According to Digital Foundry, the chain link fences are actually fully modeled instead of just being a 2D texture. Every link is 3 dimensional geometry.
"This feels like it should be a bigger deal" That's utterly true. I don't want to sound ominous, but I really do agree with Matt when he says that this sort of advancement is -in a way- terrifying. Mostly because again, it really really really should be a way bigger deal than we're making of it.
You see the Matrix title card knowing it's in-engine, and you're impressed, and then you see photo-real Keanyu Reeves start talking and you have to debate with yourself if they're using FMV or not. Absolutley _insane_ tech demo.
My jaw hit the floor. Holy cow, this is insane. If I can one day get this on my PC (and run it) it could replace actual AAA open world games for me - driving around at a set time of day is legitimately what I do the most.
I think the best and worst thing to realies is that, given more time and less development hell, this might have actually ended up being what Cyberpunk looked like - but with the level of amazing art direction and detail that was already there. To be honest, I really enjoyed what Cyberpunk turned out to be, for all its flaws, but imagine if it were actually like this.
Yeah I just got the quest 2 and it’s incredible, graphics aren’t where I want them to be but the experience is better than regular videogames. Apple will make a headset next year so that’ll be cool
Twenty years? Try five to ten, at the most. Games like Blade and Sorcery are already incredibly realistic in terms of movement and physics (and the graphics aren't bad, either). This isn't that far away.
The vehicle physics from BeamNG, the dynamic AI in Watch Dogs Legion, the open world from (a better) GTA, with a matrix filter would be the perfect game
Jesus christ... I know it's an entirely different engine, but this really makes GTAV feel old and outdated. And makes me utterly devastated R* would never pay out to use UE to use this fantastic tech.
Did you just choose to forget the existence of red dead redemption 2 and how much of a leap that was from GTA V? There's nothing stopping them achieving the same things with RAGE
@@Bisonrulz16 Yeah I did ignore RDR. It's leaps and bounds better looking, also 5 years younger, and it aint a city game. St. Denis looks amazing, but isn't on the same scale. And tend to tank performance if you crank the settings.
@@ConfusedRaccoon I'm confused what your point is then. If you want to say RAGE isn't on the same level, it totally could be once they implement something like direct storage and upgrade some systems, they could even buy and integrate some of this tech. But like you say, this tech demo is EIGHT years younger than GTA V, picking and choosing which game to compare to other than the most recent as a comparison isn't helpful
Honestly it looks and feels amazing on my Series S. You can go inside some buildings. The church for example is a great one to fly into and see the lighting on the floorboards.
Matt, if you happen to see this. Unity did buy one part of Weta (not all of it and not the VFX part) but Mandalorian and Book Of Boba Fett do use Unreal Engine.
I used to think like Matt, that lampposts in games are shit. They either fall over when a butterfly lands on them, or they're completely solid. But then I actually had a job that involved road construction, and learned that everything that's pole shaped and standing by a road is actually made to fall over. Nor in a stiff breeze or anything, but say you crashed into a sign or lamppost and your car was totalled and your passengers died. You'd be pissed, right? So better the objects fall. Exept those wooden fuckers, that are just tree trunks smashed into the ground and they hang cables on them, but they stopped putting up new ones decades ago for this reason.
@@Emperorhirohito19272 we don't use those much where I'm from, but i would guess that's the exception, as it's meant to protect people and buildings from cars, but they are made low to tangle the car up and not damage to passengers But even the guard rails along the roads are made not to stop you literally dead, but the poles holding it break and the rail catches the car. Not perfect, but better than crossing the highway, or tumbling off a cliff.
Australia has a problem with posts that are too strong, they're two steel girders with cement between them almost every one has flowers on it from people who have crashed into them and they don't even leave a dent
During the single-road sprint under the highway, I had to pause the video to check if the dining room table was under the kitchen. That's how good the audio was.
I was watching the Game Awards stream the other night the day after (I cba to stay up all night) and it took me about 45 minutes to realise the awards had ended and you guys were actually playing this.
Isn't the idea of this engine that it comes with assets and systems built in to save production time? so smaller studios can build these sorts of games for cheaper
Not true about SSDs on PC. PCI express gen 4.0 on an AMD system with a good nvme drive can do something like 7gb/s. But there aren't many PCs yet that can satisfy those h/w reqs. I have one, but hardly anyone else I know does. So I'm not surprised Epic avoided the headache of people complaining they couldn't run it.
i was thinking in my head oh yeah ill come in to have a look at what this is about and then ive just realised its been an hour and 17 mins like what the hell i need this as a game
This looks completely real. I'm not kidding. If you showed me this with no context, I'd think it was a new movie being filmed. Holy shit, this looks amazing. Edit: and all the floating objects are obviously glitches in the Matrix! Wow, I might get a PS5 just to play this tech demo, which seems to be heavily implying we're about to get a full-blown Matrix open-world game. *crosses fingers*
All I want to do is turn on night mode and walk or drive around to get that “late night city” feel. Maybe turn off pedestrians and cars and explore the Liminality..
Thats insanely impressive but I gotta say, compared to the INCREDIBLY realistic city and INCREDIBLY realistic characters, when they're showing the cars up close they just seem a bit... bad? Like, every single shot of this feels like it's a real life video but with the cars badly CGI'd into the shot? Like they don't look bad compared to other videogames (other than maybe Forza) but compared to the city they don't look anywhere near as real?
They’re not doing surface imperfections, look at Lego builders journey for that idea done well, that game actually looks like footage of real Lego because they literally took pictures of a fuck tonne of Lego and mapped the random smudges and finger marks onto the models
Fair, Though I imagine the cars are blueprints, which unreal engine gives a lower render priority compared to static meshes, Mainly because static meshes can have lighting and reflections built as they do not move around the map in real time, so it makes sense to process all of those materials before rather than having the game handle all of those calculations in real time, But for blueprints, They need to move around, so you may find that shadows and reflections on objects that need to move around the world, will tend to have a less convincing render quality compared to other objects in the world. Though I will say the reflections on cars seem to be more unrealistic than usual, Which could possibly mean this was a artist choice? idk tbh.
Why would people laugh at you for liking the Matrix? It's a masterpiece, and was groundbreaking when it came out. People forget that it's 22 years old now.
I'm beginning to seriously wonder if the PS5 is more powerful than my gaming PC. I think it is. There's NO way I could run this demo at anything approaching 60 fps, and I'm using a GTX 1070ti and R7 3700X. It would be stutter-city on my computer. Wow.
Imagine a spiderman game on this city. 😯 And then you also play has peter parker and you could get a job like delivering pizza and with the money you could buy upgrades for your suit.
The 90's style menu creeps me out more than the uncanny valley textures and renderings. It's almost as perplexing as why Americans can make this but not working healthcare.
We COULD easily have universal healthcare like the rest of the world, but healthcare for all has sadly been politicized and decried as "evil" by one particular party. That's completely on that regressive, contrarian party (which shall go un-named).
@@ianmiller6040 also like. if that were true the Dem Pres would've executive ordered it through already. But he hasn't. cus he's a capitalist and it benefits him to be slow
This has to be hands down one of the best tech demos ever. I don't think I like the new female character though, because we don't know who she is. It would've been awesome to play as a character we already know.
@@Nick17354 not really, a plus for putting it on consoles is they know the exact hardware on the ps5 and Xbox that they can make this tech demo work on for pc the hardware changes depending on the system So you'd have to keep optimising it for lots of different things To even get it to run
Meh. Cyberpunk has it's flaws, but the graphics really aren't one of them. It looks stunning on PC with decent hardware. It will look amazing on PS5 and Series X/S when they release the next gen upgrade as well.
...And then realizing that the tech we are using is as looking to the world through the rear view. Drones (military) , thats 30 years ago. Cars can drive on water 40 years ago. And then imagining this GTA5 graphics where there 40 years ago to. SO everything in the past if you are over 30 we saw or heard could be fake.!?!!!! DAMN
UA-cam saying this is GTA V.... Rockstar wishes.
BRUH checked the description after I saw this, I'm dead
Feels a bit like GTA IV
@@AaroMesa Once again proving how much of an underrated masterpiece that was, underrated even by R*, the pricks.
@@DimIsHigh Since when was it underrated?
According to Digital Foundry, the chain link fences are actually fully modeled instead of just being a 2D texture. Every link is 3 dimensional geometry.
O.O That is just an unnecessary level of detail, wow! Why did they do that? Do the fences move or properly deform if you hit them?
Reminder: a few years ago, a tech demo was “let’s look at a duck in a bathtub with nickelodeon slime dripping in”. Now it’s, this.
"This feels like it should be a bigger deal"
That's utterly true. I don't want to sound ominous, but I really do agree with Matt when he says that this sort of advancement is -in a way- terrifying. Mostly because again, it really really really should be a way bigger deal than we're making of it.
Trust me, for developers and people using it in architecture, this IS a huuuuge deal.
You see the Matrix title card knowing it's in-engine, and you're impressed, and then you see photo-real Keanyu Reeves start talking and you have to debate with yourself if they're using FMV or not. Absolutley _insane_ tech demo.
This is the most impressed I've been with a game graphically in like seven years. Seriously.
And it was built in 3 months, by a small team.
@@LaVaZ000 motivation beats any budget
@@LaVaZ000 3 months? Fuck off.
It reminded me of when I saw HL2 in 2004.
Add weapons to this and put in missions and this would be a full blown AAA matrix game. What the actual fuck.
I feel like the most impressive thing about new technology is the idea that it was always possible.
Yeah but I do feel they find the limits way quicker than they used to.
My jaw hit the floor. Holy cow, this is insane.
If I can one day get this on my PC (and run it) it could replace actual AAA open world games for me - driving around at a set time of day is legitimately what I do the most.
I still remember being wowed by the reflective floors in the Unreal 1 engine, in about 2001.
Imagine this, but they use this technology to redo all the visual effects from the original movie... Now that could be.... Unreal....
When we imagined cyberpunk, this is what we expected, and now its just right there.
I think the best and worst thing to realies is that, given more time and less development hell, this might have actually ended up being what Cyberpunk looked like - but with the level of amazing art direction and detail that was already there.
To be honest, I really enjoyed what Cyberpunk turned out to be, for all its flaws, but imagine if it were actually like this.
Open World Exploration stuff starts at 9:01, which I think is where it really gets impressive.
Now imagine in twenty years when VR graphics look like this
Yeah I just got the quest 2 and it’s incredible, graphics aren’t where I want them to be but the experience is better than regular videogames. Apple will make a headset next year so that’ll be cool
@@brickandmorty7624 plug it into a pc you can get better graphics, but still true
Twenty years? Try five to ten, at the most. Games like Blade and Sorcery are already incredibly realistic in terms of movement and physics (and the graphics aren't bad, either). This isn't that far away.
@NotAHuman yeah I only have a MacBook Pro, I’ve heard pcvr is amazing but I like the standalone aspect of the quest
I don't think I've ever been more impressed in my fucking life.
I love how this look, though I am skeptical of how many game devs will take the time to make an actual game look like this.
all of ea and Rockstar lol
@Villager and you know they… hold up let me eat my cereal
**CRUNCH**
As a Xbox series x owner, I saw this, watched it for 7 minutes, and downloaded all this before the video was over. This is amazing for a tech demo.
Character models/animations and surface imperfections are the only things keeping this from looking photo real.
I really love hearing the "we're just gonna do this one thing and call it a night." And seeing 40 minutes left on the video.
"The city is proceduraly generated by combining the power of Houdini and..." What a way to start a sentence
Not Houdini the magician but Houdini the software product..
The vehicle physics from BeamNG, the dynamic AI in Watch Dogs Legion, the open world from (a better) GTA, with a matrix filter would be the perfect game
With Max Payne/Read Dead Slow Mo combat
Jesus christ...
I know it's an entirely different engine, but this really makes GTAV feel old and outdated. And makes me utterly devastated R* would never pay out to use UE to use this fantastic tech.
Did you just choose to forget the existence of red dead redemption 2 and how much of a leap that was from GTA V? There's nothing stopping them achieving the same things with RAGE
To be fair the team at Redux made GTAV look outdated years ago.
@@Bisonrulz16 Yeah I did ignore RDR. It's leaps and bounds better looking, also 5 years younger, and it aint a city game. St. Denis looks amazing, but isn't on the same scale. And tend to tank performance if you crank the settings.
@@ConfusedRaccoon I'm confused what your point is then. If you want to say RAGE isn't on the same level, it totally could be once they implement something like direct storage and upgrade some systems, they could even buy and integrate some of this tech.
But like you say, this tech demo is EIGHT years younger than GTA V, picking and choosing which game to compare to other than the most recent as a comparison isn't helpful
Absolutely killed the mood when it said no plans for a PC version.
Looks so damn good
I might get a PS5 just for this. Incredible tech demo, definitely the best I've ever seen.
@@ianmiller6040Kinda wanna tbh.
Get one second hand and if you get bored eventually you can still make some coin!
and that a PC version could be even better looking than this
I think they brought this out specifically to show what they could do on console. Epic don't really need to fight that argument on PC.
1:26:13 Wow, not that the rest didn’t, but this shot in particular really blew my mind.
The lighting is what makes this. It looks so real.
Honestly it looks and feels amazing on my Series S. You can go inside some buildings. The church for example is a great one to fly into and see the lighting on the floorboards.
You can go inside some buildings? Wow, that's really cool. I really want a PS5 now, watching this.
Matt, if you happen to see this. Unity did buy one part of Weta (not all of it and not the VFX part) but Mandalorian and Book Of Boba Fett do use Unreal Engine.
Now my mind is just flooded with jokes about what the mandalorian would be like if it was made in Unity.
16:10 its probably shaking because some temporal upscalers use jittering to gain more visual data over multiple frames
I used to think like Matt, that lampposts in games are shit. They either fall over when a butterfly lands on them, or they're completely solid. But then I actually had a job that involved road construction, and learned that everything that's pole shaped and standing by a road is actually made to fall over. Nor in a stiff breeze or anything, but say you crashed into a sign or lamppost and your car was totalled and your passengers died. You'd be pissed, right? So better the objects fall. Exept those wooden fuckers, that are just tree trunks smashed into the ground and they hang cables on them, but they stopped putting up new ones decades ago for this reason.
Even bollards?
@@Emperorhirohito19272 we don't use those much where I'm from, but i would guess that's the exception, as it's meant to protect people and buildings from cars, but they are made low to tangle the car up and not damage to passengers
But even the guard rails along the roads are made not to stop you literally dead, but the poles holding it break and the rail catches the car. Not perfect, but better than crossing the highway, or tumbling off a cliff.
Australia has a problem with posts that are too strong, they're two steel girders with cement between them almost every one has flowers on it from people who have crashed into them and they don't even leave a dent
Imagine this + Teardown destruction + Megaton Rainfall gameplay mechanics + Witcher 3 world building + VR
The start was Unreal as well Dan.
Humans are so unpredictable in their movements it’s going to be a long time until they’re on point but fuuuck it’s getting there
During the single-road sprint under the highway, I had to pause the video to check if the dining room table was under the kitchen. That's how good the audio was.
I really dont understand what thoose lines of words are supposed to say :s
This reminds me of how people reacted to Half Life 2 in 2003
I was watching the Game Awards stream the other night the day after (I cba to stay up all night) and it took me about 45 minutes to realise the awards had ended and you guys were actually playing this.
dan you inspired me to watch the matrix films because of your occasional references. i'm excited for the matrix movie coming out this year!
Imagine if this dev team had made Cyberpunk
I keep forgetting its a game engine. Like when you have a nervous breakdown and have to pull yourself back into reality but in a good way
Isn't the idea of this engine that it comes with assets and systems built in to save production time? so smaller studios can build these sorts of games for cheaper
Yep. Pretty good if you want some polish on a smaller budget.
Its so realistic it PHYSICALLY HURTS!!! Like my brain hurts and not like a headache way. Like an existential pain
40:05 just looks like drone footage.
This is what Cyberpunk should have looked like.
Imagine if you could render real-world cities and walk around in them...
Soon
Honestly, that's one thing I'd love. This city looks fairly bland and lacks a bit of character.
Wow, the future… it’s gonna take a very long time to download.
Jesus this is like 10x better then gta wtf
I literally bought a PS5 during the livestream just to play this, but I’ve also watched this entire vod like 5 times now and I don’t know why.
This is just fucking drone footage, there’s no way this happened in a computer, this is footage
Ah wait Nevermind, floating bits, reality has been reasserted
Wait, there are llamas, it might be reality again
I like how dan made a breaking sound at 40:11 😂
Not true about SSDs on PC. PCI express gen 4.0 on an AMD system with a good nvme drive can do something like 7gb/s. But there aren't many PCs yet that can satisfy those h/w reqs. I have one, but hardly anyone else I know does. So I'm not surprised Epic avoided the headache of people complaining they couldn't run it.
Even compressed on my iPad this looks unbelievable
i was thinking in my head oh yeah ill come in to have a look at what this is about and then ive just realised its been an hour and 17 mins like what the hell i need this as a game
You know they released this *just* to make a mockery of your Future is Now, Old Man award from a couple of days ago, Dan…
My god I skipped over this thinking it was just a talky talk about it, I apologize , was definitely worth the souls sold to make it
Man this just makes me sadder about cyberpunk
This looks completely real. I'm not kidding. If you showed me this with no context, I'd think it was a new movie being filmed. Holy shit, this looks amazing. Edit: and all the floating objects are obviously glitches in the Matrix! Wow, I might get a PS5 just to play this tech demo, which seems to be heavily implying we're about to get a full-blown Matrix open-world game. *crosses fingers*
What do you need?
Graphics
Lots of graphics
I wonder if mods will find secrets in the tech notes
All I want to do is turn on night mode and walk or drive around to get that “late night city” feel.
Maybe turn off pedestrians and cars and explore the Liminality..
fuckin incredible doesn't really cover it!!
mate the minute you started flying 9:30
i got goose bumps
what a magical Coup d'état
wow
36,000 drivable cars and 35,500 people 🖒
This thing was so rad
Rockstar weeps as they go to release GTA V on yet another generation
Just got reminded of crysis and saying graphics probably won't get that much better. XD
This blows Crysis out of the water and through the stratosphere.
Holy shit I had no idea this tech demo existed and holy shit
New Watchdogs looks great
Ok now imagine this as a spiderman game or a VR game
then youre living in a simulation of an existing matrix.
If a console can do this, imagine what the PC2 will be capable of.
Thats insanely impressive but I gotta say, compared to the INCREDIBLY realistic city and INCREDIBLY realistic characters, when they're showing the cars up close they just seem a bit... bad? Like, every single shot of this feels like it's a real life video but with the cars badly CGI'd into the shot? Like they don't look bad compared to other videogames (other than maybe Forza) but compared to the city they don't look anywhere near as real?
I think they're just a little bit too glossy and clean, and the reflections on them look like they still need work
They’re not doing surface imperfections, look at Lego builders journey for that idea done well, that game actually looks like footage of real Lego because they literally took pictures of a fuck tonne of Lego and mapped the random smudges and finger marks onto the models
Fair, Though I imagine the cars are blueprints, which unreal engine gives a lower render priority compared to static meshes, Mainly because static meshes can have lighting and reflections built as they do not move around the map in real time, so it makes sense to process all of those materials before rather than having the game handle all of those calculations in real time, But for blueprints, They need to move around, so you may find that shadows and reflections on objects that need to move around the world, will tend to have a less convincing render quality compared to other objects in the world.
Though I will say the reflections on cars seem to be more unrealistic than usual, Which could possibly mean this was a artist choice? idk tbh.
Really nice exploration of the demo, although the end of it was completely out of focus which is quite frustrating to watch.
WHY DO I HAVE A 3080 IF I CAN'T DOWNLOAD THIS ON PC DAMN IT
fuck, this is scary ass levels of real!!!!
and people laughed at me for loving the matrix lol
well, they still do, but goddamn!!!
Why would people laugh at you for liking the Matrix? It's a masterpiece, and was groundbreaking when it came out. People forget that it's 22 years old now.
It's quite objectively a fantastic movie. Who are these people?
Wait this was on CONSOLE?!
I'm beginning to seriously wonder if the PS5 is more powerful than my gaming PC. I think it is. There's NO way I could run this demo at anything approaching 60 fps, and I'm using a GTX 1070ti and R7 3700X. It would be stutter-city on my computer. Wow.
What GTAV mod is this
Walking around at nighttime around 32.00 gives me hope for a tripple A Daredevil game, inspired by the Netflix series 😈
well I now need the path of neo remade in this
its only dropping frames. on console.
Imagine a spiderman game on this city. 😯 And then you also play has peter parker and you could get a job like delivering pizza and with the money you could buy upgrades for your suit.
We are in need of a new matric game imho
Leaving to buy the game
It's a strange mix of surprisingly amazing, and weirdly bad
for an engine test this is stunningly beautiful. there's no gameplay besides driving/running, but as a proof of concept, it's mindblowing.
"America. Innit?"
I hope Many A True Nerd (Jon) takes a look at this. Would be interesting to see his opinion.
This even looks good on my series S!!!
This is seriously the best game of the year. I demand they make this for PC!
this is legit unreal.
47:07 That's a fucking Fortnite llama.
Wasn't that crap lion king remake done in Unreal 4?
Why did I think the thumbnail was gta 4
The 90's style menu creeps me out more than the uncanny valley textures and renderings. It's almost as perplexing as why Americans can make this but not working healthcare.
We COULD easily have universal healthcare like the rest of the world, but healthcare for all has sadly been politicized and decried as "evil" by one particular party. That's completely on that regressive, contrarian party (which shall go un-named).
@@ianmiller6040 You know over half of dems dont support healthcare. but yknow. go off
@@Darkstar1618 That's a lie and you know it. But enough politics. Just enjoy the video.
@@ianmiller6040 and thats not going into the fact that many dems do not support healthcare for immigrants
@@ianmiller6040 also like. if that were true the Dem Pres would've executive ordered it through already. But he hasn't. cus he's a capitalist and it benefits him to be slow
Alien Isolation allegedly used microphones in your system as well to alert the alien to your presence.
GTA 6?
This has to be hands down one of the best tech demos ever. I don't think I like the new female character though, because we don't know who she is. It would've been awesome to play as a character we already know.
holy fuck this is good
Why cant matt say GTA? You're making the rest of England look bad
I keep expecting this to be fake like that Killzone 2 trailer.
@Dan
Imagine a Spiderman Game in this.
Or a Mechwarrior.
if anyone is wondering: this tech demo showing off Unreal engine 5 is console only: xbox S/X and Ps5, but not on pc
Yup, and Epic should be ashamed of themselves for that too. Forgotten their roots.
@@Nick17354 not really, a plus for putting it on consoles is they know the exact hardware on the ps5 and Xbox that they can make this tech demo work on
for pc the hardware changes depending on the system
So you'd have to keep optimising it for lots of different things
To even get it to run
I need new underpants....I have shit a brick....
Maybe CDPR should have waited to put Cyberpunk2077 into this engine . . .
Meh. Cyberpunk has it's flaws, but the graphics really aren't one of them. It looks stunning on PC with decent hardware. It will look amazing on PS5 and Series X/S when they release the next gen upgrade as well.
...And then realizing that the tech we are using is as looking to the world through the rear view. Drones (military) , thats 30 years ago. Cars can drive on water 40 years ago. And then imagining this GTA5 graphics where there 40 years ago to. SO everything in the past if you are over 30 we saw or heard could be fake.!?!!!! DAMN