hello there, lunacid 1.0 is great i never expected so many parts of it lol, just got the last ending and it was quite the (musical) experience :D tho i'm still not even sure what to feel after all the endings, don't even know if any of them were happy endings for the lunacid world honestly, but it still was a really good and memorable experience all the way through
I freaking love Lunacid and I'm replaying it for the third time this week. For the DLC it would be insanely cool to see more firearms and maybe armor sets. Either way I'm excited for whatever you're cooking.
It makes me so happy to see devs watch and respond to this content. In my mind, these sorts of deep dives are some of the most meaningful fan commentary, and they can provide such a broad base of observation that, even if they dont provide good feelings and self assurance, can at the very least provide something substantial to chew on as far as the gap between creator and player.
It's really criminal that Spooky's is THE Kira game, it's a fun little gimmick game, but Lost In Vivo is an ACTUAL horror masterpiece. The themes and symbolism of SH2 are legendary, but it's also kind of a specific, unique experience that doesn't seem directly inspired by the writer's experience (maybe it is, I don't actually know) but Lost In Vivo is visceral AND universal to everyone who's experienced trauma or mental illness. Also Lost Tape 4 is maybe the most universally relatable dream sequence I've ever seen in a game, who hasn't had that dream where they can't find a house that will let them in to get away from some threat, or a hallway that you can't get to the end of? Kira's so tuned into what's shared about our brains that I've gotta think they've got SOME psychological background, even if it's just an avid interest.
The dlc of Spooky’s puts it onto the same level of Lost in Vivo in my opinion with the base game serving to enhance how good the dlc is. The dollhouse especially does some really cool stuff with the doll mechanic.
I don't think people mention often enough how much Lost in Vivos themes matter. The only reason it is such an important game in my life is it's story and theming reached out to me and helped me understand parts of myself more, and I really would not be anywhere today without it.
i'm genuinely so happy to see a video essay regarding one of the greatest horror artists of all time. i'm a massive fan of kira's works and i'm so excited to see discussion about them. i really hope they get more recognition beyond spooky's
Oh HELL yes! I've been a fan of Akuma Kira's, weirdly, ever since I saw Basilisk. It was such an unassuming little game, but it was a brilliant idea told in a very concise way that stuck with me long after. I'm super excited to hear what you have to say as well, given how much you've shot up my "UA-cam Video Essayist" list (I'm currently finishing Endwalker so I can actually watch your FFXIV videos). Keep up the good work, you make interesting points and talk about interesting subjects I don't see others discuss!
Thanks so much for watching! Basilisk/Basilisk 2000 is so great, it's cool to hear from someone who got into Kira's games from it, especially since it's relatively obscure.
Argh that section where you talked about your anxiety really spoke to me. I don't have diagnosed anxiety, but I do have frequent paranoia about people secretely hating me, or get way too much stress in and about social sitatuations, and yes, I also have loved horror ever since I was a kid. I loved the adrenaline of being on the edge of my seat, and the unique stories being told, and how horror could make me feel. I think horror is so effective because you can have the biggest scare of your life and then realize: you're okay. You've survived the biggest scare of your life. What else could you survive? As you said - even though the entire genre is about scaring you, it's actually like a safe zone, preparing you for and helping you understand the outside world.
I like the indie video game scene because it feels that it brought the concept of author (as in "Film d'auteur") to the video game industri. (Not that writers and such weren't important before, but after this boom in indie video games, I go after specific games from specific creators, not companies...)
What are your thoughts on the Shadows collection, a series of GMOD maps Kira has made? I know Kira is a little embarrassed by them, but I absolutely adore them. They're a time capsule of internet culture, tacky GMOD Horror, and loaded with what makes Kira games so good. I had a great time playing through them!
I love Kiras games, When I first found out about Basilisk it was such a great game that it lead me to lunacid and their other games! I was pleasantly surprised to see kira had developed Spookys as well. Thanks for making this video, this way I don't have to play all the games to know the connected lore.
Every time you pronounce Lunacid as "lune-Ah-cid" a part of my soul leaves my body. (It's only pronounced loona-cid, btw). Otherwise, amazing video. I've been a big fan of Kira's work ever since spooky's, so seeing someone distill that fascination into a two hour video makes me so happy. Keep up the good work, this video really deserve more views.
@@ZuldimYT Nope. It's the portmanteau of the word "luna" and "cid". Kira even made a funny image of Loona from Helluva Boss and Sid from Ice Age as a guide to how to pronounce it.
@@unoriginalumbrella8111That is... HIGHLY confusing given the prominence of that melting moon statue in Wing's Rest. Edit: I'm not saying you're wrong, to be clear, I'm just very surprised to hear this information. I also thought if anyone was going to correct my pronunciation in this video, it would for sure be for the way I say "itch.io" as "itchy-oh."
@@ZuldimYTIt works if you think of it more as portmanteau of “Lucid” as in lucid dreaming (dreams being a core foundational theme of the game) and Luna as in the Moon (given the moon’s prominence in the story and setting, the nature of Ending E, etc.). Just take the moon and put it in your dream and you got Lunacid.
@@ImpendingRiot83It's also similar to the word "lunacy". It's a surprisingly clever title, combining lunacy, lucidity, and indeed the moon melting "lunar acid".
Lost in Vivo is my favourite horror game of all time and it made Kira my favorite dev. I love Lunacid which I'm playing currently and just today I saw Sagan Hawkes video on Basilisk. Kira is a briliant horror game dev and they deserve all the success they can get. Thank You for this video.
Found your channel through signalis video. Wanted to say that I really like your style of the long video analysis. It's really hard to find good quality videos like that nowadays, I appreciate your content and I think I'll stay here
1:27:46 Thanks a lot, Zuldim, I read this scp and got so freaked out that I almost fainted and I had to keep my head down low for a while. First time that's ever happened!
What a perfect video for me lmao. Kira's work is easily my favorite out there in the gaming scene. I really liked the neat little experience Basilisk SNES was, and only found out like a week or two ago that Basilisk 2000 existed! Bought it immediately and dug into it, it's so unbelievably cool and I can't recommend it enough to anyone else who thought it looked neat from this video. Great vid, thanks for inspiring me to finally get around to playing the full Lunacid release.
About Basilisk 2000 I think I know which playthrough you are talking about. Its so good. I love it and im so happy its hopefully preserved on youtube forever.
For all you kids watching, mouse look was such a huge innovation in games that for a long while many gamers thought immersion would never hit a higher point. This was when VR headsets required literal supercomputers to run and were so heavy they needed to be bolted to the ceiling on these big articulated armatures. While "greater immersion" was technically already out there, VR was so far away from most people it might as well have not existed. It's kinda crazy being as old as I am because I've watch video games change and morph and do things I never thought were possible. To go from crappy Atari nonsense to fully voiced 3D characters with beautiful lighting....needless to say, watching the evolution of the medium has been amazing!
I'll admit I clicked purely for Basilisk. I don't have the gamemaking knowledge to enjoy it fully but some of the stuff I've seen from footage is mindblowing, it deserves more recognition in its own right. edit: Basilisk 2000. Goddamn I am bad at names.
I consider Spooky's and Lost in Vivo as my personal favorite Kira games. Spooky's is like The Cabin in the Woods of horror games, and Lost in Vivo has quite some dark themes.
Ok, i am not gonna lie, I am watching this video late but I have yet to play the full release of Lunacid (Got busy with work and other games and just didn't take the time to play) and the moment I heard "Death Approaches" I got up from my seat to move and look around and also verbally said "F*** Off"... I think the Mausoleum area left a bigger impact then I thought...
Great video as always! I only knew about Basilisk SNES and Basilisk 2000 from seeing another video on them. I don't usually play first person games (I get dizzy very easily) but I'm definetely gonna be checking them :)
love lunacid, its really scratches the itch for older king's field/shadow tower and it surprised me when i went looking for more that they made spooky's jumpscare. I am also under the umbrella of just a fan of their work, i dont follow them on anything, or even use discord these days. I just like the work they have done the art of coffin stacking is truly one of my favorite past times, i must have spent at least 2 hours trying to find secrets in the library with coffin stacking during ea. I wish there was a way to stop death so i could explore that whole catacombs area easily and methodically. Even in early access iv spent over 20 hours exploring and even did the whole tower for the reward at the end of it. I pronounce it as Luna-sid because of all the moon and insanity imagery the game has so it seems more fitting to pronounce it like lunatic especially because of old beliefs of the moon causing seizures and later full on mental illnesses leading to people being called lunaticks Your pronounciation of lun-acid sounds just so wrong to me :P When i first encountered an abyssal demon, the catacombs one, i immediatly saw it as the titanite demons from ds1, but gravely mistepped my boundries when it came at me so fast
Wasn’t expecting to see Toland being mentioned here. Destiny jumpscare I autismed On that note: not related at all but also of a similar topic because it was mentioned during the In Vivo segment. Destiny is a game that’s helped me a lot with my own self images and my own fears and stuff as a form of weird self-therapy. Funny (in a good way) how stories do that to people.
I will say, you looking at a picture of Demi, a character that is IN Lunacid, and saying 'nothing else in Lost in Vivo or Lunacid has this kind of exaggerated character design' made me scream internally. xD
I think Karamari Hospital is a connection between Spooky's, Lunacid AND Lost in Vivo. They're all connected to the same universe, so I'd say they're all important especially as someone who loves stories and easter eggs.
Amazing video! I played everything from Lunacid and found it amazing, and I legit didn't have any idea it was from the same creator of Spooky's The one that got me interested in the most was definitely basilisk 2000, probably trying it out as soon as I can Please make a video exclusively on Lunacid and on the stuff the 1.0 version brought, plus talking more about the story and the interconnected lore, it would be cool to see your take on it
I have one hypothesis for why Basilisk didn't get a foothold: MyHouse for GZDoom released earlier that March, and was everywhere by the 29th. If true, it would be a greater blitz (proportionally) than when the Vampire Survivors demo did it to Elden Ring when they released on the same day in 2022.
@ZuldimYT i would love to watch that. Thank you for the great video! It was so exciting to see that you made a video about kira. You are absolutely right that their games need more visibility!!!
So for S.I.N. There is 2 different codes. One for 99 lives and one for a secret ending. The 99 lives one is on the death screen (not the game over). And it has to be typed really quickly. (I don’t know if it did anything different that I made sure I had boost and accepted help from prior lives). The code is the one from the back of the box on the itchio page. Just keep spamming and try to be really fast. The second code doesn’t seem to need to be as fast and it is the first code backwards and is put in on the game over screen and is the much cooler secret in my opinion.
I'm glad you went out of your way to denounce Spooky as a walking sim, especially considering that term gets thrown around a lot a games in a derogatory way. I.E. First person puzzle games, or stealth based horror.
"Alright, Larry, it's time for the theme song!" "Can't right now, Bob, my support corgi just got flushed down a sewer drain and I gotta go find him!" VIVOTAAAALES! VIVOTAAAALES! VIVOTAAAALES! VI-VO-TALES! Corgi gone, Light is wan, Sewer long, Vivotales!
Okay, so, I feel like Uktena 64 is the sequel to Lost in Vivo, and the prequel to Lunacid. Heck, the great serpent from Uktena looks more like the Great Old One from Lunacid than it looks like the one whose name I can't spell off of my memory along.
I liked your video a lot. Although i would say that while i share your opinions on most of it, that is not the case for the Lunacid section. Althought i know it is very petty/ egotistical of me to say, If you ever revisit Lunacid's full release in a video, i hope you can reconsider some of your opinions. Specifically, and having played both early acces and full version of it, Lunacid actually struggles capturing the atmosphere of From software's old titles because of exactly the change in controls, music, overall design phylosophy and themes, rather it is it's own twist on the gameplay and aesthetics while being a giagantic museum of lovely fanart. I'm not aware if you have for a fact played the King's Field and Shadow Tower sagas, but those are only similar to Lunacid in a superficial way. If you end up reading this, i thank you kindly for covering this games in your beautiful video.
I been playing lunacid since ea but I didn't even realize it was related to spooky's. Honestly Vivo seems interesting but I much prefer lunacid over the styles of the other games lol. Very interesting to learn about the connections. Also demi has a similar look to patchouli in lunacid so she's not completely unique
If you ever come back to talk about Kira games, maybe it would be fruitful to draw parallels to Clamp's work in order to more accurately criticize/review the part were Kira's works want to be connected.
Always interesting to hear people talk about their flaws, but perhaps not in a good way. It feels like everyone on UA-cam who is engaged in genuine analysis of games media has anxiety of some form or another. And ever since covid, so much of what they have to say can often be colored by a deep trauma from the pandemic. A cultural trauma. A personal truama. One i do not share, and do not understand. And thats a strange feeling, having to remind myself not to roll my eyes as i encounter these feelings again and again, cause these people share my interests, but not my worldviews and CERTAINLY not my fears. Its isolating in a really... i guess selfish way? That frustrates me to no end.
For Spooky's? www.nintendo.com/en-ca/store/products/spookys-jump-scare-mansion-hd-renovation-switch/ store.playstation.com/en-us/product/UP4388-CUSA10521_00-0000000000000000/
The more I fail at being an indie dev, the more I realize that what people want from Indies are big tits, rogue likes or some kind of abstract horror that only gains traction after a UA-camr plays for the content mill
No you go back and ramble on about House of leaves for 10 minutes or else I'll spam this tune. My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, Until you either do so or discuss my house.wad
It should be noted Akuma Kira is by no means an innocent developer, as he put one of my friends on blast ultimately leading to her suicide. While people are free to sing his praises, this does not wipe away Akuma Kira's sins...
@@sonataavalon6017 Does a monster choose to change its den 3 times a morning? No? Then I don't care, "it" or they, have not earned my respect for such pronouns. Quite the opposite. All I ask for Akuma Kira to do is rightfully turn "themselves" in for the indirect 2nd degree murder, bordering manslaughter, of my dearest friend... In fact in a twitter DM reply, Akuma showed some nerve by not doing so, and cutting contact with me. Akuma is a monster... And to me? I hope all "they" are and always will be, is nothing more than a memory... and nothing at all to me... When they find their souls alone? I'll just say I told them so... Not even a fallen leaf from their family tree, nor their eulogy... AkumaKira is responsible for murder. By brushing off my friends suicide and the shock it put me through, they are trying to deflect all responsibilities of coercion of an individual to have committed suicide by fall from a great height by guilt bombing her. You know what the worst part is? I'll never hear from her again, and never get to cherish her kindness, and it's all the fault of an indie dev trying to save face and PR. She wasn't a perfect person, but she was doing what she did to quote: "Make people feel validated and happy"... That was until the king of dunces you all look up to brought out the virtual maypole, tied her up, and burned her down. To put it in terms you'll understand: She was my friend. And the monster you look up to? Well suffice to say: If they don't go to hell when they die they might go to heaven, they might go to heaven - but probably not!
Lunacid got played by a lot of big streamers and it's a kings' field like, so dark soul's fans like me love it. I was going to get it waiting for a drop in cost. (have BG3 and other games for now.)
Thanks so much!
Thank YOU so much, and keep up the great work. Loving Lunacid 1.0 so far!
hello there, lunacid 1.0 is great i never expected so many parts of it lol, just got the last ending and it was quite the (musical) experience :D
tho i'm still not even sure what to feel after all the endings, don't even know if any of them were happy endings for the lunacid world honestly, but it still was a really good and memorable experience all the way through
I freaking love Lunacid and I'm replaying it for the third time this week. For the DLC it would be insanely cool to see more firearms and maybe armor sets. Either way I'm excited for whatever you're cooking.
I just wanted to say basilisk SNES/2000 is one of the coolest projects I've ever seen and would love to see that expanded upon in some way.
It makes me so happy to see devs watch and respond to this content. In my mind, these sorts of deep dives are some of the most meaningful fan commentary, and they can provide such a broad base of observation that, even if they dont provide good feelings and self assurance, can at the very least provide something substantial to chew on as far as the gap between creator and player.
I recently got into Lunacid and it's absolutely wild knowing that it was made by the same person who made Spooky's Mansion.
I just learned this after clicking this video. Wowzers, I loved Lunacid and Spooky.
basilisk 2 is such a genius concept omg haunted devkit mapmaker is legit such a clever way to present a horror game
It's really criminal that Spooky's is THE Kira game, it's a fun little gimmick game, but Lost In Vivo is an ACTUAL horror masterpiece. The themes and symbolism of SH2 are legendary, but it's also kind of a specific, unique experience that doesn't seem directly inspired by the writer's experience (maybe it is, I don't actually know) but Lost In Vivo is visceral AND universal to everyone who's experienced trauma or mental illness.
Also Lost Tape 4 is maybe the most universally relatable dream sequence I've ever seen in a game, who hasn't had that dream where they can't find a house that will let them in to get away from some threat, or a hallway that you can't get to the end of? Kira's so tuned into what's shared about our brains that I've gotta think they've got SOME psychological background, even if it's just an avid interest.
I only like Spook because she is campy
The dlc of Spooky’s puts it onto the same level of Lost in Vivo in my opinion with the base game serving to enhance how good the dlc is. The dollhouse especially does some really cool stuff with the doll mechanic.
I don't think people mention often enough how much Lost in Vivos themes matter.
The only reason it is such an important game in my life is it's story and theming reached out to me and helped me understand parts of myself more, and I really would not be anywhere today without it.
This was really cool to watch! Such great coverage here. And also thanks for the kind words about the music :)
Thank you for watching, cool to see that you've found this video!
i'm genuinely so happy to see a video essay regarding one of the greatest horror artists of all time. i'm a massive fan of kira's works and i'm so excited to see discussion about them. i really hope they get more recognition beyond spooky's
Oh HELL yes! I've been a fan of Akuma Kira's, weirdly, ever since I saw Basilisk. It was such an unassuming little game, but it was a brilliant idea told in a very concise way that stuck with me long after. I'm super excited to hear what you have to say as well, given how much you've shot up my "UA-cam Video Essayist" list (I'm currently finishing Endwalker so I can actually watch your FFXIV videos). Keep up the good work, you make interesting points and talk about interesting subjects I don't see others discuss!
Thanks so much for watching! Basilisk/Basilisk 2000 is so great, it's cool to hear from someone who got into Kira's games from it, especially since it's relatively obscure.
Argh that section where you talked about your anxiety really spoke to me. I don't have diagnosed anxiety, but I do have frequent paranoia about people secretely hating me, or get way too much stress in and about social sitatuations, and yes, I also have loved horror ever since I was a kid. I loved the adrenaline of being on the edge of my seat, and the unique stories being told, and how horror could make me feel. I think horror is so effective because you can have the biggest scare of your life and then realize: you're okay. You've survived the biggest scare of your life. What else could you survive? As you said - even though the entire genre is about scaring you, it's actually like a safe zone, preparing you for and helping you understand the outside world.
I like the indie video game scene because it feels that it brought the concept of author (as in "Film d'auteur") to the video game industri. (Not that writers and such weren't important before, but after this boom in indie video games, I go after specific games from specific creators, not companies...)
I play lunacid a while ago and i think that it really deserves more exposure, its an awesome game and a love letter to old fromsoftware games
What are your thoughts on the Shadows collection, a series of GMOD maps Kira has made? I know Kira is a little embarrassed by them, but I absolutely adore them. They're a time capsule of internet culture, tacky GMOD Horror, and loaded with what makes Kira games so good. I had a great time playing through them!
"Let me ask you a question: what IS gameplay?"
ohohoho, I'm in
kira is my favourite game dev, thank u for this
Holy shit 55 pages of script. This video is a fucking masterpiece, and I loved every second of it. I’m def gonna check some of these out!
Now i have something to watch while going on my walk
Loved the point you make about children and their enjoyment of horror, be it cute or otherwise!
Hell yeah, another Zuldim video. Looking forward to kicking back and enjoying this.
A beautiful 2 hour video? Happy Halloween to you sir and thanks!
Enjoy, and happy Halloween to you as well. 🎃
I love Kiras games, When I first found out about Basilisk it was such a great game that it lead me to lunacid and their other games! I was pleasantly surprised to see kira had developed Spookys as well. Thanks for making this video, this way I don't have to play all the games to know the connected lore.
Every time you pronounce Lunacid as "lune-Ah-cid" a part of my soul leaves my body. (It's only pronounced loona-cid, btw).
Otherwise, amazing video. I've been a big fan of Kira's work ever since spooky's, so seeing someone distill that fascination into a two hour video makes me so happy. Keep up the good work, this video really deserve more views.
Wait.
Is it not a portmanteau of "lunar" and "acid," like the lunar acid you see the moon crying in the statue in Wing's Rest?
@@ZuldimYT Nope. It's the portmanteau of the word "luna" and "cid". Kira even made a funny image of Loona from Helluva Boss and Sid from Ice Age as a guide to how to pronounce it.
@@unoriginalumbrella8111That is... HIGHLY confusing given the prominence of that melting moon statue in Wing's Rest.
Edit: I'm not saying you're wrong, to be clear, I'm just very surprised to hear this information.
I also thought if anyone was going to correct my pronunciation in this video, it would for sure be for the way I say "itch.io" as "itchy-oh."
@@ZuldimYTIt works if you think of it more as portmanteau of “Lucid” as in lucid dreaming (dreams being a core foundational theme of the game) and Luna as in the Moon (given the moon’s prominence in the story and setting, the nature of Ending E, etc.). Just take the moon and put it in your dream and you got Lunacid.
@@ImpendingRiot83It's also similar to the word "lunacy".
It's a surprisingly clever title, combining lunacy, lucidity, and indeed the moon melting "lunar acid".
Lost in Vivo is my favourite horror game of all time and it made Kira my favorite dev. I love Lunacid which I'm playing currently and just today I saw Sagan Hawkes video on Basilisk.
Kira is a briliant horror game dev and they deserve all the success they can get. Thank You for this video.
yet another Zuldim classic
!!! omg i’m so excited to sit down and watch all of this. happy halloween!! :D
Fantastic video! Great work :)
Found your channel through signalis video. Wanted to say that I really like your style of the long video analysis. It's really hard to find good quality videos like that nowadays, I appreciate your content and I think I'll stay here
1:27:46 Thanks a lot, Zuldim, I read this scp and got so freaked out that I almost fainted and I had to keep my head down low for a while. First time that's ever happened!
thank you for this video!! I love Kira games
What a perfect video for me lmao. Kira's work is easily my favorite out there in the gaming scene. I really liked the neat little experience Basilisk SNES was, and only found out like a week or two ago that Basilisk 2000 existed! Bought it immediately and dug into it, it's so unbelievably cool and I can't recommend it enough to anyone else who thought it looked neat from this video.
Great vid, thanks for inspiring me to finally get around to playing the full Lunacid release.
About Basilisk 2000 I think I know which playthrough you are talking about. Its so good. I love it and im so happy its hopefully preserved on youtube forever.
my cat hated the lost in vivo whistle so much he scrambled ojt of the room
Hah! I can believe that. 😂
Genuinely got excited to hear what you had to say about this developer. Enjoy the way your videos flow, appreciate all the work you put into this
Amazing how your reviews always keep me entretained, never change friend
Thank you for watching, and for your kind words!
Actually found your video when looking if anyone has talked about Basilisk 2000.
I actually found out about Lost in Vivo from its soundtrack. All of the tunes used in KIRA’s games are wonderful.
Lunacid has been in my Steam library for months. I really need to play that
Came back just to let u know i played and finished Lunacid, you now have introduced me to two of my fav indie games, keep up the good work!
For all you kids watching, mouse look was such a huge innovation in games that for a long while many gamers thought immersion would never hit a higher point. This was when VR headsets required literal supercomputers to run and were so heavy they needed to be bolted to the ceiling on these big articulated armatures. While "greater immersion" was technically already out there, VR was so far away from most people it might as well have not existed. It's kinda crazy being as old as I am because I've watch video games change and morph and do things I never thought were possible. To go from crappy Atari nonsense to fully voiced 3D characters with beautiful lighting....needless to say, watching the evolution of the medium has been amazing!
I'll admit I clicked purely for Basilisk. I don't have the gamemaking knowledge to enjoy it fully but some of the stuff I've seen from footage is mindblowing, it deserves more recognition in its own right.
edit: Basilisk 2000. Goddamn I am bad at names.
I consider Spooky's and Lost in Vivo as my personal favorite Kira games. Spooky's is like The Cabin in the Woods of horror games, and Lost in Vivo has quite some dark themes.
Ok, i am not gonna lie, I am watching this video late but I have yet to play the full release of Lunacid (Got busy with work and other games and just didn't take the time to play) and the moment I heard "Death Approaches" I got up from my seat to move and look around and also verbally said "F*** Off"... I think the Mausoleum area left a bigger impact then I thought...
Lunacid is a masterpiece and inspired me to make my own game.
Thx for the video
Great video as always! I only knew about Basilisk SNES and Basilisk 2000 from seeing another video on them. I don't usually play first person games (I get dizzy very easily) but I'm definetely gonna be checking them :)
Seeing the Jailers in vivo was a treat lol
love lunacid, its really scratches the itch for older king's field/shadow tower and it surprised me when i went looking for more that they made spooky's jumpscare. I am also under the umbrella of just a fan of their work, i dont follow them on anything, or even use discord these days. I just like the work they have done
the art of coffin stacking is truly one of my favorite past times, i must have spent at least 2 hours trying to find secrets in the library with coffin stacking during ea.
I wish there was a way to stop death so i could explore that whole catacombs area easily and methodically. Even in early access iv spent over 20 hours exploring and even did the whole tower for the reward at the end of it.
I pronounce it as Luna-sid because of all the moon and insanity imagery the game has so it seems more fitting to pronounce it like lunatic especially because of old beliefs of the moon causing seizures and later full on mental illnesses leading to people being called lunaticks Your pronounciation of lun-acid sounds just so wrong to me :P
When i first encountered an abyssal demon, the catacombs one, i immediatly saw it as the titanite demons from ds1, but gravely mistepped my boundries when it came at me so fast
👻 (thanks for the video!)
Wasn’t expecting to see Toland being mentioned here. Destiny jumpscare I autismed
On that note: not related at all but also of a similar topic because it was mentioned during the In Vivo segment. Destiny is a game that’s helped me a lot with my own self images and my own fears and stuff as a form of weird self-therapy. Funny (in a good way) how stories do that to people.
I will say, you looking at a picture of Demi, a character that is IN Lunacid, and saying 'nothing else in Lost in Vivo or Lunacid has this kind of exaggerated character design' made me scream internally. xD
Just finished Lunacid. It's a masterpiece, can't wait to try lost in vivo next. Had to skip that part of the video to avoid spoilers tho
Didnt even know Basilisk was from KIRA
I think Karamari Hospital is a connection between Spooky's, Lunacid AND Lost in Vivo. They're all connected to the same universe, so I'd say they're all important especially as someone who loves stories and easter eggs.
Also, 1:27:30 That's purgatory where you wander for eternity. Not hell.
I see what you done in the subtitles.....10/10
Amazing video! I played everything from Lunacid and found it amazing, and I legit didn't have any idea it was from the same creator of Spooky's
The one that got me interested in the most was definitely basilisk 2000, probably trying it out as soon as I can
Please make a video exclusively on Lunacid and on the stuff the 1.0 version brought, plus talking more about the story and the interconnected lore, it would be cool to see your take on it
I have one hypothesis for why Basilisk didn't get a foothold: MyHouse for GZDoom released earlier that March, and was everywhere by the 29th. If true, it would be a greater blitz (proportionally) than when the Vampire Survivors demo did it to Elden Ring when they released on the same day in 2022.
I want to hear the ten minute house of leaves tangent!! I adore that book
I might re-edit it and post it later, it felt like it bogged down the flow of the video too much though.
@ZuldimYT i would love to watch that. Thank you for the great video! It was so exciting to see that you made a video about kira. You are absolutely right that their games need more visibility!!!
easy fix....just do a video on House of Leaves
@@TheBabblingBabsthe thought did occur to me, and may have informed my decision to cut the tangent... Maybe someday, that would be a PROJECT
WTF!!! So the same dude who made Spooky's also made Lost in Vivo and Lunacid? I played these three games separately and had no idea!
So for S.I.N. There is 2 different codes. One for 99 lives and one for a secret ending.
The 99 lives one is on the death screen (not the game over). And it has to be typed really quickly. (I don’t know if it did anything different that I made sure I had boost and accepted help from prior lives). The code is the one from the back of the box on the itchio page. Just keep spamming and try to be really fast.
The second code doesn’t seem to need to be as fast and it is the first code backwards and is put in on the game over screen and is the much cooler secret in my opinion.
I'm glad you went out of your way to denounce Spooky as a walking sim, especially considering that term gets thrown around a lot a games in a derogatory way. I.E. First person puzzle games, or stealth based horror.
Rewatching this now i noticed that the lost in vevo midnight mode enemies are the jailers from lunaid.
Great video!
fun fact the graffiti you see in the game are all backers from patreon and or a crowdfunding site (maybe kickstarter idk)
"Alright, Larry, it's time for the theme song!"
"Can't right now, Bob, my support corgi just got flushed down a sewer drain and I gotta go find him!"
VIVOTAAAALES!
VIVOTAAAALES!
VIVOTAAAALES!
VI-VO-TALES!
Corgi gone,
Light is wan,
Sewer long,
Vivotales!
Okay, so, I feel like Uktena 64 is the sequel to Lost in Vivo, and the prequel to Lunacid. Heck, the great serpent from Uktena looks more like the Great Old One from Lunacid than it looks like the one whose name I can't spell off of my memory along.
I liked your video a lot. Although i would say that while i share your opinions on most of it, that is not the case for the Lunacid section. Althought i know it is very petty/ egotistical of me to say, If you ever revisit Lunacid's full release in a video, i hope you can reconsider some of your opinions. Specifically, and having played both early acces and full version of it, Lunacid actually struggles capturing the atmosphere of From software's old titles because of exactly the change in controls, music, overall design phylosophy and themes, rather it is it's own twist on the gameplay and aesthetics while being a giagantic museum of lovely fanart. I'm not aware if you have for a fact played the King's Field and Shadow Tower sagas, but those are only similar to Lunacid in a superficial way. If you end up reading this, i thank you kindly for covering this games in your beautiful video.
2:49 Don't worry, it is.
Lunacid is soooooooo good
37:11 the shotgun shoots rock salt, for y'know shooting ghosts. It makes sense I promise.
NoEnd House was written before, I read it in 2013, before the release of the game.
Aw come on i wanted to hear the house of leaves tangent
Why do I keep hearing Max Derrat in the narrator 😂😂😂
i personally think demi fits into the world
NO WAIT I WANTED TO HEAR THE HOUSE OF LEAVES TANGENT DAMMIT!
I been playing lunacid since ea but I didn't even realize it was related to spooky's. Honestly Vivo seems interesting but I much prefer lunacid over the styles of the other games lol. Very interesting to learn about the connections. Also demi has a similar look to patchouli in lunacid so she's not completely unique
That's true, I forgot about Patchouli when I said that.
If you ever come back to talk about Kira games, maybe it would be fruitful to draw parallels to Clamp's work in order to more accurately criticize/review the part were Kira's works want to be connected.
I do not approve of garten of banban slander
Brave man posting this publicly
Wild
@@bendymelons1133it's my brother, he's goofing
@@ZuldimYT We don’t take kindly to banban haters around my way. High five to bro who’s down with the real hardcore.
You’re very brave…
Always interesting to hear people talk about their flaws, but perhaps not in a good way. It feels like everyone on UA-cam who is engaged in genuine analysis of games media has anxiety of some form or another. And ever since covid, so much of what they have to say can often be colored by a deep trauma from the pandemic. A cultural trauma. A personal truama.
One i do not share, and do not understand.
And thats a strange feeling, having to remind myself not to roll my eyes as i encounter these feelings again and again, cause these people share my interests, but not my worldviews and CERTAINLY not my fears. Its isolating in a really... i guess selfish way? That frustrates me to no end.
3 and a half minutes, or less than 3%
[This comment is for my own purposes of making a playlist, and is not a judgement of quality.]
lunacid was such a disappointment
You mentioned a console port? I cant find any results
For Spooky's?
www.nintendo.com/en-ca/store/products/spookys-jump-scare-mansion-hd-renovation-switch/
store.playstation.com/en-us/product/UP4388-CUSA10521_00-0000000000000000/
Important question in lost in Vivo does the dog live?
Depends on your ending. In the good ending, yes.
@@ZuldimYT Thank you!
The more I fail at being an indie dev, the more I realize that what people want from Indies are big tits, rogue likes or some kind of abstract horror that only gains traction after a UA-camr plays for the content mill
No you go back and ramble on about House of leaves for 10 minutes or else I'll spam this tune.
My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of, My house in the middle of,
Until you either do so or discuss my house.wad
🥒
It should be noted Akuma Kira is by no means an innocent developer, as he put one of my friends on blast ultimately leading to her suicide.
While people are free to sing his praises, this does not wipe away Akuma Kira's sins...
*they
@@sonataavalon6017 Does a monster choose to change its den 3 times a morning? No? Then I don't care, "it" or they, have not earned my respect for such pronouns. Quite the opposite. All I ask for Akuma Kira to do is rightfully turn "themselves" in for the indirect 2nd degree murder, bordering manslaughter, of my dearest friend... In fact in a twitter DM reply, Akuma showed some nerve by not doing so, and cutting contact with me.
Akuma is a monster...
And to me?
I hope all "they" are and always will be, is nothing more than a memory... and nothing at all to me...
When they find their souls alone?
I'll just say I told them so...
Not even a fallen leaf from their family tree, nor their eulogy...
AkumaKira is responsible for murder.
By brushing off my friends suicide and the shock it put me through, they are trying to deflect all responsibilities of coercion of an individual to have committed suicide by fall from a great height by guilt bombing her.
You know what the worst part is?
I'll never hear from her again, and never get to cherish her kindness, and it's all the fault of an indie dev trying to save face and PR.
She wasn't a perfect person, but she was doing what she did to quote: "Make people feel validated and happy"...
That was until the king of dunces you all look up to brought out the virtual maypole, tied her up, and burned her down.
To put it in terms you'll understand: She was my friend. And the monster you look up to?
Well suffice to say: If they don't go to hell when they die they might go to heaven, they might go to heaven - but probably not!
Lunacid got played by a lot of big streamers and it's a kings' field like, so dark soul's fans like me love it. I was going to get it waiting for a drop in cost. (have BG3 and other games for now.)