I'm really attracted to the idea of a setting that's in flux. The past of the characters in our games can be affected by what has happened in the present, in an amazing display of emergent sotrytelling. As a medium, TTRPGs are more flexible in what is considered canon and true, maybe more than any other! I think the conventional wisdom with world building as rooted in the novels of western fantsay traditions has placed certain boundaries over how the shapes of our stories should be. TTRPGs can go so much further! At all times during play, there's a simultaneous pardoxical existence of the same story in the minds of each person sitting at the table. We should venture further into the distant reaches of story convention as game masters and players, because the treasures that await there, to me, are more powerful than what can be found in any other form stories come in. Surprise each other at the table by making bold choices, no matter how absurd! All it takes is a little belief. Dug this video! It's refreshing to see folks on this silly platform reviewing TTRPGs who have actually played them, lol.
Thanks for the comment! We definitely make sure to review everything only after we play it and can give an honest review of the system from both playing and running it. I also agree, the world building and this in-flux setting make this game really create amazing moments. It’s a huge thing for this game and why I keep coming back to it!
@@wilderwhim There is also a GameFound campaign starting soon for their first expansion book that's both a setting book and campaign book. Definitely check it out!
I felt whenever characters took stress I had to Crack open the book and look at choices and that interrupted the flow of combat a lot. Also I feel it could loose a stress track, 5 is a bit much.
I'm really attracted to the idea of a setting that's in flux. The past of the characters in our games can be affected by what has happened in the present, in an amazing display of emergent sotrytelling. As a medium, TTRPGs are more flexible in what is considered canon and true, maybe more than any other! I think the conventional wisdom with world building as rooted in the novels of western fantsay traditions has placed certain boundaries over how the shapes of our stories should be. TTRPGs can go so much further! At all times during play, there's a simultaneous pardoxical existence of the same story in the minds of each person sitting at the table. We should venture further into the distant reaches of story convention as game masters and players, because the treasures that await there, to me, are more powerful than what can be found in any other form stories come in. Surprise each other at the table by making bold choices, no matter how absurd! All it takes is a little belief.
Dug this video! It's refreshing to see folks on this silly platform reviewing TTRPGs who have actually played them, lol.
Thanks for the comment! We definitely make sure to review everything only after we play it and can give an honest review of the system from both playing and running it. I also agree, the world building and this in-flux setting make this game really create amazing moments. It’s a huge thing for this game and why I keep coming back to it!
@@StartYourDungeons Gotta try it sometime soon. I've heard some great things~
@@wilderwhim There is also a GameFound campaign starting soon for their first expansion book that's both a setting book and campaign book. Definitely check it out!
I felt whenever characters took stress I had to Crack open the book and look at choices and that interrupted the flow of combat a lot.
Also I feel it could loose a stress track, 5 is a bit much.