Absolutely stunning work. I’d like to ask two questions - for how long have you worked in animation professionally, and what would you say is your biggest challenge when approaching characters with lots of details like this?
Thank you! I have yet to work in animation professionally full-time, but I've taken a few freelance jobs over the past 5 or 6 years. On Monkey Wrench, my biggest problem was keeping the characters on model. Joshua Palmer, one of the creators, had to do some draw-overs of my work to help me fix things before I got comfortable working with the art style. It just took some practice.
@@laimfunk oh, thanks very much for your reply. I’m really in awe of a lot of the work you’ve shared lately - your DK/K-Rool animation was the first thing I’ve seen and I explored your other work following that - and I absolutely love the clarity and energy you give your animations. As someone who is just starting animation keeping characters on model is something I’m finding the biggest challenge but I’m hoping with practice I’ll iron it out. Thanks for taking the time to respond!
I found more of your content through your Foghorn Leghorn animation and i had no idea you worked on Monkey Wrench! Out of curiosity, how did you get to work on the show? Did the Monkey Wrench crew have a job posting up on Twitter or something?
That’s exactly how, yeah. Zeurel tweeted that he was looking for some new animators to help finish episode 3 and I applied. My foghorn leghorn animation ended up being what got me the job haha.
this man never misses
Well done, the animation is better than television quality.
Woah Liam this is so cool!!
Why your channel is not growing.
Your animation is quite good and also content.
Absolutely stunning work. I’d like to ask two questions - for how long have you worked in animation professionally, and what would you say is your biggest challenge when approaching characters with lots of details like this?
Thank you! I have yet to work in animation professionally full-time, but I've taken a few freelance jobs over the past 5 or 6 years. On Monkey Wrench, my biggest problem was keeping the characters on model. Joshua Palmer, one of the creators, had to do some draw-overs of my work to help me fix things before I got comfortable working with the art style. It just took some practice.
@@laimfunk oh, thanks very much for your reply. I’m really in awe of a lot of the work you’ve shared lately - your DK/K-Rool animation was the first thing I’ve seen and I explored your other work following that - and I absolutely love the clarity and energy you give your animations. As someone who is just starting animation keeping characters on model is something I’m finding the biggest challenge but I’m hoping with practice I’ll iron it out. Thanks for taking the time to respond!
I found more of your content through your Foghorn Leghorn animation and i had no idea you worked on Monkey Wrench! Out of curiosity, how did you get to work on the show? Did the Monkey Wrench crew have a job posting up on Twitter or something?
That’s exactly how, yeah. Zeurel tweeted that he was looking for some new animators to help finish episode 3 and I applied. My foghorn leghorn animation ended up being what got me the job haha.
@@laimfunk Cool! I figured that was the case. I always like getting insight on how diffrent animators got their positions, so thanks!
@Iamfunk Hey please make a course of animating videos