i like them going back and forth based on the games plot and circumstances etc. I like sophie and ryza for not having time limits while also agreeing that the games with time limits can help synergize the different mechanics in the game. I do find the Arland games a bit strict but not unfair which leads me to the fact that Ayesha is my favorite Atelier game you have a 3 year time limit but you can feasibly even without min maxing or a guide finish the main plot in half the time limit leaving the rest of the time to have fun and explore the world and side character stories etc. The feeling that i was being timed on my first playthrough made me try to do the best synthesis i could the first time around and really pay attention to my materials only to realize i had completed the main quest within half the time limit felt gratifying. So while i do like the the more "soft" time limits im not going to gatekeep usually when i recommend the series to others i usually say to start with Sophie and play through the mysterious trilogy or i recommend Ryza. I think its a good stepping stone because you feel more confident with the time limits as you are not learning the mechanics for the first time feeling stressed to make a deadline without really understanding how. also my man completely brushing over the Dusk Trilogy....my favorite games.
Commenting late lol but I really like what you said! I recently beat the first 2 Ryza games and they got me addicted to this series. I had played earlier ones but I always got bored or intimidated in the past. Now I'm finishing up the Mysterious trilogy and I just bought Dusk to play soon after. I used to be completely terrified of time limits because they felt soooo stressful but I'm really glad I'm taking the leap on Ayesha and E&L. The world building and atmosphere is just too cool to pass up!
lol pretty late yea glad i checked my notifications for once. I hope you enjoy the dusk games. the world was what really made me go back after my first two failed attempts at starting the game, the bleak and dark tone of the world contrasted by the people in it and especially Ayesha Altugle the literal sweetest of cinnamon rolls in said bleak setting while also being very capable so she still stands to this day as my absolute favorite character in the entire Atelier franchise. i also love the sequels Escha and logy as well as the finale Shallie. Info in advance thats not spoilery escha keeps a time limit but a tighter one than ayesha not harder just more short term goals youll know what i mean when you get there, it was fun. Shallie has none which after two timed games that took 40ish hours to beat(more if you play both escha and logys perspective) before it and 2 separate characters to play with seperate scenes just like escha and logy did with a character select at the start of the story so it was very welcome to not be timed good luck and i hope you can grow to appreciate the dusk series.
@@jito_ Weirdly enough I actually played a bit of Shallie years ago on the ps3 and back then I had no idea the games were connected or had recurring characters. I just beat Ayesha after being addicted to it for the last week lol, it's so good! Ayesha really is such a ditzy but sweet character. The time limit is super fair because I saved Nio at the beginning of year 3. I did look up a couple of things but I didn't use a guide most of the time. I think overall Ayesha is awesome for the world building, characters, and atmosphere. The story is interesting and I wish there was more of it. Very excited to play the next two games now that I have more perspective. I do think the alchemy isn't great in Ayesha, it was hard to know how to get my intended result, but from what I remember they improve a lot on it by Shallie. Definitely the Dusk games have the most intriguing world out of the Atelier games I've played! Probably should take a break before E&L though because I've been playing nonstop Atelier for like over 2 months 😂
@@mewichigo3410 glad you loved Ayesha. i had a similar thing i had bought ayesha for my psvita a long time ago and failed to get into it cut to many years later i found lydie and suelle on switch thought this looks cute and fun and i had been getting into anime and jrpgs again since i hard cut anime out of my life from 13 to like 22-23ish and something kinda clicked and i remembered the word atelier and looked into it "oh its related kinda its a big franchise" so i decided to go back to my roots with the original non dx port of ayesha in 2020 on steam and fell in love and went through a lot of the franchise that year cuz well...i had the time.....we all had a lot of time. yea i had a almost opposite reaction about the alchemy going through the games and it must be i was just comfortable with it so i actually really like the alchemy in ayesha it is very much just menus and buttons but i guess it clicked with me and the next two games threw me off but i adapted and ive grown to like every games unique style of it from arland to ryza. im happy to hear you moving along with it take all the time you need i burned myself out on the Trails series last year playing from(i had played sky 1 and 2 a year prior) sky 3rd to cold steel 4 in like fuck 8 months which is like 7 veryyyy looong games and with trails into reverie out like 2 months from now idk if i can touch it for a while so dont rush if you dont want to just have fun. Hope you have a blast moving through more of the franchise. sorry i can get a little long winded with responses. Also Ayesha Altugle Supremacy
I’ve beaten Rorona and played about 19 hr of Sophie. As frustrating as Rorona could be I do think I prefer the time limit for the same reasons you gave. Honestly the more I played Sophie the more I wanted to go back to Rorona and try to get some better ending (mine was mediocre). That’s not to say that I won’t play the newer ones, but I’m definitely shifting my focus to the PS3 era games. Also those games have a better water color style to them than the new ones.
I suggest to link the time limit with difficulty level , meaning for easy and normal modes there should not be time limit, and for hard and above there must be time limit.
No Time Limit for me plz. I love the freedom to Gather/Battle/Synthisize at my own pace. Freedom to enjoy the music & designs of areas for as long as I want. To me, the No Time Limit System is the Best thing to have in a series like this.
Unpopular=/= Wrong. However, Firis is NOT a good example of time limits. The problem with Firis is that there's zero pressure and no reason to care about the time limit to begin with. It is either the alchemy mechanics passing too little time, or the time limit being too long.
Because in Firis, crafting an item doesn’t take at least 1 day like pre-Mysterious games Also because a day is divided into hours, you can easily go around, wack monsters, collect materials and synthesize.
I actualy gave up on Firis cuz it was stressig me out. The problem was that there was no way of knowing if you where ahead or behind in the "time table". So I allways felt I needed to hurry up just to be safe.
I do not like time liimits either. I don't have time to wanna risk having to replay a whole game that took me around 40 hours to get through just to get an actual proper ending. I am a working adult with real life obligations. I wanna make use of what free time I have to the max. That said, I already deal with enough time limits and managing my time in real life, to boot. I love the Arland series though. The music, the characters (other than the pedophile ones) and the whole vibe. Loved the running joke of Sterk having a scary face and how Rorona beat Sterk, it even carries on in Lulua. It's so great. LOL But, I definitely am not ashamed to admit that I used a cheat to pause the time in the Arland trilogy games. I got into Atelier through the first Ryza game. Saw it on sale on Steam and decided to give it a shot and liked it. Hopping to the Arland series after that felt like a step back with the time limit. I've never played a cozy game that had a time limit like that. There's not comfy or cozy to me about having to reload a save to ensure I get the items gathered I wanted to save time. That's just tedious. If that makes me 'not a real fan' according to some I am not gonna lose any sleep over it.
I'm in the exact same boat. Though I played the Arland trilogy as my first games, I fell in love with the Mysterious Trilogy more - mostly Sophie and Firis. And that's when I realized the time limit was making the game just that little bit less enjoyable for me. That's why my favorite so far is Firis even after all this time. It has the best of both worlds for me.
@@yumehaminakami3505 Yeah, I think even if I would have started with the Arland trilogy I'd also still not like the time limit either so I totally get it. I am currently playing through the Dusk series before moving on to the Mysterious trilogy myself. I've heard many other people say a lot of good things about them too so I look forward to it! Thanks for replying to a comment on a video that was uploaded a few years ago, I didn't expect that haha, but I appreciate it. 😊
I understand the time limit pretty well now after I 100% the Arland trilogy, it is enjoyable, all you do is watch out for FLV level requirements which have you usually do requests (Meruru/Rorona) in Totori exploring nets you alot. FLV is the only real concern and builds, but the good thing is builds are dumbed down to 120 quality instead of 999. Also making a list of all the FLV character names and tallying event number after identifying the event number (based on description) is probably the best way to play the game so you can plan out everything and remember the event progress. Also pre filling your basket for Cole before the 15th of every month is how you don't waste time in Rorona so you can get your Cole events without gathering.
I don't really think the time-limits are artificial since there's pretty much always a story reason for them like how Ayesha is about saving your sister and Rorona is about passing exams to keep your atelier from closing.
The time limit kills it for me, to me jrpg's are best played when taking your time, exploring every nook and cranny, farming items, gaining levels, with a time limit you cant fully enjoy it since every action you take takes time and adds extra pressure. I've had a blast with Ryza so I went ahead to start the Arland trilogy and I'm finding it far less enjoyable. Story is great but holy shit does the timer...The new remasters could of came out with a new mode called "Free mode" or something like that, making the timer only move forward as you progress the game, that way it appeals to both crowds.
As much ad I loved the Arland Trilogy, no time limit for me plz. But I agree with you about your ending. If they bring time limit back, they need to do it the Firis way.
Really great video! I have only played Atelier games with no time limit: Sophie, Lydie & Suelle, Lulua, and Ryza. I love them so much and I really want to try all the other ones, but I am a little afraid of having limited time. I like to explore areas completely and experiment with synthesis as well.
Time limit in arland and dusk series aren't really strict, but its kinda necessary to have multiple saves or just frequently saving in general (which is kinda sucks sometimes), i also hate the first time i tried rorona dx to the point i didn't touch it for a year, but then i give it a shot and it was a blast and then i tried all kf the time limit atelier game. or you can just sometimes look at the guide, i did look at it for getting all endings. But seriously just focus on the assignment first and you're good to go, and focus on any support items that helps you saves time like that shoes thingy that reduce 1 day for each destination, you will be surprised at how lenient it is, Dont let the time limit intimidate you, But for the first timer in time limit mechanics, I'd recommend to just focus on assignments and enjoy the game, when you're getting "over time" like in arland series and escha and logy, focus yourself building godly equipment for the next playthrough, in the next new game+ you can pursue all the endings and the bonus dungeons.
@@manikaditha6308 I appreciate your detailed comment 💖 I've played all of the Arland trilogy since leaving this comment. I had a super easy time with Rorona (somehow), but I got the bad ending in Totori hahaha I need to try that one again later! I am now playing through Ayesha and am really loving it so far!
@@peachiepao942 I got the bad ending in Totori too! I took a long break and forgot what I was doing for a short time then by the time I got to a certain fight later, I got destroyed. I then ran out of time. I did manage to make Totori an experienced adventurer. She's my favorite protagonist so far. I've played rorona plus( I finished story mode but can't finish the plus content in time, completed Totori, started meruru and ayesha', currently in the final dungeon in escha and logy(need to craft better armor and weapons), I've almost completed Atelier sophie as of now. Unfortunately I'm still not decent at the alchemy itself but it's still fun.
It would be fine if there was a time limit for the main story and then if you succeed you can keep playing post game and fight harder bosses and craft better items. I felt kinda rushed in my first playthrough of Ayesha and escha and logy because you could waste a lot of time going to the wrong place and having to come back, or having to empty your basket all the time EDIT: NVM I watched till the end and I've yet to try mysterious trilogy so I just bought Sophie to start with
I find time limit constantly induces my Fear-Of-Missing-Out a lot. I tend to only play a game once and strive to 100% completion in my first and only playthrough, unless New Game+ has nice bonus (like you can recruit the King only in New Game+ in Meruru, plus bonus dungeons). Also, Atelier games with time limits usually have time-limit in their post-game too(like Rorona's post-game runs only in one year), which doesn't let me enjoy these games fully. I often made mistakes, wasted too much time and couldn't beat bonus dungeons/bosses before the ending came. These factors make me reliant on guide cuz I don't have the time (both in-game and real life) to keep on trial-and-error. I find non-time limit Atelier games (Iris, Mana Khemia, Ryza...) very relaxing to play, cuz I can keep on crafting/gathering until I'm satisfied before moving on with the story.
Atelier Marie Remake time limit was if you do any kind of action it passes time by. This actually made the game feel a lot less grindy. Running around town or a gathering area did not pass the time, so there was no time limit like time limit, time only progressed when you traveled to another area via world map, entered your atelier and gathered. So instead of sitting somewhere gathering until you max out your basket you just went to grab the things you needed, grabbing any extra stuff was a concerted decision, you might need that stuff for later but you don't have to grab it now measuring the time you lose gathering more things. Time limit made it felt less grindy.
I HATE time limits, and I will use Cheat Engine to freeze time in those games so I can actually enjoy it without stress. Who came up with this shit anyway? The ones arguing FOR time limits are insane. I'm currently playing Rorona, and the time limits is SHIT. You don't have time to enjoy anything. Not so harsh? Bullshit.
A video I watched suggested the "best" 3 for beginners with the series. The newest was recommended 1st (Ryza), but I'm not as fond of RT-TB games. The 2nd recommendation was Sophie since there were no time limits. And the 3rd suggestion was Escha & Logy from the Dusk trilogy, which does have a time limit. I started with Sophie and love it. Though seeing that your LP numbers are 10x mine, I must be doing something wrong, since I'm up to the final boss (failed him once).
I know this video is two years old but UA-cam only recommended it to me now and I have opinions. I'm one of those persons who neither like nor dislike time limits or no time limits. I think either way Atelier is a great series to play. I really fell in love with it thanks to Atelier Lydie & Suelle and also Atelier Rorona. So I had one with time limit and one without it. And I love both games so much. I think time limit is a great challenge while no time limit ateliers are more casually and relaxing. So if you want to have more challenge. Play a time limit atelier. If you want to sit back and just do your thing. Play a no time limit atelier. Either way it can be enjoyed. At least in my opinion.
Atelier Totori has a much stricter time limit than Rorona did. Gathering and battles take time now, gathering one spot wastes half a day which is stupid and ridiculous.
That's surprising. Never noticed that, I've had troubles with Rorona's time limit but Totori's felt way more lenient, it actually felt more lenient than even Meruru's.
Not sure about that but time only progressing when you travel from one large gathering area to another or returning to town or gathering seemed reasonable for a time limit instead of the time ticking away while you just stand around or roam the place.
I love time limits but it has to be coupled with replayability. I don't know how much I can stomach running the same path again and again, or if newgameplus carries over everything making the time limit just a way to fk you over the first playthrough (carry over mats = no need time spent on collecting). Time limit can be used to make decisions more meaningful. To go down one path, or multiple paths and burn time? What is hidden behind each path, or a mix of paths? Time limits also go well with branching paths and routes.
Having just played the Dusk Trilogy, I appreciate that Time Limits provide a reasonable challenge. Anyone casual can overcome them - even if they struggle - BUT if you're willing to MinMax, you have the opportunity to excel. The immediate issue I've noticed with Shallie is that the lack of a Time Limit will instead supplement that challenge elsewhere... such as gating your progression with Bosses in Sophie 2. I never want to be in a MinMax mindset when I am before the halfway point of any JRPG and with Sophie 2 in particular, its been really offputting to so soon to be asked to invest that much effort into a system I only have partially opened.
Honestly I don’t mind the time limit my first atelier game and favorite, is logy and escha and the time limit their never really got in the way if you think what you need and where to get it, it felt good to leave with a plan but at the same time I love the atelier games that don’t have a time limit it lets you experience all the game in your own pace and really gives the games a cozy relaxed jrpg vibe.
If they ever wanted to put a time limit, they'd need to balance the game around it. But one thing I definitely noticed in any context is that when you put a time limit, players are more likely to panic or end up like a deer seeing headlights. So for the developers to be on the safe side I think they'd usually keep time limits removed, or only put a time limit for a small section of the game. The games are a bit bloated nowadays but I don't mind, every trilogy of Atelier makes its own changes, I still also like Totori as one of my favorite Atelier games as well because of its time limit and impactful story.
I think it really depends on the plot. I prefer having the time limit over none. Having a time limit actually makes me want to clear the game instead of spending hours having no progress in the story because i spent too much time gathering and crafting. It also increases the game's replayability value, although i see others think that the time limit "forces" them to replay the game. The game doesnt force you to replay it unless you feel like you'll die IRL if you dont get all endings and get all recipes. To each his own though. The problem with no time limit is it doesn't make sense plotwise. For example, in Atelier Ryza, there is a part where Bose gets taken into the otherworld, and you have to rescue him to progress the story. Since there's no time limit, you can spend months perfecting your gear and raising your level, and Bose would still be safe. I think the best solution is something in the middle. Time limit for plot-related quests, no time limit for everything else. I still prefer time limit on Atelier series because the characters cant stay young forever. Considering the game incorporates time into their mechanics (exploration and crafting takes time), it just makes sense that you dont have all the time in the world to craft and explore. Your cute main character would grow old and wrinkled otherwise. (well there's the youth potion and dragon hourglass, so i guess thats not really a big problem, lol)
"I think the best solution is something in the middle. Time limit for plot-related quests, no time limit for everything else." This is precisely why I like Atelier Firis so much!!! Now, I know Firis is not really one of the games that most of the fans would say is their favorite but IMHO I think Firis handled the time limit for the license quite well. They could have done it a bit better by making it a wee bit more demanding or maybe by making it so that some of the cast will leave for certain personal reasons for the plot but overall I really liked it.
@@yumehaminakami3505 i still havent played Firis. I just got the Mysterious Trilogy last week on the Switch because it was on sale on the eshop. Looking forward to it. 👍
Thanks for this. Was considering whether to give this a try but had no idea it had time limits. Thats a big no no for any RPG as far as I am concerned. Time limit means time management, which means perfect ordering of actions is needed to have an optimal endgame. and I dont like time management simulators. Thats what my job is for.
i prefer no time limit so i can just do what i want and gather the mats i want for the stuff i make. but i totally put up with the time limit when i have to because all of these games are SUPERCUTE and totally worth it ♥
I'm probably gonna piss off the whole fanbase but I personally feel lulua had the formula every game should use Have objectives instead of a time limit cause in a series built on relaxing game play A time crunch is the last thing I find relaxing Hence why I can't enjoy the Dusk or arland trilogies save for Lulua
I agree. Lulua is definitely one of the most enjoyable games of recent years and I actually like it more than both Ryza 1 and Ryza 2. I really wish they continue more with a 2nd trilogy Arland with Lulua's pattern of gameplay.
@@Wurbel199 I remember that at the time, i asked the Atelier Discord what game i should play since everyone mentionned Ryza for her thight and... I don' t really care about that. They actually told me "Lulua" would be way more fun even at the time ! ( didn't heard much compared to Ryza 2 which is better than Ryza 1 though ) ( Myself ? Well i have a strange experience on Atelier Lula since i only played "time limit Atelier" myself. )
@@Haganeren I am not a Ryza Fan at all, personally i think that the Mysterious Games are way more fun and their Storys are way more exciting to play. Ryza went Viral for wrong reasons, namely her whole Design. It has come so far, that Ryza Fanboys downvoted Sophies New Game on Metacritic, just because they want Ryza 3. Thank God, Ryza 3 will be the last in the Series and we can finally move on.
I've 100% Sophie, Firis and Ryza. I personally think time limits v no time limits is too subjective. The more content that comes out, the more the views change on the matter. I'm going to be that one guy who doesn't like the Ryza mechanics change (battle wise, I like the new crafting mechanic) so yeah. Also, people say that about the time limit, but that's invalidated by Firis. Atelier Firis reimplemented the time limit and it was far too easy to complete. There was zero pressure for me to care. I could feasibly beat Sophie Neuenmuller with more than 50 days remaining. I do not get why people say that the time limit functions as a goal. It doesn't, or at least in my view. If it weren't for Firis, I'd agree with the Pro-Time Limit.
Yes I did not particularly like the new combat mechanics of Ryza though the crafting is quite okay imho. And I agree with your statement that time limits does not function as a goal for some people like me, Totori and Meruru are fine by Rorona was kinda not. I'm not really a perfect completionist though but I am amazed and awed by people who can do that, I prefer to basically experiment A LOT with the alchemy of the game and test them all.
@@yumehaminakami3505 No worries man. I'm perfectly fine with the fact that platinuming these games is not for everyone. Albeit if people want to play for a goal, that would be my first thing to think of.
So far I've only play Ryza 1 and 2 and plan to pick up the Marie remake(which I heard will give players the option on have a time limit or none), so I can't say for myself if I prefer time limits or not though I hope to try out an Atelier game with those time limits for myself.
I had one SERIOUS goal in the Atelier Franchise though, that is to turn Plachta back into being a human and man, oh man that brought tears in my eyes. It so did. That scene made me really happy!!!
5:52 Looks like you didn't properly craft that Purifier though. Purifiers are good when stacked with all firepower traits and be saved for bosses because of its lengthy animation. For common monsters you can craft a Bomb with "Mortal Blow" (=Critical (Lv1+LV2) + (LV2+LV3)) and "All Range". It will kill all common monsters with a single hit and its animation is as short as a Uni.
Yes, I was rushing that run that I had with Atelier Rorona. Was just trying to recall how Totori and Meruru actually managed to return back to the future XD
I prefer with time limits though since it separate itself from other RPGS for me. Also all of them even rorona (original) making messed up/one shotting set-ups is doable despite having time constraint. The bottomline here is its subjective, people will like what they like. Time-limit or No time-limit people will like or hate either of them. The real problem here is... why items have max of 3 traits since Ayesha? Where is my boy "Rank bonus"? Why make traits stronger than those from trait crossing (sonic throw vs terrific throw and etc.)? Long lived zettel and distilled water
Personally, I have no problem with time limits as long they aren't too strict and there is a room for experimentation (doing extra tasks, improving your gear, etc). For example, Atelier Rorona and I know what you said. Unlike Atelier Totori, battles and gathering resources doesn't take time. Plus Atelier totori has too many sidequests/side tasks and it feels draining to manage everything at once. There is also the festival event, which is too easy to miss. In Rorona, I even managed to get more 14 days to make items, try new recipes and make money by selling items.I could peacefully rest without worring about anything,
I prefer Dusk time limit over Arland time limit, it's just because I like to play my game blind without using guide or use it as limited as possible and if the game explain itself better and less cryptic, like for example in crafting equipment/items there's an effect/trait that can't be previewed before you craft said item. I just wanted there's a way to preview it without using 3rd party website, then I don't mind if there's time limit or not.
I would say there's nothing wrong with time limits. If they remove time limits they should make the story longer to play though. I guess they didn't want to do that because it would require more effort to making the game longer.
Give it a try, i did hate rorona dx too but its really good if you like other non time limit atelier games, you'd surprised by how lenient it is, if you feel pressured just look at the guide or look at the tips how to saves time. The only important in time limit atelier games is their assignments and things that saves your times, like the shoes and teleport stuff for instance. Other than that you're good to go, altho its kinda necessary to frequently saves and having multiple saves as well. Once you're always familiar with time limit mechanic, it wont even bother you in the next games, thats how i feel after 100% ing rorona dx. After that beating totori, meruru, ayesha, escha and logy become fun as hell.
I used rainbow fragments that can be found in the ruins to the East of the fort once you beat the dragon living there. You need to have a high cost for the Rainbow Fragment to be used. I usually use: cost +1 and cost +2 = cost expand cost +2 and cost +3 = cost enhance cost expand and cost enhance = maximize I add those to many different items like the Sky Flame Or the harder one, (the one I used for Mimi's weapon iirc) is Deity power. For Spirit Power - Red x Blue (Fire+ and Ice+) Green x Gold (Earth+ and Lightning+) then To make Deity Power - Spirit Power Spirit Repel
Atelier Totori left such a bad taste in my mouth with the frustrating time limit mechanic that I stopped playing it halfway through and haven't ever picked up another atelier game since then.
If they are going to remove the time limits they should at least make the game long as a typical JRPG with stories, quests and a main objective to complete and lots of traveling. Without any of that it becomes kind of boring.
I played all Atelier series since Atelier Iris released in US for first time. Tbhj, I prefer no time limit with flags like Atelier Iris 2. Yeah, Atelier Totori screwed up time limit because it's rather difficult to finish 100% ,so u will need to play new game+ to get 100%. Unfortunately, I don't play new game plus that often unless I don't have better things to do.
Time limit/pressure = linear game, no reason to add so much into a game if you cannot use any of it during single playthrough, if a game FORCES you to replay the game to get certain endings then it isn't a game it's a visual novel.
@@zigrakudo4092 nice try but no, most games you mentioned are rpg, some are linear rpg but it's replay ability are within one playthrough of the game, not multiple because the game forces you to play a certain way. if anything, the walking dead series, last of us and etc are more like visual novels with extra steps
Without a time limit there is no replayability. Sure you want to spend more time with a character you like without time limits but they can also always remove the time limit once you finish your objective. The issue is once you finish the story you finish the story it feels kind of pointless to continue.
So? I want a one and done game, not something I NEED to replay in order to get a good ending. I have 300+ backlog on my Steam that I want to go through. I don't want to replay a game that I already finished.
The original alteria games from the ps2 era didn't have time limits if I remember. I dont particular care for time limits but if you that cool. The only thing I care about a gust game is if the alchemy mechanics is good or not which is gust bread and butter.
I tried one of the older ones on PSNOW. I hit a gathering spot and it cost me a day. I deleted the game and didn't touch the series again until Ryza where it was removed. If they bring it back, I will not buy that game or go anywhere near it.
I only like the ones with time limits. Removing the time limits ruined it for me. All the resource management and strategy is gone, it just becomes a braindead picnic. I haven't been able to enjoy the series ever since they removed time limits.
The reason why EVERY old Atelier Fan is mentioning the Arland or Dusk Trilogy, is the same reason why every old Tales Fan is mentioning Symphonia: Nostalgia. I absolutely hated the Time Limits and welcomed it so much that the Mysterious Trilogy put an End to this madness. Though i rolled with my eyes when i heard, that Firis will have one, but i was pleasently surprised that they gave you a decent amount of Time to finish the exam (Firis is still my least favourite from the Trilogy, but the Time Limit isn't the reason why). Lydie also had a short section, where you had a Time Limit.
Just finished Atelier Marie. Even at that time, you had a VAST amount of time to do everything you want. I could basically sleep 6 months out of the 5 years given to us and had the best ending and i'm far from a very good player. I feel like time limit is what makes the game interesting for me ( Began with Iris myself, we didn't had Time Limit at the time but they added them back in Mana Khemia ! ) but i'm almost always disappointed by the ending i get. It's like i either play the game with a guide and i don't enjoy myself or i let it go and i have a "not the one i would have liked more". ( which isn't necessarly the best one btw ) Having at the same time several ending AND time limit... Maybe that's where the frustration begin.
Ive never played an Atelier game but let me tell yall one thing from a third party perspective: You will never ever appeal with your game to a casual audience with such an archaic mechanic! Just the thought of it alone, that a rpg/jrpg has a time limit, which locks me out of different endings is giving me shivers. It made sense they removed it just like the FE series made permadeath optional. Its a logical choice, if you don't want your game series to stay niche. (This is regardless wether a timelimit is actually efficient to the game according to some players)
It's not. It's more of an artificial challenge. And yes, it is quite archaic from the 90's. It made sense back then when games were a lot more simple, but not on today's gaming environment when people like to explore and experiment on things.
@@yumehaminakami3505 "It made sense back then when games were a lot more simple, but not on today's gaming environment when people like to explore and experiment on things." That and ppl simply won't touch your game with timelimit mechanic. You can tell them 100 times that the mechanic is actually beneficial to the game, but ppl still won't listen. Harvest Moon games removed any kind of timelimit due to same reasons. Game production cost is insane nowadays with the scope of one game. You need to sell ur units or you can basically close doors. Devs not having much leeway anymore.
i just wanted to chime in cause I had this thought but technically Persona 3/4/5 are time limited (only a set number of actions per day since it passes time) and yet they’re really popular worldwide. And yea while both time limited Atelier games and Persona have different versions of their time limits (and atmosphere), they’re both still the kind of games where you have to carefully micro manage your playthrough so maybe it’s not that unpopular of a game mechanic 🤔
I will NOT play any game with time limits, here is why. It leaves you with several bad options 1. Using a guide before you even touch the game 2. Keeping many multiple save locations and save scumming till your eyes bleed. Basically time limits ironically waste time, because you have to constantly reload looking for perfect mats 3. Risking blowing 15+ hours on a failed playthrough. To me having a time limit forces you to make one of the first two or the third one will be decided for you, and yes, you might make it through fine, but you also might not because of a couple missteps. Also Ryza has absolutely BLOWN away all the other games in sales and popularity, and that game has no time limit.
Personally, I find that the removal of time limits just made the games harder to enjoy because now I have to create self-imposed challenges to get any level of challenge from the games now. I don't really get much joy out of breezing through games with no effort.
I want time limit because optimizing is fun. All of the games give you too much time. Without time limit or ressource limit, a crafting system is pointless. Might as well remove it completely. Then why not add auto-battles?
Well, since us "time management loving" fans seems to be in the minority we can at least wait for fan translation of old Atelier games which still had them ! Just finished Atelier Marie and it was quite fun ! Lulua feels more like nothing really matter... But i suppose it's understandable that a laid back setting mean that the community wants laid back mechanics.
i like them going back and forth based on the games plot and circumstances etc. I like sophie and ryza for not having time limits while also agreeing that the games with time limits can help synergize the different mechanics in the game.
I do find the Arland games a bit strict but not unfair which leads me to the fact that Ayesha is my favorite Atelier game you have a 3 year time limit but you can feasibly even without min maxing or a guide finish the main plot in half the time limit leaving the rest of the time to have fun and explore the world and side character stories etc. The feeling that i was being timed on my first playthrough made me try to do the best synthesis i could the first time around and really pay attention to my materials only to realize i had completed the main quest within half the time limit felt gratifying.
So while i do like the the more "soft" time limits im not going to gatekeep usually when i recommend the series to others i usually say to start with Sophie and play through the mysterious trilogy or i recommend Ryza. I think its a good stepping stone because you feel more confident with the time limits as you are not learning the mechanics for the first time feeling stressed to make a deadline without really understanding how.
also my man completely brushing over the Dusk Trilogy....my favorite games.
Commenting late lol but I really like what you said! I recently beat the first 2 Ryza games and they got me addicted to this series. I had played earlier ones but I always got bored or intimidated in the past. Now I'm finishing up the Mysterious trilogy and I just bought Dusk to play soon after. I used to be completely terrified of time limits because they felt soooo stressful but I'm really glad I'm taking the leap on Ayesha and E&L. The world building and atmosphere is just too cool to pass up!
lol pretty late yea glad i checked my notifications for once.
I hope you enjoy the dusk games. the world was what really made me go back after my first two failed attempts at starting the game, the bleak and dark tone of the world contrasted by the people in it and especially Ayesha Altugle the literal sweetest of cinnamon rolls in said bleak setting while also being very capable so she still stands to this day as my absolute favorite character in the entire Atelier franchise.
i also love the sequels Escha and logy as well as the finale Shallie. Info in advance thats not spoilery escha keeps a time limit but a tighter one than ayesha not harder just more short term goals youll know what i mean when you get there, it was fun. Shallie has none which after two timed games that took 40ish hours to beat(more if you play both escha and logys perspective) before it and 2 separate characters to play with seperate scenes just like escha and logy did with a character select at the start of the story so it was very welcome to not be timed
good luck and i hope you can grow to appreciate the dusk series.
@@jito_ Weirdly enough I actually played a bit of Shallie years ago on the ps3 and back then I had no idea the games were connected or had recurring characters. I just beat Ayesha after being addicted to it for the last week lol, it's so good! Ayesha really is such a ditzy but sweet character. The time limit is super fair because I saved Nio at the beginning of year 3. I did look up a couple of things but I didn't use a guide most of the time. I think overall Ayesha is awesome for the world building, characters, and atmosphere. The story is interesting and I wish there was more of it. Very excited to play the next two games now that I have more perspective. I do think the alchemy isn't great in Ayesha, it was hard to know how to get my intended result, but from what I remember they improve a lot on it by Shallie. Definitely the Dusk games have the most intriguing world out of the Atelier games I've played! Probably should take a break before E&L though because I've been playing nonstop Atelier for like over 2 months 😂
@@mewichigo3410 glad you loved Ayesha. i had a similar thing i had bought ayesha for my psvita a long time ago and failed to get into it cut to many years later i found lydie and suelle on switch thought this looks cute and fun and i had been getting into anime and jrpgs again since i hard cut anime out of my life from 13 to like 22-23ish and something kinda clicked and i remembered the word atelier and looked into it "oh its related kinda its a big franchise" so i decided to go back to my roots with the original non dx port of ayesha in 2020 on steam and fell in love and went through a lot of the franchise that year cuz well...i had the time.....we all had a lot of time.
yea i had a almost opposite reaction about the alchemy going through the games and it must be i was just comfortable with it so i actually really like the alchemy in ayesha it is very much just menus and buttons but i guess it clicked with me and the next two games threw me off but i adapted and ive grown to like every games unique style of it from arland to ryza.
im happy to hear you moving along with it take all the time you need i burned myself out on the Trails series last year playing from(i had played sky 1 and 2 a year prior) sky 3rd to cold steel 4 in like fuck 8 months which is like 7 veryyyy looong games and with trails into reverie out like 2 months from now idk if i can touch it for a while so dont rush if you dont want to just have fun.
Hope you have a blast moving through more of the franchise. sorry i can get a little long winded with responses.
Also Ayesha Altugle Supremacy
I’ve beaten Rorona and played about 19 hr of Sophie. As frustrating as Rorona could be I do think I prefer the time limit for the same reasons you gave.
Honestly the more I played Sophie the more I wanted to go back to Rorona and try to get some better ending (mine was mediocre).
That’s not to say that I won’t play the newer ones, but I’m definitely shifting my focus to the PS3 era games. Also those games have a better water color style to them than the new ones.
I suggest to link the time limit with difficulty level , meaning for easy and normal modes there should not be time limit, and for hard and above there must be time limit.
I remember playing Atelier Sophie. It was so much fun!!!
For me I couldn't finish it after playing the Arland games. Sophie kinda just felt a bit dead
No Time Limit for me plz.
I love the freedom to Gather/Battle/Synthisize at my own pace.
Freedom to enjoy the music & designs of areas for as long as I want.
To me, the No Time Limit System is the Best thing to have in a series like this.
I am agree with you😆
I enjoy both in different ways.
Unpopular=/= Wrong. However, Firis is NOT a good example of time limits. The problem with Firis is that there's zero pressure and no reason to care about the time limit to begin with. It is either the alchemy mechanics passing too little time, or the time limit being too long.
Because in Firis, crafting an item doesn’t take at least 1 day like pre-Mysterious games
Also because a day is divided into hours, you can easily go around, wack monsters, collect materials and synthesize.
I actualy gave up on Firis cuz it was stressig me out. The problem was that there was no way of knowing if you where ahead or behind in the "time table". So I allways felt I needed to hurry up just to be safe.
I do not like time liimits either. I don't have time to wanna risk having to replay a whole game that took me around 40 hours to get through just to get an actual proper ending. I am a working adult with real life obligations. I wanna make use of what free time I have to the max. That said, I already deal with enough time limits and managing my time in real life, to boot. I love the Arland series though. The music, the characters (other than the pedophile ones) and the whole vibe. Loved the running joke of Sterk having a scary face and how Rorona beat Sterk, it even carries on in Lulua. It's so great. LOL
But, I definitely am not ashamed to admit that I used a cheat to pause the time in the Arland trilogy games. I got into Atelier through the first Ryza game. Saw it on sale on Steam and decided to give it a shot and liked it. Hopping to the Arland series after that felt like a step back with the time limit. I've never played a cozy game that had a time limit like that. There's not comfy or cozy to me about having to reload a save to ensure I get the items gathered I wanted to save time. That's just tedious. If that makes me 'not a real fan' according to some I am not gonna lose any sleep over it.
I'm in the exact same boat. Though I played the Arland trilogy as my first games, I fell in love with the Mysterious Trilogy more - mostly Sophie and Firis. And that's when I realized the time limit was making the game just that little bit less enjoyable for me. That's why my favorite so far is Firis even after all this time. It has the best of both worlds for me.
@@yumehaminakami3505 Yeah, I think even if I would have started with the Arland trilogy I'd also still not like the time limit either so I totally get it. I am currently playing through the Dusk series before moving on to the Mysterious trilogy myself. I've heard many other people say a lot of good things about them too so I look forward to it! Thanks for replying to a comment on a video that was uploaded a few years ago, I didn't expect that haha, but I appreciate it. 😊
Just a small suggestion lower the music volume
I understand the time limit pretty well now after I 100% the Arland trilogy, it is enjoyable, all you do is watch out for FLV level requirements which have you usually do requests (Meruru/Rorona) in Totori exploring nets you alot. FLV is the only real concern and builds, but the good thing is builds are dumbed down to 120 quality instead of 999. Also making a list of all the FLV character names and tallying event number after identifying the event number (based on description) is probably the best way to play the game so you can plan out everything and remember the event progress. Also pre filling your basket for Cole before the 15th of every month is how you don't waste time in Rorona so you can get your Cole events without gathering.
I don't really think the time-limits are artificial since there's pretty much always a story reason for them like how Ayesha is about saving your sister and Rorona is about passing exams to keep your atelier from closing.
The time limit kills it for me, to me jrpg's are best played when taking your time, exploring every nook and cranny, farming items, gaining levels, with a time limit you cant fully enjoy it since every action you take takes time and adds extra pressure. I've had a blast with Ryza so I went ahead to start the Arland trilogy and I'm finding it far less enjoyable. Story is great but holy shit does the timer...The new remasters could of came out with a new mode called "Free mode" or something like that, making the timer only move forward as you progress the game, that way it appeals to both crowds.
As much ad I loved the Arland Trilogy, no time limit for me plz.
But I agree with you about your ending. If they bring time limit back, they need to do it the Firis way.
Really great video! I have only played Atelier games with no time limit: Sophie, Lydie & Suelle, Lulua, and Ryza. I love them so much and I really want to try all the other ones, but I am a little afraid of having limited time. I like to explore areas completely and experiment with synthesis as well.
I just got Atelier Ryza!!! It's my first ever atelier game. So far it's great it's very light and l appreciate ryza's design hehe
Time limit in arland and dusk series aren't really strict, but its kinda necessary to have multiple saves or just frequently saving in general (which is kinda sucks sometimes), i also hate the first time i tried rorona dx to the point i didn't touch it for a year, but then i give it a shot and it was a blast and then i tried all kf the time limit atelier game. or you can just sometimes look at the guide, i did look at it for getting all endings.
But seriously just focus on the assignment first and you're good to go, and focus on any support items that helps you saves time like that shoes thingy that reduce 1 day for each destination, you will be surprised at how lenient it is,
Dont let the time limit intimidate you,
But for the first timer in time limit mechanics, I'd recommend to just focus on assignments and enjoy the game, when you're getting "over time" like in arland series and escha and logy, focus yourself building godly equipment for the next playthrough, in the next new game+ you can pursue all the endings and the bonus dungeons.
@@manikaditha6308 I appreciate your detailed comment 💖 I've played all of the Arland trilogy since leaving this comment. I had a super easy time with Rorona (somehow), but I got the bad ending in Totori hahaha
I need to try that one again later! I am now playing through Ayesha and am really loving it so far!
@@peachiepao942 I got the bad ending in Totori too! I took a long break and forgot what I was doing for a short time then by the time I got to a certain fight later, I got destroyed. I then ran out of time. I did manage to make Totori an experienced adventurer. She's my favorite protagonist so far. I've played rorona plus( I finished story mode but can't finish the plus content in time, completed Totori, started meruru and ayesha', currently in the final dungeon in escha and logy(need to craft better armor and weapons), I've almost completed Atelier sophie as of now. Unfortunately I'm still not decent at the alchemy itself but it's still fun.
It would be fine if there was a time limit for the main story and then if you succeed you can keep playing post game and fight harder bosses and craft better items. I felt kinda rushed in my first playthrough of Ayesha and escha and logy because you could waste a lot of time going to the wrong place and having to come back, or having to empty your basket all the time
EDIT: NVM I watched till the end and I've yet to try mysterious trilogy so I just bought Sophie to start with
Then my good sir Atelier Firis is the game for you!
@@yumehaminakami3505 It's on sale on steam XD I just wanna finish sophie before I start Firis
I'm going to be honest after I finished my entry exam into the academy on Firis which was the only timed part, I stopped playing the game as a whole.
@@kayaflip yeah I did the same...
I find time limit constantly induces my Fear-Of-Missing-Out a lot. I tend to only play a game once and strive to 100% completion in my first and only playthrough, unless New Game+ has nice bonus (like you can recruit the King only in New Game+ in Meruru, plus bonus dungeons). Also, Atelier games with time limits usually have time-limit in their post-game too(like Rorona's post-game runs only in one year), which doesn't let me enjoy these games fully. I often made mistakes, wasted too much time and couldn't beat bonus dungeons/bosses before the ending came. These factors make me reliant on guide cuz I don't have the time (both in-game and real life) to keep on trial-and-error.
I find non-time limit Atelier games (Iris, Mana Khemia, Ryza...) very relaxing to play, cuz I can keep on crafting/gathering until I'm satisfied before moving on with the story.
Atelier Marie Remake time limit was if you do any kind of action it passes time by. This actually made the game feel a lot less grindy. Running around town or a gathering area did not pass the time, so there was no time limit like time limit, time only progressed when you traveled to another area via world map, entered your atelier and gathered. So instead of sitting somewhere gathering until you max out your basket you just went to grab the things you needed, grabbing any extra stuff was a concerted decision, you might need that stuff for later but you don't have to grab it now measuring the time you lose gathering more things. Time limit made it felt less grindy.
I HATE time limits, and I will use Cheat Engine to freeze time in those games so I can actually enjoy it without stress. Who came up with this shit anyway? The ones arguing FOR time limits are insane. I'm currently playing Rorona, and the time limits is SHIT. You don't have time to enjoy anything. Not so harsh? Bullshit.
A video I watched suggested the "best" 3 for beginners with the series. The newest was recommended 1st (Ryza), but I'm not as fond of RT-TB games. The 2nd recommendation was Sophie since there were no time limits. And the 3rd suggestion was Escha & Logy from the Dusk trilogy, which does have a time limit. I started with Sophie and love it. Though seeing that your LP numbers are 10x mine, I must be doing something wrong, since I'm up to the final boss (failed him once).
I know this video is two years old but UA-cam only recommended it to me now and I have opinions. I'm one of those persons who neither like nor dislike time limits or no time limits. I think either way Atelier is a great series to play. I really fell in love with it thanks to Atelier Lydie & Suelle and also Atelier Rorona. So I had one with time limit and one without it. And I love both games so much. I think time limit is a great challenge while no time limit ateliers are more casually and relaxing. So if you want to have more challenge. Play a time limit atelier. If you want to sit back and just do your thing. Play a no time limit atelier. Either way it can be enjoyed. At least in my opinion.
Atelier Totori has a much stricter time limit than Rorona did. Gathering and battles take time now, gathering one spot wastes half a day which is stupid and ridiculous.
That's surprising. Never noticed that, I've had troubles with Rorona's time limit but Totori's felt way more lenient, it actually felt more lenient than even Meruru's.
@@yumehaminakami3505 totori even locks you out of the 2nd half of the game if you screw up. i did my best. but i screwed up ;_;
Not sure about that but time only progressing when you travel from one large gathering area to another or returning to town or gathering seemed reasonable for a time limit instead of the time ticking away while you just stand around or roam the place.
I love time limits but it has to be coupled with replayability. I don't know how much I can stomach running the same path again and again, or if newgameplus carries over everything making the time limit just a way to fk you over the first playthrough (carry over mats = no need time spent on collecting).
Time limit can be used to make decisions more meaningful. To go down one path, or multiple paths and burn time? What is hidden behind each path, or a mix of paths? Time limits also go well with branching paths and routes.
Having just played the Dusk Trilogy, I appreciate that Time Limits provide a reasonable challenge. Anyone casual can overcome them - even if they struggle - BUT if you're willing to MinMax, you have the opportunity to excel. The immediate issue I've noticed with Shallie is that the lack of a Time Limit will instead supplement that challenge elsewhere... such as gating your progression with Bosses in Sophie 2. I never want to be in a MinMax mindset when I am before the halfway point of any JRPG and with Sophie 2 in particular, its been really offputting to so soon to be asked to invest that much effort into a system I only have partially opened.
Honestly I don’t mind the time limit my first atelier game and favorite, is logy and escha and the time limit their never really got in the way if you think what you need and where to get it, it felt good to leave with a plan but at the same time I love the atelier games that don’t have a time limit it lets you experience all the game in your own pace and really gives the games a cozy relaxed jrpg vibe.
sophie is the only mysterious game without a time limit. but i heard the time limits in the other two are much less strict then in the arland trilogy.
I don’t think Lydie and Suelle had a time limit.. I love how there are mods to get rid of the time limits..
If they ever wanted to put a time limit, they'd need to balance the game around it. But one thing I definitely noticed in any context is that when you put a time limit, players are more likely to panic or end up like a deer seeing headlights. So for the developers to be on the safe side I think they'd usually keep time limits removed, or only put a time limit for a small section of the game. The games are a bit bloated nowadays but I don't mind, every trilogy of Atelier makes its own changes, I still also like Totori as one of my favorite Atelier games as well because of its time limit and impactful story.
It's scary that you know the exact reason why I bought Atelier Ryza on impulse a few days ago :D
I think it really depends on the plot. I prefer having the time limit over none. Having a time limit actually makes me want to clear the game instead of spending hours having no progress in the story because i spent too much time gathering and crafting. It also increases the game's replayability value, although i see others think that the time limit "forces" them to replay the game. The game doesnt force you to replay it unless you feel like you'll die IRL if you dont get all endings and get all recipes. To each his own though.
The problem with no time limit is it doesn't make sense plotwise. For example, in Atelier Ryza, there is a part where Bose gets taken into the otherworld, and you have to rescue him to progress the story. Since there's no time limit, you can spend months perfecting your gear and raising your level, and Bose would still be safe.
I think the best solution is something in the middle. Time limit for plot-related quests, no time limit for everything else.
I still prefer time limit on Atelier series because the characters cant stay young forever. Considering the game incorporates time into their mechanics (exploration and crafting takes time), it just makes sense that you dont have all the time in the world to craft and explore. Your cute main character would grow old and wrinkled otherwise. (well there's the youth potion and dragon hourglass, so i guess thats not really a big problem, lol)
"I think the best solution is something in the middle. Time limit for plot-related quests, no time limit for everything else."
This is precisely why I like Atelier Firis so much!!! Now, I know Firis is not really one of the games that most of the fans would say is their favorite but IMHO I think Firis handled the time limit for the license quite well. They could have done it a bit better by making it a wee bit more demanding or maybe by making it so that some of the cast will leave for certain personal reasons for the plot but overall I really liked it.
@@yumehaminakami3505 i still havent played Firis. I just got the Mysterious Trilogy last week on the Switch because it was on sale on the eshop. Looking forward to it. 👍
Thanks for this. Was considering whether to give this a try but had no idea it had time limits. Thats a big no no for any RPG as far as I am concerned. Time limit means time management, which means perfect ordering of actions is needed to have an optimal endgame. and I dont like time management simulators. Thats what my job is for.
You could play the mysterious series, lulua and both ryza. They don't have time limits and are quite nice games.
@@maurernorbert7031 Oh thank you,hadno idea, thats a reason to try them for sure.
My other post aside, nice video!
i prefer no time limit so i can just do what i want and gather the mats i want for the stuff i make. but i totally put up with the time limit when i have to because all of these games are SUPERCUTE and totally worth it ♥
I'm probably gonna piss off the whole fanbase but I personally feel lulua had the formula every game should use
Have objectives instead of a time limit cause in a series built on relaxing game play
A time crunch is the last thing I find relaxing
Hence why I can't enjoy the Dusk or arland trilogies save for Lulua
I agree. Lulua is definitely one of the most enjoyable games of recent years and I actually like it more than both Ryza 1 and Ryza 2. I really wish they continue more with a 2nd trilogy Arland with Lulua's pattern of gameplay.
Lulua seems like an Atelier Game they rushed out out to give the New Ryza Game more time. Nobody talks about it anymore and it will soon be forgotten.
@@Wurbel199 played both Ryza 1 and 2. Now currently playing Lulua, and im amazed this is more fun than ryzas
@@Wurbel199 I remember that at the time, i asked the Atelier Discord what game i should play since everyone mentionned Ryza for her thight and... I don' t really care about that.
They actually told me "Lulua" would be way more fun even at the time ! ( didn't heard much compared to Ryza 2 which is better than Ryza 1 though )
( Myself ? Well i have a strange experience on Atelier Lula since i only played "time limit Atelier" myself. )
@@Haganeren I am not a Ryza Fan at all, personally i think that the Mysterious Games are way more fun and their Storys are way more exciting to play. Ryza went Viral for wrong reasons, namely her whole Design. It has come so far, that Ryza Fanboys downvoted Sophies New Game on Metacritic, just because they want Ryza 3. Thank God, Ryza 3 will be the last in the Series and we can finally move on.
I've 100% Sophie, Firis and Ryza. I personally think time limits v no time limits is too subjective. The more content that comes out, the more the views change on the matter. I'm going to be that one guy who doesn't like the Ryza mechanics change (battle wise, I like the new crafting mechanic) so yeah. Also, people say that about the time limit, but that's invalidated by Firis. Atelier Firis reimplemented the time limit and it was far too easy to complete. There was zero pressure for me to care. I could feasibly beat Sophie Neuenmuller with more than 50 days remaining. I do not get why people say that the time limit functions as a goal. It doesn't, or at least in my view. If it weren't for Firis, I'd agree with the Pro-Time Limit.
Yes I did not particularly like the new combat mechanics of Ryza though the crafting is quite okay imho. And I agree with your statement that time limits does not function as a goal for some people like me, Totori and Meruru are fine by Rorona was kinda not. I'm not really a perfect completionist though but I am amazed and awed by people who can do that, I prefer to basically experiment A LOT with the alchemy of the game and test them all.
@@yumehaminakami3505 No worries man. I'm perfectly fine with the fact that platinuming these games is not for everyone. Albeit if people want to play for a goal, that would be my first thing to think of.
So far I've only play Ryza 1 and 2 and plan to pick up the Marie remake(which I heard will give players the option on have a time limit or none), so I can't say for myself if I prefer time limits or not though I hope to try out an Atelier game with those time limits for myself.
My man... you need to play Mana Khemia: Alchemists of Al-Revis.
Also, ALSO. If you're a trophy hunter like me, you don't need a contrived goal. I already have my goal set out. Platinuming/100%ing the franchise.
I had one SERIOUS goal in the Atelier Franchise though, that is to turn Plachta back into being a human and man, oh man that brought tears in my eyes. It so did. That scene made me really happy!!!
@@yumehaminakami3505 Me too fam! I was so hyped when it happened! One of the biggest highlights of Lydie and Suelle!
5:52 Looks like you didn't properly craft that Purifier though. Purifiers are good when stacked with all firepower traits and be saved for bosses because of its lengthy animation. For common monsters you can craft a Bomb with "Mortal Blow" (=Critical (Lv1+LV2) + (LV2+LV3)) and "All Range". It will kill all common monsters with a single hit and its animation is as short as a Uni.
Yes, I was rushing that run that I had with Atelier Rorona. Was just trying to recall how Totori and Meruru actually managed to return back to the future XD
I prefer with time limits though since it separate itself from other RPGS for me. Also all of them even rorona (original) making messed up/one shotting set-ups is doable despite having time constraint. The bottomline here is its subjective, people will like what they like. Time-limit or No time-limit people will like or hate either of them. The real problem here is... why items have max of 3 traits since Ayesha? Where is my boy "Rank bonus"? Why make traits stronger than those from trait crossing (sonic throw vs terrific throw and etc.)? Long lived zettel and distilled water
Personally, I have no problem with time limits as long they aren't too strict and there is a room for experimentation (doing extra tasks, improving your gear, etc). For example, Atelier Rorona and I know what you said. Unlike Atelier Totori, battles and gathering resources doesn't take time. Plus Atelier totori has too many sidequests/side tasks and it feels draining to manage everything at once. There is also the festival event, which is too easy to miss. In Rorona, I even managed to get more 14 days to make items, try new recipes and make money by selling items.I could peacefully rest without worring about anything,
I prefer Dusk time limit over Arland time limit, it's just because I like to play my game blind without using guide or use it as limited as possible and if the game explain itself better and less cryptic, like for example in crafting equipment/items there's an effect/trait that can't be previewed before you craft said item. I just wanted there's a way to preview it without using 3rd party website, then I don't mind if there's time limit or not.
Every Arland game has the most strict time limit?
I think time limits can work when done right just like in escha and logy
Also, Also, ALSO! Ilmeria Best Girl.
Haha! They are all best girls but for me it's definitely Firis and then Plachta! XD
@@yumehaminakami3505 Oh man do I love Sophie x Plachta!
No no no Liane is the best girl I like her psycho love for firis. xd
I would say there's nothing wrong with time limits. If they remove time limits they should make the story longer to play though. I guess they didn't want to do that because it would require more effort to making the game longer.
I hate time pressure
I played Totori and hated it. never touched Atelier series ever since.
Give it a try, i did hate rorona dx too but its really good if you like other non time limit atelier games, you'd surprised by how lenient it is, if you feel pressured just look at the guide or look at the tips how to saves time.
The only important in time limit atelier games is their assignments and things that saves your times, like the shoes and teleport stuff for instance. Other than that you're good to go, altho its kinda necessary to frequently saves and having multiple saves as well.
Once you're always familiar with time limit mechanic, it wont even bother you in the next games, thats how i feel after 100% ing rorona dx. After that beating totori, meruru, ayesha, escha and logy become fun as hell.
They should add it to Legendary mode.
I love atelier and don't get me started on neptunia.
Btw how did you get that multicolored normal attacks in Atelier Meruru?
By putting various traits that add additional elemental damage on the weapons your attacks will become multicoloured
I used rainbow fragments that can be found in the ruins to the East of the fort once you beat the dragon living there. You need to have a high cost for the Rainbow Fragment to be used.
I usually use:
cost +1 and cost +2 = cost expand
cost +2 and cost +3 = cost enhance
cost expand and cost enhance = maximize
I add those to many different items like the Sky Flame
Or the harder one, (the one I used for Mimi's weapon iirc) is Deity power.
For Spirit Power -
Red x Blue (Fire+ and Ice+)
Green x Gold (Earth+ and Lightning+)
then
To make Deity Power -
Spirit Power
Spirit Repel
Rainbow fragment sucks in late game lol in arland dx series, dont use it, only good for mobs, terrible for bosses. Better use other traits,
Atelier Totori left such a bad taste in my mouth with the frustrating time limit mechanic that I stopped playing it halfway through and haven't ever picked up another atelier game since then.
Goated. Most rational opinion.
If they are going to remove the time limits they should at least make the game long as a typical JRPG with stories, quests and a main objective to complete and lots of traveling. Without any of that it becomes kind of boring.
I played all Atelier series since Atelier Iris released in US for first time. Tbhj, I prefer no time limit with flags like Atelier Iris 2. Yeah, Atelier Totori screwed up time limit because it's rather difficult to finish 100% ,so u will need to play new game+ to get 100%. Unfortunately, I don't play new game plus that often unless I don't have better things to do.
Time limit/pressure = linear game, no reason to add so much into a game if you cannot use any of it during single playthrough, if a game FORCES you to replay the game to get certain endings then it isn't a game it's a visual novel.
by this logic, silent hill, nier: automata, outer worlds, mass effect 2, witcher 2 are visual novels.
@@zigrakudo4092 nice try but no, most games you mentioned are rpg, some are linear rpg but it's replay ability are within one playthrough of the game, not multiple because the game forces you to play a certain way. if anything, the walking dead series, last of us and etc are more like visual novels with extra steps
@@wtfisallthisbs8056 atelier series are rpg, too. And you can also get multiple endings in one playthrough.
Without a time limit there is no replayability. Sure you want to spend more time with a character you like without time limits but they can also always remove the time limit once you finish your objective. The issue is once you finish the story you finish the story it feels kind of pointless to continue.
So? I want a one and done game, not something I NEED to replay in order to get a good ending. I have 300+ backlog on my Steam that I want to go through. I don't want to replay a game that I already finished.
I kinda just wish all of them had the timeliness but eh. I get it people don't want THAT niche of a series
The original alteria games from the ps2 era didn't have time limits if I remember. I dont particular care for time limits but if you that cool. The only thing I care about a gust game is if the alchemy mechanics is good or not which is gust bread and butter.
I tried one of the older ones on PSNOW. I hit a gathering spot and it cost me a day. I deleted the game and didn't touch the series again until Ryza where it was removed. If they bring it back, I will not buy that game or go anywhere near it.
I only like the ones with time limits. Removing the time limits ruined it for me. All the resource management and strategy is gone, it just becomes a braindead picnic. I haven't been able to enjoy the series ever since they removed time limits.
THICC
Time limit = bad :)
Traveling can still consume time but, crafting that takes fucking days is stupid, that also apply on gathering
❤️❤️❤️❤️❤️❤️
No Time Limit for me
The reason why EVERY old Atelier Fan is mentioning the Arland or Dusk Trilogy, is the same reason why every old Tales Fan is mentioning Symphonia: Nostalgia. I absolutely hated the Time Limits and welcomed it so much that the Mysterious Trilogy put an End to this madness. Though i rolled with my eyes when i heard, that Firis will have one, but i was pleasently surprised that they gave you a decent amount of Time to finish the exam (Firis is still my least favourite from the Trilogy, but the Time Limit isn't the reason why).
Lydie also had a short section, where you had a Time Limit.
Just finished Atelier Marie.
Even at that time, you had a VAST amount of time to do everything you want. I could basically sleep 6 months out of the 5 years given to us and had the best ending and i'm far from a very good player.
I feel like time limit is what makes the game interesting for me ( Began with Iris myself, we didn't had Time Limit at the time but they added them back in Mana Khemia ! ) but i'm almost always disappointed by the ending i get. It's like i either play the game with a guide and i don't enjoy myself or i let it go and i have a "not the one i would have liked more". ( which isn't necessarly the best one btw )
Having at the same time several ending AND time limit... Maybe that's where the frustration begin.
Thank you 😊 I thought the games were good and the graphics really nice but I never liked the time limit it just made the game feel rushed😳
Ive never played an Atelier game but let me tell yall one thing from a third party perspective: You will never ever appeal with your game to a casual audience with such an archaic mechanic! Just the thought of it alone, that a rpg/jrpg has a time limit, which locks me out of different endings is giving me shivers. It made sense they removed it just like the FE series made permadeath optional. Its a logical choice, if you don't want your game series to stay niche. (This is regardless wether a timelimit is actually efficient to the game according to some players)
It's not. It's more of an artificial challenge. And yes, it is quite archaic from the 90's.
It made sense back then when games were a lot more simple, but not on today's gaming environment when people like to explore and experiment on things.
@@yumehaminakami3505
"It made sense back then when games were a lot more simple, but not on today's gaming environment when people like to explore and experiment on things."
That and ppl simply won't touch your game with timelimit mechanic. You can tell them 100 times that the mechanic is actually beneficial to the game, but ppl still won't listen.
Harvest Moon games removed any kind of timelimit due to same reasons.
Game production cost is insane nowadays with the scope of one game. You need to sell ur units or you can basically close doors. Devs not having much leeway anymore.
i just wanted to chime in cause I had this thought but technically Persona 3/4/5 are time limited (only a set number of actions per day since it passes time) and yet they’re really popular worldwide. And yea while both time limited Atelier games and Persona have different versions of their time limits (and atmosphere), they’re both still the kind of games where you have to carefully micro manage your playthrough so maybe it’s not that unpopular of a game mechanic 🤔
I will NOT play any game with time limits, here is why. It leaves you with several bad options 1. Using a guide before you even touch the game 2. Keeping many multiple save locations and save scumming till your eyes bleed. Basically time limits ironically waste time, because you have to constantly reload looking for perfect mats 3. Risking blowing 15+ hours on a failed playthrough. To me having a time limit forces you to make one of the first two or the third one will be decided for you, and yes, you might make it through fine, but you also might not because of a couple missteps.
Also Ryza has absolutely BLOWN away all the other games in sales and popularity, and that game has no time limit.
Also Fire Emblem absolutely blew up in popularity after it started offering a no Permadeath mode, for players who dont like it.
Personally, I find that the removal of time limits just made the games harder to enjoy because now I have to create self-imposed challenges to get any level of challenge from the games now. I don't really get much joy out of breezing through games with no effort.
I want time limit because optimizing is fun. All of the games give you too much time.
Without time limit or ressource limit, a crafting system is pointless. Might as well remove it completely. Then why not add auto-battles?
Well, since us "time management loving" fans seems to be in the minority we can at least wait for fan translation of old Atelier games which still had them ! Just finished Atelier Marie and it was quite fun !
Lulua feels more like nothing really matter... But i suppose it's understandable that a laid back setting mean that the community wants laid back mechanics.
Honestly, the lack of time limits only make the games be bad JRPGs
Finished the Dusk trilogy recently and Shalie was a terrible experience
I cringe at your pronunciation of Atelier....