#5 Creating a Game Engine in Java and OpenGL - Terrain Materials
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- Опубліковано 9 вер 2024
- This is the fifth episode of the OpenGL Game Engine Programming Series with LWJGL 3.
In this episode materials are mapped onto the terrain and normal mapping & displacement mapping are applied on these materials. Furthermore it is shown how to apply mipmapping on the terrain textures with a trilinear filter.
finished code:
github.com/ore...
starting code:
github.com/ore...
derived from:
github.com/ore...
You can find a more detailed tutorial about the TBN matrix here:
ua-cam.com/video/0QhR7WSoF78/v-deo.html
Nice! I’m waiting for more tutorials
Great to see people supporting VULKAN and OpenGL, unforntally Im not a fan of Java
why not?
Thanks for your videos. I am very interested in your displacement mapping, is there any chance of getting a dedicated video/tutorial for this? Or a comment about the basic idea behind it? Thanks!
it's possible created game engine with python?
this could be a solution www.panda3d.org/
Good job!
Following this series using C++ and holly hell if you don't know how to optimize the engine will run slower than java.
modules.gpgpu.NormalMapShader Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
what is this error pls help
github.com/oreonengine/oreon-engine/issues/21
Do you have Intel HD graphics?
yes
before tutorial 4 i still can run the code can teacher tell me what is the problem?? thank you very much i am very interested in this
try to edit the terrain fragment shader to just one material, and run it, if it works (what I guess), then yur graphics card is not able to handle that much samplers in one shader
ermmmm i dont know how to do it lol
Yes!
Continue?
tomorrow new video, finished code from tutorial 6 is available in advance:
github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/tutorial_6