Matt Ellis - Writing Allocation Free Code in C# - Dotnetos Conference 2019

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  • Опубліковано 15 жов 2024

КОМЕНТАРІ • 6

  • @devatsdb7
    @devatsdb7 Рік тому +1

    i hope c# can provide developer a new pattern of manual memory management, or provide way marking object to be exclude from garbage collector or GC can put object as low priority to be sweep.

  • @lexxynubbers
    @lexxynubbers 3 роки тому +1

    This fills a huge gap for me between writing Z80 assembler for games in the 80s and then much later, C# in the business world. I had been losing hope that it might ever be possible to write efficient C# code for Unity.

  •  4 роки тому

    This talk was excellent! Thanks.

  • @DavidSeesSharp
    @DavidSeesSharp 4 роки тому

    Great Talk! Thanks for sharing!

  • @garcon1986
    @garcon1986 4 роки тому +1

    Very cool speech! Thanks 👍

  • @KevinKrumwiede
    @KevinKrumwiede 3 роки тому

    Warning, myth at 5:20. The GC is so highly optimized for short-lived small objects that object pooling actually tends to hurt performance unless you're talking about large objects over 100KB each.