How to use Unity NavMesh Pathfinding! (Unity Tutorial)

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  • Опубліковано 1 жов 2024
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    💬 Let's learn how to use Unity NavMesh which is the built-in Pathfinding System.
    Set up your scene, define what objects are walkable, bake the NavMesh and use NavMesh Agents to traverse it.
    Expand upon it with some penalties and tags along with some Jumps and Off Mesh Links.
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КОМЕНТАРІ • 293

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  3 роки тому +11

    ✅ Get the FULL course here at 80% OFF!! 🌍 unitycodemonkey.com/courseultimateoverview.php
    👍 Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal!

    • @NoldoWalker
      @NoldoWalker 3 роки тому

      is there some lessons about mixing navmesh for npc and a way to use it to forbid controlable Player character to go somwhere?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +3

      @@NoldoWalker I cover area types in the end of the video, you can use that to disable the player from going somewhere if you're using NavMesh to move the player.
      Each agent has their mask for areas they can traverse, you can make that different for the Player or NPCs

    • @NoldoWalker
      @NoldoWalker 3 роки тому

      ​@@CodeMonkeyUnity i mean how to prevent some character to move if it controled by player. Other words : is navmesh working same way if you control actor by keys trough AddForce / aplying new transform.position value

  • @daffertube
    @daffertube 2 роки тому +27

    Friendly reminder to enable Gizmos in your scene viewfinder. Otherwise you won't see the blue navmesh.

  • @AtariKafa
    @AtariKafa 3 роки тому +14

    Ultimate Unity Overview awesome keep updating thank you :)

  • @kozmobotgames
    @kozmobotgames Рік тому +3

    This Navigation window is labeled as Obsolete in Unity 2022. How can I do NavMesh in the latest version of Unity?

  • @seb.5053
    @seb.5053 3 роки тому +5

    I legit saw you today in the supermarket, recognized you by your voice.

  • @EskChan19
    @EskChan19 3 роки тому +139

    One thing that i'd like to add is that there's a Component called NavMeshObstacle that has a few settings and can be made an obstacle at runtime without needing to be baked. That's very usefull if you make a game where the walkable area can lessen mid-game, for example a Strategy Game where you build buildings. Adding the Component to the buildings Prefab will make it so that the buildings will no longer be considered walkable for Agents, even if there is a pre-baked navmesh there

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +20

      Yup, I plan to cover that and more advanced use cases in another video when I make the first course update.

    • @TheKr0ckeR
      @TheKr0ckeR 2 роки тому +2

      @@CodeMonkeyUnity waiting

  • @ChrisVideosGreek
    @ChrisVideosGreek 3 роки тому +45

    Never stop these videos. l'm a beginner. Totally the best way to learn some things even if without the course (even if l think it's cool)!

  • @DannyHodge95
    @DannyHodge95 3 роки тому +10

    Jesus, this used to be a complete pain to get working, and now it's like 2 steps, the Unity team have smashed this! Thanks for the tutorial

  • @alextrollip7707
    @alextrollip7707 3 роки тому +10

    Crazy.
    I literally just spent today on this.
    Doing the surfaces and mesh modifiers was interesting.

  • @kotzikuche7883
    @kotzikuche7883 3 роки тому +8

    Insane, I was literally trying to figure out how the navmesh works and this video showed up! Thanks mate you helped me out a lot 👍

  • @theashbot4097
    @theashbot4097 Рік тому +2

    Unity has changed Nav mesh. so do you plan on updating your course?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому +1

      Yup it's on my list, same thing with Analytics which also changed

  • @slimxshady6111
    @slimxshady6111 2 роки тому +6

    First video i've seen of yours and won't be my last! Thank you very much for going through this, especially the second half where you explained every option in NavMesh. I feel a lot of tutorials show you but don't care about understanding, which leaves you dry the moment you try to change something for your own game. But now I properly understand how NavMesh works, and have utilized it great in my game! Have a great day!

  • @Happyhenzo
    @Happyhenzo 2 роки тому +1

    For some reason it won't let me use the drop height and jump distance no matter what i set the values to

  • @peche87_gameDev
    @peche87_gameDev 3 роки тому +5

    I would like to see how to manage bunch of entities trying to achieve the same position. Sometimes, there are a kind of clamping between all moving entities or entities that seem bouncing trying to reach their goals and not stop when there are a few of them at the goal position. I think the best way to manage that is with flow fields but I would like to see an approach with only nav agents, nav obstacles and set them dynamically. Great content as usual! :)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +1

      Unity's NavMesh already has object avoidance built-in, so with the default settings you won't see them overlap.
      You can see that in action in the RTS game where I used NavMesh ua-cam.com/video/y601TRfoxc4/v-deo.html
      For a massive amount of agents then yeah using flow fields would probably be the better approach.

    • @peche87_gameDev
      @peche87_gameDev 3 роки тому

      @@CodeMonkeyUnity Thank you so much for taking the time to answer it to me. And thank you for all your content as usual. The best content and explanations as usual dude, thanks!

  • @shiv-iwnl8188
    @shiv-iwnl8188 3 роки тому +2

    Hey can you please do a tutorial on how to use use the LOD component in ecs?

  • @neos6997
    @neos6997 2 роки тому +2

    Pro tip: if you can’t see the navmesh after baking just make sure gizmos is enabled in the scene view… 🤦‍♂️

    • @sundsalharbi8817
      @sundsalharbi8817 2 роки тому

      Thank you so much, I did not know what is the wrong ! ... thank you

  • @masterank2005
    @masterank2005 3 роки тому +1

    Hi,
    I am a novice unity game developer and I am facing an Andriod Unity Webgl problem where my canvas elements are not getting fit on any android device screen even though I set the canvas scaler to scale with the screen size. I went through a lot of documents but I couldn't figure out the answer. Please help me solve this issue as I worked really hard on that game.
    Please Help!

  • @GL_Burst
    @GL_Burst 3 роки тому +1

    I am trying to use my strikepack on pc. Its been working perfectly for months but all of a sudden i keep getting error codes that say "an unhandled exception occured: system.NullReferenceException: Object reference not set to an instance of an object. at ScpControl.RootHub.OnDeviceArrival" how do i fix this? Is there anyway I can get on a phonecall or discord so I can share my screen. I really just need help with this.

  • @ajinkyax
    @ajinkyax 3 роки тому

    you should bring a course on Unity 3D state machine, Im a new to unity, but having made a simple player controller and NPC, NPC needs some brain now

  • @FarazKhanDev
    @FarazKhanDev 3 роки тому +1

    WHats the difference between setting an obstacke as static, as you have shown versus adding the "nav mesh obstacle" component via inspector? Thanks

  • @trebor2485
    @trebor2485 Рік тому +1

    Would this NavMesh system work with a procedurally generated world? Is there a way to bake the spawning environment as it generates in-game?

  • @StygianStyle
    @StygianStyle 3 роки тому +1

    Interesting. the "official" tutorials seem to state that you need the NavMesh surface component, still in preview state, to get this working. Very confusing documentation at Unity that has caused many hours of frustration. This tutorial is great though. Thanks.

  • @webplace8268
    @webplace8268 2 роки тому +1

    Great tutorial. Im working on a horror game and im shitting myself bc there a capsule following me and I love how easy it was

  • @jesse143_
    @jesse143_ 3 роки тому +1

    WOOHOO NEW CODE MONKEY TUTORIAL THIS IS F-CKING AMAZING

  • @zarodgaming1844
    @zarodgaming1844 Рік тому

    i don't wanna be harsh,cuz i love unity, but the best Navmesh pro tip is to just ... DON'T ... just don't use it, lmao.

  • @seba0456
    @seba0456 3 роки тому +1

    I love UA-cam for showing UE4 user unity tutorials 😀

  • @castlecodersltd
    @castlecodersltd 2 роки тому +1

    A good explanation. Thanks

  • @moddyp4989
    @moddyp4989 11 місяців тому

    when i click on window and ai it shows navigation and navigation obsolete but when i click navigation it only shows agent and areas and the obsolete one shows agent areas bake and object pls help

  • @GENERALSG01
    @GENERALSG01 14 днів тому

    i think, i need to watch your videos
    i was programming the last days, a way, my NPC is walking a street from the bottom to the top, on every crossway he had to choice which way he want to walk.
    need to calculcate if he is on the walkway or on the street or is on a untagged area so, he walk back again.
    currentl i begun to test a system to avoid collisions with moveable objekt or npcs..
    so just with this tutorial, i loose 2 weeks of testing :/
    so 2 weeks of wasted time

  • @justinwhite2725
    @justinwhite2725 3 роки тому +1

    Ooh thanks for this. Been thinking about navmeshes recently.

  • @Jason-wh3mq
    @Jason-wh3mq 3 роки тому +3

    I love these tutorials! I bought your Udemy course as soon as I started this video and saw the link!
    Are there any plans to add a 2d pathfinding video to the course? That would help me out on a project of mine.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +1

      Thanks! I hope you're enjoying the course!
      I don't think Unity's NavMesh works with 2D, maybe there's an official extension but I'm not sure.
      Usually for 2D either I make my own ua-cam.com/video/alU04hvz6L4/v-deo.html
      Or use the A* Pathfinding Project ua-cam.com/video/46qZgd-T-hk/v-deo.html

  • @pliniomourao
    @pliniomourao 3 роки тому +2

    How do i Bake the scene through code?
    Lets say i procedure generate my scene and set the static mesh of my scene... How to Bake using the code?

    • @EskChan19
      @EskChan19 3 роки тому +2

      You can add the NavMesObstacle Component if you want things to be considered an Obstacle during runtime, that's useful for example when you build a strategy game so units don't walk through buildings you build. If you want to bake an entire navmesh during runtime then Unity can't do that by itself, but there's a plugin called High Level Navmesh Building Tools that you can download from Unity to add components that you can add to gameobjects through code to make them considered for navmesh.

    • @pliniomourao
      @pliniomourao 3 роки тому

      @@EskChan19 thank you so much.
      I will look into the tool and make tests. Thanks

  • @sultanrahil3380
    @sultanrahil3380 2 роки тому +1

    Amazing lecture. Good job

  • @CJ-mr8dn
    @CJ-mr8dn 3 роки тому +2

    2:21 bro green kinda *SUS*

    • @BorbsJSKF
      @BorbsJSKF 2 роки тому

      Take my angry Like

  • @MrDaduh59
    @MrDaduh59 2 роки тому +1

    Well done!

  • @videogames7
    @videogames7 2 роки тому

    Hello, I have a problem I can´t see the debug lines of the drop height in the editor when bake the navigation, Does somebody has the same issue?, thanks

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +1

      Do you see the other gizmos? The blue walkable area? If not, go into the top right corner and enable gizmos.
      If you do see that, then probably means it just didn't generate any drop links, change the settings.

  • @AleksanderKamieński
    @AleksanderKamieński Рік тому

    Is it possible to simulate a large number of people leaving a multi-story building using Unity navmesh pathfinding and probuilder?

  • @halivudestevez2
    @halivudestevez2 Рік тому

    Oh, I'm in the year of 2023, and things have been changed in the Navigation window :(

  • @geodude1725
    @geodude1725 3 роки тому +2

    This is fantastic - would love to see this with some logic using unityVS with scenarios like the Nav agent picking up then dropping off a box at his destination. Thanks CM!

  • @29void71
    @29void71 2 роки тому +1

    Amazing tutorial!

  • @emiryuksel3227
    @emiryuksel3227 5 місяців тому

    hi i use terrain for my map and i havbe some grass on it i want to walk on gras but if i pess bake the navmesh dont show paths on the grass pls help and ty

  • @ElSonk
    @ElSonk 3 роки тому +1

    Ah finally, a new Codemonkey tutorial!!

  • @damonfedorick
    @damonfedorick Рік тому

    anyone esle have troubles with the navmesh building outside of the objects you make for walkable. for me it always seems to put navmesh outside the scene layout, outside of the map border. i can get it to bake fine then when i adjust or add more tiles the mesh just exspands into the void with no objects even there.

  • @jamestrollol1055
    @jamestrollol1055 3 роки тому +1

    can u make a tutorial on how to make tycoon games

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      That's a topic I'd love to cover some more, I did some videos back when I was working on Battle Royale Tycoon ua-cam.com/video/rQXr9XTu6CI/v-deo.html

  • @RUDERUDYTUTORIALS
    @RUDERUDYTUTORIALS Рік тому

    This video is really helpfull thank you very much awesome work.

  • @shotkill4932
    @shotkill4932 Рік тому

    hello, please tell me why NavMesh UpdateUpAxis may not work?

  • @parthacodes5893
    @parthacodes5893 Рік тому

    In my game to bake the terrain it is taking a time of 1and half hours

  • @adm1n901
    @adm1n901 3 роки тому +2

    I was wondering how to do this in 2D. is it possible to do navmesh in 2d or just 3d? 2d topdown specifically.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      Unity's NavMesh only supports 3D, that's why for my 2D games I normally either used my own custom Pathfinding or the A* Pathfinding Project
      ua-cam.com/video/46qZgd-T-hk/v-deo.html
      ua-cam.com/video/alU04hvz6L4/v-deo.html

    • @adm1n901
      @adm1n901 3 роки тому

      Thanks!

    • @rameshkrishnan3020
      @rameshkrishnan3020 3 роки тому

      @@adm1n901 github.com/h8man/NavMeshPlus use this for 2d navmesh

    • @annakontou5584
      @annakontou5584 3 роки тому

      In my opinion you could just turn the camera from the top so it will look like 2D.

    • @adm1n901
      @adm1n901 3 роки тому

      Tysm fusion

  • @thite2542
    @thite2542 3 роки тому

    hello can i ask something why my navmesh can't run into clone from selected character?

  • @hotringgames4005
    @hotringgames4005 2 роки тому

    Бля, пацан, добавь пожалуйста субтитры на русском, я не знаю английский

  • @floriang7
    @floriang7 Рік тому

    I've just watched the video to learn about Unity's navigation and I have a quick question: Currently i'm using a Rigidbody to move a character but I want it to navigate around different obstacles. Do I now use the NavMeshAgent to move the character instead of using the RigidBody?

  • @liliaceae2212
    @liliaceae2212 3 місяці тому

    How do you increase speed without sliding too much?

  • @xenoaisam
    @xenoaisam 3 роки тому

    Ultra Advance tutorial : Unity Navmesh on Elevator :)

  • @bhautikranpara7664
    @bhautikranpara7664 3 роки тому

    Sry sir, but There are lots of tutorials of navmesh so plz sir try make tutorial on animation rigging, origin reset, Dotween, locomotion with TTP, Audio verb these are very less tutorials

  • @dafafdsafdas8770
    @dafafdsafdas8770 Рік тому +1

    very useful,thank you!

  • @DARTEKZgamez
    @DARTEKZgamez Рік тому

    why i dont have links shown for drop and jump?

  • @Xeratas
    @Xeratas Рік тому

    Is it good practice to make the player an agent in an isometric 3d game?
    For example my Player has a CharacterController that handles the general movement of my character - for example it walks to the location where i clicked. But it will not avoid objects. Would it be good idea to make my player a navagent to have pathfinding? How do navagents interact with objects that already have a charactercontroller attached?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому

      Either you would use an Agent or a CharacterController, not both since they serve the same purpose (moving the object). And yes for a point and click making the player an Agent is a great way to do it

    • @Xeratas
      @Xeratas Рік тому

      @@CodeMonkeyUnity damn that was a fast answer, amazing that you are always around and answer questions even on older videos. Thanks a lot, i highly appreciate that

  • @astroboystan
    @astroboystan Рік тому

    OH my gods thank you!! The old tuts i watched told me to pull up NavMeshSurfaceComponenet which I'm not sure exists anymore and I was about to have a breakdown because I didn't know how else to get the level working. THANK YOU!

  • @aussieraver7182
    @aussieraver7182 2 роки тому +1

    Amazing as always, you've got yourself a subscriber!

  • @TheAntox007
    @TheAntox007 Рік тому

    Thank you for an explanation, finally figured out the damned stairs and the jump, thanks!

  • @aleksey2793
    @aleksey2793 2 роки тому

    Hi! Which pathfinding is better for tilemap isometric game? Astar or NavMesh?

  • @misal-isahabe5281
    @misal-isahabe5281 5 місяців тому

    Thanks for this contants! See you next time!

  • @cendimix.4132
    @cendimix.4132 Рік тому

    The drop and jump isint working, what do i do?

  • @ivanivanov9705
    @ivanivanov9705 Рік тому

    Very, very, VERY nice video. Thank you. Now I know how to use nav mesh agent.

  • @richardszoghy1907
    @richardszoghy1907 3 роки тому

    I was looking for this exact video for weeks now. Damn, I looked through all the methods of a navmeshagent, and it turns out I have to modify the destination property... Idk, I don't think it should be like that tho

  • @jud.su.5developer895
    @jud.su.5developer895 Рік тому

    O my god so nice I don’t know that navmesh can jump form cube to another or drop thank you so much ❤

  • @spyderhernandez
    @spyderhernandez 2 роки тому

    Is there a way to make the player hide from the enemy using NavMeshComponent? I'm making a game where the player has to hide from the enemy which is like a warden in order to get to the end. I want to to make the player be able to hide behind walls and avoid the wardens detection.

  • @christopherfarrell-artist3557
    @christopherfarrell-artist3557 3 роки тому +1

    As always, you are informative and educational. Thank you!

  • @ROUGETHEBAT456
    @ROUGETHEBAT456 Рік тому

    I don't have the bake table only navigation what do i do

  • @pytchoun140
    @pytchoun140 Рік тому

    You didnt speak about nav mesh obstacle

  • @wajeehasamreen5711
    @wajeehasamreen5711 3 роки тому

    plz continue making this types of videos plzzzz.........😊😊😍😍

  • @robs5532
    @robs5532 3 роки тому

    Is there any way to generate off mesh links for jumping up? with a max jump height? To allow agents to jump up or climb up to another mesh

  • @robertogirardi6861
    @robertogirardi6861 3 роки тому

    Navmesh work for 2d or only for a 3d game?

  • @pedacodobrasilsilsilsilsil
    @pedacodobrasilsilsilsilsil Рік тому

    Assets\NavMesh.cs(13,9): error CS0019: Operator '-' cannot be applied to operands of type 'NavMeshAgent' and 'NavMeshAgent'

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому

      Not sure what you're trying to do, you cna't do math with a NavMeshAgent
      Maybe you wanted to compare the positions instead?

    • @pedacodobrasilsilsilsilsil
      @pedacodobrasilsilsilsilsil Рік тому

      @@CodeMonkeyUnity i wrote the whole code you wrote in the video, but it didnt work and showed this error (my version is 2021.1.12f1)

  • @humo_r1st460
    @humo_r1st460 2 місяці тому

    Hello. I have a big problem. I am developing my 3d game with procedural generation, and i want to have ai enemies. But because i have really big map with trees my navmesh is creating really long. How can i speed up it?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      You can split your world into multiple scenes and bake multiple navmeshes instead of just one

    • @humo_r1st460
      @humo_r1st460 Місяць тому

      @@CodeMonkeyUnity but will agent be able to go from one navmesh to another?

  • @mstfyilmazer
    @mstfyilmazer 2 роки тому

    hey there great tutorial. I am making a Tower Defense game with maze system. I have obstacles on towers, and enemies have navmesh agents. Whenever i build towers in runtime, my enemies got lagging like stopiing 0.5 sec and moving like ministun. Do you know why, can you help please?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +1

      How are you updating the navMesh? Are you updating the entire navmesh every time?
      You should only be updating the part that changes, if you do that then the navmesh should be able to handle the changes without a .5s delay
      If you're already doing that then perhaps you have too many units/objects, NavMesh is great but only for simplified use cases. If you have an extreme design with tons and tons of units and towers then I would recommend you look into the A* Pathfinding Project unitycodemonkey.com/video.php?v=alU04hvz6L4
      It's what I've used in my Steam games where I required thousands of units pathfinding

    • @mstfyilmazer
      @mstfyilmazer 2 роки тому

      @@CodeMonkeyUnity Thanks for your reply. Doesnt have too much units, starting with zero units on a walkable map. Every wave spawning 20 units maximum, dont think that too much :) I am updating NavMesh surface after building or selling a tower with surface.UpdateNavMesh(surface.navMeshData); But it doesnt change anything with or without it. At runtime i think building a navMesh Obstacle; breaking agent's current path even the destination is the same. And I watched your Pathfinding Project video too; it seems grid system. But my building algorithm is on a node system.

  • @Aswhy_Artist
    @Aswhy_Artist Рік тому

    its showing me the navigation but is not giving me the option to bake it, any ideas on what it requires in order to bake it?

    • @Aswhy_Artist
      @Aswhy_Artist Рік тому

      oh nvm turns out I was using Navigation when I should have been using Navigation (obsolete), whoopsies!

  • @alicivrilify
    @alicivrilify Рік тому

    I am working on an RTS, and thinking of using A* package from Assetstore. The dilemma is that should I use my own grid and things like breakpoints, or the NavMesh? NavMesh is much easier of course and fine-grained. But then my maps might get large. So, Code Monkey, do you have any idea if NavMesh is performant enough to be the goto tool in RTS games for characters walking around, chopping wood, etc. What is your experience?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому +1

      It really depends on how big are your maps and how detailed/irregular they are, but yes in general for a RTS you do want a NavMesh
      The A* Pathfinding asset is insanely performant so unless you have a giant planet sized world or thousands of units I don't think you'll find many issues.

  • @JoeyHauschildt
    @JoeyHauschildt 3 роки тому

    Can you bake the navmesh at runtime? Can I change agent settings through a script?

  • @brendanleighton
    @brendanleighton 2 роки тому

    Thanks Code Monkey! That NavMesh was driving me bananas!

  • @shanmukhajagadeesh
    @shanmukhajagadeesh 3 роки тому

    Awesome. could you please make a video on Vegetation studio pro.

  • @shaikhabdulbasit5717
    @shaikhabdulbasit5717 2 роки тому

    8:23, I have a problem, if the target position is set outside the navmesh, the agents stop moving

  • @DarkTemplar42
    @DarkTemplar42 2 роки тому

    keep get a "Set desintion error" I click bake and it does not work

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому

      Is your floor static? Does it have a collider?

  • @benji23245bis
    @benji23245bis Рік тому

    Great video ! But it feels like it's made for non-player characters only ?
    Or is that also how I could make my player smoothly go up stairs ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому

      You can also use it for the player, either as kind of like an RTS to tell the player where to go, or just ask the NavMesh ifthe position where the player wants to go to is walkable docs.unity3d.com/ScriptReference/AI.NavMesh.SamplePosition.html

    • @benji23245bis
      @benji23245bis Рік тому

      @@CodeMonkeyUnity It's weird because I replicated what you did in the video, except with a cube controlled by me, and the cube just wouldn't go up the stairs :/

  • @spartadiunruly6212
    @spartadiunruly6212 3 роки тому

    Can you show how to make character selection in new unity input system

  • @A_Kiwi.
    @A_Kiwi. 2 роки тому

    tysm, this is perfect for my rts game!

  • @_CloudyBunny
    @_CloudyBunny 3 роки тому +1

    But how to make the agents be able to jump onto a higher ground?

  • @manojkoti6052
    @manojkoti6052 3 роки тому

    Can you make a tutorial on auto shooting enemies without clicking fire button

  • @chtr33
    @chtr33 2 роки тому

    There are agent settings both in agents tab and bake tab like agent radius height etc. What is the difference?

  • @marcelothunder3772
    @marcelothunder3772 3 роки тому

    can u make a video for baking the navmesh while in the game?

  • @stargazerch
    @stargazerch 6 місяців тому

    Please make visual code version

  • @abdou023
    @abdou023 2 роки тому

    How to make the unit stay on the center of the path even in corners?

  • @qasimahamad5075
    @qasimahamad5075 2 роки тому

    I'm too glad to watch this video. Thank You.

  • @BrickTechnicCreations
    @BrickTechnicCreations 6 місяців тому +2

    Please remove these tutorials with outdated versions of Unity as they cause confusion and frustration.

  • @papipu6486
    @papipu6486 3 роки тому

    please make Indonesian subtitles

  • @wortwortwort117
    @wortwortwort117 Рік тому

    I spent 3 days trying to understand how to move an enemy and was so satisfied, then I see this much MUCH easier method like bruh

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому +1

      Whatever you did, I'm sure you learned a lot so it wasn't wasted time! Keep on learning more and more things!

  • @MarceloLemosRossi
    @MarceloLemosRossi 3 роки тому

    Nice tutorial. My game is top-down with click to move. I'm going to use NavMesh and you helped a lot.

  • @joepeters8746
    @joepeters8746 3 роки тому

    This video is cool explaining the basics, but how to really use it? How to add e.g. an animation when it jumps from one plattform to another? How to use it with physically driven objects etc.?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      In this video I focused on the basics, I plan to cover more advanced use cases in another video when I make the first course update.

  • @marveII0us
    @marveII0us 3 роки тому

    I did exactly the same as mentioned yet it hit me with a null reference expression while running the code :(

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      Use Debug.Log to find what is null ua-cam.com/video/5irv30-bTJw/v-deo.html

    • @tbunreall
      @tbunreall 2 роки тому

      @@CodeMonkeyUnity I'm getting the same error, debug says my agent is null, but I defined it exactly as you did, everything is the same

  • @zildeos9858
    @zildeos9858 3 роки тому

    Great video as always
    Also can you make a video for working in with the ide cause every other tutorial is taking about the text editor instead of the actual ide thanks