Saving this for my reference QB- Field general and Improviser Workhorse RB- elusive back and power back 3rd down rb- receiving back WR- route running and physical TE- Possession Tackles- Pass protector Guards- Agile Center- Agile Fullback- Blocking
You playing around with that O lineman’s rating was a pretty glaring example… but have you tried simulating teams while changing factors like this? Say take an existing team, simulate them for a year and check performance. Then, change their o lineman the way you just did so that their madden overall is still the same (just really unbalanced) then simulated for a year? If you don’t do it I may play around and do some exercises like that… interested especially in like the run blocking receivers and pass blocking RBs and stuff like that. The ratings that don’t get weighted as much in their overall. It’d be a nice way to price out your thoughts
Here's the problem with all your stat mention, it hard matters when in play. Test your stats...get your mid range players linemen and pit them against players with high strength and speed and every other stat at 60 and play against them. Then also if you have time play franchise mode and set the other teams you play against the same way strength and speed 90 all other stats 60 and set the setting to all madden..and you'll see all the stats you mentioned really don't mean didly.
Why do so many white fullbacks get the Ben Mason face? Or is it the Bronson Rektsteiner face? Where is old Rektsteiner this year anyway? Is he still in 22?
Saving this for my reference
QB- Field general and Improviser
Workhorse RB- elusive back and power back
3rd down rb- receiving back
WR- route running and physical
TE- Possession
Tackles- Pass protector
Guards- Agile
Center- Agile
Fullback- Blocking
Saving this !
Love these videos getting into the nuts and bolts of the game, keep it up my man!
Awesome vids. Glad I found your channel. Keep it up.
I’ve been finding when I blow out a team in franchise the game freezes and keeps doing the load thing when I exit the game every time.
what dose the route running ratings do ? i ask this because the last time i played madden was M17 and im new to all this stuff like arch types
Pretty sure it’s how open they get on the cut
When is the defense coming out
ua-cam.com/video/XWF_T8ev1Lc/v-deo.html
For how I play, TE get thrown the ball more than receivers. My top requirement for them is speed otherwise they are useless when they can't get open.
For that playstyle i really like kyle pitts and darren waller(good physical fast tight ends)
You playing around with that O lineman’s rating was a pretty glaring example… but have you tried simulating teams while changing factors like this? Say take an existing team, simulate them for a year and check performance. Then, change their o lineman the way you just did so that their madden overall is still the same (just really unbalanced) then simulated for a year? If you don’t do it I may play around and do some exercises like that… interested especially in like the run blocking receivers and pass blocking RBs and stuff like that. The ratings that don’t get weighted as much in their overall. It’d be a nice way to price out your thoughts
Here's the problem with all your stat mention, it hard matters when in play. Test your stats...get your mid range players linemen and pit them against players with high strength and speed and every other stat at 60 and play against them. Then also if you have time play franchise mode and set the other teams you play against the same way strength and speed 90 all other stats 60 and set the setting to all madden..and you'll see all the stats you mentioned really don't mean didly.
I do not see what you are looking for in each position like you did for madden 21. Are they the same qualities for every position?
Why do so many white fullbacks get the Ben Mason face? Or is it the Bronson Rektsteiner face?
Where is old Rektsteiner this year anyway? Is he still in 22?
Joe Burrow the GOAT
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