Amazing work as always. The bassline and PSG use reminds me of music from Panzer Dragoon Zwei, It'd be awesome if you ever tried covering some songs from that series.
Another amazing track - Question.... Noticed that PSG 3 is always flat in these videos. Is that because that channel is typically used for the actual Mega Drive / Genesis game sount effects? Just wondering what the channel usage looks like when a track like this is integrated into an actual game.
The PSG chip is a bit weird, but basically PSG3 is sacrificed to provide PSG4 a greater range of timbres of white noise. The technical explanation is that the noise channel can either play one of three different "notes", or it can play an arbitrary note by using PSG3's frequency register. PSG3 can still be played in this mode, but the note playing on PSG3 will affect the timbre of the noise on PSG4. As for why the PSG chip (SN76489) was designed this way, my guess is that it's just because it was made in 1979, and transistors weren't as cheap back then.
To add to the previous comment, it's a seemingly common misconception that you had to keep channels muted for sound effects. That's simply never the case, and most games didn't do it, although some indeed chose to regardless. These chips can simply cut the music out and play a sound effect in its place before switching back to music when the sound completes.
@@kaimagazine8221did your programmers write a sound driver that could do 4-channel software mixing on the PCM channel ala Toy Story but *during gameplay*?
I can't get over how every track on this OST goes hard.
Sounds like something straight out of YU-NO or Snatcher, really authentic to the 90s sound.
Thank you for putting my thoughts into words, it feels like a possible evolution direction for Ryu Umemoto's music.
Another amazing track from the talented Savage Regime
getting blessed with so many SR uploads
another INCREDIBLE track, wow.......
Holy crap! This is amazing. Please don't stop anytime soon.
Geez. This is a banger. Your a master at composing for this console.
And some people says that the Mega Drive have poor music/sound capabilities. On this type of music, the Sega console reigns supreme. Marvelous work!
Dang the progression is so good 😊
Amazing work as always. The bassline and PSG use reminds me of music from Panzer Dragoon Zwei, It'd be awesome if you ever tried covering some songs from that series.
my favorite from this ost so far
Outstanding work. Every stage theme gets better and better
🎉
This game really has a terrific sound track. Especially when you compare it to Life on Mars, it's a huge step up.
Well to be fair that game's music it's more to create the mood, not so much to be catchy
2:11 This reminds me of Tesseract, djent band
Another amazing track - Question.... Noticed that PSG 3 is always flat in these videos. Is that because that channel is typically used for the actual Mega Drive / Genesis game sount effects? Just wondering what the channel usage looks like when a track like this is integrated into an actual game.
The PSG chip is a bit weird, but basically PSG3 is sacrificed to provide PSG4 a greater range of timbres of white noise. The technical explanation is that the noise channel can either play one of three different "notes", or it can play an arbitrary note by using PSG3's frequency register. PSG3 can still be played in this mode, but the note playing on PSG3 will affect the timbre of the noise on PSG4.
As for why the PSG chip (SN76489) was designed this way, my guess is that it's just because it was made in 1979, and transistors weren't as cheap back then.
To add to the previous comment, it's a seemingly common misconception that you had to keep channels muted for sound effects. That's simply never the case, and most games didn't do it, although some indeed chose to regardless. These chips can simply cut the music out and play a sound effect in its place before switching back to music when the sound completes.
This game does not use FM or PSG for the sound effects, those are all 100% PCM.
@@kaimagazine8221did your programmers write a sound driver that could do 4-channel software mixing on the PCM channel ala Toy Story but *during gameplay*?
@@crimson-foxtwitch2581 We do use a 4 channel pcm driver, yes, but we didn't write it, it is part of the SGDK (the programming kit we use)
you're making me want to preorder it, even though I really dislike how they did the main character..