I'm already excited to see how incredible the mode will become when the Pirate Yakuza is released. The Battle of the Pirate Yakuza looks, by personal expectations, the most dynamic and brilliant of any series of works ever.
Wow, once again revolutionizing the dragon engine but literally made a solution to the Enemy AI being so aggressive thats absolutely insane well fucking done
wdym by "finally"? All this mod did was remove backward grabs. Grabs have already been useful against bosses. You just need to know that you gotta grab them from behind
This is absolutely incredible! Fantastic! I have a request though. Would it be possible to have a separate version of the mod with Yakuza Style's attack speed multiplier set slightly lower? Like 1.5 instead of 2. Right now the style moves so fast that enemies can't even react and it makes me overpowered to a point where I don't even have to pay attention anymore. I liked about the original game that Yakuza Style is slower than Agent Style. Although the base game's speed is way too slow to do any combos so a 1.5 speed option would be greatly, and I mean greatly appreciated. Thanks for the fantastic mod!!!
I put it off again because Pirate Yakuza was announced. The devs said they would release a demo for it, so I'm waiting for that to happen so I can see if I can use assets from it. Not sure when that's going to happen, since we're pretty close to the February release date of the full game.
Amazing mod, I don't play without it. Any chance we could get the komaki parry as the standard counter instead of fluf fissure for dragon style ? And could the parry not trigger a stance and just trigger outright when pressing the button ?
anyway you could revisit yakuza 6 modding? i've played the legend remix for 6 and I don't mean to be rude but it's a little lacking? it's not as good as 0's which I think is mainly because 0 has a more expansive moveset
It's legitimately hard to believe that this a real thing someone is capable of doing. Actual miracle worker
New vid focusing entirely on why TripleAAA's is the Iron Chief when?
@DillionT I will take that into consideration.
New Tsar Bomb just dropped
Are you gonna update no juggle limit with this?
@ I will, however rn the new wall bounding is extremely finicky with NJL and I’m unsure if I’ll be able to address it so it’ll take some time.
welcome back legend remix 0
I'm already excited to see how incredible the mode will become when the Pirate Yakuza is released. The Battle of the Pirate Yakuza looks, by personal expectations, the most dynamic and brilliant of any series of works ever.
Back to back dingers from K8say and TripleAAA.
Wow, once again revolutionizing the dragon engine but literally made a solution to the Enemy AI being so aggressive thats absolutely insane well fucking done
wait professional mode had a decreased juggle timer by default? what the hell lol
Peak RGG combat design
I mean bruh Kiwami 2 had longer combo limits if you're game ran at 30 FPS as opposed to 60 lmao
this gonna be fun
This is so damn good
Another banger
Grabs finally useful again against bosses
Also, the new indicator for unblockables is pretty smart, kinda like the counterattack thing
wdym by "finally"? All this mod did was remove backward grabs. Grabs have already been useful against bosses. You just need to know that you gotta grab them from behind
You should really be hired by rgg at this point you got great talent
Wall bounding is back on the menu boys!
This is absolutely incredible! Fantastic!
I have a request though. Would it be possible to have a separate version of the mod with Yakuza Style's attack speed multiplier set slightly lower? Like 1.5 instead of 2.
Right now the style moves so fast that enemies can't even react and it makes me overpowered to a point where I don't even have to pay attention anymore. I liked about the original game that Yakuza Style is slower than Agent Style. Although the base game's speed is way too slow to do any combos so a 1.5 speed option would be greatly, and I mean greatly appreciated.
Thanks for the fantastic mod!!!
Just beat the game with your mod. It makes the game 100x times more enjoyable
well, time to replay the game for the 5th time now
More Gaiden goodness baby!
the Yakuza modding community never fails to amaze me
I'm in the middle of my playthrough. perfect timing
New peak once more
aaaaand its everywhere
Reverse finishers are hot
THE GOAT AT IT YET AGAIN🔥🔥🔥
This is really good. Awesome work. Kinda curious if you ever wonder about adding 2 dodges and a roll instead of 1 dodge for the dragon style?
Babe wake up, LRG got an update.. again!
Now I gotta wait for other mods to be Gaiden Remix 1.2 compatible 😔
Game looks so much more fluid then the old yakuza games ive been playing
you're gonna miss them once you start playing newer entries, believe me
Old engine mechanic always works like a charm in dragon engine Idk why
Any chance of an optional file that doesnt have the yakuza 3 - 4 style juggling? Seems excessive to me
thinks peak is excessive...
Oh come on I just uninstalled Gaiden…
Welp, back to it now I guess.
iconic kiryu scream
Will there be anything planned for a revamp of the trio (Majima, Saejima, Daigo) in the future? I wondered on what their movesets will be.
damn , right after the game left game pass 😭 😭
Also the Majima style switch didn't come with this update?
I put it off again because Pirate Yakuza was announced. The devs said they would release a demo for it, so I'm waiting for that to happen so I can see if I can use assets from it. Not sure when that's going to happen, since we're pretty close to the February release date of the full game.
NO FUCKING WAY YOU ADDED YAKUZA 3 BOUNDING TO GAIDEN I WANT TO KISS YOU OH MY LORD
Amazing mod, I don't play without it.
Any chance we could get the komaki parry as the standard counter instead of fluf fissure for dragon style ?
And could the parry not trigger a stance and just trigger outright when pressing the button ?
PEAK
goated
Will you do a Legend Remix on Ishin?
Its peak…
So much peak
anyway you could revisit yakuza 6 modding? i've played the legend remix for 6 and I don't mean to be rude but it's a little lacking? it's not as good as 0's which I think is mainly because 0 has a more expansive moveset
Is normal dragon engine juggling still possible? Unfortunately I can't test this yet
No, this won’t replace juggling, Triple just added a bunch of hit reactions to the wall bound state.
@@DillionT Cool!
Please add essence of remembrance to the next update
Just download the remembrance mod on nexus bro
FUUUUCK I GOTTA UPDATE THE FREE UNLOCKS MOD AHHHH!!!!!!!!!!!!!!!!!
Bro thank you so much for essence of footwork😭😭😭😭 the game is complete now for me
How did you manage to make Gaiden better than LJ 🐐 LJ retrial next?