Games Their Developers Hated Making [Bumbles McFumbles]

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 297

  • @princessolmeca2933
    @princessolmeca2933 Рік тому +242

    Holy crap, I didn't realize just how poisonous Bubsy's presence was. For Bubsy's mere existence to cause seasoned game programmers to leave the industry altogether; for employees to hang gifted plushies of the character from nooses around the office to discourage development of future Bubsy games; for Bubsy's first voice actress to express shame for ever voicing the character in the first place - I'm blown away.
    I knew Bubsy was hated by pretty much everyone on the outside, but I had no idea just how despised he truly was. It really is a beautiful thing. Nobody liked Bubsy then, and still nobody likes him now.

    • @vision4860
      @vision4860 8 місяців тому +8

      I like Bubsy. Bubsy 1 and 2 were a huge part of my childhood. They were some of my favorite games on the Genesis right after Sonic 2, 3, & Knuckles, and Aladdin.

  • @projectD1S
    @projectD1S Рік тому +317

    And you know who was the CEO during Kuriyami/Shadows of the Damned's development? John "25 cents per install" Ritichello

    • @deltaknight2764
      @deltaknight2764 Рік тому +100

      The guy that made literally EVERYONE hate Unity and bailed to make the poor programmers take the brunt of the backlash?
      The guy that unironically thought making it cost real life money to RELOAD ONCE in Battlefield was a good idea?
      Sheesh, no wonder Suda had such a rough time.

    • @Pihsrosnec
      @Pihsrosnec Рік тому +59

      how tf did that guy even get into the industry? nepotism? already being rich enough to buy his way to the top? I can't imagine that guy making anything of value, how'd he get to the top without even meeting the prerequisites for the bottom?

    • @GreenEyedPsycho
      @GreenEyedPsycho Рік тому +45

      Oh I didn’t know He changed his name from John “A dollar to reload your gun” Ritichello?

    • @matman000000
      @matman000000 Рік тому +31

      @@Pihsrosnec Probably just the classic corporate vampire. He gives promises to shareholders who don't care about what they make as long as stock goes up. Then he makes controversial changes which make money in the short term and before the bad rep kicks in, he jumps the ship and picks another company to suck dry, of course with a giant golden parachute on his back.

    • @Pihsrosnec
      @Pihsrosnec Рік тому +14

      @@matman000000 yeah, figures. modern companies are too focused on short term profits, not enough are trying to build a long term userbase. and the worst part is the more companies choose the first option, the harder it gets for companies that choose the second one due to economic collapse.

  • @DrUSB
    @DrUSB Рік тому +194

    If you ever want to check out what Shadows of the Damned would have originally been, SUDA made a manga series called Kuriyami Dance, it's got a complete translation scanned online. It's even got some cameos from his other games, like Edo from Flower, Sun and Rain and Travis Touchdown himself showing up for a panel.

  • @miguelangelucsanchez183
    @miguelangelucsanchez183 Рік тому +115

    Expanding on that elevator pitch story on the Shadows of the Damned section, on the game there is an elevator scene in which Garcia turns to the camera and gives the middle finger

    • @AceMario7
      @AceMario7 Рік тому +34

      There's also Damon Riccitiello in Travis Strikes Again and No More Heroes 3, who is clearly based on John Riccitiello, the CEO at EA during the development of Shadows of the Damned and who was (until recently) the CEO of Unity.
      Travis takes the Serious Moonlight Death Ball from him after beating him to a pulp as retribution for Damon beating Dr. Juvenile to unconsciousness to get it in the first place, deeming him not even worth killing until No More Heroes 3, where Travis beats him in Smash Bros.

  • @AndGoatz04
    @AndGoatz04 Рік тому +52

    "What could possibly go wrong?!"
    -the one that actively makes everything go horribly wrong

  • @Spatu10
    @Spatu10 Рік тому +39

    Suda was so burned by EA he made Travis Touchdown kill the CEO

  • @comfyghost
    @comfyghost Рік тому +117

    "games are often passion projects" he says over footage of a handheld port of a licensed game

    • @mrpiccionedivino5598
      @mrpiccionedivino5598 Рік тому +13

      Uhm acshually the gba version has a smaller spongebob sprite, but i get your point, especially with the history of the developement of supersponge lmao.

    • @spyr0guy
      @spyr0guy Рік тому +9

      And the GBA port was the *playable* one

    • @seaweed_eater
      @seaweed_eater 8 місяців тому

      niko spotted

    • @Asher-oo4bb
      @Asher-oo4bb 6 місяців тому +1

      Someone probably cared way too much about that game

  • @Imirui
    @Imirui Рік тому +527

    "Making a game looks hard!"
    As a person who makes them as a hobby, yes. It really is.

    • @cgkase6210
      @cgkase6210 Рік тому +13

      My condolences

    • @erinaah2812
      @erinaah2812 Рік тому +7

      if you ever release one tell me, i would love to play then

    • @drillbitz2816
      @drillbitz2816 Рік тому +5

      This right here. Games are tough to make, man.

    • @chesiredog
      @chesiredog Рік тому +1

      What engine do you use?

    • @Imirui
      @Imirui Рік тому +4

      @@chesiredog Godot, have been using it for the past 3 years, still am complete garbage at it

  • @ShadowKnux372
    @ShadowKnux372 Рік тому +317

    Surprised you didn't spend some time in the Shadows of the Damned section to talk about how No More Heroes made the guy's boss into a big whiny sociopath of a villain in Travis Strikes Back and III, that fits even more into showing how rough a time that development was.
    It is cool to see some people bounce back from some of these issues. Didn't know Postal 4 was getting bad reviews too but it's really cool and nice of it to include all the different Postal Guy VAs in it together, I dig that stuff.

    • @bumblesmcfumbles
      @bumblesmcfumbles  Рік тому +171

      There was a big section about Damen Riccotello but I had to cut it for pacing. Dude made a fan insert of his boss and had his character beat the dog crap out him no one does it like Suda.

    • @ShadowKnux372
      @ShadowKnux372 Рік тому +41

      @@bumblesmcfumbles I'd be willing to bet that the self-insert probably wouldn't be refuted as all that exaggerated if you asked other people working on SotD, either.
      Now where's the LA Noire sequel where a self-insert of that game's head honcho becomes the big bad arrested at the end?

    • @kitocco9827
      @kitocco9827 Рік тому +24

      It all makes so much more sense why Suda51 proudly paraded his games being made in Unreal, knowing what other wells the ex-CEO of EA, Mr. “Let’s charge people to reload in Battlefield” would end up poisoning, disseminating downstream & jeopardizing the careers of thousands in gamedev. Y’know, like he always does!

    • @X-SPONGED
      @X-SPONGED Рік тому +16

      ​@@kitocco9827I know taking the piss out of Mr. EA CEO is fun but we gotta realize it's not just him but also the board of directors who decided to fuck up the game devs. From what I read, some are even more heinous and out of touch than him.

    • @kitocco9827
      @kitocco9827 Рік тому +12

      @@X-SPONGED Oh, absolutely! There's plenty of blame to spread on that dumpster-fire sundae. Plus, even those professional fail-upwards suits suddenly grow some sense & not shoot themselves in the foot again in the name of profits, the damage has been done and trust has been broken. Very interested in this new age of Godot games after Cruelty Squad, Casette Beasts, and Mizizizizz helped pave the way along with the rest of the earlier devs.

  • @SaturnsRing98
    @SaturnsRing98 Рік тому +32

    I saw the Postal 2 art in the thumbnail and was real confused... until I remembed 3 happened. One thing not mentioned in the video is RWS actually got 3 back on Steam with the DRM removed (and the bugs it caused) on Friday the 13th! Sadly the money still goes to the other company, not RWS, but it's there if people want to see how bad it is.
    Also a fun fact, because it's on the Source engine, the devs had access to some Valve content... and in 2020 the beta build leaked and it contained data for early builds of TF2 and Half Life 2 Episode 2!

  • @Taikofan04
    @Taikofan04 Рік тому +58

    I am Ok with your b roll just being very cute animals whenever you talk about the postal series

  • @Jorpda
    @Jorpda Рік тому +19

    I got way more distracted by the cute animal b-roll than I’d like to admit

  • @maromania7
    @maromania7 Рік тому +143

    How did "no Bumbles McFumbles until I finish the audio mixing" successfully motivate me where things like "no dinner" or "no gaming" failed.
    I mean the reason's obvious, but I'm not sure if I should be concerned or not.

    • @epicfail7874
      @epicfail7874 Рік тому +19

      Gaming and food is temporary, the desire for Bumbles Mcfumbles content is forever

    • @ratgobbler
      @ratgobbler 9 місяців тому +3

      i think that’s called a parasocial relationship

    • @CultofHappwer
      @CultofHappwer 8 місяців тому +1

      ​@@ratgobblerthat's called liking someone's content brother what are you on

  • @StarkMaximum
    @StarkMaximum Рік тому +18

    Oh my gosh, there is a Yorkie in the Postal segment. That is my favorite breed of dog. Thank you Jack for this sudden blessing.

  • @2-Way_Intersection
    @2-Way_Intersection Рік тому +49

    jack is one of those rare youtubers that can and will drop 2 fully produced videos within a week of eachother and probably proceed to go a month before the next one. all of equal quality.
    an absolute dice roll of a channel, i love it

  • @theoneandonlymichaelmccormick
    @theoneandonlymichaelmccormick Рік тому +38

    I’ll always have a soft spot for Shadows of the Damned, if, for no other reason, because the name “Garcia Fucking Hotspur” fills me with childlike glee.

  • @macdongr
    @macdongr Рік тому +41

    The elivator pitch for Kurayami is maybe the dumbest and most insulting thing EA could have told the devs. Has EA not seen the fanbase behind Dark Souls? That story is barely even explained in game let alone explainable in an elivator ride. EA should maybe get their CEOs' heads out of their asses and maybe look at the gaming landscape once in a while.

    • @peterprime2140
      @peterprime2140 Рік тому +5

      I mean most of the Souls games do have an elevator pitch plot, it's just the intricacies (and actual truths) of that simple plot that is hard to unravel.

    • @deltaknight2764
      @deltaknight2764 Рік тому +14

      Apparently, EA's CEO during that time was John Ritichello, that dude who recently killed Unity's goodwill, bailed, and left the programmers that very clearly disagreed with his decision to suffer his consequences.

    • @macdongr
      @macdongr Рік тому +1

      @peterprime2140 I mean... yeah, but that's also the story they tell in the first cutscene and usually the only cutscene that has any story in any of the games. And I guess to be fair, not a lot of people play the games for the story. But effort into a story is important in my eyes, especially if it's something the creator is proud of. I would want to see that original vision they all had for the game. The game sounds super interesting.

    • @macdongr
      @macdongr Рік тому +6

      @deltaknight2764 I only heard about Unity's dumb practice yesterday and blamed them for what they did. Finding out now that it was the decision of one stupid man who left boils my blood more than I think it should. I guess I just care about art a lot, and the game engine, while technically not art itself, is used to make art. Making people charge a royaltee fee to sell their game using your engine even if you wanted the game to be free is scummy behavior. It'd be like charging painters to use a specific colour because one artist pattented the colour despite having no part in the making of it... (looking at you, Anish Kapoor)

  • @doodoofartman
    @doodoofartman Рік тому +26

    6:09 They... They *HUNG* the *BUBSY PLUSHIES.* Are you kidding me?!

    • @FubukiTheIcyKing
      @FubukiTheIcyKing Рік тому +4

      I mean I've hated a character, but not that deeply.

  • @MetalSandshrew
    @MetalSandshrew Рік тому +48

    Geez Jack, couldn't wait until March to talk about Balan Wonderworld again, huh?

    • @darthgamer9861
      @darthgamer9861 Рік тому +16

      listen, making videos about courtroom proceedings is hard! and he needs to break Yuji out to make it interesting

  • @Princ3R0se
    @Princ3R0se Рік тому +6

    Hearing the story behind Shadows of the Damned is an emotional roller coaster.

  • @friendlyninja5048
    @friendlyninja5048 Рік тому +5

    Game development is something we often take for granted, but people don't have unlimited time and resources. We have to remember, these are human beings at the end of the day, not robots

  • @andrezits9723
    @andrezits9723 Рік тому +5

    Love how the entire Postal part of the video is just cute dog videos instead of actual gameplay

  • @darienb1127
    @darienb1127 Рік тому +176

    There's two games I would like to briefly add to this conversation: Spongebob Sqaurepants: SuperSponge, and Smash Bros Melee.
    SuperSponge is interesting becuase during development, one of the debs decided to get their frustration of the game out by drawing Spongebob porn. The craziest part is that the files for them are still ON THE DISC. So when people datamined the game years later, they stumbled across... that.
    Smash Bros Melee is a game that Sakurai hated working on due the insane crunch for it. He had to do everything in 16 months, and he does not look back at it fondly. I bring up Melee beucase it is a game that just refuses to die. Imagine creating a game that you end up hating, only for the community to twist the game into something it was never supposed to be and have people compare it to everything else you've made. This is probably a major reason why Melee has never had a remake or rerelease of any kind. Becuase Sakurai will throw someone out a fucking window if it did happen.

    • @GreenEyedPsycho
      @GreenEyedPsycho Рік тому +20

      Oh yeah the canon spongebob smut.

    • @ImTheGuy
      @ImTheGuy Рік тому +18

      ​@@GreenEyedPsychosomething something Two nickels

    • @Random_User666
      @Random_User666 Рік тому +36

      Didn’t Sakurai also hated that people were treating Melee as a competitive game because he thought it went against why Smash was made in the first place?

    • @darienb1127
      @darienb1127 Рік тому +44

      @@Random_User666 Yes. That's what I was trying to convey by "twisting it into something it was never meant to be". Thank you for conveying that better.

    • @edcellwarrior
      @edcellwarrior Рік тому +34

      @@Random_User666 He also talked about in interviews about how he know about the wavedashing glitch and tried to remove it, but couldn’t due to time constraints.

  • @Dark9Volt
    @Dark9Volt Рік тому +107

    If there's a way to resume in few words the games that were covered in this video...
    Bubsy: "The Bobcat Who Couldn't."
    Postal 3: "Postal Dude said that he regret everything." (Censored Edition)
    Shadows of the Damned: "Suda51 and the Infinite Sadness."
    L.A. Noire: "Cole Phelps: Disaster in Development." (Insert any other jokes from SGB's playthrough here)

    • @Cesco-ti7gf
      @Cesco-ti7gf Рік тому +4

      I see that you are also a man of culture with that last one

    • @TheGraveKnight
      @TheGraveKnight Рік тому +1

      Many were pushed too far during LA Noire's development, and yet none were done so by The Pusher

    • @drakekingblackheart5481
      @drakekingblackheart5481 Рік тому

      great now i want highlights again@@TheGraveKnight

    • @biraptor6205
      @biraptor6205 11 місяців тому

      L.A Noire: When the pusher becomes the shover

  • @chieokure_
    @chieokure_ Рік тому +22

    Devs being overworked and having distaste for a project? in this industry? its more likely then you think.

  • @Spiderwilliam13
    @Spiderwilliam13 Рік тому +27

    I had no idea about Shadow of the Damned's development and while I do like the end product and feel it sufficiently fun a wacky for SUDA 51, it's a shame to see what might have been ruined by the hellspawn that is EA.

  • @kratangg-arang
    @kratangg-arang Рік тому +11

    “Aren’t these game designahs *wondahful?!* “-Bubsy, Bubsy 3D
    I don’t wanna unpack this rip

  • @FubukiTheIcyKing
    @FubukiTheIcyKing Рік тому +18

    I wonder if we can eventually add Anthem, or that Gollum game to this list. I'd love to hear their creators' thoughts on the projects

  • @DoctorTex
    @DoctorTex Рік тому +3

    If theres two letters you should ever avoid hearing when taking about video game publishing, its E and A.

  • @iwakeupandboomimarat
    @iwakeupandboomimarat Рік тому +168

    i hope the ds game about learning spanish that turns into a cartel drama with the implied murder of children is mentioned :3
    edit because i forgor 💀 the game is called 'spanish for everyone', the developers knew they were making a bargain bin game so they went wild with the story. theres also french for everyone but its considerably more normal

    • @bumblesmcfumbles
      @bumblesmcfumbles  Рік тому +140

      Are you kidding me they had the time of their lives making that

    • @alexrecrem9094
      @alexrecrem9094 Рік тому +7

      What game?

    • @markmurgiya9354
      @markmurgiya9354 Рік тому +14

      I'm going to assume the game is called "Spanish for Everyone!". Looking at it's Wikipedia page really surprised me.

    • @miguelangelucsanchez183
      @miguelangelucsanchez183 Рік тому +4

      ​@@alexrecrem9094Spanish For Everyone on the DS

    • @alexrecrem9094
      @alexrecrem9094 Рік тому +1

      @@miguelangelucsanchez183 thanks!

  • @waterking74
    @waterking74 Рік тому +7

    Not surprised EA screwed over Suda. We almost lost a great developer because of these D-bags but I’m glad the indie market got him back to make a spin off/self reflecting of Sudas life to appoint he had the motivation to actually make and finish the no more heroes sequel

  • @PlayerZeroStart
    @PlayerZeroStart Рік тому +4

    "Dante but the coat is purple this time. It's never been purple before!"
    *Legendary Dark Knight costume would like to know your location.*

  • @TitaRussellTrails
    @TitaRussellTrails Рік тому +11

    Suda Making Damon Ricotello the final boss of No More heroes 3 was probably his own form of Therapy.

  • @Mankey619
    @Mankey619 Рік тому +16

    Can’t blame them for hating making their own game. Of all the time consuming, constant delays and pressurising your employs. Will put them on the edge. That’s why we don’t give them hard times over a game that wasn’t in their expectations.

  • @crumpetsancheese2197
    @crumpetsancheese2197 Рік тому +6

    I like how the ending implies he involuntarily beat the everloving shit out of donkey kong because he just hates him that much

  • @HeadBodyMasterPersonal
    @HeadBodyMasterPersonal Рік тому +11

    I was thinking that it had been a while since you've done a video on a broader topic, like the "Games You Can't Buy Anymore" videos.

  • @Newsteevie
    @Newsteevie Рік тому +450

    I don't care if *they* hated making it. I need to consume product.

    • @TanookyTeneka
      @TanookyTeneka Рік тому +51

      And then excited for next product

    • @bigcooltony437
      @bigcooltony437 Рік тому +34

      I like literally consuming the products, they tasty 😋

    • @segadoeswhatnintendont
      @segadoeswhatnintendont Рік тому +16

      ​@@bigcooltony437 do you like the switch cartridge taste? It's very... refined

    • @TheAnimationStationTAS
      @TheAnimationStationTAS Рік тому +22

      I don't care if you need to consume product, I need to hate making it.

    • @MissJazz004
      @MissJazz004 Рік тому +1

      @@segadoeswhatnintendonttastes like a fine aged milk. absolutely delectable

  • @robbiewalker2831
    @robbiewalker2831 Рік тому +3

    9:42: So Lani voiced Omochao to mock Bubsy.

  • @lavenzavantas
    @lavenzavantas Рік тому +29

    considering how many games Capcom mismanaged I'm surprised you don't mention any of them

    • @FubukiTheIcyKing
      @FubukiTheIcyKing Рік тому +10

      That's a whole dark age of Capcom.....and Darkstalkers......and Breath of Fire.

    • @lavenzavantas
      @lavenzavantas Рік тому +10

      @@FubukiTheIcyKing from Street Fighter Alpha to Devil May Cry 2, there's a ton of insane development stories for Capcom

    • @orangeslash1667
      @orangeslash1667 8 місяців тому +1

      @@lavenzavantas Dead Rising Four is a good example, after Dead Rising 3 the wanted to make something else, but Capcom wouldn't allow it.

  • @REDIMSAME
    @REDIMSAME Рік тому +17

    This reminds of the devs from the transformers rise of the dark spark game
    Those poor devs where put through such hell and givin so little time for the game that they had actually put a message hidden in the games files basically saying we're sorry and please don't be mad at us, they only gave us 3 months to make this or something
    I was genuinely destroyed when i heard this from a transformers fan because i can't imagine the devastating feeling of making a game and truly trying yoir best just for it to be rushed or not giving the proper support for the dev team

  • @Hutch2Much
    @Hutch2Much Рік тому +19

    to this day i don’t think i’ve watched a single Brumbles McFumbles episode that didn’t mention Sonic the Hedgehog
    sure, i haven’t watched all his stuff, but as a sonic fan im still happy. for once.

  • @lucyarisato6850
    @lucyarisato6850 Рік тому +49

    Always happy to see more from you Jack.
    The Algorithm requires Engagement, after all.

  • @kazekamiha
    @kazekamiha Рік тому +9

    Ah yes, EA...
    Why Suda thought teaming up with them a good idea I'll never know.

    • @damonlam9145
      @damonlam9145 11 місяців тому +1

      well to be fair back then EA was look upon more positively before everything went down the drain.

  • @wadespencer3623
    @wadespencer3623 Рік тому +1

    It's really a shame that Noire's studio shut down. If they survived, any sort of followup would probably be a lot cheaper and easier to hate, cause the newness of all those tools was probably a big chunk of the rough dev cycle.
    Well that an McNamara.

  • @Himmelschenk
    @Himmelschenk Рік тому +2

    I was like 4-5 when I played Sonic so playing Bubsy at that same age was like "yay funny animal game"

  • @SSBFreak85
    @SSBFreak85 Рік тому +24

    Maybe a bit of an unpopular opinion but I actually liked the first Bubsy game as a kid and I still enjoy it to this day. Maybe it's because I grew up playing it, slowly getting better at it as I got older. Yeah, it's super hard and the one-hit death feels cheap a lot of times but I found that if you played the game to explore it rather than to just rush through it blindly it was a lot more-manageable than a lot of UA-cam gameplay videos make it out to be.

    • @supercamborg4218
      @supercamborg4218 Рік тому +6

      I feel like if it got a remaster that gave it widescreen, either got rid of or at least made the fall damage more forgiving, worked on making the hit boxes more consistent, and gave at least one more hit point then the game would dramatically increase in quality.

    • @Spirit_of_Yubel
      @Spirit_of_Yubel Рік тому

      I think the reason why people play Bubsy more quickly is because with how it looks like he plays, the Bubsy games are meant to be more of a Sonic clone than a Mario clone. If Bubsy stuck more to a Mario style of game, then maybe Bubsy would have done wonders and had a proper spot.
      With that said, I believe that SomeCallMeJohnny actually said that the level design being so big works *Against* Bubsy, because there's nothing to find. Sonic gives Power-Ups, 1-Ups, Rings, and Chaos/Super Emerald stages, Mario also gives a few good Power-Ups, 1-Ups, and even a World Skip or Alternate Paths. Players are rewarded in Sonic and Mario for going off the beaten path. Bubsy doesn't offer that. It doesn't offer anything for going off the beaten path except more cheap and unfair deaths. So when it comes down to it, you're just left with a game that offers nothing but a race to the end with no reason to leave the set path that's longer than it should be due to unfair stage design and enemy placement with no way to alleviate or get around it. Compound a character that's trying so hard to be funny it ironically isn't funny at all, and you just have a sad game that can't even stand up to the Plumber or Hedgehog at all.

    • @FubukiTheIcyKing
      @FubukiTheIcyKing Рік тому +4

      If someone competent could make a good Bubsy game I think it could be good. I did enjoy the first.

    • @TomoLamp
      @TomoLamp Рік тому

      ​@@supercamborg4218I might be going crazy but i swear a bubsy remaster came out in like 2017

    • @supercamborg4218
      @supercamborg4218 Рік тому +1

      @@TomoLamp that was a new game

  • @Hawkatana
    @Hawkatana Рік тому +8

    This literally came up when I was binging your old videos.
    Fuck me, I guess I have a whole half-hour to burn.

  • @GiffanyCD
    @GiffanyCD Рік тому +3

    The moment you said Mascot platforms, I knew exactly who you were gonna mention

  • @adamantium7279
    @adamantium7279 Рік тому +11

    "Now imagine youre micheal berlin youre visiting Acalade offices after they announced bubsy 2. Youre excited to see what a fresh pair of eyes is gonna do with your creation."
    Ad plays
    "Having health care is important"
    That made me laugh

  • @WaitWhat-zw2in
    @WaitWhat-zw2in Рік тому +2

    Postal III is one of our worst failures as a society

  • @faiz_climaxjump
    @faiz_climaxjump Рік тому +16

    Always happy when Suda51 and GhM are talked about. SOTD's tale is a tragic one and one of the many reasons why EA is the worst company to ever exists

  • @MichaelDixon-ux4es
    @MichaelDixon-ux4es Рік тому +11

    Great video, and there are definitely other games you could talk about for a follow up. (Would Zelda 2 count, since Miyamoto mentioned not being very pleased with the final game?)

  • @cristinagomez3283
    @cristinagomez3283 Рік тому +14

    Amazing, can't wait for the next video on which Pokemon would make good pets, or the next development on the Yuji Naka situation.

  • @lpfan4491
    @lpfan4491 Рік тому +5

    Sonic Boom Rise of Lyric. Big Red Button had a vision, then Sega said "lol no". They developed on an engine that every plattform at the time was compatible with...except WiiU. And Sega said "it's only on Wiiu now". That alone already broke the game and ruined the company because they had to crunch like heck to make it work at all. QA staff had to be ignored because they already barely pushed out a game that was buggy and unfinished by the deadline. Additionally, Sega dictated the narrative content to be changed to both fit with the TV show that nobody knew anything about at the time and to fit the very low writingstandard of the main series. And dictated that a fanfavorite character that they had no ideas what to do with be included, pushing them under active fire by the fanbase.
    So basically, they were in shambles, fans hated them, their resume was now one of the worst WiiU games(and one of the worst Sonic games) ever, Sega pushed the blame to them for financial losses and the final game barely had anything to do with what they originally wanted to make. Company pushed out a singular big fixpatch to leave it in a "functional state", died.

  • @bagredecartola1289
    @bagredecartola1289 Рік тому +4

    Would love to see you cover god hand, sounds like the kind of shit we love seeing you cover

  • @jiiiiiib
    @jiiiiiib Рік тому +10

    I don't know why you have such a good voice for commentating I could listen to you talk about the nutritional values of a can of beans for an hour and still enjoy it

  • @spyr0guy
    @spyr0guy Рік тому +2

    Apparently LA Noire had the same development cycle as Starbound. Who knew?

  • @TheDracoStar
    @TheDracoStar Рік тому +4

    So... what's the grand lesson about all of this?
    ...Making video games is hard and that maybe people should understand that pushing your employees to the limit while also trying to sometimes chases trends for the sake of making money can make people hate the end-product?
    That what a person's vision for the game matters and ultimately should be considered instead of thrown aside because you don't like the concept personally?
    That, in all genuine seriousness, you should maybe treat your employees better and not make the position of developing the game a revolving door to the point where the company who was telling you to make the game has to step in?
    ...Nah, the lesson is that apparently Bubsy was hated quite a lot and that the former CEO Of EA is really really terrible.
    (In all seriousness though; people should start looking into game development more and realize that games aren't easy to make and you should support a game taking more time to be developed. Yes, we could have a Duke Nukem Forever situation but sometimes it is worth it waiting for the game to release)
    (And this is speaking as someone who thought game development was easy at one point... let that sink in)

  • @GODISGOODBRO
    @GODISGOODBRO 9 місяців тому +1

    That Bubsy journey was incredible to hear

  • @shallowhound2751
    @shallowhound2751 Рік тому +4

    I’m glad suda has come around on Shadows of the Damned, it still hurts that the inital idea of Kuriyama had to be torn apart into something unrecognisable like that, especially during an era were triple A horror games weren’t super present in that console generation. Kuriyama could’ve stand out but alas EA ruined it :(

  • @ammymara4868
    @ammymara4868 Рік тому +2

    Another game like this would probably be Spyro Enter the Dragonfly. That development was a dumpster fire

  • @zoom0451
    @zoom0451 Рік тому +3

    Im suprised there isn't a section on Redfall

  • @residentevilclone
    @residentevilclone Рік тому +1

    Aw man, hate to hear that about Shadow of the Damned. Always felt that game was super underrrated.

  • @jvts8916
    @jvts8916 Рік тому +15

    Touhou has had rough design periods with two of its official games and neither was fondly remembered by their creators.
    Team Shanghai Alice (read: one person not named Alice that doesn't live in Shanghai) had designed Touhou 8 to be the final game in the series so he added as much content as possible. This turned out to be a bad idea for him because he had to design interactions for every team, make mechanics to account for a tag team, having bosses exclusive to certain routes, two final bosses and also the Last Words. And wasn't worth it in hindsight because it was neither the last game in the series nor anywhere near the fan favourite game, though at least the Last Words and new characters were well received. Nowadays he works with his wife and tries to focus on streamlining relatively shorter games so he doesn't struggle as hard with the main games.
    The side games that are handled by Twilight Frontier are a different story. 17.5 started out promising but a certain 2020s event that was later referenced in the tie-ins really complicated things. Twilight Frontier is a very small team, so they couldn't use solutions like tagging in and out and they also had to keep in touch with ZUN. These problems were only complicated by 17.5's selling point: it was a brand new gameplay style for the series. The result was a very glitchy game and Twilight Frontier announcing they're not working with Touhou again. Even when the Switch port with added content came out, it still had its fair share of issues such as boss!Murasa's oddly selective hitbox or surprise game freezes. The one that took the cake was a bug introduced in an attempted patch that rendered the game software *unable to start* until it was updated again.

    • @ultimapower6950
      @ultimapower6950 Рік тому

      Well that was an informative hijack

    • @epicfail7874
      @epicfail7874 Рік тому

      How do you mess up a patch so bad you make a game unable to start?

    • @jvts8916
      @jvts8916 Рік тому +1

      @@epicfail7874 my thoughts exactly. Between the Switch port of Touhou 17.5's "fix" and NIS Classics Volume 3 having a game crash at a fixed point in the La Pucelle Ragnarok main story that literally rendered the game unwinnable pre-patch, I ended up more lenient to Pokemon Scarlet despite the fact that most of the glitches I encountered while playing the base game were crashes.

  • @smollmoth6376
    @smollmoth6376 Рік тому +4

    Wait you can't just say the postal movie without telling me about it, I had no idea that thing existed

    • @mrpiccionedivino5598
      @mrpiccionedivino5598 Рік тому

      Made by uwe boll,(i think that's his name?)whomade a ton of videogame movies with poor/mixed reception

    • @lavenzavantas
      @lavenzavantas Рік тому

      ​@@mrpiccionedivino5598that's right, and he does shitty video game movies as a tax optimization tactic! he's a shithead who challenges his critics to a fistfight

    • @mauricioalvarezpino1818
      @mauricioalvarezpino1818 Рік тому +2

      It is indeed a thing and it's one of the best movie adaptations ever made, it sucks and it has an awful sense of humor, just like the videogame.

  • @timedragon5492
    @timedragon5492 Рік тому +6

    While maybe not as extreme, that SUDA 51 segment greatly reminded me of the "Final Fantasy XV/ Versus XIII" debacle with Tetsuya Nomura. Even down to the whole "Using a fake video game in a flagship franchise as an outlet for the writer's grievances." What are the odds of such a similar situation happening within the same industry?

  • @TheDarkPredator92
    @TheDarkPredator92 Рік тому +1

    Yup, not surprising to see Bubsy pop out as the first game

  • @GUNUFofficial
    @GUNUFofficial Рік тому +2

    I'm sure bigredbutton hated making sonic boom.

  • @vrturboprincessrescuercubed
    @vrturboprincessrescuercubed Рік тому +1

    I think it's safe to say that the vast majority of successful games were no fun to make, otherwise we'd see mega-hits all over the place. It's becoming a more well-known fact (not just a suspicion) that Nintendo developers (particularly Miyamoto) hate making the games you like, particularly 2D Mario, and would much rather make more Pikmin installments that do sell modestly, but not super great. You can tell Nintendo REALLY hates making the ultra-popular Wii Sports series. It isn't just unusual levels of restraint, there has to be a reason why the series is approaching 2 decades and there have only been 4 installments. They only like making popular games as long as it pays for things they enjoy making.

  • @BugsyFoga
    @BugsyFoga Рік тому +4

    Honestly, if you hadn’t told me a Suda game like shadow of the damed how corporate involvement, I wouldn’t have noticed, just feels too weird and out there for that to be the case, regardless it is unfortunate the initial vision suda had for title wasn’t used, but at least managed to see some good aspects in it.

  • @recentteen14
    @recentteen14 Рік тому +2

    You said 'Uck, Dominos' as I was just starting to order my Dominos for supper. How dare, good sir.

  • @MrFutago87
    @MrFutago87 Рік тому +3

    I was really expecting Anthem to show up in this. Maybe in a part 2, plenty of examples to go around for another part unfortunately.

  • @Slasher9485
    @Slasher9485 Рік тому +8

    The story of shadows of the damned and the subsequent follow up bits with Travis Strikes again and no more heroes 3 could be a topic for a video in and of itself. David Ratatello is gaming's greatest villain and the best service a developer did was make him a compelling and memorable villain...by only slightly exaggerating what a piece of shit he was (cause I don't think he personally physically assaulted Suda like was described in Travis Strikes again.
    Also congratulations on 100k!

  • @goldenhydreigon4727
    @goldenhydreigon4727 Місяць тому +1

    18:09)
    Oh boy, what a quirky mystery game Twilight Syndrome is.
    I sure do hope its not referenced in a killing game that's run by a bear on an island.

  • @azurelionheart
    @azurelionheart Рік тому +3

    Brendan McNamara may be a scumbag, but hey...
    That new end card is sure looking great, amirite?

  • @JTF-THT
    @JTF-THT Рік тому +1

    I didn't even know Postal 3 was a thing.

  • @wolfeyes555
    @wolfeyes555 Рік тому +1

    Huh I had no idea Lani Minella did the VO for Luke. Also, after looking it up, she also did Flora and Emmy as well.

  • @pedrorojo444
    @pedrorojo444 Рік тому +2

    Bugsy is like the Gaturro of Argentina

    • @starmaker75
      @starmaker75 Рік тому

      I'm not from Argentina, but I somehow understand what you're talking about

  • @gimmeyourrights8292
    @gimmeyourrights8292 Рік тому

    I went to gaming development class ahd left after the second day, my classmates could animate a flower and I couldn't even code a straight line.

  • @williamstout8252
    @williamstout8252 Рік тому

    The No More Heroes sticker transition was godly

  • @gleam6370
    @gleam6370 Рік тому

    LA noire must’ve been a nightmare to develop. I can’t imagine the crunch

  • @newbornkilik
    @newbornkilik 24 дні тому

    Shame about shadows of the damned, if only we could have both of the visions.

  • @epicdaggerlegacydemoz5154
    @epicdaggerlegacydemoz5154 Рік тому +4

    Bumbles, I have a question for you
    Why did you not include the developers of altered beast but edgy in your enemies list at the intro of the metal wolf chaos video?

  • @kitestar
    @kitestar Місяць тому

    You can buy postal 3 again….but they _still_ don’t want you to buy it, not only because on steam they scratched their name off the developer role, but to this day the link on their website sends you to a rickroll

  • @vicolan_mass
    @vicolan_mass Рік тому

    About 11:35
    "Postal 2: Corkscrew Rules!" was made by VERY different team - Avalon Style Entertainment (they made a "Deus Ex" - like weak RPG, but made a good trilogy of "UAZ Racing 4×4" games with its last game "Off-Road Drive"). They were passionate in what they were creating, even though having some ups and downs. But Trashmasters... well, they had big games in mind ("Postal 3" and cancelled "Axel Rage"), but was able to release only one-type cheap games. They even proudly named their strategy "trash-n-cash" - make a minimum working game with some prepared gameplay elements in less than a year. And so their questionable view of the series (without thoughtfuly created games before) got into Postal series... What a shame.

  • @Speeddemon105
    @Speeddemon105 Рік тому +3

    Welp. Brendan Macnemerra sounds utterly scummy. And this whole list is a good example of how games never do as good if the people don't enjoy or have fun working on it. On the subject of what happened to Suda, thats another good topic! Games that have their original vision ruined by others. EA could easily qualify with a lot of games with how many franchises they destroyed for money.

  • @Smartieboi
    @Smartieboi Рік тому +1

    Im still just wondering what that game at the beginning is looks kinda fun

  • @peppinoandweskerfriendsfor3450
    @peppinoandweskerfriendsfor3450 11 місяців тому +1

    Suda51 is cool as fuck. Can’t wait for the SOTD remaster, never played the original game

  • @chriskoloski32
    @chriskoloski32 Рік тому +1

    Aw man. I liked shadows of the damned. Now that i know EA ruined the original idea i feel conflicted.
    But a full remake of the game without EA holding a noose sounds interesting at least

  • @Linkwood
    @Linkwood Рік тому +7

    not a video, but I hate that you haven't made a rap song yet

  • @sanctityninja9345
    @sanctityninja9345 9 місяців тому +1

    Crazy how EA fucked yo a project they don’t understand 😂

  • @swr.nezumi
    @swr.nezumi 29 днів тому

    the remaster of shadows of the damned comes out in a few days so that's pretty cool

  • @Lucifronz
    @Lucifronz Рік тому

    Infogrames didn't die, they went through bankruptcy and rebranded.
    But I guess they did close down their development studios, so the result for the staff is ultimately the same.

  • @kenshiroeltounsi9557
    @kenshiroeltounsi9557 9 місяців тому +1

    what is the name of the first soccer game shown in the first seconds ?

  • @Doktor_CC
    @Doktor_CC Рік тому

    Ive been watching this guy recently and I want to see a god hand video so i can hear what he liked (most likely hated) about God hand

  • @Esitaro3670
    @Esitaro3670 Рік тому

    Something tells me that the devs of the Bubsy franchise and the Postal franchise would be great friends considering how they hated their works (Yes, i know RWS hated Postal 3 but you get what i'm trying to say)

  • @snowblossom4961
    @snowblossom4961 Рік тому

    Video good but my brain deeply confused by Jubilife City being credited as being from XY

  • @houdino4518
    @houdino4518 Рік тому +2

    Day 1 of asking bumbles for parappa the rapper

  • @Theo_the_cat_guy
    @Theo_the_cat_guy Рік тому +1

    I want more boom blox, it's a really good game

  • @firerulezz116
    @firerulezz116 11 місяців тому

    So when you discussed Suda51 and (briefly) his involvement in in No More Heroes 3, I wound up mistaking him for Yoshiro Kimura, who was involved in the first two games as well as Moon: Remix RPG Adventure, and more to my point, Chulip.
    Even though I've gotten these two people mixed up, I might as well go ahead with what I came back here to do: please play Chulip, on your own or for a video. It's a hell of a game (not to say it's good), and I have a soft spot for it. Just use a guide- and a better guide than the one that originally came with the game when it released outside of japan.