[OPTC] TM vs Lucci/Kaku w/ legend Stussy from current batch

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  • Опубліковано 7 лют 2025
  • Supports:
    1t ATK Down reducer vs S-Snake
    1t CD Reduction on Crocodile vs Lucci/Kaku
    Everything else adds effects not present in the team like ATK/Slot/Affinity boost etc.
    Ships:
    any for all enemies
    Stalling:
    shouldn't be needed, everyone should be charged when needed
    Vs Lucci/Kaku is tricky because with this current build there's no way to change [BLOCK] on stage 2 and need to rely on Kata/BM captain ability to give [SEMLA]. HP is low at first but later on it might be an issue.
    A different route uses the same team but with lv10 Moby Dick ship to cut HP to 50% at the start of the quest and enable Crocodile's SC on stage 2 when he's Shifted as Captain. HP healing on stage 1 should be as low as possible so no Perfect tap with Crocodile or Vegapunk (because of their potential abilities) and no recover with RCV/SEMLA orbs. Stall to take damage is also an option to be safer. On stage 2 everything else is the same and you just need to use Crocodile's SC.
    With Moby Dick you don't have Dreadnaught Sabre's EoT damage to kill stage 3 mobs faster but that's not a problem since you have enough HP to survive lots of turns.

КОМЕНТАРІ • 1

  • @IAMEROTTEITTENDAROKA
    @IAMEROTTEITTENDAROKA Місяць тому +1

    Hey, thankyou for sharing. I have a slightly different team for boss. I use zoro instead of crocodile, zoro provides minimum 4 wano orbs for stage 2 and end of turn damage for final stage to use a normal ship. I also keep bm/kata captain going into stage 3 so their swap counters the rewind. I use daifuku as support on bm/kata to fully remove defense up together with support lucci, this way only barrier mob stays alive final stage