Life on Earth Reimagined OST - Stage Music 4

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 26

  • @JizzburnGigaqueer
    @JizzburnGigaqueer Рік тому +17

    I can't get over how every track on this OST goes hard.

  • @fakename8749
    @fakename8749 Рік тому +17

    Sounds like something straight out of YU-NO or Snatcher, really authentic to the 90s sound.

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 6 місяців тому

      Thank you for putting my thoughts into words, it feels like a possible evolution direction for Ryu Umemoto's music.

  • @AlexvrbX
    @AlexvrbX Рік тому +11

    Another amazing track from the talented Savage Regime

  • @zacharybrown3010
    @zacharybrown3010 Рік тому +7

    getting blessed with so many SR uploads

  • @Lopson13
    @Lopson13 Рік тому +2

    another INCREDIBLE track, wow.......

  • @LordNicon9
    @LordNicon9 Рік тому +3

    Holy crap! This is amazing. Please don't stop anytime soon.

  • @8-bitBishop
    @8-bitBishop Рік тому +2

    Geez. This is a banger. Your a master at composing for this console.

  • @guilhermediniz6084
    @guilhermediniz6084 11 місяців тому +2

    And some people says that the Mega Drive have poor music/sound capabilities. On this type of music, the Sega console reigns supreme. Marvelous work!

  • @retrofraction
    @retrofraction Рік тому +3

    Dang the progression is so good 😊

  • @jacklawsen6390
    @jacklawsen6390 Рік тому +3

    Amazing work as always. The bassline and PSG use reminds me of music from Panzer Dragoon Zwei, It'd be awesome if you ever tried covering some songs from that series.

  • @doktoroptimo
    @doktoroptimo Рік тому

    my favorite from this ost so far

  • @danmakuman
    @danmakuman Рік тому +1

    Outstanding work. Every stage theme gets better and better

  • @LoboMolhado1
    @LoboMolhado1 Рік тому +4

    🎉

  • @dkkli985
    @dkkli985 8 місяців тому

    This game really has a terrific sound track. Especially when you compare it to Life on Mars, it's a huge step up.

    • @danmakuman
      @danmakuman 5 місяців тому

      Well to be fair that game's music it's more to create the mood, not so much to be catchy

  • @Loucrazy1
    @Loucrazy1 8 місяців тому

    2:11 This reminds me of Tesseract, djent band

  • @WRZ75
    @WRZ75 Рік тому +3

    Another amazing track - Question.... Noticed that PSG 3 is always flat in these videos. Is that because that channel is typically used for the actual Mega Drive / Genesis game sount effects? Just wondering what the channel usage looks like when a track like this is integrated into an actual game.

    • @RT55J
      @RT55J Рік тому +9

      The PSG chip is a bit weird, but basically PSG3 is sacrificed to provide PSG4 a greater range of timbres of white noise. The technical explanation is that the noise channel can either play one of three different "notes", or it can play an arbitrary note by using PSG3's frequency register. PSG3 can still be played in this mode, but the note playing on PSG3 will affect the timbre of the noise on PSG4.
      As for why the PSG chip (SN76489) was designed this way, my guess is that it's just because it was made in 1979, and transistors weren't as cheap back then.

    • @ChiptunedRaijin
      @ChiptunedRaijin Рік тому +8

      To add to the previous comment, it's a seemingly common misconception that you had to keep channels muted for sound effects. That's simply never the case, and most games didn't do it, although some indeed chose to regardless. These chips can simply cut the music out and play a sound effect in its place before switching back to music when the sound completes.

    • @kaimagazine8221
      @kaimagazine8221 Рік тому +3

      This game does not use FM or PSG for the sound effects, those are all 100% PCM.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 7 місяців тому

      @@kaimagazine8221did your programmers write a sound driver that could do 4-channel software mixing on the PCM channel ala Toy Story but *during gameplay*?

    • @kaimagazine8221
      @kaimagazine8221 7 місяців тому

      @@crimson-foxtwitch2581 We do use a 4 channel pcm driver, yes, but we didn't write it, it is part of the SGDK (the programming kit we use)

  • @radomitrov
    @radomitrov Рік тому

    you're making me want to preorder it, even though I really dislike how they did the main character..