= Check out the updated version here, it's got new shells, better visuals and fixed errors: ua-cam.com/video/RFUi6MHXQuY/v-deo.html = Thank you for all the positive comments! A couple of things to note: -HEAT does not actually melt the copper. It just forces it through the armor. -The reason APDS is better at angles is because it has much more velocity than APCR. This way, it can go through angled armor easier. -Fins do not make a shell more aerodynamic or give it more velocity, it makes a shell more stable over long distances by stopping it from rotating. Because it's not spinning, the shell has a much lower chance of going somewhere else, therefore the shell is stabilized. Thus, shells with fins are better over distances than regular shells. (This is also why the shells with fins are called "fin-stabilized.") -Due to a recent nerf, HESH no longer performs better when it faces angled armor. -The shrapnel shell has many different names, but the reason I called it that is because in-game it is called shrapnel. The correct term would be fragmentation. -🅱️esh Thank you to all who corrected me :)
Another correction to add, if AP projectiles don't have an explosive filler then they are AP shot, not AP shell. Inert AP projectiles are shot, APHE is shell.
EU server: "someone've put smoke there. I cannot hit him and I will not waste my rounds." Russian server: "someone've put smoke there! he's there! everyone, shoot him!"
Imagine: APCBCHEATFSDSHVCRSH shell (Armour Piercing Capped Ballistic Capped High Explosive Anti Tank Fin Stabilised Discarding Sabot High Velocity Composite Rigid Squash Head)
@kuseu32 I recommend that you ignore fpe and go for heatfs right away . Also remember to bring a couple of aphe shells as right at the start you will be horrible at using heatfs
Honestly this is the best explanation I've ever heard for something war thunder related. No bs. No spam. Just quality content. Super helpful. I'm new to playing war thunder and was struggling to figure out what the icons meant. Thanks.
Just a quick correction because almost everyone gets this wrong, but in HEAT shells the Copper lining isn't melted Instead the pressure from the explosive charge changes the Copper lining into a Superplastic, which is when the pressure causes the otherwise Solid Copper to act more like a stream of fluid, even though it is way below it's melting point and still a Solid. This is important because actual molten metal would just splatter over the armour and not achieve much, but a Superplastic will bore through the armour, since it retains it's Solid form Density. This is a very minor difference but it seems like 99% of people don't know this and just assume the Copper is melted, even though no HEAT warhead achieves temperatures or pressure anywhere near enough to melt copper.
@@PorWik Ever seen a video of friction stir welding? Its the same mechanism. Pressure and heat forces the metal to behave as if plastic but no actual melting occurs.
@@jlyngdoh5608 Also absolutely useless if the enemy is only mildly far away. I know they lose speed faster, but in WOTB it is just ridiculous how fast they lose their penetration. Also in Blitz like many premium shells they lose damage, which makes sense considering for most round types if you want more penetration then you need to loose damage to achieve more penetration, but I heard PC doesn't do that.
@@dawsonreum8096 it is, PC doesnt do that. That's why many T10 behicle with Good DPM is damn overpowered. And also note, APCR only effective against flat armor, it doesnt have much ballistic penentration.
*Guy behind cover:* "You can't kill me! Nobody can! War Thunder's walls can be penetrated by nothing! These walls are stronger than any armor in the game! Even your pitiful artillery will at best scratch my paint. I am a god here, you are but an interloping insect within my realm!" *Me, with a HESH shell loaded and a tiny bit of their roof armor in view:* "Well, yeah, but actually no."
James Leon well the strongest things are the trees. Even the leaves and tree tops of small trees cut of your wings when not even going so fast in all but the duck.
@@discountskeletor3326 It's been kinda shit for a while and literally does worse against angled armor since the pen mechanics change, but it still is worth loading a shell or two because roof detonations will reenact dresden upon everyone in the turret, and you'd be surprised how common I have to do it.
@@jamesleon457 I think it's not very good because it doesn't actually act like it does in real life in game. Instead of actually squashing and fracturing interior armor, it's just HE with more pen. Though, seeing as how tanks from the 60s-80s had "HESH nets" to catch spalling, making the shells less effective against vehicles from that era, you can see why they balanced it like that.
I dont know about you, but i find that i'm more likely to kill a Tiger 2 from the turret front with APCR than HEAT I've at least one shot a Tiger 2 5 times from the front, 2 of which is straight up bullshit shot that somehow kill them despite poorly aimed
@@AHappyCub Tiger player here both Tiger I and II, I have found at this point if any thing pens your turret or hull in a Tiger I or II you are basically dead. Very rarely have I not been one shot from a pen from the turret or hull.
a short summary: APHE/APCBC: pretty good, use it whenever possible Solid AP: bootleg round, use only if you have no better alternative APCR: Why would you ever use this? APDS: Its pretty good APDSFS: its pretty amazing HE: no one knows how it works other than the dude who keeps making 20 minute HE only videos, + useless if caliber is
Can someone please explain what is so wrong with british forces? I'm a new-ish player and from the videos I was watching it seems like everyone thinks they are really bad which would be shame because they are my main rn.
@@hustejborec9000 they are not bad. They are just not amazing like the americans, germans and russian can be (especially at top tier). I as a matter of fact love to play with the cromwells. And the centurions are not bad at all to verse as a german main.
The small amount of explosive in the smoke shell is just enough to kill some crew. It's like a bundle of m80 firecrackers exploding someone's fingers off but its fired from a cannon and it comes with a bunch of white phosphorus smoke.
your videos help me so much man, you dont get it. ive been playing for 2 months and still barely know much, but your videos legit help. i hope you keep doing these vids and i hope you get like a million subs
5:14 Small correction. Larger projectile length means greater penetration since the projectile is destroying itself by penetrating armor. Therefore, all modern AP shells themselves are extremely long and made of the hardest alloys such as tungsten or depleted uranium. Also, the amount of post-penetration shrapnel is directly related to the thickness of the armor the shell has to overcome - the thicker a breached armor, the more shrapnel it would create. The rest is great video, very easy to grasp. Keep it up ;)
"hardest alloys such as tungsten or depleted uranium." It's not really about "hardest" per se, a factor but not the greatest determining factor for penetration, it's the mass of either and depleted uranium breaks apart in a manner that helps it penetrate, the term for it is often call self sharpening but I've read enough to where it's pretty negligible or the terminology isn't accurate. Tungsten is the densest material but really expensive in comparison to depleted uranium.
@@NarutoMagicCyclops depleted uranium shells also fill the insides with radioactive dust, which can give any surviving crew, as well as anyone trying to interact with the wreckage without a respirator, very serious cases of lung cancer.
@@windhelmguard5295 As far as a quick search goes the health risks are controversial with no real evidence to support health risks. You can get lung cancer just from smoking cigarretes, which is common among military personnel as a stress relief.
@@mememetal6631 Spalling is an effect of hardened metal "splintering" in a sense, creating shrapnel, the thicker the armor the more likely a non-penetration may cause spalling depending on how fragile the armor is(typically harder metal is more fragile and thus spalls more often). A properly penetrating round more ideally should shatter to cause fragmentation inside the vehicle rather than causing spalling which in itself wont cause munitions to det, fragmentation would lead to round det.
As the Master Tanker said, when I first started I just looked at which shell penetrated the most armor on the picture lmao. I also used to pick the researchable shells because I thought, "Hey, if they made me research it, it has to be better than the default round." I used to die many times using APCR on light tanks.
I knew it had less shrapnel.....I picked cause HIGHEST PEN.....not realizing how advanced war thunder was.(I actually just learned to sucked and it explains alot)
anti concrete shell still seems to be the most effective round i have used thus far. idk what it is but it seems to just kill everything if you hit your first shot. sadly the KV-2 takes so god damn long to reload that you're probably not getting a second one.
One correction: HEAT shells don't produce molten copper, they just propell it at ridicoluos speeds. Yes, at these pressures during impact the inverse jet of copper ACTS LIKE a fluid, but the same happens when an APFSDS shell hits armour.
Man the amount of searching I was doing to try and find an answer to the difference between the UK Mk. 4 and Mk. 8 shell. You explained it perfectly in 2 minutes. Thanks very much!
Yep, last time I did 0 research and made stuff up. I was just trying to release part 2 as quickly as possible so that people would stop complaining about it 😂
I'm kinda confused with hesh in game, let's say the hesh had 150mm of penetration and hit a tank with 250mm of armour. Would the explosion caused by the hesh send shrapnel into the tank by breaking it's Armour or in war thunder does it have to full penetrate the 250mm plate??
@@CS-nq9sq HESH is not about penetration, it is producing shockwave in the steel plate and when this shockwave is at the other side of the plate it is starting to rip off small parts of it and they are flying with great speed into crew, ammo and electronics. That is one of the reasons why modern tanks have multiple layers of armor(HESH works nice only on old fashion armor that is made with single continuous layer of metal). HEAT is all about penetration and contrary what is in the game you have jet that is doing damage just like it is implemented in game and something like 30% of force of the explosion outside of the tank is transfered into that small hole and presure wave is killing the crew and igniting the ammo... Generaly in case of HESH thicker armor = less damage inside but in game it is more like 0-1 situation, you were able to "penetrate" or not.
One thing you need to add to the APFSDS round is they are usually fired from smoothbore guns. The fact it’s not rifled makes that round travel faster. Because the round itself isn’t spun through rifling the fins are angled slightly to create spin thus stabilizing the round in flight and making sure it flies straight.
The most powerfull round in all of war thunder. Legends say that no player dares to use it because the destruction would crash the servers. It kills tanks so hard that they explode in the hangar.
@@jakobc.2558 I actually found use for it with my kv-1E. It had a really light fuse and exploded after penetrating, so I could use it to slaughter stuff with gun shields like the flak 88.
For this much quality war Thunder content.. You should have way way way more subscribers. You put hard work into these videos and we appreciate and respect it. Keep it up!
8:15 the material in HESH tip is an inert material so that the HE filler in the shell itself does not detonate on impact. It is like a buffer of sorts. The base fuze detonates the filler once the HESH shell distributes its explosives across the plate.
Just a point, the cap on AP doesn't actually cause the shell to normalise in the hammer you describe. The soft cap actually absorbs some of the impact, decreasing the deceleration forces experienced by high velocity shells, thus reducing their tendency to shatter on impact to harsh angles. It's a bit counterintuitive but slowing down the shell actually improves it's armour penetration against armour.
APDS is technically a small APCBC round fired really fast, APFSDS has the same effect, the pentrator is encased with softer metal, that due to huge velocity has a high normalisation effect, basically APDS inside APFSDS
What? HAAAAAAaaaaa? The penetrator isn't encased in anything, it has a sabot which is used to make the very thin tungsten (super hard) penetrator fit into a large caliber gun. The sabot is discarded pretty much as soon as it the penetrator leaves the barrel thus the Armor Penetrating(or) Discarding Sabot. And APCBC (not APBCB dafuq is that?) is exactly as described in the video. It is a full caliber shell (fits perfectly in the barrel) that just happens a couple of fancy caps/tips attached to the front of the penetrator. Those 2 shells couldn't operate on more different ballistic principles as far as standard kinetic ammunition goes.
@@acywei find a picture of a fin sabot cut along the midline and you'll see that the penetrator rod is indeed encased in a bit of softer material l, together they make the dart, which is then located in the sabot
Thanks! They really should have made the icons for the different ammo types more distinct from each other like you did in your video and not just display a shell with different colour bands penetrating armor in the same way.
9:20 HEATFS also has more penetration, because the projectile does not have to rotate for stabilization . The stream of molten metal doesn't lose energy by spinning anymore
HESH and HEAT are totally wrong in the game. When a HEAT grenade penetrates a target everything inside should be dead because of the hot gas and the rapid change of the pressure inside the tank.
Even at APFSDS everybody would die. Watch a video of a 120mm APFSDS-T DM33 vs a leopard 1. The pressure was so high, that the closed commander hatch blast open
i used hesh yesterday in sim ( insanely hard to hit the target) after penetrating the turret of a t 54 from the sides, it barely scratched 2 crewmembers.
This was a extremely useful video for me when I started a few years ago, it let me have a good understanding behind each shell and what it actually does and what it’s good for which helped me a lot, thank you!
@@panther7584 AFAIK, HESH was developed at the end of WWII just like HEAT it struggled with reliable fuses. The fuse has to be sensitive enough to detonate before the shell shatters on impact, but shouldn´t get triggered due to the tremendous forces involved from shooting it out of the barrel, nor should it get destroyed in the same process... That´s why you need very sturdy electronics, just like with VT. The advantage of HESH over HE is AFAIK that you can simply pack a little more explosive and that it minimizes the distance to the target, whereas HE can explode a bit further away or bounce off. The thicker shell produces shrapnell but reduces the explosive impact.
The HE round on high tier russian tanka have some kind of fins, sometimes you can see it on the scope after firing, for a split second it leaves the barrel
Glad I could be of use! I'm planning on making a crew skills guide on all vehicle types, and that includes shipa too. I can't give en exact date, but it will come out one day!
@@skDoger Glad to hear that! Your videos are the best ones I've seen on the subject, as you take the time to really explain skills and ammo one by one. Thank you for the help!
Thank you so much. I am a new player and whenever I search on the internet for tips, pros throw around terms that are alien to me. This was extremely useful.
4:52 Лучше пробивает из-за того, что нету поддона. Поддон просто мешает сердечнику при контакте, скользя по броне. Поэтому, без поддона сердечник без скольжения на большей скорости пробивает броню, а не скользит
The main difference between APCR and APDS (and probably the cause of their different performance against sloped armor), is that an APDS round while being as light as an APCR round (main reason why they are both really good against flat armor), doesn’t keep its casing during flight, and this benefits two things: 1 it gives the shell a better drag coefficient (enabling it to keep good performances at high distances); 2 on impact there is only a rigid core hitting the amor, while with APCR the coating gets in the way of the core, having pretty much the opposite effect of the cap on a APC shell.
If u have problem to pen tiger I or II without APCR just get IS-2 or some other soviet tank in mid-tier, heavy tanks have only aphe with penetration above 200mm, more than 100g of explosive mass, great armor, mobility. Oh and IS-2 is at 5.7 and jumbo is at 5.3 so if u have problem with it get IS-2 :)
APDS is better against angled armor than APCR because the sabot of the APCR has the opposite effect of a ballistic cap. The way it deforms angles the projectile away from the armor plate instead of into it. APDS is also somewhat better against angled armor than regular AP shells simply by the virtue of being much higher velocity. There are two ways of defeating angled armor without doing any normalization: Overmatch, where the round is so heavy that it can't easily be deflected and hypervelocity, where the rounds is going so fast that it can't easily be deflected. On a physical level what happens in these cases is that the momentum of the round is so high that the energy required to redirect it's path is higher than the energy required to push it through the armor.
HESH used to do well against angled armor, but now I see it like every other round on the tooltips. Less pen with the higher angle. Did something change or is that some bug in the tooltip?
As for your question on " APDS " unlike the APCR which is just vary hard metal the APDS round is multilayered . The sequence upon impact of the APDS projectile, for example the 120 mm L11, as used on the Chieftain tank, fired L15 APDS [6] (muzzle velocity 1370 m/s), goes as follows: the lightweight ballistic cap is crushed, the penetrating cap then strikes the armour, distributing the shock across the whole surface of the core's nose, reducing the initial shock experienced by the core. The steel sheath surrounding the core peels away, and the core goes on to penetrate the armour. The penetration of the L15 APDS is approximately 355 mm of rolled homogeneous armour at 1000 m.
4:55 it has better penetration compared to normal sub caliber is that it doesn't have the soft metal on initial impact. The casing on normal rounds is soft enough that angled armor affects the round before the core can do its job. Without the sabot, it starts the impact with the core.
Gaijin did same thing with budget of 10000$ ~ doesnt explain everything , This dude does this im his basement using his neighbour's WiFi , uses high budget animations and he still explains it better
3 years late but for some reason American tanks have apcbc rounds that are basicly aphecbc (or whatever order it's suposed to be in) because they explode
= Check out the updated version here, it's got new shells, better visuals and fixed errors: ua-cam.com/video/RFUi6MHXQuY/v-deo.html =
Thank you for all the positive comments!
A couple of things to note:
-HEAT does not actually melt the copper. It just forces it through the armor.
-The reason APDS is better at angles is because it has much more velocity than APCR. This way, it can go through angled armor easier.
-Fins do not make a shell more aerodynamic or give it more velocity, it makes a shell more stable over long distances by stopping it from rotating. Because it's not spinning, the shell has a much lower chance of going somewhere else, therefore the shell is stabilized. Thus, shells with fins are better over distances than regular shells. (This is also why the shells with fins are called "fin-stabilized.")
-Due to a recent nerf, HESH no longer performs better when it faces angled armor.
-The shrapnel shell has many different names, but the reason I called it that is because in-game it is called shrapnel. The correct term would be fragmentation.
-🅱️esh
Thank you to all who corrected me :)
Another correction to add, if AP projectiles don't have an explosive filler then they are AP shot, not AP shell. Inert AP projectiles are shot, APHE is shell.
Small rounds next?
why the hell did they nerf HESH.
skDoger Actually, the copper is molten. It just doesn’t melt the armor.
@@hazardous458 nope, the temperature on the shell is not nearly enough to make the copper melt.
High budget animations
The minecraft fence was bloody brilliant
Was it really
it was simple, but explained very well!
Made me coom, and I learned something
Simple and easy to understand
In short, the more letters a shell has in its name, the better it is.
And whenever you see on a tank heat rounds. You better strap yourself with all the heat shells you can get.
HEAT is only 4
High explosive anti tank shells you mean? The ones that comepletely destroy tanks at a good angle?
I love my aphebcapdsfsheshheheatfs shelk
@@Sid-08m---8 Gotta love me shelks
EU server: "someone've put smoke there. I cannot hit him and I will not waste my rounds."
Russian server: "someone've put smoke there! he's there! everyone, shoot him!"
Is it safe to assume you fought in 2 fronts?, also damn son the russians actually do that.
Meanwhile on the north america server: plane see smoke. Plane bomb smoke. Target Destroyed.
As a EU player I can confirm it is like that
EU: Smoke hides your position
RU: Smoke is a massive target for everyone to shoot at
NA: Everyone is flying CAS anyways, it doesn't matter
@@twentylush and tends to revenge bomb
Imagine:
APCBCHEATFSDSHVCRSH shell
(Armour Piercing Capped Ballistic Capped High Explosive Anti Tank Fin Stabilised Discarding Sabot High Velocity Composite Rigid Squash Head)
Wrong order APHEATCRFSDSSHHV (Armor Piercing High Explosive Anti Tank Composite Rigid Fin Stabilized Discarding Sabot Squash Head High Velocity)
Gaijin plz nerf APCBCHEATFSDSHVCRSH shell.
Why the fuck my car just turned invisible
drinks bleach*
*152 mm*
Pretty new player here: didn't realise I had to have a PhD in this game.
Just use stock apcbc or aphe round you get with every tank and you will be good most of the time.
I have pretty good memory, so i'm a quick shell learner
Just guess which does which and hope that it works
@kuseu32 heatfs on pt kicks tanks on higher tier
@kuseu32
I recommend that you ignore fpe and go for heatfs right away . Also remember to bring a couple of aphe shells as right at the start you will be horrible at using heatfs
Jeff gets brutally murdered by dog for about 12 minutes straight: the movie: the game
Honestly this is the best explanation I've ever heard for something war thunder related. No bs. No spam. Just quality content. Super helpful. I'm new to playing war thunder and was struggling to figure out what the icons meant. Thanks.
Comments like these really motivate me! Thank you very much :)
@@skDoger thanks for responding. You seem to pay a lot of attention to your viewers.
Just a quick correction because almost everyone gets this wrong, but in HEAT shells the Copper lining isn't melted
Instead the pressure from the explosive charge changes the Copper lining into a Superplastic, which is when the pressure causes the otherwise Solid Copper to act more like a stream of fluid, even though it is way below it's melting point and still a Solid. This is important because actual molten metal would just splatter over the armour and not achieve much, but a Superplastic will bore through the armour, since it retains it's Solid form Density. This is a very minor difference but it seems like 99% of people don't know this and just assume the Copper is melted, even though no HEAT warhead achieves temperatures or pressure anywhere near enough to melt copper.
Many people also assume that heat rounds melt over the armour
Thank you for telling me that I've literally never heard that and it's very epic.
Plastic deformation
LazyLife IFreak I’d be surprised if it was elastic
@@PorWik Ever seen a video of friction stir welding? Its the same mechanism. Pressure and heat forces the metal to behave as if plastic but no actual melting occurs.
War Thunder: don't use APCR. *do not*
World of Tanks: *angrily spams APCR at everything*
Bounces alot in wotb.. IDK about wot.. But in blitz.. Slight angles and it'll bounce..
@@jlyngdoh5608 Also absolutely useless if the enemy is only mildly far away. I know they lose speed faster, but in WOTB it is just ridiculous how fast they lose their penetration. Also in Blitz like many premium shells they lose damage, which makes sense considering for most round types if you want more penetration then you need to loose damage to achieve more penetration, but I heard PC doesn't do that.
@@dawsonreum8096 it is, PC doesnt do that. That's why many T10 behicle with Good DPM is damn overpowered. And also note, APCR only effective against flat armor, it doesnt have much ballistic penentration.
Fucking gold spammers everywhere
haha this
Aah, yes, the guide to, “Which Shell Gives the Most Painful Death for Crewmembers”. My favourite video.
BanzEye GAMING whaaaaat they don’t diiieee they get knocked out
Yes, they get knocked out...or rather, they’re HEAD gets knocked off/disintegrated!
The L3 crew hit directly by a 38cm HE shell from a sturmtiger went through a "significant emotional event"
*random heavy tank* : you cant pen me!
Me, With a *hesh* shell: "Well yes but actually no"
*Guy behind cover:*
"You can't kill me! Nobody can! War Thunder's walls can be penetrated by nothing! These walls are stronger than any armor in the game! Even your pitiful artillery will at best scratch my paint. I am a god here, you are but an interloping insect within my realm!"
*Me, with a HESH shell loaded and a tiny bit of their roof armor in view:*
"Well, yeah, but actually no."
James Leon well the strongest things are the trees. Even the leaves and tree tops of small trees cut of your wings when not even going so fast in all but the duck.
@@discountskeletor3326 It's been kinda shit for a while and literally does worse against angled armor since the pen mechanics change, but it still is worth loading a shell or two because roof detonations will reenact dresden upon everyone in the turret, and you'd be surprised how common I have to do it.
@@jamesleon457 I think it's not very good because it doesn't actually act like it does in real life in game. Instead of actually squashing and fracturing interior armor, it's just HE with more pen.
Though, seeing as how tanks from the 60s-80s had "HESH nets" to catch spalling, making the shells less effective against vehicles from that era, you can see why they balanced it like that.
You mean 🅱️esh
Much better than the one from warthunder
I A G R E E
Affirmative!
@@PHX76 A T T A C K T H E D P O I N T !
@@PHX76 Y E S
@@PHX76 I R E F U S E
Qickguide: Dont use APCR. Like ever. Just dont. Never.
german quicky boi with 28/20mm gun: guess i'll die
I like them. Takes a bit of brain but works for me
I dont know about you, but i find that i'm more likely to kill a Tiger 2 from the turret front with APCR than HEAT
I've at least one shot a Tiger 2 5 times from the front, 2 of which is straight up bullshit shot that somehow kill them despite poorly aimed
@@AHappyCub Tiger player here both Tiger I and II, I have found at this point if any thing pens your turret or hull in a Tiger I or II you are basically dead. Very rarely have I not been one shot from a pen from the turret or hull.
Cries in stock American
Gaijin: APFSDS or APSH
Me: *tier 1 tanker screaming*
Apsh?
@@warthundercanblunder850 armor piercing squash head ig lmfao
@@russianyoutube AP and SH totally cancel out each other lmfao
a short summary:
APHE/APCBC: pretty good, use it whenever possible
Solid AP: bootleg round, use only if you have no better alternative
APCR: Why would you ever use this?
APDS: Its pretty good
APDSFS: its pretty amazing
HE: no one knows how it works other than the dude who keeps making 20 minute HE only videos, + useless if caliber is
Lmao. British are pretty fun though at lower tiers. But hesh is not really useful there
Can someone please explain what is so wrong with british forces? I'm a new-ish player and from the videos I was watching it seems like everyone thinks they are really bad which would be shame because they are my main rn.
@@hustejborec9000 they are not bad. They are just not amazing like the americans, germans and russian can be (especially at top tier). I as a matter of fact love to play with the cromwells. And the centurions are not bad at all to verse as a german main.
Apcr is useful for when your aphe round can’t pen
@@FTQuake which is almost never cuz u die if u dont pen
You forgot that you can use Smoke as HE on exposed crew.
Okay next time ill play toptier with smokes
@@leonhenning8370 If you find anything with exposed crew.
Because it only does damage to exposed crew members like the low tier flaks
The small amount of explosive in the smoke shell is just enough to kill some crew. It's like a bundle of m80 firecrackers exploding someone's fingers off but its fired from a cannon and it comes with a bunch of white phosphorus smoke.
Trolling SPAAGs by surrounding them in smoke AND killing their crew- BRILLIANT!!!
I know how survive to all of shells
"No armor is the best armor"
Flack 88 aproves
Yag 10 seconds it
Martin Reynoso Baltore VFW
*laughs in large caliber HE shells*
Kuba Salomon yes but still the flak us is easier to kill than the very friendly wagon in many cases
@@thurbine2411 Yes, but 105mm HE shell kills every lightly armored thing
4:24 the APDS shell has this fancy tip, which is flatter than the pointy-tipped APCR rounds and probably has some kind of normalisation function.
Thank you for the explanation!
skDoger thanks :)
@@skDoger Can you explain the 🅱ESH shell please?
your videos help me so much man, you dont get it. ive been playing for 2 months and still barely know much, but your videos legit help. i hope you keep doing these vids and i hope you get like a million subs
Glad I could help!
5:14 Small correction.
Larger projectile length means greater penetration since the projectile is destroying itself by penetrating armor. Therefore, all modern AP shells themselves are extremely long and made of the hardest alloys such as tungsten or depleted uranium. Also, the amount of post-penetration shrapnel is directly related to the thickness of the armor the shell has to overcome - the thicker a breached armor, the more shrapnel it would create.
The rest is great video, very easy to grasp. Keep it up ;)
"hardest alloys such as tungsten or depleted uranium."
It's not really about "hardest" per se, a factor but not the greatest determining factor for penetration, it's the mass of either and depleted uranium breaks apart in a manner that helps it penetrate, the term for it is often call self sharpening but I've read enough to where it's pretty negligible or the terminology isn't accurate. Tungsten is the densest material but really expensive in comparison to depleted uranium.
Idk if in game the more armour overcame = more shrapnel was inplumented so far
@@NarutoMagicCyclops depleted uranium shells also fill the insides with radioactive dust, which can give any surviving crew, as well as anyone trying to interact with the wreckage without a respirator, very serious cases of lung cancer.
@@windhelmguard5295 As far as a quick search goes the health risks are controversial with no real evidence to support health risks. You can get lung cancer just from smoking cigarretes, which is common among military personnel as a stress relief.
@@mememetal6631 Spalling is an effect of hardened metal "splintering" in a sense, creating shrapnel, the thicker the armor the more likely a non-penetration may cause spalling depending on how fragile the armor is(typically harder metal is more fragile and thus spalls more often). A properly penetrating round more ideally should shatter to cause fragmentation inside the vehicle rather than causing spalling which in itself wont cause munitions to det, fragmentation would lead to round det.
As the Master Tanker said, when I first started I just looked at which shell penetrated the most armor on the picture lmao. I also used to pick the researchable shells because I thought, "Hey, if they made me research it, it has to be better than the default round." I used to die many times using APCR on light tanks.
In all fairness if you could hit the engine block it's gonna be disabled, in which case you might've figured APHE would pry the next choice of shot.
I knew it had less shrapnel.....I picked cause HIGHEST PEN.....not realizing how advanced war thunder was.(I actually just learned to sucked and it explains alot)
Use it on LVT(A)(1)s at their front cause those fuckers are hard to kill with APHE unless you aim for the ammunition.
anti concrete shell still seems to be the most effective round i have used thus far.
idk what it is but it seems to just kill everything if you hit your first shot.
sadly the KV-2 takes so god damn long to reload that you're probably not getting a second one.
One correction:
HEAT shells don't produce molten copper, they just propell it at ridicoluos speeds.
Yes, at these pressures during impact the inverse jet of copper ACTS LIKE a fluid, but the same happens when an APFSDS shell hits armour.
Thank you for the correction!
Yes, someone who can explain to me with simple words. Thank you kind sir
Man the amount of searching I was doing to try and find an answer to the difference between the UK Mk. 4 and Mk. 8 shell. You explained it perfectly in 2 minutes. Thanks very much!
Exam is not going to be that hard
The Exam:
Bruhh
@Anessen woosh
@Anessen now build a time machine
Is it socially acceptable to have complete confidence in aceing a test like that? Asking for a friend. N-No? Okay...
This shit easier than my math exam
Thank you so much for remaking this video,the HEAT explanation in the last version was horrible
Yep, last time I did 0 research and made stuff up. I was just trying to release part 2 as quickly as possible so that people would stop complaining about it 😂
8:38
unfortunately gaijin did oopsie whoopsie and made hesh pen less on angles
also I used to be in the discord server but it seems to have disappeared and I can't join back.
did the KGB make me disappear?
(same with my friend)
I'm kinda confused with hesh in game, let's say the hesh had 150mm of penetration and hit a tank with 250mm of armour. Would the explosion caused by the hesh send shrapnel into the tank by breaking it's Armour or in war thunder does it have to full penetrate the 250mm plate??
@@CS-nq9sq
the explosive wouldn't be enough to vibrate the thick metal plate enough to cause it to rupture.
I think, don't quote me on that
@@hazardtrooper2791 ahh, thanks for the help.
@@CS-nq9sq HESH is not about penetration, it is producing shockwave in the steel plate and when this shockwave is at the other side of the plate it is starting to rip off small parts of it and they are flying with great speed into crew, ammo and electronics. That is one of the reasons why modern tanks have multiple layers of armor(HESH works nice only on old fashion armor that is made with single continuous layer of metal).
HEAT is all about penetration and contrary what is in the game you have jet that is doing damage just like it is implemented in game and something like 30% of force of the explosion outside of the tank is transfered into that small hole and presure wave is killing the crew and igniting the ammo...
Generaly in case of HESH thicker armor = less damage inside but in game it is more like 0-1 situation, you were able to "penetrate" or not.
Forgot the starstreak missile we have on the top British spaa. Splits into 3 apfsds projectiles on proximity.
Good for stopping air dropped tanks 👍
he also forgot the anti concrete shells you get on the KV-2
@@windhelmguard5295 Basically the older brother to HESH
One thing you need to add to the APFSDS round is they are usually fired from smoothbore guns. The fact it’s not rifled makes that round travel faster. Because the round itself isn’t spun through rifling the fins are angled slightly to create spin thus stabilizing the round in flight and making sure it flies straight.
7:44 yes fuccin finally!!! Shrapnel shell
The most powerfull round in all of war thunder. Legends say that no player dares to use it because the destruction would crash the servers. It kills tanks so hard that they explode in the hangar.
@@jakobc.2558 *T-28E approves*
Não Sei 2.0 T-26-4 approves
@@meatshield7206 T34 approves
@@jakobc.2558 I actually found use for it with my kv-1E. It had a really light fuse and exploded after penetrating, so I could use it to slaughter stuff with gun shields like the flak 88.
HOLY SH*T IT JUST KEEPS GETTING BETTER, you an AMAZING UA-camR
Hey, you forgot the APHEFSDSHEATHECBC shell!
Wouldnt that be APHEATCBCFSDS-VT?
@@jakobc.2558 More the merrier!
STYLE I prefer besh
🅱️ E S H is better
that is a nuke
war thunder saw dis video and decided to make it inot the game, nicely done man :)
For this much quality war Thunder content.. You should have way way way more subscribers. You put hard work into these videos and we appreciate and respect it. Keep it up!
Thank you very much!
Very useful vid. Dude. I play the game for years, and I was still wondering about few ammo types. o7
Glad I could help!
thx man the are rlly useful these tips are going to change my gaming tactiques
Since we have more night battles now, it would be nice to have illuminations rounds implemented somehow.
Nicolas Peigné well there are almost no night battles below 9.0
They should also make the normal headlights and night vision spotlights work.
Not anymore, now they are not able to be seen : )
8:15 the material in HESH tip is an inert material so that the HE filler in the shell itself does not detonate on impact. It is like a buffer of sorts. The base fuze detonates the filler once the HESH shell distributes its explosives across the plate.
Me, a world of tanks player: "3. Take it or leave it."
Best video I've ever seen on this subject! Very nice!!!
Glad you enjoyed it!
Just a point, the cap on AP doesn't actually cause the shell to normalise in the hammer you describe. The soft cap actually absorbs some of the impact, decreasing the deceleration forces experienced by high velocity shells, thus reducing their tendency to shatter on impact to harsh angles. It's a bit counterintuitive but slowing down the shell actually improves it's armour penetration against armour.
APDS is technically a small APCBC round fired really fast, APFSDS has the same effect, the pentrator is encased with softer metal, that due to huge velocity has a high normalisation effect, basically APDS inside APFSDS
What? HAAAAAAaaaaa? The penetrator isn't encased in anything, it has a sabot which is used to make the very thin tungsten (super hard) penetrator fit into a large caliber gun. The sabot is discarded pretty much as soon as it the penetrator leaves the barrel thus the Armor Penetrating(or) Discarding Sabot. And APCBC (not APBCB dafuq is that?) is exactly as described in the video. It is a full caliber shell (fits perfectly in the barrel) that just happens a couple of fancy caps/tips attached to the front of the penetrator. Those 2 shells couldn't operate on more different ballistic principles as far as standard kinetic ammunition goes.
@@acywei find a picture of a fin sabot cut along the midline and you'll see that the penetrator rod is indeed encased in a bit of softer material l, together they make the dart, which is then located in the sabot
@@acywei not quite, find any video or picture of a dart and you'll see that the actual penetrator of the APFSDS is encased by the longer dart
thanks alot, im a new joiner and i really glad i found ur channel. You earn my respect
Love how this video about a game explains better how different shells work then a video about the same subject but about real life usage.
Dont forget the HEFS rounds found in some russian tanks, such as t80s and t64s
Basically, the more letters there are in the shell, the more powerful. Got it.
Thanks! They really should have made the icons for the different ammo types more distinct from each other like you did in your video and not just display a shell with different colour bands penetrating armor in the same way.
9:20 HEATFS also has more penetration, because the projectile does not have to rotate for stabilization . The stream of molten metal doesn't lose energy by spinning anymore
4:50 the sharper angle on the sub calibration with sabot increases chance of deflection because it effectively increases the angle of the armour
HESH and HEAT are totally wrong in the game. When a HEAT grenade penetrates a target everything inside should be dead because of the hot gas and the rapid change of the pressure inside the tank.
Yes, an explosion on the outside with a hole leading to the inside isn't healthy for you xD
Even at APFSDS everybody would die. Watch a video of a 120mm APFSDS-T DM33 vs a leopard 1.
The pressure was so high, that the closed commander hatch blast open
Threnn the heat also just works as a laser but spaced armor worsens its penetration when it should disperse the heat stream as well
i used hesh yesterday in sim ( insanely hard to hit the target)
after penetrating the turret of a t 54 from the sides, it barely scratched 2 crewmembers.
Anessen i know. If you read what I wrote I said that heat in game is acting like it is a laser not irl
The effort in this video💯
And comprehensible💯
Now I understand shell mechanics Thanks bro this'll help so much💯💯💯
me who didnt play war thunder: i like your funny words magic man
This was a extremely useful video for me when I started a few years ago, it let me have a good understanding behind each shell and what it actually does and what it’s good for which helped me a lot, thank you!
1:11 I thought the AP cap does not do so much with "normalizing" but rather reduces the chance that the shell shatters?
What about kv-2 and anti-concrete shells? 🤔
Its basically APHE but with extra boom to destroy bunkers thats what the kv-2 was made for anyway
Isn't HESH basically made for concrete bunkers? I learnt the British used that, plus few American tankers tested it too during WWII
@@panther7584 The KV2 was from 1939 so those probably didn't exist yet.
@@panther7584 AFAIK, HESH was developed at the end of WWII just like HEAT it struggled with reliable fuses. The fuse has to be sensitive enough to detonate before the shell shatters on impact, but shouldn´t get triggered due to the tremendous forces involved from shooting it out of the barrel, nor should it get destroyed in the same process... That´s why you need very sturdy electronics, just like with VT.
The advantage of HESH over HE is AFAIK that you can simply pack a little more explosive and that it minimizes the distance to the target, whereas HE can explode a bit further away or bounce off. The thicker shell produces shrapnell but reduces the explosive impact.
It's just a APHE with other name
The HE round on high tier russian tanka have some kind of fins, sometimes you can see it on the scope after firing, for a split second it leaves the barrel
I'm just starting war thunder and your videos are really helpful, could you do a video on ship crew skills?
Glad I could be of use! I'm planning on making a crew skills guide on all vehicle types, and that includes shipa too. I can't give en exact date, but it will come out one day!
@@skDoger Glad to hear that! Your videos are the best ones I've seen on the subject, as you take the time to really explain skills and ammo one by one. Thank you for the help!
Thank you so much. I am a new player and whenever I search on the internet for tips, pros throw around terms that are alien to me. This was extremely useful.
Glad I could help :)
Man thank you for this information now i can understand some kinds of ammunition in the game i was so lost when i started 1 week ago thank you
4:52
Лучше пробивает из-за того, что нету поддона. Поддон просто мешает сердечнику при контакте, скользя по броне. Поэтому, без поддона сердечник без скольжения на большей скорости пробивает броню, а не скользит
9:31so basically it's a syringe
10/10 editing and vfx
Thanks dude. Awesome vid btw.. keep up the good work man .
Thank you very much!
The main difference between APCR and APDS (and probably the cause of their different performance against sloped armor), is that an APDS round while being as light as an APCR round (main reason why they are both really good against flat armor), doesn’t keep its casing during flight, and this benefits two things: 1 it gives the shell a better drag coefficient (enabling it to keep good performances at high distances); 2 on impact there is only a rigid core hitting the amor, while with APCR the coating gets in the way of the core, having pretty much the opposite effect of the cap on a APC shell.
If u have problem to pen tiger I or II without APCR just get IS-2 or some other soviet tank in mid-tier, heavy tanks have only aphe with penetration above 200mm, more than 100g of explosive mass, great armor, mobility. Oh and IS-2 is at 5.7 and jumbo is at 5.3 so if u have problem with it get IS-2 :)
Good advice!
Спасибо переводчику, кста видос полезен для новичков "Тундры".
good vid and still find it very helpful
9:05 the jet itself is not "molten", but rather very elastic at such speeds. this is a common misconception.
APDS is better against angled armor than APCR because the sabot of the APCR has the opposite effect of a ballistic cap. The way it deforms angles the projectile away from the armor plate instead of into it. APDS is also somewhat better against angled armor than regular AP shells simply by the virtue of being much higher velocity. There are two ways of defeating angled armor without doing any normalization: Overmatch, where the round is so heavy that it can't easily be deflected and hypervelocity, where the rounds is going so fast that it can't easily be deflected. On a physical level what happens in these cases is that the momentum of the round is so high that the energy required to redirect it's path is higher than the energy required to push it through the armor.
HESH used to do well against angled armor, but now I see it like every other round on the tooltips. Less pen with the higher angle. Did something change or is that some bug in the tooltip?
It changed
They nerfed it :((
@@BigBex it didnt change wtf
@@bobboo101 it didnt change wtf
@@derkellner152 did you just reply to a 2 years old comment?
This Fuel guy sounds like a sympathetic fellow. I hope that he isn't a massive simp or from California
The long awaited finisher in the trilogy
This is by far the most informative video on war thunder ive seen
Fun fact: smoke shells from ww2 often used white phosphorus to create the smoke, so they could also be used as an anti-infantry weapon.
That's actually a pretty neat fact! Thanks for sharing :)
8:38 not anymore, they got a huge nerf now, roughly half of normal pen at 60° angle (if 90° is a flat line and 0° is a flat wall)
9:10 can we get an f in the chat for the crew member
F for Jeff :(
ancient: arrows
centuries ago: rounds
now: darts
always: pay to win
I have whatched this video 4 times now. I learn something new every time.
As for your question on " APDS " unlike the APCR which is just vary hard metal the APDS round is multilayered .
The sequence upon impact of the APDS projectile, for example the 120 mm L11, as used on the Chieftain tank, fired L15 APDS [6] (muzzle velocity 1370 m/s), goes as follows: the lightweight ballistic cap is crushed, the penetrating cap then strikes the armour, distributing the shock across the whole surface of the core's nose, reducing the initial shock experienced by the core. The steel sheath surrounding the core peels away, and the core goes on to penetrate the armour. The penetration of the L15 APDS is approximately 355 mm of rolled homogeneous armour at 1000 m.
Well, the new update will show us how the shells work
7:51 not once it gets in a tank IF it gets in a tank
This is more interesting than my physics class
Thx, this is very straight forward class, I try to use this this information carefully
Еще не видел ни одного настолько подробного гайда по снарядам. Этот человек прекрасно объясняет ,как работают снаряды
There is also armor piercing rockets from planes.
It seems you forgot aphefsdsheathecbc and B E S H
Ola Kåberg you mean the aphefsdsheathecbcGM
I think its kinda weird how The hesh round goes through The armor in The Picture
It's accurate though
@@zockertwins doesent hesh like explode on The outside of The armor and fragment The The armor inside?
@@eebuska6352 Yes, that's exactly what's shown at 8:20
Great video, I noticed for the STUG G in-game, APHECBC is just called APCBC
4:55 it has better penetration compared to normal sub caliber is that it doesn't have the soft metal on initial impact. The casing on normal rounds is soft enough that angled armor affects the round before the core can do its job. Without the sabot, it starts the impact with the core.
SHELL IS SHELL
"Not hesh but 🅱️esh"-burger
Gaijin did same thing with budget of 10000$ ~ doesnt explain everything ,
This dude does this im his basement using his neighbour's WiFi , uses high budget animations and he still explains it better
Thanks, I now understand shells of this weird game
I thought the longer the name, the better the shell. I was right lol
Dang it, 1 hour late
HESH rounds are now fucked up. They are worse at angled armour for some reason. Thanks GAYjin
Building knowledge on this game for when I move from WOT to WT
Hope to see you soon! We're about to get the F-14!
3 years late but for some reason American tanks have apcbc rounds that are basicly aphecbc (or whatever order it's suposed to be in) because they explode
bruh save some alphabet for the rest of us