Creating Unity Terrain With Super Accurate Real World Data | Equator X Unity 3D

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 13

  • @damurlive
    @damurlive Рік тому +3

    Do you know how to set the terrain height so that it is the exact height of the real world ?

    • @yashvedi6839
      @yashvedi6839 2 місяці тому

      Hey! Did you figure this out?

  • @intice257
    @intice257 Рік тому

    Do you know what is another map for? I downloaded the tile maps like a year ago, and with an actual heightmap i have something like grayscale normal map, which has only one image at all 3 channels.. It seems to be some relief detail, but how can I use that map?

    • @equatorstudios
      @equatorstudios  Рік тому

      It's hard to tell without knowing what kind of file you're working with. A Google search for 'how to use [filetype] in unity'' may help!

  • @maxnitsch4776
    @maxnitsch4776 Місяць тому

    Random thought: i think in this Case the height should be around 70-75

    • @maxnitsch4776
      @maxnitsch4776 Місяць тому

      But ofcourse i would assume If you want it to be as accurate as possible you should use the actual maximum height difference within that snippet you chose 😜

  • @나나-t5i7c
    @나나-t5i7c 9 місяців тому

    how to make building with?

  • @dclxviclan
    @dclxviclan 2 роки тому

    Cool stuff

  • @robinhossain3876
    @robinhossain3876 2 роки тому +1

    thank you.

  • @antytrend
    @antytrend 2 роки тому

    site looks a bit diff now, can you still do this?

    • @equatorstudios
      @equatorstudios  2 роки тому

      Yes, although some menus have changed, you can still do this in the app. If you get stuck along the process don't hesitate to use the help chat in-app!

  • @trutimanzz
    @trutimanzz 2 роки тому

    Great tool thanks