Stumbled upon your older tutorial for high to low poly baking and now this one! Really understood in easy way how baking pipeline works! Concise, to the point and simplified. Kudos! Subscribed! 👍
You seem to have got this thing figured out, would you be willing to make a video on how to do this in context of transferring Blender materials and baked textures to Unreal? I swear every time I try to do this the normal map never looks nearly as good in UE as in Blender.
Stumbled upon your older tutorial for high to low poly baking and now this one! Really understood in easy way how baking pipeline works! Concise, to the point and simplified. Kudos! Subscribed!
👍
Thank you so much mate. Welcome to the channel
dude, I'm saving this one for later!!
you are more than welcome good sir.
my fav youtuber dropped a masterpiece again. good job markom
cheers mate. Just trying my best on doing all this.
Tutorial Marko, Past Marko and Future Marko, all in one video??? M3D indeed!
I know right. lol
sos un geni muchisimas gracias por tus tutoriales!!
Eres mas que bienvenido
Interesting lesson, thank you
4:31 No, we say émission, not émichon 😅
Thanks for the tips tho, you rock.
Let's goooo!!!!
You seem to have got this thing figured out, would you be willing to make a video on how to do this in context of transferring Blender materials and baked textures to Unreal? I swear every time I try to do this the normal map never looks nearly as good in UE as in Blender.
I have made this video for you, and will release it tonight
CAN YOU MAKE TUTORIAL BAKE MULTIPLE OBJECT HIGH POLY TO MULTIPLE LOW POLY PLEASE....
It is the same process, but it will bake to what ever the last object is
Does it make much if any difference if you paint/texture an object first?
yeah, I am taking all the textre and geomerty data, and baking it as a single texture set/material rather than having mutiple materials.