Knight vs All Hunters and The Knight - Guide will be released within this week -> next week! For now he seems really good considering how its pretty easy to use flywheel with him to prolong his stalement ability! What are your thought on knight?
thought is moreso on surv design as of late and that is that it is becoming normalized for survs to come out that numerous hunters are 'don't play this against that' type deals if reversed and the survs saw what hunter they were against and the hunter didn't see what survs they're against, would hunters hardcountering most survs be the norm i wonder
@@Evalora It's 1vs4, so it's fair for hunter to see the 4 survivors. Also, "don't play this against that" is for beginner hunter. Every hunter have different strength and weakness. But it doesn't mean you need to choose one hunter compared to other hunter because there's few survivor that will hard to come by. There's many video out there that show how even the "weakest" survivor may win against the strongest hunter. Yet there's also video that show weak hunter win against strong survivor.
@@heybanon if the survs play badly, any hunter can win against them regardless of map/surv comp i don't care about when survs play badly, i care about when they actually know how to play the game, and frankly it's 'beginner hunter' to think you can win against several competently-played hardcounters
Although he has kiting abilities, it still seems like his kit is far more geared towards rescuing a survivor and helping the survivor rebound kite better 🤔 Other than that, the 3 uses of tactical foresight may run out fast haha
@btb9139 It says in the video the range for foresight is 13 meters... I just rounded up. And I play against Jack all the time, I have literally dodge his foggy at point blank range consistently. Are you only fighting worker bees or something...
Percy useless against him, percy only get immune CC when he use charge attack but Knight can block hit attack, and percy dash useless when he predicted abilities
probably only okay if the undead knows what they're doing, but good enough to stall to where it likely isn't possible for undead to win since he'll take too long to down as 1st/2nd target undead by immediately having access to skills + notably 5+ charges of skills and being transition immune isn't super affected by him
My questions Can it stop dream witch from switching? Can it take evil reptilian out of the sky? What happends when a hunter walks out of range while in foresight mode, will the effect linger or dissipate? Can hunters with the skill to hold their abilities be affected by the foresight? Can you rescue a survivor who is inside the goatmans cage from the outside?
@letmesleeponit1595 1. I don't think so, I think it specifies it doesn't work on "switching" abilities 2. Probably only within a certain range, and I think it would only prevent him from jumping again or slamming if he hadn't pressed the button already 3. Probably not, that's too easy of a counter 4. I don't think you can cancel existing abilities, like if you lock Geisha I don't think her butterflies would disappear These are all complete guesses though
@@prindraws477 As a tester most of these are correct! With evil reptilian, you can't use the predict when he's already airborne to count towards his first one but if he uses a second jump midair after knight uses predict, it cancels it! Similar to Hunters with skill hold effects e.g. you cannot use ability predict to cancel Bane's hook if he's already holding the ability. But if Bane has yet to hold the hook, you predict he uses it and he does, it cancels. The hunter walking 'out of range' while in foresight mode doesn't affect it. The range only affects when you can use it and doesn't affect after. As for Goatman's cage, it counts as a solid wall from the outside, hence Knight cannot rescue through it, only inside it. Same with Mad Eyes walls.
@@somesymbols371 Not really since although walls can block the rescue, Knight’s skills directly counter Goatman Goatman needs to put down cages to deal 1 dmg, otherwise he deals 0.5 dmg. Even then, his 0.5 dmg can be negated with Knight’s stalemate prediction. Knight can prevent Goatman from putting down the wall in the first place. In fact, Hunters that can counter Knight are actually Joseph, Mad Eyes, Dream Witch and Fools Gold Knight’s ability predict only counts Joseph’s jumpcard when he releases it. He can hold down the card and cancel the card but so long as he doesn’t release it, the skill seal does not take effect. The ability predict also doesn’t affect Joseph’s cameras. Switching between worlds also doesn’t count. And since Knight only blocks 0.5 dmg, Joseph can still deal 1.0 dmg (-0.5 from his usual 1.5 dmg) to a survivor. Meaning the shield generated from Knight’s Chivalrous Sympathy (far rescue) does nothing against Joseph if you don’t have Tide turner and will still cause the rescued survivor to be downed Knights ability predict cannot affect Dream Witch leeching since no survivor can affect main body. Dw switching also does not count as ability predict. Knight can attack predict normal attacks though Mad Eyes’ consoles are not affected either (except if he used the one on his arm) Mad Eyes also does a more affective wall compared to Goatman since he can use a console to set up wall blocking chair instead of being reliant on his arm console. If far enough for Tactical Foresight to not come into play, Knight also cannot block the chip from Mad Eyes walls. Fools Gold can set up rock on a cipher and if far enough from Tactical Foresight range, will not be affected. Recalling pickaxe is also not affected. Galatea can also use statues from afar on a cipher so she’s fairly decent. Knight can dodge statues like any survivor though and seal Galatea’s abilities if he thinks she’ll put a statue in a crucial undodgeable spot Breaking Wheel is kinda situational since getting hit by the wheel form doesn’t count as an ability but snap, throwing out spikes and throwing trap count as ability. Alva can also be a decent counter since Knight would be too far for his shield to work if he gets damage via shared damage but not recommended for straight chase. TL;DR, any Hunter that can deal damage from a distance/another world, jumpscare, or deal extra damage on normal attack or chip damage outside of normal attack (excluding Bane but that’s a diff story) Imo, Joseph and Mad Eyes hard counter him. DW second. FG and Galatea third. Other straight chase Hunters are decently countered by Knight. Sangria and Ivy are a bit more countered by Knight since the darting from shadow to shadow and yith summoning count as ability, leaving their normal attack to be blocked by attack predict. Goatman and Undead (can be stunned or silenced above 50 energy) is hard countered by Knight Geisha and NW have decent mindgaming potential despite all their abilities being able to be cancelled.
And that's why we need to at least wait for the test server. People were already crying saying Knight is too op but with his skill being limited to only 3 when it can be very easily baited out by most good hunters it's not going to be good for most situations. Merc would remain as the best rescuer. Knight can kinda support I guess and sometimes it can be a game changer late game. For a early game support it's not very good, we have way better supporters for early game and their skills don't rely on predictions lol. While he has the ability to support better than the 3 most used main rescuers Merc>GK>FO who can only bodyblock (they can ofc tank detention hits with merc doing it just with his passive), his skills are weaker than theirs in my opinion for a main rescuer at least (he's a main rescuer no sub class unless they change it later). Maybe better than FO because Knight can at least make sure hunter can't hit or use a skill on him until he gets to chair while FO need to mindgame. Being better than FO isn't that big of a deal tbh lol. The only really good thing about him is the fact that he can do a second rescue without tide and the rescued survivor would have a chance to rebound but that said FO has his own nice thing about him, he can rescue even at half health as long as he has a pocket watch and he doesn't get found super early. Both those things are situational tho and not always useful, both can be good depending on the situation. He can be good but yeah not a meta changing unit like people kept saying right after seeing the trailer. He'd probably be a better alternative to FO but Merc would remain the best rescuer with GK coming second. And honestly Weepy gets way more value with his rockets for having the same amount of decoding debuff as him (just saying). Don't mind the last line but it's true that it's more consistent compared to Knight's support I mean Knight is a main rescuer so it makes sense while Weepy is kiter and support if I remember correctly? Anyways that was kinda out of topic. I think people probably wont even use Knight as a main rescuer and make him join yk forward, coord rescuer category aka kiter/support rescuer who don't always run tide.
Imo he could be a good back up rescuer. His shield doesn't activate if you directly save from chair so unlike tide-turner, you can save it for a later more critical moment such as when cipher is nearly primed but chair time is almost up or a post detention rescue. You are correct on him being more geared towards endgame than early game + kiter/support rescuer. He's not the best rescuer but I'd say he's equal with FO and just being a *bit* better since he has the ability to support for a rebound kite without the need to bodyblock immediately unlike most other rescuers. He's his own little niche that I think is alright in the current meta
that guy seems like a fancy version of puppeteer... if you dont want to get stunned, just walk till his prediction is over then hit him. and even if he uses stalemate every time, theres still a window where he has no shield and no skill where you can hit him. and he can only use his skill 3 times in total. he is very heavily depending on raw kiting skills and pathing, and on intelligence and gamesense. from both hunter and surv. meaning he is very useless in na/eu lol hes kinda like edgar. pretty niche but mostly useless. his rescue ability seems op against hermit and flying geisha tho. and maybe dw and bonbon and leo depending on placement. at least thats how i see him, because i know very well that guy will hard throw my ranked games, based on the randoms im getting.
not related to knight but ily i love watching ur videos sm and u were the first idv youtuber i found!! i used to main gala and ur videos helped me SO MUCH!
How would he work against dw? As far as I understand, Richard gets protection as a chip damage if his prediction is wrong. Wouldn't he be able to predict dw abilites, even though she doesn't them, and receive chip damage instead of a full hit? If so, I think it's kind of stupid. But he's already a pretty huge counter to dream witch after all, like many many recent survivors
Since dw is a 'switching' Hunter, Knight's prediction does not affect when she switches between leeches and main body. However, it should affect if dw tries to leech onto a survivor. You can tell when dw's main body is nearby with the alert in the top left of your screen after all. Also, Knight doesn't get protection if his prediction is wrong! In fact, he loses and gains nothing when predicting wrong. The shield only happens if after the initial guess, your second guess is a stalemate and the hunter does either nothing the entire time, or gets a correct guess which stuns them long enough to cause them to do nothing afterwards for the period of time stalemate lasts. TL;DR, you can stop leeching from happening if using ability predict and prevent surprise attacks from spawn follower if using attack predict depending on the scenario at hand.
I was playing knight as soon as he got released and now he became my first rescue main cos I normally main contain, assist and decoding characters cos I hate rescuing 😭
Embalmer has this situation where if cowboy lasso rescues from a chair he wont gain an extra coffin, ans Im wondering if its the same with Knight's rescue
havent been on idv for a while and this guy seems really interesting. however, im curious about stalemate against joseph. how much damage would he reduce?
I think the reason why Prof is so weak (especially his main power) is because most of his "power budget" (in quotes cause it's not even that reliable) is in his ability to drop scales for survs if he didn't have that, his main ability would be balanced better but yeah...
@@chokeolatte I’m more concerned about his cooldowns dropping a scale takes the same amount of time as blinks cooldown and if you miss scale hardening you have to wait 45 seconds he has more risk than rewards
Bq will be able to counter him easily and any hunter that with long range and doesn’t mind distance. Eg bane can hook out of range and I don’t think knight can use his skill fast enough to block the hit. Same with Ann cats and immediate jump
You can actually ability predict Mary's mirror haha And it is technically possible for Knight to predict Bane's attack after getting hooked but it's a very small amount of time frame so you have to time it right Also Knight does actually cancel cats! Sending out cats, splitting cats, using cross and Ann jumping all count as ability so I'd say he's a pretty good counter. He doesn't have to always use ability predict, he can instead choose attack predict since Ann is still within tactical foresight range if she's able to jump towards you and stun you
I wonder how Richard will work against Jack? With his fog blades if you manage to double hit a normal attack also? and say you predicted ability would it cancel completely?
opera's probably one of the best hunters against him as she isn't significantly hampered by a stun or silence that's frankly much shorter than her own shadow miss cooldown i think you might have it backwards in that a hunter's only as easy to predict as the player is when they constantly have options on both attack/ability, jack for example has *no ability*
I think it's only like geisha, photographer, nightmare (especially), bane, nightwatch (partly), feaster, blood queen, spider, ripper, hell ember, wax artist (partly), sculptor (partly) and apostle (partly) are the only hunters that would be affected by him, the rest like ivy and naiad seem like hard counters because of their passive traits, not needing to be activated.
@@THEWILLBROTHERS3 But jokes aside he doesn't touch majority of the meta and recent hunters. Which is netease way of pushing people to play newer released characters
You're probably over thinking it You can just combine every use of your ability with stale mate so that you always have a fail safety I don't know if combining with stalemate consumes more item or not But if it doesn't, it means u can use 3 uses + stale mate each time for fail safe
I predict he's gonna suffer from the Journalist syndrome where he's chased first because his contain seems genuinely worse than hers IMO both his contain and rescue are less reliable than Journalist's since he can also get terror shocked while using his rescue ability but I can see him being really good in low ranks where hunters aren't as skilled
bad surv, turning off camp hunter abilities at chair isn't good enough in this era -a surv player (albeit interpreted sarcastically on evalora's part) more seriously it is odd how much of dbd is in this surv, everything from borrowed time (absorb a hit on a surv you rescue) to the weapon inspection
@@Evalora I play DBD and it literally have NetEase logo in it too. Not just small, but big one. What do you think is it? Do you think some company allow other company to plaster their logo out of nowhere?
@@KuroshiroGaming Ah, so about 6 predictions per match give or take. It kind of reminds me of acrobat's balls where each one has a different use and you only have a limited amount of them (except for the part where he can gain some of them). I wonder how this will effect his strength since his skills are limited?
Knight vs All Hunters and The Knight - Guide will be released within this week -> next week! For now he seems really good considering how its pretty easy to use flywheel with him to prolong his stalement ability!
What are your thought on knight?
thought is moreso on surv design as of late and that is that it is becoming normalized for survs to come out that numerous hunters are 'don't play this against that' type deals
if reversed and the survs saw what hunter they were against and the hunter didn't see what survs they're against, would hunters hardcountering most survs be the norm i wonder
@@Evalora It's 1vs4, so it's fair for hunter to see the 4 survivors. Also, "don't play this against that" is for beginner hunter. Every hunter have different strength and weakness. But it doesn't mean you need to choose one hunter compared to other hunter because there's few survivor that will hard to come by.
There's many video out there that show how even the "weakest" survivor may win against the strongest hunter. Yet there's also video that show weak hunter win against strong survivor.
@@heybanon if the survs play badly, any hunter can win against them regardless of map/surv comp
i don't care about when survs play badly, i care about when they actually know how to play the game, and frankly it's 'beginner hunter' to think you can win against several competently-played hardcounters
thank god he has only 3 items
can he look up for a chest?
@@kawakami_idvyes he can!
As an Annie main i'm glad we have another survivor who will use my items
Although he has kiting abilities, it still seems like his kit is far more geared towards rescuing a survivor and helping the survivor rebound kite better 🤔
Other than that, the 3 uses of tactical foresight may run out fast haha
Good luck Jack mains
It's completeley over for jack this guy hard counters him for fun 😂
they can bring peppers against him
@@JustB_0223and then they dodged the foggy blade easily lol
You can dodge foggy very easily from like 5 meters, how do you expect people to not dodge it from over 15 meters?
@btb9139 It says in the video the range for foresight is 13 meters... I just rounded up. And I play against Jack all the time, I have literally dodge his foggy at point blank range consistently. Are you only fighting worker bees or something...
I wonder how well he'll go against percy like will he be a good counter for over 50% or will it be negated like every other effect
it actually counters it. If knight predicts the attack even with percy having 50% the hunter gets stun
Percy useless against him, percy only get immune CC when he use charge attack but Knight can block hit attack, and percy dash useless when he predicted abilities
probably only okay if the undead knows what they're doing, but good enough to stall to where it likely isn't possible for undead to win since he'll take too long to down as 1st/2nd target
undead by immediately having access to skills + notably 5+ charges of skills and being transition immune isn't super affected by him
Man that's pretty rubbish if Percy gets countered by it, he should be able to be immune to all effects in the game
Percy counters him by attacking from far away but he gets /killed in tight kite
chilvalrour sympathy I JUST WANNA BE PART OF YOUR SYMPATHY
So real🤣
My questions
Can it stop dream witch from switching?
Can it take evil reptilian out of the sky?
What happends when a hunter walks out of range while in foresight mode, will the effect linger or dissipate?
Can hunters with the skill to hold their abilities be affected by the foresight?
Can you rescue a survivor who is inside the goatmans cage from the outside?
@letmesleeponit1595
1. I don't think so, I think it specifies it doesn't work on "switching" abilities
2. Probably only within a certain range, and I think it would only prevent him from jumping again or slamming if he hadn't pressed the button already
3. Probably not, that's too easy of a counter
4. I don't think you can cancel existing abilities, like if you lock Geisha I don't think her butterflies would disappear
These are all complete guesses though
@@prindraws477 As a tester most of these are correct!
With evil reptilian, you can't use the predict when he's already airborne to count towards his first one but if he uses a second jump midair after knight uses predict, it cancels it!
Similar to Hunters with skill hold effects e.g. you cannot use ability predict to cancel Bane's hook if he's already holding the ability. But if Bane has yet to hold the hook, you predict he uses it and he does, it cancels.
The hunter walking 'out of range' while in foresight mode doesn't affect it. The range only affects when you can use it and doesn't affect after.
As for Goatman's cage, it counts as a solid wall from the outside, hence Knight cannot rescue through it, only inside it. Same with Mad Eyes walls.
@@KettleSephso Goatman is his born enemy?! LETS GO
@@somesymbols371 Not really since although walls can block the rescue, Knight’s skills directly counter Goatman
Goatman needs to put down cages to deal 1 dmg, otherwise he deals 0.5 dmg. Even then, his 0.5 dmg can be negated with Knight’s stalemate prediction.
Knight can prevent Goatman from putting down the wall in the first place.
In fact, Hunters that can counter Knight are actually Joseph, Mad Eyes, Dream Witch and Fools Gold
Knight’s ability predict only counts Joseph’s jumpcard when he releases it. He can hold down the card and cancel the card but so long as he doesn’t release it, the skill seal does not take effect. The ability predict also doesn’t affect Joseph’s cameras. Switching between worlds also doesn’t count.
And since Knight only blocks 0.5 dmg, Joseph can still deal 1.0 dmg (-0.5 from his usual 1.5 dmg) to a survivor. Meaning the shield generated from Knight’s Chivalrous Sympathy (far rescue) does nothing against Joseph if you don’t have Tide turner and will still cause the rescued survivor to be downed
Knights ability predict cannot affect Dream Witch leeching since no survivor can affect main body. Dw switching also does not count as ability predict. Knight can attack predict normal attacks though
Mad Eyes’ consoles are not affected either (except if he used the one on his arm) Mad Eyes also does a more affective wall compared to Goatman since he can use a console to set up wall blocking chair instead of being reliant on his arm console. If far enough for Tactical Foresight to not come into play, Knight also cannot block the chip from Mad Eyes walls.
Fools Gold can set up rock on a cipher and if far enough from Tactical Foresight range, will not be affected. Recalling pickaxe is also not affected.
Galatea can also use statues from afar on a cipher so she’s fairly decent. Knight can dodge statues like any survivor though and seal Galatea’s abilities if he thinks she’ll put a statue in a crucial undodgeable spot
Breaking Wheel is kinda situational since getting hit by the wheel form doesn’t count as an ability but snap, throwing out spikes and throwing trap count as ability.
Alva can also be a decent counter since Knight would be too far for his shield to work if he gets damage via shared damage but not recommended for straight chase.
TL;DR, any Hunter that can deal damage from a distance/another world, jumpscare, or deal extra damage on normal attack or chip damage outside of normal attack (excluding Bane but that’s a diff story)
Imo, Joseph and Mad Eyes hard counter him. DW second. FG and Galatea third.
Other straight chase Hunters are decently countered by Knight. Sangria and Ivy are a bit more countered by Knight since the darting from shadow to shadow and yith summoning count as ability, leaving their normal attack to be blocked by attack predict. Goatman and Undead (can be stunned or silenced above 50 energy) is hard countered by Knight
Geisha and NW have decent mindgaming potential despite all their abilities being able to be cancelled.
the stalemate prediction seems really good considering its has a higher guarantee of success
Maiming knight. For sure. That chip hit save is going to be the most insane thing ever, no more farming
Unless it’s against a chip hunter
@@luvylu1 nawww I got that, it's cuz it stops the hunter from insta farming so at least I have the chance to bodyblock in the first place
And that's why we need to at least wait for the test server. People were already crying saying Knight is too op but with his skill being limited to only 3 when it can be very easily baited out by most good hunters it's not going to be good for most situations. Merc would remain as the best rescuer. Knight can kinda support I guess and sometimes it can be a game changer late game. For a early game support it's not very good, we have way better supporters for early game and their skills don't rely on predictions lol. While he has the ability to support better than the 3 most used main rescuers Merc>GK>FO who can only bodyblock (they can ofc tank detention hits with merc doing it just with his passive), his skills are weaker than theirs in my opinion for a main rescuer at least (he's a main rescuer no sub class unless they change it later). Maybe better than FO because Knight can at least make sure hunter can't hit or use a skill on him until he gets to chair while FO need to mindgame. Being better than FO isn't that big of a deal tbh lol. The only really good thing about him is the fact that he can do a second rescue without tide and the rescued survivor would have a chance to rebound but that said FO has his own nice thing about him, he can rescue even at half health as long as he has a pocket watch and he doesn't get found super early. Both those things are situational tho and not always useful, both can be good depending on the situation. He can be good but yeah not a meta changing unit like people kept saying right after seeing the trailer. He'd probably be a better alternative to FO but Merc would remain the best rescuer with GK coming second. And honestly Weepy gets way more value with his rockets for having the same amount of decoding debuff as him (just saying). Don't mind the last line but it's true that it's more consistent compared to Knight's support I mean Knight is a main rescuer so it makes sense while Weepy is kiter and support if I remember correctly? Anyways that was kinda out of topic. I think people probably wont even use Knight as a main rescuer and make him join yk forward, coord rescuer category aka kiter/support rescuer who don't always run tide.
I ain’t reading all that
Alisa text dumping is so in line, I am dying. XD
Imo he could be a good back up rescuer. His shield doesn't activate if you directly save from chair so unlike tide-turner, you can save it for a later more critical moment such as when cipher is nearly primed but chair time is almost up or a post detention rescue.
You are correct on him being more geared towards endgame than early game + kiter/support rescuer. He's not the best rescuer but I'd say he's equal with FO and just being a *bit* better since he has the ability to support for a rebound kite without the need to bodyblock immediately unlike most other rescuers.
He's his own little niche that I think is alright in the current meta
that guy seems like a fancy version of puppeteer...
if you dont want to get stunned, just walk till his prediction is over then hit him. and even if he uses stalemate every time, theres still a window where he has no shield and no skill where you can hit him. and he can only use his skill 3 times in total.
he is very heavily depending on raw kiting skills and pathing, and on intelligence and gamesense. from both hunter and surv.
meaning he is very useless in na/eu lol
hes kinda like edgar. pretty niche but mostly useless.
his rescue ability seems op against hermit and flying geisha tho. and maybe dw and bonbon and leo depending on placement.
at least thats how i see him, because i know very well that guy will hard throw my ranked games, based on the randoms im getting.
If you just "wait out" until his abilities run out, he will change just the kiting zone for free and prolong kite even more
not related to knight but ily i love watching ur videos sm and u were the first idv youtuber i found!! i used to main gala and ur videos helped me SO MUCH!
thank uu
damn its like playing rock paper scizzors with the hunter, i like it
How would he work against dw? As far as I understand, Richard gets protection as a chip damage if his prediction is wrong. Wouldn't he be able to predict dw abilites, even though she doesn't them, and receive chip damage instead of a full hit? If so, I think it's kind of stupid. But he's already a pretty huge counter to dream witch after all, like many many recent survivors
Since dw is a 'switching' Hunter, Knight's prediction does not affect when she switches between leeches and main body. However, it should affect if dw tries to leech onto a survivor. You can tell when dw's main body is nearby with the alert in the top left of your screen after all.
Also, Knight doesn't get protection if his prediction is wrong! In fact, he loses and gains nothing when predicting wrong. The shield only happens if after the initial guess, your second guess is a stalemate and the hunter does either nothing the entire time, or gets a correct guess which stuns them long enough to cause them to do nothing afterwards for the period of time stalemate lasts.
TL;DR, you can stop leeching from happening if using ability predict and prevent surprise attacks from spawn follower if using attack predict depending on the scenario at hand.
I was playing knight as soon as he got released and now he became my first rescue main cos I normally main contain, assist and decoding characters cos I hate rescuing 😭
I miss the good old days when Iris would do test server with you and bully you 🥹🥹🥹
he looks super fun !! im excited:- D
Need to see his interaction with the ripper
Embalmer has this situation where if cowboy lasso rescues from a chair he wont gain an extra coffin, ans Im wondering if its the same with Knight's rescue
havent been on idv for a while and this guy seems really interesting. however, im curious about stalemate against joseph. how much damage would he reduce?
Kuroshiro you're a lifesaver you don't understand I was confused about his skills x"D
What happens if th3e knight predics main attack then ability, but then the hunter uses ability first and then hits? Does the order matter?
order matters!
@@KuroshiroGaming ok thankss
Does cocooning as spider count as an ability and therefore is countered by knight?
They just keep releasing better versions of prof but won’t do anything for him
I think the reason why Prof is so weak (especially his main power) is because most of his "power budget" (in quotes cause it's not even that reliable) is in his ability to drop scales for survs
if he didn't have that, his main ability would be balanced better but yeah...
@@chokeolatte I’m more concerned about his cooldowns dropping a scale takes the same amount of time as blinks cooldown and if you miss scale hardening you have to wait 45 seconds he has more risk than rewards
@@Creeper_my_oc_ Yeahhh, compare that to Matthias with zero cooldowns and now Richard with low cooldowns. Luchino, pls get some love.
@@chokeolatte they said they would buff him hopefully they don’t pull a Leo and disappoint us
AFAIK he's getting reworked (from qna) and I hope it'll be a buff like thief's rework 2 years ago.
I wonder how much damage the knight with the stalemate will take against a goat man?
3:26 Fatmary is cannon
Do I understand that right, that he can use his ranged rescue as many times as he wants to, but only the first time gives the shield?
Yup
THANKS FOR THIS KURO 💜
Bq will be able to counter him easily and any hunter that with long range and doesn’t mind distance. Eg bane can hook out of range and I don’t think knight can use his skill fast enough to block the hit. Same with Ann cats and immediate jump
You can actually ability predict Mary's mirror haha
And it is technically possible for Knight to predict Bane's attack after getting hooked but it's a very small amount of time frame so you have to time it right
Also Knight does actually cancel cats! Sending out cats, splitting cats, using cross and Ann jumping all count as ability so I'd say he's a pretty good counter. He doesn't have to always use ability predict, he can instead choose attack predict since Ann is still within tactical foresight range if she's able to jump towards you and stun you
As a Ripper main, I’m curious on how that would work…
What if hunter is holding balloon survivor and try to attack knight but he predicts it will the survivor be freed?
Would Ann intimidate skill end the prediction period prematurely?
I wonder how Richard will work against Jack? With his fog blades if you manage to double hit a normal attack also? and say you predicted ability would it cancel completely?
all u need to do is to predict attack! The full video hopefully will be releaed in 2/3 days but it wil be out!
@@KuroshiroGamingahh thank youu!
Can't wait to play him😋
Hello! Will his ability predict affect hunter traits like blink or patroller????
Not really sure if its true but It doesn't work on traits, only works on hunters abilities.
It worked
first actually really handsome guy chara in my opinion
FINALLY A GOOD SURVIVOR AFTER ALL THE TRASH WE HAVE GOTTEN
His hair looks uhh.. 😭
Edit: i forgot to ask but does the fast rescue persona web affect the rescue skill?
Not the ability!
can i use your keybinds
how do i do test server?
He is gonna change the meta. Opera and bon bon mains are in fear since they’re so predictable.
opera's probably one of the best hunters against him as she isn't significantly hampered by a stun or silence that's frankly much shorter than her own shadow miss cooldown
i think you might have it backwards in that a hunter's only as easy to predict as the player is when they constantly have options on both attack/ability, jack for example has *no ability*
I think it's only like geisha, photographer, nightmare (especially), bane, nightwatch (partly), feaster, blood queen, spider, ripper, hell ember, wax artist (partly), sculptor (partly) and apostle (partly) are the only hunters that would be affected by him, the rest like ivy and naiad seem like hard counters because of their passive traits, not needing to be activated.
@@dolliasdear9638 that’s still like nearly half of the hunter roster.
@@THEWILLBROTHERS3 But jokes aside he doesn't touch majority of the meta and recent hunters. Which is netease way of pushing people to play newer released characters
@@dolliasdear9638 we’ll just have to see how people play him and how he interacts with each hunter.
when’s he gonna be released again?
how do u guys get into the test server….? ive always wanted to do this but i dont know how 😢
Yes
Go to custom then press practice
@@angelblu2066 i did that but the knight isnt there
@@howyd Just checked and I guess you need to wait a couple weeks before it appears there.
Ill make sure to use my slam dunk with luchino on him, he seems annoying already
when does he officially release from testing
October 17
How to test server?
..
Can someone tell me when its his official release ingame ?
@@throatzilla_x0x0 probably next week or the week after that
October 17
I want his badge, but he’s gonna get banned a lot for some time until hunters learn how to counter. 😭
İdc if hes meta or not im gonna main him
How many times can he use his rescue ability ?
once
@@オリカル-c9u in the match or on each survivor
I thought it was unlimited?
Would be broken if he could use it through walls
My axe boy is dead.
this is so complex lmao
You're probably over thinking it
You can just combine every use of your ability with stale mate so that you always have a fail safety
I don't know if combining with stalemate consumes more item or not
But if it doesn't, it means u can use 3 uses + stale mate each time for fail safe
What's his downsides? He's looking kinda broken.
How? Feels very gimmicky. Most of his things are situational and very likely to fail anyway.
He's a gambling type character. That usually never goes well unless you're lucky and predict correctly most of the time.
I predict he's gonna suffer from the Journalist syndrome where he's chased first because his contain seems genuinely worse than hers
IMO both his contain and rescue are less reliable than Journalist's since he can also get terror shocked while using his rescue ability but I can see him being really good in low ranks where hunters aren't as skilled
bad surv, turning off camp hunter abilities at chair isn't good enough in this era -a surv player (albeit interpreted sarcastically on evalora's part)
more seriously it is odd how much of dbd is in this surv, everything from borrowed time (absorb a hit on a surv you rescue) to the weapon inspection
DBD and IDV is literally both developed by NetEase for different type of player segment. Can't blame if they inspired to eachother.
Dbd again?? Its been years come on now
@@heybanon no, dbd is developed by behaviour
netease only runs the development of dbd mobile, a separate version of it
@@Evalora I play DBD and it literally have NetEase logo in it too. Not just small, but big one. What do you think is it? Do you think some company allow other company to plaster their logo out of nowhere?
@@Evalora NetEase and Behavior is business partner. What do you mean?
Hunters are cooked
Wait so his skill isn't unlimited? You can only predict 3 times before you loose the skill?
U can predict twice per each activation. There is at max 3 times u can use this!
@@KuroshiroGaming Ah, so about 6 predictions per match give or take. It kind of reminds me of acrobat's balls where each one has a different use and you only have a limited amount of them (except for the part where he can gain some of them). I wonder how this will effect his strength since his skills are limited?
Quite frankly it won't effect his strength, we know how it goes even if someone has limited items as long as the item is good@@whomst855
Yuck!🫢
bro what an extense guide for a new character.
btw, where is he from? i like his accent haha
I think he's Irish? Sounds like it
probably irish i’m irish and that’s what i think
i didnt know irish people pronounced words ended with -t as -sh, that's interesting!
@@adanpachecopapiol4430 aye well it just depends what part of ireland your from, for me it’s a mix between the two!!