Battle of the Ports Remastered - R-Type (アール・タイプ) Show

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  • Опубліковано 16 вер 2024
  • Art image used on the title screen is the work of のば (Noba). Check out more of Noba's stunning art here - www.pixiv.net/...
    Notice: in this video I state that the Master System port of R-Type is by Natsume. This is an error. COMPILE handled the Master System port. Natsume did Darius 2.
    It's time for another remastered Battle of the Ports as voted upon by you, the viewer. This week we are taking a look at R-Type.
    The original video was only in 30fps, had no voiceover and contained 14 versions of R-Type. This video is in 60fps 1080p, has a voiceover and contains 18 versions of R-Type.
    Please think about supporting the show by subscribing to the channel or becoming my patron. Thank you so much!
    / retrocore
    Email at mes1975jp@gmail.com
    Facebook - Retro Core BotP
    Twitter - @RetroCoreYakumo
    --------------------------------------------------------------------
    Time Code
    00:36 - Arcade
    02:38 - PC Engine
    04:29 - Master System
    05:48 - NEC PC-88AV
    06:36 - MSX
    07:20 - Atari ST
    09:11 - ZX Spectrum
    10:22 - Amstrad CPC
    11:09 - Amstrad CPC - 2012 remake
    12:36 - Commodore 64
    13:56 - Sharp X68000
    15:10 - Amiga
    16:15 - Game Boy
    17:11 - PC Engine CD
    18:30 - Game Boy Colour
    19:21 - PlayStation
    20:21 - Mobile phone (Java)
    21:49 - Xbox 360
    23:23 - All versions side by side
    Enjoy!

КОМЕНТАРІ • 374

  • @iXien
    @iXien 4 роки тому +54

    We worked hard during 2 years on free time to develop the 2012 version on CPC. So thank you for the praise. I personally converted all the fantastic musics from Masato and it was a difficult job to convert 6 channels musics to the 3 channels of the CPC, especially since having music and SFX simultaneously was important for us. If you play with SFX only, sounds are allocated using stereo depending on the location of the vessels, shots and explosions.

    • @RetroCore
      @RetroCore  4 роки тому +15

      Well, you guys did an amazing job on this update. I'm totally impressed by the work that went in to this game.

    • @iXien
      @iXien 4 роки тому +9

      @@RetroCore I think that only the scrolling system could disappoint some players, as it is "on char" and not on pixel, but it was a project development choice that was not motivated by CPC limitations. I think Fano (code) and TotO (GFX & lead design) made a fabulous work, very respecful of the arcade game. Lot of conversions (C64, CPC, Spectrum, ST, AMIGA on first line) took too much liberties in our sense (maybe to get a faster time development) and the idea was to make an experience closer to the arcade one : all the arcade elements, double loop, point system. And the casual mode offers a more attractive experience for a lot of players (at first me as I always been a mediocre player on R-Type, huh). We even included a secret level like in the SMS version (maybe the best adaptation after PCE and X68000).

    • @spacefractal
      @spacefractal 4 роки тому

      hmmm. C64 did actuelly only used 2 channels for the music (bass and snares shared a channel) and sound nice. so its might have been easier to do them music based on that version? anyway its a excellent version for sure. no doubt and totally nice to see a morden port like this on a classic system! C64 was actuelly rushed out, so they diddent have time to polish it and after v1 failed to deviver.

  • @guydawson4101
    @guydawson4101 4 роки тому +25

    One point. The spectrum verson is seen as one of the best ports the system got. With a library of 10,000 games that shows you how amazing a verson it was. The work that went into it with the colourful graphics is amazing and gameplay.

    • @martinparker6536
      @martinparker6536 4 роки тому +2

      Agreed the Spectrum version was one one slickest games i ever seen and ive had a Speccy since day dot.
      one of my other faves on 16bit (amiga and ST) was Blood Money and Xenon 2 !!

    • @timoheinonen9570
      @timoheinonen9570 4 роки тому +3

      @@teddym2808 There are versions of R-Type for ZX Spectrum that have AY music added.

    • @caseythink252
      @caseythink252 4 роки тому +6

      Not sure if you are aware of it or not, but the programmer behind the Spectrum version has written a book about the development of the game. It's a really good read
      bizzley.com/

    • @timoheinonen9570
      @timoheinonen9570 4 роки тому

      @@teddym2808 There are actually at least 3 different versions with different AY music and one of them sounds pretty good.

  • @totoonthemoon3593
    @totoonthemoon3593 4 роки тому +6

    Thank you very much for your comparative video, and for taking time to speak about some of the extra features include into our CPC version. I hope that you have enjoyed to play it. The goal was to redo a Spectrum port, so the in-game ennemies waves and the display system was based around.

  • @SEGAMasterSystemNerd
    @SEGAMasterSystemNerd 4 роки тому +8

    Great remaster Mark, one I voted for!
    The Master System version has a hidden stage on level 4.
    My best mate entered the Sega regional contest held in the UK in 1988. He got through to the final witch was shown on Get Fresh with Gaz Top.. he got through by using the secret level which gave him a massive points lead :)

    • @RetroCore
      @RetroCore  4 роки тому +3

      Haha, cool. I remember Get Fresh. Gilbert the Alien was nasty. Also liked how it used Mel & Kim's Showing out as the title theme.
      Off topic but I always thought the title music to the Fashion Show was great. It wasn't till a year later did I find out it was a track from the Pet Shop Boys.

  • @amerigocosta7452
    @amerigocosta7452 4 роки тому +18

    Manfred Trenz is an unparalleled genius as far as C64 goes. He shrunk R-Type in a 1982 machine in matter of weeks. Granted he used much of the code from his own R-Type clone Katakis, whose the litigation about was the reason he was doing the C64 version of R-Type in the first place. Check out his 1992 Enforcer (released under the humble moniker "The Master") for more Trenz shmup awesomeness (really impressive for a C64). It's worth pointing out that the Amiga version also uses two joystick buttons for controls as Factor 5 was always keen on giving Amiga users an arcade/console like experience and they usually delivered really well (except on the Amiga version of Katakis which sucks!). I think there is a recent PC port (R-Type Dimensions EX) that looks pretty much like the 360 version shown here. I had actually no idea it existed on the console.

    • @KorenLesthe
      @KorenLesthe 4 роки тому +1

      Amerigo Costa Factor 5 and Manfred Trenz... my childhood heroes (plus Chris Huelsbeck) !

    • @metalcoola
      @metalcoola 4 роки тому +1

      Apparently, Irem themselves approached Trenz and RA, and said they won't sue them for Katakis, if they will made conversion for C64.

    • @xudes77
      @xudes77 4 роки тому +3

      @@metalcoola Not IREM themselves, but ACTIVISON/ELECTRIC DREAMS, who got the license from IREM to convert the game for home computers.
      Similar story happened to RAINBOW ARTS with NINTENDO and SuperMarioBros, because Great Gianna Sisters was a kind of clone of SuperMario for the C64

  • @Fattydeposit
    @Fattydeposit 4 роки тому +3

    R-Type SMS was developed by Compile. The classic Compile extra life jingle is accessible via the hidden sound test (rotate the D-Pad clockwise / anticlockwise during the continue screen to insert extra credits / access the sound test (which itself has a hidden section containing the sound effects - just keep button 1 held down to cycle further along)).

    • @RetroCore
      @RetroCore  4 роки тому

      That's right, not was added to the video discription.

  • @MegaTerryNutkins
    @MegaTerryNutkins 4 роки тому +5

    Great remaster, love the SID chip rendition of R-Type's music!

  • @TotalCowage
    @TotalCowage 4 роки тому +16

    Just a quick correction; some of the home computer versions did indeed allow 2 button input, at least the Commodore Amiga version did, and you could plug a Master System stick into the A500 hardware to access it. Admittedly I had a cracked version so I don't know if retail was only 1 button, he he.
    You also missed out that the Master System version has a hidden, unique level. Push up into the gaps on stage 4 to find it. Wonderful little machine the SMS, oh to be young again...!

    • @speedyreidy575
      @speedyreidy575 4 роки тому +2

      TotalCowage Yes, The dual buttons on the Amiga, I used the quickshot Maverick joystick, it also worked with the Megadrive controller. It was essential in Turrican 😀

    • @krisbagnall3683
      @krisbagnall3683 4 роки тому +1

      @@speedyreidy575 NIce! I am going to try that!

    • @iXien
      @iXien 4 роки тому

      Yes, in fact home computers can support up to 3 buttons without multiplexing, just pinout. But on computers of the third generation, one button like the original Atari 2600 was the standard. When 16bit home computer arrived, it would be possible to change that but I think joystick manufacturers (Quickjoy,Konix, etc.) were not really motivated to modify their controllers already on the market to add a second and even a third independant button.
      But it was possible and good programmers know this trick. That's why some Amiga games allow alternatively the use of the second button of a Megadrive or SMS controller : Alien Breed 2 and Tower Assault, Apidya, Blastar, Bubba'n'Stix, Dragonstone, FIFA, Fire'n Ice, Desert and Jungle Strike, Kick Off 3, Leander, Lionheart, Lost Vikings, Mortal Kombat 1 & 2, Mr. Nutz, Project-X, R-Type 1 & 2, Snow Bros, Turrican trilogy, Virocop, Whizz, X-Out, Z-Out, are just a sample of games that natively support a second fire buttons. And if you follow the hardware modifications given by Delphine Software developpers, you can even use 3 button to control Conrad in Flashback. Now using WHDLoad, lot of other games have been patched to use a second button and even an Amiga CD32 joypad with its 7 buttons.
      In our version of R-Type on Amstrad CPC, you can use a second button to release and call the force module. but if you modify a controller equiped of 3 buttons, you can use a third button to pause or resume the game. Yes, on a simple CPC.
      Just a shame 3 buttons never became the standard on 80/90's home computers, things would be very different in terms of gameplay...

  • @Sakf504
    @Sakf504 4 роки тому +8

    The 2012 CPC port really shows that the machine is capable enough, if only the developers at the time could do the effort

  • @phobos2k2
    @phobos2k2 3 роки тому +3

    I have a lot of great memories playing R-Type on the master system as a kid. It was a great port.

  • @speedyreidy575
    @speedyreidy575 4 роки тому +2

    Factor 5/Rainbow Arts made some the best shmups during the 16 bit era. Nice compilation - Thanks.

    • @djameseddah8570
      @djameseddah8570 Рік тому

      weren't hired for the job because they already did a clone of r-type called Katakis or something like that ? I think I remember they were even sued for it ua-cam.com/video/FQXkjwOaFjM/v-deo.html

  • @afriend9428
    @afriend9428 4 роки тому +14

    *PC Engine and Master System are my favorite versions but love the C64 music to death!* ⭐️ ⭐️

    • @RetroCore
      @RetroCore  4 роки тому +2

      It's great to hear the C64 audio of R-Type. So Awsome.

    • @Fattydeposit
      @Fattydeposit 4 роки тому +3

      After watching this video I downloaded a rip of the C64 soundtrack immediately. So good to hear such a radically different, completely banging version

    • @afriend9428
      @afriend9428 4 роки тому

      -SG6000- *I know right!?* ⭐️

  • @TetsuNideji
    @TetsuNideji 4 роки тому +2

    I was first introduced to R-Type by my dad when he bought the R-Types Compilation on ps1 as a kid. I became a hard fan of the series and we used to play both games for hours. I'm hyped for R-Type Final2.

  • @WrightOffsGaming
    @WrightOffsGaming 4 роки тому +2

    Just ace thanks Mark, a wonderful battle with a side by side comparison at the end that's memorising. I love how this turned out across the systems with so many being decent instead of the cack that was churned out. I couldn't say which is my favourite but I really do like the extra long Amiga title music and that fabulous Sid soundtrack for the C64. Actually it's the Pc engine version which in the day was just amazing.

    • @RetroCore
      @RetroCore  4 роки тому +1

      I'm always amazed. At how good the C64 music was.

  • @Arcadiality
    @Arcadiality 4 роки тому +5

    Criminal it didn’t get a Saturn compilation. 2, Leo the PC88 version etc. That would be one great pack these days.

  • @MrVyvyanbasterd
    @MrVyvyanbasterd 4 роки тому +12

    Correction: Compile did the SMS version, not Natsume.
    Also: the TG16 version runs at a lower horizontal resolution than the original PCE versions. This was done to reduce flicker.

    • @RetroCore
      @RetroCore  4 роки тому

      That's right, note was added to the video discription.

    • @RedLP5000S
      @RedLP5000S 4 роки тому

      Also the PC Engine/Turbo Grafx-16 is a 16-bit system. Stop calling it 8-bit.

    • @MrVyvyanbasterd
      @MrVyvyanbasterd 4 роки тому

      RedLP5000S let me know when the 6502 became a 16-bit CPU.

    • @lroby74
      @lroby74 4 роки тому +1

      @@RedLP5000S It's a 8 bit console with 16 bit graphic.. but always 8 bit is

  • @TurboXray
    @TurboXray 10 місяців тому +1

    Fun fact; the US hucard for R-type added some additional (unnecessary) settings that cause additional flicker. The japanese hucards don't have this issue... but when the made the CD version, they took the US hucard settings so it has more flicker than the japanese hucards as well.

    • @RetroCore
      @RetroCore  10 місяців тому

      That's a bummer. I was not aware they changed the US version.

  • @24theMoney
    @24theMoney 11 місяців тому

    The greatest side scroller shooter of all time. The futuristic organic gross theme was beautifully executed.

  • @jeffroberts9693
    @jeffroberts9693 4 роки тому +1

    Excellent as always. I'm loving these remasters.

  • @vebxenon
    @vebxenon 4 роки тому +1

    Thanks for this remastered video!!!

  • @johns6265
    @johns6265 4 роки тому +10

    The Playstation version, was the best way to legally play the game for about an entire decade, and they threw in the second game too.
    The C64 version is infamous, so many liberties taken with the levels and enemy patterns. It's simply not a faithful port of R-Type. Same goes for both Amstrad versions. Where are most of the enemies? Self isolating? The Spectrum has higher enemy counts and retains the arcade level layouts which people appreciated after getting stung by ports like Nemesis so people were probably more willing to overlook everything else.
    The Atari ST version, it was doing most of the game in software just like the Spectrum version so I wouldn't be too hard on it. I rather like rendition of the main theme on the title screen It has a nice classic chip-tune tone.
    An Amiga was probably set up at a computer desk so you'd have the bottom row keys right next to your Competition Pro. Two buttons wins hands down every time, but but the space bar was just a few Centimetres away so you could live with it. I never understood the missing background that fades in on on the first stage though, a bug? An oversight? Lack of memory? Only Factor 5 can answer that I guess. If you lived in the UK, this was the way to play R-Type for years unless you were importing overseas systems.
    For the sake of brevity , let's just skip to the final version. R-Type Dimensions. All the accessibility options are good for people who can't normally see the later levels. Switching to the 3D mode does change the game though, there are subtle changes to object behaviours in that mode that can make a difference to where your force goes versus where it's supposed to go and enemy timings The PS4 only disc version is prohibitively expensive, if you want to actually own the game and aren't too fussed about the 3D mode the PS1 version is still the way to go, though that has started to rocket in price too. Not that long ago it was a $20-30 game, now it's $50 and upwards.

    • @iXien
      @iXien 4 роки тому +2

      i agree so much with you for C64, spectrum and original CPC versions (we know that CPC and Spectrum version had really little time to develop these ports). But be sure that Easter Egg version of R-Type contains all enemy patterns possible and it is the only home computer port that includes the second loop (with golden R-Type logo saved on main screen to certify that you mastered it on your copy). It has been created by real R-Type lovers. If you don't have time to play it, just have a look on Metr81 or Xyphoe longplays that are really nice. And the CPC-Power website shows all the tricks and secret elements.

    • @totoonthemoon3593
      @totoonthemoon3593 4 роки тому

      The CPC 2012 version was made to be a "good" spectrum port on CPC. And I can confirm that all the Spectrum ennemies/traps are present, and more! (thank you Bob Pape)

    • @Nicomanism
      @Nicomanism 3 роки тому

      What do you think of the GameBoy port? That was my first experience playing this classic on a GameBoy Pocket :D

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 3 роки тому +2

    The UK press were hideously unfair on the C64 version at the time:
    40% in Commodore Format Magazine, 59% Commodore Force, 65% by The Games Machine, 67% Commodore User...

    • @Hexagonaal
      @Hexagonaal 3 місяці тому

      I remember that they didn't enjoy the bugs, I think the first level boss can fly right through you and gets lost forever :-D

  • @jasonwindebank5455
    @jasonwindebank5455 4 роки тому +2

    Many thanks for the video great game as well

  • @topofbones
    @topofbones 4 роки тому +6

    What an amazing surprise the Amstrad re-release! Wow!

  • @gabrielloko30000
    @gabrielloko30000 3 роки тому +1

    Clearing this game in 1CC once...was something that i will never gonna make it again, but i pratice EVERYDAY because is fantastic when you make it through

    • @RetroCore
      @RetroCore  3 роки тому

      That's quite the achievement 👍

  • @jbmaru
    @jbmaru 4 роки тому +6

    There's also an unfinished R-Type "Deluxe" homebrew port on the ST.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Never knew about that one.

    • @nikos.andreou
      @nikos.andreou 4 роки тому +1

      Yeap. Pretty good too although it suffers a bit at speed when you have many sprites on the screen. I 've seen a video running on a MegaSTE at 16 MHz and it is incredible conversion on a faster CPU!

  • @GregDaniel78
    @GregDaniel78 4 роки тому +2

    The C64 version was a bit of a controversial hot-potato. It was actually thrown together in a rush, based on the code for Katakis/Denaris. Which was Rainbow Arts' homage to R-Type itself...
    Imagine if they had given the job of porting the arcade machine to the team with time to make a proper C64veffort! Still, hands down, the funkiest soundtrack of all the ports imo.

  • @doctorx0079
    @doctorx0079 3 роки тому +1

    The Master System version was made by Compile actually.

  • @solarflare9078
    @solarflare9078 2 роки тому +1

    "Irem did for shoot em ups what Final Fight did for beat em ups"
    It even sounds like it, though I'll have to give the edge on Final Fight on audio. While I didn't like the switch to PCM sfx on CPS1 games starting with that game, I do like it in Final Fight. R-Type sounds closer to a earlier CPS1 game with the FM sfx, which is fine, but man, they're even louder than the CPS1 games.

  • @micronian
    @micronian 4 роки тому +3

    That Java version has some pretty good bass on it's music. Felt it through my sub-woofer, and was very surprised.

    • @RetroCore
      @RetroCore  4 роки тому

      It sure does. That's why I let if play a little before talking over it.

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 3 роки тому +1

    The Atari ST is a 16-bit computer, but many in the industry referred to it as a souped up ZX SPECTRUM, great value for money, but relies on it's fast CPU for performance.
    But having said that, when you look what was achieved with R-Type on the Spectrum, the ST version should of been much better.

  • @krissymarklewis1793
    @krissymarklewis1793 4 роки тому +2

    Surprised the Master System version runs so smoothly. I had the spectrum and amiga versions...both were great for the systems they ran on.

    • @homiedclown
      @homiedclown 4 роки тому +2

      The Master System version was a beast of a game, even with the slowdown and excessive sprite flicker it was a real technical marvel for the system. The most important thing was that it played like the arcade game. I could use the SMS version to practice the game, and then go to the arcade, grab the top score and wow people with my R-Type skills.

    • @Fattydeposit
      @Fattydeposit 4 роки тому +2

      @@homiedclown This is so true. I could consistently get about half way through down the arcade because I was practicing my arse off at home on the Master System.

  • @retropowerit
    @retropowerit 4 роки тому +1

    Correction, Amiga port was done by Rainbow Arts not Factor 5.
    Also Amiga port by Rainbow Arts was A FORCED port due to the fact that Rainbow Arts published before Katakis a game which was a direct "tribute" to Rtype in so many ways that they lost the lawsuit against activision who owned the rights for the Amiga port. So Rainbow Arts was forced to publish Katakis under a different name later (Denaris) and port Rtype to Amiga.
    A katakis reference is present in Turrican 2 during the space ship battle levels. Also what an opening theme had the Amiga version by Huelsbeck! Thanks for the great video as usual!

    • @RetroCore
      @RetroCore  4 роки тому +1

      So why does it say Factor 5 on the title screen? Where they the punisher?

    • @retropowerit
      @retropowerit 4 роки тому +1

      @@RetroCore It is a mess!!! Rainbow Arts as stated in the title screen was the publisher of the game.. BUT it seems that it was DESIGNED by Factor 5 and CO developed by Rainbow Arts... it.wikipedia.org/wiki/Rainbow_Arts Italian WIKI states that they DEVELOPED the game... WHILE EN wiki says: However, before any of these games was Katakis, a 1988 clone produced by Factor 5 for the Commodore 64 and the Amiga. Factor 5 was founded in 1987.. the year Rtype Amiga came out.. and it was a bunch of people from Rainbow Arts forming Factor 5 including Huelsbeck. I think that as WE KNOW DUE TO THE PACKAGING and THE PRESS of the time.. possibly Rainbow Arts after katakis and Giana Sisters was "rebranded" Factor 5.. or it was simply a sub division of the very same publisher. This explains why Rainbow arts had legal issues for katakis and HAD to publish Rtype for the Amiga in repair.

  • @PabloVasquesBravoVillalba
    @PabloVasquesBravoVillalba 4 роки тому +1

    Very nice comparison. Just a note: the MSX version also has FM soundtrack (different from the Master System, despite using the same sound chip), but due to some bugs it doesn't work in every configuration.

    • @RetroCore
      @RetroCore  4 роки тому +1

      It's always a bummer when cool features don't work due to bugs in the code 😕

  • @mazonemayu
    @mazonemayu 4 роки тому +2

    Why I’m so good at R-Type: learned it on the Spectrum 😂😂🔫

  • @wobedraggled
    @wobedraggled 4 роки тому +4

    R-Type Complete is my go to, I actually like the redone soundtrack.

    • @RetroCore
      @RetroCore  4 роки тому +2

      Some of the new music tracks are really good. I like stage 2's up beat sound.

  • @titouiban8467
    @titouiban8467 4 роки тому +3

    MAME saves gamers life, I love your videos.
    IREM pixel art is still noticeable nowadays.

  • @krisbagnall3683
    @krisbagnall3683 4 роки тому +1

    Ah thanks for this! I loved this back in the day! I had an Amstrad cpc 464 and that port was shocking!!! Luckily I upgraded to a Master system and was able to play rtype at home finally! Many thanks for the memories!!! Just what I needed to lift my spirits at the moment....nice to forget whats going on in the world even if just for half an hour.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Glad the video could bring you some enjoyment, Kris.

    • @krisbagnall3683
      @krisbagnall3683 4 роки тому

      @@RetroCore Of course I really wanted a pc engine at the time but they were relatively unknown in the UK. I remember Dixons having them next to the megadrive but they just didnt sell. Such a great port of Rtype on that system!

  • @fulgenzio1973
    @fulgenzio1973 4 роки тому +1

    Thanks for the video, it helps these days. R-Type is probably my absolute favorite shoot'em up. I remember when the first images appeared for the PC Engine, it looks amazing (of course, no Italian magazine pointed out that the game was split in two...). Nice on Amiga too, which is rare.

    • @RetroCore
      @RetroCore  4 роки тому

      Maybe they didn't realise it was split in to two. It is though, which is a shame.

  • @andy6576
    @andy6576 4 роки тому +1

    I think these remastered "Battle" vids are a great idea, Mark! I'd actually forgotten about the days when your videos featured overlay text only and no sign of your gentle very-slight-hint-of-scouse tones...

    • @RetroCore
      @RetroCore  4 роки тому +1

      Lol , my slight hint of scouse always make people think I'm not from Liverpool everytime I go home.
      Compared to my original accent of 24 years ago it has softened a lot but I doubt the scouse will ever be 100% gone.
      Anyway, glad you are enjoying these remastered episodes.

  • @dreamcastfan
    @dreamcastfan 4 роки тому +6

    R-Type is one of those games I really want to love but it’s so impossible that I just end up frustrated and angry after spending 30 minutes trying to beat level 6. Much like Gradius once you’ve died you might as well just give up.
    The only shooter I’m any good at is Axelay, and that’s a combination of it giving you all your power ups back after you die and the slowdown making it possible to navigate busy screens.
    Maybe one day someone will do a romhack to R-Type make it easier for scrubs like me. 😉

    • @nekononiaow
      @nekononiaow 4 роки тому +4

      If you reach level 6 at R-Type, you armed definitely very good at shoot'em ups Sir.
      What you wrote looks like the equivalent of "I can only run the 100m under 10s, I am really not that good at sprinting".
      😉

    • @RetroCore
      @RetroCore  4 роки тому +2

      This is a cool feature but some may concider that as cheating.

    • @dreamcastfan
      @dreamcastfan 4 роки тому

      Retro Core Yeah it’s definitely cheating. I often find that sort of thing helps me to learn a game though, a good example is Gradius III, I’ve been using a patch that stops the difficulty scaling up as the game continues and now I can beat it without it (but only on normal).
      I did notice in MAME yesterday that R-Type actually has a dip switch setting to make the ship invulnerable. That makes it too easy, but it’s interesting they have something like that.

    • @zanegandini5350
      @zanegandini5350 4 роки тому +1

      You may as well cheat with an arcade game like R-Type, it was designed to be almost entirely impossible to a normal player, so there's really no shame in it.

    • @KuraIthys
      @KuraIthys 4 роки тому

      Yeah, that death thing is quite true.
      I played Gradius Advance to death, and after a while I went into the options and switched it to 1 life only, because frankly if you die you're not coming back from that anyway.
      Only problem in gradius Advance's case is one of the later stages WILL kill you near instantly if you don't have all the speed pickups, and I usually find it almost unplayable that way so I don't like doing that...
      I can reliably get to the 3rd or 4th stage on the hardest difficulty without dying...
      And when I wasn't out of practice (haven't played it in years) I'd get through the entire playable portion of the game on the easiest difficulty. (from memory Gradius doesn't generally let you play the whole game if you pick the easiest difficulty.)

  • @RedRanger2001
    @RedRanger2001 4 роки тому +1

    The downside of the PS1 compilation gamed called "R-Types" costs over $55 dollars secondhand in America. So Raspberry Pi is the alternative.

  • @spacefractal
    @spacefractal 4 роки тому +2

    Also the C64 cutted down in various areas. This shows Trenz only had 6 weeks to complete the port. Its a good game, but could do have more polish. The was also a v1 version, that version was newer completed......

  • @Colin_Ames
    @Colin_Ames 4 роки тому +1

    Another excellent BOTP remaster.

  • @Alienboi2005vidsandstuff
    @Alienboi2005vidsandstuff 4 роки тому +1

    this version 10:28 makes this version 7:35 look good

  • @Batman-jm7np
    @Batman-jm7np 4 роки тому +4

    Wow at the c64 version. That music, tho. Its lit.

    • @KuraIthys
      @KuraIthys 4 роки тому +1

      Yeah, c64 music was something else.
      Of the other 8 bit systems from around the same time I'd say only the Atari 8 bit systems can (sometimes) do anything comparable, but only in the hands of a skilled audio programmer...
      And POKEY is a lot more limited overall than the SID chip was. (main thing POKEY has going for it that compensates for it's limitations in skilled hands is that it's relatively good at playing back samples for a system of that age.)
      SID chip was just amazing for music...

  • @technischemaschinenfabrik5882
    @technischemaschinenfabrik5882 4 роки тому +1

    Really a super video!!!

  • @willrobinson7599
    @willrobinson7599 2 роки тому +1

    The amiga version did support 2 button joystick so u could shoot off the shield without pressing space,made it alot better to play
    The c64 version was a masterclass on how to program a shoot em up on the hardware.one amazing theme tune followed by some other good tunes

  • @ash81b4u
    @ash81b4u 4 роки тому +2

    You said it yourself. If only they made use of the CPC instead of the crappy spectrum ports. Great vid.

  • @williammcguire130
    @williammcguire130 4 роки тому +2

    The PC Engine Hu Card version isn't just the best port... it's the best game on this list, arcade included.

  • @donalcrowley7682
    @donalcrowley7682 4 роки тому +3

    Strange there was not a Mega Drive port

    • @gamingcrazy7013
      @gamingcrazy7013 4 роки тому +1

      It is indeed wierd, though you can of course play the Master System version on the Megadrive via the Power Base Converter 😉

  • @jorgeng7251
    @jorgeng7251 4 роки тому +2

    I remember when this hit the arcades. There really wasnt anything like it.
    It was too tough for me to get into though 😊

    • @RetroCore
      @RetroCore  4 роки тому +1

      Agreed. Back in the day this was a whole new level. Even now it holds up better than most games of the time period.

  • @shinbakihanma2749
    @shinbakihanma2749 4 роки тому +3

    I'm just sad that we never got the TRUE and PROPER R-type sequel... named S-type😂🤣😆

    • @shinbakihanma2749
      @shinbakihanma2749 4 роки тому +1

      @@mastersproutgamer9327 Just... shut up, killjoy.

    • @shinbakihanma2749
      @shinbakihanma2749 4 роки тому +1

      @@mastersproutgamer9327 Ok, I'm sorry for telling you to shut up, but you are a killjoy.

  • @reagandow850
    @reagandow850 4 роки тому +2

    Oh man...my favorite game and what a remaster. This is fantastic Mark. I hope you and your family are doing well and staying safe? What an insane time huh?

    • @RetroCore
      @RetroCore  4 роки тому +1

      Yep, it's crazy. Especially in Europe. Here in Japan there has been no lock downs. Only public events such as concerts have stopped.

    • @tonybrian7526
      @tonybrian7526 4 роки тому

      @@RetroCore of course it's worst in Europe, You Japanesse people don't touch each other, hell I think you're so bad at any kind of social events, even when you dance with another person you're 6 feet away from one to another. Thank God I was born and raise in the old good Europe.

    • @reagandow850
      @reagandow850 4 роки тому

      Retro Core - me thinks Tony has an issue with Japanese culture?! Must be all that tea he drinks! ;-)

    • @Fattydeposit
      @Fattydeposit 4 роки тому

      Pretty safe to say that Japan has a difficult relationship with declaring national emergencies.

    • @tonybrian7526
      @tonybrian7526 4 роки тому

      @@reagandow850 Im a Spaniard so it must be the coffee lol on another point of view what I do not like is this guy always always beating up europeans designers systems etc thats what he deserve

  • @AzumiRM
    @AzumiRM 2 роки тому +1

    Wow, you actually liked the Amiga for once!

    • @RetroCore
      @RetroCore  2 роки тому +1

      It's not the first time 😉

  • @PardoItalo
    @PardoItalo 4 роки тому +2

    19:51 Now imagine it on the Saturn......
    (Thanks for another great video!)

    • @RetroCore
      @RetroCore  4 роки тому

      If only. Sadly Irem weren't too big on making Saturn games. There are a few but not many.

    • @WeskerSega
      @WeskerSega 4 роки тому

      @@RetroCore That's because Irem was never interested on Sega consoles, unfortunately. The few Irem games available for systems like the Sega Master System or the Sega Saturn were licensed by external developers/publishers. Heck, the Sega Mega Drive doesn't even have a single Irem game in its library, not even a externally licensed one.

  • @delmonti
    @delmonti 4 роки тому +1

    Fantastic Video RC! One my all time Fav games..... R-type was the reason I bought the original GameBoy way back in 1991.

    • @RetroCore
      @RetroCore  4 роки тому

      It's a very cool game in GB dispite the cuts.

  • @inklingex4433
    @inklingex4433 4 роки тому +1

    Amazing video!
    I really much appreciate for your efforts of putting all existing ports of R-Type.
    Also, I can see why the SHARP X68000 port's difficulty spikes looked hard than the arcade original.
    Making the difficulty spikes of the original arcade game more of the kiddy ride, don't you think?
    I like that remixed R-Type theme at the end of the video.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Ah, that R-Type mix is the stage one BGM from the PC Engine CD game.

    • @inklingex4433
      @inklingex4433 4 роки тому

      Ah. I thought that remix was came from something a R-Type fan made that music rather than the official PC Engine CD one.

  • @kyorin6526
    @kyorin6526 2 роки тому +1

    This was great on the C64, but Katakis (done by the same team I believe) was even better. If I remember correctly, it got banned after Irem complained it was too similar to RType, and they had to modify it and re-release it as Denaris... I'm old now though and might not be remembering 100% correctly.

    • @RetroCore
      @RetroCore  2 роки тому

      You are correct. It wasn't Irem themselves tough but the European distributor of R-Type who got upset. Demanded Katakis be recalled then have the same team port R-Type.

  • @topofbones
    @topofbones 4 роки тому +2

    I've the Master System one in my collection, but sadly It doesn't sounds like the amazing japanese release.
    Amazing remaster from the original BotP Mark!

    • @MegaTerryNutkins
      @MegaTerryNutkins 4 роки тому +1

      You can do an FM synth mod on the original SMS (not the SMS 2), most game cartridges still had the code intact to play the improved audio on an FM capable machine.

    • @dbnpoldermans4120
      @dbnpoldermans4120 4 роки тому +2

      @@MegaTerryNutkins I would recommend to just get a Japanese Master System.
      + FM sound
      + auto fire option built in
      + 3d glasses adapter built in

    • @topofbones
      @topofbones 4 роки тому

      @@MegaTerryNutkinsSadly, I've the most popular model 2

  • @tumppigo
    @tumppigo 4 роки тому +1

    Great game, great video! Love it when you add comments.

  • @juanmartinstehle5047
    @juanmartinstehle5047 4 роки тому +1

    Going to the Game Boy port, it was made by Bits Studios, the team behind the slow but at least playable Super Nintendo port of GunForce.

    • @RetroCore
      @RetroCore  4 роки тому +1

      It can't be any slower than the SNES version.

  • @vinodtewari951
    @vinodtewari951 4 роки тому +3

    “Sound of a flatulent pig” 😂

  • @Superdimensional
    @Superdimensional 4 роки тому +1

    I’d say the Turbografx 16 verison is still the king, it took all the way until PlayStation to get anything as close. The Xbox 360 version is probably now the definitive way to play based off the arcade, but I’d still say TG16 is the champ

    • @wargameboy72
      @wargameboy72 Рік тому

      You said it, Bro. I feel the same way.

  • @illegalquantity
    @illegalquantity 2 роки тому +1

    llllll R-Type was a very good idea. Well done! |>

  • @gjtrue
    @gjtrue 4 роки тому +2

    Awesome! I really hope R-Type Final 2 does well. 😎

  • @JorgeAraujo97
    @JorgeAraujo97 4 роки тому +2

    The arcade graphics hold up pretty well for a 33 years old game, but the music is quite timeless in this game.

    • @tatsujincorp
      @tatsujincorp 4 роки тому +1

      So does the PC Engine port, which is almost a 1:1 replica for the most parts.
      Still in my Top 5 Shoot’em up hall of fame list. ♥️

    • @JorgeAraujo97
      @JorgeAraujo97 4 роки тому

      @@tatsujincorp R-Type was one the killer apps on PC Engine, it really made the console look so far ahead of its time.

    • @KuraIthys
      @KuraIthys 4 роки тому

      @@JorgeAraujo97 It certainly IS far ahead of it's time when you see what it's capable of.
      It's specs compare favourably to the SNES and Mega Drive.
      I find people that call it an 8 bit system a bit weird though.
      Yes, sure it's running a 6502. (albeit the fastest I've ever seen in anything released in the 80's), but it can address several megabytes of memory, and it's graphics chip is a 16 bit chip with the capabilities you'd expect of 16 bit hardware...
      In some ways it's capabilities outdo both the SNES and Mega Drive in some areas...

  • @superandroidtron
    @superandroidtron 4 роки тому +1

    The X68000 version actually has a fairly annoying issue: the music is out of tune. It seems they ported the arcade music data over without compensating for the fact that the X68000 clocks its YM2151 faster than the original arcade board.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Man, I must be getting old as I didn't notice. Either that or I was too tired to care. This whole show was made in one day from 10am to 2am from what I remember.

  • @MarcBarkyMarta
    @MarcBarkyMarta 3 роки тому +3

    Compile and that Master System port. I'd say they were one of the absolute top tier Japanese devs when 8-bit machines were the standard. Love the TG16/PCECD versions best though (and PlayStation is a close 2nd for me as well)!

  • @angelriverasantana7755
    @angelriverasantana7755 Рік тому +1

    I couldn't help but notice ya said R-Type Alpha rather than Delta. Different Greek letter, lol

  • @johnebbs3819
    @johnebbs3819 4 роки тому +1

    Thanks for this . Stay safe

  • @ZEUSDAZ
    @ZEUSDAZ 4 роки тому +1

    Amiga version is class, that title screen music is stunning and in-game sound fx are arcade perfect, yes a few colours are missing but all the levels and playability are there,...BUT for the best amiga shmup experience you all need to play Hybris, makes Xenon 2 look like a cheap budget game!

    • @RetroCore
      @RetroCore  4 роки тому +1

      Let's be honest, Xenon 2 is a crappy game. Looks nice but that's bout it.

  • @SilentRealm6677
    @SilentRealm6677 17 днів тому

    atari st later got unofficial version called r-type deluxe what improved aspects of atari st port

  • @burgertim7878
    @burgertim7878 2 роки тому

    The game boy part is missing a sound channel, the game does have percussion.

  • @andy6576
    @andy6576 4 роки тому +1

    I remember me and my best mate used to double-up on the Amiga version; one would play, the other would tap the space bar on command! We managed to get to the third or forth level but never further. Great fun though (then I'd kick his arse at "Speedball 1")

    • @RetroCore
      @RetroCore  4 роки тому

      Haha, that's one way to overcome the keyboard issue.

  • @morrowlterraslove
    @morrowlterraslove Рік тому +1

    Wait a video of R-Type Alpha? Where do I find it?

  • @augerinoskaiafas
    @augerinoskaiafas 4 роки тому +2

    C64's R-Type isn't R-Type at all. It looks like some other game's spritehack to look like R-Type...

  • @kalofkrypton
    @kalofkrypton 4 роки тому

    Great vid.
    Doesnt R-Types have both games running way faster than the arcade versions though?

    • @RetroCore
      @RetroCore  4 роки тому

      I don't think so. It seemed to be the same speed to me.

  • @jermarcusm.robinsonwaller1063
    @jermarcusm.robinsonwaller1063 4 роки тому +1

    Did you know that the PS4 Version of R-Type (Found in R-Type Dimensions DX) has a arranged soundtrack???
    It's a pretty good port in my opinion!!!!!
    Not only that there's a typo on the script for the PS1 Port part of the video!!!!!
    At 19:43 to 19:45 you meant a video for R-Type Delta WHICH of course is a PS1 Exclusive!!!!!

    • @RetroCore
      @RetroCore  4 роки тому +1

      Yes, all versions of R-Type Dimensions have the arranged soundtrack. I forgot to mention that. It is pretty cool.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Ah, good old typos. If I remember I can fix that later on. Thanks for letting me know.

  • @arioca
    @arioca 4 роки тому +2

    You’re not gonna believe me buy I was paying R-Type Dimensions today on my PS3 and wondering if you made a video comparing all the different versions of R-Type. Thanks for posting this exactly today!

    • @Whigu
      @Whigu 4 роки тому

      This is remastered version so he has done some long time ago.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Haha, now that's a coincidence.

  • @KISSbestfan
    @KISSbestfan 4 роки тому

    Thanks for making this remake !
    Whats in your opinion the most difficult R-Type game ? While I heard from many people its Super R-Type, I'd say its probably the R Type III.

    • @RetroCore
      @RetroCore  4 роки тому +1

      I've haven't played R-Type 3 is years so I can't comment on the but between the others I'd say the original is the toughest. Super R-Type and R-Type II are basically the same game. I can get quite far in that before losing a life.

    • @kalofkrypton
      @kalofkrypton 4 роки тому

      R-Type III on the GBA was pretty tough. I was playing on a Micro though...

  • @ezequielgomez7083
    @ezequielgomez7083 3 місяці тому

    My Rank of best port of R-Type
    🥇1st TurboGrafx-16
    🥈2nd GameBoy
    🥉3rd MSX

  • @AllieRX
    @AllieRX 4 роки тому +2

    R-Type Dimensions is also on the Switch.

    • @MVC2fan1
      @MVC2fan1 4 роки тому

      @Frozen Retro ! Is a hybrid console of the eighth-generation. It was released 3 year ago.

    • @gamingcrazy7013
      @gamingcrazy7013 4 роки тому

      @Frozen Retro ! Nintendo's current console! 😉😊

    • @gamingcrazy7013
      @gamingcrazy7013 4 роки тому

      And I have the physical collector's edition! 😎

  • @mr.y.mysterious.video1
    @mr.y.mysterious.video1 4 роки тому +2

    Bought the snes on release in the uk and for the first few months only about 4 games were in the shops so I ended up buying r type which I normally never would have done. Loved the soundtrack more than the game, level one has a tune too long for the level, you needed the sound test to hear the best part. Then converters appeared for the console and I suddenly had access to a big library of games from japan and never touched r type again

    • @RetroCore
      @RetroCore  4 роки тому

      R-Type on the SNES is based up on R-Type 2. It's OK but it's far too slow for my liking.

  • @Lightblue2222
    @Lightblue2222 4 роки тому +1

    Awesome show!

  • @trickysoft
    @trickysoft 4 роки тому

    Wonder why the C64 didn't bother with the iconic rotating enemies on the first level and why they and a couple of others shots move so fast. Great comparison video, that for putting it together.

  • @thestripedmenace
    @thestripedmenace 4 роки тому

    Wait, the SMS port of R-Type was developed by Natsume? I swear that I've read somewhere that it was programmed by Compile... A contract job, perhaps?

    • @RetroCore
      @RetroCore  4 роки тому

      Your right, there's a notice in the video discription.

  • @Blo0dAnhell
    @Blo0dAnhell 3 роки тому +1

    Super R-type is good?sincerity please

  • @wargameboy72
    @wargameboy72 Рік тому

    Hey Man. Love your videos. Just wanted to let you know it was Compile who made the Master System port, Not Natsume. Fun fact, when I play PS1 R-Types emulated on my ANBERNIC, there is a tiny, tiny, tiny amount of slowdown. But when I play R-Types on my PS2 there is No slowdown at all. Especially in R-Type ll. I don't know if I have something setup wrong or what? Dose anyone else have this problem? I noticed this with some other PS1 and PSP games as well.

    • @RetroCore
      @RetroCore  Рік тому +1

      Yep, you are very much right with that. I dropped the ball big time saying it was Natsume.

  • @FuzzballRenakitty
    @FuzzballRenakitty 4 роки тому +1

    Shame there was no port for the Megadrive! I looked up a couple things and few reasons people have come to agreement on relate to Irem not really making games for the system and also because many Master System games didn't get rereleases on the system. Possibility that PC-Engine had exclusivity at the time too?
    I did wonder about a possible Super Famicom port too but that got Super R-Type which is somewhat of a port of 2 I think? But with extra content or stages or something..

    • @RetroCore
      @RetroCore  4 роки тому +1

      Yep, Irem were more stuck to PC Engine and Nintendo. I don't think there were any Irem made games on the Mega Drive. The Saturn had few though.

    • @danmakuman
      @danmakuman 4 роки тому +1

      Well, M2 wanted to make a port of R-Type Leo back then but it didn't happen.

    • @TetsuNideji
      @TetsuNideji 4 роки тому

      Super R-Type is more like a remix of R-Type II with new and redesigned levels. R-Type itself sadly never saw the light of day on Super Nintendo/famicom.

  • @AzrialAlaria
    @AzrialAlaria 4 роки тому +2

    Good to know there is more R-Type love coming this year friends!

  • @joseagripino8664
    @joseagripino8664 4 роки тому +1

    Ahem. Here's another list of details only crazy people notice in ports:
    Stage 1 background stars:
    Arcade - has it, multiple layers.
    PC Engine - three layers
    SMS - three layers of them! Very colorful.
    PC88VA - three very flickering layers.
    MSX - no stars.
    Atari ST - three layers.
    ZX Spectrum - FANTASTIC three layers. ZX: SUPERIOR.
    Amstrad CPC - the same ones as the speccy, but they look weirder?
    Amstrad CPC 2012 version - there is one, flickering layer now. Not impressive.
    C64 - whoa. Amazing, colorful three layers.
    I'll take back my previous ZX comment.
    X68k - single, blinking layer. Goes away very soon. Not impressive.
    Amiga - single layer. See that? ST: SUPERIOR :-)
    Gameboy - single layer. Still very impressive for the hardware.
    Gameboy Color version - same as regular GB, but in color.
    Playstation - same as arcade.
    Java version - no stars.
    R-Type Dimensions - same as arcade or, hey, even more.

    • @RetroCore
      @RetroCore  4 роки тому +2

      Wow, you really do like your stars 🌟😍😁

  • @theshitpostdumpster91
    @theshitpostdumpster91 4 роки тому

    fun fat: the amiga version was dun by factor 5 (the turicon/roge squadren guys) under contract, as part of a cort settlement over their clone katacus. the story goes that when Activision got wind of this, they delivered an ultimatem: either make the amiga version, or we'll sue. Of course, factor 5 chose the former.

    • @stephenhall2980
      @stephenhall2980 3 роки тому +1

      Wow,some epic misspellings there dude, congratulations!

  • @TizerisT.
    @TizerisT. 4 роки тому +1

    Dimensions version FTW

  • @tatsujincorp
    @tatsujincorp 4 роки тому +1

    It would have been informative to mention that the R-Type Complete CD shows notably more flickers than the HuCard version by Hudson, due to the use of a different resolution by Irem.

  • @mid-jump_attack
    @mid-jump_attack 4 роки тому

    I can still remember seeing the R-Type cabinet back in the day. The thing that REALLY stood out was the Nintendo logo. This convinced me that the NES and probably the SNES too. Even the arcade cabinet looked liked like Nintendo cabinet except this one was black. As I waited R-Type was on everything except Nintendo. It was a show piece for Amiga at computer stores. I would see a released for the Sega Master System and the Turbo Graphics 16. Then the SNES got a Super R-Type, but it wasn't the same.

    • @RetroCore
      @RetroCore  4 роки тому

      The R-Type cabinet had a Nintendo logo?

    • @Bloodreign1
      @Bloodreign1 4 роки тому

      Nintendo helped Irem to release the game, I believe only in the US though.

    • @homiedclown
      @homiedclown 4 роки тому

      @@RetroCore In Canada it sure did, and I'm assuming in the US as well. The title screen even shows "Licensed to Nintendo of America Inc." on it.
      Here's a picture of it.
      vaasagamedays.fi/fileman/Uploads/Uutinen47_kuva1.png

  • @MyRobotHand2000
    @MyRobotHand2000 19 днів тому

    6:12 DAMM

  • @geoserenity
    @geoserenity 4 роки тому

    A series about the different games in a series like rtype might be pretty interesting. Although, they would probably be pretty long videos...

    • @RetroCore
      @RetroCore  4 роки тому

      They would and also need a lot of research. Something that's tricky to do with a normal life at work, 😕

  • @SomeOrangeCat
    @SomeOrangeCat 4 роки тому +2

    That C64 port really is a honey, but I was very shocked the Amiga got an even better version.

    • @RetroCore
      @RetroCore  4 роки тому +1

      Yep, the C64 port is fantastic. Also surprised by the Amiga port.

  • @sumdood8563
    @sumdood8563 4 роки тому

    How do you sort the order of ports? Best to worst? Worst to best? Most to least interesting. Order of release? I have to know.

    • @RetroCore
      @RetroCore  4 роки тому

      No real order. Sometimes it is in order of release while other times it's leave the best till last.