Having fewer meeples isn't actually a detriment with the laydown rule.
Tom, I find that even if you get less guys you still get to lay down meeples so it’s not too bad. Also if you play your keeper early you can still play to your own board and others don’t want to give others 10 meeples so they will try to avoid that big board.
I think the complaint about the number of workers that you have is much bigger problem in Keyflower. In Keyper you can still do they lay down actions so each played will get the same number of actions and a lot of the time the lay downs are more powerful than the initial actions.
I really enjoyed the lay down action. In my play of it one player didn't like to follow (or didn't have the proper color of meeple to follow when she did want to), so the other three of us got to do multiple lay down actions in rounds 2 and 3 - not so much in round 4 as there was a lot of play on our player boards rather than the country boards.
I'm really enjoying Keyper. I actually prefer it to Keyflower because if the removal of auctions. The sandbox nature can turn people off, but I love being able to bespoke my scoring options.
I dig this, thank you Tom!!
I live that folding board
Tom, did you ever actually do a review of Keyflower? The game's been on the BGG top 100 for while now, with extra expansions and all. Would be interesting to get a review on that for comparison.
Last week in the Going Through the BGG top rated video (40-31), he said he played but never reviewed Keyflower. "I like it fine. I probably rank it a 6 or 7. It's enjoyable but I think the new one that just came out (Keyper) is better." He thinks Reef Encounter is Richard Breese's best game.
J J It'd be interesting to see if he thinks the expansions make it better.
Hey Tom, I was wondering if you have ever heard of Key to the City: London. A Richard Breese release from 2016. This seems to have been forgotten by many, since it never get's mentioned in the key series when reviewers talk about it (except Mike Fitzgerald who really likes this, although he is not really a reviewer). It's a streamlined version of keyflower, set in modern age London.
wow this game is balling.
you are a cool narator tom
Haven't watched in a while. When did ya get that gavel upgrade?
Reminded me of caverna which I dislikes because of the lack of a clear goal plus way too many buildings to choose from.
"Weed is a wild resource". Don't we all know it ;).
well, i guess this game would not be a keyper for me
If I hate Agricola/Caverna would I hate also this game?
I didn't care for Agricola or Caverna and own and like this game, so not necessarily.
I gotta say... this review actually disappoints me. Based on some of his comments it's apparent that he didn't play the game or even read all the rules. :/ I certainly hope he does play the game.
One minor thing... the rulebook specifically shows (with pretty pictures) 5 different folding board arrangements for Spring and Summer, not 3 or 4. One major thing... the rules have a laydown rule which is a very important part of the game. There's even strategy discussions on BGG that say it's better to have less than 8 meeples in subsequent rounds due to this rule.
Also the end of his comments are all "It's pretty, it's cool"... nothing about actual gameplay, just about the components and "a lot of things we've seen before".
I feel as if there's this huge "rush" going on in the Dice Tower. Lots of production seem really hastened and there's been a plethora of mistakes, whether on rules, spelling, typos, etc..
Rob Kanngiesser I gotta say this comment really disappoints me. After reading it, it has become clear that you havent read many of the comments and trust them over the reviewer... And that you would jump to hasty allegations.
I look forward to the next game, Keyp Beating this Dead Horse.