Error 1: Player was building Battle Bunkers long before Field Bureau was built. Error 2: Catastrophe Tank is simply the older version of Russian Apocalypse Tank which Latin Confederation was sold after Russia changed it's tactics in order to adapt to The Allies.
I first destroy allied and capture it,want to build rocket trooper and Warhawk and directly rush,but I found the Warhawk is not can be built in this mission😢
14:54 Seriously, why do they? Is the twist we actually fight soviets disguised as epsilon who captured an epsilon base? And epsilon disguised as americans is trying to recapture the amplifier?
they have gone for the c&c generals zero hour approche to story telling. meaning if you want to know, play all of the missions and see why this is the case.
the plot is like the original RA2:YR soviet invades America america fights back then yuri rises and finishes both. except in MO yuri did succeed. whats intriguing in MO is Yunru and the Foehn revolt... and rashidi too i guess.
2022 Not that easy any more. relentless attack from the allied choppers from the westside one flak cannon will not suffice and north east side the soviet base. They specifically attack my war miners. also relentless paradrops.
@@MentalOmegaAPYR yeah it is, the industrial area now has an outpost guarding it, the nuke silo is only available once, and drakuv now only requires field bureau and radar dish
the tactic is to spam Catastrophe Tanks filled with Desolators and one Flak Track filled with Engineers, build Iron Curtain to make them invincible, use the nuke wherever you want but not at the main target, I use that to obliterate the outpost that blocking the way to the Psychic Amplifier. After that, you punch your way to the enemy base, wipe out all the enemy guarding the Psychic Amplifier, including the Adepts! Then you can safely put the engineer in there
Error 1: Player was building Battle Bunkers long before Field Bureau was built.
Error 2: Catastrophe Tank is simply the older version of Russian Apocalypse Tank which Latin Confederation was sold after Russia changed it's tactics in order to adapt to The Allies.
I can't believe I just found this out, I thought I was up-to-date with C&C. Thanks! SUB!
Love watching you play dude . Thanks
Damn, that sure is an impressive rendition of Chicago after the first Soviet nuke.
I first destroy allied and capture it,want to build rocket trooper
and Warhawk and directly rush,but I found the Warhawk is not can be built in this mission😢
"Catastrophe Tanks are excellent use for ramming both Soviets and Allies alike to fear us."
- Commander Manuel Vera, Latin Confederation Commander
mission 17 has some bug (only me ?) Zubr transport can jump over cliff at bottom left side
14:54
Seriously, why do they?
Is the twist we actually fight soviets disguised as epsilon who captured an epsilon base? And epsilon disguised as americans is trying to recapture the amplifier?
they have gone for the c&c generals zero hour approche to story telling. meaning if you want to know, play all of the missions and see why this is the case.
It seems Chicago cannot escape from the Psychic Amplifier.
Neko_ValentinE_Butterfly Chicago is by far the unluckiest city in the whole world in this mod.
Mind-controlled and nuked and another risk of being mind-controlled again ? Is this New York 2.0 ?
So good videos! Enemy have no choice!
Is there a place where I can read the plot summary of Mental Omega?
the plot is like the original RA2:YR
soviet invades America
america fights back
then yuri rises and finishes both.
except in MO yuri did succeed.
whats intriguing in MO is Yunru and the Foehn revolt... and rashidi too i guess.
omg this is so intense
You remove bio reactor but why it's continued countdowm?
Hmm...I played that mission in mental mode. It making me too rush.
MO seems so crapsack world more close to original RA1 darker.
I can't enjoy the mission it's impossible because Allied always harassing my miners...
That's true
Damn Allies always need to ruin something
Interesting fact: Dropping a nuke onto the Psychic Amplifier, it won't get destroyed.
won't even scratch it (i forgot i needed to capture and tried)
> Losing first ore miner before it deposits its first batch of ore
:D
> more than 50K starting cash on Mental
>:(
ep bgm for soviet missions....
That tank is new?
You mean the Catastrophe? No, it was introduced in Mental Omega 3.0 and has stayed since then.
no
Alanqa Skystation what tank
is Catastrophe
2022
Not that easy any more.
relentless attack from the allied choppers from the westside one flak cannon will not suffice and north east side the soviet base.
They specifically attack my war miners.
also relentless paradrops.
Extr-r-ra cr-r-rispy!
Is this the updated version of Mission 16?
This mission hasn't been changed much since the release.
@@MentalOmegaAPYR yeah it is, the industrial area now has an outpost guarding it, the nuke silo is only available once, and drakuv now only requires field bureau and radar dish
how the heck did he have nuke silo mine doesnt have option to build nuke ?
@@ishuikamakura272 I stucked here...so hard when you need to deal with double side enemy and only one shot of nuke, even in casual mode
the tactic is to spam Catastrophe Tanks filled with Desolators and one Flak Track filled with Engineers, build Iron Curtain to make them invincible, use the nuke wherever you want but not at the main target, I use that to obliterate the outpost that blocking the way to the Psychic Amplifier. After that, you punch your way to the enemy base, wipe out all the enemy guarding the Psychic Amplifier, including the Adepts! Then you can safely put the engineer in there
new colors bring pls :(
Please sneak peak something xD