Soma 🇰🇷 (Z) sSak 🇰🇷 (T) on Polypoid - StarCraft - Brood War REMASTERED
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- Опубліковано 27 вер 2024
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StarCraft shoutcasts every day of the week!
#FalconPaladin #StarCraftRemastered #BroodWar #rjbtv
No matter how much you play against computers. The 1v1s will forever be scary online
I like when Valks appear! Pew pew pew! Pretty blueness, gooooo!
This deserves an Epic or Weirdfun tag for the second game. Beautiful stuff!
Give the people what they want and what the people want is two top-level Korean brood War professionals slugging it out!!!❤❤❤
What a great non-traditional watch. Loved it!
Finally wraiths & valkyries got to shine
I really liked that Valk death squad for the queens. Soma put sak in a rough spot though he kept his hydras forward enough to prevent early warning but far enough from tanks. When he moved his queens in for volleys the response is just seconds to slow to kill the queens in time. Pretty genius.
Valks only work against armorless queens though, at one point sak should have started building wraiths or goliaths.
That ladder experience is the same as Smash Melee; you think you’re good cuz you can beat your friends and try competing with others in a more competitive setting and then get your butt kicked
Yup. Playing with friends/family does nothing to prep you for the real deal
"We like sak around here..." -Falcon 2023
First game - sunken has 300 hp while creep colony has 400. Which means if sunken finishes at or under 100hp it will have 1hp
My favorite matchup of all time. No disrespect to Protoss.
TvZ is easily the best, most versatile matchup, while TvP is the worst one. PvZ is pretty good, but much less interesting than TvZ. Protoss however is the best race to play, and an elegant one too.
@@eulogp9888 ZvZ is the worst matchup
The Queen/Tank math is an interesting problem. Queens are less minerals and supply, so losing Queens one for one doesn't seem so bad, but the initial wait to charge them while the tank is good to go immediately means it's out there getting value. So at least some survival to a second broodling becomes necessary to neutralize the advantage. I don't think it's 100% survival necessary though.
Also, when detecting mass queen Terran may go heavy on Goliath which makes the queens ineffective, and Zerg's ground army is not so large, then you may have to start spawn broodling Golliaths. So the math is more complex than just resource effectiveness, it's also supply effectiveness.
Beautiful!
the drives are gettin longer but falcon casts are too!
What fun games!
Per 15:50 on for a moment --- I don't know, but, I've always viewed mutas as ridiculously durable, especially when compared with wraiths
Terran make rins Swarm, terran make siege queens, pitty queens cant consume scarge that would be fun.
New Vegas slander will not be supported fp! But the aim and miss simulates real human accuracy, very similar to counter strikes algo
When it comes to Fallout New Vegas and shooting, it's best to use V.A.T.S. because it was designed specifically to help with shooting.
In new Vegas, have you tried melee legion character?
Nope. Going with guns so far!
Kinda wonder if air would be more viable across the board if upgrades weren't separate. Seems like that makes the application super narrow for all three races.
22:42 the terran player overcompensated here and went into valks. Basically lost him the game.
If the initial wraith ball doesn't kill the zerg player, going into valks to counter scourge is so bad.
Instead the wraith harass would have given you a huge lead on supply, expansions, econ, and you are supposed to either go straight mech or just build a giant marine medic army to crush the zerg. If you do it right, you will catch the zerg either trying to get hydras or scourge onto the field, and win easily. They will not be building sunkens or lurks.
I feel like it's easy to switch to lurkers if Terran goes marines. Queens if they go tanks... Terrans have a hard time vs zerg for sure. Unless you're Flash. Lol.
He cancels the sunken because it loses 100hp after finishing. So the sunken wouldve died before Shooting once @falconpaladin
2:10 you know thats the same problem i have with RE4Remake, definitely have my cross hairs on an enemy or explosive but its still misses. Its what makes a game that could have been awesome into something horrible instead.
Falcon, can i get a link to a replay where wraiths are used against carriers? Doesn't matter if it works or not
Here you go! ua-cam.com/video/baMrOwj6hdQ/v-deo.htmlsi=SokcAqeiUs_WZQTH
@@FalconPaladin wow this one is truly epic! Thank you Falcon
First i puting like, then watching this stuff. Paladin cmon, more zerg tactic please
I wanna buy this game so badly, i live in Viet Nam, is server ok if i play with us or korean players cuz i don't want any ping or lagging issue durinh playing
Increasing guns skill in Fallout increases both your accuracy and your per-bullet damage. Higher levels also allow you to use more powerful weapons which have minimum skill values.
commercials are stupid, UA-cam, not going to fare well, ultimately
Premature gg imo
lol first , greetings from chile
First!
Vessel would have been much better than valky
use V.A.T.S
did anybody ever see Terran win? I watch the matches since the morning at Zerg always wins. What kind of a unbalanced game it is?
Here you are!
ua-cam.com/video/JtoKy68GHSs/v-deo.html
ua-cam.com/video/upeXu74IqjE/v-deo.html
sigh, here we go with this one again, lol
the gunplay in fallout new vegas is fine if you actually build the guns stat and idk how you're missing if you aren't using VATS, I've never had this happen in Fallout New Vegas. Also setting guns to 100 is going to seriously overtune the amount of damage you do with all gun types so it might break some stuff. Like, it's an RPG, invest in the guns stat if you don't want misses and jams, yknow? I have never run into this problem beyond actual weapon sway making my shot go wide.
Soma cancelled Sunken in first game bc it would've morphed with 14hp
4:18 this is like, 90% of all ZvT games on ladder. I'm probably only exaggerating by 10%.
I missed the twoofers! Awesome!
@Falcon, why wouldn't the Zerg make Devourers against the Valks, wouldn't they be able to tank the damage better?
I always enjoyed spawn broodling games... there is no need to buff that spell, played correctly, and it kills tanks handily. Great wraith opening too, I think it can be used more often, but as hydralisks are the usual answer, it's better to go SK terran after it, and maybe mech later.
we need autocast for single target spells, but then maybe we would need to nerf irradiate...
@@aoeu256 wraith and ghost cloaking should be autocast, when attacked, and decloaking should be autocast too if not attacked for like 10 seconds.... other than that, I don't see autocast working in the game.
14:08 wraiths so OP on ladder, but gets no love from the "pros" on this channel
your intro aged well!
FNV is a great game, RNG based.
For the algorithm
16:00 here's why wraiths are so OP:
If you go mass mutas against terran the terran's basic ground unit is the marine and can fire UP. When they up that marine with stim and with medics, they can tear your muta ball to shreads very easily.
If you go mass wraiths against zerg, the zerg's basic ground unit is the zergling which CANNOT fire UP. None of the zergling's upgrades will help with this problem. Burrow is probably the worst research at the beginning of the game as it guarantees any units which use the ability cannot move, cannot mine, cannot attack, cannot defend...can't do anything!
Oh, and while the wraiths are tearing apart your lings and drones, if you happen to build an overlord it will die instantly. In fact, in this game terran had about a 2 minute window where it could basically supply block zerg into next week but decided only to focus on the expansion for some reason. So, not everyone knows how to play wraiths that well either due to the SC community's irrational dislike of wraiths despite wraiths being compatible with just about any build order for terran.