Incredible tutorial! I'm going to try to do something similar. Thanks for inspiration! If I wanted the book to stay still, what variables should I adjust?
Your videos are awesome! I'm picking up a lot from them, thanks a ton. I have a question: I'm a bit lost on how the "eafc kit creator" website generates the kits. Could you explain how it works? Thanks!
Sans rire, ça fait 2 heures que je suis entrain de réfléchir à un portfolio avec une navigation au travers d'un livre ... tu viens de sortir ta vidéo... c'est le DESTIN
Thank you! As it's the mesh that folds, you'd need to generate a texture with text or HTML content, so unfortunately not "ultra easily" (text is simpler than HTML content in this case)
const skinIndex = Math.max(0, Math.floor(x / SEGMENT_WIDTH)); // calculate the skin index Math.max is not necessary because the value of Math.floor(x / SEGMENT_WIDTH) is never negative
Hey, check the last part of this video, I'm showing how to do the same: ua-cam.com/video/gIIV-FzdW00/v-deo.html For frontend-only projects like this one, you can also use Vercel with the same approach
I don't but WebGPU will come automatically with the new versions of threejs once its validated for production. The changes in our code will only apply when we use shaders (as we will have to use TSL, more info here github.com/mrdoob/three.js/wiki/Three.js-Shading-Language) the rest be the same as before with the improvements of performance of WebGPU
Sensei you're creating a new generation of 3d builders! Thanks for your contribution!
One of the best web tutors. Kudos!
Thank you very much, cheers!
Awesome work bro ❤❤❤
Code aside. Did I see pics of shinjukus gyoen garden ?
Edit: golden pavilion second guess. Or maybe pics of both.
Incredible tutorial! I'm going to try to do something similar. Thanks for inspiration! If I wanted the book to stay still, what variables should I adjust?
Thank you!! What do you mean by still? To not float? (remove the float component wrapping the book if that's your question)
Such an amazing tutorial like always! Thank you Sensei! How do you make your texture with the roughness map for the front and back cover? Blender?
Thanks for this tutorial, man! This will really help me with my online library project. : )
Happy to help!
Amazing, thx a lot! Will reuse it for selling book, cool!
Wonderful! Go for it, my pleasure to see it used on other projects 🔥
Sensei is the best. Love your content.
You are the best!
Your videos are awesome! I'm picking up a lot from them, thanks a ton.
I have a question: I'm a bit lost on how the "eafc kit creator" website generates the kits. Could you explain how it works?
Thanks!
Asu, buen proyecto, siempre con excelente contenido
Cool, very insightfull. Please, more tutorial like this...
Thanks, will do!
@@WawaSensei Could you please share any discount coupons available for college students for your courses?
I love you videos❤, please add more content and projects to your ultimate guide course
Thank you!
bro ur god of three js 👼
Sans rire, ça fait 2 heures que je suis entrain de réfléchir à un portfolio avec une navigation au travers d'un livre ... tu viens de sortir ta vidéo... c'est le DESTIN
Haha c'est un signe, let's go!
really great video bro
Always very clear and efficient !
Is it possible to put text instead of images, or a html div ?
Thanks
Thank you!
As it's the mesh that folds, you'd need to generate a texture with text or HTML content, so unfortunately not "ultra easily" (text is simpler than HTML content in this case)
Very, very nice!
awesome
nice 👍
I remember making lots lots lots lots flash magazines in the past like this 🤣🤣
Thank you! Miss flash so much!
bro is not coming slow, every new video is setting up high benchmark
🫶🫶🫶
I love your work! I’d love to clone you 😂
wow, my respect
Thanks ser!
マジでクールなチャンネルですな
本当にありがとうございます!
const skinIndex = Math.max(0, Math.floor(x / SEGMENT_WIDTH)); // calculate the skin index
Math.max is not necessary because the value of Math.floor(x / SEGMENT_WIDTH) is never negative
Have you tried using typescript with react three fiber. It makes things difficult because of inconsistencies.
Sure I use it on a few projects. Which one is making it difficult for you? JS or TS?
Nice
thanks
Thanks to you more!
How can i deploy this like can you please tell me in 2-3 main steps
Hey, check the last part of this video, I'm showing how to do the same:
ua-cam.com/video/gIIV-FzdW00/v-deo.html
For frontend-only projects like this one, you can also use Vercel with the same approach
you da best
only second, you number 1 😍
Can we start our own business through only these?
Why not!? 🤑
are you using webgpu?
I don't but WebGPU will come automatically with the new versions of threejs once its validated for production.
The changes in our code will only apply when we use shaders (as we will have to use TSL, more info here github.com/mrdoob/three.js/wiki/Three.js-Shading-Language) the rest be the same as before with the improvements of performance of WebGPU
@@WawaSensei Nice! looking forward to it! as always very insightful content, love how you make 3D look easy :P
I really hate react go native mam threejs ....
This tutorial is like 90% Threejs and a few React component wrapping it.
Why so much hate with React dear sir?