Hey, just wanted to say these videos are awesome! I know they don't have a lot of views yet, but please don't stop making them! Anyway... =) These ideas sound really cool, but I'm wondering if there aren't to many actions? It feels like maybe players will get stuck on trying to come up with an RP-action, not wanting to waste it. Maybe just being clear with the fact that role playing in fights is likely to have consequenses is enough? Or maybe have a set of generic RP-actions that one can always try, like DISTRACTION, DIPLOMACY, ENVIROMENTAL... might cut down on decision paralasys. The roles system sounds REALLY cool, but it might need some incentivising to switch roles, like you said. Anyway, keep it up man! Looking forward to the next one
This alone will get me to make 1 or 2 more videos this week! Appreciate your support and encouragement. I totally agree with you on the actions comment. I still think a designated RP action is going to happen, but not sure how, and agree the total # of actions is too much. Have to let that one rattle around in the brain more. Thanks a lot for the comment!
Hey Sporathanderson! I need your help, buddy. I’m going to be posting a video next week on my current RPG design, and need the more vocal peeps to take a look at it. I’ll post a link in the description to the current rules. I have 3 videos currently on deck, but hope to create the new one soon and post it next week. Cheers, buddy
Its a pretty great system. The only issue I have with it is when I really want to get tactical combat going. It works for me for a story driven system with the feeling of combat choice. But sometimes I want a more “tactical mini’s” feel, so what a system that can flex into both when you want to
I know this comment is late, but I think you're undervaluing the 3 action economy vs movement. Also adding multiple "action types" that only qualifies sometimes is a huge trap DND 5e did and it leads also to unsatisfying game play. "so I didn't move at all, can I do anything with my movement?" "No"
That’s totally fair. I can completely appreciate the frustration of not using a Movement and therefore not getting something out of it. I could see saying things like “don’t move and you get a bump in defense” or maybe come up with a list of options for not-moving or movement alternatives. I think that the 3 action system can be effective. I see now a days that DC20 is doing the 4 action economy. I think as long as the action options are intuitive, and quick that it can be fantastic. I just can say that it takes a bit longer to get INTO the game. When we had 4 new players to PF2 it meant that combat was very very very long. BUT, maybe when we’re all at 8-10th level, or maybe even 5th we would have been super fast.
@@jfacegames7354 oh 4 action economy? I need to branch out more. I'm trying to noodle a 100% deck based RPG where combats are resolved like a TCG and social encounters resolve like a tarot reading. Appreciate your channel.
@jibbyjackjoe nice! I love card based combat. Check out Thornwatch, ArkhamLCG, and some other LCGs if you’re into card based combat also. If you aren’t already aware of those
Have you looked at the old TSR Marvel Super Hero Adventure Game. Not the faserip system but the SAGA card based system. It had a lot of good but not fully realized concepts. There are 5 suits, four linked to attributes and one doom suit. The attribute suits are 20 cards each, valued 1 to 9 and distributed on a bell curve. The doom suit is 16 cards valued 1 to 10. You just add the value to the stat and try to beat a score. Player have a hand size determined by how much experience they have. The gm just flips the top card, however if a doom card is played by the players, he gets to keep it as a resource to play to increase difficulty. Where they missed an opportunity was not having the idea of special abilities being activated by playing a card of a suitable suit. Not adding the value, but just paying the cost of a card. You could play an intellect card to try a feint, or strength card to make a shield bash. The dm could use a doom card to activate a special attack from a monster. That type of thing. Might be worth look.
I am all over this now, haha. I have not looked at it but you better believe I’m about to! Appreciate the recommendation. I’ll get a hot take on this one soon I’m sure
Other games that have interesting dice mechanics (I have also been trying to figure out the mechanics that work for me) Dishonoured and Dune (Modiphius) Monster of the Week (PBTA) Blades in the Dark (forged in the dark) Dresden Files Accelerated Shadowrun: Anarchy Talisman Adventures They each have some good mechanics (You may have already discovered some of these in other games). I would at least look over some of the reviews of these games and see if there is something you can glean from them
Thanks fo the tip, Trey G! I talked about a couple of them, and have played some others, but some of those I haven’t tried yet! Definitely will look into them, and if I make a video I’ll give you a shout out. What I’m pumped about currently is I’ve been going through my Boardgame collection saying “how could i use this in an TTRPG” and I’m excited to talk about some of that stuff soon
Hey, just wanted to say these videos are awesome! I know they don't have a lot of views yet, but please don't stop making them!
Anyway... =) These ideas sound really cool, but I'm wondering if there aren't to many actions? It feels like maybe players will get stuck on trying to come up with an RP-action, not wanting to waste it. Maybe just being clear with the fact that role playing in fights is likely to have consequenses is enough? Or maybe have a set of generic RP-actions that one can always try, like DISTRACTION, DIPLOMACY, ENVIROMENTAL... might cut down on decision paralasys.
The roles system sounds REALLY cool, but it might need some incentivising to switch roles, like you said.
Anyway, keep it up man! Looking forward to the next one
This alone will get me to make 1 or 2 more videos this week! Appreciate your support and encouragement.
I totally agree with you on the actions comment. I still think a designated RP action is going to happen, but not sure how, and agree the total # of actions is too much. Have to let that one rattle around in the brain more. Thanks a lot for the comment!
Hey Sporathanderson! I need your help, buddy. I’m going to be posting a video next week on my current RPG design, and need the more vocal peeps to take a look at it. I’ll post a link in the description to the current rules.
I have 3 videos currently on deck, but hope to create the new one soon and post it next week. Cheers, buddy
@@jfacegames7354 Sounds awesome! I'll be sure to take a look at it!
The Quest RPG system seems to do everything you want and do it a lot simpler.
Its a pretty great system. The only issue I have with it is when I really want to get tactical combat going. It works for me for a story driven system with the feeling of combat choice. But sometimes I want a more “tactical mini’s” feel, so what a system that can flex into both when you want to
I know this comment is late, but I think you're undervaluing the 3 action economy vs movement. Also adding multiple "action types" that only qualifies sometimes is a huge trap DND 5e did and it leads also to unsatisfying game play. "so I didn't move at all, can I do anything with my movement?" "No"
That’s totally fair. I can completely appreciate the frustration of not using a Movement and therefore not getting something out of it. I could see saying things like “don’t move and you get a bump in defense” or maybe come up with a list of options for not-moving or movement alternatives.
I think that the 3 action system can be effective. I see now a days that DC20 is doing the 4 action economy. I think as long as the action options are intuitive, and quick that it can be fantastic. I just can say that it takes a bit longer to get INTO the game. When we had 4 new players to PF2 it meant that combat was very very very long. BUT, maybe when we’re all at 8-10th level, or maybe even 5th we would have been super fast.
@@jfacegames7354 oh 4 action economy? I need to branch out more. I'm trying to noodle a 100% deck based RPG where combats are resolved like a TCG and social encounters resolve like a tarot reading. Appreciate your channel.
@jibbyjackjoe nice! I love card based combat. Check out Thornwatch, ArkhamLCG, and some other LCGs if you’re into card based combat also. If you aren’t already aware of those
Have you looked at the old TSR Marvel Super Hero Adventure Game. Not the faserip system but the SAGA card based system. It had a lot of good but not fully realized concepts. There are 5 suits, four linked to attributes and one doom suit. The attribute suits are 20 cards each, valued 1 to 9 and distributed on a bell curve. The doom suit is 16 cards valued 1 to 10. You just add the value to the stat and try to beat a score. Player have a hand size determined by how much experience they have. The gm just flips the top card, however if a doom card is played by the players, he gets to keep it as a resource to play to increase difficulty.
Where they missed an opportunity was not having the idea of special abilities being activated by playing a card of a suitable suit. Not adding the value, but just paying the cost of a card. You could play an intellect card to try a feint, or strength card to make a shield bash. The dm could use a doom card to activate a special attack from a monster. That type of thing.
Might be worth look.
I am all over this now, haha. I have not looked at it but you better believe I’m about to! Appreciate the recommendation. I’ll get a hot take on this one soon I’m sure
Other games that have interesting dice mechanics (I have also been trying to figure out the mechanics that work for me)
Dishonoured and Dune (Modiphius)
Monster of the Week (PBTA)
Blades in the Dark (forged in the dark)
Dresden Files Accelerated
Shadowrun: Anarchy
Talisman Adventures
They each have some good mechanics (You may have already discovered some of these in other games). I would at least look over some of the reviews of these games and see if there is something you can glean from them
Thanks fo the tip, Trey G! I talked about a couple of them, and have played some others, but some of those I haven’t tried yet! Definitely will look into them, and if I make a video I’ll give you a shout out. What I’m pumped about currently is I’ve been going through my Boardgame collection saying “how could i use this in an TTRPG” and I’m excited to talk about some of that stuff soon