Damn son. You work fast. I'm glad I managed to get this update out on Christmas night (at least on my side, lol). v1.80 was a pretty damn big update, and also a lot of firsts for me: The new mattock subweapon for Blaz, Doomslayer's sword and Magmauler, and pretty much all of Kustam's new weapon and hand sprites were all 3D models I made, textured, and animated using Blockbench. For those of you who didn't know, I had benched Kustam awhile back because his design was so lackluster in my eyes, and I simply didn't have the time I needed to get him in an acceptable state. I actually spent almost all of 2024 working on him, both artistically and mechanically, and this is the end result of it. I'm pretty damn pleased with this new Kustam, as well as the tweaks and refinements I've done to Blaz and Doomslayer. Thank you for your continued coverage of not just my mods, but everyone else's as well, have yourself a happy New Year. Here's to 2025 and hopefully being able to finish this mod with the addition of Samson.
@Combine_Kegan I lucked out on having the footage ready by the 26th, though if luck was on my side I'd have done it all on that same day. I saw you post some of the blockbench stuff as dev updates, great work on them! Kustam looks damn good and I really dig his new playstyle! As for the showcases, just doing my part! Admittedly I've run out of ideas on what to showcase as of late but I'll get back to it soon. Happy new Year to you as well, Kegan. :)
I'm quite fond of Project MSX's weapons and suit-only version, I'd argue it's the closest it gets to making Project MSX balanced in fact. Omertá, Inferno Suture and Destruction Phenomenon if you can track it down are also good fits.
Muchas gracias, igualmente! Por lo que sé, Malefactors se queda correcto en Zandronum 3.1 y GZ 4.11.3 entonces dubido que Kegan lo arregle en GZ 4.14 y adelante
Damn son. You work fast. I'm glad I managed to get this update out on Christmas night (at least on my side, lol). v1.80 was a pretty damn big update, and also a lot of firsts for me: The new mattock subweapon for Blaz, Doomslayer's sword and Magmauler, and pretty much all of Kustam's new weapon and hand sprites were all 3D models I made, textured, and animated using Blockbench.
For those of you who didn't know, I had benched Kustam awhile back because his design was so lackluster in my eyes, and I simply didn't have the time I needed to get him in an acceptable state. I actually spent almost all of 2024 working on him, both artistically and mechanically, and this is the end result of it. I'm pretty damn pleased with this new Kustam, as well as the tweaks and refinements I've done to Blaz and Doomslayer.
Thank you for your continued coverage of not just my mods, but everyone else's as well, have yourself a happy New Year.
Here's to 2025 and hopefully being able to finish this mod with the addition of Samson.
Thanks for your creation !
@Combine_Kegan I lucked out on having the footage ready by the 26th, though if luck was on my side I'd have done it all on that same day. I saw you post some of the blockbench stuff as dev updates, great work on them! Kustam looks damn good and I really dig his new playstyle!
As for the showcases, just doing my part! Admittedly I've run out of ideas on what to showcase as of late but I'll get back to it soon. Happy new Year to you as well, Kegan. :)
i've been playing this mod for like 8 years and you keep updating it, heres to like 8 more
1:14 _Poor man’s revenant button_
I wouldn't ever dream of stealing Kegan's moves, no sir
Kegan outdoes himself again!
When I see mods like this. I get castlevania and megaman nostalgia. Very much a nice feeling.
Gives me "combined arms" vibes
Same modder. :)
The background music used in Kustam's weapon showcase. Thats from an NES game~ I forgot the name but sure it gives me the memories and PTSD lol
That's the stage 1 theme from Dragon Fighter. Maybe it's time to revisit that game and make some new memories.
Dude, you made DOOM: The Dark Ages before it own entry, but i guess you mod even cooler
I didn't make it, Kegan did. :)
I'm just showing the mod so people know it exists, not that I need to - mod's so good it sells itself.
We have (had) dark ages at home (for ages)
confirmed matt,it works with monster packs.
Good to hear!
This mod can work perfect for medieval mappack. Or heretic/hexen
Feliz Navidad estimados
This mod look badass ngl, although I know this is off topic in a sense but do u know any good weapon mods to go with Project Malice?
DeathStrider, Nightshift, Dwelling Sin, Shut Up and Bleed, Aracnocide, even Hideous Destructor if you don't mind fiddling with options.
I'm quite fond of Project MSX's weapons and suit-only version, I'd argue it's the closest it gets to making Project MSX balanced in fact. Omertá, Inferno Suture and Destruction Phenomenon if you can track it down are also good fits.
does it comes with its own monster too? and regardless is it compatible with other monser packs?
Comes with its own monsters. I don't they're compatible but you're welcome to try.
@@matteldrydge alright i am gonna test it,i am glad the third character finnaly came back.
Ojalá combined.kegan actualize gmota el próximo año para que arregle al archivile en malefactors
Pd:feliz navidad matt
Muchas gracias, igualmente! Por lo que sé, Malefactors se queda correcto en Zandronum 3.1 y GZ 4.11.3 entonces dubido que Kegan lo arregle en GZ 4.14 y adelante
@matteldrydge ese no es el problema, el verdadero es que el archivile no deja de espawnear cubos incluso si no está activo