Fun fact: these unique animations aren’t just limited to overshoot, they also happen if a zombie with frenzy a plant while ancient vimpire is on the field.
So that's why the Orca Whale had that weird animation, it's to get buffed by the ancient vimpire. Wait... Does the Orca Whale and Ancient Vimpire have... *orcasm* ?
The most interesting part about the Octo Pet at 46:00 is that the odds of seeing that animation are crazy low, as the only way to get an Octo Pet is either by playing as Neptuna who doesn't have access to overshoot, or by conjuring it in an overshoot deck
Back when Octo and haunting ghost had the key word “afterlife” when Octo dies, the squids would jump on him like in the overshoot animation, but since now they remove the “afterlife” ability, they don’t do that anymore and just spray him with ink and you draw his card
The surfers overshoot could potentially hint at unused stats where when destroyed it would destroy the plant in front of it and leave a surf board, just like in PvZ2.
Teleportation Zombie’s Overshoot animation was unused because his ability use to allow you to spawn him via Tricks, basically making him a non Trick Beam Me Up.
Fun fact: there is no animation dedicated to overshoot, all the animations that the zombies do, are the old ones that they made in game (some of them in the beta version) for some actions. They were removed because it made the game more longer than expected
@@owlcat9644 surfer might had a different ability, and the knight... Well, he has armor 2, so it could be playing when he was getting attacked, but attack wasn't strong enough to damage him
@@owlcat9644 Screendoor does this, when he gets attacked, he puts the screendoor to block the projectile, and the screen door gets damaged. Maybe Soul Patch can use his arms to block himself.
Actually you can see it in a real game. Place a dark matter dragon fruit in front of a mime garg with at least 6 attack and 7 health, Then play espresso fiesta on the Dragonfruit. If done correctly it should do the animation after it is defeated
The moment fry uses monkey pirate in a deck. He will realise the monkey pirate's laser coming from the monkey is his ability animation, causing its score to be at best 4/5 not 5/5 with his current rating system
i believe surfboard was originally intended to create a surfboard wall where it died, which was scrapped for some reason, but would be interesting to see, specifically a zombie dying creating an environment or something
Popcap may have made many last minute changes after these animations where commissioned. EG: Zombology would have a different ability than now. Defensive End used to give ALL Gargantuars ARMOR 1.
The fusion characters were probably going to play an animation when fusing but because they were underneath the zombie they were unused for that purpose. The characters who change the cost of certain cards (gargologist and defensive end) were probably going to perform their ability animation when they changed the cost of a card but that could reveal what someone might have in their hand
The monkey pirate overshoot animation is actually unique. There's a big laser that fires (which overlaps the two small lasers from the monkey ability animation)
Abracadaver normally shoots with his wand and activates his special ability via the cards in his hat. During his overshoot animation, the effect is flipped: the cards from his hat hit the plant hero while the wand attack hits plant (assuming the plant hero doesn't block).
40:59 This has me wondering if maybe this was a scrapped death animation for Surfer and maybe he was planned to function like he does in PVZ2 where when he dies he leaves behind a tough surf board (basically a wall but on the zombie side) but Popcap decided against that function and made another death animation, but still reused the old one for overshoot.
40:03 I don't think the overshoot animation caused the glowy aura here, even though that would be cool. Max had to play the Primordial Cheese Shover onto a Disco Dance Floor to give it overshoot in the first place, which also counted as evolution to give it the sparkles.
I find it funny how the only class without a unique overshoot animation is crazy Yeah the only class without a Unique overshoot....is the overshoot class XD
I feel like some of these animations are like cut ones that were supposed to be used for something else. For example, when the defensive end is out and the plant plays a trick, it would to the arm wave to show they are making the trick cost more. But I am not sure if that is true or not
The Gargologist's screens also change during its overshoot animation. They turn purple and display a gargantuar's head. It is quite possible that it was supposed to use that animation when making gargantuars in your hand cheaper, but was instead used for the overshoot animation later on.
Going back to this video and I think a really underappreciated one here is Abracadaver. A lot of Overshoots will just call up Zombie ability animations to play and then use their generic attack projectile afterwards, which creates a somewhat jarring animation (Zombies that have no ability animation simply play the attack projectile, and zombies like Cyborg who's projectile is in the attack animation itself do nothing at all) Abracadaver bucks this trend by having his ability animation and projectile function seamlessly to attack the enemy hero directly, but that's not where it ends. If the overshoot attack successfully lands Abracadaver then plays his attack projectile to strike at his random target for his ability instead of his usual ability animation. Why that happens I'm honestly not sure, but it's pretty cool! tldr Abracadaver cool because he hit hero with cards and plant with wand when he hits overshoot, but he normally does it the other way around.
All the over shoot animations are animations for heir abilities and if we have passive one like the teacher they activate only for overshoot or getting powered up by the feral vimpire with frenzy
The gadget scientist one was cool because it looked like it was signalling the science zombies to do a bonus attack. Also, the parasol one looked like it was gonna be a "when played" animation, where it gives untrickable to the other zombies. Really a shame that these got scrapped.
I think the way PT's normal attack animation works is something shoots from his portal and the object is always something random, so the overshoot just uses one of those random things
my theory is that originally surfer zombie was going to have an ability to create a blocking surfboard like in pvz 2, but it got cut (likely because a zero attack minion with no team up would be detrimental then helpful).
When newspaper zombie does the overshoot animation, the newspaper goes away permanently. You can have an undamaged, unbuffed aggravated newspaper zombie
25:31 we see clock twice because they confused the stats for clock and tennis champ. you can see them label tennis champ at 23:13 instead of clock 26:28 you figure it out
fry did you knew that octo zombie has a unique death animation when you kill it with a grave buster? it's the death animation from the "returned octo zombie" token that you got when the OG octo zombie died returned octo is no longer obtainable at all , but it was just octo zombie but without the "after life" ability , aka when it died , it dies , no giving you an octo
most things have a "when played" animation, an "ability" animation, an "idle" animation, an "attack" animation and a "death" animation (from what ive seen) when played, attack, idle, and death are fairly straightforward, and can only be triggered in their respective ways, though sometimes when played or death animations are used for ability, which is weird, two exception is screen door and coach zombie, which is why they didnt do anything but for "ability" it can be triggered by overshoot, frenzy and vimpire, or if they somehow were given another activatable ability, it would trigger that way, and this includes for fusion and evolution abilities tldr: ability animations will play on zombie with anything that can trigger a special animation, but overshoot is one of the few that requires an animation, the other one i can think of is vimpire (and would play this if they had a dino roar) (also fusion animations do exist, but they're hard to see since covered by other zombie/ plant, and also faded slightly)
also space pirate is just movement animation, in fact most arent unique, and you see them, like all fusion and animations (and yes that is the orca animation for fusion, very hilarious)
22:17 isnt this a special animation though? Ive always played abracadaver and never saw this one before so for me its 3/5 i hope fry will also do the same
i like to believe zombies like gargologist, defensive end and knight are supposed to use their animation when their thing happens, so when a garg is played for gargologist, it would do that ability, when a plant trick is played for defensive end it would do that, and when knight takes damage it would put its shield up
My favorites: SPECIAL Zombology Teacher, Defensive End, Knight, MiniNinja, Monkey-Smuggler, Space Pirate, Smashing Garg, Octo-Pult, Neutron Imp, Teleportation Guy, Parasol, Gaget Scientist, Garg Mime, Wizard Garg, Trickster, Iorn Boarder 🤣🤣🤣🤣🤣 Turkey-Rider, Barrel-Roller, High-Diver, DeadBeard Barrel, Exploding Imp, Orca, Surfer Also, I know this is for zombies, but you kinda missed the Seedling at 22:37
The animation with barrel death if you pause you can see a parrot on dead beards shoulder and he has no legs and orca with 2cost doge has the same ability voice
I just realize, that these animations aren’t for overshoot Attack, there actually for the ancient vampire ability. When a zombie gets a buff from the ancient vampire, it does a little animation for it to gain 2/2. And some don’t even do anything, while others we’re meant for the ancient vampire like Teacher and the Gargologist. All I’m trying to say, is that these animations are for ancient vampire, not for overshoots
Fun fact: these unique animations aren’t just limited to overshoot, they also happen if a zombie with frenzy a plant while ancient vimpire is on the field.
Fun fact #2: those animations also happen when a zombie with HUNT ability moves to another lane
Fun fact #3: those zombies have to be FRENZY, in order this to work
fun fact 5: these are actually pretty interesting facts and i’m happy with the forbidden knowledge
Fun fact #6: I'm glad that our basic knowledge has made someone happy
So that's why the Orca Whale had that weird animation, it's to get buffed by the ancient vimpire. Wait... Does the Orca Whale and Ancient Vimpire have... *orcasm* ?
The most interesting part about the Octo Pet at 46:00 is that the odds of seeing that animation are crazy low, as the only way to get an Octo Pet is either by playing as Neptuna who doesn't have access to overshoot, or by conjuring it in an overshoot deck
That is exactly what I was thinking watching this. Why would they spend that much money and time just for an extremely rare circumstance.
@@Tyfighter4567 maybe it originally had an ability but was scrapped at the last second
Thinking cap or quazard + the environment could work, you would need brainstorm though.
@@YoloYester94 Isnt Quazard a Crazy Zombie too? Or am I mis-remembering
@@bombyman84 yes it is
all Unique/interesting overshoot animations & reactions:
Teacher 2:51
Gargologist 4:22
Bonus track 5:35
Defensive End 8:15
Knight 9:22
Mini Ninja 11:58
Monkey Pirate 14:47
Flameface 16:36
High Diver 17:11
Space Pirate 17:18
Stealthy Imp 18:26
Barrel Of DeadBeard 24:31
Valk 29:57
Killer Whale 35:35
Garg 38:19
Surfer 40:59
Octo Zombie 43:55
Octo Pet 45:27
Neutron 49:07
Teleport Zombie 50:19
Parasol 54:47
Gadget 55:27
Heli Copter 55:59
Mime Garg 58:52
Wizard Garg 59:01
Trickster 59:45
Iron Boarder 1:00:31
@@sokromatrix2321 im doing them all right now so be patient
Btw I really appreciate your work
@@sokromatrix2321 ty
You have blessed me with this comment
Thank you ❤
Netflix: are you still watching?
Someones daughter: 0:14
Lol
You got me.
Trans daughter
@@MR-os1kf what
Haha
I remember seeing some of these and being like "whoa that's insane" now all this is here and I LOVE IT
That noise he made for the whale was cursed
Uhhh🥵
i love your pfp so much
You mean this 35:43 lmao
The ratings on the left are all wrong
@Safwaan Simple, they don't make any sense
42:27 It looks like the magnet bot hit Nova Garg’s staff.
It does!
Uplink bot*
20:30
He shot confetti out of his whistle thingy instead of the attack animation hitting with a pole.
20:31 is a better time.
yeah he shouldnt have given it 1/5 but its still his normal ability animation when he moves lanes
That's the garg's old attack animation.
Defensive End: **Raises Arm**
Fry: **panic attack**
Heil Gargantuar
23:01 to see the 1 frame attack animation easily, pause the video and use the period and comma keys to go forwards or back 1 frame
That’s so cool! Didn’t know that existed.
Fry: "0/5 didn't even flinch"
Cuckoo zombie: *flinches*
Fry: "3/5 because wtf"
Back when Octo and haunting ghost had the key word “afterlife” when Octo dies, the squids would jump on him like in the overshoot animation, but since now they remove the “afterlife” ability, they don’t do that anymore and just spray him with ink and you draw his card
i remember when the octo zombie only returned once, entirely forgot the keyword "Afterlife" existed
What was afterlife
@AzureWolf168 thx
@AzureWolf168 Ello
@AzureWolf168 Wierd how I found you here lol
11:28 Mini Ninja's animation is unique! He throws his nunchuck instead of his shuriken!
nvm he finds it a minute later thanks to twitch chat
35:43 The moment you've all been waiting for.
Haha 10 months later some random dude mentions
*AMBATAKUM*
The surfers overshoot could potentially hint at unused stats where when destroyed it would destroy the plant in front of it and leave a surf board, just like in PvZ2.
I think most of these it can be inferred they cane from unused abilities
Teleportation Zombie’s Overshoot animation was unused because his ability use to allow you to spawn him via Tricks, basically making him a non Trick Beam Me Up.
That whale looks like he's having too much fun.
You’ve heard of wide Putin.
Now get ready for: 54:49
17:20 that's actually the moving animation for it when it's ability happens.
Fun fact: there is no animation dedicated to overshoot, all the animations that the zombies do, are the old ones that they made in game (some of them in the beta version) for some actions. They were removed because it made the game more longer than expected
Ok that makes sense. So what is the explanation for Surfer Zombie and Knight of the Living Dead's animation?
@@owlcat9644 surfer might had a different ability, and the knight... Well, he has armor 2, so it could be playing when he was getting attacked, but attack wasn't strong enough to damage him
@@Kapech_the_first The armor explanation is interesting. Now I wanna see that kind of animation for all the armored cards
@@owlcat9644 damn, now I want it too
@@owlcat9644 Screendoor does this, when he gets attacked, he puts the screendoor to block the projectile, and the screen door gets damaged.
Maybe Soul Patch can use his arms to block himself.
Fun fact, trickster does his animation too when he gets buffed by vampire, we seen it in one of the highlight's
side fun fact: every unit does the animation when buffed by ancient vimpire
side side fun fact: zombies also do the animations when hunts in the hunting grounds
Side side side fun fact:im breathing rn
8:34 like a leader tell their troops to attack
4:13 Cosmic Sports Star's arm is floating in the air.
ok
This made me appreciate the animation in this game.
Dark Matter Dragonfruit has a really awesome ability animation where it summons a black hole, shame it's only visible by modding the game :(
Then why is it weak to one
@@angelxcutiee69 it is a special black hole
@@mikesteele5115 bruh ._.
@@angelxcutiee69 then why do they not get weaker
Actually you can see it in a real game. Place a dark matter dragon fruit in front of a mime garg with at least 6 attack and 7 health, Then play espresso fiesta on the Dragonfruit. If done correctly it should do the animation after it is defeated
8:31 he is asserting dominance
The moment fry uses monkey pirate in a deck. He will realise the monkey pirate's laser coming from the monkey is his ability animation, causing its score to be at best 4/5 not 5/5 with his current rating system
The laser is thicker, actually.
He also probably won’t run such a low tier card
@@YoloYester94 its not that bad
@@YoloYester94 welp he uses bad cards just to test them anyways
Fry on vacation when he sees a whale: 0:14
Wtf
I saw this on stream and couldn’t wait for it be on UA-cam .
Same
Same
Same
Same
17:20 Space pirate does the laser thing when it moves
i believe surfboard was originally intended to create a surfboard wall where it died, which was scrapped for some reason, but would be interesting to see, specifically a zombie dying creating an environment or something
37:55 "It doesn't do the whole Orcagasm thing"
*the*
*WHAT?*
The Orcagasm
32:09 it's weird and fun to think that throwing a garg to your face deals you the same damage as throwing an imp to your face
An imp can throw as hard
Popcap may have made many last minute changes after these animations where commissioned. EG: Zombology would have a different ability than now.
Defensive End used to give ALL Gargantuars ARMOR 1.
The fusion characters were probably going to play an animation when fusing but because they were underneath the zombie they were unused for that purpose. The characters who change the cost of certain cards (gargologist and defensive end) were probably going to perform their ability animation when they changed the cost of a card but that could reveal what someone might have in their hand
The monkey pirate overshoot animation is actually unique. There's a big laser that fires (which overlaps the two small lasers from the monkey ability animation)
Abracadaver normally shoots with his wand and activates his special ability via the cards in his hat. During his overshoot animation, the effect is flipped: the cards from his hat hit the plant hero while the wand attack hits plant (assuming the plant hero doesn't block).
Can you please finish the Zombie strategy deck tier list?
Oh,and do Bomb Valk
20:31 FRY HE BLOWS CONFETTI IS NOT REGULLAR ATTACK
40:59 This has me wondering if maybe this was a scrapped death animation for Surfer and maybe he was planned to function like he does in PVZ2 where when he dies he leaves behind a tough surf board (basically a wall but on the zombie side) but Popcap decided against that function and made another death animation, but still reused the old one for overshoot.
Is I am the only one who heard pied piper as Pewdiepie at 37:28?
I heard pewdiepieper
I think the gadget scientist one is supposed to be its when played ability but the zombies do the bonus attack imidietly so it doesn't show up
Side note to youtube viewers when he reached the whale I recommend lower your volume by a lot
how would we read your comment if you arent on youtube?
@@MrChainChomp I meant like people that do watch the stream
EVERYONE QUICK TAKE THIS OUT OF CONTEXT!!! 0:16
41:01 the explanation for this is surfboard was probably gonna have it's pvz2 ability, spawning it's surfboard to block damage
Seen this stream and knew this will be on youtube
Dentist: please Open your mouth, but stay still
Me: 17:28
40:03 I don't think the overshoot animation caused the glowy aura here, even though that would be cool.
Max had to play the Primordial Cheese Shover onto a Disco Dance Floor to give it overshoot in the first place, which also counted as evolution to give it the sparkles.
19:40 *SWABBIE LETHAL*
I find it funny how the only class without a unique overshoot animation is crazy
Yeah the only class without a Unique overshoot....is the overshoot class XD
Valk?
Oh totally forgot about that
Well still ironic. It has the least unique overshoot animations
I guess Defensive End does hold a football, which fits. Unlike the other gargs with the same animation.
TOPPAT
37:50 just look at this poor zombie
I feel like some of these animations are like cut ones that were supposed to be used for something else. For example, when the defensive end is out and the plant plays a trick, it would to the arm wave to show they are making the trick cost more. But I am not sure if that is true or not
I feel like that animation would play when the card is placed, right before it makes the plant tricks cost less
20:25 Isn’t that the Loudmouth Imp’s animation though?
The Gargologist's screens also change during its overshoot animation. They turn purple and display a gargantuar's head. It is quite possible that it was supposed to use that animation when making gargantuars in your hand cheaper, but was instead used for the overshoot animation later on.
33:36 watch this in x2
A alredy saw this in twitch but you know this is still cool
Going back to this video and I think a really underappreciated one here is Abracadaver.
A lot of Overshoots will just call up Zombie ability animations to play and then use their generic attack projectile afterwards, which creates a somewhat jarring animation (Zombies that have no ability animation simply play the attack projectile, and zombies like Cyborg who's projectile is in the attack animation itself do nothing at all)
Abracadaver bucks this trend by having his ability animation and projectile function seamlessly to attack the enemy hero directly, but that's not where it ends. If the overshoot attack successfully lands Abracadaver then plays his attack projectile to strike at his random target for his ability instead of his usual ability animation. Why that happens I'm honestly not sure, but it's pretty cool!
tldr
Abracadaver cool because he hit hero with cards and plant with wand when he hits overshoot, but he normally does it the other way around.
All the over shoot animations are animations for heir abilities and if we have passive one like the teacher they activate only for overshoot or getting powered up by the feral vimpire with frenzy
The gadget scientist one was cool because it looked like it was signalling the science zombies to do a bonus attack. Also, the parasol one looked like it was gonna be a "when played" animation, where it gives untrickable to the other zombies. Really a shame that these got scrapped.
I remembered when you saw the trickster animation in the highlights,I wanted you to make a video like this for so long
20:33 he flow confetti
I really appreciate the dev for making these overshoot animation
I think all fusion cards have their fusion animation as overshoot animation as well
Everyone: has unique animations
Turkey: *straight up dies*
Tomb Raiser shoots a laser after its normal animation for some reason LOL
26:00 Newspaper lost his newspaper permanently even before he was hit bc of overshoot
cool
Fried Chelenge : try going on your first highlight ever and copy the decks youve been playng with and try them now after 2/3 years
59:43
@@prenestina tyvm i looked the full thing couldnt see it
15:19 that’s pretty COOL though
Good one Fry!
when everyone says that suprise garg shoots out confetti and fry says he just flinched
Why did you chose that face as the thumbnail tho lmao
35:25 and here a meme was born
2 years later, it actually looks like portal technician throws something different.
I think the way PT's normal attack animation works is something shoots from his portal and the object is always something random, so the overshoot just uses one of those random things
'It's joker from mortal kombat'
It triggers me a little
59:56
Joker was in a couple of the mortal kombat games not mortal kombat 10 tho.
@@pee_pee_poo_poo i know but it's not originally from mortal kombat
I think Fry means Joker used that move quite a bit in MK(11)
my theory is that originally surfer zombie was going to have an ability to create a blocking surfboard like in pvz 2, but it got cut (likely because a zero attack minion with no team up would be detrimental then helpful).
When newspaper zombie does the overshoot animation, the newspaper goes away permanently. You can have an undamaged, unbuffed aggravated newspaper zombie
25:31 we see clock twice because they confused the stats for clock and tennis champ. you can see them label tennis champ at 23:13 instead of clock 26:28 you figure it out
35:35
This is what you came for.
Fry, try to react to every animation of frenzy because the tricksters animation was surprising
It happened in a video,he already know
@@kidfury1114 which
He already know
But i don't know which video
ua-cam.com/video/9luyoi5ccCw/v-deo.html
In this video that tricksters do an animation of frenzy
@@user-pr8sm6hn5m thats literally what i said
Space monkey pirate has a normal overshot since the laser comes out every time it switches lanes
Damn i wish i wrote all the best animations here, lol. Got a bit lazy
57:10 this is acctually German it says: ACHTUNG! (In english its Danger/ Watch out ! )
4:00 I love how Max power has 12 bucket bays
fry did you knew that octo zombie has a unique death animation when you kill it with a grave buster? it's the death animation from the "returned octo zombie" token that you got when the OG octo zombie died
returned octo is no longer obtainable at all , but it was just octo zombie but without the "after life" ability , aka when it died , it dies , no giving you an octo
35:43 ayo? 🤨
most things have a "when played" animation, an "ability" animation, an "idle" animation, an "attack" animation and a "death" animation (from what ive seen)
when played, attack, idle, and death are fairly straightforward, and can only be triggered in their respective ways, though sometimes when played or death animations are used for ability, which is weird, two exception is screen door and coach zombie, which is why they didnt do anything
but for "ability" it can be triggered by overshoot, frenzy and vimpire, or if they somehow were given another activatable ability, it would trigger that way, and this includes for fusion and evolution abilities
tldr: ability animations will play on zombie with anything that can trigger a special animation, but overshoot is one of the few that requires an animation, the other one i can think of is vimpire (and would play this if they had a dino roar) (also fusion animations do exist, but they're hard to see since covered by other zombie/ plant, and also faded slightly)
also space pirate is just movement animation, in fact most arent unique, and you see them, like all fusion and animations (and yes that is the orca animation for fusion, very hilarious)
22:17 isnt this a special animation though? Ive always played abracadaver and never saw this one before so for me its 3/5 i hope fry will also do the same
It's weird to see that so many anti heroes have unique projectiles. I wonder if its a scrapped/bug version of what they should do when not blocked
Lmaooooo that intro, my older brother saw me watching it....
UA-cam when my parents walk in: 35:35
56:25 it says “ACHTUNG” which mean danger in german
Gravebusting gas giant also has a unique death animation
Turkey: i overshoot now
*Fuckin dies*
He missed tennis champ cuz he put two cuckoo zombies. And one of the cuckoo zombies was supposed to be tennis champ but he got the wrong recording
My favorite is by far the PvZ 2 reference by the surfboard zombie just for that I’m going to find a use for Surfboard zombie in a deck with overshoot
All of the event cards have unique overshoot I think.
i like to believe zombies like gargologist, defensive end and knight are supposed to use their animation when their thing happens, so when a garg is played for gargologist, it would do that ability, when a plant trick is played for defensive end it would do that, and when knight takes damage it would put its shield up
You can tell fry never uses space pirate cuz he didnt know that was the ‘when a plant is played here’ ability
...
Oh no
My favorites:
SPECIAL
Zombology Teacher, Defensive End, Knight, MiniNinja, Monkey-Smuggler, Space Pirate, Smashing Garg, Octo-Pult, Neutron Imp, Teleportation Guy, Parasol, Gaget Scientist, Garg Mime, Wizard Garg, Trickster, Iorn Boarder
🤣🤣🤣🤣🤣
Turkey-Rider, Barrel-Roller, High-Diver, DeadBeard Barrel, Exploding Imp, Orca, Surfer
Also, I know this is for zombies, but you kinda missed the Seedling at 22:37
The helicopter was saing "Achtung", wich is a German word "danger"
The animation with barrel death if you pause you can see a parrot on dead beards shoulder and he has no legs and orca with 2cost doge has the same ability voice
I just realize, that these animations aren’t for overshoot Attack, there actually for the ancient vampire ability. When a zombie gets a buff from the ancient vampire, it does a little animation for it to gain 2/2. And some don’t even do anything, while others we’re meant for the ancient vampire like Teacher and the Gargologist.
All I’m trying to say, is that these animations are for ancient vampire, not for overshoots
@@deadaccount3558 Dang it, I forgot to include that too!