Maybe Frank is immune to all stuns and slows and knockbacks while using super and attacks. Barley His attacks are able to heal teammates and himself (defence one like Max)
Barley should deal fire dmg frank should be able to not stop when attackin Edit: since it should change the ultimate and not the base frank should get a shield that protects 60% of the incoming damage after Ultimate and slow down enemies
I feel like Frank is gonna be similar to Edgar’s, and maybe have the ability that the windup time is either much faster, or none at all, and for barleys, they honestly could just make his how his super used to work, where the damage would stack
The barley one could be a throw back to when he was op in heist that his super is condensed into one area of effect. Make it easy to charge also since barley is lack luster compared to other throwers.
Frank idea: Reduces the damage of other brawlers nearby by %30, cant be stunned,slowed,pushed back,silenced or cabnot go into shsdow realm in hypercharge state Barley:Super now reduces the effection of pozitive effects by 50% this includes healings,shields,speed buffs,damage buffs etc
Frank Hypercharge idea (mine): Heavy Rhythm In super, Frank creates an area where him and Allies cannot be stopped (stays 3 secs after super) and his super area is larger. Stats: 10% damage 25% shield 35% speed Hits to charge: 25 hits Charging getting hitted: 35
For Frank they should increase amount of attack to get a super, but make him immune to stuns while he's using it. He already gives too much time to escape it
Frank’s is not good cuz 1. It’s out of his range 2. Enemies can *use* it to score goals or kill you 3. If someone knocks him and he’s super is cancelled, all the hypercharge is ruined.
Franks hyper charge should be that instead of smashing the hammer on the ground, he gains more strength and waves the hammer sideways in the air to create a shockwave that takes the delay from his attack and super is just faster than normal
Honestly i would prefer if Barley’s hypercharge made his super throw bottles all around the area and one in the middle for maximum zone denial wich is where he shines
Hypercharges ideas: Barley: His super burns bushes and lasts as long as yhe hypercharge lasts. Brock: Every rockets of his super leave behind a trail of fire just like his regular attack. More area control. El Primo: While jumping El Primo leaves behind him a trail of meteors. Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Tick: The blast radius of his head get massively buffed. To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them. I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here. Rico: His super range get x2.5, and maybe be able to hit brawlers more than once. Well... We all know why. Darryl: His super range gets tripled. Same here. Old super supremacy. Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed. This would be some much fun but he has to have the knock back protection otherwise it would be too counterable. Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls. Ghost vibes. Helps the team. New mechanic. Just fun and cool. Bo: places a five mine. More area control and would be actually crazy. Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super. I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless. Stu: His super knocks back enemies. Oh yeahhhhhhhh Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility. I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that. Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever. Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield. Bea: Her super goes through walls and enemies. And the slow is a bit longer. I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed. Griff: His letters stay for 3 more seconds. More control. More fun. Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.) Would make way easier for Mortis to get a team wipe. And all of these are cool effects. Gene: His super pulls anyone in the area, even if it doesn't hit. Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler. Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to. Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed". At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate? Mr P: His spawner spawns porters regardless if the last porter it spawns has died already. Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun. Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime. The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall. Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.) Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there. Doug: When his super revives himself or teammates, it revives them hypercharged. This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way. Chuck: Leaves a trail of fire behind him, like Carl's old gadget. This is just obvious. Simple for a common super, useful and fun. Spike: Every second, his super spawn a cactus like his gadget. I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun. Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super. Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one. Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one. Gale: His super leaves behind a slippery area like Lou's super. Another cool mechanic that also fits Gale. Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000. This time the effect is not permanent because it's too strong, but you still get the buff with your super. Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes. I guess it won't happen, her hypercharge is fine, but still... Janet: She burns anyone she goes above and can control her super easier. Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget. Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Buster: Shields himself from all directions. That way no one can hurt himmmm Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool. And not boring like his current one. Pearl: Super burn enemies like gadget. Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit. Mico: Super restarts the hypercharge. Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.
Honestly, frank’s hypercharge seems more of a nerf in my opinion, my idea would be to make his super fire instantly plus with an extra second or two if stun
Barley could get a bigger super range and make the damage stay even if the enemy isn't in the zone Frank could do the super while walking and heal when it touches someone, the more you touch, the more you heal yourself
The whole point of Frank's gadget is to pull people towards him into his attack range, what is the point of pulling them to the same distance from him but just behind him 💀
Franks hypercharge concept : Frank cant be stunned or knocked back during his super (cant be interrupted in any way) and his super is faster Barley's Barley's super slows down enemies by 25 percent and he throws more bottles during his super
@@iqcarries7335 Brooo howw, i try so hard but i can't pull it to r30, solo showdown is impossible sometimes and the other modes my teammates only are trolling 😭
@@Desconocido3556 i did it solo bro and i did it with level 9 frank no gears💪 ima rank 30 grinder so i have 10 other rank 30’s and i’ve played for less than a month. It’s all about strategy in solo and 900+ you will have to team and just run from fights with him
Barley will probably throw bottles that also heal you and your team when standing on it. Frans is either attack whilst moving or some boost to his supers range/power
For franks hyper charge if they just made his attacks be instant; or reduced that windup by like 75% while hyper charged it would genuinely be enough to me lol.
I think that the area of Byron's super will get bigger and will slow down enemies if they step on it, whereas Frank's I think that the super will draw enemies closer and slow them down for 2 seconds
You all remember the animation when barley went crazy? Make him throw a double super and get faster reload speed and make him red just to make him more scary
The frank hypercharge should be that he breaks unbreakable walls, and doesnt stun people when using his ultimate or normal attacks instead he can walk forward while attacking and pulls you toward him
Frank should be able to attack while walking
I agree, that or no delay when attacking
Did you mean to say frank should be able to walk while attacking
Maybe Frank is immune to all stuns and slows and knockbacks while using super and attacks.
Barley His attacks are able to heal teammates and himself (defence one like Max)
Nah he should be immune to damage when using his super, and he will be able to stun opponents for 10 seconds
E bom mais ia ser muito roubado ☠️
Barley is just a heist safe delete button
Yeah lol
Makes sense
probably gonna do 500(250 a tick) a bottle lmao
@@user-dd6xm9uf5wBrock part 2, (please buff his by either 50-100%😔)
Fr
Frank hypercharge: probably the worst thing that you could add to him
Barleys hypercharge: op as fu*k 💀☠️
As a barley main i say "nah"
For heist its OP @@MarioMoss69
@@bakkakougo true
@@MarioMoss69barley main 💀?
@@RandomYTAccount__ yeah im a die hard barley main i have his brawler title and im trying to push him to rank 30
Barley should deal fire dmg frank should be able to not stop when attackin
Edit: since it should change the ultimate and not the base frank should get a shield that protects 60% of the incoming damage after Ultimate and slow down enemies
It will be better if Barley heals all allies and also increases his recharge rate during hyper charge
But the gadget to heal allies exist on barley@@Deam_team_on
Frank one is not good enough
Facts
fr
Maybe instead frank gets no delay for his super while hypered
That was my thought
Gadget
Im so happy that its only concept
Never let bro cook again
At least he tried, better to be wrong in the action than in the laziness
@@ezintheplaywork6212 what does that even mean lmao this is garbage
@Froggy_Brawl_esports right some are questionables, but we can salute the effort
@@Froggy_Brawl_esportsagreed
@@ezintheplaywork6212 if i shjt in my hand will u salute me too because i tried?? This hypercharges made by 3 years old
Frank hypercharge icon reminds me of ussr lol
communism
COMRADES!
You mean communism?
Хорош, лучший
How can Frank hypercharge remind you of an ideology with no food, no money and no stability lol
Franks hyper mame :Hyperpull
Barleys hyper name:Acid Rain
That’s a good one fr ❤
mame...?
Barley should be “Last Serving” or “Final Serving”
Frank should be: “Gravity Hammer”
Barley could be happy hour or some
Franks hyper charge should make his super have no delay while moving
I feel like Frank is gonna be similar to Edgar’s, and maybe have the ability that the windup time is either much faster, or none at all, and for barleys, they honestly could just make his how his super used to work, where the damage would stack
Franks is cool but barley… will be another pain
For ppl that don’t know… frank and barley were shown with hc in brawl talk
Where do barley show? I am a barley main but i didn't saw it on brawl talk
@@cristopheramorim7243The Marks that are under brawlers show HC
@@DarKTXx yeah i saw it on another video, thx
The frank one would be a debuff
Can we take the time to thanks this guys amazing work! Like the concepts are sick!
Boom boom boomer
The barley one could be a throw back to when he was op in heist that his super is condensed into one area of effect. Make it easy to charge also since barley is lack luster compared to other throwers.
Frank idea: Reduces the damage of other brawlers nearby by %30, cant be stunned,slowed,pushed back,silenced or cabnot go into shsdow realm in hypercharge state
Barley:Super now reduces the effection of pozitive effects by 50% this includes healings,shields,speed buffs,damage buffs etc
Barley idea is very good deserves a like!
I have no idea why all people's hates frank Hypercharge, but it's really good and useful
barley's hyperload could be him launching all the bottles at just one point, it would be the launch barley
Frank Hypercharge idea (mine):
Heavy Rhythm
In super, Frank creates an area where him and Allies cannot be stopped (stays 3 secs after super) and his super area is larger.
Stats:
10% damage
25% shield
35% speed
Hits to charge: 25 hits
Charging getting hitted: 35
For Frank they should increase amount of attack to get a super, but make him immune to stuns while he's using it. He already gives too much time to escape it
Yesssss that would be good
Frank debe ser inmune a todos los efectos de control(aturdimiento, Relantisacion y empuje)
I imagine a shelly with hypercharge behind frank 💀
Bruh he can use super to shelly because frank have unlumited super,
Until hypercharge ends
İf enemy has low hp frank really pushing them to other side💀
Frank’s is not good cuz
1. It’s out of his range
2. Enemies can *use* it to score goals or kill you
3. If someone knocks him and he’s super is cancelled, all the hypercharge is ruined.
Frank hypercharge lets him jump and aim his super prior to landing
Franks hyper charge should be that instead of smashing the hammer on the ground, he gains more strength and waves the hammer sideways in the air to create a shockwave that takes the delay from his attack and super is just faster than normal
For me, Frank's should make him move his super faster and then let him do that with the video as well.
I think franks hc should be:1 the super earthquake now homes into enemies, main attack speed increased by 75% as well as his range
Frank is going to get a hypecharge, it is confirmed
All brawlers are going to get a hypercharge
To mega dobże te dwie postacie kiedyś były bez użyteczne
Honestly i would prefer if Barley’s hypercharge made his super throw bottles all around the area and one in the middle for maximum zone denial wich is where he shines
Frank: he pulls the brawlers on the opposite side that also stuns them, Frank also gains an immunity shield but can also attack
Franks hyper charge is literally just his first gear 😭🙏
Hypercharges ideas:
Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.
Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
More area control.
El Primo: While jumping El Primo leaves behind him a trail of meteors.
Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit.
Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.
Tick: The blast radius of his head get massively buffed.
To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.
I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here.
Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
Well... We all know why.
Darryl: His super range gets tripled.
Same here. Old super supremacy.
Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.
Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
Ghost vibes. Helps the team. New mechanic. Just fun and cool.
Bo: places a five mine.
More area control and would be actually crazy.
Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super.
I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.
Stu: His super knocks back enemies.
Oh yeahhhhhhhh
Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.
Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.
Bea: Her super goes through walls and enemies. And the slow is a bit longer.
I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.
Griff: His letters stay for 3 more seconds.
More control. More fun.
Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.)
Would make way easier for Mortis to get a team wipe. And all of these are cool effects.
Gene: His super pulls anyone in the area, even if it doesn't hit.
Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.
Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to.
Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed".
At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate?
Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.
Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime.
The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall.
Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.
Doug: When his super revives himself or teammates, it revives them hypercharged.
This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.
Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
This is just obvious. Simple for a common super, useful and fun.
Spike: Every second, his super spawn a cactus like his gadget.
I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.
Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.
Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.
Gale: His super leaves behind a slippery area like Lou's super.
Another cool mechanic that also fits Gale.
Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
This time the effect is not permanent because it's too strong, but you still get the buff with your super.
Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
I guess it won't happen, her hypercharge is fine, but still...
Janet: She burns anyone she goes above and can control her super easier.
Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.
Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.
Sam: His super stops at half of his range and return back to him.
That way he can spam his super.
Buster: Shields himself from all directions.
That way no one can hurt himmmm
Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool. And not boring like his current one.
Pearl: Super burn enemies like gadget.
Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.
Mico: Super restarts the hypercharge.
Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.
frank's should be so he has no charge animation for his super or his super charge animation should is faster
Honestly, frank’s hypercharge seems more of a nerf in my opinion, my idea would be to make his super fire instantly plus with an extra second or two if stun
Frank"s hypeercharge should be a mico super but shorter and wwith a stun and no delay while jumping
Barleys should throw less but the bottles can slow enemies and heal yourself
Frank should get double range + obstacle destruction on main attack.
Barley could get a bigger super range and make the damage stay even if the enemy isn't in the zone
Frank could do the super while walking and heal when it touches someone, the more you touch, the more you heal yourself
Maybe too op but Frank won't have any delay in super
My hypercharge idea for Frank is that his super has a larger area, he does it faster and it deals a bit more damage
Imagine if they made barley ult stack again
The whole point of Frank's gadget is to pull people towards him into his attack range, what is the point of pulling them to the same distance from him but just behind him 💀
Frank and mortis:💀
Barley and tick in heist/any mode:🗿🍷
Frank should be: After using super you can use your basic attack while moving 50% of your speed.
Frank should be able to jump while using his super, like El Primo
Franks hypercharge concept :
Frank cant be stunned or knocked back during his super (cant be interrupted in any way) and his super is faster
Barley's
Barley's super slows down enemies by 25 percent and he throws more bottles during his super
As a Frank main, is a good concept
i got r30 frank today
@@iqcarries7335 Brooo howw, i try so hard but i can't pull it to r30, solo showdown is impossible sometimes and the other modes my teammates only are trolling 😭
@@Desconocido3556 i did it solo bro and i did it with level 9 frank no gears💪 ima rank 30 grinder so i have 10 other rank 30’s and i’ve played for less than a month. It’s all about strategy in solo and 900+ you will have to team and just run from fights with him
Barley will probably throw bottles that also heal you and your team when standing on it.
Frans is either attack whilst moving or some boost to his supers range/power
Crazy Idea: Instead of pulling enemies. Frank hypercharge is an area around him with same efect or a cross-like pattern (up, down and sides)
Frank one could give him skill expression if the super is faster and pulls faster using the "Fart technique" : AA-Hypercharged Super
franks super should cover the entire map
barley's hypercharge should work like his og super where you could focus all the bottles in one spot
Franks one looks so fun😂
That seems so cool why this is not official
Name ideas
Frank: Rewind
Barley: Happy Hour
Proximas hipercargas
Barley
8-bit
Frank
Mortis
Mr.p
Amber
(São as que eu acho)
For Barley it would be good idea to make his hypercharge to heal allies who step on super or instead slow down enemies
For franks hyper charge if they just made his attacks be instant; or reduced that windup by like 75% while hyper charged it would genuinely be enough to me lol.
Frank hypercharge should stun all the players on the map
Barleys should be that if someone is hit with the hc they would be poisoned
Very cool
I like the idea of barleys hipercharge adding burn dmg to his super
Barley will return the game to the robbery, the moment Barley appears in the game🥶🥶🥶
I think that the area of Byron's super will get bigger and will slow down enemies if they step on it, whereas Frank's I think that the super will draw enemies closer and slow them down for 2 seconds
Good ideas 👍🏽
La hipercarga de frank vs la de shelly💀
Frank one could actually work at some maps of futbrawl
I wish the hypercharge Barley can make his ultimate like the one before, capable of stacking all 5 attacks of this
You all remember the animation when barley went crazy? Make him throw a double super and get faster reload speed and make him red just to make him more scary
frank can also allow them to run away but barley if you even get hit with that your dying no matter what
Barley can maybe focus all the bottles in one spot like before 🎉🎉
I like the frank idea but it should be like his gadget with stun imo
Franck's hypercharge arrives in the next update
Я не уверен 😮
Frank's hyperload idea: let it be his super but let it attract
The frank hypercharge should be that he breaks unbreakable walls, and doesnt stun people when using his ultimate or normal attacks instead he can walk forward while attacking and pulls you toward him
Frank hypercharge is going to be useless if they don’t make it to do his super faster and no interruption
the first one is very smart while the brawler is going behind frank he can just attack behind himself to get a free hit
Barley has need to be angry mode when his hypercharge
speeding up the recharge as well as healing with the main attack of the allies is all that is needed for barley during hyper charge
Frank's hypercharge: his attack speed is increased by 75%
Barley has just became a world threat💀
BARLY used to have such an ult, somewhere in 2018😢
Better frank hipercharge idea: The frank super has a 360° range
Add to the frank hypercharge that he will be inmune to stuns and others control effects while is casting the super
Barleys hyper charge should slow enemies inside acid from super.
Franks hyper charge could summon 3 skeletons that had same attack as Tara’s gadget.
Frank hyper charge icon looks like a ussr hammer and sickle thingy.
Omg franks hypercharge can be abusive if there is a crowd of brawlers
The frank rework should be being able to walk while attacking/supering
frank one should be like a rampaging zombie, a bit similar to edgar i feel
Better idea for barley after he attacks he gives the thing a flaming effect dealing 400 damage 3 times or 4
heist when see's barley hyper: nahhhh im dead
Frank one bad but the second one is actually good
Chesters hypercharge should be a group of clowns
Frank should be able to walk while attacking and have no delay but only 3K health
I would have an idee for frank to do like a shock wave all around him that stuns enemyes
My idea is that Barley throws his same bottles, but they set fire
La caja de atraco viendo la hiper de Barley: 💀
But why barley hyper is that he gonna throw Metroid
For surge pleees