Even better was Blizzard convincing sports teams that overwatch was the future of sports. Even overwatch players can’t tell wtf is happening in a broadcast.
I feel like what they didn't really understand was that they needed to create some kind of culture around the e-sports. A big part of why the NFL makes so much is because pretty much every American city has their own team to root for, and a well-known trophy that they want their team to win. You never really had that with e-sports. You can watch the games online without buying a ticket, the prizes are often just money, and most people throughout the world don't even have the ability to attend events in-person. Plus, for the NFL they have entire seasons with a new 'important' game every week, with E-Sports you tend to only have a week of qualifying for a spot, and then a single tournament, with a finals match to determine the winner. It's hard to make money when that's the extent of the professional competitive scene.
Ngl i think you're looking at it wrong, football has had 150 years to develop and grow and ingrain itself into American culture. That's why it makes so much money, it's had time to mature as a product and ecosystem. In the exact same way, elden ring dominated gaming not because of this mechanic or that design, but because the product was the culmination of several years of design and iteration and had fostered a dedicated following.
@@SYLin-rs8ob But also NFL is incomprehensible to watch for everyone else. The games with actual mass appeal have easy things to understand "Ball go in hoop" or "Ball go in Goal".
no tv deals, twitch is free to look at, adblock exists. it's really tough to make consistent money that way. overwatch league did get something on TV i think but it was buried somewhere. for esports to work like nba, nfl, etc they'd need to find some consistent revenue from somewhere, otherwise it's just better to use the streamers themselves since they're actually getting views.
@@benjisurf They had like 1 match a week on ESPN2 plus only like half their playoff games, it was kinda buried, there was no way to actually follow it on TV.
I remember being in a hotel, switching on the TV and saw Overwatch on the screen. Then the tv like malfunctioned or some shit because I could not re-find the channel lmao
Back in the day due to TVs stranglehold on home entertainment there was no competition for sports as an entertainments piece due to networking deals. Abe before that entertainment was basically dominated by whatever you could do in public spaces. Nowadays every sport and e-sport has to compete with every other form of entertainment at all times. Which means that E-sports and traditional sports suffer
I think the difference between them is that a random person can look at football and know that it's impressive, even if they've never played. To outsiders, any computer game just looks like a nerd sweating over a computer screen for no reason. I have aunts that watch football and can still say 'wow what a catch'. I can never envisage a world where they're saying "wow, that Ashe ult was clutch!" without investing 200 hours into Solo Q
It's a bummer that certain genres didn't survive, because I don't think that's true of every video game. For example, I think StarCraft 2 was a lot easier to take in as a spectacle without having to have played, because the action was a lot less effects heavy (at least early on) and easy to read than mobas. Like, every league hero looks completely unrelated to each other, and to the mobs in the lanes. And when a big fight happens, characters are exploding and teleporting and flashing. In StarCraft it was easy to know what team you were looking at, because of consistent color, all the units on the team looked like they belonged with the rest of the team, and big visually chaotic unit abilities were confined to just a few late game units that had very situational applications (again, that was less true as they added more specialist units with each expansion.)
For me, it's often confusing to watch football given theres so many bodies on the field, its hard to know what to focus on, especially in person. I personally like watching 1v1 games like tennis better, just because the rhythm is really obvious and self evident. I think the same goes for esports. I really like watching fighting games because its simple 1v1. I like counterstrike but it can be confusing if you dont know maps or where every player is currently located. But valorant, overwatch, league? That shit is incomprehensible to me. I think the more fun and active a game is for the players, the less fun and clear it is to watch, so its a big tradeoff.
This conceptually reminds me of something DarkViperAU said after he slowed his gta V speed runs in favor of making more UA-cam content: no single world record will ever gain as much popularity as a single charming and funny UA-cam video. People care about personality and entertainment/enjoyment way more that skill. Content creation is money. Being skilled at a game is just cool
It's kind of a marketing tool itself. Saying you are/werre a WR holder does help hook people in. But yea, personality is what keeps the following. Most speedrun practice otherwise isn't sexy unless you add the spice to it.
Not true at all. Sports stars aren't stars because of their personality. Their stars because of their play. E sports players see smaller audiences, and are good at a game that holds nowhere near the same prestige it does for physical sports. Change those two and you could 100 percent make a living just being good at games.
@@rgonzalo511I think the difference with sports is that some plays ARE personalities. They all have preferred strategies, targets, strengths, weaknesses. With eSports, it hinges so much on the meta and the meta changes so often, each player's strategy changes every year. You end up with seasons that goes by so quick that unless you follow them closely you'd forget who plays what.
It also helps that for traditional sports they generally own the stadiums/can sell tickets. Most of the time for esports events the team/publisher doesn’t own the venue. So to rent it out even for 3 days it’s a massive loss
Esports failed because companies tried to jump start it instead of letting in grow naturally. Also, it was never going to be at the same level of popularity as a physical sport because most people can't understand why you're good at a game, but pretty much everyone understands running fast, jumping high, etc.
Unironically this the style that one games use. I ain't gonna tells you what games is it because it a mobile games. The community the one who ask such the thing Soo much that they actually makes the league for that country. The eSports grow of that is because of the community want it. The only problem is that the community is base on SEA. There is no money flow.
Soccer has been around for over 200 years. Esports has been around for maybe 20? Give it time. VCs are notoriously dumb money. Some esports are already bigger than the NHL today.
@@User-pu3lc the nba in its 20th year was alr negotiating 12k contracts for its players (equivalent to 125k in todays money) and alr had tv deals with nbc and abc😂
@@Olliertloli think this is mainly because video games charge so much, and have so many micro transactions nowadays and less so about popularity. in culture, sports beat gaming by a landslide
I think esports can't self-sustain, self-perpetuate the same way traditional sports can, as a matter of IP. Like in comparison something like Soccer isn't going anywhere. Huge organizations can make bank off of it but it's quite healthy that something like FIFA can't _own_ football, the sport itself. Esports in turn only develop as far as the developers, and no further.
Balance patches and new heroes are also a big reason. I can stop watching football for 10 years and come back. With stuff like Dota and League you feel so lost.
@@MetaLemonaide yeah it will never really be a sport until there is some body that sets the rule of the game that isn't the game manufacturer who's always looking for updates to sell more copies
the point about esports being a loss leader for games is something that is lost even to a lot of esport viewers. Riot does care a lot about esports not being on a separate patch because they want teams to kind of "play with the same rules" because Esports are about getting players more invested into the game
The thing is real sports have massive support from the ground up. Kids are taught to play things like Baseball or Soccer from as low as elementary school PE class or Recess. School and city teams exist all the way up to help kids learn, scout out talent etc for the pro leagues. Even then only a fraction of the players/teams actually make a good living and many fail to achieve anything. E sports suffers a lot from that lack of grass roots support. Add to that most games only have a shelf life of a few years you get E sports players that learn to master a game, only to find that game has died off in 3-5 years. Unless it's very generic skills like being good at a FPS that might transfer over you get a lot of E sport players having no job once their game dies off.
league esports could have been more healthy, they just mismanage it. 1) riot runs all tournaments and doesnt allow third parties to run their own events (ewc and the red bull event hopefully are signaling the start of a new era). the people obviously love seeing international play above domestic but the way riot runs it we only get to see that for about 6 weeks a year and its in formats that naturally mean people barely get to see their team play. just a few Bo1s, maybe a couple of Bo3 or Bo5, if they are lucky. 2) they dont really do in-game cosmetics that are pro play related. only the worlds winners get a skin line. a lot of people would spend on a skin of the team they support domestically and thats per season or maybe even per split. they could have made skins for individual players. think of an InSec Lee Sin skin, or a MadLife Thresh skin or a Faker Zed skin. they could have made an absolute fortune off this when League was at its prime.
Lets say riot does both, someone else runs the league, HOW DOES THAT ORGANISER make money, riot wont share the skins profit with the organiser why would they, what could they do if riot doesn't
Are you just counting league as the only esport? CS and Valorant are both massive esports that have hundreds of cosmetic items for esport teams from around the world.
6:25 this is exactly why it failed. Every eSports match is free to watch, whereas every professional sports match you have to pay to watch. Whether it's a ticket to see the game live or your TV/streaming bill, you are paying to watch that game.
eSports definitely has a place since competitive games are very popular, especially a few decades from now when a sizeable percentage of the population will have experienced the big titles. The economics of eSports orgs makes no sense, since they have no revenue source to fund multi-million dollar contracts. But in a world where every player is their own brand and teams are a collective instead of a cash cow insitution, everyone wins. The players get to grow their stream and merch brand, and the game publisher gets the promotion and hype. There's really no value for a middleman org and that's a good thing.
You get it, as time goes on Esports will catch on and become a real sport, people tend to forget that basketball was considered a great value sport for a long time until the early 1980's then it became successful since 2 generations of young people who were into had the ability to bring a wide array of people into the sport. Right now the average glam girl and sports bro has played and or plays many esports games therefore it will become popular I think that many Esports teams right now just over estimated how popular it would be in the short term.
If riot hadn't set a precedent that esports was free they wouldn't be in this predicament. People sub $5 to random streamers but won't pay 5 dollars for league of legends tournaments... Would actually be profitable
The fundamental problem with e-sports is that the game is controlled by interests that have zero interest in maintaining a competitive environment. They rely on psychological tools to sell lootboxes, skins, and, at times, competitive advantages.
The counterpoint to this is content-led esports teams. PWR is the best example that I can think of. Over a million subscribers and consistently pulls hundreds of thousands of views every week. It’s run like a group content channel for all the signed creators and pro players. I haven’t seen any other org really replicate that formula. Ludwig has the opportunity to do it with MXS, but so far he only gets the players on his channel sometimes. I think content creators leading teams are the key to getting people to care about the team rather than just the players.
Not necessarily the same as esports leagues, but there was one game I know that let others share the profits of their actual sales. Omega Strikers had this event where they invited different content creators, and people could represent their favorite in game. If you won while repping, that creator’s team/clan gets points. At the end of the event, Top 3 get a few percent of the game’s net revenue for the year, top 10 get a skin and nameplates. I know Alpharad, Mango, and Moist all competed in the event.
It says a lot when GenG, one of the most consistently top ranked orgs in League of Legends and now Valorant, is still broke and bleeding money. And almost all League esports orgs are the same if not worse.
Salaries are just way too high. To make things closer to viable players would have to make minimum wage, not make six figures. In what world does it make financial sense to pay six figures to players, except for maybe like Faker himself? But of course, one individual team can't get away with offering minimum wage when the other teams are happy to pay six figures and bleed money.
If more teams were like tsm they might be profitable as well. People aren't going to just endlessly buy jerseys. Making clothes that people would actually want to wear that aren't plastered with logos and actually look good is how tsm has been profitable despite having really popular players in the scene (glazing goes crazy ik)
@@technetium9653 esports orgs are trying to capture a different audience than an influencer might be. I agree tho having a big org behind you can definitely boost you into being an influencer. I think it's more so a case of the two crossing
T1 makes tons of player driven content. They are constantly making videos with Faker and the rest of the team doing shit other than playing League. They are by far the most popular team too. Their 3rd place game at MSI had more viewers than the Finals
I believed Esports would be big, but back then we had player personalities and team recognition. The whole esports thing died for me personally when imaqtpie left. And you could feel a similar rift affecting every part of the whole esports scene. Imports and a major focus on winning and less on fun ruined it all. Personalities disappeared and the balance between fun and competitive was toppled. The money was only in winning. Caster personalities were getting screwed over, players getting screwed over, every week a new controversy. Idk what anyone expected.
I’ve been laughing at esports since their birth and haven’t stopped. It was never going to be sustainable, much less profitable on the same level as real sports.
i agree for people to relate to the game they need to understand whats going on, all they see is flashing colors, and gamign companies have made their games more complicated with new features and abilities so you see 500 things happening and you don't know what is going on because each toon has like 40 different abilities and 60-80 keybinds.
To be fair international football actually almost became like this tho, people doesn't care anymore about the team or 'farmer' league they played in as long as it's Cristiano Ronaldo or Lionel Messi play there they'll religiously support.
Esports for video games needs to basically be held in house by the developers/publishers of that specific game. If LOL wants to have esports, RIOT needs to basically create their own league and teams for it. That's the only way it'll work.
Someone also has to note that despite all the cash, its still hard for traditional sport teams to make a profit after paying the players. Therefore, Esport is trying to badly replicate a bad industrie
It was over corporatized too fast. When Esports was primarily Community Driven in the west at least it was growing and what they needed was not to have the entire thing you served and taken over because the Esports itself was never going to be The Driver of income for these companies so I have no idea why they felt the need to do that but what they needed was help organizing and like legal like protection and help with like safety and things like that like stuff that they wouldn't consider. There was also like not a Stranglehold on the game so it was easier across all games to have tournaments they were run by either other companies or that were just run by the community. So there was more variety and they're the teams that would come out of these were teams that came together because they wanted to play together and they wanted to win or at least perform well and then now it's like just import a bunch of the best players from ladders across the world and then that's like no one has any attachment to that there's no like story or narrative behind it at all it's just stupidity it's kind of why actual Sports also sort of suck now because teams just get like moved to another city it's like but like it has no history in that City nobody gives a s***
Astroturfing rarely works. All the most famous sports started off a casual passtime and organically grew into what they are today. Skipping the early stages gives no one a reason to care, so they don't bother spectating, which causes a sponsorship exodus and everything falls apart.
I feel like gaming hasn't quite caught on with the mainstream yet, tons of People above the age of 30/40 probably still think of it as cringe and not a real sport etc, compare that to football you have fans of all ages who watch it so I'm not surprised that eSports hasn't quite caught on yet
Unfortunate for the players, but it seems like the only way to be profitable now is to sign players into exclusivity deals where they can only take brand deals through the team/org. Removing the opportunity to just directly approach the player seems like the only way for them to re-pull the wool over the eyes of the corporations.
Normal sports also has deathly loyal fans that have folllowed there team or their player for generations sometimes. Not only is competitive video gaming relatively new, but gamers are also the most petty, unloyal fans with no attention span, they follow whatever’s trendy at the time with a few exceptions like counterstrike and dota.
The problem with eSports is that they have conflicting interests with the underlying game. If we stuck with only with one game forever sure they'll be successful like Riots league , Dota, CS but game companies need new games to make profit and old games gets retired. This causes high turnover of players and fans. There's absolutely no stability
Without watching, there are a number of issues I see to make it 'profitable' 1) games are usually streamed for free, so the organizer (company or not) can't make money with that. While ads help a bit, adblockers exist. And tv deals on gaming aren't exactly hot nowadays, especially with streaming taking over. So barely any revenue in there for organizers and NONE for the teams 2) overall low sales on merch. While the big teams can make a good amount in merch sales (100T, Optic, Faze, G2), not everyone is buying it and smaller teams might not even see profitable revenue in it. And due to an org being in many games, no game nor organizer nor company can just slap an 'official GAME merch' and get a cut on the sales from it. And its usually aparell what they sell, nothing more 3) no ticket sales on venues. An organizer can easily sell tickets for the venue, but teams that go and play in these venues dont see any money from it as it all goes to the organizers. Add that you can't just make a big tournament that attract a big number of fans every week like pro sports and it is just not sustainable enough 4) the only teams (or players, but im focusing on teams) that make any sort of money are the ones that win or top a tournament, from which prize money you have to pay to the players for their expenses getting to the tournament in the first place. Its always will be like this, but in pro sports even the losing team makes money from the other avenues which, as mentioned in the previous points, they don't in esports 5) sponsors aren't as hot in esports. In pro sports (american ones at least), you see the sponsorships everywhere. In esports, the only ones really seen or mentioned are those that are made with the company, not the teams. Since they aren't made with the teams, thats another revenue avenue that is somewhat closed (and if you're a small team, forget it) So yeah, without teams being able to make revenue, you end up with no money unless you win a lot or land big talents in your team If you're an organizer, you can only make money periodically, not consistently And if you're the game company, you don't make money from esports, you make it from the game itself. Esports is actually part of the marketting budget
I might be missing something but why do the esports companies (like Riot, not the teams) themselves not take on a bunch of advertising and sponsorships? Real sports have an absolute ton of it during the games, but esports often just has a red bull and or something and that's it
the COO Jeff Simpkins of Esports Team Resolve shared how much it cost to run their Rocket League Pro team nearly three weeks ago. Including player and staff salaries, bonuses as performance targets and incentives, boot camp expenses, content creators + production they spent a total of $225,000 dollars this season. This excludes the salary of Jeff Simpkins himself and a few other things. The revenue they got from ingame item shop was $3,000. The majority of revenue came from sponsorship and partnership (6 figures amount according to him). That is not sustainable
US sports leagues cap salaries to keep teams finances manageable. Esports, as a global entertainment product, can’t do that due to varying labor laws around the world. Soccer clubs in Europe are in the same financial situation with a global talent pool as esports teams, most are unprofitable and serve separate purposes to oligarch owners.
Wait, US sports leagues salaries aren't set by capitalism in the USA? wow, didn't expect that. The main problem I have in Europe with the football teams and players is that they often get lower tax rates.
It failed because it wasn't allowed to grow organically. OW and COD being the textbook examples. Competitive COD died when mod tools on PC were removed after BLOPS 1. OW died as they forced the entire scene to exist. You can't force it to do something. Lol and CS are still a thing because of the organic communities behind them.
Talking about brood wars made me remember a show that they had, where some celebrity guy wanted to become a pro and got into a pro team to practice and actually did official matches n stuff, anyone else watched that?
Imagine being a dad and finding out your son is grinding to be a professional gamer. Exact opposite reaction to seeing your kid grab a soccer ball and practice for hours a day. Even if he fails at the latter, he’s at least out there exercising and being outside. There’s a reason why the gamer stereotype exists. That’s one thing all of these people didn’t get. E-Sports was simply never going to be as celebrated as real sports, because the process of getting great at a video game isn’t celebrated like the process of getting great at a sport.
DAE think part of the problem with gaming is that it’s too diverse? There are two major sports in the US, football and basketball. Sure, baseball gets some views but it’s less. Gamers there are plenty, but they don’t all play the same two games. Unless the popular games are worshiped like in SK, they will never have the same profitability.
a new way that teams are making serious money is buy doing affiliate deals in games for example in valorant gun skins launched this year and made millions riot takes 50% and the teams get the other half aswell as the champions bundle which is also split 50/50 and made the teams 40mil this year
@@jnogales That's obviously because of the difference in how monetization works in both games. In CS, you can buy multiples because it's just gambling. In Val, you can only buy the skin once per account.
It's also because Riot are greedy as all hell that it's taken this long for the teams to get anything real out of the "deals". There's a reason why champs went from being released at 1350 and 3150? can't remember, every other release and rarely 6300, to everything 6300, then 7800 the first weeks. Gotta get those RP purchases up.
@@MrYzan I do agree with how the increase in blue essence for champs sucks, but it isn’t something that should really drive up rp purchases. Riot gives the worlds champion team skins where they get a percentage of the profit. I don’t know what the percentage is at this moment. It would be too difficult for riot to make skins for every team that goes to worlds every year. Not to mention how many teams that go every year are the same ones. How are they supposed to keep making skins for the same teams so that people will buy them? Plus people probably won’t want to buy their 4th gen g skin for making worlds.
i think if teams allow themselves to exist at a loss while making up for it in terms of streaming revenue (FAZE, MxS) or merchandising (TL, TSM) it can work. but by and large and by itself esports will unfortunately not work unless a game can fully cement itself for like 25-30 years as a leading esport. if a game is around long enough and a large community is fully established around it and ages around it i could see things evolving to where that game could get some sort of smaller tv deal. but it would require a game to really have that longevity for a MASSIVE audience, and be at least triple anything we’ve ever seen to this point. it will be a long time before we ever see that, but i do think that at some point esports will exist as a more cemented existence. the reality of a company being in control of the IP is very true though, and clearly these companies prefer it that way (wizards of the coast just reminded us of that)
I always found the whole esports thing to be funny when people said it was gonna be the next big thing. I ran into and became friends with a guy when I was 20/21 in the old Call of Duty MW1 lobbies back in the day, and at the time I was serving in the military so I pretty much only gamed a couple hours on an evening, maybe more on a weekend, whereas he had an illness that effected his ability to walk etc. so he didn’t work. We were solid gaming buddies until like 2022 when I just cut back on gaming because my post-military career was taking off, I was working 60-70hrs a week and just didn’t have the time to game anymore like he could because his illness meant he couldn’t work. Anyway, I remember him going on and on back in the day about how esports were the next big thing, it would be as big as European Football, NFL, NBA etc. and I would laugh at him because to me it was obvious it was never going to be able to hit anything close to that level because there’s no logical way of monetising it effectively. Soccer, NFL, NBA, NHL, MLB etc. have Blue Chip sponsors, they have advertising revenue, television distribution rights, merchandise etc. that Esports realistically just can’t develop, at least not in the near future… Plus, perhaps the biggest problem, is that unlike those Sports, Esports lacks Standardisation! Standardisation is what makes sports truly competitive. Playing fields being within set size limits, equipment being of a specific type etc. and in Esports, although you can do that for tournaments, the people on those teams aren’t necessarily using the same equipment when practicing - preferred graphics cards and settings, cpu, keyboard, mouse, controller etc. … it’s not standardised. Then there’s the other issue, games developers. Pretty much every multiplayer game starts to develop their game with the intention of it becoming an Esport. Even the Football Manager series, effectively a fucking giant Microsoft Excel Spreadsheet that is used to manage a soccer team, has its developers actively trying to make it Esports compatible … and pretty much every game that has pushed to make its game Esports compatible, has ended up fucking up it’s game and making it less fun for casual gamers, which are actually the core audience for those games
The other roadblock was the fact that E-sports required that a good game be made first. A single awful balance patch could kill the entire thing lol And like you say, the devs (creators of the game) didnt benefit much from the E-sports. Infact, it was a cost that was likely justified as marketing. Until it stopped being justifiable.
I figured it would go the way of Airsoft and Paintball. Honestly, gamers in general are just petty. Are you getting stomped? EZ. Are you stomping them? Sweatlord. It's all about pride and ego in the competitive scene, why would gamers watch and root for other gamers? Then someone has one winning play in a tournament, establishes a meta, and that rides until a nerf roles out or until it's foiled by a later addition. So you really don't have a lot of unique plays and it all becomes like chess where you're just chucking the 5 prevalent meta's at eachother until someone comes out on top. There are impressive moments, but the competition itself isn't impressive.
It's too hard to follow the sport. The LCS UI is shit, if I click on standings, it doesn't take me to standings but a tournament bracket. There's no historical data to look at (ESPN lists basketball/football stats for 2001-2024), and the world's tournament format doesn't make sense and is never explained clearly. Play in knockouts? Swiss? Knockouts? An outsider has no idea what any of this means or why the teams are playing. In basketball, the reward for being the best team is that you get to play vs the worst team but in league you play everyone, making it all seem pointless.
I think a big part is in real sports the players are people anyone could see and want to be like. If the women font want to fk uou and the men dont want to be you you will make nothing
Ohhhhh, it's because sports orgs are like matchmaking ladder systems. Their USP is gone because most games already have that built in. If you want to see the best you click the scoreboard. If you want a shot at being the best you don't need to get scouted, you don't even need to join a team you get assigned one at random.
The famous sports are famous because people can just tune in, start watching and understand what is going on and what the objective is, really fast. Plus you see the actual contestants try. A non gamer will probably understand very few things from a LoL or Overwatch team fight. Heck, gamers who don't play the game won't understand what is happening. Add the fact that the contestants are just people sitting in front of a screen, so that also doesn't appeal visually to the audience. Trying to copy how actual sports work, simply can't work for eSports.
"why esports failed" - i turned on twitch 1.3 million watching FLY vs GenG , UA-cam - 300k , Valorant Champion EDG vs TH - 1.4m viewers peak . 5 m in Chinese streaming platforms
It's not exciting watching people sit down and play video games. I am not really into sports, but people naturally love seeing people harm each other in some shape or form.
@@millabasset1710 that's why I said give it time. Video games as we know of them today with acceptable 3d graphics and modern mechanics playability you have to start at say 2000 with the PS2. So it's only been 24 years. Stuff like this to catch on take decades
Harder to appreciate, lack of dunks/touchdowns, some games have really bad overview. There is also not much generational culture built, Soccer/football are literal religions, kids need to grow up in households that watch. And there are too many games and some of them are too brief in existence.
A E-sports league needs to make a good game that's only available for the league and at the end of the year the game would be available to the public. We'd need a new game every year..
I also think one of the big reasons is that you’re not supporting your country or your city or your region, you support a random organisation because you might like some of the players for unknown reason. There is a lot less reasons to spend money on a team you like because you just like them, and the only team that are able to do that and generate a lot of money are streamer’s team, like kameto or ibai in europe because there is a community and a reason to engage
It's factually proven that profits go up by 10,000% if there are glizzies for sale at tournaments. Seems like a quick fix
haha, PROOF OR IT DIDNT HAPPEN
They sell glizzies in every successful sport (NBA, NFL, NHL etc)
You might be onto something buddy
Statistics show this to be true 68 percent of the time ;-)
Name checks out
Huuuuuuuhhh yeah ddddddaaaaaddddy
i never understood how people thought league would have the same mass appeal as basketball or soccer. to a random person that shit is incomprehensible
Even better was Blizzard convincing sports teams that overwatch was the future of sports. Even overwatch players can’t tell wtf is happening in a broadcast.
@@Dere2727 that's Bobby's magic to ya
I feel like what they didn't really understand was that they needed to create some kind of culture around the e-sports.
A big part of why the NFL makes so much is because pretty much every American city has their own team to root for, and a well-known trophy that they want their team to win.
You never really had that with e-sports. You can watch the games online without buying a ticket, the prizes are often just money, and most people throughout the world don't even have the ability to attend events in-person. Plus, for the NFL they have entire seasons with a new 'important' game every week, with E-Sports you tend to only have a week of qualifying for a spot, and then a single tournament, with a finals match to determine the winner. It's hard to make money when that's the extent of the professional competitive scene.
Ngl i think you're looking at it wrong, football has had 150 years to develop and grow and ingrain itself into American culture. That's why it makes so much money, it's had time to mature as a product and ecosystem. In the exact same way, elden ring dominated gaming not because of this mechanic or that design, but because the product was the culmination of several years of design and iteration and had fostered a dedicated following.
@@SYLin-rs8ob But also NFL is incomprehensible to watch for everyone else. The games with actual mass appeal have easy things to understand "Ball go in hoop" or "Ball go in Goal".
no tv deals, twitch is free to look at, adblock exists. it's really tough to make consistent money that way. overwatch league did get something on TV i think but it was buried somewhere. for esports to work like nba, nfl, etc they'd need to find some consistent revenue from somewhere, otherwise it's just better to use the streamers themselves since they're actually getting views.
overwatch league wasnt even buried it was on espn, it was just an incredibly bad esport
@@benjisurf They had like 1 match a week on ESPN2 plus only like half their playoff games, it was kinda buried, there was no way to actually follow it on TV.
I remember being in a hotel, switching on the TV and saw Overwatch on the screen. Then the tv like malfunctioned or some shit because I could not re-find the channel lmao
So, basically go back to 1999-2009 Korean Starcraft e-sports?
Back in the day due to TVs stranglehold on home entertainment there was no competition for sports as an entertainments piece due to networking deals. Abe before that entertainment was basically dominated by whatever you could do in public spaces.
Nowadays every sport and e-sport has to compete with every other form of entertainment at all times. Which means that E-sports and traditional sports suffer
ooohhhhhhhhhh so that's why he's called Point Crow
I wonder if he's the point guard
Imagine you edited this to add a few more o’s and h’s?
I think the difference between them is that a random person can look at football and know that it's impressive, even if they've never played.
To outsiders, any computer game just looks like a nerd sweating over a computer screen for no reason.
I have aunts that watch football and can still say 'wow what a catch'. I can never envisage a world where they're saying "wow, that Ashe ult was clutch!" without investing 200 hours into Solo Q
"My grandson hits the meanest flicks" is a sentence that will change the world
It's a bummer that certain genres didn't survive, because I don't think that's true of every video game. For example, I think StarCraft 2 was a lot easier to take in as a spectacle without having to have played, because the action was a lot less effects heavy (at least early on) and easy to read than mobas. Like, every league hero looks completely unrelated to each other, and to the mobs in the lanes. And when a big fight happens, characters are exploding and teleporting and flashing. In StarCraft it was easy to know what team you were looking at, because of consistent color, all the units on the team looked like they belonged with the rest of the team, and big visually chaotic unit abilities were confined to just a few late game units that had very situational applications (again, that was less true as they added more specialist units with each expansion.)
this is perfectly said lmfao
For me, it's often confusing to watch football given theres so many bodies on the field, its hard to know what to focus on, especially in person. I personally like watching 1v1 games like tennis better, just because the rhythm is really obvious and self evident. I think the same goes for esports. I really like watching fighting games because its simple 1v1. I like counterstrike but it can be confusing if you dont know maps or where every player is currently located. But valorant, overwatch, league? That shit is incomprehensible to me. I think the more fun and active a game is for the players, the less fun and clear it is to watch, so its a big tradeoff.
This is why Rocket League is one of the esports with the most potential. It's easy to follow. It's a shame that Epic Games is a heap of dirt.
This conceptually reminds me of something DarkViperAU said after he slowed his gta V speed runs in favor of making more UA-cam content: no single world record will ever gain as much popularity as a single charming and funny UA-cam video. People care about personality and entertainment/enjoyment way more that skill. Content creation is money. Being skilled at a game is just cool
It's kind of a marketing tool itself. Saying you are/werre a WR holder does help hook people in.
But yea, personality is what keeps the following. Most speedrun practice otherwise isn't sexy unless you add the spice to it.
Most People*
Not true at all. Sports stars aren't stars because of their personality. Their stars because of their play.
E sports players see smaller audiences, and are good at a game that holds nowhere near the same prestige it does for physical sports. Change those two and you could 100 percent make a living just being good at games.
@@rgonzalo511I think the difference with sports is that some plays ARE personalities. They all have preferred strategies, targets, strengths, weaknesses. With eSports, it hinges so much on the meta and the meta changes so often, each player's strategy changes every year. You end up with seasons that goes by so quick that unless you follow them closely you'd forget who plays what.
“Theres no cougars in missions”. That line is worth 100x the world speed run record.
It also helps that for traditional sports they generally own the stadiums/can sell tickets. Most of the time for esports events the team/publisher doesn’t own the venue. So to rent it out even for 3 days it’s a massive loss
Esports failed because companies tried to jump start it instead of letting in grow naturally. Also, it was never going to be at the same level of popularity as a physical sport because most people can't understand why you're good at a game, but pretty much everyone understands running fast, jumping high, etc.
Unironically this the style that one games use.
I ain't gonna tells you what games is it because it a mobile games.
The community the one who ask such the thing Soo much that they actually makes the league for that country.
The eSports grow of that is because of the community want it.
The only problem is that the community is base on SEA.
There is no money flow.
True, I actually believed that gaming would be as big as European Football, what a child I was back then.
I mean gaming itself is huge, probably makes more than sports tbh. But yeah esports specifically is nowhere near as big
It will. It’s only early days.
Soccer has been around for over 200 years. Esports has been around for maybe 20?
Give it time. VCs are notoriously dumb money. Some esports are already bigger than the NHL today.
@@User-pu3lc the nba in its 20th year was alr negotiating 12k contracts for its players (equivalent to 125k in todays money) and alr had tv deals with nbc and abc😂
@@Olliertloli think this is mainly because video games charge so much, and have so many micro transactions nowadays and less so about popularity. in culture, sports beat gaming by a landslide
I think esports can't self-sustain, self-perpetuate the same way traditional sports can, as a matter of IP.
Like in comparison something like Soccer isn't going anywhere. Huge organizations can make bank off of it but it's quite healthy that something like FIFA can't _own_ football, the sport itself. Esports in turn only develop as far as the developers, and no further.
Balance patches and new heroes are also a big reason. I can stop watching football for 10 years and come back. With stuff like Dota and League you feel so lost.
@szclashraids5570 Even though trad sports may change rules here and there. Games go through full on balancing patches.
The closest e-sport to being structured like regular sport because there's no IP attached to it is probably chess, and that's not even e-
That’s why e-sports as a name is terrible. It should just be called pro gaming
@@MetaLemonaide yeah it will never really be a sport until there is some body that sets the rule of the game that isn't the game manufacturer who's always looking for updates to sell more copies
And pokémon world tournaments
the point about esports being a loss leader for games is something that is lost even to a lot of esport viewers. Riot does care a lot about esports not being on a separate patch because they want teams to kind of "play with the same rules" because Esports are about getting players more invested into the game
The thing is real sports have massive support from the ground up. Kids are taught to play things like Baseball or Soccer from as low as elementary school PE class or Recess. School and city teams exist all the way up to help kids learn, scout out talent etc for the pro leagues. Even then only a fraction of the players/teams actually make a good living and many fail to achieve anything.
E sports suffers a lot from that lack of grass roots support. Add to that most games only have a shelf life of a few years you get E sports players that learn to master a game, only to find that game has died off in 3-5 years. Unless it's very generic skills like being good at a FPS that might transfer over you get a lot of E sport players having no job once their game dies off.
5:09 genuinely, this dude does NOT know what he's saying lmao. to be clear, the chatter, not my pookie Big A
league esports could have been more healthy, they just mismanage it.
1) riot runs all tournaments and doesnt allow third parties to run their own events (ewc and the red bull event hopefully are signaling the start of a new era). the people obviously love seeing international play above domestic but the way riot runs it we only get to see that for about 6 weeks a year and its in formats that naturally mean people barely get to see their team play. just a few Bo1s, maybe a couple of Bo3 or Bo5, if they are lucky.
2) they dont really do in-game cosmetics that are pro play related. only the worlds winners get a skin line. a lot of people would spend on a skin of the team they support domestically and thats per season or maybe even per split. they could have made skins for individual players. think of an InSec Lee Sin skin, or a MadLife Thresh skin or a Faker Zed skin. they could have made an absolute fortune off this when League was at its prime.
Lets say riot does both, someone else runs the league, HOW DOES THAT ORGANISER make money, riot wont share the skins profit with the organiser why would they, what could they do if riot doesn't
They don't allow 3rd parties to run events because of a certain event.
Are you just counting league as the only esport? CS and Valorant are both massive esports that have hundreds of cosmetic items for esport teams from around the world.
@@flytelp my brother in christ, the first word of the comment was "league"
@@vinceb8123 damn I read “esport leagues”
6:25 this is exactly why it failed. Every eSports match is free to watch, whereas every professional sports match you have to pay to watch. Whether it's a ticket to see the game live or your TV/streaming bill, you are paying to watch that game.
eSports definitely has a place since competitive games are very popular, especially a few decades from now when a sizeable percentage of the population will have experienced the big titles. The economics of eSports orgs makes no sense, since they have no revenue source to fund multi-million dollar contracts. But in a world where every player is their own brand and teams are a collective instead of a cash cow insitution, everyone wins. The players get to grow their stream and merch brand, and the game publisher gets the promotion and hype. There's really no value for a middleman org and that's a good thing.
You get it, as time goes on Esports will catch on and become a real sport, people tend to forget that basketball was considered a great value sport for a long time until the early 1980's then it became successful since 2 generations of young people who were into had the ability to bring a wide array of people into the sport.
Right now the average glam girl and sports bro has played and or plays many esports games therefore it will become popular I think that many Esports teams right now just over estimated how popular it would be in the short term.
Nice to see Modern MBA getting some attention from Big A
this is a better atrioc video than todays atrioc video. literally swap the Big A and the Atrioc vid and it makes sense
Yeah but that one's more important and broad reaching of a topic
❌
Big A is just hiding Atrioc in his basement and to earn his freedom Atrioc has to supply Big A w the best vids ofc
If riot hadn't set a precedent that esports was free they wouldn't be in this predicament. People sub $5 to random streamers but won't pay 5 dollars for league of legends tournaments... Would actually be profitable
The fundamental problem with e-sports is that the game is controlled by interests that have zero interest in maintaining a competitive environment. They rely on psychological tools to sell lootboxes, skins, and, at times, competitive advantages.
The counterpoint to this is content-led esports teams. PWR is the best example that I can think of. Over a million subscribers and consistently pulls hundreds of thousands of views every week. It’s run like a group content channel for all the signed creators and pro players. I haven’t seen any other org really replicate that formula. Ludwig has the opportunity to do it with MXS, but so far he only gets the players on his channel sometimes. I think content creators leading teams are the key to getting people to care about the team rather than just the players.
the left picture on the thumbnail is from 2022 I believe, not 2018. It's DRX deft in his 2022 worlds.
atrioc tuah!
Atriawk tuah
Not necessarily the same as esports leagues, but there was one game I know that let others share the profits of their actual sales.
Omega Strikers had this event where they invited different content creators, and people could represent their favorite in game. If you won while repping, that creator’s team/clan gets points. At the end of the event, Top 3 get a few percent of the game’s net revenue for the year, top 10 get a skin and nameplates. I know Alpharad, Mango, and Moist all competed in the event.
It says a lot when GenG, one of the most consistently top ranked orgs in League of Legends and now Valorant, is still broke and bleeding money. And almost all League esports orgs are the same if not worse.
Salaries are just way too high. To make things closer to viable players would have to make minimum wage, not make six figures. In what world does it make financial sense to pay six figures to players, except for maybe like Faker himself?
But of course, one individual team can't get away with offering minimum wage when the other teams are happy to pay six figures and bleed money.
If more teams were like tsm they might be profitable as well. People aren't going to just endlessly buy jerseys. Making clothes that people would actually want to wear that aren't plastered with logos and actually look good is how tsm has been profitable despite having really popular players in the scene (glazing goes crazy ik)
I mean it looks like being an eSports org is a more expensive way to become an influencer org, so why not cut the eSports and just be influencers
@@technetium9653 esports orgs are trying to capture a different audience than an influencer might be. I agree tho having a big org behind you can definitely boost you into being an influencer. I think it's more so a case of the two crossing
T1 makes tons of player driven content. They are constantly making videos with Faker and the rest of the team doing shit other than playing League. They are by far the most popular team too. Their 3rd place game at MSI had more viewers than the Finals
I believed Esports would be big, but back then we had player personalities and team recognition. The whole esports thing died for me personally when imaqtpie left. And you could feel a similar rift affecting every part of the whole esports scene. Imports and a major focus on winning and less on fun ruined it all. Personalities disappeared and the balance between fun and competitive was toppled. The money was only in winning. Caster personalities were getting screwed over, players getting screwed over, every week a new controversy. Idk what anyone expected.
I’ve been laughing at esports since their birth and haven’t stopped. It was never going to be sustainable, much less profitable on the same level as real sports.
i agree for people to relate to the game they need to understand whats going on, all they see is flashing colors, and gamign companies have made their games more complicated with new features and abilities so you see 500 things happening and you don't know what is going on because each toon has like 40 different abilities and 60-80 keybinds.
some how ive caught the last 4 videos pre 10m
To be fair international football actually almost became like this tho, people doesn't care anymore about the team or 'farmer' league they played in as long as it's Cristiano Ronaldo or Lionel Messi play there they'll religiously support.
Esports for video games needs to basically be held in house by the developers/publishers of that specific game. If LOL wants to have esports, RIOT needs to basically create their own league and teams for it. That's the only way it'll work.
Someone also has to note that despite all the cash, its still hard for traditional sport teams to make a profit after paying the players. Therefore, Esport is trying to badly replicate a bad industrie
It was over corporatized too fast. When Esports was primarily Community Driven in the west at least it was growing and what they needed was not to have the entire thing you served and taken over because the Esports itself was never going to be The Driver of income for these companies so I have no idea why they felt the need to do that but what they needed was help organizing and like legal like protection and help with like safety and things like that like stuff that they wouldn't consider. There was also like not a Stranglehold on the game so it was easier across all games to have tournaments they were run by either other companies or that were just run by the community. So there was more variety and they're the teams that would come out of these were teams that came together because they wanted to play together and they wanted to win or at least perform well and then now it's like just import a bunch of the best players from ladders across the world and then that's like no one has any attachment to that there's no like story or narrative behind it at all it's just stupidity
it's kind of why actual Sports also sort of suck now because teams just get like moved to another city it's like but like it has no history in that City nobody gives a s***
Astroturfing rarely works. All the most famous sports started off a casual passtime and organically grew into what they are today. Skipping the early stages gives no one a reason to care, so they don't bother spectating, which causes a sponsorship exodus and everything falls apart.
I feel like gaming hasn't quite caught on with the mainstream yet, tons of People above the age of 30/40 probably still think of it as cringe and not a real sport etc, compare that to football you have fans of all ages who watch it so I'm not surprised that eSports hasn't quite caught on yet
Unfortunate for the players, but it seems like the only way to be profitable now is to sign players into exclusivity deals where they can only take brand deals through the team/org. Removing the opportunity to just directly approach the player seems like the only way for them to re-pull the wool over the eyes of the corporations.
Normal sports also has deathly loyal fans that have folllowed there team or their player for generations sometimes. Not only is competitive video gaming relatively new, but gamers are also the most petty, unloyal fans with no attention span, they follow whatever’s trendy at the time with a few exceptions like counterstrike and dota.
Go check EU v NA chat at Worlds… both regions aren’t great but they go to war with each other over who is better 😂
There's team loyalty in the Indonesian scene in the past 2 years. But since its mostly the mobile scene, most of the West doesnt know about it
To be fair esports still going hard in Asia
The problem with eSports is that they have conflicting interests with the underlying game. If we stuck with only with one game forever sure they'll be successful like Riots league , Dota, CS but game companies need new games to make profit and old games gets retired. This causes high turnover of players and fans. There's absolutely no stability
Without watching, there are a number of issues I see to make it 'profitable'
1) games are usually streamed for free, so the organizer (company or not) can't make money with that. While ads help a bit, adblockers exist. And tv deals on gaming aren't exactly hot nowadays, especially with streaming taking over. So barely any revenue in there for organizers and NONE for the teams
2) overall low sales on merch. While the big teams can make a good amount in merch sales (100T, Optic, Faze, G2), not everyone is buying it and smaller teams might not even see profitable revenue in it. And due to an org being in many games, no game nor organizer nor company can just slap an 'official GAME merch' and get a cut on the sales from it. And its usually aparell what they sell, nothing more
3) no ticket sales on venues. An organizer can easily sell tickets for the venue, but teams that go and play in these venues dont see any money from it as it all goes to the organizers. Add that you can't just make a big tournament that attract a big number of fans every week like pro sports and it is just not sustainable enough
4) the only teams (or players, but im focusing on teams) that make any sort of money are the ones that win or top a tournament, from which prize money you have to pay to the players for their expenses getting to the tournament in the first place. Its always will be like this, but in pro sports even the losing team makes money from the other avenues which, as mentioned in the previous points, they don't in esports
5) sponsors aren't as hot in esports. In pro sports (american ones at least), you see the sponsorships everywhere. In esports, the only ones really seen or mentioned are those that are made with the company, not the teams. Since they aren't made with the teams, thats another revenue avenue that is somewhat closed (and if you're a small team, forget it)
So yeah, without teams being able to make revenue, you end up with no money unless you win a lot or land big talents in your team
If you're an organizer, you can only make money periodically, not consistently
And if you're the game company, you don't make money from esports, you make it from the game itself. Esports is actually part of the marketting budget
I might be missing something but why do the esports companies (like Riot, not the teams) themselves not take on a bunch of advertising and sponsorships? Real sports have an absolute ton of it during the games, but esports often just has a red bull and or something and that's it
Because it's not worth for the sponsors
esports teams must make riot pay them to play
The brood war education was king lmao
the COO Jeff Simpkins of Esports Team Resolve shared how much it cost to run their Rocket League Pro team nearly three weeks ago. Including player and staff salaries, bonuses as performance targets and incentives, boot camp expenses, content creators + production they spent a total of $225,000 dollars this season. This excludes the salary of Jeff Simpkins himself and a few other things. The revenue they got from ingame item shop was $3,000. The majority of revenue came from sponsorship and partnership (6 figures amount according to him).
That is not sustainable
US sports leagues cap salaries to keep teams finances manageable.
Esports, as a global entertainment product, can’t do that due to varying labor laws around the world.
Soccer clubs in Europe are in the same financial situation with a global talent pool as esports teams, most are unprofitable and serve separate purposes to oligarch owners.
Also the salary caps prevent permanent dynasties
Wait, US sports leagues salaries aren't set by capitalism in the USA? wow, didn't expect that.
The main problem I have in Europe with the football teams and players is that they often get lower tax rates.
I have a business degree with heavy experience in marketing. I laughed so hard at this the entire time and everybody called me a jealous hater.
The televised tournaments I watched all the time. But I'm not downloading twitch to watch a tournament.
Uses Deft the player kissing the world cup as the complete underdog in 2022 but labeling the thumbnail with 2018😂😂😂😂😂
So what you are saying is that PointCrow is the Larry Bird of basketball
It failed because it wasn't allowed to grow organically.
OW and COD being the textbook examples.
Competitive COD died when mod tools on PC were removed after BLOPS 1.
OW died as they forced the entire scene to exist. You can't force it to do something.
Lol and CS are still a thing because of the organic communities behind them.
Seems the only thing ESports did achieve was making games played to sweat rather than just to have fun.
TRDR: Riot ruined it for everyone involved because of their greed for ingame skin sells, and keep as much money only to themselves monopoly style.
Talking about brood wars made me remember a show that they had, where some celebrity guy wanted to become a pro and got into a pro team to practice and actually did official matches n stuff, anyone else watched that?
Imagine being a dad and finding out your son is grinding to be a professional gamer. Exact opposite reaction to seeing your kid grab a soccer ball and practice for hours a day. Even if he fails at the latter, he’s at least out there exercising and being outside. There’s a reason why the gamer stereotype exists.
That’s one thing all of these people didn’t get. E-Sports was simply never going to be as celebrated as real sports, because the process of getting great at a video game isn’t celebrated like the process of getting great at a sport.
It was a mistake trying to monetize eSports in the same way sports are.
DAE think part of the problem with gaming is that it’s too diverse? There are two major sports in the US, football and basketball. Sure, baseball gets some views but it’s less. Gamers there are plenty, but they don’t all play the same two games. Unless the popular games are worshiped like in SK, they will never have the same profitability.
Yay he watched my recommendation!!!
a new way that teams are making serious money is buy doing affiliate deals in games for example in valorant gun skins launched this year and made millions riot takes 50% and the teams get the other half aswell as the champions bundle which is also split 50/50 and made the teams 40mil this year
yea this isn't "new". cs has had 50/50 sticker split with teams since 2014 katowice and COD has had cdl skins since like 2019/2020
btw blast 2023 sticker sales made teams 110m vs 40m in val 💀
@@jnogales That's obviously because of the difference in how monetization works in both games. In CS, you can buy multiples because it's just gambling. In Val, you can only buy the skin once per account.
It's also because Riot are greedy as all hell that it's taken this long for the teams to get anything real out of the "deals".
There's a reason why champs went from being released at 1350 and 3150? can't remember, every other release and rarely 6300, to everything 6300, then 7800 the first weeks. Gotta get those RP purchases up.
@@MrYzan I do agree with how the increase in blue essence for champs sucks, but it isn’t something that should really drive up rp purchases. Riot gives the worlds champion team skins where they get a percentage of the profit. I don’t know what the percentage is at this moment. It would be too difficult for riot to make skins for every team that goes to worlds every year. Not to mention how many teams that go every year are the same ones. How are they supposed to keep making skins for the same teams so that people will buy them? Plus people probably won’t want to buy their 4th gen g skin for making worlds.
technically isn't a jersey a irl skin?
Well one of them can be toilet paper in an emergency, thus boosting its inherent value.
i think if teams allow themselves to exist at a loss while making up for it in terms of streaming revenue (FAZE, MxS) or merchandising (TL, TSM) it can work. but by and large and by itself esports will unfortunately not work unless a game can fully cement itself for like 25-30 years as a leading esport. if a game is around long enough and a large community is fully established around it and ages around it i could see things evolving to where that game could get some sort of smaller tv deal.
but it would require a game to really have that longevity for a MASSIVE audience, and be at least triple anything we’ve ever seen to this point. it will be a long time before we ever see that, but i do think that at some point esports will exist as a more cemented existence. the reality of a company being in control of the IP is very true though, and clearly these companies prefer it that way (wizards of the coast just reminded us of that)
Still have my Valiant sweatshirt my friend from Blizzard gave me before I went to a competition in LA at the arena
Lol streamers kill esports and esports kill streamers. You dont see street basketball killing nba
I always found the whole esports thing to be funny when people said it was gonna be the next big thing.
I ran into and became friends with a guy when I was 20/21 in the old Call of Duty MW1 lobbies back in the day, and at the time I was serving in the military so I pretty much only gamed a couple hours on an evening, maybe more on a weekend, whereas he had an illness that effected his ability to walk etc. so he didn’t work. We were solid gaming buddies until like 2022 when I just cut back on gaming because my post-military career was taking off, I was working 60-70hrs a week and just didn’t have the time to game anymore like he could because his illness meant he couldn’t work.
Anyway, I remember him going on and on back in the day about how esports were the next big thing, it would be as big as European Football, NFL, NBA etc. and I would laugh at him because to me it was obvious it was never going to be able to hit anything close to that level because there’s no logical way of monetising it effectively.
Soccer, NFL, NBA, NHL, MLB etc. have Blue Chip sponsors, they have advertising revenue, television distribution rights, merchandise etc. that Esports realistically just can’t develop, at least not in the near future…
Plus, perhaps the biggest problem, is that unlike those Sports, Esports lacks Standardisation!
Standardisation is what makes sports truly competitive. Playing fields being within set size limits, equipment being of a specific type etc. and in Esports, although you can do that for tournaments, the people on those teams aren’t necessarily using the same equipment when practicing - preferred graphics cards and settings, cpu, keyboard, mouse, controller etc. … it’s not standardised.
Then there’s the other issue, games developers.
Pretty much every multiplayer game starts to develop their game with the intention of it becoming an Esport.
Even the Football Manager series, effectively a fucking giant Microsoft Excel Spreadsheet that is used to manage a soccer team, has its developers actively trying to make it Esports compatible … and pretty much every game that has pushed to make its game Esports compatible, has ended up fucking up it’s game and making it less fun for casual gamers, which are actually the core audience for those games
They should just have an in house gambling so that they can profit off the people betting to supplement ad revenue
dangerous PR move and could face legal stuff in some countries advertising betting when so many viewers are underage and its marketed to underage
That would backfire so quickly in so many ways it would destroy the sport for good.
The other roadblock was the fact that E-sports required that a good game be made first. A single awful balance patch could kill the entire thing lol
And like you say, the devs (creators of the game) didnt benefit much from the E-sports. Infact, it was a cost that was likely justified as marketing. Until it stopped being justifiable.
when you said doublelift i instantly thought money in the bank pimpin aint easy
I figured it would go the way of Airsoft and Paintball. Honestly, gamers in general are just petty. Are you getting stomped? EZ. Are you stomping them? Sweatlord. It's all about pride and ego in the competitive scene, why would gamers watch and root for other gamers?
Then someone has one winning play in a tournament, establishes a meta, and that rides until a nerf roles out or until it's foiled by a later addition. So you really don't have a lot of unique plays and it all becomes like chess where you're just chucking the 5 prevalent meta's at eachother until someone comes out on top.
There are impressive moments, but the competition itself isn't impressive.
2 Glizz 2 Glizzious
Everyone with two braincells saw this coming
I remember in some interviews that the money was there, but it wasn't enough for the suits to deem worth the investment.
the first time ive seen a reaction video shorter than the original
esport never made sense to me
i cant even stand to watch people play a game on stream
Atrioc your headphone cable on your left ear is twisted please fix it
It's too hard to follow the sport. The LCS UI is shit, if I click on standings, it doesn't take me to standings but a tournament bracket. There's no historical data to look at (ESPN lists basketball/football stats for 2001-2024), and the world's tournament format doesn't make sense and is never explained clearly. Play in knockouts? Swiss? Knockouts? An outsider has no idea what any of this means or why the teams are playing. In basketball, the reward for being the best team is that you get to play vs the worst team but in league you play everyone, making it all seem pointless.
I think a big part is in real sports the players are people anyone could see and want to be like. If the women font want to fk uou and the men dont want to be you you will make nothing
Ohhhhh, it's because sports orgs are like matchmaking ladder systems.
Their USP is gone because most games already have that built in.
If you want to see the best you click the scoreboard.
If you want a shot at being the best you don't need to get scouted, you don't even need to join a team you get assigned one at random.
The famous sports are famous because people can just tune in, start watching and understand what is going on and what the objective is, really fast. Plus you see the actual contestants try.
A non gamer will probably understand very few things from a LoL or Overwatch team fight. Heck, gamers who don't play the game won't understand what is happening. Add the fact that the contestants are just people sitting in front of a screen, so that also doesn't appeal visually to the audience.
Trying to copy how actual sports work, simply can't work for eSports.
Brandon "GlizzyHands" Ewing is too big to fail.
which video did you compare nvidia and bitcoin with near identical charts? it wasnt long ago
That’s the ‘Always Buy The Dip ‘ video
@@aceacer2681 appreciate it!
"why esports failed" - i turned on twitch 1.3 million watching FLY vs GenG , UA-cam - 300k , Valorant Champion EDG vs TH - 1.4m viewers peak . 5 m in Chinese streaming platforms
@@baronvonslambert those are boring AF , rigged games ZZZZzzzzzz
crazy how i just saw a Caleb Hammer episode with a guy going to College for Esports...........
Flash in pan. Concepts.
I played basketball with pointcrow in high school, and can confirm he does caw when he drains 3’s.(I am 21 and have never met him in my life).
5:15 Were you saying this back then, or is this hindsight 20/20?
Didn't fail, still in its infancy.
Hindsight is perfect
If sewing quilts was a competition, e-sports would be as interesting as that to the common person who would change the channel.
I still don't understand who wants to sit and watch people play e-sports. Seems very boring to me.
I was a s1mple (ex-NaVi cs player) fan and now Im still a navi fan even though he is not on the team anymore 😅
USA network mlg show is the reason my hands hurt from playing claw for 18 years
modern mba mention we up
Give it time. Esports will be huge in the 22nd century
It's not exciting watching people sit down and play video games. I am not really into sports, but people naturally love seeing people harm each other in some shape or form.
@@millabasset1710 that's why I said give it time. Video games as we know of them today with acceptable 3d graphics and modern mechanics playability you have to start at say 2000 with the PS2. So it's only been 24 years. Stuff like this to catch on take decades
Harder to appreciate, lack of dunks/touchdowns, some games have really bad overview. There is also not much generational culture built, Soccer/football are literal religions, kids need to grow up in households that watch. And there are too many games and some of them are too brief in existence.
A E-sports league needs to make a good game that's only available for the league and at the end of the year the game would be available to the public. We'd need a new game every year..
I also think one of the big reasons is that you’re not supporting your country or your city or your region, you support a random organisation because you might like some of the players for unknown reason. There is a lot less reasons to spend money on a team you like because you just like them, and the only team that are able to do that and generate a lot of money are streamer’s team, like kameto or ibai in europe because there is a community and a reason to engage
i mean they do have more views than sports, they just cant monetize that well
Franchising and subsequent player greed killed esports.
rts games are still the best esport
Red Bull Wololo
csgo does esports better than most games imo, having the sticker sale help the teams and whatnot