You can try to multiply the final value with vec3(1.0, .0., 0.0) or filter out the green and blue components. It will probably need some tuning of the convolution function, though. This algorithm isn't primarily intended for outlining. I'll see if I can do another video on this topic.
fantastic walkthrough. thank you!
You are welcome. 😎
Wow very cool thanks again for another great tutorial!
Thank you! 😎 I am glad you find it useful.
Happy New Year! 🎄
Thank you! 😎
If I dont want the rgb and only one color like red for the outlines how would I change that?
You can try to multiply the final value with vec3(1.0, .0., 0.0) or filter out the green and blue components. It will probably need some tuning of the convolution function, though. This algorithm isn't primarily intended for outlining. I'll see if I can do another video on this topic.
@@FencerDevLog thank you very much
Sir can you make a tutorial about intersection shader with Godot visual shaders please
I am not sure what's meant by that. Can you give me an example?