Voyages of Marco Polo Extended Gameplay
Вставка
- Опубліковано 5 вер 2024
- Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame The Voyages of Marco Polo.
For more game info, boardgamegeek....
Part I: Gameplay Runthrough
• Voyages of Marco Polo ...
• (static cam) Voyages o... (Static)
Part II: Extended Gameplay
• Voyages of Marco Polo ...
• (static cam) Voyages o... (Static)
Part III: Final Thoughts
• Voyages of Marco Polo ...
Part IV: Major Goofs
• Voyages of Marco Polo ...
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Welcome back! Let's continue with "Rahdo's Goofs"
If you find Goofs I didn't notice Please leave Timestamps :)
Thank You
2:54 Again, that's not how that contract works... Note was added to the main video.
No more notes about this goof will be made
7:18 And again... as soon as she places the trade house she should have collected the bonus!
No more notes about this goof will be made if it happens again
21:31 She didn't have to pay the $5... she should have used the Power of her character and "Teletransported" to the next Oasis Space without having to pay the $5 extra!
23:47 Like I explained before this is not 18 points... this should be 3 Points!! Cheating BIG time here!!
28:30 And forgot to score the 7 Points of the Contract she completed!
29:27 At this point the Contracts for the round should be already displayed so she could've made a more informed decision on what to goods pick
And she should have received 3 extra points now for the Trade House i Xian
I wish you'd do 4 videos: 1) gameplay, 2) extended 3) here's how I finish the game 4) final thoughts. I'm always so curious how it ends!! I need to know!! ;)
Chantal Noordeloos it will forever be a mystery i'm afraid! :)
Ohhhh so evil!! Go polish your horns!! (Just kidding.) I really love your run throughs. They have helped me conquer my hate for reading rules, and it's turned us into more enthusiastic gamers.
I believe you were using the city space with finished contract scoring victory points incorrectly. It allows you to score one victory points per finish the contract up to the number of pips used on your dice. Therefore, at 18 minutes and 10 seconds into your video when you had three finish the contract you would not get 18 victory points, but only three.
thanks for the heads up :)
It was already noted on the first video at 19:02 and it was mentioned again in this video at 2:54... please turn on the Klingon subtitles to see where Richard goofs up... cheers
Oh, you forgot to give Jen 7points for finishing that one contract! Would she have won then? So curious! :)
using 6 and 5 to move 4 spaces .... then using 5 to take 5 camels?
5 5 to move then 6 to grab camels looks better
Cristiano Radaelli agreed :)
I'm a little late to the party, but I'm really interested.
Do you feel like the game is properly balanced when you scale it for different people. I see you had to place red dice at certain spots. However, I think Jen her power is strong by itself while yours relies more on people collecting goods. In a 2 player game, you only benefit from 1 other player getting goods, while in a 4 player game, 3 players give you goods. Thoughts?
but the power scales based on number of players, so you get more for less people activating stuff. so i felt it works out okay :)
I wonder why my copy came with darker green dice w/white pips ... They don't match the green meeples at all like yours do. Small OCD frustrations...
+Alex M Same here very disappointing , them dice look great
He has the German 1st print. I guess each publisher uses their own dice as long as it's roughly in the same player color
you always forget jens points. ıts not fair.
This game seems nice and all but there is a bit too much random synergy to be rated so high on bgg
Theres ways to manage the randomness which is really only the dice rolls. Even with the dice rolls it gets balanced where if you have really low rolls you can get bonuses to even it out. And there are times you want high dice and times you want low dice so most rolls can be useful depending on needs.