AI Texture: Stable Diffusion generated landscapes

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  • Опубліковано 11 вер 2024
  • For this tutorial I have developed a sample workflow for text to image using stable diffusion. We generate images through a remote server using keywords for a procedural landscape bitmap. I then use the generated image to model a topography mesh with height values extracted from RGB channels.
    I used the formula 0.299*Red + 0.587*Green + 0.114*Blue to convert RGB values to grayscale to generate height data. It's not working perfectly as the generated mesh is noisy, but it still gives a nice result through mesh smoothing operations.
    Hope you like this tutorial!
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