Fun Fact: The reason Gill is half red half blue is specifically so they could show off that they can accurately portray sprites facing the opposite direction
@@vision4860 I think that’s mostly a gameplay limitation and making sure hit boxes line up; Oro’s also in SFV and he has the same one-handed gimmick except his other hand is holding his pet turtle at all times and he just switches hands each time he turns lol
@@vision4860 That's entirely a gameplay thing and even today that all games are made on 3D engines this stlll happens for gameplay purposes, see Vega's claw or the weapon hand for the near entirety of Samurai Shodown/Guilty Gear's roster.
A few notes about the characters you might find interesting, that weren't brought up in the video: -Oro still has both of his arms. The canon reason for why he only uses one at a time is because he is handicapping himself using a homebrew curse he whipped up, as he would otherwise absolutely body the opponent. If you do his EX supers, he actually uses both of his arms for all of those animations! It's unclear whether this is with or without the arm binding, but during his arcade mode his "rival" battle with Akuma canonically ends because they realize they will both die if they continue fighting. In SFV, he instead limits himself by keeping his pet turtle safe. -The reason why a bunch of Twelves show up versus Necro (and the reason Twelve's stage is also Necro's stage) is because Necro is a prototype human experiment that helped lead to the creation of Twelve (who is fully artificial). Twelve's first assignment was to track down Necro and kill him to avoid a loose end. -Funnily enough, Urien's story in Second Impact ends with him securing his dream of killing his brother and becoming the president of the Illuminati. However, because Gill can't die, he crashes Urien's celebration to inform him that, while Urien is now the president of the Illuminati, Gill has ascended to become emperor of the illuminati. -Also in relation to Gill and Urien, they both represent different dualities; Gill is fire and ice, while Urien is Heaven (Electricity, Thunder) and Earth. -The car Gray mentioned Dudley is looking to get back from Gill is actually his father's prized possession, which was sold to Gill at a debtor's auction before Dud could get it back There's lots more little tidbits about the characters, but these are just some of my favorites
Dudley fighting the emperor of a shadow government to get his dad's car back is wonderful. Fighting game stories like that are always so cool because it's like "Yeah you go dude beat the shit out of a god"
8:08 Elena's idle animation and fighting style stem from the Brazilian martial art of Capoeira. If you've played any of the recent 3d Pokemon games, you'll notice that Hitmontop does the exact same "dance"
On the concept sheet with the Akuma with a baby idea, one of the notes is “we can also release a character who was raised by Akuma later on. Super enticing premise!” And I think that’s really awesome
my favorite part of grayfruit playing old games is the show and tell of very niche, minor things so i can point at the screen and make monkey sounds when i knew about the thing
They will, but his name will be J and he'll actually be the king of england and instead of Q's moves he only has slaps and high dash punch and also has ice powers
My favorite detail regarding Dudley vs Balrog. They’re both boxers, but they fight using the counter-styles of boxing. Balrog is an inboxer, trying to get up close to his opponent and dish out a rapid series of blows, while Dudley is an outboxer, one designed more for defense and keeping inboxers out of your shit A professional could probably explain it better, but I think it’s real neat
"Akuma's one of the few I can see surviving that" the irony is that Akuma has the lowest durability in the game, he dump statted endurance in exchange for MORE VIOLENCE
Actually, Oro has two arms, he just chooses to keep one behind his back, because it makes it more of a challenge. He's canonically one of the strongest characters in the franchise.
49:05 This isn't quite how charge partitioning works. What gray is describing is a common technique used for charge characters across all fighting games, whereas charge partitioning is a technique specific to 3rd strike that allows you to begin charging a move, stop charging it, then finish charging it later and still have the move come out For example, Remy's Light of Virtue requires you to hold back for 43 frames, then press forward+punch. But you can actually hold back for 23 frames, release back for a bit, then hold back for 20 frames and hit forward+punch and the move will still come out. In pretty much every other fighting game, you instantly lose charge once you let go of the charging direction and have to start over from the beginning Charge partitioning lets you do things like dash forward, then immediately throw out a charge move, which is normally impossible because dashing requires a double-forward input which would make you lose both back and down charge Charge partitioning has some additional quirks (which is where most of the difficulty comes in): If you've already charged a move completely, you can't charge partition; you'll lose all your charge the instant you let go of the charging direction. For charge partitioning to work, you have to only partially charge the move before letting go of the charging direction And more egregiously, the amount of time the game retains your charge once you stop holding the direction is effectively random. Basically, there's a hidden timer for every charge move. The timer starts at a value equal to the charge time, ticks down by 1 every frame, and resets to full when it hits 0. When it hits 0, you also lose your charge. But the timer is paused whenever you're holding the charging direction. So, what this means is that if you start charging Remy's Light of Virtue when the timer is at, say, 30 frames, you can hold back for 23 frames, release back for 20 frames, then hold back for 20 frames and hit forward+punch and the move will come out, because the timer will only have time to tick down to 10 frames. But if you start charging Light of Virtue when the timer is at 2 frames, you can do the *same inputs* and the move won't come out, because the timer will tick down to 0 during the 20 frames where you aren't holding back, and you'll lose your charge. This means that charge partitioning can randomly be hard or impossible to do and there's basically no way of telling when it's going to happen. Nowadays, there are mods that visualize your charge and the charge loss timer to help learn charge partitioning, but I can only imagine how much of a nightmare it must have been to figure this stuff out back in the arcade days.
I realized the best part about this series. If you're familiar already, Larks perspective is fresh and reminds you of your own first experience with the game. If you're new like Lark, Gray is always the voice of clarity. Something for everyone!
Elenea’s combat style isn’t exactly a dance, it’s a martial art called capoeira that was invented by slaves so they could practice martial arts without it looking like martial arts, which led to them escaping and then cultivating it to modern times
I know I'm a broken record for anyone who regularly reads the comments, but I love the fighting game stuff. Hearing you painstakingly describe command-normals(back moves) was particularly enjoyable Also Gil's portrait in Giant Attack looks like a cartoon character staring at a pie in a windowsill
watching this after watching jwong for a while feels so weird but so hype at the same time, never thought I would get hype at seeing a double parry like at 7:15 after seeing everyone do evo moment 37 over and over on his stream lol
20:00 reminds me of nightmare's super in some of the soul calibur games, where he holds it for a half second or so and automatically guard counters. but he follows through with it either way, it's just stronger if it's a counter. he's got a couple normal counters like that, too - one's a little AoE around him that turns into a much faster and bigger blast if it counters.
Idk if someone else said it already, but Oro actually does have two arms. He just keeps one inside of his coat to limit himself. In fact, you can see him use it when he uses his ex specials. In SF5, instead of him arbitrarily keeping it in his shawl, he just holds his pet turtle. He isn't "so powerful he doesn't need a left arm," he's "so powerful that he chooses not to use his left arm because he would be too powerful if he did." Like that one guy from KoF.
13:43 lol it feels funny to me that this has to be explained, considering lark was introduced on the channel as "nocturne the lark" all the way back in the first smash bastards video. but yeah, it's totally been long enough that i'm sure plenty of viewers haven't seen those videos. hey, if you're one of them, go watch the entire smash bastards series. the bits from those videos are literally carved into the annals of my brain, it's a must-watch
SimpleFlips has used a dancing skeleton gif on his streams which moves in a similar way. The same gif is seen in a popular 10 hour video of the Nokia Espionage ringtone.
With it being april fools, i was thinking there was some deep grayfruit lore that I was missing about 3rd Strike and the Fruitman. Luckily, not actually a bit. Just a good video. Good bit grayfruit.
*Frootmuhn perfects the ball game* "I've never done that before!" My fruit, you realise how much rhythm heaven you've been playing? I'd be amazed if you didn't perfect it.
To give y'all an idea of how *_sweaty_* the competitive fighting game scene has gotten, Evo Moment 37, which blew everyone's minds back then and was considered the peak of competitive Street Fighter, is barely above an entry level move these days.
It's interesting that Gray mentioned the oro nut-slip but not the fact that you can see dudley's huge bulge swingin around plain as day in his idle animation
Hey dunno if you guys will see this, but the trick to air supers is to tiger knee them. Put simply, you start from pressing down and do your standard hadouken movement. But you continue the quarter circle forward so you point up and forward. That makes you jump into the air. Then when you're in the air you do another quarter circle and hit the attack button and the super will come out. Sp the input is: Down, down-forward, forward, up-forward, [now you're airborne] down, down-forward, forward+atk. Using numpad notation where 1 is bottom left and 9 is top right you want to go 2369236p/k. The reason this works is that when the game checks for motion inputs it doesn't care if you interrupt the motion with extra directions. As long as you do all the correct directions in the correct window of time you're golden. Hope this helps anyone who's had trouble doing air supers like 12's!
Man third strike looks so fun. Anyways, howdy! Local useless information vendor here. 26:18 Q is a reference to an old 1973 TV tokusatsu/scifi show Robot Detective, created by an unsung grandfather of japanese entertainment Shotaro Ishinomori, and it's main character K. Which I havn't seen much of personally but it has Ishinomori's typical melancholy nature. The show was decently popular but lost in the sea of henshin hero shows of it's time. Basically a normal detective show but with goofy monster designs playing out cop show archetypes and a introspective narrative on what it means to be sentient. Also robot racisim and techno phobia. So some dork at capcom basically went "oh man I love this 20 year old TV show imma slip in a reference". Then a few years later Q was made as a reference to K and it all comes full circle.
not only is oro the most powerful street fighter character but he isn't even missing an arm, he just hides one of his arms kuz he's constantly carrying a pet turtle, like the in-canon reason anyone wins against him is because he lets them win its so dumb I love it
It's funny hearing Lark say Akuma would survive getting clapped by Hugo, despite Akuma historically having the lowest health value out of any character Also I assume the reason Akuma is puking green bc it was blood in Japan but was censored, like Ganondorf in OOT
Bro this fruit that happens to be gray doesn't need to keep dropping the best fighting game scenarios, but he then brings out third strike??? Keep it going fruit, I'm there everytime multiple times
Fun Fact: The reason Gill is half red half blue is specifically so they could show off that they can accurately portray sprites facing the opposite direction
And yet Oro still switches which arm he's using depending on the side he's on.
@@vision4860 and yet they drawed Oro's old man dick for some reason
@@vision4860 I think that’s mostly a gameplay limitation and making sure hit boxes line up; Oro’s also in SFV and he has the same one-handed gimmick except his other hand is holding his pet turtle at all times and he just switches hands each time he turns lol
@@Big_Man_Enjoyer that fucking rules
@@vision4860 That's entirely a gameplay thing and even today that all games are made on 3D engines this stlll happens for gameplay purposes, see Vega's claw or the weapon hand for the near entirety of Samurai Shodown/Guilty Gear's roster.
they call him twelve because he dozen do damage
HAHAHAHHAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAH
HAHHAHAHAHAHAHAHAHA
They call him twelve cause it takes 12 interactions to deal the same damage as 1 combo from your opponent
They call him twelve because you are on death trial for the crime of making a dumb pun and you will be executed in twelve days
holy shit
"dudley's legs are simply the vehicle to deliver dudley's fists"
12:25 "weird semi-clone" that's called "brother"
Going to refer to my half-brother as a semi-clone from now on
@@darkridoom A half-brother's only a demi-semi-clone, though.
@@DavidSartor0 semi-weirder semi-clone
The Man, The Myth, The Fruit; Grayf.
Rokakaka ain't shit
Gray .F. Ruit
Will of F
@@robertlindqvist6216 what does the F stand for?
@@lordcalcium4780 Fortnite
A few notes about the characters you might find interesting, that weren't brought up in the video:
-Oro still has both of his arms. The canon reason for why he only uses one at a time is because he is handicapping himself using a homebrew curse he whipped up, as he would otherwise absolutely body the opponent. If you do his EX supers, he actually uses both of his arms for all of those animations! It's unclear whether this is with or without the arm binding, but during his arcade mode his "rival" battle with Akuma canonically ends because they realize they will both die if they continue fighting. In SFV, he instead limits himself by keeping his pet turtle safe.
-The reason why a bunch of Twelves show up versus Necro (and the reason Twelve's stage is also Necro's stage) is because Necro is a prototype human experiment that helped lead to the creation of Twelve (who is fully artificial). Twelve's first assignment was to track down Necro and kill him to avoid a loose end.
-Funnily enough, Urien's story in Second Impact ends with him securing his dream of killing his brother and becoming the president of the Illuminati. However, because Gill can't die, he crashes Urien's celebration to inform him that, while Urien is now the president of the Illuminati, Gill has ascended to become emperor of the illuminati.
-Also in relation to Gill and Urien, they both represent different dualities; Gill is fire and ice, while Urien is Heaven (Electricity, Thunder) and Earth.
-The car Gray mentioned Dudley is looking to get back from Gill is actually his father's prized possession, which was sold to Gill at a debtor's auction before Dud could get it back
There's lots more little tidbits about the characters, but these are just some of my favorites
❤
The idea of Urien finally thinking he's at the top only for Gill to strut in and say "JK not dead lol"
This comment is amazing, thanks for the fun facts!
Also Oro is canonically immortal
Dudley fighting the emperor of a shadow government to get his dad's car back is wonderful. Fighting game stories like that are always so cool because it's like "Yeah you go dude beat the shit out of a god"
56:36 Fun fact the green stuff is actually a censor, in the original JP version, it's blood
16:11 Yellow submarine jumpscare
8:08 Elena's idle animation and fighting style stem from the Brazilian martial art of Capoeira. If you've played any of the recent 3d Pokemon games, you'll notice that Hitmontop does the exact same "dance"
It's also the same as Eddy in Tekken 3
They mention it later on in the vid
@@becomeunreasonable7508 OH MY GOD IT IS
She shmovin
It's also, in fact, rotoscoped. So Lark was right on the money
Funny thing is, source footage was only found like 3-4 years ago
25:58 gave me so much whiplash that my neck disintegrated at the sight of this joke
you remembered it so i didnt have to, thanks!
I was listening to this in another tab and stopped everything I was doing and just fucking panicked and went into a cold sweat when I heard the music
@@conmcdon what's the music from?
@@justaskeleton9087 nostalgia critic i think
i love oro but not as much as i love the scrapped akuma concept where he'd fight with one arm because he was holding a small baby the whole time
On the concept sheet with the Akuma with a baby idea, one of the notes is “we can also release a character who was raised by Akuma later on. Super enticing premise!” And I think that’s really awesome
@@CCuppy29 oro’s pet turtle is gonna be a goated character
@@that_dwayneee I mean he has the turtle in SFV
Yeah, and for his raging demon he'd leave the baby on the floor for a moment so that he'd do it without handicap. It's awesome.
my favorite part of grayfruit playing old games is the show and tell of very niche, minor things so i can point at the screen and make monkey sounds when i knew about the thing
So true
“Rare footage of the grayfruit actually angry”
Now people who don't watch the streams nor the archives can experience the greatness that is 7:15
need a tshirt saying "i survived the grayfruit double parry"
They got the thing at 24:48 where Sean can get a tiny amount of meter from the ball before match start lol
considering it's Sean, he needs it
@@MUGENanaya can all Seans get that meter
@@SeanCampbell_iRacing what exactly are YOU gonna do with that meter huh
I love Q so much they need to bring him back in 6
They will, but his name will be J and he'll actually be the king of england and instead of Q's moves he only has slaps and high dash punch and also has ice powers
@@jettisonantics That would make me cry
Super 2 my beloved......
well G was in SF5 maybe they bring him back with even more evolution
@@jellofan1578 Get those tissues ready
My favorite detail regarding Dudley vs Balrog. They’re both boxers, but they fight using the counter-styles of boxing. Balrog is an inboxer, trying to get up close to his opponent and dish out a rapid series of blows, while Dudley is an outboxer, one designed more for defense and keeping inboxers out of your shit
A professional could probably explain it better, but I think it’s real neat
So he's a zoner then
"Akuma's one of the few I can see surviving that" the irony is that Akuma has the lowest durability in the game, he dump statted endurance in exchange for MORE VIOLENCE
Actually, Oro has two arms, he just chooses to keep one behind his back, because it makes it more of a challenge. He's canonically one of the strongest characters in the franchise.
If you watch any lecture about sprite work, there's a good chance they'll refer to Third Strike as a high-water point in 2D animation.
47:50 he hit one of the trickiest combos since he has to mash denjin a little for it to conect after shoryu
49:05 This isn't quite how charge partitioning works. What gray is describing is a common technique used for charge characters across all fighting games, whereas charge partitioning is a technique specific to 3rd strike that allows you to begin charging a move, stop charging it, then finish charging it later and still have the move come out
For example, Remy's Light of Virtue requires you to hold back for 43 frames, then press forward+punch. But you can actually hold back for 23 frames, release back for a bit, then hold back for 20 frames and hit forward+punch and the move will still come out.
In pretty much every other fighting game, you instantly lose charge once you let go of the charging direction and have to start over from the beginning
Charge partitioning lets you do things like dash forward, then immediately throw out a charge move, which is normally impossible because dashing requires a double-forward input which would make you lose both back and down charge
Charge partitioning has some additional quirks (which is where most of the difficulty comes in):
If you've already charged a move completely, you can't charge partition; you'll lose all your charge the instant you let go of the charging direction. For charge partitioning to work, you have to only partially charge the move before letting go of the charging direction
And more egregiously, the amount of time the game retains your charge once you stop holding the direction is effectively random. Basically, there's a hidden timer for every charge move. The timer starts at a value equal to the charge time, ticks down by 1 every frame, and resets to full when it hits 0. When it hits 0, you also lose your charge. But the timer is paused whenever you're holding the charging direction.
So, what this means is that if you start charging Remy's Light of Virtue when the timer is at, say, 30 frames, you can hold back for 23 frames, release back for 20 frames, then hold back for 20 frames and hit forward+punch and the move will come out, because the timer will only have time to tick down to 10 frames.
But if you start charging Light of Virtue when the timer is at 2 frames, you can do the *same inputs* and the move won't come out, because the timer will tick down to 0 during the 20 frames where you aren't holding back, and you'll lose your charge. This means that charge partitioning can randomly be hard or impossible to do and there's basically no way of telling when it's going to happen.
Nowadays, there are mods that visualize your charge and the charge loss timer to help learn charge partitioning, but I can only imagine how much of a nightmare it must have been to figure this stuff out back in the arcade days.
the camaraderie and genuine enjoyment of the game gives me life
The smugness of "Here's my rocks" had me dying lmaooo
WHO NEEDS APRIL FOOLS WHEN YOU HAVE GRAYFRUIT WOOOOOOOOOOOOO
I'm not super big on fighting games but that EVO moment was insane
I realized the best part about this series.
If you're familiar already, Larks perspective is fresh and reminds you of your own first experience with the game.
If you're new like Lark, Gray is always the voice of clarity.
Something for everyone!
Thats cool, I never played this shit tho cuz I didn't grow up with it
Fun fact that "l-l-lets go" is sampled from 1960's batman. it plays when you fill a bar of meter.
17:58 How could you cut out Lark going crazy over Dudley's victory animation?
i can't believe they did ol boy dirty by telling him 12 is good
Third strike will always be the GOAT of fighting games in my mind, absolutely love this game.
also Q for SF6
I want twelve for sf6. My boi needs another chance in the mainline.
@@drfudgecookie5800 I mean we got eleven in 5 so it's possible
@@mydrillasanjay5397a very sad version
Twelve’s little character portrait makes them look like that one picture of Pooh Bear squinting
This 30th anniversary collection is perfect for a present for my dad. Thanks for showing it
Elenea’s combat style isn’t exactly a dance, it’s a martial art called capoeira that was invented by slaves so they could practice martial arts without it looking like martial arts, which led to them escaping and then cultivating it to modern times
I know I'm a broken record for anyone who regularly reads the comments, but I love the fighting game stuff. Hearing you painstakingly describe command-normals(back moves) was particularly enjoyable
Also Gil's portrait in Giant Attack looks like a cartoon character staring at a pie in a windowsill
watching this after watching jwong for a while feels so weird but so hype at the same time, never thought I would get hype at seeing a double parry like at 7:15 after seeing everyone do evo moment 37 over and over on his stream lol
Dudley has unending swagger
20:00 reminds me of nightmare's super in some of the soul calibur games, where he holds it for a half second or so and automatically guard counters.
but he follows through with it either way, it's just stronger if it's a counter. he's got a couple normal counters like that, too - one's a little AoE around him that turns into a much faster and bigger blast if it counters.
ngl i'd kill for a newer releases with 2d sprites
I'd love for gaming in general to go back to using sprites
So happy people are rediscovering this timeless masterpiece. 3rd Strike forever baby
This IS the one with Oro's balls, I have spotted them at least at 57:13
Good shit
Idk if someone else said it already, but Oro actually does have two arms. He just keeps one inside of his coat to limit himself. In fact, you can see him use it when he uses his ex specials. In SF5, instead of him arbitrarily keeping it in his shawl, he just holds his pet turtle. He isn't "so powerful he doesn't need a left arm," he's "so powerful that he chooses not to use his left arm because he would be too powerful if he did." Like that one guy from KoF.
mr president there's been a third strike
I've watched the vod of this so many times, glad to relive it in edited form now 😔👌
Dude the rotoscope girl totally looks like a side angle of the Nokia espionage Skeleton. I’m not convinced that’s not from the same thing…
I just started getting addicted to this game like a week ago. Exactly what I needed to watch.
ive rewatched this vid atleast 8 times
"the best April Fool's Day video is one that isn't a joke!"
Unironically based
i didn't realize uploading on april 1st was a bit of a tradition, but a welcome one for sure
love these "learning fighitng games" videos. a lot of fun to watch.
Lark thinking the Elena Idle animation looks familiar meanwhile half of his hispanic viewers have found the "papu papu" meme's origin
This is a great series to get new people into street fighter.
13:43 lol it feels funny to me that this has to be explained, considering lark was introduced on the channel as "nocturne the lark" all the way back in the first smash bastards video. but yeah, it's totally been long enough that i'm sure plenty of viewers haven't seen those videos. hey, if you're one of them, go watch the entire smash bastards series. the bits from those videos are literally carved into the annals of my brain, it's a must-watch
Me: *Watches video*
Me: * Ratatouille flashes back to childhood while watching Friday Night Fisticuffs with TBFP*
Thank you for actually uploading a real video today and not just some April fools stuff
Oros nutsack compilation
coming back to this video after over a year to say this vid rewrote my brain chemistry about fighting games and also my music taste
Holy shit that EVO clip was fucking ridiculous. That was so cool
56:45 that's actually supposed to be blood, but it was censored in the West, I believe.
I love how I can tell GrayFruit watches Bafael just from the facts he brings up
FINALLYYYYY IVE WAITED SO LONG I LOVE 3RD STRIKE
I swear I've seen Elena's idle animation as some character in one of UA-camr Simpleflips' videos
SimpleFlips has used a dancing skeleton gif on his streams which moves in a similar way. The same gif is seen in a popular 10 hour video of the Nokia Espionage ringtone.
24:25 Made me giggle
44:59
Lark masters Twelve
i need dudley in every future sf game he is so awesome
Elena's idle animation seems to be based around a capoeira fighting style. That shuffle is pretty easily recognizable if you've seen it before!
Oh hell yeah. A whole hour of Casual 3S goodness
I've watched the full vod on fruit salad so many times by now, stoked to see it edited
With it being april fools, i was thinking there was some deep grayfruit lore that I was missing about 3rd Strike and the Fruitman.
Luckily, not actually a bit. Just a good video.
Good bit grayfruit.
The lads become trapped eternally in the new world of street fighter 3, and they're okay with it.
*Frootmuhn perfects the ball game*
"I've never done that before!"
My fruit, you realise how much rhythm heaven you've been playing? I'd be amazed if you didn't perfect it.
7:17 nah bc my man tapped into ultra instinct for a sec and the crowd went wild
7:16 grayfruit moment 37
seeing both lark and grayf play fighting games is so fun, i wanna seem them try out Y.O.M.I hustle
The Third Strike characters are so cool. I really want Necro to return for SF6. I’m not good with him, but he’s my favorite.
tongue punching the fartbox with necro tongue
Friggin Skooks
Ive been waiting so long for the main channel version of this, god bless third strike
I'm very glad UA-cam recommend this video! Very fun watch, looking forward to more of this kind :)
Fun fact about jizo statues, they're built for Children who died or for miscarriages. So akumas stage has a bunch of dead kids in it.
To give y'all an idea of how *_sweaty_* the competitive fighting game scene has gotten, Evo Moment 37, which blew everyone's minds back then and was considered the peak of competitive Street Fighter, is barely above an entry level move these days.
that tekken 1 comparison isn’t fair lol
Beat-beat-b-beats in my head!
THE MOMENT WE'VE BEEN WAITING FOR YAAYAYAAYAYAYAYAYAYAYAYAYAY!!!1!!11!11
That nostalgia critic joke was fantastic
THIRD STRIKE JUMPSCARE
31:23 The Utopia reference here gave me whiplash while watching
This game is such a joy to just look at
WAKE UP NEW GRAYFRUIT UPLOAD
It's interesting that Gray mentioned the oro nut-slip but not the fact that you can see dudley's huge bulge swingin around plain as day in his idle animation
Hey dunno if you guys will see this, but the trick to air supers is to tiger knee them. Put simply, you start from pressing down and do your standard hadouken movement. But you continue the quarter circle forward so you point up and forward. That makes you jump into the air. Then when you're in the air you do another quarter circle and hit the attack button and the super will come out. Sp the input is:
Down, down-forward, forward, up-forward, [now you're airborne] down, down-forward, forward+atk.
Using numpad notation where 1 is bottom left and 9 is top right you want to go 2369236p/k.
The reason this works is that when the game checks for motion inputs it doesn't care if you interrupt the motion with extra directions. As long as you do all the correct directions in the correct window of time you're golden. Hope this helps anyone who's had trouble doing air supers like 12's!
As a german i can confirm that germany is exactly like hugos 2nd impact stage XD
Man third strike looks so fun.
Anyways, howdy! Local useless information vendor here. 26:18
Q is a reference to an old 1973 TV tokusatsu/scifi show Robot Detective, created by an unsung grandfather of japanese entertainment Shotaro Ishinomori, and it's main character K.
Which I havn't seen much of personally but it has Ishinomori's typical melancholy nature. The show was decently popular but lost in the sea of henshin hero shows of it's time. Basically a normal detective show but with goofy monster designs playing out cop show archetypes and a introspective narrative on what it means to be sentient. Also robot racisim and techno phobia.
So some dork at capcom basically went "oh man I love this 20 year old TV show imma slip in a reference". Then a few years later Q was made as a reference to K and it all comes full circle.
not only is oro the most powerful street fighter character but he isn't even missing an arm, he just hides one of his arms kuz he's constantly carrying a pet turtle, like the in-canon reason anyone wins against him is because he lets them win its so dumb I love it
kinda ruined the integrity of this whole street fighter journey by skipping to the end and playing fortnite, this is not the canon order
funky yellow guy making peace signs with his feet
friends don't let friends pick blue nocturne
this was such a fun vid, loved hearing lark find things out about the game
It's funny hearing Lark say Akuma would survive getting clapped by Hugo, despite Akuma historically having the lowest health value out of any character
Also I assume the reason Akuma is puking green bc it was blood in Japan but was censored, like Ganondorf in OOT
Elena’s animations are actually rotoscoped
Bro this fruit that happens to be gray doesn't need to keep dropping the best fighting game scenarios, but he then brings out third strike??? Keep it going fruit, I'm there everytime multiple times