@@afiftyringgitu know the point of Twitter right? Its designed to just say what u think at that moment of time without really thinking about it. And considering Twitter has a media presence there is incentive to grift for clout. Meaning if there is a stance on anything Twitter will have it.
@@yourfriendlyneighbourhoodl6206 in the first game peter and miles talk about physics of a pendulum, and how it really makes a difference when you're the thing on the end of the string
@@yourfriendlyneighbourhoodl6206peter told miles that he needs to know physics and math to be able to learn how to web swing effectively. so he should take his Homework more serious about it
@dominicballinger6536 naw it is like Tony Hawk cuz if it was like skate then your right trigger would be your right hand web swing and your left l2 button would be your left hand web swing and then u could use both hands at the same time and stuff. 😅
@@musclecargarage2875 no you can’t lol no tanks no nukes no aliens no cool enemies and just people who wanna keep space pg13 except if it’s a pirate smh pirates have it rough
@hatchell18 not really spiderman 2 2004 still gave you more control swinging and controlling the web. You could do infinite loops and can hang on to the web. Also if you are too close to the ground than you can walk while still hanging onto the line. Spiderman 2 2004 is still the goat web swinging.
It’s not as simple as “10 is faster”. Having it at 0 gives you much more control, as all of the automation and correction is removed, which in some situations can make your swinging more technical or skilled if you know how to handle it. Playing at 10 gives you much less agency over how you swing.
Smart Game devs know that it's important to go for "assisted realism" so that swinging feels satisfying, fun, and accessible. Big Brain Game devs give you the option to turn it off if you want to try mastering it.
Yes Its stuff like this that Helps everyone my only complaint is that the hardcore spiderman fans will start making fun of people for just wanting a streamlined swinging experience
@@RaiginAnimatorI mean to be fair they've been doing that long before Spider-Man 2. A lot of people (me included) hated out streamlined Spidey 1's swinging was compared to the PS2 games and WOS and some too it too far and mocked people for enjoying the swinging in Spidey 1
In the first game you would also float above the road while swinging close to it, and it made me miss the ps2 game, where spidey would run on the road still holding the webs and then continue swinging like normal
Lol but.. Still not... In this 2nd Spider-Man 2 you have to press l3 or r3 to dive, when in the first Spider-Man 2 you have to press x, so the same button for jumping
Nope, it doesn't remotely compare. PS5 spider man doesn't have a physics engine for web swinging, it relies completely on animations. You can't even do a loop without unlocking it as a skill.
@@DeathtotheAshesthey mentioned cause spider man 2 is from that era where the console it was on would actually change the fundamental mechanics. Try comparing the gba and pc version to the gamecube, xbox, and ps2 version. You just can't.
Having it on 3 honestly feels great. It’s very similar to 0 but without the added difficulty. You get that leaning towards a building effect like with 0 but it feels just that little more consistent. Definitely working towards mastering 0 at some point
@cast8060 idk but they have a classic symbiot suit in there with a color variet that has a red and blue outline on it like venom in the 90s animated series, its my 2nd fav suit so far
It just shows us how much thought goes into webslinging for spidey in the first place. He has to time his webs taking into account his current speed and height as well as make the connection with the right building so as to make sure he can make the turns and straights to make speed and slow down. It’s not just a mindless process he’s always thinking about his next web placement.
Just the fact that this was added into the game goes to show how much they care about the game and pays homage to the og Spider-Man 2 proves why insomniac is the best studio for Spider-Man
0 assist is incredible. Full assist sometimes feels like you basically just flying while bobbing up and down. 0 assist forces you to actually consider the environment and make adjustments accordingly.
ironically the swing assist is the most accurate portrayal to how he would swing. The reason Parker never hits buildings or fall when he swings is because of his spider-sense, he never really considers the danger while swinging because he doesn’t have to, his body automatically does it.
@@sideeyed7682not how spider sense works he still has to respond to said danger accordingly or he’s toast it isn’t automatic he still has to consider what he’s doing
@@Domepeezy you’re misunderstanding how it actually works. His body has to react to the danger but he doesn’t necessarily have to be conscious himself otherwise it wouldn’t work while he’s sleeping which it’s been proven to have. It’s not some alarm clock that just warns him, it’s form of precognition that warns him of any upcoming threat, and if he’s faster than said threat his reflexes would react to it. That explains why he’s able to effortlessly do it without consideration in battle and why his body will make a sudden reflex when hes ambushed. Plus it’s been explained throughout his run how much it’s aid his swinging. Your notion of it is actually a big misconception, Spidersense will consider the threat before peter even has any knowledge of it.
@@sideeyed7682 having spider sense doesn't let him defy physics though.. and swing in a straight line wherever he wants. it'd be cool if that was integrated differently and swing assist was like a spider sense though. just a quick flash or visual cue where time would slow for a second and you'd have time to react. Similar to when you're in combat.
One thing is, if you disable swing assist, as long as you do things right you might actually go faster than with assist Assist is Assist, its like training wheels on a bike, yes it makes things easier but you arent gonna keep them forever
One thing they forgot to put in 0 swing assist is that when Peter throws web and is very close to ground he should run while holding the web to create momentum
It would be cool if r2 shot the web. And L2 was a brake that let you chose how long the web is. That way you can make the swing arch shorter or longer.
its part of the learning curve playing as spidey, like he didn't just get his powers and have that stuff mastered nor should the player, its part of the journey
What they also should have done with steering assistance at 0 was fixing the direction you go in while you're not using a web to swing, it should be a straight line in the direction he let go last, as Spider-Man can't fly or steer when floating in mid-air.
Not really, you would definitely be able to maneuver in the air a little bit and change your angle. You wouldn’t just be going straight, you would just always be moving forward
Swing assist off just makes swinging feel like it's own mini-game. You have to plan ahead and think about the swinging more, which makes cool cinematic swing combos feel more satisfying to pull off.
Been playing on 0 the whole game on Spectacular. Honestly, couldn’t ask for a better Spidey experience 😂 ESPECIALLY when it makes some of the chases a bit more challenging and action-packed. Not to mention how buttery smooth having zero swing assist feels (it always bothered me in the first game). Absolutely love this game!
no it feels like you wanna get off the game. instead of swing steering they should have added swing sensitivity. that way you could really move left or right as fast of slow as you want. that would REALLY make you FEEL like Spider-Man
I'm glad they included both options because you know there will not be a consensus on which is better
same with fall damage
@@Person-lk1vsfunny thing is people still complained on twitter bcs there's an option to enable it 🤦♂️
@@afiftyringgitu know the point of Twitter right?
Its designed to just say what u think at that moment of time without really thinking about it.
And considering Twitter has a media presence there is incentive to grift for clout.
Meaning if there is a stance on anything Twitter will have it.
@@mr.voidroy6869 This is people's fault, not Twitter's
smash melee is amazing because of skill of the people, just wait to sick hookers
"It matters a lot when you're the pendulum" - Peter Parker from the first game
That was peter b parker
The first game was a masterpiece and the best thing miles was in
that was spiderman miles morales not the first one.
@@ricobrown6630 it’s from the dlc
@@ricobrown6630it’s in the dlc with miles calling peter while he was doing spidey work
The Toby McGuire experience 💀💀💀
Ugh, my back
Underrated comment.
😂😂
It's "Marvel's Avenger" experience.
Tally ho…
The Web slinging Conversation with Miles makes much more sense when you literally take the training wheels off
What on Earth are you talking about?
😊
@@yourfriendlyneighbourhoodl6206a conversation between miles and peter on the first game about web slinging
@@yourfriendlyneighbourhoodl6206 in the first game peter and miles talk about physics of a pendulum, and how it really makes a difference when you're the thing on the end of the string
@@yourfriendlyneighbourhoodl6206peter told miles that he needs to know physics and math to be able to learn how to web swing effectively. so he should take his Homework more serious about it
@@sophietwilight5051Miles also corrects the dials on the webshooters Peter got him due to their differences in size
Game just turns into Tony hawk pro skater at that point
What?
@@Valk2003 He speaks true true
@@OutsiderLabs nah make no sense what he just said lol
No? More like Skate 3, Tony Hawk is the assist at 10
@dominicballinger6536 naw it is like Tony Hawk cuz if it was like skate then your right trigger would be your right hand web swing and your left l2 button would be your left hand web swing and then u could use both hands at the same time and stuff. 😅
One makes you look like Spider-Man, the other one makes you feel like Spider-Man.
Nicely put
Wow, accurate AND brief!
Classic Ign move
Feels like Spider-Man without spider sense or experience tbf
you feel like Spider-Man but sadly you dont have reflect like spider did
Man the developers really put a lot in this game, 😄 so glad to be a fan of their work since Spyro the Dragon for PS1 era
common u cant be that old
@@BOXXY_GAMINGdude, it's totally possible, I'm that old
@@BOXXY_GAMING honestly I’m in my early thirties and was around for the original Spyro. Not that old
@chilli_flakes_dude1929 what are you, 12??
Arent you cool
New players: "My back..."
PS2 veterans: "I'm back!"
EXACTLY
Ps 2 spiderman swing isnt like that nahhh cope
PC users: “I’m black…”
@@hayrettinresitkayacan4568did you not play ultimate spiderman?
Yes.
0 is so rewarding especially when you get to the point where you’re faster than you ever were at 10.
So it’s like Spider-Man 2?
So you say, when you get master at 0, you can be faster than at 10?
Is it possible to learn this power?
@@MsDragon300 No
nah cuz the assist prevents your skills to go beyond it because you will not have full control over the swings at 10@@MsDragon300
The “uhh my back” has me dying 😂
"But would you actually want that?"
*Slams into a car violently*
My back
Bro slammed in a mailbox💀
@@yamato3950oh, my back
I’ll put it on like 7
My back
It’s great that more games are giving this level of player agency
Starfield ranked as the best game of this decade
@@musclecargarage2875 Starfield is just another game in Bethesda's slow decline.
@@AceSimGaming the game is mind blowing 🤯You can literally do anything there
@@musclecargarage2875 no you can’t lol no tanks no nukes no aliens no cool enemies and just people who wanna keep space pg13 except if it’s a pirate smh pirates have it rough
@@YuriDontPlayyou must be extremely unfun not just at parties, but in general. what a sad existence you have.
That ending 😂😂😂
"My Bha-ack"
😂
@@kibbs325lmaoooo 😂😂
Dunkey. It really makes you feel like spiderman
@@kibbs325😂😂
Finally, they put in 2004 Spider-Man 2's webswinging.
It’s way better then that
@hatchell18 not really spiderman 2 2004 still gave you more control swinging and controlling the web. You could do infinite loops and can hang on to the web. Also if you are too close to the ground than you can walk while still hanging onto the line. Spiderman 2 2004 is still the goat web swinging.
@@MicroWave233web of shadows better than Spider-Man 2 2004 web swinging
@@ToddPhilips-l1r both are top 2 cause they give you the most freedom
It’s not as simple as “10 is faster”.
Having it at 0 gives you much more control, as all of the automation and correction is removed, which in some situations can make your swinging more technical or skilled if you know how to handle it. Playing at 10 gives you much less agency over how you swing.
Not to mention that swinging at 0 actively makes you faster if you know how to play the game lmao 💀💀💀
@@WaffleYabblerno it doesn’t. The devs even said you go slower because more of the energy is going inter vertical motion.
@@lucasblankenship218 source?
@lucasblankenship218 No, if your a noob you go faster at ten but If you can actually play the game you will be faster at 0
@@Sashimi293 100%.
Smart Game devs know that it's important to go for "assisted realism" so that swinging feels satisfying, fun, and accessible.
Big Brain Game devs give you the option to turn it off if you want to try mastering it.
Exactly, I'm so confused why some people are complaining, every body wins.
Yes Its stuff like this that Helps everyone my only complaint is that the hardcore spiderman fans will start making fun of people for just wanting a streamlined swinging experience
@@RaiginAnimatorThat's a problem with society and gate keeping, not a problem with the devs.
@@RaiginAnimatorI mean to be fair they've been doing that long before Spider-Man 2. A lot of people (me included) hated out streamlined Spidey 1's swinging was compared to the PS2 games and WOS and some too it too far and mocked people for enjoying the swinging in Spidey 1
@@TiredMoonRabbitcause they're bad
It’s honestly fun to have it at 0
real ones already know💯
It deadass makes the FEEL of swinging more rewarding once you nail the swing ESPECIALLY when it almost feels like a close call!
💯
Fr fr ts feels rewarding asl
Its honestly not… and pretending it is is CRAZY
Spider-Man 2 really makes you feel like you’re slamming your face into the street at 100mph
Definately the case for the original PS2 Spider-Man 2 game as well.
@@KyroDreemurrSteele It was a pain doing the pizza time trials.
@@adainjarrioFACTS. Was just talking to my brother about this a week ago.
It’s great that devs cater to both casual fun lovers and those who really want to test their skills. We need more like those people.
The iconic "my back" made my day 😂
In the first game you would also float above the road while swinging close to it, and it made me miss the ps2 game, where spidey would run on the road still holding the webs and then continue swinging like normal
The amazing spiderman games also had this
Spiderman 3 did i't web of shadows and ultimate Spider-Man also allowed you to do that aswell
Even though the walking animation isn't there... Swing-Assist at 0% will make you feel at home, for sure.
According to the developers the first 2 games were at a 10 on the swing assist
@@shadowanderson2004you sure about that?
They should have let u run along the street if you swing low enough like in other spider man games
Ehh, it's challenge regardless.
But maybe something can be introduced in the next game.
SERIOUSLY
Man they did everything else right...f that mid-swing floor running lmao
It could be rather difficult since there's a lotta traffic and it could still stop you in your tracks.
@@squashmallow2006 valid
So they made possible to have the Spider-Man 2 web swinging… in Spider-Man 2
Lol but.. Still not... In this 2nd Spider-Man 2 you have to press l3 or r3 to dive, when in the first Spider-Man 2 you have to press x, so the same button for jumping
Had to go back and look at that games web swinging cuz it’s been so long
Nope, it doesn't remotely compare. PS5 spider man doesn't have a physics engine for web swinging, it relies completely on animations. You can't even do a loop without unlocking it as a skill.
Eh, in the right direction for sure, but not quite there just yet!
@@morganf.1562and?
Swing assist off allows for a potentially higher speed than with it on if you can avoid obstacles consistently
ABSOLUTLY amazing change from the first game. It’s exactly what a lot of people wanted.
Awh hell yeah they bringing back the swinging physics/momentum from the PS2 Spiderman 2
Honestly one of the best games ever
and original xbox
and GameCube
The console it was on is besides the point
@@DeathtotheAshesthey mentioned cause spider man 2 is from that era where the console it was on would actually change the fundamental mechanics. Try comparing the gba and pc version to the gamecube, xbox, and ps2 version. You just can't.
Having it on 3 honestly feels great. It’s very similar to 0 but without the added difficulty. You get that leaning towards a building effect like with 0 but it feels just that little more consistent. Definitely working towards mastering 0 at some point
That's the way you do it
In all honesty if you just started the game on zero you would have already mastered it
@@imeanslaverywasveryprofita4626 it’s been on 0 for a min bud
@@imeanslaverywasveryprofita4626too slow, 3 better
@@imeanslaverywasveryprofita4626If you have the time and want a challenge 0 is perfect. But try 1, it’s all the benefits but way less inconvenience.
The last part would be me irl every time 😂😂😂
so cool that they actually listened to the players
Once you get a handle of it you can get pretty fast with 0 swing assist, it’s way more satisfying when you skin past the ground too 😁
Being able to turn off swing assist is enough for me to buy the game. That sounds awesome
bru. they also made the map 2 times bigger lol
what a simple critter
It is until you realise hitting walls and landing on the ground mid swing is annoying 😅
@@ROT695Shows that you have to actually practice timing and aiming as Spider-Man did when he first started.
@@ROT695More rewarding when you get better at it though.
"Would you want to have that though?"
Ultimate Spiderman players who beat all Johnny storm races: This is childsplay
For real though, those races were hard back in the day
@@duanekogut757 They still ate borderline impossible even when you go faster than the game allows you to go.
The what now races 😮
Johnny storm racers sing this song Doo da Doo da wtf were the developers thinking oh the Doo da day 😂
Brb, delivering pizzas in 2
10 on first playthroughs 0 on second playthroughs, fitting with higher difficulties
I’m at 5 on my first play through
If you play on 0, you gotta wear the TASM 2 suit. It's just gotta happen.
@@motivusthesage why? 💀💀 what is the correlation 💀
@cast8060 idk but they have a classic symbiot suit in there with a color variet that has a red and blue outline on it like venom in the 90s animated series, its my 2nd fav suit so far
@@motivusthesage How does that relate to anything being said here? It doesn’t 🤦♂️🤦♂️
Just makes it all the more satisfying when you can move like you have the assist on
Spider-Man: my back!
Batman: first time?
It just shows us how much thought goes into webslinging for spidey in the first place. He has to time his webs taking into account his current speed and height as well as make the connection with the right building so as to make sure he can make the turns and straights to make speed and slow down. It’s not just a mindless process he’s always thinking about his next web placement.
well yea...
Bro chill, it's fiction
@@Zarek-fl5iothere’s nothing wrong with taking a more analytical look at fiction
Given how Peter Parker is Smart as well. He's got the Physics down. Tht and Spider Sense aiding him as well.
@@Zarek-fl5iodead brain
Just the fact that this was added into the game goes to show how much they care about the game and pays homage to the og Spider-Man 2 proves why insomniac is the best studio for Spider-Man
The "my bAck" at the end got me
A truly transcendental experience. Glad to see you’re still ripping killer improvisations!
It’s nice that both options exist
The *”MY BACK!”* was a nice touch 😂
“MY BACK!!” 😂😂
“My back” 😅
Spinal
This actually now makes me want to play it
biblically accurate swinging
This reminds me of the dialogue Peter had with Miles about the calculation of the swings
It's funny how Peter describes how the web swinging works in the PS2 game lol
Imagine turning this up to 11 to emulate web swinging in Lego games how you can freely latch onto thin air
That would a fun modifier for sure!
Or like the first ps2 Toby man game
Or neversoft
Makes people realize how much time and practice our web slinger had to do.
Thats a game. imagine IRL
wait until you realise spider-man is not real
That would be impossible to be like spiderman
The way he just starts flying before even shooting the web 😭
Setting it to 1 gives the best of both worlds
“But would you actually want that” Yes actually, I’ve wanted it since the first game
keep it on assist 1 and you get all of the effects of having it be physics based, but you won't hit the ground
Just saying the "MY BACK!!" at the end was too perfect 😂
One is a gamer setting the other is a game journalist setting.
Playing without swing assistance has been pretty fun. About to 100 percent on spectacular. Just hunting down spider bots and fighting crime
Its actually faster with swing assist off when you actually master the controls and webswinging.
PREACH🗣🗣🗣
@@casmithhis it tho?
@@casmithhvideo said you go faster with assist at 10. Watch the whole video
You must be so proud of yourself
X
0 assist is incredible. Full assist sometimes feels like you basically just flying while bobbing up and down. 0 assist forces you to actually consider the environment and make adjustments accordingly.
Yeah seeing Spider-Man shoot a web to his side and somehow going forward never made sense to me. These new settings look great.
ironically the swing assist is the most accurate portrayal to how he would swing. The reason Parker never hits buildings or fall when he swings is because of his spider-sense, he never really considers the danger while swinging because he doesn’t have to, his body automatically does it.
@@sideeyed7682not how spider sense works he still has to respond to said danger accordingly or he’s toast it isn’t automatic he still has to consider what he’s doing
@@Domepeezy you’re misunderstanding how it actually works. His body has to react to the danger but he doesn’t necessarily have to be conscious himself otherwise it wouldn’t work while he’s sleeping which it’s been proven to have. It’s not some alarm clock that just warns him, it’s form of precognition that warns him of any upcoming threat, and if he’s faster than said threat his reflexes would react to it. That explains why he’s able to effortlessly do it without consideration in battle and why his body will make a sudden reflex when hes ambushed. Plus it’s been explained throughout his run how much it’s aid his swinging. Your notion of it is actually a big misconception, Spidersense will consider the threat before peter even has any knowledge of it.
@@sideeyed7682 having spider sense doesn't let him defy physics though.. and swing in a straight line wherever he wants.
it'd be cool if that was integrated differently and swing assist was like a spider sense though. just a quick flash or visual cue where time would slow for a second and you'd have time to react. Similar to when you're in combat.
1 is the best option, just a bit of assistance just enough to not hit the ground all the time
It would turn even just traversal into a mini game that’s why people liked Spider-Man 2
It really shows how hard it is to web swing and that no one other than a Spider person can do it.
I’ve wanted this setting since the first game. It makes the game feel so much cooler and like a Spider-Man movie
Old Spiderman games had that
Can't wait for people to gatekeep webslinging by saying if you use Swing assist 10 you're a scrub
Well you are😊
you only turn off swing assist if you hate your life
@@reys4k skill issue
nah trust im gud at the game@@KusmaUksus
It takes approximately 30 minutes to get used to and feels much better than normal
Fun fact: "My back" was a real injury Toby had during the roof jump scene from the first movie
Your creativity is through the roof!
Spider Souls: Prepare to Collide
Removing the assistance makes me really feel like Batman
Batman doesn't web swing
OG Spiderman 2 and Web of Shadows players: *Its my time to shine*
Sounds like the halfway setting would be perfect.
"My back" got me 😂
One thing is, if you disable swing assist, as long as you do things right you might actually go faster than with assist
Assist is Assist, its like training wheels on a bike, yes it makes things easier but you arent gonna keep them forever
One thing they forgot to put in 0 swing assist is that when Peter throws web and is very close to ground he should run while holding the web to create momentum
Didn't spiderman 2 on ps2 have that?
What a masterpieces
More like masterpiss
@@MKultraInstinctgo cry
@@MKultraInstinctwhat's wrong don't have a ps5?😂😂😂
@@MKultraInstinct did starfield just crash on your XBSS?
@@MKultraInstinct no ps5?
It would be cool if r2 shot the web. And L2 was a brake that let you chose how long the web is. That way you can make the swing arch shorter or longer.
its part of the learning curve playing as spidey, like he didn't just get his powers and have that stuff mastered nor should the player, its part of the journey
Technically, having it at 100 would make you feel more like Spider-Man. Because Spider-Man actually knows what he's doing.
0 would be like a random person trying to do it and obviously being horrible at it
Cap
@@jmoriarty8000🧢
makes sense
Skill issue
What they also should have done with steering assistance at 0 was fixing the direction you go in while you're not using a web to swing, it should be a straight line in the direction he let go last, as Spider-Man can't fly or steer when floating in mid-air.
Tbf with his wing suit he would be able to make tiny adjustments so its not that big a deal.
Not really, you would definitely be able to maneuver in the air a little bit and change your angle. You wouldn’t just be going straight, you would just always be moving forward
They have a pivot move that lets u hard turn right or left while in the air or mid swing
Idk man look at skydives and how they change direction
@@The-Legend-of-P do you mean with their parachute?
My back scene from Toby Parker always stays in my head 🤪
Ive been playing on hard mode for it. Really loving it
Swing assist off just makes swinging feel like it's own mini-game. You have to plan ahead and think about the swinging more, which makes cool cinematic swing combos feel more satisfying to pull off.
Been playing on 0 the whole game on Spectacular. Honestly, couldn’t ask for a better Spidey experience 😂
ESPECIALLY when it makes some of the chases a bit more challenging and action-packed. Not to mention how buttery smooth having zero swing assist feels (it always bothered me in the first game). Absolutely love this game!
imagine if they had full ragdoll physics
It's the kinda thing I'll probably try for a bit but then get sick of it and just switch back to 10 😅
Imagine "oh my leg" from Happy Wheels whenever he smacks into something
swing assistance will make some talented swingers
This makes us actually do equations in our heads like how pete tells miles in the first games dlc lol
We all know no one's doing equations in their head they are just winging it hoping not to crash 😂
Just keep it on 5 🤷♂️😂
This game really makes you FEEL like Spider-Man before he learned how to swing.
"My back"
Peak comedy
'My baack' at the end really got me
It would be fun if somebody adds quips from Tobey's Spiderman in a mod when this game comes to PC
So between this and fall damage you can play this game on realism mode.
But does it REALLY make you FEEL like Spider-Man?
Yeah, pretty much
Yea
Yea……
It literally the closest thing to being Spider-Man.
no it feels like you wanna get off the game. instead of swing steering they should have added swing sensitivity. that way you could really move left or right as fast of slow as you want. that would REALLY make you FEEL like Spider-Man
Fromsoft and Larian be like: Welcome to our team, Insomniac
As most things that take time and effort, once you master it, no training wheels mode will be exceedingly satisfying
Deserves some awards 😏
Maguire: "my back!"
Holland: "her back!"
Garfield: "her neck!"
Background character : "My Leg!"
Imagine a speedrun category with swing assist has to be turned off
that would be easier
Imagine chasing a car with 0 swing assist
Played through the whole game with 0 swing assist and fall damage on. Personally prefer it that way, makes it more engaging and fun😊
@@MrLicoriceTreefall damage is unrealistic for spiderman miles while heavily weakened fell from a height above a sky scraper and got up just fine…
@@tenkskun If you want to play the game that way, then go for it👍
@@tenkskun Gameplay VS story is very much a thing
its why certain story beats happen later on in this game for gameplay purposes.
makes it so much more satisfying slinging on hard mode and getting it right
LOVE THE SPIDER MAN REFERENCE!!!!!!
Swing assist 1 is the sweet spot
Surprise not more people are saying this. With 1, it stops you from touching the ground all the time
was thinking the same@@andykerwi