Came back to this comment specifically to share that my own group just beat DOS2, on Tactician mode, with some mods included that added 2 positive modifiers on every single enemy. Auras... so many auras....
Man this was so tightly written, informative, fun, and astonishingly well-edited! I especially delighted in your transitions between spell lists. Using a shared spell that was brought up naturally to transition from one to the other. So excited to see your future videos! I've only had the chance to GM but the occult spell list also calls to me. :)
I have a secret trick as a forever DM currently: I use characters I want to play as NPCs to make the player's world more vibrant. An Occult caster living in a house of illusions was a ton of fun for the players trying to keep up with him walking through walls. He went full Scooby Doo and walked inside 1 door down the hall, to appearing right behind the party.
Very informative. Well Edited. Subbed & Liked Small Tip: Be careful with background music. Even a couple seconds of something recognizable can get your videos flagged/demonetized when you get your AdSense. Kevin Macleod and T-Pain have huge libraries of free music that you can use.
I've done a lot of research, though I didn't know that about Kevin/T-Pain! Video game music gets a free pass or else it would be flagged whenever people play their games, and thus, no free advertisement on UA-cam. Though I am looking for a solid variety of styles that fit the tone of the video. Much appreciated though! I'll give it a look!
@@scionicog When you say "Video Game music gets a free pass", you're working with old information. Nintendo has been DMCAing any account that has any sounds from its games in it, even clips of people just playing mario kart. Additionally games like Madden, 2k, GTA, and others have to be muted or with inactive in-game audio or they get demonetized. So many people use the Skyrim theme so that one might be OK, but if you want to make money from ads when you reach 1k subs, stick with 100% Creative Commons music. How do I know this? My content account has thousands of subs and millions of views, and I have been around the block with background music.Just hoping to help you out so you dont lose $$ to UA-cam complaints.
My table has been 3.5/Pathfinder(1st) for around 12-13 years now. We hated 4E so much we pretty much swore off giving money to WotC ever again...and we're so invested in 3.5 and Pathfinder 1st Edition at this point I don't think we'll ever change systems for our main D&D campaigns. However, the explanation for the "Heightening" mechanic strikes me as just brilliant. I'm always looking to adapt new homebrew rules, classes, etc to our stuff...and I think I might have to look into that more and see about trying to use it. But it might be a massive job to undertake.
GREAT video man ! Thank you for the quality content I would love it (and maybe I'm not the only one) if you did a series like the monster series but for spells level by level Like best 1st level spells
Ok so that I understand prepared spellcasters correctly for pathfinder2e you have to prepare spells by the slot? so if you have 3 lv 3 spell slots, and I wanted to cast fireball I would have to dedicate a spell slot for each time I planed on casting fireball for that day? so if I wanted to cast fireball twice, I would have to prepare it twice?
As for which one is more potent, it's Martials. It's a lot easier for a Martials to get large and constant damage numbers with the rune upgrades and other class abilities. That said casters are no slouches either. Their strength lays in their versatility provided by spells. With AoEs they can make short work of whole groups of weaker enemies that might overwhelm a Martial. With their debilitating effects they can reduce the enemies offense or reduce it's defense so Martials can CRIT more. They can buff themselves and the party. This can be seen in their basic cantrips which are the fall back spell when they don't need or want to use up limited spell slots. The cantrips mostly do damage on par with a simply weapons while also taking two actions instead of one. The only benefit is a lot of the cantrips also have secondary conditional effects even though sometimes it's only on a crit so it's more on par with weapon crit specialization however they start with it. Overall though I like how PF2e does both as it really feels more like each stays in their own lane so to speak. The balance doesn't flip midway through leveling to where you feel like your badass character is now just a push over as that doesn't happen in PF2e like it does in D&D. The Martial is a heavy hitting tank all the way to the end. While the caster do have some heavy hitting spells it's often their utility spells that create debuffs and buffs for the party the help sway the tide of battle. That is because PF2e is more of a team game and synergizing with the group is more important then squeezing out a few more damage as the math in PF2e is very tight so it's really hard to pull too far ahead of the group.
Im confused about the 'Autoheightening' of spells when you level up. When you have that 6th level spellslot, and fireball can be prepared as a 6th level spell. Can you also still prepare it as a 3rd level spell?
Only cantrips and fo us spells are automatically heightened. And the effects of heightening a spell differs from spell to spell. Some have different effects at different specific levels ( heroism a 3rd level spells gives higher bonuses at 6th and 9th level spell slot) and some heighten per level or multiple of levels ( most of these spells give extra damage dice at higher levels). You can also prepare a spell in a higher level slot to heighten it. And some spells do not change when you heighten them.
Great video. I love the time you took to explain the Differences between Heightened variations. It was one of the most confusing parts about the system for most players back when it launched, and many new players still struggle with it today. Also, I wish Paizo had fixed the character level/spell level difference with this edition. D&D and Pathfinder 1e veterans know it well, but I’ve found it still trips up some people new to ttrpgs.
Non-universalist wizards have as many spell slots as sorcerers, that's a point usually forgotten. For a reason though, this is hidden under spell school section.
I've seen two of your videos and I can tell you right now that you should start a patreon, you should make longer and more in depth videos, and I want to see more of your videos. I like your presentation a lo but I think your presentation would work great with a lot more detail and time in the video, letting your quiet enthusiasm work in favor of a long form video essay on all the caster classes, perhaps, in great detail or all the martial classes or even all the holy, the mundane, the natural and the arcane.
I'm holding off on a Patreon until either this channel, or a new iteration of it, is settled on. Reason being is that while I am a PF2e DM, I have my 5e DM who will likely join me in this endeavor to create content that we love. And this is my own personal account. I'm the sole editor, and while my videos are scripted and well thought out, his voice and improv is incredible, and I know anyone who subscribes will find that we both have a lot of info and wisdom to give. In due time, a Patreon will for sure happen! But until that day, Subscribing is the best way to show support. And I'm glad to see people already want so much more. 😃
GOOD JOB D&D THIS IS IMPOSSIBLE< YET IT IS and the normal way of things now. Once upon a time, this was not somethig that people would switch over from d&d to, but now, it's quite palatable, and feels meant to be Hope the greedlords are happy over there and sinky shippers coast of the coast.
I found pathfinder 2e magic INSANELY boring. It wasn't magic anymore. It was status effect legalease. There was next to no flavor to spells. Hell even the elemental ones were swapped around like interchangable colored blocks. Nothing was special about them at all. And sure they tried to insert a few "creative" choice like the player comet one, but even these were so "creative" that you could have gotten them from ChatGPT 1.0 There's ZERO magic in pathfinder 2.0's "magic" system. Real life algebra is honestly more magical.
I hate having to prepare a spell multiple times if you want to cast it multiple times. 5e's system is much better, where you can prepare it once and then decide which slot(s) to use. That's my biggest complaint about Pathfinder 2e, the rest of it is pretty good.
Just means you have a preference for Spontaneous casters, which is totally fine as there are many classes which follow this play style! There's even a Dedication just for this situation to turn a prepared caster into a spontaneous, but at a cost of your spell slots. It's a flavorful choice with a drawback, and I really enjoy that aspect of it. (plus, its a dedication you only need to take once) 2e.aonprd.com/Archetypes.aspx?ID=99
This is very much a personal thing. I understand the advantages of flexibility. But on the other hand, when they changed the magic system to 5e, I hated it. They took away what made the prepared Wizard and the spontaneous Sorcerer distinct in previous editions, and metamagic was not enough to replace it. It also took away from the fiction for me, as Wizards used magic from rote memorization, Clerics prayed for specific spells and such as opposed to the innate but limited magic of other casters. But again, these are all personal tastes.
@@steven_r33d 4E didn't have spell slots at all IIRC. You either had At-Will, Encounter, or Daily powers, but no spell slots like in 3.5 or 5E. And as Spellplague was strictly a Forgotten Realms concept (one that was HOTLY contested, to put it mildly) it doesn't account for changes to the core game mechanics other than to dilute the Wiz/Sor divide. If anything, the Sundering undid quite a bit of what the Smellplague did.
@@Geallach83 , Spellcasting, much like the rest of 5e, is just 3.5e, but simplified. The simplification began with 4e... although, to give the developers credit, they attempted to include interesting mechanics. At-Will, Once-per-Encounter, and Once-per-Day powers simplified the book keeping and choices the players needed to make during the game, as well as preparing for it. It also made it easier for WotC to balance between the classes, which probably lead to the criticism that the classes weren't distinct enough. *shrugs* I wouldn't know, I never played 4e or 5e, lol. However, I have looked at the SRD on roll20 for 5e so I am confident on how we got 5e. :/ An Aside: If WotC took 4e mechanics and rules and applied it to, say, a Gamma World remake... it would have been much more successful.
So pathfinder 2e is still working off of 3.5/pathfinder 1e prepared caster vs spontanous caster. 5e's preparded caster being just overall better than spontaneous was weird and made sorcerers not much fun in 5th edition.
Good taste in music. Me and my friend are playing through DOS2 right now and you couldn't have picked a better song.
Came back to this comment specifically to share that my own group just beat DOS2, on Tactician mode, with some mods included that added 2 positive modifiers on every single enemy.
Auras... so many auras....
Man this was so tightly written, informative, fun, and astonishingly well-edited! I especially delighted in your transitions between spell lists. Using a shared spell that was brought up naturally to transition from one to the other. So excited to see your future videos!
I've only had the chance to GM but the occult spell list also calls to me. :)
I have a secret trick as a forever DM currently: I use characters I want to play as NPCs to make the player's world more vibrant.
An Occult caster living in a house of illusions was a ton of fun for the players trying to keep up with him walking through walls. He went full Scooby Doo and walked inside 1 door down the hall, to appearing right behind the party.
Really enjoyed how you transitioned from different segments. Very cleanly written!
This video is really high quality! Keep it on!
very much enjoy your explanation of martials and casters, helping a new 5e newbie like myself out a lot
Very informative. Well Edited. Subbed & Liked
Small Tip: Be careful with background music. Even a couple seconds of something recognizable can get your videos flagged/demonetized when you get your AdSense. Kevin Macleod and T-Pain have huge libraries of free music that you can use.
I've done a lot of research, though I didn't know that about Kevin/T-Pain!
Video game music gets a free pass or else it would be flagged whenever people play their games, and thus, no free advertisement on UA-cam. Though I am looking for a solid variety of styles that fit the tone of the video.
Much appreciated though! I'll give it a look!
@@scionicog When you say "Video Game music gets a free pass", you're working with old information.
Nintendo has been DMCAing any account that has any sounds from its games in it, even clips of people just playing mario kart.
Additionally games like Madden, 2k, GTA, and others have to be muted or with inactive in-game audio or they get demonetized.
So many people use the Skyrim theme so that one might be OK, but if you want to make money from ads when you reach 1k subs, stick with 100% Creative Commons music. How do I know this? My content account has thousands of subs and millions of views, and I have been around the block with background music.Just hoping to help you out so you dont lose $$ to UA-cam complaints.
I greatly appreciate it!
didnt know tpain has free music
My table has been 3.5/Pathfinder(1st) for around 12-13 years now. We hated 4E so much we pretty much swore off giving money to WotC ever again...and we're so invested in 3.5 and Pathfinder 1st Edition at this point I don't think we'll ever change systems for our main D&D campaigns. However, the explanation for the "Heightening" mechanic strikes me as just brilliant. I'm always looking to adapt new homebrew rules, classes, etc to our stuff...and I think I might have to look into that more and see about trying to use it. But it might be a massive job to undertake.
Based. I love PF2e
GREAT video man ! Thank you for the quality content
I would love it (and maybe I'm not the only one) if you did a series like the monster series but for spells level by level
Like best 1st level spells
Ok so that I understand prepared spellcasters correctly for pathfinder2e you have to prepare spells by the slot?
so if you have 3 lv 3 spell slots, and I wanted to cast fireball I would have to dedicate a spell slot for each time I planed on casting fireball for that day? so if I wanted to cast fireball twice, I would have to prepare it twice?
Yes, exactly.
As for which one is more potent, it's Martials. It's a lot easier for a Martials to get large and constant damage numbers with the rune upgrades and other class abilities.
That said casters are no slouches either. Their strength lays in their versatility provided by spells. With AoEs they can make short work of whole groups of weaker enemies that might overwhelm a Martial. With their debilitating effects they can reduce the enemies offense or reduce it's defense so Martials can CRIT more. They can buff themselves and the party.
This can be seen in their basic cantrips which are the fall back spell when they don't need or want to use up limited spell slots. The cantrips mostly do damage on par with a simply weapons while also taking two actions instead of one. The only benefit is a lot of the cantrips also have secondary conditional effects even though sometimes it's only on a crit so it's more on par with weapon crit specialization however they start with it.
Overall though I like how PF2e does both as it really feels more like each stays in their own lane so to speak. The balance doesn't flip midway through leveling to where you feel like your badass character is now just a push over as that doesn't happen in PF2e like it does in D&D. The Martial is a heavy hitting tank all the way to the end. While the caster do have some heavy hitting spells it's often their utility spells that create debuffs and buffs for the party the help sway the tide of battle. That is because PF2e is more of a team game and synergizing with the group is more important then squeezing out a few more damage as the math in PF2e is very tight so it's really hard to pull too far ahead of the group.
Im confused about the 'Autoheightening' of spells when you level up. When you have that 6th level spellslot, and fireball can be prepared as a 6th level spell. Can you also still prepare it as a 3rd level spell?
Only cantrips and fo us spells are automatically heightened. And the effects of heightening a spell differs from spell to spell. Some have different effects at different specific levels ( heroism a 3rd level spells gives higher bonuses at 6th and 9th level spell slot) and some heighten per level or multiple of levels ( most of these spells give extra damage dice at higher levels). You can also prepare a spell in a higher level slot to heighten it. And some spells do not change when you heighten them.
@@JohahnDiechter Thank you for the clarification !
The spell effect grows in power with character lvl. Simple, like in dnd3
@@murderyoutubeworkersandceos only cantrips and focus spells.
Great video. I love the time you took to explain the Differences between Heightened variations. It was one of the most confusing parts about the system for most players back when it launched, and many new players still struggle with it today.
Also, I wish Paizo had fixed the character level/spell level difference with this edition. D&D and Pathfinder 1e veterans know it well, but I’ve found it still trips up some people new to ttrpgs.
Non-universalist wizards have as many spell slots as sorcerers, that's a point usually forgotten. For a reason though, this is hidden under spell school section.
❤
Good video!! Keep it up :D
I've seen two of your videos and I can tell you right now that you should start a patreon, you should make longer and more in depth videos, and I want to see more of your videos. I like your presentation a lo but I think your presentation would work great with a lot more detail and time in the video, letting your quiet enthusiasm work in favor of a long form video essay on all the caster classes, perhaps, in great detail or all the martial classes or even all the holy, the mundane, the natural and the arcane.
I'm holding off on a Patreon until either this channel, or a new iteration of it, is settled on. Reason being is that while I am a PF2e DM, I have my 5e DM who will likely join me in this endeavor to create content that we love. And this is my own personal account.
I'm the sole editor, and while my videos are scripted and well thought out, his voice and improv is incredible, and I know anyone who subscribes will find that we both have a lot of info and wisdom to give.
In due time, a Patreon will for sure happen! But until that day, Subscribing is the best way to show support. And I'm glad to see people already want so much more. 😃
GOOD JOB D&D
THIS IS IMPOSSIBLE<
YET IT IS and the normal way of things now.
Once upon a time, this was not somethig that people would switch over from d&d to, but now, it's quite palatable, and feels meant to be
Hope the greedlords are happy over there and sinky shippers coast of the coast.
You list some spells that seems to require to be a member of Knight of Lastwall. Those spells are not available to most people, no?
😊👍
Alignment damage? Interesting...
I found pathfinder 2e magic INSANELY boring. It wasn't magic anymore. It was status effect legalease. There was next to no flavor to spells. Hell even the elemental ones were swapped around like interchangable colored blocks. Nothing was special about them at all.
And sure they tried to insert a few "creative" choice like the player comet one, but even these were so "creative" that you could have gotten them from ChatGPT 1.0
There's ZERO magic in pathfinder 2.0's "magic" system. Real life algebra is honestly more magical.
Very confusing for someone starting out in pf2e. Which I'm guessing this video is aimed at
I hate having to prepare a spell multiple times if you want to cast it multiple times. 5e's system is much better, where you can prepare it once and then decide which slot(s) to use. That's my biggest complaint about Pathfinder 2e, the rest of it is pretty good.
Just means you have a preference for Spontaneous casters, which is totally fine as there are many classes which follow this play style!
There's even a Dedication just for this situation to turn a prepared caster into a spontaneous, but at a cost of your spell slots. It's a flavorful choice with a drawback, and I really enjoy that aspect of it. (plus, its a dedication you only need to take once)
2e.aonprd.com/Archetypes.aspx?ID=99
This is very much a personal thing. I understand the advantages of flexibility. But on the other hand, when they changed the magic system to 5e, I hated it. They took away what made the prepared Wizard and the spontaneous Sorcerer distinct in previous editions, and metamagic was not enough to replace it. It also took away from the fiction for me, as Wizards used magic from rote memorization, Clerics prayed for specific spells and such as opposed to the innate but limited magic of other casters. But again, these are all personal tastes.
@@Geallach83 Didn't the rules of magic change after the Spellplague? Maybe that's how they justified it.
@@steven_r33d 4E didn't have spell slots at all IIRC. You either had At-Will, Encounter, or Daily powers, but no spell slots like in 3.5 or 5E. And as Spellplague was strictly a Forgotten Realms concept (one that was HOTLY contested, to put it mildly) it doesn't account for changes to the core game mechanics other than to dilute the Wiz/Sor divide. If anything, the Sundering undid quite a bit of what the Smellplague did.
@@Geallach83 ,
Spellcasting, much like the rest of 5e, is just 3.5e, but simplified. The simplification began with 4e... although, to give the developers credit, they attempted to include interesting mechanics. At-Will, Once-per-Encounter, and Once-per-Day powers simplified the book keeping and choices the players needed to make during the game, as well as preparing for it. It also made it easier for WotC to balance between the classes, which probably lead to the criticism that the classes weren't distinct enough. *shrugs* I wouldn't know, I never played 4e or 5e, lol. However, I have looked at the SRD on roll20 for 5e so I am confident on how we got 5e. :/
An Aside:
If WotC took 4e mechanics and rules and applied it to, say, a Gamma World remake... it would have been much more successful.
So pathfinder 2e is still working off of 3.5/pathfinder 1e prepared caster vs spontanous caster. 5e's preparded caster being just overall better than spontaneous was weird and made sorcerers not much fun in 5th edition.