its an interesting tower. I like its ability where gas stays in one spot and spreads to other zombies that walk through it. I like the rewind feature too, though I would also like to see "retry/replay" option since I'm a lazy guy who doesn't want to spend a minute in the lobby.
QOF ideas: Automatic ability: on top of the ability button theres a automatic sign if you press it, it automatically clicks the ability for you ( Dosen't affect aiming abilities ) Map rotation: Select a tank and have menu buttons that can make you choose the map, game mode, players allowed etc etc... Play again: simple whenever you lose or win you can choose either to exit or play again. Loadout: when you tap on a player their loadout, level, etc etc apears above them. And that's it.
Amazing update! The rewind ability is absolutely amazing. The reconnective feature is also very nice to have. I hope to see more updates on beginner stuff as these updates primarily focus on intermediate to expert players to make the game enjoyable for all levels of players.
@@vinizito-uk9fsNot even, super heavy and rev juggs got it, which both appear on Expert, super heavy on inter and Rev juggs can be spawned by Rev plague doc
From what it looked like, it appears it’s a different type of HP and I think it takes less damage but once it’s all gone the normal health will be damaged the same, which could mean new units with “shield piercing” could happen
random thought I had while playing the game, a new unit: spy this units paths would be the exact opposite of each other, one would be medium dps but wouldn't be able to be targeted by the bosses, the other has worse dps, but has an ability to trade its untargetableness for 2 vector smg's and a bomb that would deal 10,000 to the strongest enemy within range for 10 seconds. also, untargetableness is an innate feature.
Imagine if they add a retry feature, where you go back yo wave 1 with starting cash, so you don't have to go to the lobby to try again, it's faster, and you can use it when dying, or winning.
Thank you for optimizing for xbox, the menu is a little bit bad but we can play it normally (xbox doesn't have chat with is a problem for co-op but it's really fun playing) (Sorry if my english is bad)
It would be cool and realistic for the hazmat enemies like the Hazmat Zombie and Toxic Wastes to have a chemical defense, as they are wearing hazmat suits.
john my friend showed me this game it’s pretty fun I love it because I used to play balloon tower defense of the App Store so this game 100/10 it’s so fun!
Pretty sure I'm not the only one who'd guess that, but I'm kind of getting the vibes there was a peak of how hard Nightmare is gonna be since my guess is, it introduces the shield mechanic which we saw in the testing which also btw. seems very op. So good luck fighting that.
Hey john I would say make skin crates like 3 different ones that give buffs the more expensive like maybe 50-100k cash would give skins for war ship, juggernaut etc those expensive towers and one buff would give like 90% less damage but have top path toxic damage and or really high attack speed or damage buffa
only one that maybe you could argue is an upgrade is ranger to operator but the grenade and car ability makes it different enough (also ranger being the cheapest bait tower)
@@n1o_ They all serve the same niche purpose. Ranger, Operator, and Laser Gunner all are the same exact “across the board stats with relatively quick firerate” but each one is still a direct upgrade to the other. This COULD be mitigated if the game had more options, but it really feels like you need these specific upgrades to even challenge harder difficulties. It’s less strategic and more “grind until you get the better tower and win.” Tl;dr, the game incentivizes grinding and immediately discarding your previous towers (only to be used as stun bait) without giving them the opportunity to be evenly balanced across the board.
@@Croissantcreep you make a fair point with that tbh, its something most tower defense games on rblx struggle with (cough cough tds) but i dont think its as bad with tdx as the abilities and 2 paths make the playstyles at least somewhat different, looking at it again tho laser gunner does feel like a straight upgrade to both of them
cool feature idea that will not be implemented. A button near your tower slots which if pressed will activate your towers abilities all at once. Will it be useful? maybe will people who have a bunch of aimed towers hate misclicking it yes will it allow me to spawn 60 humvees in 1 second yep
John will there be an tower who ignores the armor?(not the resistance, i mean the blue shield)like when an zombie or resurrected juggernaut has the blue shield the tower will still do damage(the green bar goes down not the blue)
I loved how all the other defeat multiple bosses quest are named like "plague takedown) or (eradicated) while the one for review plaught doctor is "stay down bud' idk why it's so funny to me
Hey John, after playing tdsx for a while now I realize that when you’re trying to que with other people it’s harder to get other people into the map you’re wanting to play in or you have to run around looking for people that aren’t trying to run duo or single matches so I think that you should add the que menu that tds has that you can pick either solos duos three ppl or quads so it makes it easier to get into a match. Sorry the grammar is a bit bad lol
John u should add a tower like flamethrower or the tds tower pyromancer it would be cool to have such a tower like that and it would be a good starter tower
Hey John how about you make balloon enemy and make some tower have the flying detection like sniper make it only the splash towers and long range towers would detect them like a max top path lasergunner
enjoy the new tower and rewind feature... Only In TDX...............
twitter.com/TowerDefenseX/status/1751709824654455265
HEY BON
yeasir
no
Ok
Sounds good
Imagine they add a german WWI soldier skin for toxicnator I'd be laughing
Is it German, if it is then I’m all in
I'm Jewish and I approve of that, unironically I think it'd be kinda funny
💀🔥
Spicy air🔥
I actually made a similar comment to the update announcement lmao
2:07 missile trooper left the chat
artillery left the chat
M202 has left the chat(Barracks)
Sniper left the call
@@commandereirik4452 sniper doesnt reload his mag, he just "pumps" his gun again
@@pokade3659*bolting a sniper rifle has left the chat*
"First tower to do a reload animation"
Artillery :
Technically it was missle trooper
shotgunner.
@@mba27shotguner was added after missile trouper
@@mba27when does shotgunner reload like it just charges up not actually puts more ammo in there
Sniper and missle trooper*:
(I forgot i'm not in tds)
its an interesting tower. I like its ability where gas stays in one spot and spreads to other zombies that walk through it. I like the rewind feature too, though I would also like to see "retry/replay" option since I'm a lazy guy who doesn't want to spend a minute in the lobby.
I JUST WANT AUTO SKIP
The replay option would be really cool ngl
fr, I've had so many times where I beat a map, want to replay it, but then have to wait a while for it to appear in the lobby again@@CURFV
FR HE COPIED TDS TOXIC GUNNER so dont give this ovverrated guy credit
isn't TDX and TDS collabing?@@TheSirRobbyMobile
QOF ideas:
Automatic ability: on top of the ability button theres a automatic sign if you press it, it automatically clicks the ability for you
( Dosen't affect aiming abilities )
Map rotation: Select a tank and have menu buttons that can make you choose the map, game mode, players allowed etc etc...
Play again: simple whenever you lose or win you can choose either to exit or play again.
Loadout: when you tap on a player their loadout, level, etc etc apears above them.
And that's it.
Tds after you said that: write that down write that down
@@Scout-wv1syim pretty sure tds had all this before he commented (besides the play again feature)
WE NERFING EVERY ENEMY WITH THIS ONE🗣🔥🔥🔥💯
Its nerf, or nothing.
hi forty seconds ago
now minute
@@NotTheHappiestGuyreal
Its nerf or nerf@NotTheHappiestGuy
Another W Update, now we gotta wait for that Attack Helo\Exchange Update…Mighty fine job John
Amazing update! The rewind ability is absolutely amazing. The reconnective feature is also very nice to have. I hope to see more updates on beginner stuff as these updates primarily focus on intermediate to expert players to make the game enjoyable for all levels of players.
No 450 is never reallu good for the most modes and you can buy it with robux
Rewind def shouldn't give more money
It kinda removes the point of the entire game
So John, what's that little shield thing you don't want us to ask about?
nightmare mode is real
@@vinizito-uk9fsNot even, super heavy and rev juggs got it, which both appear on Expert, super heavy on inter and Rev juggs can be spawned by Rev plague doc
@@ABlueThingmaybe its like mutation mod on tds but its shield, but only for nightmare
From what it looked like, it appears it’s a different type of HP and I think it takes less damage but once it’s all gone the normal health will be damaged the same, which could mean new units with “shield piercing” could happen
@@content4810 Tbz...
Omorijohn real?
Really nice seeing towers with cheering animations instead of dancing ones
random thought I had while playing the game, a new unit: spy
this units paths would be the exact opposite of each other, one would be medium dps but wouldn't be able to be targeted by the bosses, the other has worse dps, but has an ability to trade its untargetableness for 2 vector smg's and a bomb that would deal 10,000 to the strongest enemy within range for 10 seconds. also, untargetableness is an innate feature.
Reading this gave me a headache am I stupid
@@ragmanv420 Nope, i got a headache too
Imagine if they add a retry feature, where you go back yo wave 1 with starting cash, so you don't have to go to the lobby to try again, it's faster, and you can use it when dying, or winning.
Very good video would hope to see more improvements or towers
KEEP THE GOOD WORK UP AND MAKING THOSE GOOD NEW TOWERS😊
02:02 John, I think you forgot about missile trooper and artilery literally loading another missile or shells
This isn't a tower, more of a unit, but the m202 guys on barracks have a reload animation
@@vivekchannel4990 wdym by them isn't a tower but more of a unit.
They still reload
He meant the m202 unit. He said "this" refer to the m202 not the artillery the guy was talkin bout@@not_corin5376
@@not_corin5376he meant it was just the producted unit of the tower itself but yes it is technically reloading
@@vivekchannel4990 missile trooper is a tower that reloads bro
I’m definitely going to use this
Thank you for optimizing for xbox, the menu is a little bit bad but we can play it normally (xbox doesn't have chat with is a problem for co-op but it's really fun playing)
(Sorry if my english is bad)
im suprised how quickly the updates are coming out, and these updates are actully high quality
The rewind feature is a blessing and a curse, now I can die 3 times and still get money from winning! Approved and W TDX.
Rewind is going to be amazing for exp, imagine just speedrunning deserted island expert and rewinding like 20 times
Someone rewind using robux instead gold be like
It would be cool and realistic for the hazmat enemies like the Hazmat Zombie and Toxic Wastes to have a chemical defense, as they are wearing hazmat suits.
then how did they get infected in the first place if they are immune to chemical XD
@@kenjakugeto-cj7wj Probably a virus or somethin, not chemicals entirely.. but idk too much.
Would be good to not make toxicnator op
@@TurgTir. i guess...?
I was asking foe the ability thing, thanks John 😊 🙏
john my friend showed me this game it’s pretty fun I love it because I used to play balloon tower defense of the App Store so this game 100/10 it’s so fun!
I think John forgot about missle troopers reload animation
shoot
nah
@@GDILIVESyeah it shoots
Pretty sure I'm not the only one who'd guess that, but I'm kind of getting the vibes there was a peak of how hard Nightmare is gonna be since my guess is, it introduces the shield mechanic which we saw in the testing which also btw. seems very op. So good luck fighting that.
W update and one question will there be any more WW2 skins maybe like jug with an mg42 or something like that
Yo im in your server in crim rj you droped yellow stuff lol keep up the good work!
2:05
removing missile trooper brb
If he nerfs it bad enough everyone will forget it
Toxicnator need a little buff just firerate
Bottom path is more useful and op, and top path is only for early mid imo and pure crowd control bc we can stack it
good vid john👍👍
john why is your avatar still omori
Nothing beats the artillery winning animation
Hey john I would say make skin crates like 3 different ones that give buffs the more expensive like maybe 50-100k cash would give skins for war ship, juggernaut etc those expensive towers and one buff would give like 90% less damage but have top path toxic damage and or really high attack speed or damage buffa
My theory on the shield thing is that it's for the up and coming nightmare mode.
This tower seems perfectly balanced, as ALL THINGS should be.
Literally some towers just being direct upgrades to others with little-to-no differences:
@@Croissantcreep what other tower debuffs enemies in tdx
only one that maybe you could argue is an upgrade is ranger to operator but the grenade and car ability makes it different enough
(also ranger being the cheapest bait tower)
@@n1o_ They all serve the same niche purpose. Ranger, Operator, and Laser Gunner all are the same exact “across the board stats with relatively quick firerate” but each one is still a direct upgrade to the other. This COULD be mitigated if the game had more options, but it really feels like you need these specific upgrades to even challenge harder difficulties. It’s less strategic and more “grind until you get the better tower and win.”
Tl;dr, the game incentivizes grinding and immediately discarding your previous towers (only to be used as stun bait) without giving them the opportunity to be evenly balanced across the board.
@@Croissantcreep you make a fair point with that tbh, its something most tower defense games on rblx struggle with (cough cough tds) but i dont think its as bad with tdx as the abilities and 2 paths make the playstyles at least somewhat different, looking at it again tho laser gunner does feel like a straight upgrade to both of them
You needed top path into the ground💀
Yeah not really needed it was balanced
cool feature idea that will not be implemented.
A button near your tower slots which if pressed will activate your towers abilities all at once. Will it be useful? maybe will people who have a bunch of aimed towers hate misclicking it yes will it allow me to spawn 60 humvees in 1 second yep
I think the shield mechanic supposed to be for nightmare, or just reworking some modes
John: By the way this is, I guess the first Tower to reload.
Rocketeer:
you forgot this is tdx
@@absolutemadness9955 he’s referring to missile launcher
@@TheBESTRamenOfAllTime i know just saying this is tdx not tds
@@absolutemadness9955he’s talking about tdx
@@Harshixang blawg
“Gas Cloud”?
WWII towers be looking fire 🔥
Finna take out there lives inside🔥🔥🔥💨💨💨
@@stopcallingmechrispratt we not making it out the trenches 🗣🗣🔥🔥🔥
bro thought that ww2 was in 1916 💀
@@adamgrzyb2795 ... they had trenches in ww2
@@rexxe001 trench warfare was used mainly in ww1
Hey john,when are you going to add the attack helo?
You should make a nightmare mode, almost extreme boss, and intermediate boss, and revived plague doctor
Will you ever add more support to console users
He will in the future
WE BEING TOXIC GUNNER’S BROTHER WITH THIS ONE!!!!!
i'll bet that the shield mechanic is an upcoming feature in nightmare mode
Could you add some info under the healthbar of the barracks units to see the stats? Like dmg and reload and stuff
Day 2 of asking John to make barracks placement limit 4 again
Achievement idea:
Plague Eradicator
Beat Easy and Intermediate (or Elite and Expert) mode 10 times
Your game is real good to play on and are you going to talk about the barrack limit 3
Love the Omori skin John! I love that game
now we can get 60% Damage buff
50% from john and 10% from toxicnator
IMAGINE HOW OP THIS IS WITH WARSHIP
nah but 2-5 railgunner spam
johns ability doesn't reach warship lmao
He's not really good, the 50k you put into it for 10% extra damage is just worse than getting more DPS towers
@@Superawsomnetheifguy85fromccHow
@@Superawsomnetheifguy85fromcc6.6k
LEST MAKE ZOMBIES STINKING FOR THIS ONE 🗣🔥🔥🔥🔥🔥🔥
AND SMELLY TOO BECAUSE OF THE BOTTOM PATH 🔥🔥🔥🔥🥶🥶🥶🥶🥶
what if there was a tdx sandbox mode where you had no profits but you could try out towers with admin, imo would be cool
love ur vids
VOTE FOR NIGHTMARE
👇
Toxicnator Why Can Deal Damage To Nuclear Type Zombies ?
Skibidi
@@NuggetAndtoilet
@@NuggetAnd keep that in 2023
Because pie
John why does the missle trooper have the Anti Santa Sleigh on one of the Xmas maps
This game looks fun.ima try this out tommorow
Hey John I’m wondering when are you going to end the Xmas event, just wondering
John will there be an tower who ignores the armor?(not the resistance, i mean the blue shield)like when an zombie or resurrected juggernaut has the blue shield the tower will still do damage(the green bar goes down not the blue)
I loved how all the other defeat multiple bosses quest are named like "plague takedown) or (eradicated) while the one for review plaught doctor is "stay down bud' idk why it's so funny to me
Hey John, after playing tdsx for a while now I realize that when you’re trying to que with other people it’s harder to get other people into the map you’re wanting to play in or you have to run around looking for people that aren’t trying to run duo or single matches so I think that you should add the que menu that tds has that you can pick either solos duos three ppl or quads so it makes it easier to get into a match. Sorry the grammar is a bit bad lol
isn’t a 3 people match called a trio? Also its queue not que.
Yo this new toxic gunner skin looks fire ngl
"ahh perry the platypus, you have arrived just in time to witness my newest creation, THE TOXICNATOR"
i think the next tower would be that turret thingy that was shown in the trailer
John u should add a tower like flamethrower or the tds tower pyromancer it would be cool to have such a tower like that and it would be a good starter tower
Patrol boat and barracks
Hey John how about you make balloon enemy and make some tower have the flying detection like sniper make it only the splash towers and long range towers would detect them like a max top path lasergunner
Good feature would be, Radioactive and Hazard zombies are immune toxic
Is there any chance that I can make custom characters or a event to make custom characters to suggest
i remember on a live a few years ago that he said he lived in my city and a day later i searched my neighborhood to see if he was there
Hey John can you also add Autoskip?
John roblox: the toxicnator is the first reload animation tower. While misile tropper: he forgot about me
John committing war crimes right here. Nice
John u should add an aircraft carrier in tdx
Bro toxicnator changed my life when I 1st used it
This will defanintly be useful for the tanky bosses
This tower is extremely good for crow
But extremely weak for single enemy
So i guess it's balance enough
Yoooooooooooo nice video
Maxed path two of intoxinator looks like a member of the MaxTac organization.
Possible idea for a skin?
Hey bro, your tower is very good, I respect you, it's very cool
The rewind thing is kinda from btd6 when you lose pay monkey money to go back to the same wave
We need more shield enemy and a shield breaker tower like the elite in Tower Blitz, where it will deal x2 or x3 damage to the shield of any enemy
It ain't gonna get added
@@christianiglesias5901 no just shield breaker units
2:03 “this is the first tower to reload”
missile trooper: “am i a joke to you?”
John do you think it would be better to put bottom path toxinator to strongest?
the carol of the bells at the end is crazy
not seeing the cloud at early levels is trippy as hell
I think a retry button would be very good when you lose a game, so you can start from 0 again without having to go out to the lobby
i lov how john has an omori avatar
there should be a mechanic where you can spend cash to destroy Obstacles such as fences
Will you ever add the test map as a public impossible map?
Didn't know Doofenschmirtz was in the dev team
YAY YOU BRUNG BACK 1940!
Damn, i still slowly getting to artillery, now theres 3 more unique towers
rewind feature is crazy,cause I just brute force xams nightmare with it
We are so screwed with nightmare mode shields...
hmm the max upgrade upper path upgrade looks familiar to tds maxed toxic gunner
2:04 The first tower to reload-
*Sad artillery noises*
Hey John, just asking what happened to the patrol boat driver lol