KRUG COACH LACROSS. VERY GOOD WITH KIDS. TEACH MANY LIFE LESSONS. KIDS GIVE KRUG HAND MADE COFFEE MUG THAT SAY "BEST COACH". IT LEAK BUT KRUG USE ANYWAY.
This has been my headcannon for a while. Like the gods gave humans the ability to be super adaptable, which had the secondary characteristic of making them able to breed with other races more freely.
Its the other way around actually. Orcs were given that ability thats why all races can make half orcs not just humans. And elfs are similar because of their divine heritage they can interbreed.
I did a homebrew once where humans were the progenitor race. Every other humanoid was the result of magical experiments and accidents. That information has been suppressed for centuries by the elves, who see themselves as the supreme race.
I'm with Esper on Gnomes. I just dont get it.....or Dwarves for that matter......Remember the old +4 to hit Giant/Giant Kin??? Yeah......Right.....A 3.5 foot tall Axe Wielder hacking a Fire Giant's toes off?? I don't see it.
They would use the underwater volcanic vents, of course. Much hotter than medieval forges could, and some DMs might be willing to give minor interesting effects to the equipment to represent the effects of the contaminants from the vent.
intimidation (beak moves for 5 seconds before noises come out) (noises come out in poorly lip-synced english) the noise: you fool, you will taste my thunder foot! KYOOOOOOOUUUUUUUU!
that reminds me of a Warforged I had someone play in a pathfinder game. he had an int of like...I think it was 4? (We rolled for stats) so he played it off that he literally was too stupid to speak properly. so he just used a sound board of robotic sounding voices and sounds (including "harder" "better" "faster" "stronger" from THAT song XD) it was hilarious. 10/10 would reccomend. but make sure you're party's ok with it cuz I can see how it'd get annoying
Aidan Maxwell I prefer the pathfinder gnomes but I usually like to play small races despite being a tall dude. They’re whimsical, strange and quirky, while still being able to fit in with most societies.
I think creatures with natural armor should get a +1 to AC if their AC is higher than the natural armor. If you put chain mail on, your scales will still help protect you from arrows a little bit.
Back in 3rd E. Natural Armor Stacked with Regular Armor because it came from different sources , which is completely logical, and just like Regular Armor , I doesn't apply for touch attack/spells, and even if there is a spell that gives + Natural Armor, The rules have always been that bonuses of the same type never stacks unless noted otherwise, Meaning that the only reason a Character with Natural Armor would use such a spell is if the Bonus is Higher , so there shouldn't be any problem for the 5th E to make functional Natural Armor that Doesn't Break the "Delicate" balance of the game , in short... they don't want us to play Characters Outside the Players Handbook Because of "Game Balance" ....
You can always use house rules with this as well. In a game that I DM a player created a Lizardfolk Barbarian. I allowed them to use both the racial trait Natural Armor and the class trait Unarmored Defense. I let them use the Dex mod only once, so that the final result was AC = 13 + Dex mod + Con mod. If you compare a Human barbarian to a Lizardfolk barbarian and all of their stats are the exact same, it makes logical sense that the Lizardfolk barbarian should have slightly higher AC than the human because of the scales that is a natural part of their body. Likewise, if a player is playing a Tabaxi Monk I will allow their unarmored strikes to be either bludgeoning damage or slashing damage because of their claws. Always make sure you don't let them go too overboard, like I wouldn't let the player stack the Dex mod twice in this example, but I like to let logic dictate some of those situations over the hard and fast rules.
@@kamai9 They glorify balance but they don't do a good job with balancing classes; 5e really is weird sometimes (thank God that it allows home-brew and house-rules)
I'm surprised you didn't go over the Aarakocra, Bugbear, Goblin, Hobgoblin, Kobold, Orc, Yuan-ti pureblood, Feral Tiefling, Tortle, Wayfarers guide to Eberron, or Guildmaster's guide to Ravnica races
No love for kobolds or the other monstrous races? You talked a lot about how you prefer monsters to be monstrous and yet you exclude orcs, hobgoblins, goblins, bugbears, kobolds and yuan-ti.
Player Kobolds really got hit as a player race, just about the only race with a negative stat modifier. I think they'd be dumped down to D tier for that myself. That said, I still intend to play one soon, I kind of like the idea of rolling an assassin of the Kobold Maffia! :D
He was going for PLAYER RACES. Very few GMs allow players access to monstrous races other than goblins (who suck) or kobolds (who really suck). If your GM lets you play a hobgoblin, orc, ogre, or some other monster, give him/her a soda to stay on their good side.
Also..they do get bonuses to armor for scales Draconic Resilience: Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
I would just fix it by giving them a form of, if not modified, Unarmored Defense, and allowing all AoE Breath Attacks to do more damage over consecutive rounds, while they make Con saving throws until the effect wears out, (the number of rounds it affects the creature chosen by DM) or until a successful save Sounds complex, but I swear it's not.
I thought exactly the same. Better to have an original but goofy race than another brute human with an irrelevant twist (funny coloured hair or skin, higuer or with, whatever, six fingers per hand).
@@nolanhartsoe Not every race has to have some deep and incredibly engaging lore backing them up to be an interesting race. Goliaths are good, but I prefer my old-school incredibly humble mega-tall humans over a couple of big stone boys.
I think you're seriously discounting the role-playing aspects of Lizard-folk. You have to role-play as a character with NO emotions. This has a huge effect on the party dynamic. What reason would this unemotional creature have for joining a party of smooth-skins? How would they get along and share common goals? How would they integrate into a society other than their own? I would argue that Lizard-folk are THE most difficult race to role-play in 5e. I rarely ever see it pulled off correctly. Most players simply ignore the lack of emotions, or use it as an excuse to be That Guy. And it's a shame, because it opens up some truly unique role-playing opportunities that no other race provides.
Similarly I play a Kobold- a race he ignored in the video for some reason. Kobolds known for being suspicious of others, tribal, often of an evil alignment. Most players just make them into party pets and ignore the backstory, when there is much you can do with it. Also, just because he hates Gnomes, the DM has made a point to make every other NPC a Gnome.
@@YourCrazyDolphin Yeah, I noticed he left out quite a few races. Lizard-folk and Kobolds are even from the same source-book. He kept talking about how he wished smaller races got a STR penalty, so I figured he was leading up to Kobolds; in the end, he didn't even mention them. I like Kobolds, but I'm not a big fan of how their mechanics work in 5e. I think what they have now is mechanically useful, but cowering in fear every combat can make it easy for a party to stop taking your character seriously. I wish they had some sort of trap-making ability. Sort of like a Rock Gnome's tinkering, or Lizardfolk crafting. Kobolds are known for making ingenious traps, and I think that should be represented. It would also highlight the race's strengths, instead of focusing entirely on its weaknesses.
@@Tymbee True. So that my own character can be taken seriously, I almost never use it. But pack tactics basically makes it so I NEVER have disadvantage, which is awesome. My character's being shorter than a Gnome is a constant joking point though.
@AmishRiot I think that's a bit reductive. I'll agree that they don't work for every party, or even every D&D group. They definitely can attract a certain type of player (That Guy). But I think saying that they should never be played outright isn't fair. Nearly all of their thought processes are based around self preservation, but they do have a functional society based off a shared need for survival. They live in extremely harsh conditions, and are both physically and mentally adapted to them. A Lizard-folk without a tribe is a dead Lizard-folk. They're not unintelligent, nor oblivious to other races' emotions (They have a bonus to Wisdom Insight checks!). If a party member dies, a Lizard-folk PC may want to cannibalize the corpse rather than waste the food. A smart Lizard-folk would recognize this would piss off other party members, and would let the food go to waste rather than be outcast from their "Tribe." I think if a Lizard-folk player is acting problematic, it's because of poor role-playing ability, or unclear character motivations. I've seen a LE Yuan-ti PC work along with a almost entirely CG party, and CE work with a LG party. It worked because they shared common goals (or at least somehow both benefited each-other's individual goals). Having a True Neutral "Sociopathic" Lizardfolk character in a party is not impossible.
@AmishRiot A lack of empathy just makes for little emotion, it doesn't automatically make a serial killer. In fact, as it is illogical to just randomly kill, they're actually less likely. Even so, the exact wording in the book isn't so much that they lack emotions, they just project them rather than act on them. A human runs from a troll because they are scared. The lizardman runs not because he's scared, but because the "troll is fearsome".
Woo Humans at the top I love humans, and I want to share a thing I saw that explains why they're so cool... "It's one thing if an elf kills a demon - They live for hundreds of years, are known to be the best archers on the planet, and often birth master magic-users. It's another thing entirely to do the same as a race known for being slightly-above-average at farming"
Going to be honest, there were two responses to every race here. "This one isn't unique enough, it doesn't really grab me" "This one is too unique and weird"
I thought a Firbolg Barbarian with a litany of facts about a particular animal would be pretty fun. "Did you know the when Musking, bull moose become extremely aggressive!"
Just looking at that art gives me tons of ideas for roleplay, it reminds me of tales of the countryside where people basically in a world of themselves occasionally have to venture in the place completely alien to them that's the City. Lots of IRL stories are based on this premise so it's really easy to find a reason for them to venture out their comfort zone. I'm glad they did a full 180 here, the previous firbolgs were just human metalheads with a fixation on Vikings.
Wayfinder's Guide to Eberron is not an "official" book for 5e. At the beginning of the pdf, Keith Baker said that "All of the material here is presented for playtesting and spark your imagination".
Cypher Aren’t they also one of the least aggressive race ever? They have carved out a living space for themselves and seem happy with it. Reproduction can be controlled and their technology-magic mix would ensure a low ecological footprint, so they have no need to dominate other species. That said, it could make for an interesting campaign to alter the gnomes into an evil plotting pest that is out to take it all.
@@robweb2928 save for they're not hated by certain groups, had not been kicked out of 109 different nations, had been in what was the "biggest" massacres, isn't in control of most trade markets and information/guild halls in the world, and takes criticism instead of shrugs any off as hate crime
Tiefling became my favorite after a whole campaign (Chaotic Good Tiefling Sorcerer) where I found out my character was a son of DIspater and I was trying to prove that I was not my father. The DM kept presenting temptations throughout the campaign to truly become a Son of Dispater and a vessel for the devil to gain more control on the Prime Material Plane as one of the sub plots of the campaign. The experience stuck and I've been playing a Tiefling ever since in the video games.
@@cassie8135 They don't have as strong a motivation to be joining an adventuring party which may be what put them lower compared to the "always up for a challenge" goliaths. You have to add something to them yourself in order to have some more proper interactions, while others are good straight out of the bag... with this said firbolgs should still be higher on the list than tritons, put those aquaman wannabes at the absolute bottom.
I like the Firbolg art. It’s definitely viking themed. But in a more refined way. Its based off the fact that we have dispelled the BS around the Viking marauder as the brainless “barbarian” stereotype. I think nature does often get sidelined. There is a lot of untapped potential. I blame city folk. I mean a conflict between fey or firbolg and a human mining town could be really interesting. Your team has to negotiate or mediate- or just provide escort for the druid trying to mediate between the groups. City needs more ore for the war. But they risk starting a war with the wild folk. You get to deal with political intrigues both in town and in the groves. Lots of trying to figure out if that beast is one of the fey or an aggressive monster. Trying to calm down some folk whose friend you just slew because you thought it was a monster... Idk, I don’t get to play much but I think with a little work I could create a good scenario or three.
Yeah, I think this will be one of those situations where a popular portrayal of a “meh” race makes it much more accepted and played than what this furry Na’vi Avatar rip-off would have been.
I played a game where Firbolgs got sorta redone in the world to be these northern nomadic types, which was really fun to roleplay even if not accurate.
As a woman I was like « Uuuhhh I don’t think you’d be the one getting the worse in that village » Just imagine the poor woman who’d have to marry an orc dude.
@@Jackb290 despite what your hentai and mainstream ideals might have you believe. There are more women in the world who actually don't enjoy big dicks and many who find it painful and not at all enjoyable. The amount of women who are into it are vastly outnumbered by those who are not.
You're kinda glossing over 2 things for the Lizardfolk. 1) its 13 AC+Dex. That means with no armor, a lizardfolk can have anywhere from 13-18 ac... which, considering the price and weight of plate armor, is amazing. A level 1 ranger could have 18 Ac with a shield for the very low cost of a short rest (the crafting feature for the shield) and some dex. 2) hungry jaw is the bonus action bite you're looking for. Bonus action, temp hp, and you only need to wait to use it again after you hit.
So real talk, I've got a gnome NPC in my homebrew who pretty much has taken over the world. He runs a trade empire and has invented so much revolutionary technology that he's pretty much in complete control of three different countries at once. He also takes extreme advantage over how small and marketable he is, and plasters graphics of his face on everything he owns.
That actually makes sense! A high-tech high-efficiency magical race that has a hidden society ... those little buggers would be lurking under the surface with their machines of domination just waiting for the right moment to emerge and take everyone to Gnome-tropolis
You too huh? Lol well mines a bit different. Mine is a Gnome Couple that invented record companies for places that don’t have Bards in their towns so of course Bards got in on this to wide spread their musical talents with less traveling, then this human took that magical tech and mixed it with Forgotten Realm’s Crystal Skulls to create a Camera and “T.V”, And then a Succubus decided to take all this and create a Station that broadcast different content which made others create stations. And now I’m running a campaign that is almost modern day setting but with magic steam punk-ish stuff. Just waiting for a Dwarf to create the Automobile. XD
Gnomes are my favorite race solely because of the names my current gnome character is part of a twin pairing with my friend their names are Burgell and Baandat they steal
i actually made a kenku bard his name was Strum, he had an acoustic guitar and was immortal so he could listen to music throughout the years and continue to sing the songs he had learned even long after the original artist had passed.
On tritons, doesn't the book say adventurer types are super curious and want to catalogue knowledge of the surface world to bring back home? Seems pretty RP-rich to me.
I tamed a owl bear my friend who was a wild sorccer tried TO MURDER HIM... Then again he did try to murder him but the best part is that he failed to kill him and his wild magic surge just didn't go well as the owl bear soared over the houses around use a began to murder the townsfolk moral of the story don't fuck with owl bears
So. I had a DM that had an....interesting take on why there are so many half humans in the world when asked by a new player. His response, "Did you know that humans have the largest penis of any great ape? Gorillas have the smallest. That's why. almost all half orcs have an orc mother."
@@PandorasFolly So basically the orc female found decent human men and decided "I'm going to bang him". I can see this, especially for humans who live in less civilized places. Though that also means some were likely defeated by an orc woman and raped by her. So it's either a love story or rape and enslavement. Can't unlearn.
@@darkpaw1522 as I cannot unlearned so i cannot unlearn. In all fairness those are basically the same options as anyone. There is always the third option which is arranged marriage
Been watching this channel for years, its nice to see you making modern videos in a genre that it hasn't been as modernized. Its cool that DND got super popular! Your creativity never ceases to amaze me.
I'm so happy 5e at least slightly did away with the 'All Tieflings are Asmodean/Devil blooded now' garbage. Part of their huge draw was that you could have cat-like ones spawned from Rakshasa, Ones that were draconic looking spawned from Cornugon, Ones majorly Human looking from Succubi. It's nice that they added the clause of 'While the Toril 13 still boned them over for variety, other subspecies make a comeback in 15XXDR+'. Thank God, the different origins and appearances was a core part of their magic for myself and a lot of people I play with.
I had a hill dwarf enchantment wizard. He was your stereotypical friendly barkeep but he could shut down a fight the second it showed signs. Full on CC and with the Enchantment wizard ability he didn't even need to use spells.
Dwarf versatility should be higher, one can easily fit into nigh any category of character, even evil ones. I agree with the lore being high, as well as the mechanics being low ( especially if you’re playing “standard” dwarf classes ). However style should be higher as well as roleplaying.
Ebberon may not have been official when this was made. But I would love to see the kobald rating. I think I'll go for the WTF factor and make a kobald barbarian for AL and just see if I can find belts of giant strength as I go.
@@michaelcross7665 Kobolds aren't evil they are only hostile because everyone wants to Hurt them ...or your a filthy gnome in which case "You know what you did you vile gnome bastard!"
I'm curious, how would _you_ design the Gith? There's really not much you can do without either looking monstrous or looking like another standard fantasy race with a cheap prosthetic forehead or something. Besides, I like the sickly look the gith have. It ties in pretty well to their lore of being the descendants of an abused slave race. Even generations later, they still bear the scars of those ancient crimes.
The fact that humans and half elves have a higher style attribute than the Gith proves that he has no idea what he’s talking about. “Lazy art direction, they just took an elf, made them look like an alien with greenish gray skin, gave them Voldemort noses and ornate, strange looking weapons and armor. Half elves on the other hand, now THAT’S some art direction. They’re humans with pointy ears like elves, but like, less pointy.”
@@bookwyrmbaneoftheplothole8500 thank you both! It left a bad taste in my mouth that he was just like "eh sickly elf look its boring". Such a load of bull as an argument. I like the Gith tbh. They stand out!
Yes! The Gith, Githzerai, Githyanki lore is rich and directly affects their physical attributes. The related & feuding races story has parallels in human history and even other fantasy (Vulcan and Romulans). It's a great backstory.
Because you are not them, to be honest we play races as cultures and humans have infinite potential for cultures. Where we define other races limiting them. That said limitations came inspire more than a blank page can.
@@Cloud_Seeker I don't think that there are enough z's in a game set of Scrabble. That and I think if you managed to singlehandedly use up every single letter z in the game, you automatically win.
When I saw the title, I already knew Elf, Half-Elf and Human were going to be top tier. Anyway, personal favorites are Aasimar and Tiefling for role-playing purposes.
@@esperthebard to be in a party with one of each... oh, a boy can dream :) - a really pious Tiefling and a fallen Aasimar... someone has to write that story someday. Someone who is really phenomenal at storytelling and who possesses deep knowledge of the lore and an uncanny creativity... if only I knew such a person... (you see what I'm doing here, right? :D)
Their is just something so Metal about running around with Demon/Angel blood in your veins. It's also pretty funny how tempting it always is to run them with a class that goes against their nature. Tiefling Paladin & Aasimar Warlock are so ridiculously popular (Doesn't hurt that they are both Charisma classes for Charisma races). Though I have seen more than a few Aasimar Druids, and Tiefling Rogues, and both make great bards (And are the most metal race to choose to play a bard, Half-Orc being too try hard). Funny thing though, always wanted to go Full Aasimar paladin. A true blue lover of freedom, justice, & adorable puppies, even had a backstory where his parents found him in a tiny spell jammer on their farmstead. So basically Clark Kent in plate mail, I am pretty sure I even had an alliterative name for him at some point but I can't remember it for the life of me.
Don't Dragonborn come from abeir and that their main city was merged into toril from the spell-plague? I get the sons of Bahamut were created in 3rd but those were only few. I was to believe most if not all Dragonborns come from their main city of Tymanther.
Highly disagree about the Lizardfolk, but that's okay. Once you play one and learn how to really use their racial benefits they are quite useful as a PC race.
I agree. Going by certain homebrew race standards, such as "Detect Balance," they are actually quite powerful. I also think he they should have a higher rating on their role-play score. I'm just going to quote a comment I made earlier: "I think you're seriously discounting the role-playing aspects of Lizard-folk. You have to role-play as a character with NO emotions. This has a huge effect on the party dynamic. What reason would this unemotional creature have for joining a party of smooth-skins? How would they get along and share common goals? How would they integrate into a society other than their own? I would argue that Lizard-folk are THE most difficult race to role-play in 5e. I rarely ever see it pulled off correctly. Most players simply ignore the lack of emotions, or use it as an excuse to be That Guy. And it's a shame, because it opens up some truly unique role-playing opportunities that no other race provides."
@@TheLastWhiteKid Detect Balance is a guide used to see how 'balanced' a homebrew race is in relation to official ones. For official races, the average is 26 points (the highest being 33, lowest 17). Lizard-folk have a 29, which is pretty high. You can view it here, just look through the tabs in the top left: docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/htmlview# This isn't the only homebrew race balance guide, but it's my favorite. Another popular one is the 'Musicus' guide.
Another thing to note is that the Bite does have an added purpose, and you can Bite as a Bonus Action and if it hits you gain Temporary HP equal to your Constitution modifier. While this effect can only be used once per Short or Long Rest, it only 'goes on cooldown', for want of a better term, if the attack hits. So if the attack misses, this function isn't wasted.
@@bleepsy You're thinking of Hungry Jaws. Bite is just a normal unarmed attack with better damage and a different damage type. Hungry Jaws is good because nearly every class can spare a bonus action for some extra health. Some classes, like Monk or Rogue, might have a better use for their bonus action, however.
To be honest, I don't think that a race in D&D necessarily constitutes an entire society, rather than just a number of isolated individuals. For example, I don't believe that Genasi would be as common as humans or elves. Hell, maybe there's only like 100 in the world. For a race to be different, it doesn't mean that it has to be common. So as such (respectfully) I'd have to disagree with your argument of feasibility.
if you're looking for the strength decreases of the smaller races you shouldn't look at the stats but at other mechanics. for instance a small creature has disadvantage with heavy weapons. a halfling can't properly use a heavy crossbow, and a gnome can't properly use a pike. no kobold ranger could really use a longbow. moving with a creature grappled is another space where they are weaker then other races.
They're probably one of the only races I would recommend a multi-classing Monk dip with. Monk, in general, benefits from high Monk levels (because of key points, damage die upgrades, etc.). With Lizard-folk, you can just take level 1 Monk, and the rest in something else. This way you get Unarmored Defense and a d6 versatile bite with full proficiency as a bonus action. Because the bite can use Dexterity now, this lets you dump Strength and pump Dexterity to get a higher Unarmored Defense as well. One of my favorite setups is Monk 1/ Cleric X. Pretty fun. Also works with Monk 1/ Druid X if you want to make a cool Shaman Gish character.
@@Tymbee I'm tempted to make this kind of LF next campaign i do, but what domain would you run with a cleric to make use of the wis/dex and melee damage?
@@animeentranced1130 Trickery could work well. You'd have a good AC and weapon proficiency from Monk; Trickery doesn't normally get those. Death Clerics (not Grave. Grave is more focused of casting) work very well as DEX melee combatants as well. They also lack in armor proficiency, so the Unarmored Defense helps a lot. Keep in mind not all DMs allow Death Cleric PCs, because their template is from the DMG, not the PHB. Tempest is known to work well with either STR or DEX, so you really can't go wrong there. Plenty of other domains work well. Keep in mind, just because a domain gets access to heavy armor, doesn't mean it has to be STR focused. There's no reason you can't do a DEX Life Cleric. The Cleric spell list is versatile enough to accommodate many play styles even before you consider which domain. ...That being said, I would definitely avoid War and Forge. Normally I would also recommend War for a DEX Cleric, but because you're also taking Monk levels, it would be pretty bad. You already have a free and repeatable bonus action attack from Monk, so War's first ability is nigh useless. A similar issue arises for Forge. You can only boost 1 weapon or armor. You won't be using armor, and you only use your weapon for half of your attacks. Later on, they get a buff which only applies while wearing heavy armor. Neither are good choices (at least with the Monk dip), but I think Forge might be interesting thematically. Lizard-folk are one of the few races that have an racial crafting feature, so picking forge might let you build a character around it.
@@zandosdwarf-king for me I'm pretty much invincible for my LV (I'm lv 4 right now) my character is a Aarakocra arcane trickster, with the actor feat and was bitten by a wererat making him pretty much invincible from weapons cause silver is hard to come by Along with impersonation and illusions make him great for infiltration and assassination.
I'll be honest, while I see them as essential, I have always found humans to be a boring, uninspired choice in rpgs... There's so many fascinating races to explore across sci-fi and fantasy, I just couldn't personally imagine picking a human! But then, it's all 100% opinion, so each to their own :)
Many don't understand or notice how much Kenny are held back by their lack of creativity. Even their greatest creations will only ever be copies. From the greatest hero or wondrous craft to attempts at society. The most they get towards originality is their love of high places. This drawback is written through all of their lore and makes glimpses in their mechanics.
I don't know, I've always hated elves, they tend to get too much love and too much attention, most of it because they're pretty. Seriously, it seems like the majority of players only play elf to be attractive as opposed to be interesting. I played as a Half-Ogre Fighter/Warmage in 3.5. I had great fun with him. And honestly, I find gith to be more interesting than elves simply because of their lore. One more thing, are Orcs, Goblinoids, and Gnolls no longer playable?
Yeah i have never liked elves in most fantasy settings and they have always felt like merry sues to me. The only version of elves i like are the Mer from The Elder Scrolls series but apart from that i find elves boring. When it comes to dnd i am more of a Human, Half-Orc, or Goliath type of guy though that may come from my preference for sword and sorcery style fantasy over the more Tolkien style high fantasy.
Good comments Michael Doherty, ShadoSnakeGames, and SmugGrog 98. Yeah, I tended to play more the weird. Draconic Poison Dusk Lizard Folk Psion/Wizard/Shamen with Draconinc and Aberration Feats who was a living Cuisinart despite being 3'6" height. A Half-Ogre Fighter/Warmage going Dragon Disciple. A Diopsid fighter with a custom loadout. Fun characters all. Even played a psionic Vanara Thrallherd.
Actually, I'm drawn to Elves not for aesthetics but for their lore. They live for hundreds of years and are highly sophisticated and cultured, well, the High Elves are at least. Also, Elves appeal to pretty much everyone, you have High Elves for people like me, Wood Elves for the people who like nature and animals and Drow for the edgelords. Sure being pretty helps, but that's not the be all and end all of Elves.
@OrangeManBad I'm aware it's a series. It's subjectively defined. I don't agree and think many other choices he makes are purely personal taste as well.
@OrangeManBad Dude, he literally changed his lore score after I gave him shit for the hellhound having a low lore score and proved him wrong. These are hardly defined as he wants you to believe.
My dm lets my friend set his weapon on fire with his breath weapon as a bonus action which gives him extra damage and gives the enemy a custom “burning” condition, we are pretty flexible
Halflings constantly over come their fears to do what is needed, which is why magical fear is more easily overcome. Dwarves are usually more bold so they don't have to overcome fear as much as halfling.
@@jacobgalloway1392 wizards of the coast owns Dragonlance. So they ARE kender from Krynn. The race is almost interchangeable with just a few roleplaying flaws that you need to swap in. Like how all kender are kleptos or how they have an unnatural Taunt that can send any thinking race into a terrible rage.
Lightening Dragonborn that are tempest Clerics get “atomic breathe” Destructive wrath can happen whenever you roll Lightening or thunder damage, period full stop not weapon or spell damage just Lightening or Thunder. Bronze and blue DB have the most powerful breathe weapons and it’s a short rest ability, so even if you can’t regain spells because a long rest isn’t possible give the enemy the old Godzilla kiss in the meantime.
He complains a lot about things not being as powerful as they were in 4e. Well, people hated 4e because it was so easy to break. Things were overpowered.
@@gavinpeyton8394 One of the many things I love from 4th E, is the way you can customize almost everything and even make up your own race or themes, heck I even manage to make a Race Inspired by the Saiyans from DBZ while being totally in the rules and Viable for the "End Game", and also made the Gunlance and Hunting Horn from Monster Hunter; again totally balanced with the rules, still working with the Charge Blade and Switch Axe though...
I've been "forever Dm" for over ten years. I've yet to have a player in my groups that wanted to play a dwarf and I love them so much. I guess people thing humans, elves, and dwarves are "boring" because they're "common" races. But because everyone avoids the common races, everyone ends up playing the exotic stuff. So then the common races end up being the minority.
Dragonborn also had a much cooler lore situation in 4e, where their empire of Arkhosia fought a war with the tiefling empire of Bael Turath centuries before the game is supposed to have begun.
I’m bored with the whole “humans are the versatile race” trope. It’s in sci-fi too. Humans always depicted as the plucky and versatile race in a universe full of stereotypes like the dumb brute, the weak scientist, the charismatic female race, the psychic race, etc.
But thats what humans are like irl too, they are not the fastest, nor are they the strongest nor the most durable, but they are far stronger than a lot of other animals and also a lot faster and more durable than a lot of animals
That's it on the Aasimar? Not even a word about the mechanics and roleplaying potential? With the subraces as different as they are, this is a missed opportunity, I feel. Heck, the Gnome got more space. The GNOME. Also, Tieflings got a LOT of treatment as a player race in 3E. Also, how can Half-Elves get a 3 in mechanics? This is the single most boring race, mechanically, in all of 5E. There's just nothing there.
They have : they don't have an afterlife. Yes they are young forever but unlike other races, If they die they are gone. That means that death is way more frightening to them than to any other race (just as death is generally more frightening to Atheists than to Christians). This creates a few dynamics like how they tend to avoid conflict and warfare, because they see their lives as too precious to waste. And in a way, Sauron's behaviour can be explained with that inherent fear of death
@@sephikong8323 This were a good comment but for one thing you got complete backwards. Atheist DON'T Fear death all that much. Ask one if they know they will die and dissappear one day, they'll go; Yeah So? Lifes to important to worry about such a trivial thing. Theist(or *God Botherers) Absolute fear Dying so much they Bend over backwards to blow God Dick just to go to heaven. To them life is meaningless and they're only good for brown-nosing their God for eternity, because they can't think outside their little box they've been placed in since birth, they can't live as full and satisfying lives as most atheist do. " _Believers in religion teach us that God will reward men for good actions, but men whom are intellectually free, know that the reward of a good action cannot be given by any power, but that it is the natural result of the good action_ . _The free man guided by intelligence, knows that his reward is in the nature of things, and not in the caprice even of the infinite. He is not a good and faithful servant, He is an intelligent free man_ ." -Robert G. Ingersoll (That's all I wanted to make clear, have a good day now.)
@@guytheincognito4186 Except that what you say is in the theory of intellectuals. As an unbeliever myself who knows many other like me who also experienced near death situations, the fear is actually extreme since you are faced with the very essence of nihilism right in your face, and we all became actual believers for a time after this experience. Again, what you say is the perfect example in theory, in practice what you see is the opposite of what you claim, in the face of death believers are much more calm than atheist and agnostics since they at least see more than just the infinite void before their eyes
@@sephikong8323 The only way to get over the fear of death essentialy is to accept it for the trivial thing it is and not run from it as running from it will just make it worse once it's your time. One could say the fear stems from one not being not content with what they've done so far and now is faced with being unable to do what you want/need before it's over. Do you understand what I'm getting at?
@@guytheincognito4186 I get it and I already knew this theory. But it doesn't work. The fear of death is way more primordial than you may think, you cannot truly prepare yourself for that and you can't anticipate your reaction to it, you only know how you will react once you are face to face with it and endure it's glacial stare. That's why I am opposed to intellectuals telling you how to react to it, since 1 there is no universal answer and 2 most of those who give you advice have never experienced it themselves and speak only through the safety of their recluded minds
I made a Kenku Alchemist-Artificer and we established they wore an plague doctor outfit because... Bird. Still love them for the pure aesthetics and unique style of play
I find your lack of kobolds, disappointing. (they were added as a player race in Volo's) other than that, pretty spot on list. I'll have to remember to buff the breath weapon the next time one of my players decides to be a dragon born.
Some day I need to get into this game. This was a great video showing the different races of D&D. I could see myself playing as many of these. I especially liked hearing about that Kenku race. A very cool looking race indeed, I can definitely imagine myself playing as some kind of Kenku necromancer.
I would watch your videos all the time during 4th edition. I remember your thoughts on 5th edition helped me transition. I then didn't have as much time for videos anymore, but I'm glad to be watching your videos again
I remember making a Firbolg, reading about the Firbolg tenants and their recluse society lead me and my friend to make Firbolg Samurais. We had a lot of fun
Timestamps for each Race
3:13 Firbolg
6:01 Lizardfolk
8:45 Triton
12:05 Dragonborn
15:13 Goliath
19:06 Gnome
22:22 Kenku
24:38 Half-Orc
29:29 Aasimar
30:50 Tabaxi
33:10 Genasi
35:35 Halfling
37:16 Dwarf
40:47 Gith
43:49 Tiefling
46:32 Half-Elf
48:06 Elf
50:51 Human
Thank you!
Thank you
Thank you!
Thank you
Thanks
KRUNK BORN OF SUSAN AND KRUG.
KRUG NO HURT SUSAN. KRUG LEAVE ORC TRIBE AND BECOME RESPECTABLE HAT MAKER IN TOWN DURING ECONOMIC DOWNTURN.
Krug make hat for winter. It called ice cap. It melt in summer though.
Krug go to local school bake sale. Krug bring snickerdoodles to help.
Nice profile pic
KRUG COACH LACROSS. VERY GOOD WITH KIDS. TEACH MANY LIFE LESSONS. KIDS GIVE KRUG HAND MADE COFFEE MUG THAT SAY "BEST COACH". IT LEAK BUT KRUG USE ANYWAY.
This shitpost somehow gave me my new favorite character.
My head canon is that one of Humanity's magical features is the ability to bang and reproduce with practically any other humanoid.
This has been my headcannon for a while. Like the gods gave humans the ability to be super adaptable, which had the secondary characteristic of making them able to breed with other races more freely.
Its the other way around actually. Orcs were given that ability thats why all races can make half orcs not just humans. And elfs are similar because of their divine heritage they can interbreed.
@@Dragonspassage Half-dragons, Tieflings, Aasimar, Genasi, I could go on. Humans seem to be the common denominator here.
I did a homebrew once where humans were the progenitor race. Every other humanoid was the result of magical experiments and accidents. That information has been suppressed for centuries by the elves, who see themselves as the supreme race.
Time to bring out the Sax and play some careless whispers.
Always be yourself.
Unless you can be a dragon.
*then always be a dragon*
They told me I could be anything I wanted.
So I became a Mindflayer with tentacle foreplay.
Furry alert
Or be a Fairy in Pokemon. They eat Dragons for breakfast.
@@Schleimie but also they die if so much as touched by poison, so one must be on guard at all times
Furry alert
"Why haven't gnomes taken over the world?"
We did! We just don't advertise this.
I'm with Esper on Gnomes. I just dont get it.....or Dwarves for that matter......Remember the old +4 to hit Giant/Giant Kin???
Yeah......Right.....A 3.5 foot tall Axe Wielder hacking a Fire Giant's toes off?? I don't see it.
@@lemankurtz8950 why you use so many periods?
"How do you forge steel under water?"
This is why dolphins never conquered the Earth.
They would use the underwater volcanic vents, of course. Much hotter than medieval forges could, and some DMs might be willing to give minor interesting effects to the equipment to represent the effects of the contaminants from the vent.
1 word... MAGIC.
There are ore deposits underwater.
They would’ve if they could.
David Smith That would involve getting close to a lethal volcano. It’s hard to work out in a practical way.
I'm planning a kenku monk that will speak only in Kung Fu movie quotes taken from a sound board. Should be fun.
intimidation
(beak moves for 5 seconds before noises come out)
(noises come out in poorly lip-synced english)
the noise: you fool, you will taste my thunder foot! KYOOOOOOOUUUUUUUU!
that reminds me of a Warforged I had someone play in a pathfinder game. he had an int of like...I think it was 4? (We rolled for stats)
so he played it off that he literally was too stupid to speak properly. so he just used a sound board of robotic sounding voices and sounds (including "harder" "better" "faster" "stronger" from THAT song XD) it was hilarious. 10/10 would reccomend. but make sure you're party's ok with it cuz I can see how it'd get annoying
PreistofGHAZpork sir, I am so sorry, but I’m gonna have to steal this. It’s too genius not to.
Maybe he always speaks as his masters voice. Always giving quips of wisdom and scoldings.
He forgot that kenku like to push others of buildings for a execution
In defence of the Gnome:
They're not a gnoblin, they're not a gnelf, they're a gnome, and you've been, GNOMED
Josh Stipack I love gnomes
Why
Aidan Maxwell I prefer the pathfinder gnomes but I usually like to play small races despite being a tall dude. They’re whimsical, strange and quirky, while still being able to fit in with most societies.
I am tired of the misgonmers of gnomes aswell
A gnome is basically the elf to halflings human. Halflings just seem like small humans where as gnomes are more magical and strange.
Esper: *Is a bard. Disses gnomes.*
_Scanlan Shorthalt wants to know your location_
*You spice?*
lol
I want a gnome barbarian just for their gnomish cunning
@@jesterssketchbook hey your vids are great
It's funny because when Sam first made Scanlan he asked Liam for what the most useless class and race combo would be.
Best Race: Tortle
Reason: Is a turtle
I like tortles
Teenage Mutant Shadow Monk Tortle
Have a shell who’s AC’s a million
I thought Tortle was a tortoise.
@@earlhoundstooth124 Some types are, some are not.
I think creatures with natural armor should get a +1 to AC if their AC is higher than the natural armor. If you put chain mail on, your scales will still help protect you from arrows a little bit.
Back in 3rd E. Natural Armor Stacked with Regular Armor because it came from different sources , which is completely logical, and just like Regular Armor , I doesn't apply for touch attack/spells, and even if there is a spell that gives + Natural Armor, The rules have always been that bonuses of the same type never stacks unless noted otherwise, Meaning that the only reason a Character with Natural Armor would use such a spell is if the Bonus is Higher , so there shouldn't be any problem for the 5th E to make functional Natural Armor that Doesn't Break the "Delicate" balance of the game , in short... they don't want us to play Characters Outside the Players Handbook Because of "Game Balance" ....
You can always use house rules with this as well. In a game that I DM a player created a Lizardfolk Barbarian. I allowed them to use both the racial trait Natural Armor and the class trait Unarmored Defense. I let them use the Dex mod only once, so that the final result was AC = 13 + Dex mod + Con mod.
If you compare a Human barbarian to a Lizardfolk barbarian and all of their stats are the exact same, it makes logical sense that the Lizardfolk barbarian should have slightly higher AC than the human because of the scales that is a natural part of their body. Likewise, if a player is playing a Tabaxi Monk I will allow their unarmored strikes to be either bludgeoning damage or slashing damage because of their claws. Always make sure you don't let them go too overboard, like I wouldn't let the player stack the Dex mod twice in this example, but I like to let logic dictate some of those situations over the hard and fast rules.
@@aaronturnbull6528 5e and it's 'everyone is equal' thing goes a bit too far sometimes
@@kamai9 They glorify balance but they don't do a good job with balancing classes; 5e really is weird sometimes (thank God that it allows home-brew and house-rules)
I'm surprised you didn't go over the Aarakocra, Bugbear, Goblin, Hobgoblin, Kobold, Orc, Yuan-ti pureblood, Feral Tiefling, Tortle, Wayfarers guide to Eberron, or Guildmaster's guide to Ravnica races
I agree the title is very misleading and what he has been putting out is copy content
@@trevor4537 how so Copy context?
Especially since he brings up races from volos, mordenkainen, and EE and ignored them and arguably many of them are more interesting than those here
You forgot changeling.
@@Sooboor changelings are included in wayfinders guide to eberron
No love for kobolds or the other monstrous races? You talked a lot about how you prefer monsters to be monstrous and yet you exclude orcs, hobgoblins, goblins, bugbears, kobolds and yuan-ti.
Player Kobolds really got hit as a player race, just about the only race with a negative stat modifier. I think they'd be dumped down to D tier for that myself. That said, I still intend to play one soon, I kind of like the idea of rolling an assassin of the Kobold Maffia! :D
@@Karagianis I'd say they be B or C tier. They have really good features. That mostly the reason there's a negative. Same for the Orc.
I think the video's long enough as is, it'd be insane to give a good minute or two to every single monster race.
He was going for PLAYER RACES. Very few GMs allow players access to monstrous races other than goblins (who suck) or kobolds (who really suck). If your GM lets you play a hobgoblin, orc, ogre, or some other monster, give him/her a soda to stay on their good side.
Charles Stebbins they are shown as races in some handbooks
As a dragonborn I agree and disagree. The dragonborn have a decent bit of lore. If you do some digging you will be amazed.
TRIPLE AAA he missed a lot of their lore, for sure. However the mechanics do need some love
Im a dragonborn
one quarter draconic one quarter kobold one quarter dragonborn and one quarter "half" dragon= the ultimate humanoid dragon race
Also..they do get bonuses to armor for scales
Draconic Resilience: Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
I would just fix it by giving them a form of, if not modified, Unarmored Defense, and allowing all AoE Breath Attacks to do more damage over consecutive rounds, while they make Con saving throws until the effect wears out, (the number of rounds it affects the creature chosen by DM) or until a successful save
Sounds complex, but I swear it's not.
So Firbolg art has gotten better, their "goofy" look fits their lore perfectly.
Before they were literally just human.
I thought exactly the same. Better to have an original but goofy race than another brute human with an irrelevant twist (funny coloured hair or skin, higuer or with, whatever, six fingers per hand).
They were 10 foot giants.
@@nolanhartsoe It kinda fuckin does.
@@nolanhartsoe Not every race has to have some deep and incredibly engaging lore backing them up to be an interesting race. Goliaths are good, but I prefer my old-school incredibly humble mega-tall humans over a couple of big stone boys.
In other words, discolored hippies
I think you're seriously discounting the role-playing aspects of Lizard-folk. You have to role-play as a character with NO emotions. This has a huge effect on the party dynamic. What reason would this unemotional creature have for joining a party of smooth-skins? How would they get along and share common goals? How would they integrate into a society other than their own? I would argue that Lizard-folk are THE most difficult race to role-play in 5e.
I rarely ever see it pulled off correctly. Most players simply ignore the lack of emotions, or use it as an excuse to be That Guy. And it's a shame, because it opens up some truly unique role-playing opportunities that no other race provides.
Similarly I play a Kobold- a race he ignored in the video for some reason. Kobolds known for being suspicious of others, tribal, often of an evil alignment. Most players just make them into party pets and ignore the backstory, when there is much you can do with it.
Also, just because he hates Gnomes, the DM has made a point to make every other NPC a Gnome.
@@YourCrazyDolphin Yeah, I noticed he left out quite a few races. Lizard-folk and Kobolds are even from the same source-book. He kept talking about how he wished smaller races got a STR penalty, so I figured he was leading up to Kobolds; in the end, he didn't even mention them.
I like Kobolds, but I'm not a big fan of how their mechanics work in 5e. I think what they have now is mechanically useful, but cowering in fear every combat can make it easy for a party to stop taking your character seriously. I wish they had some sort of trap-making ability. Sort of like a Rock Gnome's tinkering, or Lizardfolk crafting. Kobolds are known for making ingenious traps, and I think that should be represented. It would also highlight the race's strengths, instead of focusing entirely on its weaknesses.
@@Tymbee True.
So that my own character can be taken seriously, I almost never use it.
But pack tactics basically makes it so I NEVER have disadvantage, which is awesome.
My character's being shorter than a Gnome is a constant joking point though.
@AmishRiot I think that's a bit reductive. I'll agree that they don't work for every party, or even every D&D group. They definitely can attract a certain type of player (That Guy). But I think saying that they should never be played outright isn't fair.
Nearly all of their thought processes are based around self preservation, but they do have a functional society based off a shared need for survival. They live in extremely harsh conditions, and are both physically and mentally adapted to them. A Lizard-folk without a tribe is a dead Lizard-folk.
They're not unintelligent, nor oblivious to other races' emotions (They have a bonus to Wisdom Insight checks!). If a party member dies, a Lizard-folk PC may want to cannibalize the corpse rather than waste the food. A smart Lizard-folk would recognize this would piss off other party members, and would let the food go to waste rather than be outcast from their "Tribe."
I think if a Lizard-folk player is acting problematic, it's because of poor role-playing ability, or unclear character motivations. I've seen a LE Yuan-ti PC work along with a almost entirely CG party, and CE work with a LG party. It worked because they shared common goals (or at least somehow both benefited each-other's individual goals). Having a True Neutral "Sociopathic" Lizardfolk character in a party is not impossible.
@AmishRiot A lack of empathy just makes for little emotion, it doesn't automatically make a serial killer.
In fact, as it is illogical to just randomly kill, they're actually less likely.
Even so, the exact wording in the book isn't so much that they lack emotions, they just project them rather than act on them.
A human runs from a troll because they are scared.
The lizardman runs not because he's scared, but because the "troll is fearsome".
Woo Humans at the top
I love humans, and I want to share a thing I saw that explains why they're so cool...
"It's one thing if an elf kills a demon - They live for hundreds of years, are known to be the best archers on the planet, and often birth master magic-users. It's another thing entirely to do the same as a race known for being slightly-above-average at farming"
i010001 oh yeah and chasing after things until the things collapsed of exhaustion or accepted their fate and died
Really skipped over the Aasimar quickly...
And you also missed a bunch of other races from other books such as the Warforged, Goblin, BugBear, Tortle.
yeah...
Aarakocra
As well as minotaurs
Changlings, Para Genasi, Revanent, Vyrloka, Kalashtar, Shifters
Part 2 coming in the near future ...
Going to be honest, there were two responses to every race here.
"This one isn't unique enough, it doesn't really grab me"
"This one is too unique and weird"
Even the races he deems as good it seems like he's always just meh about everything 😂
Dude could really work on his critiques to be honest
@@maxanderson3733 THIS one is ridiculous.
A Kenku Bard who doesn’t use an instrument and instead uses their mimicry to string together notes and songs would be so crazy.
I really love the look of Firbolgs in 5e. It really communicates the friendly giant feel that the race is going for.
I thought a Firbolg Barbarian with a litany of facts about a particular animal would be pretty fun.
"Did you know the when Musking, bull moose become extremely aggressive!"
Just looking at that art gives me tons of ideas for roleplay, it reminds me of tales of the countryside where people basically in a world of themselves occasionally have to venture in the place completely alien to them that's the City. Lots of IRL stories are based on this premise so it's really easy to find a reason for them to venture out their comfort zone.
I'm glad they did a full 180 here, the previous firbolgs were just human metalheads with a fixation on Vikings.
The Changelings are so good at blending in that Esper skipped them completely!
Changelings are unearthed arcana, probably why they weren't brought up. Can't say much about the other races
Changelings are in a official book called the wayfinder's guide to eberron
Actually they were made official a few months ago alongside the Warforged
Wayfinder's Guide to Eberron is not an "official" book for 5e. At the beginning of the pdf, Keith Baker said that "All of the material here is presented for playtesting and spark your imagination".
they did make an appearance, but went unnoticed hehe
Gnomes haven't taken over the world because they also have the wisdom to know that global domination is a fools game.
Cypher Aren’t they also one of the least aggressive race ever? They have carved out a living space for themselves and seem happy with it. Reproduction can be controlled and their technology-magic mix would ensure a low ecological footprint, so they have no need to dominate other species. That said, it could make for an interesting campaign to alter the gnomes into an evil plotting pest that is out to take it all.
They're bacically just magic Jews
@@robweb2928 save for they're not hated by certain groups, had not been kicked out of 109 different nations, had been in what was the "biggest" massacres, isn't in control of most trade markets and information/guild halls in the world, and takes criticism instead of shrugs any off as hate crime
@@davidgantenbein9362 Kobolds would disagree on that, they lost everything to gnomes.
Also they don't fast enough, they arn't dying like elves but they're population growth is relay slow.
Tiefling became my favorite after a whole campaign (Chaotic Good Tiefling Sorcerer) where I found out my character was a son of DIspater and I was trying to prove that I was not my father. The DM kept presenting temptations throughout the campaign to truly become a Son of Dispater and a vessel for the devil to gain more control on the Prime Material Plane as one of the sub plots of the campaign. The experience stuck and I've been playing a Tiefling ever since in the video games.
Definitely a bit biased. Goliath doesnt seem any more fleshed out than firbolg. I'd place them even lower than them
Of the giant kin, firbolgs are definitely the most rp potent
@@cassie8135 They don't have as strong a motivation to be joining an adventuring party which may be what put them lower compared to the "always up for a challenge" goliaths.
You have to add something to them yourself in order to have some more proper interactions, while others are good straight out of the bag...
with this said firbolgs should still be higher on the list than tritons, put those aquaman wannabes at the absolute bottom.
Now I want to make a Tabaxi who's obsession is pushing everything, off of every cliff.
"Long live the king."
That's basically my Khajiit in Skyrim.
Lol nice😎
I like the Firbolg art. It’s definitely viking themed. But in a more refined way. Its based off the fact that we have dispelled the BS around the Viking marauder as the brainless “barbarian” stereotype.
I think nature does often get sidelined. There is a lot of untapped potential. I blame city folk. I mean a conflict between fey or firbolg and a human mining town could be really interesting. Your team has to negotiate or mediate- or just provide escort for the druid trying to mediate between the groups.
City needs more ore for the war. But they risk starting a war with the wild folk. You get to deal with political intrigues both in town and in the groves. Lots of trying to figure out if that beast is one of the fey or an aggressive monster. Trying to calm down some folk whose friend you just slew because you thought it was a monster...
Idk, I don’t get to play much but I think with a little work I could create a good scenario or three.
“Firbolgs are not good with role playing”
Matthew Mercer would like to know your location
I think he is just acounting for the average player.
Yeah, I think this will be one of those situations where a popular portrayal of a “meh” race makes it much more accepted and played than what this furry Na’vi Avatar rip-off would have been.
I played a game where Firbolgs got sorta redone in the world to be these northern nomadic types, which was really fun to roleplay even if not accurate.
Mercer is a skilled VA where as 99% of us are not.
I did make a Furbulg Druid and I base his personality on Caduses Clay from Critical Role mainly because I know very little about race lore.
"Imagine being the poor man made to marry an orc woman. Eugh."
I VOLUNTEER!
I'm fine with that as well
Me too
As a woman I was like
« Uuuhhh I don’t think you’d be the one getting the worse in that village » Just imagine the poor woman who’d have to marry an orc dude.
@@unemilifleur *whispers* "Big orc cock"
@@Jackb290 despite what your hentai and mainstream ideals might have you believe. There are more women in the world who actually don't enjoy big dicks and many who find it painful and not at all enjoyable. The amount of women who are into it are vastly outnumbered by those who are not.
Firbolgs talk to animals and plants... Unlike gnomes they do it better...
Where's their roleplay rank 4?
You're kinda glossing over 2 things for the Lizardfolk. 1) its 13 AC+Dex. That means with no armor, a lizardfolk can have anywhere from 13-18 ac... which, considering the price and weight of plate armor, is amazing. A level 1 ranger could have 18 Ac with a shield for the very low cost of a short rest (the crafting feature for the shield) and some dex. 2) hungry jaw is the bonus action bite you're looking for. Bonus action, temp hp, and you only need to wait to use it again after you hit.
So real talk, I've got a gnome NPC in my homebrew who pretty much has taken over the world. He runs a trade empire and has invented so much revolutionary technology that he's pretty much in complete control of three different countries at once. He also takes extreme advantage over how small and marketable he is, and plasters graphics of his face on everything he owns.
That actually makes sense! A high-tech high-efficiency magical race that has a hidden society ... those little buggers would be lurking under the surface with their machines of domination just waiting for the right moment to emerge and take everyone to Gnome-tropolis
You too huh? Lol well mines a bit different. Mine is a Gnome Couple that invented record companies for places that don’t have Bards in their towns so of course Bards got in on this to wide spread their musical talents with less traveling, then this human took that magical tech and mixed it with Forgotten Realm’s Crystal Skulls to create a Camera and “T.V”, And then a Succubus decided to take all this and create a Station that broadcast different content which made others create stations. And now I’m running a campaign that is almost modern day setting but with magic steam punk-ish stuff. Just waiting for a Dwarf to create the Automobile. XD
Reject X7 Lets be real here; Dwarves would make miniguns.
@@rejectx7798 Gnomes make the vehicles, Dwarves weaponize them lol.
Nice.
Khorne you say?
*BLOOD FOR THE BLOOD GOD*!
*SKULLS FOR THE SKULL THRONE*!
*MILK FOR THE KHORNE FLAKES*!
U sounds loike U needs a Krumpin'
Khorne cares not for where the blood comes from, so long as it flows!
datdabdoe MILK FOR THE KHORNE FLAKES
*FOR PAIN AND PLEASURE!*
YES! Long live King Lathrix!
Gnomes are my favorite race solely because of the names my current gnome character is part of a twin pairing with my friend their names are Burgell and Baandat they steal
Tritons: you are the aquaman of d&d
What are the best classes for a triton anyway?
@@wyrmshogun5245 fighter I guess
@@jeohranalfhir8366 paladin, it gets con str and cha all the best and most important stats for a paladin
Strong but everyone thinks your out of place.
@@wyrmshogun5245 rouge swashbuckler. Then you could be Johnny Depp.
i actually made a kenku bard his name was Strum, he had an acoustic guitar and was immortal so he could listen to music throughout the years and continue to sing the songs he had learned even long after the original artist had passed.
On tritons, doesn't the book say adventurer types are super curious and want to catalogue knowledge of the surface world to bring back home? Seems pretty RP-rich to me.
little mermaid
I feel like there is a story behind the Owlbear segment...
I think the story is "owlbear killed me".
I tamed a owl bear my friend who was a wild sorccer tried TO MURDER HIM... Then again he did try to murder him but the best part is that he failed to kill him and his wild magic surge just didn't go well as the owl bear soared over the houses around use a began to murder the townsfolk moral of the story don't fuck with owl bears
If you have not seen it yet, his monstrosity video goes into detail about his feelings on owlbears.
He's an edgelord who thinks anything without horns, flames, or elf ears is lame. pretty simple.
I like owlbears. I think they're rad. But he makes decent points about them not really having a place in the world ecology.
Creatures also did more damage in 4e, so comparing the goliaths healing in 5e and 4e kind of isn't that fair...
"You are an asshole!"
"And you, are a lawn ornament."
This cracked me up xD love it.
"Imagine the poor lad being forced to marry with a female orc"
Have you considered BIG LADIES? BIG SNU SNU?
So. I had a DM that had an....interesting take on why there are so many half humans in the world when asked by a new player. His response, "Did you know that humans have the largest penis of any great ape? Gorillas have the smallest. That's why. almost all half orcs have an orc mother."
@@PandorasFolly So basically the orc female found decent human men and decided "I'm going to bang him".
I can see this, especially for humans who live in less civilized places. Though that also means some were likely defeated by an orc woman and raped by her. So it's either a love story or rape and enslavement.
Can't unlearn.
@@darkpaw1522 as I cannot unlearned so i cannot unlearn. In all fairness those are basically the same options as anyone. There is always the third option which is arranged marriage
@@PandorasFolly Yeah, very true.
death by snu snu?
Jaundice elves with no noses?? Was Michael Jackson a Gith bard??
Misty Step. Nuff said.
Hee hee
Man... I really don't agree with your rankings, but I still really enjoy them.
DWARVES ARE THE BEST, YOU LITTLE GOBLIN
YES!!!!!
Dwarves are certainly better than those "A-list" dainty, perfumed, beardless, tree climbing elves
Ay! This bearded gnome can’t tell north from south.
Thyse rock sucking greenbeards havent had a single ale about us to spoil yer they grunt at us
Been watching this channel for years, its nice to see you making modern videos in a genre that it hasn't been as modernized. Its cool that DND got super popular! Your creativity never ceases to amaze me.
Aasimar are neat. They have three races for the three types of alignment.
Protector for Good
Scourge for Neutral
Fallen for Evil
Jared Reaman scourge aren’t explicitly neutral though, i think they’re the most flexible
"Except Owlbears. Owlbears need to go extinct."
Why though? They are hilarious to tame!
I really want to DM a game for Esper just to see his face when a bunch of werewolves mount a cavalry charge against his party atop owlbears
I'm so happy 5e at least slightly did away with the 'All Tieflings are Asmodean/Devil blooded now' garbage.
Part of their huge draw was that you could have cat-like ones spawned from Rakshasa, Ones that were draconic looking spawned from Cornugon, Ones majorly Human looking from Succubi.
It's nice that they added the clause of 'While the Toril 13 still boned them over for variety, other subspecies make a comeback in 15XXDR+'. Thank God, the different origins and appearances was a core part of their magic for myself and a lot of people I play with.
When he mentioned a wizard goliath i cant think of any thing else but a large, intimidating tower of stone with a tiny wizard hat with stars on it. 😂
I guess you could say this video is...
Racist.
I'll see myself out, I can't be the only one who made that joke.
I literally clicked on this video to see if there were jokes like this filling the comment section.
PhenixSlayer same lol
This did not hold up well...
Lol
@@Stormfire1777 That it did not.
RIP 5th edition.
I didn't like the look of the 5e Firbolg when I first saw it, but the wonderful fan art I've found online has won me over.
I like the lore of 5e firbolg, but not the look. Good thing about tabletop is that you can easily reskin the look to whatever the hell you want.
Is t rule 34 fan art
But didn't previous edition ones just look like big humans?
Even better, big Ginger humans @@sparklingwater925
Watched this whole thing for Aarakocra. I was cucked.
*clucked
Theitsybitsyspider Aaracuckra*
I wanted to see where changeling would go
I was hoping to hear about Changeling.
Same
I have a mountain dwarf enchantment wizard. I have told my party that my buffs and spells consist of indiscernible Scottish yelling.
I had a hill dwarf bladesong wizard. He was the most outdoorsy of the team.
I had a hill dwarf enchantment wizard. He was your stereotypical friendly barkeep but he could shut down a fight the second it showed signs. Full on CC and with the Enchantment wizard ability he didn't even need to use spells.
Dwarf versatility should be higher, one can easily fit into nigh any category of character, even evil ones.
I agree with the lore being high, as well as the mechanics being low ( especially if you’re playing “standard” dwarf classes ).
However style should be higher as well as roleplaying.
"WHERE ARE THE TUUUUURRRRRTTTTLLLEESSSSS!!!!!!"
-Michael Scott
How come you didn't include the monstrous races (Goblins, Orcs, Yuan-Ti Purebloods, etc.)?
And hobgoblins
Ebberon may not have been official when this was made. But I would love to see the kobald rating. I think I'll go for the WTF factor and make a kobald barbarian for AL and just see if I can find belts of giant strength as I go.
Because they're monsters. He only included lizardfolk because they're neutral alignment instead of evil
@@michaelcross7665 they are player races as presented in volos guide
@@michaelcross7665 Kobolds aren't evil they are only hostile because everyone wants to Hurt them ...or your a filthy gnome in which case "You know what you did you vile gnome bastard!"
"Why in the nine hells have they not taken over the whole freaking world?"
Me: Oh, thanks for the new character idea
I'm curious, how would _you_ design the Gith? There's really not much you can do without either looking monstrous or looking like another standard fantasy race with a cheap prosthetic forehead or something.
Besides, I like the sickly look the gith have. It ties in pretty well to their lore of being the descendants of an abused slave race. Even generations later, they still bear the scars of those ancient crimes.
The fact that humans and half elves have a higher style attribute than the Gith proves that he has no idea what he’s talking about. “Lazy art direction, they just took an elf, made them look like an alien with greenish gray skin, gave them Voldemort noses and ornate, strange looking weapons and armor. Half elves on the other hand, now THAT’S some art direction. They’re humans with pointy ears like elves, but like, less pointy.”
@@bookwyrmbaneoftheplothole8500 thank you both! It left a bad taste in my mouth that he was just like "eh sickly elf look its boring". Such a load of bull as an argument. I like the Gith tbh. They stand out!
Yes! The Gith, Githzerai, Githyanki lore is rich and directly affects their physical attributes. The related & feuding races story has parallels in human history and even other fantasy (Vulcan and Romulans). It's a great backstory.
To be fair, that orc sounded like he really meant those wedding vows. I hope he has a happy marriage.
I always found humans kind of dull. Why play as something you already are?
Because you are not them, to be honest we play races as cultures and humans have infinite potential for cultures. Where we define other races limiting them. That said limitations came inspire more than a blank page can.
Most people play random races anyway so I think playing human is more interesting
Have you watched any film ever? They're boring them humans.
bc i relate more to a human than a lizard monster
Roleplay
Lizardfolk make great wizards because of the ac and bite weapon
Lizard Wizard
A reptilian mage, learned in the arts of ice, fights an odd bird that he's never seen before.
A Lizard Wizard casting Blizzard on a Gizzard
@@rnavashen4635 You will just nail scrabble with the amount of Z's you got in that sentence.
@@Cloud_Seeker I don't think that there are enough z's in a game set of Scrabble. That and I think if you managed to singlehandedly use up every single letter z in the game, you automatically win.
Having free perma mage armor is pretty awesome
Just get rid of the D&D part of the title and this would be a much different video
RACES RANKING and the FINAL SOLUTION
It's always bothered me that we don't refer to dnd races as "species," then we could differentiate things like hill dwarf and mountain dwarf as races
Uh oh
We all know what the one S tier race is....
@@blakebailey22 I have heard them talking about changing it for next edition.
When I saw the title, I already knew Elf, Half-Elf and Human were going to be top tier.
Anyway, personal favorites are Aasimar and Tiefling for role-playing purposes.
Heaven or Hell ... Duel 1 ... Let's Rock!
@@esperthebard to be in a party with one of each... oh, a boy can dream :) - a really pious Tiefling and a fallen Aasimar... someone has to write that story someday. Someone who is really phenomenal at storytelling and who possesses deep knowledge of the lore and an uncanny creativity... if only I knew such a person... (you see what I'm doing here, right? :D)
Their is just something so Metal about running around with Demon/Angel blood in your veins. It's also pretty funny how tempting it always is to run them with a class that goes against their nature. Tiefling Paladin & Aasimar Warlock are so ridiculously popular (Doesn't hurt that they are both Charisma classes for Charisma races). Though I have seen more than a few Aasimar Druids, and Tiefling Rogues, and both make great bards (And are the most metal race to choose to play a bard, Half-Orc being too try hard).
Funny thing though, always wanted to go Full Aasimar paladin. A true blue lover of freedom, justice, & adorable puppies, even had a backstory where his parents found him in a tiny spell jammer on their farmstead. So basically Clark Kent in plate mail, I am pretty sure I even had an alliterative name for him at some point but I can't remember it for the life of me.
Thank you! Thank you for the Tiefling/Aasimar love! Favorite races myself.
Until watching this I had been pining to start a Hafling Bard character, now I want to run Gnome.
What is the difference between a Halfling and a Gnome?
Don't Dragonborn come from abeir and that their main city was merged into toril from the spell-plague?
I get the sons of Bahamut were created in 3rd but those were only few. I was to believe most if not all Dragonborns come from their main city of Tymanther.
Highly disagree about the Lizardfolk, but that's okay. Once you play one and learn how to really use their racial benefits they are quite useful as a PC race.
I agree. Going by certain homebrew race standards, such as "Detect Balance," they are actually quite powerful.
I also think he they should have a higher rating on their role-play score. I'm just going to quote a comment I made earlier:
"I think you're seriously discounting the role-playing aspects of Lizard-folk. You have to role-play as a character with NO emotions. This has a huge effect on the party dynamic. What reason would this unemotional creature have for joining a party of smooth-skins? How would they get along and share common goals? How would they integrate into a society other than their own? I would argue that Lizard-folk are THE most difficult race to role-play in 5e.
I rarely ever see it pulled off correctly. Most players simply ignore the lack of emotions, or use it as an excuse to be That Guy. And it's a shame, because it opens up some truly unique role-playing opportunities that no other race provides."
@@Tymbee thanks for commenting! What do you mean by "Detect Balance" haven't heard of that rule before
@@TheLastWhiteKid Detect Balance is a guide used to see how 'balanced' a homebrew race is in relation to official ones. For official races, the average is 26 points (the highest being 33, lowest 17). Lizard-folk have a 29, which is pretty high.
You can view it here, just look through the tabs in the top left: docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/htmlview#
This isn't the only homebrew race balance guide, but it's my favorite. Another popular one is the 'Musicus' guide.
Another thing to note is that the Bite does have an added purpose, and you can Bite as a Bonus Action and if it hits you gain Temporary HP equal to your Constitution modifier.
While this effect can only be used once per Short or Long Rest, it only 'goes on cooldown', for want of a better term, if the attack hits. So if the attack misses, this function isn't wasted.
@@bleepsy You're thinking of Hungry Jaws. Bite is just a normal unarmed attack with better damage and a different damage type. Hungry Jaws is good because nearly every class can spare a bonus action for some extra health. Some classes, like Monk or Rogue, might have a better use for their bonus action, however.
"Is that a hurricane!"
"No... It's Esper, The Longwinded."
To be honest, I don't think that a race in D&D necessarily constitutes an entire society, rather than just a number of isolated individuals. For example, I don't believe that Genasi would be as common as humans or elves. Hell, maybe there's only like 100 in the world. For a race to be different, it doesn't mean that it has to be common. So as such (respectfully) I'd have to disagree with your argument of feasibility.
wow what a pointless comment
"Tritons..." *Shows an aventi
Me: *Visible pain*
if you're looking for the strength decreases of the smaller races you shouldn't look at the stats but at other mechanics. for instance a small creature has disadvantage with heavy weapons. a halfling can't properly use a heavy crossbow, and a gnome can't properly use a pike. no kobold ranger could really use a longbow. moving with a creature grappled is another space where they are weaker then other races.
low level monk would benefit from bite from lizardfolk
The bite does get the higher die value at higher levels so it adds another damage type which could matter late game.
@@richardmahle1882 it does, natural weapon
They're probably one of the only races I would recommend a multi-classing Monk dip with. Monk, in general, benefits from high Monk levels (because of key points, damage die upgrades, etc.). With Lizard-folk, you can just take level 1 Monk, and the rest in something else. This way you get Unarmored Defense and a d6 versatile bite with full proficiency as a bonus action. Because the bite can use Dexterity now, this lets you dump Strength and pump Dexterity to get a higher Unarmored Defense as well.
One of my favorite setups is Monk 1/ Cleric X. Pretty fun. Also works with Monk 1/ Druid X if you want to make a cool Shaman Gish character.
@@Tymbee I'm tempted to make this kind of LF next campaign i do, but what domain would you run with a cleric to make use of the wis/dex and melee damage?
@@animeentranced1130 Trickery could work well. You'd have a good AC and weapon proficiency from Monk; Trickery doesn't normally get those. Death Clerics (not Grave. Grave is more focused of casting) work very well as DEX melee combatants as well. They also lack in armor proficiency, so the Unarmored Defense helps a lot. Keep in mind not all DMs allow Death Cleric PCs, because their template is from the DMG, not the PHB. Tempest is known to work well with either STR or DEX, so you really can't go wrong there.
Plenty of other domains work well. Keep in mind, just because a domain gets access to heavy armor, doesn't mean it has to be STR focused. There's no reason you can't do a DEX Life Cleric. The Cleric spell list is versatile enough to accommodate many play styles even before you consider which domain.
...That being said, I would definitely avoid War and Forge. Normally I would also recommend War for a DEX Cleric, but because you're also taking Monk levels, it would be pretty bad. You already have a free and repeatable bonus action attack from Monk, so War's first ability is nigh useless. A similar issue arises for Forge. You can only boost 1 weapon or armor. You won't be using armor, and you only use your weapon for half of your attacks. Later on, they get a buff which only applies while wearing heavy armor. Neither are good choices (at least with the Monk dip), but I think Forge might be interesting thematically. Lizard-folk are one of the few races that have an racial crafting feature, so picking forge might let you build a character around it.
Fantasy Races where a thing that I wanted to learn more about.
and this helped a lot.
I'm glad you found my video, welcome Lost Mage!
Will this be updated with the Aarakocra, Tortle, Grung, and the Ravnica races?
I soooo hope there will be at least some follow up on these by Esper
arakokras should be banned. I mean, humans are OP, but they are better, because flying is so powerful ability.
@@zandosdwarf-king for me I'm pretty much invincible for my LV (I'm lv 4 right now) my character is a Aarakocra arcane trickster, with the actor feat and was bitten by a wererat making him pretty much invincible from weapons cause silver is hard to come by Along with impersonation and illusions make him great for infiltration and assassination.
Oh I love the Aarakokra.
Don’t forget yuan ti pureblood
I'll be honest, while I see them as essential, I have always found humans to be a boring, uninspired choice in rpgs... There's so many fascinating races to explore across sci-fi and fantasy, I just couldn't personally imagine picking a human! But then, it's all 100% opinion, so each to their own :)
Funny thing is how any race can fit into any role and class. Sometimes, the image is funny.
I homebrew that the Kenku don't have that minus on Int (because of their memory), but they have the opposite to the Gnome racial trait: Not Inventive
Many don't understand or notice how much Kenny are held back by their lack of creativity. Even their greatest creations will only ever be copies. From the greatest hero or wondrous craft to attempts at society. The most they get towards originality is their love of high places. This drawback is written through all of their lore and makes glimpses in their mechanics.
Oh no, someone save Kenny
I don't know, I've always hated elves, they tend to get too much love and too much attention, most of it because they're pretty. Seriously, it seems like the majority of players only play elf to be attractive as opposed to be interesting. I played as a Half-Ogre Fighter/Warmage in 3.5. I had great fun with him. And honestly, I find gith to be more interesting than elves simply because of their lore.
One more thing, are Orcs, Goblinoids, and Gnolls no longer playable?
Thank you. Join me in the elf hate!
Orcs and goblinoids are in Volo's, Gnolls don't have official play-ability but I think Volo's has a guide to making more player races from creatures.
Yeah i have never liked elves in most fantasy settings and they have always felt like merry sues to me. The only version of elves i like are the Mer from The Elder Scrolls series but apart from that i find elves boring. When it comes to dnd i am more of a Human, Half-Orc, or Goliath type of guy though that may come from my preference for sword and sorcery style fantasy over the more Tolkien style high fantasy.
Good comments Michael Doherty, ShadoSnakeGames, and SmugGrog 98.
Yeah, I tended to play more the weird. Draconic Poison Dusk Lizard Folk Psion/Wizard/Shamen with Draconinc and Aberration Feats who was a living Cuisinart despite being 3'6" height. A Half-Ogre Fighter/Warmage going Dragon Disciple. A Diopsid fighter with a custom loadout. Fun characters all. Even played a psionic Vanara Thrallherd.
Actually, I'm drawn to Elves not for aesthetics but for their lore. They live for hundreds of years and are highly sophisticated and cultured, well, the High Elves are at least. Also, Elves appeal to pretty much everyone, you have High Elves for people like me, Wood Elves for the people who like nature and animals and Drow for the edgelords. Sure being pretty helps, but that's not the be all and end all of Elves.
i feel like you compare these races to other editions instead of grading them based on how they rank within 5e.
I feel like he rates them on his likelihood of playing them combined with manipulative mechanics.
@OrangeManBad you mean his 4 subjective and ill defined categories? Which goes right back to what I said.
@OrangeManBad I'm aware it's a series. It's subjectively defined. I don't agree and think many other choices he makes are purely personal taste as well.
@OrangeManBad Dude, he literally changed his lore score after I gave him shit for the hellhound having a low lore score and proved him wrong. These are hardly defined as he wants you to believe.
My dm lets my friend set his weapon on fire with his breath weapon as a bonus action which gives him extra damage and gives the enemy a custom “burning” condition, we are pretty flexible
I recommend you watch this video on 1.25 speed for the best experience.
Halflings constantly over come their fears to do what is needed, which is why magical fear is more easily overcome. Dwarves are usually more bold so they don't have to overcome fear as much as halfling.
Halflings also have a natural tendency towards not knowing to be afraid like other races.
Bravery cannot exist without fear.
are halflings similar to Kendar (dragonlance chronicles)? ps did i spell that right?
@@jacobgalloway1392 wizards of the coast owns Dragonlance. So they ARE kender from Krynn. The race is almost interchangeable with just a few roleplaying flaws that you need to swap in. Like how all kender are kleptos or how they have an unnatural Taunt that can send any thinking race into a terrible rage.
Lightening Dragonborn that are tempest Clerics get “atomic breathe”
Destructive wrath can happen whenever you roll Lightening or thunder damage, period full stop not weapon or spell damage just Lightening or Thunder.
Bronze and blue DB have the most powerful breathe weapons and it’s a short rest ability, so even if you can’t regain spells because a long rest isn’t possible give the enemy the old Godzilla kiss in the meantime.
Yachera now imagine dipping into warlock to get short rest regen....Godzilla is here
He complains a lot about things not being as powerful as they were in 4e. Well, people hated 4e because it was so easy to break. Things were overpowered.
What is 4th edition? It never happened, shame they skipped the number
@@isitnotwrittenthat1680 I'll Play 4th E any day Everyday over 3.7... I mean 5th E....
@@kamai9 Same here I'll take 4e over 3.7 anyday.
@@gavinpeyton8394 One of the many things I love from 4th E, is the way you can customize almost everything and even make up your own race or themes, heck I even manage to make a Race Inspired by the Saiyans from DBZ while being totally in the rules and Viable for the "End Game", and also made the Gunlance and Hunting Horn from Monster Hunter; again totally balanced with the rules, still working with the Charge Blade and Switch Axe though...
You don't like Owlbears?
Are familiar with the UA-camr and RPG enthusiast Blandco?
He'd be sad to know you think they should go extinct.
I've been "forever Dm" for over ten years. I've yet to have a player in my groups that wanted to play a dwarf and I love them so much.
I guess people thing humans, elves, and dwarves are "boring" because they're "common" races. But because everyone avoids the common races, everyone ends up playing the exotic stuff. So then the common races end up being the minority.
yeah im pretty sick of tabaxi and and genasi
I am a dwarf and I’m digging a hole, diggy diggy hole, digging a hole!
Dragonborn also had a much cooler lore situation in 4e, where their empire of Arkhosia fought a war with the tiefling empire of Bael Turath centuries before the game is supposed to have begun.
I’m bored with the whole “humans are the versatile race” trope.
It’s in sci-fi too. Humans always depicted as the plucky and versatile race in a universe full of stereotypes like the dumb brute, the weak scientist, the charismatic female race, the psychic race, etc.
*Mass Effect Intensifies*
But thats what humans are like irl too, they are not the fastest, nor are they the strongest nor the most durable, but they are far stronger than a lot of other animals and also a lot faster and more durable than a lot of animals
@KonicavaBR ok?
@KonicavaBR that is also kind of a stereotype, a lot of races are often just humans but better
@@Julian-pw5mv then why aren't more alien races better humans when we're better animals
That's it on the Aasimar? Not even a word about the mechanics and roleplaying potential? With the subraces as different as they are, this is a missed opportunity, I feel. Heck, the Gnome got more space. The GNOME.
Also, Tieflings got a LOT of treatment as a player race in 3E.
Also, how can Half-Elves get a 3 in mechanics? This is the single most boring race, mechanically, in all of 5E. There's just nothing there.
Elves were the ultimate Mary Sue in Tolkien lore I still find them boring. They need a weakness and a flaw other than being proud/arrogant.
They have : they don't have an afterlife.
Yes they are young forever but unlike other races, If they die they are gone. That means that death is way more frightening to them than to any other race (just as death is generally more frightening to Atheists than to Christians). This creates a few dynamics like how they tend to avoid conflict and warfare, because they see their lives as too precious to waste. And in a way, Sauron's behaviour can be explained with that inherent fear of death
@@sephikong8323
This were a good comment but for one thing you got complete backwards.
Atheist DON'T Fear death all that much. Ask one if they know they will die and dissappear one day, they'll go; Yeah So? Lifes to important to worry about such a trivial thing.
Theist(or *God Botherers) Absolute fear Dying so much they Bend over backwards to blow God Dick just to go to heaven. To them life is meaningless and they're only good for brown-nosing their God for eternity, because they can't think outside their little box they've been placed in since birth, they can't live as full and satisfying lives as most atheist do.
" _Believers in religion teach us that God will reward men for good actions, but men whom are intellectually free, know that the reward of a good action cannot be given by any power, but that it is the natural result of the good action_ .
_The free man guided by intelligence, knows that his reward is in the nature of things, and not in the caprice even of the infinite. He is not a good and faithful servant, He is an intelligent free man_ ."
-Robert G. Ingersoll
(That's all I wanted to make clear, have a good day now.)
@@guytheincognito4186 Except that what you say is in the theory of intellectuals.
As an unbeliever myself who knows many other like me who also experienced near death situations, the fear is actually extreme since you are faced with the very essence of nihilism right in your face, and we all became actual believers for a time after this experience. Again, what you say is the perfect example in theory, in practice what you see is the opposite of what you claim, in the face of death believers are much more calm than atheist and agnostics since they at least see more than just the infinite void before their eyes
@@sephikong8323
The only way to get over the fear of death essentialy is to accept it for the trivial thing it is and not run from it as running from it will just make it worse once it's your time.
One could say the fear stems from one not being not content with what they've done so far and now is faced with being unable to do what you want/need before it's over.
Do you understand what I'm getting at?
@@guytheincognito4186 I get it and I already knew this theory.
But it doesn't work. The fear of death is way more primordial than you may think, you cannot truly prepare yourself for that and you can't anticipate your reaction to it, you only know how you will react once you are face to face with it and endure it's glacial stare. That's why I am opposed to intellectuals telling you how to react to it, since 1 there is no universal answer and 2 most of those who give you advice have never experienced it themselves and speak only through the safety of their recluded minds
I made a Kenku Alchemist-Artificer and we established they wore an plague doctor outfit because... Bird. Still love them for the pure aesthetics and unique style of play
Tiefling Paladin, otah of the Ancients, GO
Yuan ti Paladin Oath of the Ancients. way better.
I find your lack of kobolds, disappointing. (they were added as a player race in Volo's)
other than that, pretty spot on list. I'll have to remember to buff the breath weapon the next time one of my players decides to be a dragon born.
I really like the look of the Gith. They remind me of the Yuuzhan Vong.
you do understand, that their origins are the other way arround? As in the Gith are much older as a concept than the yuzhan wong?
@@Washeek I actually did not know that. That's pretty cool.
@@stevenlanzarotta9576
Wait really? I thought I was just being a prick about something obvious, please clarify. This is embarrasing.
Some day I need to get into this game. This was a great video showing the different races of D&D. I could see myself playing as many of these.
I especially liked hearing about that Kenku race. A very cool looking race indeed, I can definitely imagine myself playing as some kind of Kenku necromancer.
I would watch your videos all the time during 4th edition. I remember your thoughts on 5th edition helped me transition. I then didn't have as much time for videos anymore, but I'm glad to be watching your videos again
It’s weird how you included every race from elemental evil player’s companion except aaracokra. Same with several races in volo’s.
And not a mention of Svirfneblin and Duergar, which both show up in two sourcebooks.
Gnomes are the race with the highest IQ but the least Esper love.
#GiveGnomesAChance. I myself have a love for Svirfneblin.
#gnomemasterrace
y'all aint even mention deep gnomes, aka svirfneblin (what a great name), the one non-evil race of the underdark ... damn okay :,-0
Great video! You forgot the Mary Sue race - part Elf, part Aasimar, part Tiefling, part Tabaxi and part Human + tragic backstory and OP as hell.
I remember making a Firbolg, reading about the Firbolg tenants and their recluse society lead me and my friend to make Firbolg Samurais. We had a lot of fun