A few days late but here I am with more timestamps! Once again, secrets are included with a few seconds of lead up to give some context on where the secret is, and a couple of timestamps for achievement related things, even if Footi doesn't do them (not all, because most of the Nevada achievements span the whole level section, but some). Nevada Start: 0:00 Secret #1 (16): 0:54 Secret #2 (17): 3:11 Note @ 4:02 - The stone walls there I believe are meant to be continuation of the textures from the waterfall, NOT stone walls intended to trick you, as they're plainly visible in the original graphics. Devs are aware, likely will patch Soon. Secret #3 (18, Uzi Pickup): 7:26 Note @ 8:18 - Footi is going for max kills, all pickups, but the achievement "Lost Souls Are Forgiven" is referring to the dam workers in this level. This is the first one encountered, but the compound at the end with the quad vehicle makes for an interesting time trying not to hit them with it. Detonator Key: 12:03 Generator Access Card: 17:17 High Security Compound Start: 19:47 - New Cutscene added! Note: You get all the ammo, flares, and medipacks you've picked up so far back at the Weapons Cache. The removal of everything like in the original game was moved to New Game+ instead. The achievements Resourceful Attorney, The Quick and the Dead, and Limbo Master span across this level and Area 51. Footi destroys the turrets in these levels because they count as kills, but you cannot do this if you're attempting Limbo Master. Secret #1 (19): 21:50 - Starting this one early so you have full context on how to get it. Keycard Type A: 23:36 Keycard Type B #1: 29:13 Yellow Security Pass #1: 30:40 Yellow Security Pass #2: 35:37 Weapons Cache: 37:37 Blue Security Pass: 39:03 Note - Killing the guard with the baton before he can get to the door to let in more enemies nets you the achievement "I'm Not Very Sociable". Yellow Security Pass #3: 41:41 Backtracking for Secret #2 Start: 42:00 Keycard Type B #2 and Secret #2 (20): 45:06 Area 51 Start: 49:03 MP5: 49:14 - Stamp here to give context that you have to kill the guard before he can beat you to the weapons cache. Harpoon Gun: 51:15 Secret #1 (21): 51:50 Note - Again, Footi is going for all kills, but to get the achievement "The Quick and the Dead" you MUST kill this enemy before they hit the handprint scanner to summon the two dogs. He avoids the enemy here in order to get the secret down below, because the handprint scanner also closes the grate, blocking off the secret (or locking you inside if you alerted them but still made it to the secret before the grate closed). Shotgun: 55:36 Code Clearance Disk #1: 57:39 Secret #2 (22): 58:13 Hangar Access Key: 59:51 Note @ 1:02:21 - This guard spawns the guy with the gun in the turret hallways, hence why Footi lets him go despite the intense music. The guard in the following room with the timed sets of doors also spawns more enemies with a handprint scanner. If you're going for the achievement, just kill them both before they can spawn the extra enemies (and turns on all the lasers in the second guard's case). Code for UFO Room: 1:05:18 Launch Code Pass: 1:07:14 Note @ 1:11:21 - Doing a handstand at the top of this tower is the achievement "I Want To Believe"! Code Clearance Disk #2: 1:11:53 Climb to Secret #3 (23): 1:13:37 Note @ 1:14:17 - Actual Secret #3 + swimming in the tank with the orcas is the achievement "Free Willy". Element 115: 1:15:53
Lol I started the Engeland levels this time because I hate Lud's Gate haha... Currenly at the Crash Site... Almost time for the canoe parts.............
The Nevada demo on the PS1 was my first TR experience. A mighty good first impression. Been a TR fan since. Would be cool if Aspyr releases free demos of TR Remastered based on the original demos. I'd love to play them even tho I already have the full game, heh.
wait, you get all your shit back in HSC now? or is it just extra items? cos it always kinda sucked getting all the pickups in the India levels only to permanently lose them once you did Nevada.
Yeah I was wondering the same thing... I checked my old let's play and it definitely weren't there. So now it actually doesn't really matter in what order you do these levels. Man I love this remaster so much.
in the remaster, regular new game allows you to get everything back, new game+ reverts it to the old ways where you lose everything at the start of the level as well as a bunch of other things.
In the first nevada-level is had a bug since the yellow door on the dam would not open after pulling the correct lever. Restarting the level, solved it however.
After grabbing your weapons and munitions at 38:00 in High Security Compound level, you had 75 Desert Eagle rounds, but the game gave me only 20. Are the pick ups random in this game or what? Because I have 100% completion in previous levels with all secrets too. That makes no sense.
They shouldn't be random. This said depending on the order you travel around the world you receive a different amount of ammo in HSC. If you start Nevada as the second world, you get a certain amount of stuff, as third a different amount. That's what happened to me at least. Maybe a new build will change that but I definitely lost some weapons and ammo as well as my flares and medikits.
at the jump 5:15, this game really sucks on modern xbox x controls. this jump cant be done this way, and no im not a 1st timer, I played 1-3 while serving in miltary in 90's before most here were born
A few days late but here I am with more timestamps! Once again, secrets are included with a few seconds of lead up to give some context on where the secret is, and a couple of timestamps for achievement related things, even if Footi doesn't do them (not all, because most of the Nevada achievements span the whole level section, but some).
Nevada Start: 0:00
Secret #1 (16): 0:54
Secret #2 (17): 3:11
Note @ 4:02 - The stone walls there I believe are meant to be continuation of the textures from the waterfall, NOT stone walls intended to trick you, as they're plainly visible in the original graphics. Devs are aware, likely will patch Soon.
Secret #3 (18, Uzi Pickup): 7:26
Note @ 8:18 - Footi is going for max kills, all pickups, but the achievement "Lost Souls Are Forgiven" is referring to the dam workers in this level. This is the first one encountered, but the compound at the end with the quad vehicle makes for an interesting time trying not to hit them with it.
Detonator Key: 12:03
Generator Access Card: 17:17
High Security Compound Start: 19:47 - New Cutscene added! Note: You get all the ammo, flares, and medipacks you've picked up so far back at the Weapons Cache. The removal of everything like in the original game was moved to New Game+ instead. The achievements Resourceful Attorney, The Quick and the Dead, and Limbo Master span across this level and Area 51. Footi destroys the turrets in these levels because they count as kills, but you cannot do this if you're attempting Limbo Master.
Secret #1 (19): 21:50 - Starting this one early so you have full context on how to get it.
Keycard Type A: 23:36
Keycard Type B #1: 29:13
Yellow Security Pass #1: 30:40
Yellow Security Pass #2: 35:37
Weapons Cache: 37:37
Blue Security Pass: 39:03 Note - Killing the guard with the baton before he can get to the door to let in more enemies nets you the achievement "I'm Not Very Sociable".
Yellow Security Pass #3: 41:41
Backtracking for Secret #2 Start: 42:00
Keycard Type B #2 and Secret #2 (20): 45:06
Area 51 Start: 49:03
MP5: 49:14 - Stamp here to give context that you have to kill the guard before he can beat you to the weapons cache.
Harpoon Gun: 51:15
Secret #1 (21): 51:50 Note - Again, Footi is going for all kills, but to get the achievement "The Quick and the Dead" you MUST kill this enemy before they hit the handprint scanner to summon the two dogs. He avoids the enemy here in order to get the secret down below, because the handprint scanner also closes the grate, blocking off the secret (or locking you inside if you alerted them but still made it to the secret before the grate closed).
Shotgun: 55:36
Code Clearance Disk #1: 57:39
Secret #2 (22): 58:13
Hangar Access Key: 59:51
Note @ 1:02:21 - This guard spawns the guy with the gun in the turret hallways, hence why Footi lets him go despite the intense music. The guard in the following room with the timed sets of doors also spawns more enemies with a handprint scanner. If you're going for the achievement, just kill them both before they can spawn the extra enemies (and turns on all the lasers in the second guard's case).
Code for UFO Room: 1:05:18
Launch Code Pass: 1:07:14
Note @ 1:11:21 - Doing a handstand at the top of this tower is the achievement "I Want To Believe"!
Code Clearance Disk #2: 1:11:53
Climb to Secret #3 (23): 1:13:37
Note @ 1:14:17 - Actual Secret #3 + swimming in the tank with the orcas is the achievement "Free Willy".
Element 115: 1:15:53
As someone coming on and off these videos these have been extremely useful so far, very appreciated thank you
Cool to see the deleted HSC cutscene restored in this remaster.
In the Tomb Raider 3 remaster, the Nevada levels are exceptionally well-crafted and exhibit a high level of attention to detail.
Damn you just rawdogging these jumps 😩😩😩 I gotta walk to the edge and backup everytime cause it’s how I programmed myself to play back in 1997 😂
Lol I started the Engeland levels this time because I hate Lud's Gate haha... Currenly at the Crash Site... Almost time for the canoe parts.............
48:43 i love how during the cutscene lara just pulls out a soda to drink during the ride
Superb video thank you! But how to roll while crouching? I can't find anything in the controls and it's a new movement added for this remastered. 😢
Crazy geek freak, a classic 😂
The Nevada demo on the PS1 was my first TR experience. A mighty good first impression. Been a TR fan since.
Would be cool if Aspyr releases free demos of TR Remastered based on the original demos. I'd love to play them even tho I already have the full game, heh.
wait, you get all your shit back in HSC now? or is it just extra items?
cos it always kinda sucked getting all the pickups in the India levels only to permanently lose them once you did Nevada.
Yeah I was wondering the same thing... I checked my old let's play and it definitely weren't there.
So now it actually doesn't really matter in what order you do these levels.
Man I love this remaster so much.
in the remaster, regular new game allows you to get everything back, new game+ reverts it to the old ways where you lose everything at the start of the level as well as a bunch of other things.
Lara killing US Federal officers. xD Damn
Yep, in my childhood i didnt realize about that 😂, She should be in a most wanted list
In the first nevada-level is had a bug since the yellow door on the dam would not open after pulling the correct lever. Restarting the level, solved it however.
I have the same problem! Will try doing that.
After grabbing your weapons and munitions at 38:00 in High Security Compound level, you had 75 Desert Eagle rounds, but the game gave me only 20. Are the pick ups random in this game or what? Because I have 100% completion in previous levels with all secrets too. That makes no sense.
They shouldn't be random. This said depending on the order you travel around the world you receive a different amount of ammo in HSC. If you start Nevada as the second world, you get a certain amount of stuff, as third a different amount. That's what happened to me at least. Maybe a new build will change that but I definitely lost some weapons and ammo as well as my flares and medikits.
GG 🔥
I want to save with crystal, can I? Please answer 😢😢😢
Yes but on New Game+ where saving is only done with crystals. To unlock New Game+ you need to beat the game normally once
@@Footi Thank You ...شكرا لك
A bit late. Thanks for the upload
cool 😎
at the jump 5:15, this game really sucks on modern xbox x controls. this jump cant be done this way, and no im not a 1st timer, I played 1-3 while serving in miltary in 90's before most here were born