Holy crap, I didn't realize just how poisonous Bubsy's presence was. For Bubsy's mere existence to cause seasoned game programmers to leave the industry altogether; for employees to hang gifted plushies of the character from nooses around the office to discourage development of future Bubsy games; for Bubsy's first voice actress to express shame for ever voicing the character in the first place - I'm blown away. I knew Bubsy was hated by pretty much everyone on the outside, but I had no idea just how despised he truly was. It really is a beautiful thing. Nobody liked Bubsy then, and still nobody likes him now.
I like Bubsy. Bubsy 1 and 2 were a huge part of my childhood. They were some of my favorite games on the Genesis right after Sonic 2, 3, & Knuckles, and Aladdin.
The guy that made literally EVERYONE hate Unity and bailed to make the poor programmers take the brunt of the backlash? The guy that unironically thought making it cost real life money to RELOAD ONCE in Battlefield was a good idea? Sheesh, no wonder Suda had such a rough time.
how tf did that guy even get into the industry? nepotism? already being rich enough to buy his way to the top? I can't imagine that guy making anything of value, how'd he get to the top without even meeting the prerequisites for the bottom?
@@Pihsrosnec Probably just the classic corporate vampire. He gives promises to shareholders who don't care about what they make as long as stock goes up. Then he makes controversial changes which make money in the short term and before the bad rep kicks in, he jumps the ship and picks another company to suck dry, of course with a giant golden parachute on his back.
@@matman000000 yeah, figures. modern companies are too focused on short term profits, not enough are trying to build a long term userbase. and the worst part is the more companies choose the first option, the harder it gets for companies that choose the second one due to economic collapse.
If you ever want to check out what Shadows of the Damned would have originally been, SUDA made a manga series called Kuriyami Dance, it's got a complete translation scanned online. It's even got some cameos from his other games, like Edo from Flower, Sun and Rain and Travis Touchdown himself showing up for a panel.
Expanding on that elevator pitch story on the Shadows of the Damned section, on the game there is an elevator scene in which Garcia turns to the camera and gives the middle finger
There's also Damon Riccitiello in Travis Strikes Again and No More Heroes 3, who is clearly based on John Riccitiello, the CEO at EA during the development of Shadows of the Damned and who was (until recently) the CEO of Unity. Travis takes the Serious Moonlight Death Ball from him after beating him to a pulp as retribution for Damon beating Dr. Juvenile to unconsciousness to get it in the first place, deeming him not even worth killing until No More Heroes 3, where Travis beats him in Smash Bros.
Uhm acshually the gba version has a smaller spongebob sprite, but i get your point, especially with the history of the developement of supersponge lmao.
Surprised you didn't spend some time in the Shadows of the Damned section to talk about how No More Heroes made the guy's boss into a big whiny sociopath of a villain in Travis Strikes Back and III, that fits even more into showing how rough a time that development was. It is cool to see some people bounce back from some of these issues. Didn't know Postal 4 was getting bad reviews too but it's really cool and nice of it to include all the different Postal Guy VAs in it together, I dig that stuff.
There was a big section about Damen Riccotello but I had to cut it for pacing. Dude made a fan insert of his boss and had his character beat the dog crap out him no one does it like Suda.
@@bumblesmcfumbles I'd be willing to bet that the self-insert probably wouldn't be refuted as all that exaggerated if you asked other people working on SotD, either. Now where's the LA Noire sequel where a self-insert of that game's head honcho becomes the big bad arrested at the end?
It all makes so much more sense why Suda51 proudly paraded his games being made in Unreal, knowing what other wells the ex-CEO of EA, Mr. “Let’s charge people to reload in Battlefield” would end up poisoning, disseminating downstream & jeopardizing the careers of thousands in gamedev. Y’know, like he always does!
@@kitocco9827I know taking the piss out of Mr. EA CEO is fun but we gotta realize it's not just him but also the board of directors who decided to fuck up the game devs. From what I read, some are even more heinous and out of touch than him.
@@X-SPONGED Oh, absolutely! There's plenty of blame to spread on that dumpster-fire sundae. Plus, even those professional fail-upwards suits suddenly grow some sense & not shoot themselves in the foot again in the name of profits, the damage has been done and trust has been broken. Very interested in this new age of Godot games after Cruelty Squad, Casette Beasts, and Mizizizizz helped pave the way along with the rest of the earlier devs.
I saw the Postal 2 art in the thumbnail and was real confused... until I remembed 3 happened. One thing not mentioned in the video is RWS actually got 3 back on Steam with the DRM removed (and the bugs it caused) on Friday the 13th! Sadly the money still goes to the other company, not RWS, but it's there if people want to see how bad it is. Also a fun fact, because it's on the Source engine, the devs had access to some Valve content... and in 2020 the beta build leaked and it contained data for early builds of TF2 and Half Life 2 Episode 2!
How did "no Bumbles McFumbles until I finish the audio mixing" successfully motivate me where things like "no dinner" or "no gaming" failed. I mean the reason's obvious, but I'm not sure if I should be concerned or not.
jack is one of those rare youtubers that can and will drop 2 fully produced videos within a week of eachother and probably proceed to go a month before the next one. all of equal quality. an absolute dice roll of a channel, i love it
I’ll always have a soft spot for Shadows of the Damned, if, for no other reason, because the name “Garcia Fucking Hotspur” fills me with childlike glee.
The elivator pitch for Kurayami is maybe the dumbest and most insulting thing EA could have told the devs. Has EA not seen the fanbase behind Dark Souls? That story is barely even explained in game let alone explainable in an elivator ride. EA should maybe get their CEOs' heads out of their asses and maybe look at the gaming landscape once in a while.
I mean most of the Souls games do have an elevator pitch plot, it's just the intricacies (and actual truths) of that simple plot that is hard to unravel.
Apparently, EA's CEO during that time was John Ritichello, that dude who recently killed Unity's goodwill, bailed, and left the programmers that very clearly disagreed with his decision to suffer his consequences.
@peterprime2140 I mean... yeah, but that's also the story they tell in the first cutscene and usually the only cutscene that has any story in any of the games. And I guess to be fair, not a lot of people play the games for the story. But effort into a story is important in my eyes, especially if it's something the creator is proud of. I would want to see that original vision they all had for the game. The game sounds super interesting.
@deltaknight2764 I only heard about Unity's dumb practice yesterday and blamed them for what they did. Finding out now that it was the decision of one stupid man who left boils my blood more than I think it should. I guess I just care about art a lot, and the game engine, while technically not art itself, is used to make art. Making people charge a royaltee fee to sell their game using your engine even if you wanted the game to be free is scummy behavior. It'd be like charging painters to use a specific colour because one artist pattented the colour despite having no part in the making of it... (looking at you, Anish Kapoor)
Game development is something we often take for granted, but people don't have unlimited time and resources. We have to remember, these are human beings at the end of the day, not robots
There's two games I would like to briefly add to this conversation: Spongebob Sqaurepants: SuperSponge, and Smash Bros Melee. SuperSponge is interesting becuase during development, one of the debs decided to get their frustration of the game out by drawing Spongebob porn. The craziest part is that the files for them are still ON THE DISC. So when people datamined the game years later, they stumbled across... that. Smash Bros Melee is a game that Sakurai hated working on due the insane crunch for it. He had to do everything in 16 months, and he does not look back at it fondly. I bring up Melee beucase it is a game that just refuses to die. Imagine creating a game that you end up hating, only for the community to twist the game into something it was never supposed to be and have people compare it to everything else you've made. This is probably a major reason why Melee has never had a remake or rerelease of any kind. Becuase Sakurai will throw someone out a fucking window if it did happen.
Didn’t Sakurai also hated that people were treating Melee as a competitive game because he thought it went against why Smash was made in the first place?
@@Random_User666 Yes. That's what I was trying to convey by "twisting it into something it was never meant to be". Thank you for conveying that better.
@@Random_User666 He also talked about in interviews about how he know about the wavedashing glitch and tried to remove it, but couldn’t due to time constraints.
If there's a way to resume in few words the games that were covered in this video... Bubsy: "The Bobcat Who Couldn't." Postal 3: "Postal Dude said that he regret everything." (Censored Edition) Shadows of the Damned: "Suda51 and the Infinite Sadness." L.A. Noire: "Cole Phelps: Disaster in Development." (Insert any other jokes from SGB's playthrough here)
I had no idea about Shadow of the Damned's development and while I do like the end product and feel it sufficiently fun a wacky for SUDA 51, it's a shame to see what might have been ruined by the hellspawn that is EA.
i hope the ds game about learning spanish that turns into a cartel drama with the implied murder of children is mentioned :3 edit because i forgor 💀 the game is called 'spanish for everyone', the developers knew they were making a bargain bin game so they went wild with the story. theres also french for everyone but its considerably more normal
Not surprised EA screwed over Suda. We almost lost a great developer because of these D-bags but I’m glad the indie market got him back to make a spin off/self reflecting of Sudas life to appoint he had the motivation to actually make and finish the no more heroes sequel
Can’t blame them for hating making their own game. Of all the time consuming, constant delays and pressurising your employs. Will put them on the edge. That’s why we don’t give them hard times over a game that wasn’t in their expectations.
This reminds of the devs from the transformers rise of the dark spark game Those poor devs where put through such hell and givin so little time for the game that they had actually put a message hidden in the games files basically saying we're sorry and please don't be mad at us, they only gave us 3 months to make this or something I was genuinely destroyed when i heard this from a transformers fan because i can't imagine the devastating feeling of making a game and truly trying yoir best just for it to be rushed or not giving the proper support for the dev team
to this day i don’t think i’ve watched a single Brumbles McFumbles episode that didn’t mention Sonic the Hedgehog sure, i haven’t watched all his stuff, but as a sonic fan im still happy. for once.
It's really a shame that Noire's studio shut down. If they survived, any sort of followup would probably be a lot cheaper and easier to hate, cause the newness of all those tools was probably a big chunk of the rough dev cycle. Well that an McNamara.
Maybe a bit of an unpopular opinion but I actually liked the first Bubsy game as a kid and I still enjoy it to this day. Maybe it's because I grew up playing it, slowly getting better at it as I got older. Yeah, it's super hard and the one-hit death feels cheap a lot of times but I found that if you played the game to explore it rather than to just rush through it blindly it was a lot more-manageable than a lot of UA-cam gameplay videos make it out to be.
I feel like if it got a remaster that gave it widescreen, either got rid of or at least made the fall damage more forgiving, worked on making the hit boxes more consistent, and gave at least one more hit point then the game would dramatically increase in quality.
I think the reason why people play Bubsy more quickly is because with how it looks like he plays, the Bubsy games are meant to be more of a Sonic clone than a Mario clone. If Bubsy stuck more to a Mario style of game, then maybe Bubsy would have done wonders and had a proper spot. With that said, I believe that SomeCallMeJohnny actually said that the level design being so big works *Against* Bubsy, because there's nothing to find. Sonic gives Power-Ups, 1-Ups, Rings, and Chaos/Super Emerald stages, Mario also gives a few good Power-Ups, 1-Ups, and even a World Skip or Alternate Paths. Players are rewarded in Sonic and Mario for going off the beaten path. Bubsy doesn't offer that. It doesn't offer anything for going off the beaten path except more cheap and unfair deaths. So when it comes down to it, you're just left with a game that offers nothing but a race to the end with no reason to leave the set path that's longer than it should be due to unfair stage design and enemy placement with no way to alleviate or get around it. Compound a character that's trying so hard to be funny it ironically isn't funny at all, and you just have a sad game that can't even stand up to the Plumber or Hedgehog at all.
"Now imagine youre micheal berlin youre visiting Acalade offices after they announced bubsy 2. Youre excited to see what a fresh pair of eyes is gonna do with your creation." Ad plays "Having health care is important" That made me laugh
Great video, and there are definitely other games you could talk about for a follow up. (Would Zelda 2 count, since Miyamoto mentioned not being very pleased with the final game?)
Sonic Boom Rise of Lyric. Big Red Button had a vision, then Sega said "lol no". They developed on an engine that every plattform at the time was compatible with...except WiiU. And Sega said "it's only on Wiiu now". That alone already broke the game and ruined the company because they had to crunch like heck to make it work at all. QA staff had to be ignored because they already barely pushed out a game that was buggy and unfinished by the deadline. Additionally, Sega dictated the narrative content to be changed to both fit with the TV show that nobody knew anything about at the time and to fit the very low writingstandard of the main series. And dictated that a fanfavorite character that they had no ideas what to do with be included, pushing them under active fire by the fanbase. So basically, they were in shambles, fans hated them, their resume was now one of the worst WiiU games(and one of the worst Sonic games) ever, Sega pushed the blame to them for financial losses and the final game barely had anything to do with what they originally wanted to make. Company pushed out a singular big fixpatch to leave it in a "functional state", died.
I don't know why you have such a good voice for commentating I could listen to you talk about the nutritional values of a can of beans for an hour and still enjoy it
So... what's the grand lesson about all of this? ...Making video games is hard and that maybe people should understand that pushing your employees to the limit while also trying to sometimes chases trends for the sake of making money can make people hate the end-product? That what a person's vision for the game matters and ultimately should be considered instead of thrown aside because you don't like the concept personally? That, in all genuine seriousness, you should maybe treat your employees better and not make the position of developing the game a revolving door to the point where the company who was telling you to make the game has to step in? ...Nah, the lesson is that apparently Bubsy was hated quite a lot and that the former CEO Of EA is really really terrible. (In all seriousness though; people should start looking into game development more and realize that games aren't easy to make and you should support a game taking more time to be developed. Yes, we could have a Duke Nukem Forever situation but sometimes it is worth it waiting for the game to release) (And this is speaking as someone who thought game development was easy at one point... let that sink in)
I’m glad suda has come around on Shadows of the Damned, it still hurts that the inital idea of Kuriyama had to be torn apart into something unrecognisable like that, especially during an era were triple A horror games weren’t super present in that console generation. Kuriyama could’ve stand out but alas EA ruined it :(
Touhou has had rough design periods with two of its official games and neither was fondly remembered by their creators. Team Shanghai Alice (read: one person not named Alice that doesn't live in Shanghai) had designed Touhou 8 to be the final game in the series so he added as much content as possible. This turned out to be a bad idea for him because he had to design interactions for every team, make mechanics to account for a tag team, having bosses exclusive to certain routes, two final bosses and also the Last Words. And wasn't worth it in hindsight because it was neither the last game in the series nor anywhere near the fan favourite game, though at least the Last Words and new characters were well received. Nowadays he works with his wife and tries to focus on streamlining relatively shorter games so he doesn't struggle as hard with the main games. The side games that are handled by Twilight Frontier are a different story. 17.5 started out promising but a certain 2020s event that was later referenced in the tie-ins really complicated things. Twilight Frontier is a very small team, so they couldn't use solutions like tagging in and out and they also had to keep in touch with ZUN. These problems were only complicated by 17.5's selling point: it was a brand new gameplay style for the series. The result was a very glitchy game and Twilight Frontier announcing they're not working with Touhou again. Even when the Switch port with added content came out, it still had its fair share of issues such as boss!Murasa's oddly selective hitbox or surprise game freezes. The one that took the cake was a bug introduced in an attempted patch that rendered the game software *unable to start* until it was updated again.
@@epicfail7874 my thoughts exactly. Between the Switch port of Touhou 17.5's "fix" and NIS Classics Volume 3 having a game crash at a fixed point in the La Pucelle Ragnarok main story that literally rendered the game unwinnable pre-patch, I ended up more lenient to Pokemon Scarlet despite the fact that most of the glitches I encountered while playing the base game were crashes.
@@mrpiccionedivino5598that's right, and he does shitty video game movies as a tax optimization tactic! he's a shithead who challenges his critics to a fistfight
While maybe not as extreme, that SUDA 51 segment greatly reminded me of the "Final Fantasy XV/ Versus XIII" debacle with Tetsuya Nomura. Even down to the whole "Using a fake video game in a flagship franchise as an outlet for the writer's grievances." What are the odds of such a similar situation happening within the same industry?
I think it's safe to say that the vast majority of successful games were no fun to make, otherwise we'd see mega-hits all over the place. It's becoming a more well-known fact (not just a suspicion) that Nintendo developers (particularly Miyamoto) hate making the games you like, particularly 2D Mario, and would much rather make more Pikmin installments that do sell modestly, but not super great. You can tell Nintendo REALLY hates making the ultra-popular Wii Sports series. It isn't just unusual levels of restraint, there has to be a reason why the series is approaching 2 decades and there have only been 4 installments. They only like making popular games as long as it pays for things they enjoy making.
Honestly, if you hadn’t told me a Suda game like shadow of the damed how corporate involvement, I wouldn’t have noticed, just feels too weird and out there for that to be the case, regardless it is unfortunate the initial vision suda had for title wasn’t used, but at least managed to see some good aspects in it.
The story of shadows of the damned and the subsequent follow up bits with Travis Strikes again and no more heroes 3 could be a topic for a video in and of itself. David Ratatello is gaming's greatest villain and the best service a developer did was make him a compelling and memorable villain...by only slightly exaggerating what a piece of shit he was (cause I don't think he personally physically assaulted Suda like was described in Travis Strikes again. Also congratulations on 100k!
Bumbles, I have a question for you Why did you not include the developers of altered beast but edgy in your enemies list at the intro of the metal wolf chaos video?
You can buy postal 3 again….but they _still_ don’t want you to buy it, not only because on steam they scratched their name off the developer role, but to this day the link on their website sends you to a rickroll
About 11:35 "Postal 2: Corkscrew Rules!" was made by VERY different team - Avalon Style Entertainment (they made a "Deus Ex" - like weak RPG, but made a good trilogy of "UAZ Racing 4×4" games with its last game "Off-Road Drive"). They were passionate in what they were creating, even though having some ups and downs. But Trashmasters... well, they had big games in mind ("Postal 3" and cancelled "Axel Rage"), but was able to release only one-type cheap games. They even proudly named their strategy "trash-n-cash" - make a minimum working game with some prepared gameplay elements in less than a year. And so their questionable view of the series (without thoughtfuly created games before) got into Postal series... What a shame.
Welp. Brendan Macnemerra sounds utterly scummy. And this whole list is a good example of how games never do as good if the people don't enjoy or have fun working on it. On the subject of what happened to Suda, thats another good topic! Games that have their original vision ruined by others. EA could easily qualify with a lot of games with how many franchises they destroyed for money.
Aw man. I liked shadows of the damned. Now that i know EA ruined the original idea i feel conflicted. But a full remake of the game without EA holding a noose sounds interesting at least
Infogrames didn't die, they went through bankruptcy and rebranded. But I guess they did close down their development studios, so the result for the staff is ultimately the same.
Something tells me that the devs of the Bubsy franchise and the Postal franchise would be great friends considering how they hated their works (Yes, i know RWS hated Postal 3 but you get what i'm trying to say)
So when you discussed Suda51 and (briefly) his involvement in in No More Heroes 3, I wound up mistaking him for Yoshiro Kimura, who was involved in the first two games as well as Moon: Remix RPG Adventure, and more to my point, Chulip. Even though I've gotten these two people mixed up, I might as well go ahead with what I came back here to do: please play Chulip, on your own or for a video. It's a hell of a game (not to say it's good), and I have a soft spot for it. Just use a guide- and a better guide than the one that originally came with the game when it released outside of japan.
Holy crap, I didn't realize just how poisonous Bubsy's presence was. For Bubsy's mere existence to cause seasoned game programmers to leave the industry altogether; for employees to hang gifted plushies of the character from nooses around the office to discourage development of future Bubsy games; for Bubsy's first voice actress to express shame for ever voicing the character in the first place - I'm blown away.
I knew Bubsy was hated by pretty much everyone on the outside, but I had no idea just how despised he truly was. It really is a beautiful thing. Nobody liked Bubsy then, and still nobody likes him now.
I like Bubsy. Bubsy 1 and 2 were a huge part of my childhood. They were some of my favorite games on the Genesis right after Sonic 2, 3, & Knuckles, and Aladdin.
And you know who was the CEO during Kuriyami/Shadows of the Damned's development? John "25 cents per install" Ritichello
The guy that made literally EVERYONE hate Unity and bailed to make the poor programmers take the brunt of the backlash?
The guy that unironically thought making it cost real life money to RELOAD ONCE in Battlefield was a good idea?
Sheesh, no wonder Suda had such a rough time.
how tf did that guy even get into the industry? nepotism? already being rich enough to buy his way to the top? I can't imagine that guy making anything of value, how'd he get to the top without even meeting the prerequisites for the bottom?
Oh I didn’t know He changed his name from John “A dollar to reload your gun” Ritichello?
@@Pihsrosnec Probably just the classic corporate vampire. He gives promises to shareholders who don't care about what they make as long as stock goes up. Then he makes controversial changes which make money in the short term and before the bad rep kicks in, he jumps the ship and picks another company to suck dry, of course with a giant golden parachute on his back.
@@matman000000 yeah, figures. modern companies are too focused on short term profits, not enough are trying to build a long term userbase. and the worst part is the more companies choose the first option, the harder it gets for companies that choose the second one due to economic collapse.
If you ever want to check out what Shadows of the Damned would have originally been, SUDA made a manga series called Kuriyami Dance, it's got a complete translation scanned online. It's even got some cameos from his other games, like Edo from Flower, Sun and Rain and Travis Touchdown himself showing up for a panel.
Expanding on that elevator pitch story on the Shadows of the Damned section, on the game there is an elevator scene in which Garcia turns to the camera and gives the middle finger
There's also Damon Riccitiello in Travis Strikes Again and No More Heroes 3, who is clearly based on John Riccitiello, the CEO at EA during the development of Shadows of the Damned and who was (until recently) the CEO of Unity.
Travis takes the Serious Moonlight Death Ball from him after beating him to a pulp as retribution for Damon beating Dr. Juvenile to unconsciousness to get it in the first place, deeming him not even worth killing until No More Heroes 3, where Travis beats him in Smash Bros.
"What could possibly go wrong?!"
-the one that actively makes everything go horribly wrong
Suda was so burned by EA he made Travis Touchdown kill the CEO
"games are often passion projects" he says over footage of a handheld port of a licensed game
Uhm acshually the gba version has a smaller spongebob sprite, but i get your point, especially with the history of the developement of supersponge lmao.
And the GBA port was the *playable* one
niko spotted
Someone probably cared way too much about that game
"Making a game looks hard!"
As a person who makes them as a hobby, yes. It really is.
My condolences
if you ever release one tell me, i would love to play then
This right here. Games are tough to make, man.
What engine do you use?
@@chesiredog Godot, have been using it for the past 3 years, still am complete garbage at it
Surprised you didn't spend some time in the Shadows of the Damned section to talk about how No More Heroes made the guy's boss into a big whiny sociopath of a villain in Travis Strikes Back and III, that fits even more into showing how rough a time that development was.
It is cool to see some people bounce back from some of these issues. Didn't know Postal 4 was getting bad reviews too but it's really cool and nice of it to include all the different Postal Guy VAs in it together, I dig that stuff.
There was a big section about Damen Riccotello but I had to cut it for pacing. Dude made a fan insert of his boss and had his character beat the dog crap out him no one does it like Suda.
@@bumblesmcfumbles I'd be willing to bet that the self-insert probably wouldn't be refuted as all that exaggerated if you asked other people working on SotD, either.
Now where's the LA Noire sequel where a self-insert of that game's head honcho becomes the big bad arrested at the end?
It all makes so much more sense why Suda51 proudly paraded his games being made in Unreal, knowing what other wells the ex-CEO of EA, Mr. “Let’s charge people to reload in Battlefield” would end up poisoning, disseminating downstream & jeopardizing the careers of thousands in gamedev. Y’know, like he always does!
@@kitocco9827I know taking the piss out of Mr. EA CEO is fun but we gotta realize it's not just him but also the board of directors who decided to fuck up the game devs. From what I read, some are even more heinous and out of touch than him.
@@X-SPONGED Oh, absolutely! There's plenty of blame to spread on that dumpster-fire sundae. Plus, even those professional fail-upwards suits suddenly grow some sense & not shoot themselves in the foot again in the name of profits, the damage has been done and trust has been broken. Very interested in this new age of Godot games after Cruelty Squad, Casette Beasts, and Mizizizizz helped pave the way along with the rest of the earlier devs.
I saw the Postal 2 art in the thumbnail and was real confused... until I remembed 3 happened. One thing not mentioned in the video is RWS actually got 3 back on Steam with the DRM removed (and the bugs it caused) on Friday the 13th! Sadly the money still goes to the other company, not RWS, but it's there if people want to see how bad it is.
Also a fun fact, because it's on the Source engine, the devs had access to some Valve content... and in 2020 the beta build leaked and it contained data for early builds of TF2 and Half Life 2 Episode 2!
I am Ok with your b roll just being very cute animals whenever you talk about the postal series
I got way more distracted by the cute animal b-roll than I’d like to admit
How did "no Bumbles McFumbles until I finish the audio mixing" successfully motivate me where things like "no dinner" or "no gaming" failed.
I mean the reason's obvious, but I'm not sure if I should be concerned or not.
Gaming and food is temporary, the desire for Bumbles Mcfumbles content is forever
i think that’s called a parasocial relationship
@@ratgobblerthat's called liking someone's content brother what are you on
Oh my gosh, there is a Yorkie in the Postal segment. That is my favorite breed of dog. Thank you Jack for this sudden blessing.
jack is one of those rare youtubers that can and will drop 2 fully produced videos within a week of eachother and probably proceed to go a month before the next one. all of equal quality.
an absolute dice roll of a channel, i love it
I’ll always have a soft spot for Shadows of the Damned, if, for no other reason, because the name “Garcia Fucking Hotspur” fills me with childlike glee.
The elivator pitch for Kurayami is maybe the dumbest and most insulting thing EA could have told the devs. Has EA not seen the fanbase behind Dark Souls? That story is barely even explained in game let alone explainable in an elivator ride. EA should maybe get their CEOs' heads out of their asses and maybe look at the gaming landscape once in a while.
I mean most of the Souls games do have an elevator pitch plot, it's just the intricacies (and actual truths) of that simple plot that is hard to unravel.
Apparently, EA's CEO during that time was John Ritichello, that dude who recently killed Unity's goodwill, bailed, and left the programmers that very clearly disagreed with his decision to suffer his consequences.
@peterprime2140 I mean... yeah, but that's also the story they tell in the first cutscene and usually the only cutscene that has any story in any of the games. And I guess to be fair, not a lot of people play the games for the story. But effort into a story is important in my eyes, especially if it's something the creator is proud of. I would want to see that original vision they all had for the game. The game sounds super interesting.
@deltaknight2764 I only heard about Unity's dumb practice yesterday and blamed them for what they did. Finding out now that it was the decision of one stupid man who left boils my blood more than I think it should. I guess I just care about art a lot, and the game engine, while technically not art itself, is used to make art. Making people charge a royaltee fee to sell their game using your engine even if you wanted the game to be free is scummy behavior. It'd be like charging painters to use a specific colour because one artist pattented the colour despite having no part in the making of it... (looking at you, Anish Kapoor)
6:09 They... They *HUNG* the *BUBSY PLUSHIES.* Are you kidding me?!
I mean I've hated a character, but not that deeply.
Geez Jack, couldn't wait until March to talk about Balan Wonderworld again, huh?
listen, making videos about courtroom proceedings is hard! and he needs to break Yuji out to make it interesting
Hearing the story behind Shadows of the Damned is an emotional roller coaster.
Game development is something we often take for granted, but people don't have unlimited time and resources. We have to remember, these are human beings at the end of the day, not robots
Love how the entire Postal part of the video is just cute dog videos instead of actual gameplay
There's two games I would like to briefly add to this conversation: Spongebob Sqaurepants: SuperSponge, and Smash Bros Melee.
SuperSponge is interesting becuase during development, one of the debs decided to get their frustration of the game out by drawing Spongebob porn. The craziest part is that the files for them are still ON THE DISC. So when people datamined the game years later, they stumbled across... that.
Smash Bros Melee is a game that Sakurai hated working on due the insane crunch for it. He had to do everything in 16 months, and he does not look back at it fondly. I bring up Melee beucase it is a game that just refuses to die. Imagine creating a game that you end up hating, only for the community to twist the game into something it was never supposed to be and have people compare it to everything else you've made. This is probably a major reason why Melee has never had a remake or rerelease of any kind. Becuase Sakurai will throw someone out a fucking window if it did happen.
Oh yeah the canon spongebob smut.
@@GreenEyedPsychosomething something Two nickels
Didn’t Sakurai also hated that people were treating Melee as a competitive game because he thought it went against why Smash was made in the first place?
@@Random_User666 Yes. That's what I was trying to convey by "twisting it into something it was never meant to be". Thank you for conveying that better.
@@Random_User666 He also talked about in interviews about how he know about the wavedashing glitch and tried to remove it, but couldn’t due to time constraints.
If there's a way to resume in few words the games that were covered in this video...
Bubsy: "The Bobcat Who Couldn't."
Postal 3: "Postal Dude said that he regret everything." (Censored Edition)
Shadows of the Damned: "Suda51 and the Infinite Sadness."
L.A. Noire: "Cole Phelps: Disaster in Development." (Insert any other jokes from SGB's playthrough here)
I see that you are also a man of culture with that last one
Many were pushed too far during LA Noire's development, and yet none were done so by The Pusher
great now i want highlights again@@TheGraveKnight
L.A Noire: When the pusher becomes the shover
Devs being overworked and having distaste for a project? in this industry? its more likely then you think.
I had no idea about Shadow of the Damned's development and while I do like the end product and feel it sufficiently fun a wacky for SUDA 51, it's a shame to see what might have been ruined by the hellspawn that is EA.
“Aren’t these game designahs *wondahful?!* “-Bubsy, Bubsy 3D
I don’t wanna unpack this rip
I wonder if we can eventually add Anthem, or that Gollum game to this list. I'd love to hear their creators' thoughts on the projects
If theres two letters you should ever avoid hearing when taking about video game publishing, its E and A.
i hope the ds game about learning spanish that turns into a cartel drama with the implied murder of children is mentioned :3
edit because i forgor 💀 the game is called 'spanish for everyone', the developers knew they were making a bargain bin game so they went wild with the story. theres also french for everyone but its considerably more normal
Are you kidding me they had the time of their lives making that
What game?
I'm going to assume the game is called "Spanish for Everyone!". Looking at it's Wikipedia page really surprised me.
@@alexrecrem9094Spanish For Everyone on the DS
@@miguelangelucsanchez183 thanks!
Not surprised EA screwed over Suda. We almost lost a great developer because of these D-bags but I’m glad the indie market got him back to make a spin off/self reflecting of Sudas life to appoint he had the motivation to actually make and finish the no more heroes sequel
"Dante but the coat is purple this time. It's never been purple before!"
*Legendary Dark Knight costume would like to know your location.*
Suda Making Damon Ricotello the final boss of No More heroes 3 was probably his own form of Therapy.
Can’t blame them for hating making their own game. Of all the time consuming, constant delays and pressurising your employs. Will put them on the edge. That’s why we don’t give them hard times over a game that wasn’t in their expectations.
I like how the ending implies he involuntarily beat the everloving shit out of donkey kong because he just hates him that much
I was thinking that it had been a while since you've done a video on a broader topic, like the "Games You Can't Buy Anymore" videos.
I don't care if *they* hated making it. I need to consume product.
And then excited for next product
I like literally consuming the products, they tasty 😋
@@bigcooltony437 do you like the switch cartridge taste? It's very... refined
I don't care if you need to consume product, I need to hate making it.
@@segadoeswhatnintendonttastes like a fine aged milk. absolutely delectable
9:42: So Lani voiced Omochao to mock Bubsy.
considering how many games Capcom mismanaged I'm surprised you don't mention any of them
That's a whole dark age of Capcom.....and Darkstalkers......and Breath of Fire.
@@FubukiTheIcyKing from Street Fighter Alpha to Devil May Cry 2, there's a ton of insane development stories for Capcom
@@lavenzavantas Dead Rising Four is a good example, after Dead Rising 3 the wanted to make something else, but Capcom wouldn't allow it.
This reminds of the devs from the transformers rise of the dark spark game
Those poor devs where put through such hell and givin so little time for the game that they had actually put a message hidden in the games files basically saying we're sorry and please don't be mad at us, they only gave us 3 months to make this or something
I was genuinely destroyed when i heard this from a transformers fan because i can't imagine the devastating feeling of making a game and truly trying yoir best just for it to be rushed or not giving the proper support for the dev team
to this day i don’t think i’ve watched a single Brumbles McFumbles episode that didn’t mention Sonic the Hedgehog
sure, i haven’t watched all his stuff, but as a sonic fan im still happy. for once.
Always happy to see more from you Jack.
The Algorithm requires Engagement, after all.
I like how you capitalize engagement
@@segadoeswhatnintendont I mean, you know how it is.
@@lucyarisato6850 yeah, like Content
Ah yes, EA...
Why Suda thought teaming up with them a good idea I'll never know.
well to be fair back then EA was look upon more positively before everything went down the drain.
It's really a shame that Noire's studio shut down. If they survived, any sort of followup would probably be a lot cheaper and easier to hate, cause the newness of all those tools was probably a big chunk of the rough dev cycle.
Well that an McNamara.
I was like 4-5 when I played Sonic so playing Bubsy at that same age was like "yay funny animal game"
Maybe a bit of an unpopular opinion but I actually liked the first Bubsy game as a kid and I still enjoy it to this day. Maybe it's because I grew up playing it, slowly getting better at it as I got older. Yeah, it's super hard and the one-hit death feels cheap a lot of times but I found that if you played the game to explore it rather than to just rush through it blindly it was a lot more-manageable than a lot of UA-cam gameplay videos make it out to be.
I feel like if it got a remaster that gave it widescreen, either got rid of or at least made the fall damage more forgiving, worked on making the hit boxes more consistent, and gave at least one more hit point then the game would dramatically increase in quality.
I think the reason why people play Bubsy more quickly is because with how it looks like he plays, the Bubsy games are meant to be more of a Sonic clone than a Mario clone. If Bubsy stuck more to a Mario style of game, then maybe Bubsy would have done wonders and had a proper spot.
With that said, I believe that SomeCallMeJohnny actually said that the level design being so big works *Against* Bubsy, because there's nothing to find. Sonic gives Power-Ups, 1-Ups, Rings, and Chaos/Super Emerald stages, Mario also gives a few good Power-Ups, 1-Ups, and even a World Skip or Alternate Paths. Players are rewarded in Sonic and Mario for going off the beaten path. Bubsy doesn't offer that. It doesn't offer anything for going off the beaten path except more cheap and unfair deaths. So when it comes down to it, you're just left with a game that offers nothing but a race to the end with no reason to leave the set path that's longer than it should be due to unfair stage design and enemy placement with no way to alleviate or get around it. Compound a character that's trying so hard to be funny it ironically isn't funny at all, and you just have a sad game that can't even stand up to the Plumber or Hedgehog at all.
If someone competent could make a good Bubsy game I think it could be good. I did enjoy the first.
@@supercamborg4218I might be going crazy but i swear a bubsy remaster came out in like 2017
@@TomoLamp that was a new game
This literally came up when I was binging your old videos.
Fuck me, I guess I have a whole half-hour to burn.
The moment you said Mascot platforms, I knew exactly who you were gonna mention
"Now imagine youre micheal berlin youre visiting Acalade offices after they announced bubsy 2. Youre excited to see what a fresh pair of eyes is gonna do with your creation."
Ad plays
"Having health care is important"
That made me laugh
Postal III is one of our worst failures as a society
Always happy when Suda51 and GhM are talked about. SOTD's tale is a tragic one and one of the many reasons why EA is the worst company to ever exists
Great video, and there are definitely other games you could talk about for a follow up. (Would Zelda 2 count, since Miyamoto mentioned not being very pleased with the final game?)
Amazing, can't wait for the next video on which Pokemon would make good pets, or the next development on the Yuji Naka situation.
Sonic Boom Rise of Lyric. Big Red Button had a vision, then Sega said "lol no". They developed on an engine that every plattform at the time was compatible with...except WiiU. And Sega said "it's only on Wiiu now". That alone already broke the game and ruined the company because they had to crunch like heck to make it work at all. QA staff had to be ignored because they already barely pushed out a game that was buggy and unfinished by the deadline. Additionally, Sega dictated the narrative content to be changed to both fit with the TV show that nobody knew anything about at the time and to fit the very low writingstandard of the main series. And dictated that a fanfavorite character that they had no ideas what to do with be included, pushing them under active fire by the fanbase.
So basically, they were in shambles, fans hated them, their resume was now one of the worst WiiU games(and one of the worst Sonic games) ever, Sega pushed the blame to them for financial losses and the final game barely had anything to do with what they originally wanted to make. Company pushed out a singular big fixpatch to leave it in a "functional state", died.
Would love to see you cover god hand, sounds like the kind of shit we love seeing you cover
I don't know why you have such a good voice for commentating I could listen to you talk about the nutritional values of a can of beans for an hour and still enjoy it
Apparently LA Noire had the same development cycle as Starbound. Who knew?
So... what's the grand lesson about all of this?
...Making video games is hard and that maybe people should understand that pushing your employees to the limit while also trying to sometimes chases trends for the sake of making money can make people hate the end-product?
That what a person's vision for the game matters and ultimately should be considered instead of thrown aside because you don't like the concept personally?
That, in all genuine seriousness, you should maybe treat your employees better and not make the position of developing the game a revolving door to the point where the company who was telling you to make the game has to step in?
...Nah, the lesson is that apparently Bubsy was hated quite a lot and that the former CEO Of EA is really really terrible.
(In all seriousness though; people should start looking into game development more and realize that games aren't easy to make and you should support a game taking more time to be developed. Yes, we could have a Duke Nukem Forever situation but sometimes it is worth it waiting for the game to release)
(And this is speaking as someone who thought game development was easy at one point... let that sink in)
That Bubsy journey was incredible to hear
I’m glad suda has come around on Shadows of the Damned, it still hurts that the inital idea of Kuriyama had to be torn apart into something unrecognisable like that, especially during an era were triple A horror games weren’t super present in that console generation. Kuriyama could’ve stand out but alas EA ruined it :(
Another game like this would probably be Spyro Enter the Dragonfly. That development was a dumpster fire
Im suprised there isn't a section on Redfall
Aw man, hate to hear that about Shadow of the Damned. Always felt that game was super underrrated.
Touhou has had rough design periods with two of its official games and neither was fondly remembered by their creators.
Team Shanghai Alice (read: one person not named Alice that doesn't live in Shanghai) had designed Touhou 8 to be the final game in the series so he added as much content as possible. This turned out to be a bad idea for him because he had to design interactions for every team, make mechanics to account for a tag team, having bosses exclusive to certain routes, two final bosses and also the Last Words. And wasn't worth it in hindsight because it was neither the last game in the series nor anywhere near the fan favourite game, though at least the Last Words and new characters were well received. Nowadays he works with his wife and tries to focus on streamlining relatively shorter games so he doesn't struggle as hard with the main games.
The side games that are handled by Twilight Frontier are a different story. 17.5 started out promising but a certain 2020s event that was later referenced in the tie-ins really complicated things. Twilight Frontier is a very small team, so they couldn't use solutions like tagging in and out and they also had to keep in touch with ZUN. These problems were only complicated by 17.5's selling point: it was a brand new gameplay style for the series. The result was a very glitchy game and Twilight Frontier announcing they're not working with Touhou again. Even when the Switch port with added content came out, it still had its fair share of issues such as boss!Murasa's oddly selective hitbox or surprise game freezes. The one that took the cake was a bug introduced in an attempted patch that rendered the game software *unable to start* until it was updated again.
Well that was an informative hijack
How do you mess up a patch so bad you make a game unable to start?
@@epicfail7874 my thoughts exactly. Between the Switch port of Touhou 17.5's "fix" and NIS Classics Volume 3 having a game crash at a fixed point in the La Pucelle Ragnarok main story that literally rendered the game unwinnable pre-patch, I ended up more lenient to Pokemon Scarlet despite the fact that most of the glitches I encountered while playing the base game were crashes.
Wait you can't just say the postal movie without telling me about it, I had no idea that thing existed
Made by uwe boll,(i think that's his name?)whomade a ton of videogame movies with poor/mixed reception
@@mrpiccionedivino5598that's right, and he does shitty video game movies as a tax optimization tactic! he's a shithead who challenges his critics to a fistfight
It is indeed a thing and it's one of the best movie adaptations ever made, it sucks and it has an awful sense of humor, just like the videogame.
While maybe not as extreme, that SUDA 51 segment greatly reminded me of the "Final Fantasy XV/ Versus XIII" debacle with Tetsuya Nomura. Even down to the whole "Using a fake video game in a flagship franchise as an outlet for the writer's grievances." What are the odds of such a similar situation happening within the same industry?
Yup, not surprising to see Bubsy pop out as the first game
I'm sure bigredbutton hated making sonic boom.
I think it's safe to say that the vast majority of successful games were no fun to make, otherwise we'd see mega-hits all over the place. It's becoming a more well-known fact (not just a suspicion) that Nintendo developers (particularly Miyamoto) hate making the games you like, particularly 2D Mario, and would much rather make more Pikmin installments that do sell modestly, but not super great. You can tell Nintendo REALLY hates making the ultra-popular Wii Sports series. It isn't just unusual levels of restraint, there has to be a reason why the series is approaching 2 decades and there have only been 4 installments. They only like making popular games as long as it pays for things they enjoy making.
Honestly, if you hadn’t told me a Suda game like shadow of the damed how corporate involvement, I wouldn’t have noticed, just feels too weird and out there for that to be the case, regardless it is unfortunate the initial vision suda had for title wasn’t used, but at least managed to see some good aspects in it.
You said 'Uck, Dominos' as I was just starting to order my Dominos for supper. How dare, good sir.
I was really expecting Anthem to show up in this. Maybe in a part 2, plenty of examples to go around for another part unfortunately.
The story of shadows of the damned and the subsequent follow up bits with Travis Strikes again and no more heroes 3 could be a topic for a video in and of itself. David Ratatello is gaming's greatest villain and the best service a developer did was make him a compelling and memorable villain...by only slightly exaggerating what a piece of shit he was (cause I don't think he personally physically assaulted Suda like was described in Travis Strikes again.
Also congratulations on 100k!
18:09)
Oh boy, what a quirky mystery game Twilight Syndrome is.
I sure do hope its not referenced in a killing game that's run by a bear on an island.
Brendan McNamara may be a scumbag, but hey...
That new end card is sure looking great, amirite?
I didn't even know Postal 3 was a thing.
Huh I had no idea Lani Minella did the VO for Luke. Also, after looking it up, she also did Flora and Emmy as well.
Bugsy is like the Gaturro of Argentina
I'm not from Argentina, but I somehow understand what you're talking about
I went to gaming development class ahd left after the second day, my classmates could animate a flower and I couldn't even code a straight line.
The No More Heroes sticker transition was godly
LA noire must’ve been a nightmare to develop. I can’t imagine the crunch
Shame about shadows of the damned, if only we could have both of the visions.
Bumbles, I have a question for you
Why did you not include the developers of altered beast but edgy in your enemies list at the intro of the metal wolf chaos video?
You can buy postal 3 again….but they _still_ don’t want you to buy it, not only because on steam they scratched their name off the developer role, but to this day the link on their website sends you to a rickroll
About 11:35
"Postal 2: Corkscrew Rules!" was made by VERY different team - Avalon Style Entertainment (they made a "Deus Ex" - like weak RPG, but made a good trilogy of "UAZ Racing 4×4" games with its last game "Off-Road Drive"). They were passionate in what they were creating, even though having some ups and downs. But Trashmasters... well, they had big games in mind ("Postal 3" and cancelled "Axel Rage"), but was able to release only one-type cheap games. They even proudly named their strategy "trash-n-cash" - make a minimum working game with some prepared gameplay elements in less than a year. And so their questionable view of the series (without thoughtfuly created games before) got into Postal series... What a shame.
Welp. Brendan Macnemerra sounds utterly scummy. And this whole list is a good example of how games never do as good if the people don't enjoy or have fun working on it. On the subject of what happened to Suda, thats another good topic! Games that have their original vision ruined by others. EA could easily qualify with a lot of games with how many franchises they destroyed for money.
Im still just wondering what that game at the beginning is looks kinda fun
World Fighting Soccer 22
Suda51 is cool as fuck. Can’t wait for the SOTD remaster, never played the original game
Aw man. I liked shadows of the damned. Now that i know EA ruined the original idea i feel conflicted.
But a full remake of the game without EA holding a noose sounds interesting at least
not a video, but I hate that you haven't made a rap song yet
Crazy how EA fucked yo a project they don’t understand 😂
the remaster of shadows of the damned comes out in a few days so that's pretty cool
Infogrames didn't die, they went through bankruptcy and rebranded.
But I guess they did close down their development studios, so the result for the staff is ultimately the same.
what is the name of the first soccer game shown in the first seconds ?
Well Kenshiro, that's World Fighting Soccer 22.
@@bumblesmcfumbles thank you very much ❤️
Ive been watching this guy recently and I want to see a god hand video so i can hear what he liked (most likely hated) about God hand
Something tells me that the devs of the Bubsy franchise and the Postal franchise would be great friends considering how they hated their works (Yes, i know RWS hated Postal 3 but you get what i'm trying to say)
Video good but my brain deeply confused by Jubilife City being credited as being from XY
Day 1 of asking bumbles for parappa the rapper
I want more boom blox, it's a really good game
So when you discussed Suda51 and (briefly) his involvement in in No More Heroes 3, I wound up mistaking him for Yoshiro Kimura, who was involved in the first two games as well as Moon: Remix RPG Adventure, and more to my point, Chulip.
Even though I've gotten these two people mixed up, I might as well go ahead with what I came back here to do: please play Chulip, on your own or for a video. It's a hell of a game (not to say it's good), and I have a soft spot for it. Just use a guide- and a better guide than the one that originally came with the game when it released outside of japan.