[MMD] Project Sekai Model Pack [+DL]
Вставка
- Опубліковано 6 січ 2024
- • Project Sekai MMD
Song by HIMEHINA
Model by Colorful Palette
Motion by StudioLaRa, SAUGU
Scripts by TearlessHen, thtrandomlurker, minmode
Shader by Chips (edited by me)
Effect: WorkingFloorX
DL(v1.2):
bit.ly/3Oqscvc
AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH TSUKASA AND RUI LOOKS SO CUTE I JS WANNA SQUEEZE THEMMMM
IRK RAHHHHHHH
Heart pie dance hall and Project sekai are two things I love very much ❤
oh my god!! i can’t wait to try these out 🥺
I like this.😍
I love it.3Q very very much
IS THIS VIDEO ABT ALL THE SHIPS IN PJSK????
(Except the mikus)
TY FOR THJS 😭😭😭 this is also so cute omg
help how do yo get the models to not be bright 😔😔😔
@@ewuxxi IDK THATS WHAT IM ASKING!!!!
@@ponelooo HELP
@@poneloooHELP
@@ponelooo oh HELP
❤❤❤❤❤
¿como arreglo el brillo de los molelos?
The model becomes pale. What should I do!
The model will have an overall pale glow. How can I adjust it?
Me too!!!!!!!
same here!
I don’t think you have the textures in the file.
@@r4mun3.ax0l0tl.. i do have them though..?
I'm not mad but releasing the entire shader project is against rule 3 on my github (3. You may release modified material.fx files with your models but if you didn't modify the base shader(s) you may not release that with your models.)
You can share the material.fx because you modified that one, but sharing the entire shader base with 0 modifications goes against the rules 👍
Great work tho!
Hi! I understand your rules. I edited all files except Colors.hlsl in this pack. (Please compare them with yours.) So, should I remove Colors.hlsl from my pack? I love your works!
Here is what I changed:
Disabled edge scaling because it sometimes looks weird with low FOV values.
Added edge_scale morph to the controller.
Added eye_distortion_off morph to toggle use_distortion via morph.
Disabled facemap definition for highlight materials.
Face shading changed a bit.(Added head bone support.)
On second glance you're right! I apologize, I was only told that you included it and nothing more, However, I do have some comments on your implementations. Mainly your face one, I don't quite understand what you meant by "Disabled facemap definition for highlight materials." because this is always set to show up on the face (or any material using sub_texture), And also your implementation with the light bone causes the face map to not flip correctly when the head bone itself moves, thus displaying incorrectly.
I'm glad to hear that. I have very little knowledge of programming so your advice is very helpful! I changed the highlight things just to reuse material fx, so I'll revert those changes. In addition, I did not plan to publish this pack with edited shader, so there are a lot of experimental changes. I will updete this pack without facemap and head bone changes. Thank you for the reply!
@@CBTDWBI can’t understand it.
heloo! when i try to open any model, it gets all wrong. idk how to explain, so if you have discord or tumblr, i could show you there (if you don't have neither, pls let me know!!)
did you install mme?
yes! and still w/ the material effect, it has a pale glow. (also the eyes get completely black except the highlights and sclera, but idk how to put the eye highlight effect and material effect at the same time--)@@anonripper