Barley and Frank Hypercharge! Idea

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  • Опубліковано 23 кві 2024
  • I made 2 new hypercharges for Frank and Barley in Brawl Stars #brawlstars #mutation #hypercharge
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КОМЕНТАРІ • 627

  • @TheLegendary9816
    @TheLegendary9816 Місяць тому +8776

    Frank should be able to attack while walking

    • @joziahzamora
      @joziahzamora Місяць тому +332

      I agree, that or no delay when attacking

    • @thecubingcat8577
      @thecubingcat8577 Місяць тому +115

      Did you mean to say frank should be able to walk while attacking

    • @Frostbite12_BS
      @Frostbite12_BS Місяць тому +57

      Maybe Frank is immune to all stuns and slows and knockbacks while using super and attacks.
      Barley His attacks are able to heal teammates and himself (defence one like Max)

    • @Grellfen
      @Grellfen Місяць тому +19

      Nah he should be immune to damage when using his super, and he will be able to stun opponents for 10 seconds

    • @Slend_prOo
      @Slend_prOo Місяць тому +2

      E bom mais ia ser muito roubado ☠️

  • @Nakoiter
    @Nakoiter Місяць тому +2545

    Barley is just a heist safe delete button

  • @user-in6nb3ok4i
    @user-in6nb3ok4i Місяць тому +1455

    Frank hypercharge: probably the worst thing that you could add to him
    Barleys hypercharge: op as fu*k 💀☠️

    • @MarioMoss69
      @MarioMoss69 Місяць тому +18

      As a barley main i say "nah"

    • @bakkakougo
      @bakkakougo Місяць тому +4

      For heist its OP ​@@MarioMoss69

    • @MarioMoss69
      @MarioMoss69 Місяць тому +3

      @@bakkakougo true

    • @RandomYTAccount__
      @RandomYTAccount__ Місяць тому +3

      @@MarioMoss69barley main 💀?

    • @MarioMoss69
      @MarioMoss69 Місяць тому +2

      @@RandomYTAccount__ yeah im a die hard barley main i have his brawler title and im trying to push him to rank 30

  • @Lance_DarkFlame011
    @Lance_DarkFlame011 Місяць тому +1249

    Barley should deal fire dmg frank should be able to not stop when attackin
    Edit: since it should change the ultimate and not the base frank should get a shield that protects 60% of the incoming damage after Ultimate and slow down enemies

    • @Deam_team_on
      @Deam_team_on Місяць тому +19

      It will be better if Barley heals all allies and also increases his recharge rate during hyper charge

    • @Kile_Plays
      @Kile_Plays Місяць тому

      But the gadget to heal allies exist on barley​@@Deam_team_on

    • @saifread2963
      @saifread2963 Місяць тому +5

      Frank one is not good enough

    • @winstonigwe8179
      @winstonigwe8179 Місяць тому +1

      Facts

    • @joshhelbers1929
      @joshhelbers1929 Місяць тому +2

      fr

  • @katdraco3988
    @katdraco3988 24 дні тому +32

    Maybe instead frank gets no delay for his super while hypered

  • @iytp_
    @iytp_ Місяць тому +106

    Im so happy that its only concept
    Never let bro cook again

    • @ezintheplaywork6212
      @ezintheplaywork6212 Місяць тому +2

      At least he tried, better to be wrong in the action than in the laziness

    • @Froggy_Brawl_esports
      @Froggy_Brawl_esports 18 днів тому +2

      @@ezintheplaywork6212 what does that even mean lmao this is garbage

    • @ezintheplaywork6212
      @ezintheplaywork6212 18 днів тому

      @Froggy_Brawl_esports right some are questionables, but we can salute the effort

    • @iytp_
      @iytp_ День тому

      ​@@Froggy_Brawl_esportsagreed

    • @iytp_
      @iytp_ День тому

      ​@@ezintheplaywork6212 if i shjt in my hand will u salute me too because i tried?? This hypercharges made by 3 years old

  • @satrfish01n
    @satrfish01n Місяць тому +268

    Frank hypercharge icon reminds me of ussr lol

  • @yellowbird6461
    @yellowbird6461 Місяць тому +40

    Franks hyper mame :Hyperpull
    Barleys hyper name:Acid Rain

    • @sissoo9047
      @sissoo9047 Місяць тому +2

      That’s a good one fr ❤

    • @tamtam2368
      @tamtam2368 Місяць тому

      mame...?

    • @Jubixus
      @Jubixus 20 днів тому +1

      Barley should be “Last Serving” or “Final Serving”
      Frank should be: “Gravity Hammer”

    • @himathyhenderson
      @himathyhenderson 3 дні тому

      Barley could be happy hour or some

  • @elcucuy640
    @elcucuy640 Місяць тому +32

    Franks hyper charge should make his super have no delay while moving

  • @riggsvsoliver
    @riggsvsoliver Місяць тому +14

    I feel like Frank is gonna be similar to Edgar’s, and maybe have the ability that the windup time is either much faster, or none at all, and for barleys, they honestly could just make his how his super used to work, where the damage would stack

  • @Wish503
    @Wish503 Місяць тому +49

    Franks is cool but barley… will be another pain

  • @KasperKuit-tg9cx
    @KasperKuit-tg9cx Місяць тому +12

    For ppl that don’t know… frank and barley were shown with hc in brawl talk

    • @cristopheramorim7243
      @cristopheramorim7243 22 дні тому

      Where do barley show? I am a barley main but i didn't saw it on brawl talk

    • @DarKTXx
      @DarKTXx 21 день тому

      @@cristopheramorim7243The Marks that are under brawlers show HC

    • @cristopheramorim7243
      @cristopheramorim7243 21 день тому

      @@DarKTXx yeah i saw it on another video, thx

  • @NieBedeRobicTutajFilmow
    @NieBedeRobicTutajFilmow Місяць тому +13

    The frank one would be a debuff

  • @Brawl-Stars-Pro-fr
    @Brawl-Stars-Pro-fr Місяць тому +8

    Can we take the time to thanks this guys amazing work! Like the concepts are sick!

    • @user_yt20
      @user_yt20 Місяць тому +1

      Boom boom boomer

  • @shxnplxyzllvs5408
    @shxnplxyzllvs5408 Місяць тому +3

    The barley one could be a throw back to when he was op in heist that his super is condensed into one area of effect. Make it easy to charge also since barley is lack luster compared to other throwers.

  • @GuneyTestem
    @GuneyTestem Місяць тому +4

    Frank idea: Reduces the damage of other brawlers nearby by %30, cant be stunned,slowed,pushed back,silenced or cabnot go into shsdow realm in hypercharge state
    Barley:Super now reduces the effection of pozitive effects by 50% this includes healings,shields,speed buffs,damage buffs etc

  • @Jedezz
    @Jedezz Місяць тому +53

    Barley idea is very good deserves a like!

  • @Misha21220
    @Misha21220 Місяць тому +1

    I have no idea why all people's hates frank Hypercharge, but it's really good and useful

  • @AGENTELOBLOX
    @AGENTELOBLOX Місяць тому +3

    barley's hyperload could be him launching all the bottles at just one point, it would be the launch barley

  • @lagoondehack9275
    @lagoondehack9275 Місяць тому +2

    Frank Hypercharge idea (mine):
    Heavy Rhythm
    In super, Frank creates an area where him and Allies cannot be stopped (stays 3 secs after super) and his super area is larger.
    Stats:
    10% damage
    25% shield
    35% speed
    Hits to charge: 25 hits
    Charging getting hitted: 35

  • @savq553
    @savq553 Місяць тому +2

    For Frank they should increase amount of attack to get a super, but make him immune to stuns while he's using it. He already gives too much time to escape it

  • @axelgabrielzunigamendez750
    @axelgabrielzunigamendez750 Місяць тому +8

    Frank debe ser inmune a todos los efectos de control(aturdimiento, Relantisacion y empuje)

  • @FantomHammerL
    @FantomHammerL Місяць тому +8

    I imagine a shelly with hypercharge behind frank 💀

    • @Ahmetefesevim
      @Ahmetefesevim День тому

      Bruh he can use super to shelly because frank have unlumited super,
      Until hypercharge ends

  • @JustAryss
    @JustAryss Місяць тому +4

    İf enemy has low hp frank really pushing them to other side💀

  • @Adambrawlstars1
    @Adambrawlstars1 Місяць тому +16

    Frank’s is not good cuz
    1. It’s out of his range
    2. Enemies can *use* it to score goals or kill you
    3. If someone knocks him and he’s super is cancelled, all the hypercharge is ruined.

  • @nicholastheus863
    @nicholastheus863 Місяць тому +7

    Frank hypercharge lets him jump and aim his super prior to landing

  • @JTMira15
    @JTMira15 Місяць тому +1

    Franks hyper charge should be that instead of smashing the hammer on the ground, he gains more strength and waves the hammer sideways in the air to create a shockwave that takes the delay from his attack and super is just faster than normal

  • @Tyo.009
    @Tyo.009 Місяць тому +2

    For me, Frank's should make him move his super faster and then let him do that with the video as well.

  • @xv_vxcc
    @xv_vxcc Місяць тому +3

    I think franks hc should be:1 the super earthquake now homes into enemies, main attack speed increased by 75% as well as his range

  • @javierrangel6945
    @javierrangel6945 Місяць тому +3

    Frank is going to get a hypecharge, it is confirmed

    • @The_quiet_kkd
      @The_quiet_kkd Місяць тому +2

      All brawlers are going to get a hypercharge

    • @ewadziergwa8097
      @ewadziergwa8097 Місяць тому

      To mega dobże te dwie postacie kiedyś były bez użyteczne

  • @legoc-3po845
    @legoc-3po845 Місяць тому +1

    Honestly i would prefer if Barley’s hypercharge made his super throw bottles all around the area and one in the middle for maximum zone denial wich is where he shines

  • @Boxerly
    @Boxerly Місяць тому +1

    Frank: he pulls the brawlers on the opposite side that also stuns them, Frank also gains an immunity shield but can also attack

  • @RPClipzs
    @RPClipzs 22 дні тому +1

    Franks hyper charge is literally just his first gear 😭🙏

  • @itaiharshoshanim-ib6kp
    @itaiharshoshanim-ib6kp Місяць тому +1

    Hypercharges ideas:
    Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.
    Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
    More area control.
    El Primo: While jumping El Primo leaves behind him a trail of meteors.
    Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit.
    Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
    When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.
    Tick: The blast radius of his head get massively buffed.
    To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.
    I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here.
    Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
    Well... We all know why.
    Darryl: His super range gets tripled.
    Same here. Old super supremacy.
    Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
    This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.
    Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
    Ghost vibes. Helps the team. New mechanic. Just fun and cool.
    Bo: places a five mine.
    More area control and would be actually crazy.
    Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super.
    I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.
    Stu: His super knocks back enemies.
    Oh yeahhhhhhhh
    Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
    I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.
    Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
    Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.
    Bea: Her super goes through walls and enemies. And the slow is a bit longer.
    I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.
    Griff: His letters stay for 3 more seconds.
    More control. More fun.
    Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.)
    Would make way easier for Mortis to get a team wipe. And all of these are cool effects.
    Gene: His super pulls anyone in the area, even if it doesn't hit.
    Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.
    Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to.
    Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed".
    At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate?
    Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
    Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.
    Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime.
    The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall.
    Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
    Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.
    Doug: When his super revives himself or teammates, it revives them hypercharged.
    This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.
    Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
    This is just obvious. Simple for a common super, useful and fun.
    Spike: Every second, his super spawn a cactus like his gadget.
    I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.
    Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.
    Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
    Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.
    Gale: His super leaves behind a slippery area like Lou's super.
    Another cool mechanic that also fits Gale.
    Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
    This time the effect is not permanent because it's too strong, but you still get the buff with your super.
    Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
    I guess it won't happen, her hypercharge is fine, but still...
    Janet: She burns anyone she goes above and can control her super easier.
    Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.
    Otis: Shoots four projectiles in a cone shape.
    That way he can mute multiple enemies and it's easier for him to use.
    Sam: His super stops at half of his range and return back to him.
    That way he can spam his super.
    Buster: Shields himself from all directions.
    That way no one can hurt himmmm
    Cordilius: Invisible while in the shadow realm.
    Again with the invisible mechanic, and it would be so cool. And not boring like his current one.
    Pearl: Super burn enemies like gadget.
    Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.
    Mico: Super restarts the hypercharge.
    Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.

  • @ScraffyX
    @ScraffyX Місяць тому +3

    frank's should be so he has no charge animation for his super or his super charge animation should is faster

  • @Unfunnybill
    @Unfunnybill Місяць тому +1

    Honestly, frank’s hypercharge seems more of a nerf in my opinion, my idea would be to make his super fire instantly plus with an extra second or two if stun

  • @JoeMama-xd2pg
    @JoeMama-xd2pg 6 днів тому +1

    Frank"s hypeercharge should be a mico super but shorter and wwith a stun and no delay while jumping

  • @bananajoe6566
    @bananajoe6566 Місяць тому +1

    Barleys should throw less but the bottles can slow enemies and heal yourself

  • @scrubdub4792
    @scrubdub4792 Місяць тому +1

    Frank should get double range + obstacle destruction on main attack.

  • @LeoGK62
    @LeoGK62 Місяць тому +1

    Barley could get a bigger super range and make the damage stay even if the enemy isn't in the zone
    Frank could do the super while walking and heal when it touches someone, the more you touch, the more you heal yourself

  • @Perfection....
    @Perfection.... Місяць тому +2

    Maybe too op but Frank won't have any delay in super

  • @samuelakakst6802
    @samuelakakst6802 Місяць тому +1

    My hypercharge idea for Frank is that his super has a larger area, he does it faster and it deals a bit more damage

  • @ragedarkprince3363
    @ragedarkprince3363 Місяць тому +1

    Imagine if they made barley ult stack again

  • @who_are_you5867
    @who_are_you5867 Місяць тому +1

    The whole point of Frank's gadget is to pull people towards him into his attack range, what is the point of pulling them to the same distance from him but just behind him 💀

  • @diannejasmineguevarra1902
    @diannejasmineguevarra1902 Місяць тому +1

    Frank and mortis:💀
    Barley and tick in heist/any mode:🗿🍷

  • @R0GIE_1
    @R0GIE_1 Місяць тому +1

    Frank should be: After using super you can use your basic attack while moving 50% of your speed.

  • @_99-poop
    @_99-poop Місяць тому +1

    Frank should be able to jump while using his super, like El Primo

  • @lucario._.
    @lucario._. Місяць тому +1

    Franks hypercharge concept :
    Frank cant be stunned or knocked back during his super (cant be interrupted in any way) and his super is faster
    Barley's
    Barley's super slows down enemies by 25 percent and he throws more bottles during his super

  • @Desconocido3556
    @Desconocido3556 Місяць тому +2

    As a Frank main, is a good concept

    • @iqcarries7335
      @iqcarries7335 Місяць тому

      i got r30 frank today

    • @Desconocido3556
      @Desconocido3556 Місяць тому

      @@iqcarries7335 Brooo howw, i try so hard but i can't pull it to r30, solo showdown is impossible sometimes and the other modes my teammates only are trolling 😭

    • @iqcarries7335
      @iqcarries7335 Місяць тому

      @@Desconocido3556 i did it solo bro and i did it with level 9 frank no gears💪 ima rank 30 grinder so i have 10 other rank 30’s and i’ve played for less than a month. It’s all about strategy in solo and 900+ you will have to team and just run from fights with him

  • @westpr1
    @westpr1 Місяць тому

    Barley will probably throw bottles that also heal you and your team when standing on it.
    Frans is either attack whilst moving or some boost to his supers range/power

  • @RattleSnakeHead
    @RattleSnakeHead Місяць тому

    Crazy Idea: Instead of pulling enemies. Frank hypercharge is an area around him with same efect or a cross-like pattern (up, down and sides)

  • @i_saidmeow2469
    @i_saidmeow2469 Місяць тому +1

    Frank one could give him skill expression if the super is faster and pulls faster using the "Fart technique" : AA-Hypercharged Super

  • @cakerama
    @cakerama Місяць тому +9

    franks super should cover the entire map

  • @itsmattzed
    @itsmattzed Місяць тому

    barley's hypercharge should work like his og super where you could focus all the bottles in one spot

  • @StrawPancake
    @StrawPancake Місяць тому +1

    Franks one looks so fun😂

  • @AlejoElCapi777
    @AlejoElCapi777 24 дні тому +2

    That seems so cool why this is not official

  • @JujuDoesStuff572
    @JujuDoesStuff572 Місяць тому +1

    Name ideas
    Frank: Rewind
    Barley: Happy Hour

  • @samueljoaopedro5707
    @samueljoaopedro5707 Місяць тому +4

    Proximas hipercargas
    Barley
    8-bit
    Frank
    Mortis
    Mr.p
    Amber
    (São as que eu acho)

  • @artcory6224
    @artcory6224 Місяць тому

    For Barley it would be good idea to make his hypercharge to heal allies who step on super or instead slow down enemies

  • @austinbarnett6756
    @austinbarnett6756 Місяць тому

    For franks hyper charge if they just made his attacks be instant; or reduced that windup by like 75% while hyper charged it would genuinely be enough to me lol.

  • @Julian12366
    @Julian12366 Місяць тому +1

    Frank hypercharge should stun all the players on the map

  • @timitaku4511
    @timitaku4511 Місяць тому +1

    Barleys should be that if someone is hit with the hc they would be poisoned

  • @BSketchy
    @BSketchy Місяць тому +2

    Very cool

  • @Jealousy_Jealousy
    @Jealousy_Jealousy Місяць тому

    I like the idea of barleys hipercharge adding burn dmg to his super

  • @user-jo6uu3bk4l
    @user-jo6uu3bk4l Місяць тому

    Barley will return the game to the robbery, the moment Barley appears in the game🥶🥶🥶

  • @Ossudo_e_essa_alma
    @Ossudo_e_essa_alma Місяць тому

    I think that the area of ​​Byron's super will get bigger and will slow down enemies if they step on it, whereas Frank's I think that the super will draw enemies closer and slow them down for 2 seconds

  • @Gamer-Sami153
    @Gamer-Sami153 Місяць тому +1

    Good ideas 👍🏽

  • @DanielCarballo-hp7wp
    @DanielCarballo-hp7wp Місяць тому +2

    La hipercarga de frank vs la de shelly💀

  • @lorranhenriques2631
    @lorranhenriques2631 16 днів тому

    Frank one could actually work at some maps of futbrawl

  • @WinterMint_
    @WinterMint_ Місяць тому

    I wish the hypercharge Barley can make his ultimate like the one before, capable of stacking all 5 attacks of this

  • @jopa747
    @jopa747 Місяць тому

    You all remember the animation when barley went crazy? Make him throw a double super and get faster reload speed and make him red just to make him more scary

  • @ElderKing87
    @ElderKing87 12 днів тому

    frank can also allow them to run away but barley if you even get hit with that your dying no matter what

  • @AkshitMenon
    @AkshitMenon 28 днів тому

    Barley can maybe focus all the bottles in one spot like before 🎉🎉

  • @knedlik1234
    @knedlik1234 Місяць тому

    I like the frank idea but it should be like his gadget with stun imo

  • @Eduardo_dupaula
    @Eduardo_dupaula Місяць тому +2

    Franck's hypercharge arrives in the next update

  • @Kennyy619
    @Kennyy619 Місяць тому

    Frank's hyperload idea: let it be his super but let it attract

  • @jbgmr
    @jbgmr Місяць тому

    The frank hypercharge should be that he breaks unbreakable walls, and doesnt stun people when using his ultimate or normal attacks instead he can walk forward while attacking and pulls you toward him

  • @JoseLocoman
    @JoseLocoman Місяць тому +28

    Frank hypercharge is going to be useless if they don’t make it to do his super faster and no interruption

  • @LucianaFloris-ej4sf
    @LucianaFloris-ej4sf Місяць тому

    the first one is very smart while the brawler is going behind frank he can just attack behind himself to get a free hit

  • @user-ko7mu8ph5w
    @user-ko7mu8ph5w Місяць тому +1

    Barley has need to be angry mode when his hypercharge

    • @Deam_team_on
      @Deam_team_on Місяць тому

      speeding up the recharge as well as healing with the main attack of the allies is all that is needed for barley during hyper charge

  • @srivatsanarayanabhatta3265
    @srivatsanarayanabhatta3265 Місяць тому

    Frank's hypercharge: his attack speed is increased by 75%

  • @BreadstickBro123
    @BreadstickBro123 Місяць тому +3

    Barley has just became a world threat💀

  • @Celestial_player
    @Celestial_player Місяць тому

    BARLY used to have such an ult, somewhere in 2018😢

  • @doge_4377
    @doge_4377 Місяць тому

    Better frank hipercharge idea: The frank super has a 360° range

  • @Wizard-pe2qn
    @Wizard-pe2qn Місяць тому

    Add to the frank hypercharge that he will be inmune to stuns and others control effects while is casting the super

  • @mrboy4802
    @mrboy4802 Місяць тому

    Barleys hyper charge should slow enemies inside acid from super.
    Franks hyper charge could summon 3 skeletons that had same attack as Tara’s gadget.

  • @justCandyman
    @justCandyman 2 дні тому

    Frank hyper charge icon looks like a ussr hammer and sickle thingy.

  • @user-rg8eb4tq6m
    @user-rg8eb4tq6m Місяць тому +1

    Omg franks hypercharge can be abusive if there is a crowd of brawlers

  • @tonymac129
    @tonymac129 2 дні тому

    The frank rework should be being able to walk while attacking/supering

  • @mountainchickenofficial
    @mountainchickenofficial Місяць тому

    frank one should be like a rampaging zombie, a bit similar to edgar i feel

  • @Marto_Bulgarian
    @Marto_Bulgarian Місяць тому

    Better idea for barley after he attacks he gives the thing a flaming effect dealing 400 damage 3 times or 4

  • @mariusstoica7235
    @mariusstoica7235 Місяць тому

    heist when see's barley hyper: nahhhh im dead

  • @user-bx6pq8dp4n
    @user-bx6pq8dp4n Місяць тому +1

    Frank one bad but the second one is actually good

  • @PARKEETBOYYYYYY
    @PARKEETBOYYYYYY Місяць тому

    Chesters hypercharge should be a group of clowns

  • @ItsZuvay
    @ItsZuvay Місяць тому

    Frank should be able to walk while attacking and have no delay but only 3K health

  • @123yudoy9
    @123yudoy9 Місяць тому

    I would have an idee for frank to do like a shock wave all around him that stuns enemyes

  • @Mateo1345xd
    @Mateo1345xd Місяць тому

    My idea is that Barley throws his same bottles, but they set fire

  • @atubontroi5348
    @atubontroi5348 Місяць тому +1

    La caja de atraco viendo la hiper de Barley: 💀

  • @Hasanal96
    @Hasanal96 23 дні тому +2

    But why barley hyper is that he gonna throw Metroid

  • @user-tc8pk3wt6r
    @user-tc8pk3wt6r 26 днів тому +6

    For surge pleees