What if the Push Bot WALKED AWAY uncontested? | OW2 Suggestions Box #5

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 216

  • @jryderaz6024
    @jryderaz6024 3 місяці тому +256

    I think they meant instead of damage boosting the ashe they have blue beam on the ashe shoots faster karq

    • @roland8357
      @roland8357 3 місяці тому +87

      Fr karq smoked that good before recording

    • @Zerch414
      @Zerch414 3 місяці тому +35

      Yea was thinking the same thing. Idk how he missed the point of the question lol.

    • @moatija62
      @moatija62 3 місяці тому +10

      Have y'all also seen the Mauga and Lucio one, he def needs to lay off the weed

    • @ReivecS
      @ReivecS 3 місяці тому +7

      Came here to say the same. He definitely misunderstood the mercy suggestion there.

    • @kevingriffith6011
      @kevingriffith6011 3 місяці тому +10

      They tried that in one of the test builds, it was *super awkward* for 90% of the cast for their firing rate to fluctuate randomly based on if the mercy is blue beaming you or not. Works fine for full auto characters, not so much for everyone else.

  • @karl_margs
    @karl_margs 3 місяці тому +102

    Lucio has UI that tells how many teammates are in his aura 👍

    • @MasterMemo
      @MasterMemo 3 місяці тому +7

      Came here to say

    • @IncandescentFool
      @IncandescentFool 3 місяці тому +7

      It's probably fine for Lucio and Ball to have the number of people in range in their UI since because of their movement they're more intensive to play. Not Mauga though, he doesn't need it.

    • @karl_margs
      @karl_margs 3 місяці тому

      @@IncandescentFool I tend to agree with that. He also doesn't get the UI for beat even though you could use the aura UI, so it's a situational call. And as a Lucio main I don't refer to that UI all that much anyway and rely more on situational awareness. I doubt I would miss it much if they removed it

    • @thomashigginsmusic
      @thomashigginsmusic 3 місяці тому +1

      @@IncandescentFoolit doesn’t hurt so why take it away? Just more information for the player to gauge their value

    • @atrievelenth2648
      @atrievelenth2648 3 місяці тому

      Also mauga has UI for his E

  • @jonathankigozi3373
    @jonathankigozi3373 3 місяці тому +2

    A UI is good for Ball and Lucio because the ability it is connected to directly affects your team, their current play style, and changes priorities. Adding this to Mauga would be QOL, but it’d be unneeded because of how often you’re putting compared to using an ability

  • @solidforge2016
    @solidforge2016 3 місяці тому +10

    I've heard discussions from high level players that perhaps a higher fire rate for Mercy's beam would make her better than giving her a damage boost. It's definitely been a discussion and I personally don't think it would be a bad idea.
    I like KarQ's suggestion about saving a healing blossom but I also like what this person was suggesting. To take it a step further, I think it would be cool if LW could shoot a blossom that lands on the ground when he has no lock-on target that's similar to his former Parting Gift passive. It would only last a few seconds but it would be possible to have a little bit of healing sitting around at the start of a team fight for example.
    Wrecking Ball needs the UI for adaptive shields. I'm sorry, but it's so useful when you're rolling around because Ball rolls through teams so fast it's important to see when you max out your shields. Lucio has the same UI to show how many people are in his aura. I agree that not every hero should get it though, like Brig shouldn't have how many people are in Inspire range, because she should learn how to position while doing damage to help her teammates. Mauga players, I would argue, should know how to get people in his cage.
    I imagine being in a life grip that breaks would feel extremely frustrating and might lead to more pulls that make you fall off the map. In addition, it's hard to shoot a moving life grip so it might just feel super gimmicky and inconsistent. I think a better suggestion would be to make life grip a skill shot like Hanzo arrow, or lower it's max available sensitivity to the lowest life grip sensitivity available in settings (10%).
    I can imagine the pushbot walking back would be annoying especially in lower ranks. It would feel like payload princess simulator but you can't leave it or you're throwing. It would be so frustrating to realize you lost the push bot and you have to walk back for it after winning a fight.

    • @solidforge2016
      @solidforge2016 3 місяці тому +3

      @@spookypizza4371 it also doesn't make sense for Brig to have a number because her inspire is a status effect not an aura, so having a number on her UI at all times is misleading

    • @10Neon
      @10Neon 3 місяці тому

      I like the idea of tossing out health packs, but it's a "different" enough that I'd prefer to save it for a new character's kit.

    • @10Neon
      @10Neon 3 місяці тому

      ​@@solidforge2016 Another approach would be to display the number of characters that currently have Inspire on them

    • @bleachkid44
      @bleachkid44 3 місяці тому

      @@spookypizza4371they’re saying bc ball moves significantly faster that he needs it, whereas the others don’t bc they aren’t rolling through the team at such high speeds

    • @jordanleung7363
      @jordanleung7363 3 місяці тому +1

      I agree that Grip absolutely does not need that change. But if Life Grip was a skill shot it would be near unusable. LWs already needed high awareness of your team and the enemy team's cooldowns and such, plus the perfect timing to save someone from death, why add a new layer of difficulty to an ability that is notoriously eff-up-able for players?

  • @knownascream
    @knownascream 3 місяці тому +12

    Suggestion: The DPS Passive should only apply in each characters primary damage range (The range before falloff begins)
    This would curb the immediate advantage hitscan heroes possess over projectile heroes when applying the passive without actually modifying any numbers around the passive.
    eg, Tracer & Cassidy can no longer apply it across the map with a quick spray/shot and must be within their ideal engagement range to utilise it while heroes like Symm & Genji can apply it from any range so long as their projectiles hit due them having no falloff ranges.

    • @moatija62
      @moatija62 3 місяці тому +3

      That's actually not that bad, it definitely has some issues that I'm too lazy to think of right now but lowkey you cooked with that one

    • @kevingriffith6011
      @kevingriffith6011 3 місяці тому +2

      I feel like the DPS passive would have been better as a flat number of blocked healing rather than a % of it, even though the numbers would be harder to balance. Make it so where a % of the damage the DPS character does to their target is applied as 'anti health' that has to be healed through before the target can receive healing again. (Falling off over time, naturally). This would mean that a DPS player would have to do real, meaningful damage to their target to block healing rather than landing a stray pellet from across the map.

  • @Thudd224
    @Thudd224 3 місяці тому

    Suggestions:
    User interface: why cant we have customizable ui. I would love to move the hp bar to that spot between the crossairs and the ult charge meter. Having to glance to the corners for vital information mid fight is unpleasant.
    User interface 2: why cant we have an accessibility option to visualize sound from certain distance. It is a wonderful way to assist in enemy tracking for those that are deaf /how. Fortnight has this, and it's a wonderful tool. We would definitely have to dial down the range though
    Kiriko: why not give her kunai some damage fall off. This would be something to adjust her overall power without having to sacrifice how well her kit works.
    Reaper: how about firing a slug for his secondary fire. It could do 70-85% as much as a full spread of his normal shot, but with a single accurate projectile. This would positively reward good aim via the headshots and give him a tool to deal with things that are outside of his normal attack range.
    Mercy: is there any way we can have the self heal when healing allies with her cadeus staff fixed. Her movement is ok, it's her self sustain that needs work.
    Soldier 76: why can't we have the fire & reload while running. I know it was just an April fools thing, but it was the smoothest he has played, ever.
    Pharah: will you please give us the jet dive back. In tandem with the recent movement rework she received that ability made her so much more fun to play.
    Reinhardt: can we please get the speed boost on sheild shatter. The counterwatch (I think) version of Reinhardt sheild break is fantastic.

  • @nickdavid1846
    @nickdavid1846 3 місяці тому

    Ball has the number for adaptive shield because it doesnt show the radius of the apility, so knowing the number helps with seeing the radius. Mauga doesnt need it because you can see the radius when you miss lol

  • @ravenr0cks
    @ravenr0cks 3 місяці тому

    I think if Liveweaver passively charges healing in the background and just presses the button to shoot it, that'd be cool. I have always thought that a nerf to his range and aim forgiveness and giving him a passive charge mechanic would be a cool idea so he can actually use Thorn Volley without throwing

  • @metallikalm4336
    @metallikalm4336 3 місяці тому

    Suggestions
    1. Kill feed for objects like steel trap, pig pen, or sym turret
    2. DPS passive : triggered above 100 damage and last 3 sec
    3. CC invincibility for 2 sec after you get CC (to remove CC combo)
    Let me know what you think

  • @phitc4242
    @phitc4242 3 місяці тому +1

    a zipline to go up or across places

  • @TSG-2024
    @TSG-2024 3 місяці тому

    Suggestion: I think that the arcade mode in Overwatch should have actual party game modes, like maybe infected, some version of sticks and stones, etc. Arcade right now just feels like a slightly tuned version of quickplay.

  • @Entity_y
    @Entity_y 3 місяці тому

    Suggestion: Venture should be affected by certain abilities and ults while underground. The initial ones that come to mind being earth shatter and seismic slam. Roadhog's hook, Mauga's chains, and Sigma/Zarya's grav could force them out. Perhaps even Lifeweaver's tree could root into Venture and damage them. Two Ventures drill dashing into each other should force them both out if underground and stun like when two tanks collide. Another small suggestion would be to have Venture break through Sigma's rock with a drill dash.

  • @marvynjeanbaptiste3206
    @marvynjeanbaptiste3206 3 місяці тому

    Open Queue could use some quality of life changes. SVB’s idea of restricting the roles to a maximum of 2 is the best suggestion I’ve heard. I think also adding a team buff or debuff should be added to balance oppressive comps

  • @patrickolah
    @patrickolah 3 місяці тому

    Give jq a see through bar or indicator on her healthbar showing how much she will be healed when all the bleeds are complete. When you hit a big cleave at low health maybe put translucent health on the bar showing okay when I get these kills or after I wait 3 seconds off on the side I’ll be healed up to 3/4th health

  • @randomchiz
    @randomchiz 3 місяці тому

    Suggestion: rework Sym Turrets from single-target death beams, into AoE zoning tools (like Disruptor Shot but way weaker).
    People find a turret stacks obnoxious, as they slow you by a whopping 45%, and provide high damage without the need to aim. Make it an AoE while nerfing the damage down to like 10 per turret, up the individual slow to 20% but remove the ability for it to stack, and make it contribute to Sym's beam charge.
    TLDR, these turrets would 1) provide value by via inflicting slow/dps passive to all foes in an area, as well giving sym a safe way to gain/maintain charge and 2) be less obnoxious due to the removal of high damage lasers, making Sym's damage come from her own aim.

  • @theredgamer211
    @theredgamer211 3 місяці тому +1

    Weaver's Life Grip should pull your allies using the same logic that Hook 1.0 used. Feels real bad to press grip out of Illios Well just for them to get caught on the lip and promptly fall to their death and flame me for it

  • @ThePorkchop714
    @ThePorkchop714 3 місяці тому +1

    Suggestion: bring back end of season competitive rewards!
    It is kind of annoying only getting the same end of season player title. The end of the season rewards could even be a small amount of mythic essence (like 5 for bronze, 10 for silver, etc.).
    Or they could do something like other MOBAs: a skin for reaching at least a certain rank (example gold or plat and above), highlight into (silver), victory pose for bronze, etc.
    Literally anything to make you feel like the grind throughout the season was worth it

    • @D-Doc-C
      @D-Doc-C 3 місяці тому

      They would never do the prism thing, but I agree, rewards were pretty nice in ow1

    • @ThePorkchop714
      @ThePorkchop714 3 місяці тому

      @@D-Doc-C right? It was fun getting a big chunk of competitive points at the end

    • @D-Doc-C
      @D-Doc-C 3 місяці тому +1

      @@ThePorkchop714 yeah and getting a unique spray for each season was so cool

  • @AJ-zi6ry
    @AJ-zi6ry 3 місяці тому +1

    Loving the Tekken customization music

  • @bianglegaming1127
    @bianglegaming1127 3 місяці тому

    Suggestion: Make the location of pixel/cute spray achievements consistent. Mauga, Venture, and Illari have those achievements listed under hero challenges, and not in the achievements tab. Everyone else's are under achievements, but none of them are listed as challenges. These should either be in both places for everyone, or just under achievements.

  • @MoreRice28
    @MoreRice28 3 місяці тому

    Suggestion:
    Change Mercy damage boost to 20% incoming damage reduction + CC immunity while being held.
    If this is not enough u can add a cleanse after 1sec of holding on same target or even a higher damage protection that ramps down.

  • @hatsngoggles1366
    @hatsngoggles1366 3 місяці тому

    Suggestion: Hanzo needs to have more consistent ways to confirm kills by himself rather than hoping a stray Moira orb ticking the enemy for 0.5 seconds. Lowers his storm arrows cd from 8 to 6 while lowering the amount of arrows from 5 to 3 so he can't consistently spam tanks and all bodyshots won't kill a 250 hp target. Additionally, give his normal non-Sonic arrow the ability to ricochet to make him a trick-sniper with more angles in contrast to Widow's one-shot sniper holding a long sightline.

  • @hoolly
    @hoolly 3 місяці тому

    Lifeweaver: Healing per second:
    55.2 while firing at full charge (51.8 overall w/ reload)
    33.3 while firing at minimum charge (25.4 overall w/reload)
    Illari: Pylon:
    Heal per second: 50 (allies), 25 (self)
    Conclusion --> Pylon is as strong as Lifeweaver but stationary - lets goooooo!

  • @LelandMGrayer
    @LelandMGrayer 3 місяці тому

    Kar Q I appreciate your unbiased opinions, I appreciate you for not slandering overwatch the people that bless you with an monthly income, appreciate you for respecting the company. I appreciate you for not putting bait and disrespectful titles and content. You're the goat for real 🙏💯👍

  • @micahfoster7717
    @micahfoster7717 3 місяці тому

    They need to add more rewards for hero gauntlet. I know it was all just made from PVE scraps, but it would be fun and easy to just have titles for the top 10 on the leaderboard for each hero mastery course. You could even take the titles away if someone drops too low on the leaderboard similar to the role challenger titles in order to keep people coming back and improving runs.

  • @CashCab1221
    @CashCab1221 3 місяці тому

    The push robot going back to spawn would be okay but would probably make forward spawns rare and it might be faster for the bot to go back to mid rather than running him back leading to the team thats losing first fight might be more likely to win overall.

  • @videojenico
    @videojenico 3 місяці тому +2

    I recognize that background music...

  • @WiSims
    @WiSims 3 місяці тому

    came to the comments to see the comments on karq misunderstanding the mercy suggestion. was not disappointed.

  • @dc_megatron3880
    @dc_megatron3880 3 місяці тому

    Suggestion: DURING dragon blade, genji's dash cooldown will be cut short by 3 seconds for every target he hits with dash. So hitting 3 enemies with the same dash would completely reset the CD. Wouldn't really affects solo-ulting but opens up some playmaking potential.

  • @synnova32
    @synnova32 3 місяці тому

    I wanna see if an ally Junkrat has trapped someone in my UI. It's already jarring to see an enemy randomly stand still; at least let me know why

  • @saltyswann898
    @saltyswann898 3 місяці тому

    Hero Balance suggestion: Make Zen's discord a projectile with the same size and speed of his primary fire, increase damage % to 30%-40%, lasts for 6 seconds, doesn't require a LoS check to maintain, and has a 8 second CD. This ability is ridiculous that you don't have to "aim" it and get free value with no repercussions.

    • @bodacious12
      @bodacious12 3 місяці тому +1

      that would make it even stronger on tanks

  • @zaco5206
    @zaco5206 3 місяці тому

    I thought instead of having infinite ammo for Dva, have like 100 but have defended matrix replenish her ammo count

  • @zepchir
    @zepchir 3 місяці тому

    There should be a UI for all supps that currently heal you

  • @ThePrototype047
    @ThePrototype047 3 місяці тому

    Just do a bleed icon per person affected that fades. It doesn't feel skillful to try and track a bar that I can't see much less one that can be cleaned and I wouldn't know. It's not like I can look at them and tell either.

  • @SweetishSnail
    @SweetishSnail 3 місяці тому +1

    Why does KarQ look like Aaron in the thumbnail

    • @GlitchiiZ
      @GlitchiiZ 3 місяці тому

      same receding hairline

  • @Sylphs316
    @Sylphs316 3 місяці тому

    I actually hate the booster change to Dva in the community game. It's so annoying literally every time I went to ult the mech went flying some other place I was not flying. like i was flying forwards then suddenly when I activate it, it flies to the left and misses literally everybody??? And the other time I was flying to activate it it just.... stopped and dropped where I hit q even though i was flying forwards and up a little?????
    Also you can already fly side to side.... I don't see the point at all to the strafe.

  • @user-ov2fc5sd1e
    @user-ov2fc5sd1e 3 місяці тому

    Hey KarQ. I bet you just LoOove Sombra's detection ring!

  • @brandonhoward9929
    @brandonhoward9929 3 місяці тому

    10:00 Lucio….???

  • @Threeredheadstudios
    @Threeredheadstudios 3 місяці тому

    Suggestion: I think we should be able to turn off the hero progression screen. I know they recently added a re queue button, but it'd be nice to just turn the screen off in settings to skip it. There are too many post match screens to skip, and "hero progression" never made sense to me.

  • @bsmick6
    @bsmick6 3 місяці тому

    4v4 with one of each role and a flex role
    also, 6v6 open queue :)

  • @OfferedThoughts
    @OfferedThoughts 3 місяці тому

    Lifeweaver should PUSH hit team mates forward if they are close, instead of pull them nowhere.

  • @senor135
    @senor135 3 місяці тому

    the push math video was kinda bogus. seemed like they started with a conclusion and worked towards trying to prove it. i think spilo had a response video that i really liked and thought was actually well thought out

  • @bluefacebaby4167
    @bluefacebaby4167 3 місяці тому

    Imma need someone to tell me if KarQ plays tekken on stream

  • @mocheerio
    @mocheerio 3 місяці тому

    i think the music on this video is very close to being louder than karQ's voice. its a bit distracting

  • @cptboomfist8436
    @cptboomfist8436 3 місяці тому

    they should increase the range of fall of dmg (start further away) dps role and add fall of dmg to all supports
    reasons why : for support they need to defend them self from close enemies that is hard to line of site not against widow and ashe
    and for dps to counter the (for me very needed nerf on support range and i am saying this a mostly support player) missing dmg

  • @rexoverwatch
    @rexoverwatch 3 місяці тому

    7v7 no hero limits

  • @KingArthur101
    @KingArthur101 3 місяці тому

    Suggestion: bring back spectator chat the only people who were hurt by it were the snowflake devs who cant take criticism

    • @boataccident1492
      @boataccident1492 3 місяці тому

      i think its good, actually, that randoms cant come in and shit on people for no reason.

  • @TheAwesomeCouch
    @TheAwesomeCouch 3 місяці тому

    Super hot take. Remove overtime.
    I hate how my/enemy team suddenly work together when the game is almost over. Its like "why didnt you just play like this from the start?"
    It feels unearned regardless if its my team or theirs.

    • @Neoillia
      @Neoillia 3 місяці тому

      honestly just dont stagger at overtime. if the team manages to push back its likely because they are grouping up finally for the first time and playing like a real team, because the payload is literally forcing them to- so don't stagger group up and take it back. its a final battle for a reason- it results in a big battle, if that's not happening for you your team is staggering, or u just arent as good now that they position right, both teams never give up because you can ALLWAYS make a good play to take it back.

  • @christianalexander6364
    @christianalexander6364 3 місяці тому +39

    6:55 Why did KarQ mentioned the mercy pistol? Weren't they referring to increasing the fire rate of the pocketed player instead of damage boosting them, or am I missing something?

    • @starblaiz1986
      @starblaiz1986 3 місяці тому +9

      Yeh he must have misunderstood and thought the suggestion was to remove the damage boost beam and increase Mercy's fire rate with her pistol, which isn't what the suggestion actually said 😮

    • @MarkusAT
      @MarkusAT 3 місяці тому +3

      KarQ is in content grind mode. No time spent thinking what people are really saying.

  • @jerrybarbados5995
    @jerrybarbados5995 3 місяці тому +38

    They should add earnable weapon skins for every playlist corresponding to what color the card is. Sapphire skins for quickplay, ruby for competetive, and move jade to arcade. This would also give incentives to play every mode instead of just grinding ranked.

    • @MasterMemo
      @MasterMemo 3 місяці тому +4

      I like this in some form or fashion

    • @Neoillia
      @Neoillia 3 місяці тому +4

      this is good, emerald would never be changed tho, its too late- and too fresh for them to turn back on their words

    • @SpacePirate549
      @SpacePirate549 3 місяці тому +2

      This would be cool in addition to the comp weapon skin rewards! I like this idea

    • @Watermelon_Man
      @Watermelon_Man 3 місяці тому +4

      Outside of incentivizing players to venture out of their normal mode, it would reward players who predominantly or solely play quick play or arcade instead of forcing them into the mode where queue times can become excessive.

    • @runaway74
      @runaway74 3 місяці тому

      I'm promoting you to Head Chef for this one

  • @Hetterlein
    @Hetterlein 3 місяці тому +31

    Lúcio's heal / speed boost will always show you how many people are in your range in your UI.

    • @Chiptunejazz
      @Chiptunejazz 3 місяці тому +3

      Exactly, and it's CRUCIAL. Like yeah I have gamesense and know who's generally around, but sometimes knowing when I'm geting max/good value without having to look around for a turn it up/ beat drop is massive.

    • @Hetterlein
      @Hetterlein 3 місяці тому

      @@Chiptunejazz I fully agree. Couldn't have said it better!

  • @jerejere-qv7xk
    @jerejere-qv7xk 3 місяці тому +26

    9:50 ball needs the number of people in the UI because you don't have any visual clues about the radius of your ability. Even after use, you can't really see if you got a 3 person shield or a 4 person shield with a quick glance.
    With mauga it's clearly visible after use, so you can easily learn it and get used to it.
    Ball adaptive shield is more like lucio area or brig inspire, and I'd argue it's brig that needs an UI indication and not lucio that needs his removed.

    • @EJtoU
      @EJtoU 3 місяці тому +1

      Agreed the Lucio UI is crucial when ferrying behind you, and when brawling it’s essential for awareness of teammate positions and amp timing.

  • @roland8357
    @roland8357 3 місяці тому +9

    Lucio bro. Lucio shows a number all the time. Karq need to lay off the weed

    • @roland8357
      @roland8357 3 місяці тому +2

      Wait he remembered later

  • @Neoillia
    @Neoillia 3 місяці тому +24

    you did not understand the mercy question at all 😭😭
    they meant that instead of increasing the damage of the blue beam target, you increase the attack speed of the blue beam target.
    Like a miniature kitsune rush buff.
    Honestly I think it would be a much better change because kitsune rush is already one of the nicest feeling buffs in the game, attack speed boost would give a nice learning period for pacing based dps's like cassidy or she to work with the new buff, and it will feel way more rewarding of an exchange for both the mercy and the target because the attack speed is arguably more noticeable than the damage boost (which is really just the sound it makes so lets just keep the sound) and the mercy will hear the ticks come in faster. There would also now not be global damage breakpoint for all heros that means they can't have people do damage at certain values or else mercy can turn it into a one shot.
    The effect likely shouldn't also speed up the targets cooldowns and wont be nearly as strong as the kistsune buff, but faster attackspeed has always been a cool and nice thing, and I think it would be a very refreshing change and would make playing with mercy feel way better and more impactful (especially since people say that they feel like she adds little to no value compared to other supports),
    At the very least if they ever make this change, it would be very fun at first.

    • @BuffGenji
      @BuffGenji 3 місяці тому +1

      Yeah I think it would def be better for the game cuz it doesn’t do stuff like changing values with heroes like hanzo being able to one shot with now much larger arrows. It still increases kill speed but doesn’t change the number of shots you need to hit which is good imo. Kitsune damage boost blade boutta be so fast tho lol

    • @fakerererererer
      @fakerererererer 3 місяці тому

      I wish this was the change they made for mercy in the Creator mode, I've always loved kitsune ult specifically for the faster fire rate cause nothing else in the game gives you that, I don't really like how it gave you all these other boosts on top of all it like the speed boost, but with the increased fire rate I feel like it's a good way for more skill expression rather than blue beam being a more by the numbers buff

    • @darthfastball1150
      @darthfastball1150 3 місяці тому

      Rate of fire increase on its own would just be a worse version of damage increase because you’ll be reloading more. Kitsune rush also works because once it’s activated, there’s a set time. If Mercy beam could increase rate of fire, quick switching could really interrupt the flow of the person who is being boosted.

    • @slaybutton1692
      @slaybutton1692 3 місяці тому

      I don't think that's a good idea. It sounds good on paper but with Kitsune Rush it's a buff you walk into voluntarily and it stays consistently for an extended period, but if Mercy had it it would be super disorienting to any non full auto heroes to suddenly have their fire rate increase and decrease due to forces out of their control.
      It disrupts the flow of gameplay for heroes like Cassidy, Ashe, Widow, Venture, etc.

    • @fakerererererer
      @fakerererererer 3 місяці тому

      @@slaybutton1692 I would argue that it's a good thing that it would disrupt certain heros and not others, for example mercy pocketing a widow with damage boost currently takes her away from the fight and teammates that she could heal and help, but with this new damage boost it would render the pocket useless so she'd have better incentive to be with the rest of the team, plus imagine trying to 1v1 an enemy widow while they're getting pocketed and you're not,
      Also as stated before, it would help with breakpoints that mercy normally gives her ally ashe and sojourns so you wouldn't just get 1 shot headshot outta nowhere, fixing a lot of the balancing problems with sojourn as well

  • @JanDeAngelo
    @JanDeAngelo 3 місяці тому +5

    6:53 im pretty sure they meant as in replacing the damage boost beam with an increased firerate beam. That way the ability would differ a little more to discord orb whilst also bringing new combos and playability potential to some heroes. Perhaps if we had that you could see a situation where a mercy cant go to point to dive with a genji because she would get shredded but she can speed up an ana so she could heal at a safe distance with an increased healing rate. Since the damage boost only really helps in offensive plays i would love to see how a speed boost beam would affect team play in both offensive and defensive scenarios.

  • @moatija62
    @moatija62 3 місяці тому +13

    On top of not getting the mercy one you also completely didn't get the Mauga one either

  • @personalbudakai9161
    @personalbudakai9161 3 місяці тому +4

    Suggestion:
    Keep Hanzo's damage the same so no one one-shot capabilites. Increase Hanzo's firerate so he can shoot more consistently. Replace Storm Arrow w/ a explosive arrow. Hanzo will change his arrow similar to how sonic functions, but instead its an explosive one. Either it explodes on impact or have a delayed explosion. The explosion will be a burst splash damage ability w/ knockback, you could even use it for mobility. I feel like this could be an interesting new look for hanzo that dosent stray too far away from his identity.
    As a minor second idea, you could replace storm arrow w/ a dragon enhanced arrow. What i mean by that is it has a dragon flying around the arrow. This arrow would be stronger and have capabilites of one shoting certain heros. So Hanzo could still technically keep his one shot capabilites, but it will be limited to a cooldown that you still have to land.

  • @aSuperPi.
    @aSuperPi. 3 місяці тому +2

    2:50 You really don’t see a lot of Tracer until you hit about Diamond. I climbed from Silver to Masters in last few months and you definitely start to notice the increase in Tracer players the further you get up the ranks.

  • @ethanfrench9111
    @ethanfrench9111 3 місяці тому +2

    Instead of there being damage passives or whatnot, why don’t we have weapon effectiveness? The most we have right now is pellet weapons being weak to armor but what if we expanded on that? What if fire attacks (dynamite, fire strike, molten core, etc.) did a minor damage bonus to armor (5 or 10% rounded down) but did less damage versus shields? What if most weapons weren’t effective against shields and acted like the percentile reduction we had on armor with beam and electric attacks ignoring that passive? I feel it would give more depth to the game than hero x counters hero y and actually give shields more of an identity since the passive got rid of their unique ability to regenerate. Probably not well thought out but ideas have to start somewhere.

  • @akai_shuichi_x
    @akai_shuichi_x 3 місяці тому +1

    Suggestion: I think they should change the tank passive to be a 50% reduction to all debuffs/cc (including the dps passive).
    Once they do that, they can nerf their healthpools, survivability cooldowns, and/or damage (depending on the hero). This would make sure they aren't oppressive, allow there to still be windows of vulnerability, and improve the consistency of the role so it feels less boom or bust.

  • @jasonmurray3712
    @jasonmurray3712 3 місяці тому +1

    Suggestion: Life weavers life grip should encase the ally in the bubble first, giving them a slight shield or burst of hp and then be able to recast the ability to pull them out.

  • @SurrealLemon
    @SurrealLemon 3 місяці тому +1

    suggestion: brig should have a number on screen indicating how many players are currently inspired (much like lucio shows how many people are in his aura)

  • @landanmoore8713
    @landanmoore8713 3 місяці тому +1

    Change all the tank's knockback resistance back to 35%, but make Rein's 70%

  • @jordanleung7363
    @jordanleung7363 3 місяці тому +2

    If they make Life Grip breakable what purpose would it serve? Like half the time it would be destroyed because you are meant to save allies from big burst damage right before they take it (Tracer Pulse Bomb, Dva bomb, Riptire, etc.). If it breaks against those high damage abilities it would be just about like Zarya's bubble, but with a longer cooldown, significantly less versatility, much more risk if misplayed, PLUS the disadvantage of constantly interrupting your ally's control over their character (which other life-saving abilities like Suzu, Zarya Bubble or Lamp would never do). It's purpose is to be a high risk high reward, long cooldown ability that tests the LW player's timing and awareness. It's just about fine the way it is now.

    • @tigerfalco
      @tigerfalco 3 місяці тому

      If youre life gripping a pulse bomb you have other problems to worry about 😂

    • @jordanleung7363
      @jordanleung7363 3 місяці тому +1

      @@tigerfalco ? Pulse bomb is a one hit kill on squishies, it is absolutely one of the abilities that any LW player should be looking to Grip. Do you play the game lmao

    • @tigerfalco
      @tigerfalco 3 місяці тому

      @@jordanleung7363 the reason I say that is because if you life grip pulse it just brings the pulse Bomb to you. The amount of times I've seen a LW grip someone with pulse and both die is more than ive seen them live after.

    • @jordanleung7363
      @jordanleung7363 3 місяці тому +1

      @@tigerfalco It's pretty easy to do as LW, you just time it as it explodes. Your teammates should know not to be anywhere near someone stuck to begin with. In fact I've killed Tracers with their own pulse bombs with Grip because it brought it directly to her after she tries to blink towards me

  • @SnarkyShane
    @SnarkyShane 3 місяці тому +5

    Suggestion: Have Sombra cause a static-y/glitchy effect on enemy UI/health bars when she's nearby. Not enough to be disruptive, but more of a "heads up, she's around" effect that becomes stronger the closer she is. Her footsteps aren't discernable enough with all the audio clutter and this would help mid/lower ranked players with their awareness

    • @marvynjeanbaptiste3206
      @marvynjeanbaptiste3206 3 місяці тому

      I don’t like the fact she also has an smg with invis. I play Doom who has arguably the worst weapon in the game and it’s annoying getting flanked and landing 4 shots to not kill her

    • @drbiohazmat
      @drbiohazmat 3 місяці тому +1

      ​@@marvynjeanbaptiste3206 Of course you're not gonna like Sombra, you're a Doomfist player. Doomfist doesn't like heroes who are slippery. But comparing his knuckle gun to Sombra's SMG is moot since they're both made for entirely different uses, like comparing Sombra's SMG to Widow's sniper or Mei's blaster.
      Doom's knuckle gun is supplemental, it's meant to deal a few extra points of damage to try to finish someone off after you beat them up, or occasionally try to barely poke.
      Sombra's is designed to help disrupt and eliminate one, generally squishy, target at a time

  • @Sheila_Chu
    @Sheila_Chu 3 місяці тому

    How did no one in chat tell him he didnt understand the mercy suggestion whatsoever

  • @Bloomer_ow
    @Bloomer_ow 3 місяці тому

    Suggestion: Change the scoreboard informations from elimination, assist, death, damage, healing, mitigation to final blows, deaths, damage, heals, damage received, healing received.
    This would help monitor who are getting resources, who are feeding and reduce some of the toxicity for heroes that tend to have fewer eliminations but higher impact kills like Widowmaker compared to the ones who just get eliminations for free even if they aren't actively participating in the elimination process like Dva or Moira.

  • @afterthought9538
    @afterthought9538 3 місяці тому +1

    Suggestion: Buff Hanzo's primary to 130 and add damage fall-off after 30 meters (100 damage minimum to maintain the Hanzo vs. Widow matchup). Nerf Storm Arrows to 3-4 count (with damage fall-off minimum 50dmg, resets on bounce) to reduce tank-busting. With this, we have a fun Hanzo with no random headshots from Narnia.

    • @west8715
      @west8715 3 місяці тому

      In my opinion Hanzo would just not be fun then he is already crazy spammy after he lost his one shot. This would 1) make him way worse with across the board nerf and 2) make him way more spammy which is not fun when it comes to playing hanzo

    • @afterthought9538
      @afterthought9538 3 місяці тому +1

      @@west8715 Losing one-shot is what turned him into a spam-bot. Because his damage does not secure kills without help from his team, getting as many shots on targets as possible is the only thing that matters to him. Giving him his one-shot with damage fall-off will do 3 things: 1) reward calculated shots 2) force him into the mid-range 3) reduce random kills.

  • @xaynerd
    @xaynerd 3 місяці тому

    Junker Queen should inflict stacks of bleed which are flat amounts of damage, that way they could be tracked for the amount of bleeding enemies, or rather how many stacks of bleed she has.

  • @MrGanafin
    @MrGanafin 3 місяці тому +1

    Suggestion: Rework payload maps in some way to make them the same in comp and quick play and make it really hard to draw.
    I love playing payload in comp because it’s fair and the best team wins, but often I won’t queue up because I don’t have the time if the game goes extra innings.

  • @ryanames4168
    @ryanames4168 3 місяці тому +1

    the tekken tag tournament 2 character customization theme as the background music is so fire

  • @matthewquan9083
    @matthewquan9083 10 днів тому

    I don't disagree about the number, but here's a compromise. Put it at the very edge of your screen so you have to glance over to see it. I can't feasibly play often enough to get a sense for it, so having it be accessible but inconvenient is an advantage for me, but a more dedicated player could still save time and attention by not needing to even look.

  • @zarlus8
    @zarlus8 3 місяці тому

    This idea of breaking LW grip seems like a silly solution to a problem that's not a problem. I understand it's frustrating to play against and disorienting to play with when you don't think it'll happen, but pull is so fast that statically breaking it is on the "never going to happen" end of the chart. I've had suzus last longer than a pull. So unless it has like 10/20hp; (which then the cooldown would have to be decreased), it's a suggestion that isn't worth the time to implement.
    As a LW main I gotta ask, do you really want more pulls? Cause I'll happily pull you more often.
    On the healing side, I'd take almost any other option: charging up, aimless shooting around, plopping on the ground, self heal, or simply going away but retaining the ammo would all be better than my heal just disappearing into nothing.

  • @tamatoxic
    @tamatoxic 3 місяці тому

    Suggestion: being able to see how much damage I did through other players. Like with Mercy damage boost, Bap window, Zen discord and Ana nano. I would like to see how much of a impact I did with by boosting other players. Blizzard could just keep boosted damage numbers next to current damage numbers on the tab window. It could look like this: 500 (250)

  • @masonbryant5165
    @masonbryant5165 3 місяці тому

    What if to solve the whole 5v5 vs 6v6 problem by re-adding 6v6. But instead of getting a second tank, you add a new hero “class” called “utility”. This class would focus on bringing utility vs doing damage or support. Mei and some of the other damage and support players can make up the cast of “utility” heroes

  • @GingerHoax
    @GingerHoax 3 місяці тому

    Suggestion: They need to increase the amount of overwatch credits you can earn through challenges instead of ONLY battlepass XP, new players will NEVER be able to unlock the majority of items on heroes considering how little you actually earn.

  • @danielortega5088
    @danielortega5088 3 місяці тому

    This might be a low elo suggestion, but an optional (toggable?) minimap that shows nearby allies would help a lot. I'm a tank main, and since most of my teammates are out of vc, it makes it hard to know when I can push up, if my dps are following up, or if I am in LOS of my supports. I know adding visual clutter is not good, but that's why I think it could be optional.

  • @shaharnadav386
    @shaharnadav386 3 місяці тому

    suggestion: Junker Queen's passive should give you movement speed, making it much more noticeable and making it feel more of a berserk effect to play around.
    one way to compensate is changing shout so it wouldn't grant her as much movement or maybe it would only set and share her bonus movement, possibly moving some of the self-healing as well.

  • @wBRICKall
    @wBRICKall 3 місяці тому

    Suggestion: Blizzard should add an unranked mode. Make it the same rules as comp, ie. both teams get a chance at attacking/defending, the game time changes, etc. Move the leaver penalties from QP to this mode and make it so QP has none. This makes QP the casual mode it is without a worry of a timeout if they have to leave.

  • @slaybutton1692
    @slaybutton1692 3 місяці тому

    Suggestion:Dealing damage with Lifeweaver's thorn volley should charge your healing blossom like how sojourn charges her rail gun by dealing damage.
    They could always nerf the healing amount if it turns too strong but I just feel like forcing him into non existent healing when he needs to defend himself sucks so bad so it'd feel quite nice

  • @gibrman477
    @gibrman477 3 місяці тому

    Suggestion: Lifeweaver's healing blossom should charge on it's own without you holding the button, you just click the button to send it and wait for next one to change instead of holding the button every time you need to heal some one, I think this way his healing would be less clanky. Maybe it should do less healing as a compensation

  • @tohitarmorclass0846
    @tohitarmorclass0846 3 місяці тому

    Take: turn all hitscan into projectiles. they can still be near hitscan in speed, just no instant burst damage.
    discussion: a comeptive game cannot be balanced when it shares hitscan and projectile weapons, especially when they are tied to characters. this further exasperates counter swapping. hitscan will always outclass a projectile character in this game as it currently stands

  • @hellpigsam
    @hellpigsam 3 місяці тому

    Blizzard should allow us to gift cosmetics from our gallery to people on our friends list to avoid account buying (assuming that they would make sure skins couldn’t be duplicated with any foreseeable bugs or glitches with this addition)

  • @tealsquid7205
    @tealsquid7205 3 місяці тому

    They should add skins to the later levels of hero progression. Paladins has unique skins for mastering a hero. Overwatch would benefit from that by giving something to really work for, and showing off mastery of a specific hero.

  • @bleachkid44
    @bleachkid44 3 місяці тому

    I’d argue that both ball and Lucio should keep the UI and mauga shouldn’t have it for 2 reasons ball moves so fast at such odd angles that it’d almost impossible for even top tier ball players to have an accurate gauge on how many are in range. And Lucio bc not only does he move nearly as fast his effect is so big it’s hard to keep an accurate gauge on the entire area not to mention Lucio barely spends time on the ground so you’d also have to have an accurate gauge on if your teammates are in range both horizontally and vertically

  • @triceb890
    @triceb890 3 місяці тому

    I think that inside the past games list and game history page they should show your rank progress for each game. So before or after you watch a replay, you know how that game affected your rank and if it was an expected win/loss.
    I'd also like to be able to change UI colors of the progress bar

  • @corruptlogic8479
    @corruptlogic8479 3 місяці тому

    I think Heal overtime heros like Lucio, Brig, and Moira should have UI indications that tell the player they are being healed by them like how Mercy and Zen have UI indications that tell the player they are being healed by them.

  • @DEML91
    @DEML91 3 місяці тому

    Suggestion: Epic and legendary skin recolors should be purchasable with OW Credits if the player already has the base skin or one of the recolors, even LoL lets players do this from time to time.

  • @cagxplays9602
    @cagxplays9602 3 місяці тому

    Death boxes should be lowered and sky boxes should be raised. Idc if there are barrier to stop you from getting over and on top of buildings, just let me not smack into invisible ceilings when trying to sky ball for example.

  • @MyCommentsRMaturelol
    @MyCommentsRMaturelol 3 місяці тому

    A quality of life decrease for ball, because he needs more skill expression? Bro, you get your EZ bake oven pass revoked. This is beyond burned. This isn't even playdough in the shape of food.

  • @bad1boy34
    @bad1boy34 3 місяці тому

    So blue beam gives mercy hit markers when their boosted ally lands shots but does she gets crit markers when the boosted ally headshots? I think Mercy should get crit markers for boosted ally headshots if she doesn't already, would be cool maybe?

  • @TwoArmsMike
    @TwoArmsMike 3 місяці тому

    Suggestion related to JQ UI: you could have her dagger glow more based on how much bleed she has going. It would be a nice corner of the eye check to see if you have a lot of stacks going. The enemy team could also see the glowing blade and know she has a lot of regen

  • @pimpledurf4655
    @pimpledurf4655 3 місяці тому

    What if for lifeweaver simaler to sojourn. If he heals he builds a meter when he switches is a fast burst of needle. Vice versa he deals damage he builds a meter to incease healing on his next heal. On weapon switch depletes meter and the burst effect does not build charge.

  • @Bplintcatcher
    @Bplintcatcher 3 місяці тому

    they should add talent tress that unlock after you use your ultimate on that character. Itll make hero choices a little more of a commitment while still giving you the option of switching. it would cost alot of time and resources to make probably though, but better sooner than later when theres way too many heroes to even consider it.

  • @s1vako
    @s1vako 3 місяці тому

    Suggestion:
    Players should be able to choose which scope to use on Ashe’s gun, regardless of the chosen skin.
    My annoyance is that some of the best Ashe skins have the most distracting scopes.

  • @michaeld8304
    @michaeld8304 3 місяці тому

    Suggestion: Give Orisa a horse leap. something like a winston leap that can at least reach a 2nd floor, does small damage upon landing and can be charged up like baptiste's exo boots.

  • @TrenjaminButton
    @TrenjaminButton 3 місяці тому

    Suggestion: nerf Hanzo’s base damage on his arrow but add a dmg over time similar to Anna’s gun so the total headshot dmg results in a 1 shot if the target isn’t healed after the shot. Will satisfy us suffering Hanzo mains but also have a more fair one shot.

  • @salinaember9527
    @salinaember9527 3 місяці тому

    legacy credits could be used to buy "endorsement" emotes, fitted with voice lines and on screen fx. think of it as a Super Like

  • @Tiosedan
    @Tiosedan 3 місяці тому

    Honestly, It's not about knowing the range of your aura/shield/cage, it's because you have no control of where the players will go especially the ones behind you.

  • @Bismuthie
    @Bismuthie 3 місяці тому

    lol I meant the dmg boost beam turn into a increased fire rate beam. So you can increase other players fire rate. It can also be used on other supports to increase the healing efficiency. Sorry for the confusion should have been more clear.

  • @tealsquid7205
    @tealsquid7205 3 місяці тому

    We should be allowed to mix and match weapons from skins we already own. I find many weapons i like are tied to skins im not a huge fan of, and vice versa. Most of the systems are already in place as well.