Mixed Reality Scene Information with Meta MR Utility Kit - Unity Tutorial
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- Опубліковано 8 чер 2024
- Let's learn how to get the scene model information to display element, add collision, get the position, normal and label from anchor and even place object easily !
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MR Utility Kit Documentation : developer.oculus.com/document...
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If you enjoyed this video, here are some other really good channel you should appreciate :
⌨️ Game Dev
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#vr #vrdev #madewithunity
Yes this is what we needed, tutorial is updated. Old videos are using old packages.
Excellent work! Thank you for sharing!!
Thanks for another nice Tutorial! Love your content! It really helps me out to make my own Vr Game!
Thanks so much for these tutorials, I really appreciate them.
Could you please help me understand how I can make things spawn in specific locations on a certain anchor? For example, what if I want to spawn something on the left hand side of the table, or the center of the table, instead of letting the Find Spawn Locations spawn the objects randomly around the anchor surface?
Thanks again
Hello Valem, awesome tutorial as always! Are you planning on making any AR type of tutorials? Especially something like remote assistance would be pretty cool, since there arent a lot of tutorials out there on how to establish webRTC and set live anchored annotations to your scene while streaming it to remote user
Valem, you are a legend of the game, and we all appreciate you so much. As someone starting out that is learning through your videos, what is your process to navigate the ever changing world of XR dev? Keep an eye of the official documentation, forums, discord, telegram?
nice!!!
Does this new toolkit allow you to use the room mesh scan data, not just the box colliders that you have to calibrate yourself?
ALL TVP LOVE YOU
Another Great Video! Is there a way to, for example, insert an object behind a scanned in table and in the passthrough not see it through the table irl? Thankyou!
In my case, when i lauch the app, i have to confirm that the loaded room is the right one and then it disapear and never comes back. When i try to use the Scene Debugger from the building blocks, i can see that there is 0 room loaded.
Any help / advice ?
How can we make MR toggable? In the case players don't want to play in MR?
Help...
Can u pls help me in integration with ms sql in oculus quest 3 using Unity
I need to store data and retrieve using ssms
Is that quest 3 only ?
2nd
3
So appreciate your work!! I’m also a MR developer it’s so hard to learn these skills only reading the document on their official website but after watching your video it’s substantially understand more 🥹