Enjoying the tutorial but liking it because you said "yeah, it's still really shitty" and I've never heard another tutor ever say something like that in a tutorial vid. Thank you.
Coming from C4D I've tried Blender before, but couldn't really get a hang of the interface and controls. The config file makes it so much more intuitive to me. Very motivated to learn Blender now. Thanks loads for sharing Vaughan!
Man, I have started using Modo thanks to yours tutorials, Modo broke my life forever in a good meaning, and now, I`m trying to learn Blender because of a few plug-ins (HardOps, Decal Machine and Box Cutter) You rock!
If I may add a minor point of ccritique At 20:02 you're saying you're merging them together , (ctrl-x) while you're instead dissolving the faces Merging (collapsing ) would be alt-m
Is it just me or does this skip a whole section right around 28:45? It looks like there is no explanation for how it goes from untextured mesh to fully rendered with the sauce object already created. Can't seem to follow the tutorial after this point.
Amazing work, especially your technique with the UV Projection Modifier. I do a lot of product design in Blender 3D but never added labels that way. It's a great technique that's similar to Cinema 4D. Your Lighting Setup was also very helpful. Definitely useful and I'm going to try it out. Thanks.
HEAVYPOLY I also learned from the UV modifier so thanks for that, but in this video it ended up a bit stretched, so I still think an unwrap would have been appropriate here (Max has a similar modifier that can switch to cylindrical mapping, which I don’t think Blender has).
I've been using the standard config as well, although after watching this all the way through, I really like how he has his config setup. Seems to merge some of the awesomeness from Modo's modeling tools along with some other apps that I can't quite place at the moment.
in some ways its probably a more efficient workflow, but you run the risk of it not being supported, leaving you out in the cold. i'd stick with blender's default keymaps tbh
@@dirtfriend I actually switched back to the default config, albeit with HOPs, Machin3 Tools, and a few of the included addons. This way I get even more functionality and can still follow other tutorials -- best of both worlds.
Feel silly asking, but on step 1, adding the 8-sided circle, the mesh is not flat on the x/y plane, rather at some odd angle facing the camera. Is this an update to the script, or anything you've run into?
Good catch, bug should be fixed now in latest sscripts. BTW Don't update Blender to today's build, it's pretty broken right now (they just made some big changes) Should probably settle down in a few days.
Hi @HEAVYPOLY For some reason I get an HDRI on my materials, for the cap as well as the glass bottle I think it's basic environment reflection but I d'ont know how to disable or modify this particular HDRI, do you have any idea what that might be ? Great Tutorial by the way thanks for sharing your knowledges.
Hey Vaughan, this is awesome, thanks for putting it out there. One question - did the section where you finished the model, then create and assign materials get left behind? Quite the jump at the 28:45 mark. ;)
Blender for vegans, much healthier option than donuts... nice touch to learn the history of this design classic, I'll remember this every time I reach for the Soy Sauce dispenser now. So glad I found this channel, I landed here via Annis Naeem's amazing Lambo video "Ode to Racing"... after I realised I needed some basic Blender training before tackling his Gumroad tutorial on the making of that video :-)
is it possible to animate it? cause I think if you move the mesh, the modifiers doesnt move with it. I ask this because I would love to make it to test the soft body/cloth physics with it, but I think I wont be able :(
Quick question. I bought your NES controller tutorial, at one point you are moving the chord around for the composition and you delete the faces and then say press "V", and you're practically drawing the tube this way. That doesn't work for me, V only brings up the view pie. It looks very useful since I came from Modo too and used to use the tube sketch tool a lot. Any idea what's going on there?
I guess to make the label so that it does not repeat on the back face and also so that it does not distort / warp around the sides of the bottle it would be best to do a UV unwrap right? To that the label is applied to wrap around the curve as opposed to being stretched using the projection method?
Yea you could UV and compensate for warping manually. Another option is import the image as a plane and project the plane onto the surface as a sticker
Hello Heavypoly, in Material Mode the Lights doesn't change anything. I only can see the added lights in Rendered mode. Do you have any idea what I can do?
Hi, what would be the most convenient way to remap the mouse navigation controls? I am not a fan of the middle mouse button at all, and would like to remap all navigation inputs involving the middle mouse to the right mouse button.
of course. the two are different disciplines. it's like running and swimming. if you're a good runner you probably have the cardio to be a good swimmer, but you're still doing something very different.
I would LOVE a video on how to customize your hotkeys in blender. I use a 12 button mouse and I've been a modo user for 7 years now. I'm really used to my mouse and want to put all your hotkeys and menus on it instead of going back to the keyboard.
Thanks a lot for the updated intro! I'm trying to use my own setup and have issues with the glass. The transmission doesn't show up in the viewport. Tried with a fresh install without any configs and I ran across the same issue. I know you make this with the goal that the user uses your config, but I was curious if the transmission issue was due to my setup or an option I don't know about. Just to note that in the preview tab the material shows up fine in all 3 cases (your config, clean install, my config)
@@Heavypoly I thought that was it but simply playing with the options didn't work. So i ended up looking elsewhere for the solution to no avail. But since you pinpointed it to the blend mode I managed to find a solution with some searching: "in the eevee setting, active the " screen space reflection " tab and inside of it active " refraction ", then in the material tab let the blending mode to opaque but active Screen space refraction" Thanks so much!
So close! The glass turns PINK when I follow the steps to add the logo. Not solid pink, just tints the glass. A search tells me pink = missing texture, but its not missing. Its right on my desktop....?
As a modo user(and former Foundry employee) who has recently gotten into Blender (But not the modelling, because it is awful) the config you've put together removes TONS of jank and steals some lovely ideas from modo that I naturally feel should be universal in all 3D apps. The only thing missing here for me is a nice way to select poly loops, that clicking between edges thing looks fiddly, give me L any day. Great stuff, I'll be giving your config a go!
Modo is one of the most polished pieces of software I've ever used, that said, give Blender some time, go through the tutorials and it will all start to make sense. Though HEAVYPOLY's config certainly helps ease the transition.
Hi Heavypoly, can you move the model and the label at the same time or because they are diferent objects the lavel wont follow the sauce if you move it ?
One thing I love about Modo that is kinda hanging me up in other software is how easy it is to move polygons to other objects or into one object. All you have to do is double click on an island of polygons, ctrl X, press N for new mesh, ctrl V, and you've just separated the mesh. Putting them back together is just as easy. How would you go about doing this in Blender? Especially with your interface you created (I downloaded it a while back and really appreciate it) Thanks!
An excellent tutorial. thx. But I have a problem importing your hotkey set to the newest version of blender. Could you check it out see if something needs updating? Thx in advance. EDIT: ^Solved. I added the startup folder in *AppData\Roaming\Blender Foundation\Blender\2.80\scripts; put the scripts there and now it works. This way I can update daily builds without importing the setup every time.
hi, i tried following this tutorial but i am using a mac, and after I follow the heavypoly config to the T (even considering the image files with extra steps) it tells me that the blender application is broken and should be moved to the trash, any ideas? thank you in advance!
hey Vaughn, first of all great tutorial. I bought your cargo ship tutorial as well but im running into an issue where boxcutter stops working when i have heavy poly config 2.8 installed. is this correct? it throws out " workspace object has no atributes in a pop up window "
Did you make Blender 2.8 to look more like 2.79? I see that graphic is definitely more in line with 2.79. Also, all new auxiliary tool aids in 2.8 are gone. Thank you
Thank You for that tut! I really learned that way. Btw: is there a more easy way to project the decall or as You call it sticker? Greetings from sunny Berlin.
hi, does any one know how to use blender default controls to put down vertices without having them automatically join to an edge like when he pressed "v" in his demos?..
Great tutorial for beginners like me. Could you share your hotkeys text file please ? it would be very convenient for beginners to have shortcuts under the eyes as you do. Thanks by advance
Hi there! I'm brand new to Blender. Thanks for this awesome course!! The only problem I'm having is that the "Subdivision Modifier" toggle with "Tab" is not working for me. It doesn't do anything. I'm on a Mac.
@@Heavypoly Yes. I just double checked. I went to the Keymap shortcuts and the Tab key is indeed mapped to "view3d.subdivision_toggle" but it doesn't do anything.
@@Heavypoly Hi, my issue with the tab key is a python exception in file HEAVYPOLY_OPERATORS.py line 390 (Blender 22-05-19 Winx64). Here is the error: ibb.co/GpL0Rg0 EDIT: lol my bad, I forgot to select the faces. anyways, it could show a friendlier msg
Great tutorial, thank you so much. Right now im struggling to know why my sticker turned out mirrored :/ If anyone got an idea plz help :) edit: actually you get the same thing in this vid, any idea how to get rid of the backwards texture on other end or maybe how to show it through the glass (label visible through the bottle on its inside) ?
Nice choice . One of the great indusrial design commodities . It's by Desiginer Kenji Ekuan who created YAMAHA VMAX(motorcycle) etc . en.wikipedia.org/wiki/Kenji_Ekuan
Calming voice, and you know what you're talking about on a deep level. Nice stress free tutorial.
Heavypoly bringing us that sauce ~
here because of ash thorp and im not disappointed. the bugatti type 60 design is just crazy, instantly became a fan.
...an everyday thing - So all the more a great gesture to honor and mention it´s designer first! Thanks & Prima
I had to practice this video 4/5 times to get it right, its deceptively complex but its good to practice with.
The best tutorials you'll find ever.
Enjoying the tutorial but liking it because you said "yeah, it's still really shitty" and I've never heard another tutor ever say something like that in a tutorial vid. Thank you.
Vaughan is hella funny
this is the future replacement of donuts for all new users posting their first rendering on reddit/facebook xD
you can pour soy sauce on your donuts now
@@Heavypoly exactly :D
😂
Coming from C4D I've tried Blender before, but couldn't really get a hang of the interface and controls. The config file makes it so much more intuitive to me. Very motivated to learn Blender now. Thanks loads for sharing Vaughan!
Man, I have started using Modo thanks to yours tutorials, Modo broke my life forever in a good meaning, and now, I`m trying to learn Blender because of a few plug-ins (HardOps, Decal Machine and Box Cutter) You rock!
What do you mean Modo "broke your life"?
I'm trying to decide between getting started in 3D visualization in Modo or Blender (or something else).
Thank you Vaughn, Making the transition from Modo to Blender!
Thanks so much am gonna try blender, can’t afford to buy c4d and you make this look so intuitive
Brilliantly explained. Very patient, methodical, and intuitive. Never used Blender but never the less, it's peaked my interest
Thank you for all your Blender tutorials!
You're welcome!
I'm not even an artist, but I'm loving this lol
kikoman and coca cola are two icons...the kikoman bottle is genius...and kikoman is my fav.epic!
This is very useful, thank you for sharing Vaughan!
You're welcome!
So good, thank you so much!!
If I may add a minor point of ccritique
At 20:02 you're saying you're merging them together , (ctrl-x) while you're instead dissolving the faces
Merging (collapsing ) would be alt-m
love this, thanks for sharing your setup and all.
Incredible tutorial 💐
Is it just me or does this skip a whole section right around 28:45? It looks like there is no explanation for how it goes from untextured mesh to fully rendered with the sauce object already created. Can't seem to follow the tutorial after this point.
Not just you, my editing mistake. missing section is in the description.
@@Heavypoly Oh, awesome. I totally missed that. Thanks!
Awesome tut, awesome people, can u show us some render settings please??
Amazing work, especially your technique with the UV Projection Modifier. I do a lot of product design in Blender 3D but never added labels that way. It's a great technique that's similar to Cinema 4D.
Your Lighting Setup was also very helpful. Definitely useful and I'm going to try it out. Thanks.
Thanks CSME, UV modifier is best of both worlds..I'm in love with it.
HEAVYPOLY I also learned from the UV modifier so thanks for that, but in this video it ended up a bit stretched, so I still think an unwrap would have been appropriate here (Max has a similar modifier that can switch to cylindrical mapping, which I don’t think Blender has).
The tutorial is great, hope you increase voice volume level for next videos, many thanks
Super useful, thanks, where can i get the materials part tho?
Doh.... I forgot to add it ua-cam.com/video/JEdJ6AWlO08/v-deo.html
how did you mirror the knife tool ? i cant seem to find that mirror pie menu anywhere
ਬਹੁਤ ਵਧੀਆ ਜੀ
Great tutorial as always mate. Thanks and much respect
Can someone explain the benefits of using that config? Ive been learning with the standard setup.
My thoughts exactly. Doesn't seem to be any improvement over the standard controls and just means you have to learn another bunch of keystrokes!
I've been using the standard config as well, although after watching this all the way through, I really like how he has his config setup. Seems to merge some of the awesomeness from Modo's modeling tools along with some other apps that I can't quite place at the moment.
in some ways its probably a more efficient workflow, but you run the risk of it not being supported, leaving you out in the cold. i'd stick with blender's default keymaps tbh
@@dirtfriend I actually switched back to the default config, albeit with HOPs, Machin3 Tools, and a few of the included addons. This way I get even more functionality and can still follow other tutorials -- best of both worlds.
29:55 just made the backdrop have that curl like irl backdrop
31:55 lighting
Feel silly asking, but on step 1, adding the 8-sided circle, the mesh is not flat on the x/y plane, rather at some odd angle facing the camera. Is this an update to the script, or anything you've run into?
Good catch, bug should be fixed now in latest sscripts. BTW Don't update Blender to today's build, it's pretty broken right now (they just made some big changes) Should probably settle down in a few days.
@@Heavypoly Awesome, thanks for the head's up!
Hi @HEAVYPOLY
For some reason I get an HDRI on my materials, for the cap as well as the glass bottle I think it's basic environment reflection but I d'ont know how to disable or modify this particular HDRI, do you have any idea what that might be ?
Great Tutorial by the way thanks for sharing your knowledges.
Thanks! Change to rendered mode with Z
@@Heavypoly Great thank you
was a good explanation 😄
i'm here for the decal on a glass lol, but thank you very much it such a nice tutorial!
Hey Vaughan, this is awesome, thanks for putting it out there. One question - did the section where you finished the model, then create and assign materials get left behind? Quite the jump at the 28:45 mark. ;)
Hey Steve, yea my mistake, that section is linked in the description.
beautiful! Vling bringing 3d to the masses
It looks realer than the real thing!
Blender for vegans, much healthier option than donuts... nice touch to learn the history of this design classic, I'll remember this every time I reach for the Soy Sauce dispenser now.
So glad I found this channel, I landed here via Annis Naeem's amazing Lambo video "Ode to Racing"... after I realised I needed some basic Blender training before tackling his Gumroad tutorial on the making of that video :-)
is it possible to animate it? cause I think if you move the mesh, the modifiers doesnt move with it. I ask this because I would love to make it to test the soft body/cloth physics with it, but I think I wont be able :(
yes you can animate, use parenting to make children follow.
Quick question. I bought your NES controller tutorial, at one point you are moving the chord around for the composition and you delete the faces and then say press "V", and you're practically drawing the tube this way. That doesn't work for me, V only brings up the view pie. It looks very useful since I came from Modo too and used to use the tube sketch tool a lot. Any idea what's going on there?
I guess to make the label so that it does not repeat on the back face and also so that it does not distort / warp around the sides of the bottle it would be best to do a UV unwrap right? To that the label is applied to wrap around the curve as opposed to being stretched using the projection method?
Yea you could UV and compensate for warping manually. Another option is import the image as a plane and project the plane onto the surface as a sticker
Hello Heavypoly,
in Material Mode the Lights doesn't change anything. I only can see the added lights in Rendered mode. Do you have any idea what I can do?
This is the normal behavior
Hi, what would be the most convenient way to remap the mouse navigation controls? I am not a fan of the middle mouse button at all, and would like to remap all navigation inputs involving the middle mouse to the right mouse button.
Autohotkey
It is possible to be a 3d modeler if I can't draw?
of course. the two are different disciplines. it's like running and swimming. if you're a good runner you probably have the cardio to be a good swimmer, but you're still doing something very different.
I would LOVE a video on how to customize your hotkeys in blender. I use a 12 button mouse and I've been a modo user for 7 years now. I'm really used to my mouse and want to put all your hotkeys and menus on it instead of going back to the keyboard.
Look up Blender Input editor and also blender python api
Not getting that brown reflection in Sauce. What am i missing?🤔
how did you actually start? my program doesnt look like this :(
how do i get my program to look like this
nice tutorial
Thanks a lot for the updated intro! I'm trying to use my own setup and have issues with the glass. The transmission doesn't show up in the viewport. Tried with a fresh install without any configs and I ran across the same issue. I know you make this with the goal that the user uses your config, but I was curious if the transmission issue was due to my setup or an option I don't know about.
Just to note that in the preview tab the material shows up fine in all 3 cases (your config, clean install, my config)
Yes it's a setting in the material that is off by default. It's called 'Blend Mode'
@@Heavypoly I thought that was it but simply playing with the options didn't work. So i ended up looking elsewhere for the solution to no avail. But since you pinpointed it to the blend mode I managed to find a solution with some searching:
"in the eevee setting, active the " screen space reflection " tab and inside of it active " refraction ", then in the material tab let the blending mode to opaque but active Screen space refraction"
Thanks so much!
How do I make the whole bottle empty?
OMG i did not know about UV project!
This is a good operation for beginners,thx!♥
can you share the theme ur using plzzzzz? love the colors
It's in the description
With 2.8 the most recent config files the 'tab' subdivision modifier behavior in this tutorial is not matching what you show, kind of lost.
It works the same, the visiblity is different now, you can change it in modifiers, Subsurf_Base, then the 4th icon ith the 3 verts in a triangle.
Hi Vaughan, Love the video. The "Shift A" to bring up the 'Add Primitive Pie' isn't working. Did I download another config? I'm on 2.8. Thanks!
Search Blender install 2.90+ for the latest
pog...i didnt save my file and it crashed so yeah. Good tutorial thanks for helping start my journey into 3d easier than I would have imagined.
Please help! You mentioned hitting "Tab" to smooth the polys. Mine is not working. Any thoughts at to why?
I USED YOUR CONFIG FILES IN 2.90.1 VERSION AND some of the hot keys doesnt work
Very nice theme color, like Luxology Modo. How i change to these colors?
To the other viewers, Hitting x gives me a menu with several options it doesnt delete the first cube. suggestions on what to press next to delete?
Забыл поставить лайк, но вернулся)
For Macs please increase volume/treble. Thanks.
Great tutorial yet again, Vaughan! I’ll make sure to report your channel to the proper authorities! :p
Thanks Chris!
So close! The glass turns PINK when I follow the steps to add the logo. Not solid pink, just tints the glass. A search tells me pink = missing texture, but its not missing. Its right on my desktop....?
THX VERY GOOD TUTORIAL!!!
As a modo user(and former Foundry employee) who has recently gotten into Blender (But not the modelling, because it is awful) the config you've put together removes TONS of jank and steals some lovely ideas from modo that I naturally feel should be universal in all 3D apps. The only thing missing here for me is a nice way to select poly loops, that clicking between edges thing looks fiddly, give me L any day. Great stuff, I'll be giving your config a go!
Hi, I'm a big Modo fan, user since 2010, although I've switched to Blender for the past few years. Amazing amazing work on the UI.
Modo is one of the most polished pieces of software I've ever used, that said, give Blender some time, go through the tutorials and it will all start to make sense. Though HEAVYPOLY's config certainly helps ease the transition.
Hi Heavypoly, can you move the model and the label at the same time or because they are diferent objects the lavel wont follow the sauce if you move it
?
Do you recommend Blender 2.8 training videos that do not use custom shortcuts?
Bro thank u so much
2:57 how to show that image. plz teaching me, Sir
One thing I love about Modo that is kinda hanging me up in other software is how easy it is to move polygons to other objects or into one object. All you have to do is double click on an island of polygons, ctrl X, press N for new mesh, ctrl V, and you've just separated the mesh. Putting them back together is just as easy. How would you go about doing this in Blender? Especially with your interface you created (I downloaded it a while back and really appreciate it) Thanks!
you would select the stuff, Ctrl Space > separate to new object, then join that object with another object
@@Heavypoly thanks man, great stuff.
How did you double the spout in the back of the cap? I didn't catch it...
An excellent tutorial. thx. But I have a problem importing your hotkey set to the newest version of blender. Could you check it out see if something needs updating? Thx in advance.
EDIT:
^Solved. I added the startup folder in *AppData\Roaming\Blender Foundation\Blender\2.80\scripts; put the scripts there and now it works. This way I can update daily builds without importing the setup every time.
Great tutorial, but a few questions - why are most of the shortcuts different to the current 2.8 beta?
Ergonomic improvement, also ability to use Pen tablet instead of mouse
OMG YES, Thank you for this lesson. this is gonna be so usefull.
hi, i tried following this tutorial but i am using a mac, and after I follow the heavypoly config to the T (even considering the image files with extra steps) it tells me that the blender application is broken and should be moved to the trash, any ideas? thank you in advance!
Wish there was a shader part on this tutorial.
There is, you gotto read the description though
@@Heavypoly my bad bro, thank for point it out! Love your tutorials, since your MODO phase :)
Hey why dont you use curve to make the model.....it is simple and you have a perfect reference image
I hope u will try it next time
HAPPY BLENDING😆😉
I tried with curve but when reducing the polycount its a mess. i.imgur.com/xoASuBi.png lOOK HOW UGLY IT IS. Box modelling is much better. Or not?
i think it was more to show you the tools than to model the object
At about 8:40 I found it easier to understand by saying to myself, "the loop crosses the edge the mouse is over." 8 )
hey Vaughn, first of all great tutorial. I bought your cargo ship tutorial as well but im running into an issue where boxcutter stops working when i have heavy poly config 2.8 installed. is this correct? it throws out " workspace object has no atributes in a pop up window "
Did you make Blender 2.8 to look more like 2.79? I see that graphic is definitely more in line with 2.79. Also, all new auxiliary tool aids in 2.8 are gone. Thank you
Thank You for that tut! I really learned that way. Btw: is there a more easy way to project the decall or as You call it sticker?
Greetings from sunny Berlin.
I think this is the easiest way, other ways to try are regular UV, and importing image as plane, then shrinkwrap modifier.
I searched for: “how to create a boulder in blender 2.80”
I get: “how to create a soy sauce bottle”
Nice 😎
my tab doesnt smooth out edges pls help?
I just tried to remodel this but the fine details are nearly impossible in Blender with SUBD.
why the extra set of shortcuts ?
I feel like I'm missing something super obvious but the "tab" view only works in object mode for me.
does eevee stand for extra easy virtual environment engine ?
Yes! I totally forgot :P
sAuCe eFfEcT
you are wonderful thx man :D
@HEAVYPOLY I keep getting a seam after I do the first knife cut and try to mirror with symmetry on the cap. Anyone know what thats all about?
hi, does any one know how to use blender default controls to put down vertices without having them automatically join to an edge like when he pressed "v" in his demos?..
Great tutorial for beginners like me.
Could you share your hotkeys text file please ?
it would be very convenient for beginners to have shortcuts under the eyes as you do.
Thanks by advance
Great ..but how you coloured the CAP ? and put in the SAUCEEEEE ?????
Its in the video description
0:13 "Eevee is short for magic"
Me: but it has the same amount of letters and the same amount of syllables. hmmm.....am I missing something here? 😹😹😹😹
Hi there! I'm brand new to Blender. Thanks for this awesome course!! The only problem I'm having is that the "Subdivision Modifier" toggle with "Tab" is not working for me. It doesn't do anything. I'm on a Mac.
Did you install Heavypoly + Today's Blender?
@@Heavypoly Yes. I just double checked. I went to the Keymap shortcuts and the Tab key is indeed mapped to "view3d.subdivision_toggle" but it doesn't do anything.
@@Heavypoly Hey! Just letting you know that today it worked! My guess is that I had to restart the computer for some reason.
@@Heavypoly Hi, my issue with the tab key is a python exception in file HEAVYPOLY_OPERATORS.py line 390 (Blender 22-05-19 Winx64). Here is the error: ibb.co/GpL0Rg0 EDIT: lol my bad, I forgot to select the faces. anyways, it could show a friendlier msg
Very nice!
Great tutorial, thank you so much. Right now im struggling to know why my sticker turned out mirrored :/ If anyone got an idea plz help :) edit: actually you get the same thing in this vid, any idea how to get rid of the backwards texture on other end or maybe how to show it through the glass (label visible through the bottle on its inside) ?
Nice choice . One of the great indusrial design commodities .
It's by Desiginer Kenji Ekuan who created YAMAHA VMAX(motorcycle) etc .
en.wikipedia.org/wiki/Kenji_Ekuan