on some slashers the lower arms are the original human arms shrunken or atrophied down and the upper stabby arms are actually made from the hosts shoulder blades, ribs and back musculature. reinforcing the idea that the slashers shape is a form the marker is choosing to make by violently contorting the human host body. it isn't a convenient shape, it's a purposeful figure the marker is making. no matter what the original host is.
Honestly, it still looks way too human to me, you can even see internal organs like they would be in a human. The original's slashers look far more transformed to some sort of warrior-form, using every single unnecesary muscle and bone as a weapon... Concerning the lower arms on the original slasher, I can imagine that perhaps the idea was a foetus in a pregnant host which was also transformed. Chances are it looked so disturbing and therefore fitting that it was chosen as the default design...
Also necromorphs, slashers especially, in the original were mostly missing their jaws, which I have seen is sometimes not the case in the remake. It is one of the features that gave the necromorphs their unique look which I hope they keep.
@@johannestafelmaier616 It's kinda debated on whether that's a result of the transformation into a Slasher, or a wound afflicted when the person that once was, was killed. To me, the missing jaw isn't a necessity for every single Slasher.
It's amazing that it's been over 10 years already. I remember getting Dead Space on PS3. I hope you guys have plans to remake Dead Space 2 and Dead Space 3 eventually as well.
If they remake 3 I hope they get back to the horror side of things. I liked the crafting and stuff but it got to far into the action soap opera for my taste.
@@sentineltitan2348 the action bits can work in moderation. Use it to show just how screwed you are. Especially if during them, you end up actually LOSING some of your weaponry or power. Using this power fantasy section, but near the end of it, you are far less capable than you were earlier.
re: necromorphs, I'm really hoping they can get the models to look individually different. Ones with different hairstyles, facial hair, varied heights... even if it's a case of using shape keys to alter the skull shape of their base model, mixing and matching additional layers, as making models of this quality is not quick or cheap.
this is the thing that i like about dead space necromorphs dead and disgusting but what makes it so fucked and impressive is that the Necromorph is this creature that transforms into a beast but unlike a werewolf its transforms seems uncompleted and that it was like stuck in transforming malfunction mode. in a basic saying " a total failure " it broke some bones, some popped out some and then now while its in its first form, its where it's easy to kill, the creature will take afew hours until it starts decaying and evolving, it turns tumor into a skin infection turning it into armor. can be an exoskeleton or what there's a more complex science to it because the marker uses everything in the living organism and starts starring it apart. It could really be interesting is that if dead space explains to us how necromorphs transform.
It's normal for spaceships to have dogs as pet but it's too bad we don't get to see other animal transformation,it's not like they have a zoo in space.
I wish developers of any video game, when remaking, make this kinds of follow up development video. It's keeps up the fanbase excited and not get bored out even if gets delayed. Thanks for the video.
there is a reason why they don't do devlogs as often anymore, The fanbase would usually judge the demo based on parts they didn't put effort on rather than the one they did put effort, example, see the audio devlogs for this remake people were pointing out how the recoil works in a video supposed to be fully about Audio changes and improvements...
I hope the Twitchers will sometimes have random pieces of armor on them. Especially parts of the helmet would be nice, with sometimes still functioning eye lights... I can imagine it would also make fighting them more complex, since targeting the armor should be avoided.
I love that they kept the Rig looking very low tech. I felt that the second and third game lost that aspect about the suits, and were just trying to make them look cool.
Bare in mind that the second game took place on a giant city in space. Where there is civilian, industrial, and military activity. So naturally all of that should be more high tech.
The fabric details on Isaac's new suit are great but I think the metal plating is a bit too sleek and rounded imo. Doesn't feel dangerous as it gives off the impression of being a bit too compact/shiny, even if it's fresh out of the store. Should it be completely rustic/tanky? No, but it should definitely feel starchy from all the dust and dead air it was created in, and bulky being that's it's a worker's cage disguised as protection.
@@Simplystimulating Yeah I don't think it's completely sleek by any means, I think they're on the right track. Maybe it's the shine that's getting to me but I feel like if they make the shoulders just a *tiny* bit more bulky it'll be perfect. All in all, I'm aware it's kinda of a funny nitpick but I just love dead space so much so I can't really help it lmao
@@chyra451 I think it's that the original suit didn't look heavy and therefore believable. That's because the armor looked more like it was made of some sort of plastic rather than metal. I really hope they change the materials and some of the shapes of the armor.
Oh man, looking at that slasher was nauseating. Just every detail and each clearly identifiable body part and organ added up to a queasy feeling in my gut. So...mission accomplished!
I hope you guys will notice my comment, I can't wait to pre-order it on Day 1 on steam. I hope it wins a game of the year 2023. Great job. Even Elon Musk loves Dead Space. You can find it in his Twitter timeline. Thank you so much. Dead Space should continue like the Resident Evil series. We need VR support. Dead Space 2 and 3 including DLC after this then Dead Space 4, also we want Dead Space Extraction, Dead Space Ignition, and mobile one remake for all platforms. Make John Carver's own story game. Make games out of those 5 novel books and comics. You guys have lots of possibilities and potential. Make us Whole. I also want Dead Space animation movies, tv-series, and live-action movies just like Resident Evil. Please make Dead Space great again. Continue the journey. Keep making Dead Space Make our Dream come true.
Was with you until you said remake 2 and 3. Don’t get me wrong, i love 2; but this remake is not just a passion-project, but also a test run for the rebooting of the franchise. And yes, i said reboot. I want something new and innovative; and perhaps just as importantly - something that wipes out the silly lore of the third game. Dead space is horror, not space marine schlock.
@@TheThigh I am all in for ds 4 to be a soft reboot at best . A strait up hard reboot of the franchise , no . That means this remake would be pointless too .
@@TheThigh "something that wipes out the silly lore of the third game." Eh, I'll be honest here, I did mostly enjoyed how the lore of Dead Space 3 had turned out. Emphasis on 'mostly'. Don't get me wrong, I can see as to how people had some issues with the story, myself included.
@@Kobalt_Rax_the_one this remake isn't entirely pointless. dead space 1 aged well for the most part. but there were some writing issues, a few bugs here and there (only a little and they weren't game breaking) and watching the cutscenes and tutorials over and over again was really becoming annoying.
Both DS1 Nicole and DS2 Nicole were modelled after their respective voice actresses (as with most other characters in the series), so I imagine it'll entirely depend on who they cast.
@CreativeUnoriginals DS2/3 Isaac was indeed modelled after Gunner Wright lol. Gunner also voiced Isaac in the first game, although obviously he only did screams and grunts. It's not confirmed if Isaac's apearance in DS1 was modelled after him or not, but I'd say there's definitely a resemblance even if it's not as obvious as in the sequels.
A curious observation I know, but I have noticed that the slasher(s) that we have seen thus far sport the shaved head look (in terms of the in game models). Will there be details, such as hair strands etc, that will help differentiate between slashers. Greatly appreciate these snippets and all the diligent work. Thank you.
I love the look of icing they took the original model and amplified a bit giving him more of a grimy and kind of dirty design but still looks sort of clean the way you look at it especially with the way that the armor looks and almost looks a little bit dirty but still brand new and I'm excited to see what they're going to bring in with this game I'm going to pre-order it today and I can't wait for it to fully come out In January!
I hope they're keeping the necromorphs as varied in appearance as the first game. Preferably even more. I'd hate to have just these ones in different colors. I loved how necromorphs looked different depending on what area of the ship you're in.
That's going to be cool to have different ethnicities! How about heavyset bodies? Latent male and female characteristics? Remnants of different uniforms? I know you'll have to reign in the different combinations/permutations at sime point or it could get overwhelming, but it will be interesting to see what you come up with nonetheless! 😉
I really hope they keep the suit level upgrade system from the original, or have the suit get progressively more damaged and fucked up as you progress through the game. That’s one of my favorite thing in the first game, that your suit’s appearance changes.
from the design, and the fact they describe it as low tech, it'll probably be removed by hand. the interior etc looks to be too solid, lacking the mechanisms and seams a ds2 style helmet would need
@@Rhodochrone actually, if you look at the helmet now compared to the original, I can imagine very well that it will fold. First, in the video they stated that they work on the helmet in a separate file because of its complexity, despite not looking a lot more complex (which hints at many different pieces). Second, I think they even intended to do the feature in the original DS1 but ended up cutting it for other content. It would definitely eliminate differences between DS1 and the rest of the entries, just like the new zero-G movement.
@CreativeUnoriginals Yeah, wondering about that too. Especially, the zero-G room where you have to jump past electricity comes to mind. I have to admit that I am kind of nostalgic about the original's version of zero-G, since I have never in another game felt less like there was some orientation to the space, just like I imagine it would actually feel like. From DS2 on, it was always possible to orient yourself to the "ground", which you also frequently had to because the rooms sort of required it. In the end, it seemed more like flying than actual zero-G. I hope they tweak the controls a little, but it's really a minor issue. I'd rather they nail the visuals. :) On the other hand, the new zero-G is the perfect way to extend the maps without changing them too much. Looking very much forward to that.
Anyone thinks metal on the suit is too shiny? I think it should be more matte, like copper pipes. Also I like all the little details but I don't know, there's something not right about the suit. I wouldn't mind if they added the original one as an alternative outfit. Make it look exactly the same, just add couple details and texturs
I think it's also the broader health bar. It just doesn't look right. And the plates for sure look more like metal and less like some thick artificial material, which I really liked in the original. It was very unique.
I wish the spine and ribcage of the slasher was more visible, the original model looks incomparably better from behind. This update made the thing look less grotesque and scary.
Dear EA & The Dead Space Team I think u guys need to play Doom Eternal. Especially for the Destructible Demon Mechanic they put in. And yes it's a way more fun game what r guys making or re-making into 😒 U have to understand that no all the players want to Dismember the necro morph. In that old era it was great but now u have step up your game & it product's out line beyond. Like example what will happen if a player (Isaac) used a Line Gun & Shoot Directly into the Necros torso. I say again, Not shot in their limbs off ... But shoots directly into their torso. Will it cut the entire torso entirely Or the weapons needs to be upgraded to their fullest. If the torso is cut then what remains of Necros will it come to attack the player Or will it just die. Or any other products of your, let's just say the old dead space games they will die without explanation. Like in the older DS game, here look u shoot direct into my torso & now i am dead with splitting me into half. Do we'll still see that kind BS in this remakes of yours just games like the older DS 1,2&3 🤦 And one thing why on the lord in heaven The Necro Morphs Doesn't Get Burned By The Flame Thrower, Even If You Fully Upgrade Them 🤦 And lastly why the NM doesn't get blown up when u used powerful weapons like Contact Beam Even You Fully Upgrade Them 🤦 Why we couldn't see their Gibs Mechanics Or their torso getting blown up animation. Is It Hard For You To Guys Animate That 🙄
I don't like this new suit version it's too different from the old design and everything is too colorful the suit lost this clasical feel... to much bulky.. proportions are fucked up and all the ribs look too rounded.
Have about replayability??? New missions? Side missions? What's in it for the returning players? Add meaningful side objectives please. Not just fetch quests and collectables.
Suit still looks wrong. Needs dings and wear. Looks like it’s new outta the box. Gameplay I’ve seen looks cartoony in comparison to OG. Environments too look too clean, shiny and cartoony. Maybe it’s lighting and ray tracing or something, but sorry, gonna skip. I get the feeling playing this will anger me. Even OG DS wasn’t scary enough, but what I’ve seen of trailers so far of this remake looks soulless, with zero atmosphere. So far in trailers, I feel like a Fortnite character is wearing Isaac’s suit. Somehow any semblance of horror has been vacuumed out. And why the heck are you guys showing how the monsters are made? What are you trying to prove? Feels arrogant and unnecessary. If you’re confident, just let your product show in the final product when your customers play it? It’s like you’re trying to convince your buyers you worked hard on it. Meantime, you sapped any and all mystery out of your monster, and broke the fourth wall even before shipping the product? Why do you think people want to see how your sausage is made? Nvm. I don’t know why this remake ticks me off, but it does.
re: necromorphs, I'm really hoping they can get the models to look individually different. Ones with different hairstyles, facial hair, varied heights... even if it's a case of using shape keys to alter the skull shape of their base model, mixing and matching additional layers, as making models of this quality is not quick or cheap.
I like that the new Slasher's lower arms look like they're made out of his intestines, they looked a little funny on the OG model.
Yeah, it always made me think when looking at the gut arms "what part of the body are those arms meant to be".
on some slashers the lower arms are the original human arms shrunken or atrophied down and the upper stabby arms are actually made from the hosts shoulder blades, ribs and back musculature.
reinforcing the idea that the slashers shape is a form the marker is choosing to make by violently contorting the human host body. it isn't a convenient shape, it's a purposeful figure the marker is making. no matter what the original host is.
Honestly, it still looks way too human to me, you can even see internal organs like they would be in a human.
The original's slashers look far more transformed to some sort of warrior-form, using every single unnecesary muscle and bone as a weapon...
Concerning the lower arms on the original slasher, I can imagine that perhaps the idea was a foetus in a pregnant host which was also transformed.
Chances are it looked so disturbing and therefore fitting that it was chosen as the default design...
Also necromorphs, slashers especially, in the original were mostly missing their jaws, which I have seen is sometimes not the case in the remake.
It is one of the features that gave the necromorphs their unique look which I hope they keep.
@@johannestafelmaier616 It's kinda debated on whether that's a result of the transformation into a Slasher, or a wound afflicted when the person that once was, was killed. To me, the missing jaw isn't a necessity for every single Slasher.
This is the best marketing for this game. Let’s us appreciate the care and detail that has gone into this game. Kudos to the developers and artists
I think it's made from the persons spine from rapid growth of the bone and flesh
It's amazing that it's been over 10 years already. I remember getting Dead Space on PS3. I hope you guys have plans to remake Dead Space 2 and Dead Space 3 eventually as well.
Then start adding to the series
Hopefully
If they remake 3 I hope they get back to the horror side of things. I liked the crafting and stuff but it got to far into the action soap opera for my taste.
I hope they can finally make a Dead Space 4.
nah if they start remaking the DS games except for 3... then we need a Dead space 4 even tho EA has the permission for it
@@sentineltitan2348 the action bits can work in moderation. Use it to show just how screwed you are. Especially if during them, you end up actually LOSING some of your weaponry or power. Using this power fantasy section, but near the end of it, you are far less capable than you were earlier.
re: necromorphs, I'm really hoping they can get the models to look individually different. Ones with different hairstyles, facial hair, varied heights... even if it's a case of using shape keys to alter the skull shape of their base model, mixing and matching additional layers, as making models of this quality is not quick or cheap.
I agree but they probably won't but would be more realistic if they did and badass
up
Be a process but worth the end result
this is the thing that i like about dead space necromorphs
dead and disgusting but what makes it so fucked and impressive is that
the Necromorph is this creature that transforms into a beast but unlike a werewolf its transforms seems uncompleted and that it was like stuck in transforming malfunction mode. in a basic saying " a total failure "
it broke some bones, some popped out some and then now while its in its first form, its where it's easy to kill, the creature will take afew hours until it starts decaying and evolving, it turns tumor into a skin infection turning it into armor. can be an exoskeleton or what
there's a more complex science to it because the marker uses everything in the living organism and starts starring it apart.
It could really be interesting is that if dead space explains to us how necromorphs transform.
Hmm
It's normal for spaceships to have dogs as pet but it's too bad we don't get to see other animal transformation,it's not like they have a zoo in space.
@@bricktea3645 the least they could do is have apes around in space as a reference to Ham the chimp who was launched in space in Jan 31, 1961.
well dead space kinda does that, but for the rest there is Roanoke Gaming with some interesting videos on necromorphs
watch dead space Aftermath then to know about the marker it's a movie
Really loving how you are taking lore into account when redesigning elements of the game, such as Isaac’s suit. Keep it up! :)
I wish developers of any video game, when remaking, make this kinds of follow up development video. It's keeps up the fanbase excited and not get bored out even if gets delayed.
Thanks for the video.
there is a reason why they don't do devlogs as often anymore, The fanbase would usually judge the demo based on parts they didn't put effort on rather than the one they did put effort, example, see the audio devlogs for this remake people were pointing out how the recoil works in a video supposed to be fully about Audio changes and improvements...
I hope the Twitchers will sometimes have random pieces of armor on them.
Especially parts of the helmet would be nice, with sometimes still functioning eye lights...
I can imagine it would also make fighting them more complex, since targeting the armor should be avoided.
Nice idea! That will also lead to different look to enemies so that it will not feel repetitive.
They will. Some necromorphs will have armor that will have to be avoided.
This looks so amazing. I love the attention to detail you are putting into remaking Dead Space! Thank you for your hard work
I really hope they add more suits like the snow suit from dead space 3. I love the DS3 helmet!
Inject the game into my fucking veins please
I love that they kept the Rig looking very low tech. I felt that the second and third game lost that aspect about the suits, and were just trying to make them look cool.
High-tech for us, low-tech and cheap in-universe
Bare in mind that the second game took place on a giant city in space. Where there is civilian, industrial, and military activity. So naturally all of that should be more high tech.
The fabric details on Isaac's new suit are great but I think the metal plating is a bit too sleek and rounded imo. Doesn't feel dangerous as it gives off the impression of being a bit too compact/shiny, even if it's fresh out of the store.
Should it be completely rustic/tanky? No, but it should definitely feel starchy from all the dust and dead air it was created in, and bulky being that's it's a worker's cage disguised as protection.
It looks pretty bulky to me man
@@Simplystimulating Yeah I don't think it's completely sleek by any means, I think they're on the right track. Maybe it's the shine that's getting to me but I feel like if they make the shoulders just a *tiny* bit more bulky it'll be perfect.
All in all, I'm aware it's kinda of a funny nitpick but I just love dead space so much so I can't really help it lmao
@@chyra451 I think it's that the original suit didn't look heavy and therefore believable.
That's because the armor looked more like it was made of some sort of plastic rather than metal.
I really hope they change the materials and some of the shapes of the armor.
@@johannestafelmaier616 Yeah I have to agree, looked less polished
Can’t wait
Same
Oh man, looking at that slasher was nauseating. Just every detail and each clearly identifiable body part and organ added up to a queasy feeling in my gut.
So...mission accomplished!
its great to see videos like this - really shows the people behind the project and the work they do - which you don't often see with triple-A games
My jaw was on the ground during this whole video, the talent on display here is just incredible!!!😲
So Isaacs helmet isn't gonna do that thing where it just unfolds itself and closes around his face? That was really cool :(
5:22
Es horroroso!
Esta increíble!
I love when developers show the development process and talk about it, gives so much depth to the game, I wish all game companies do this
impressive work, a lot of talent in the team.
what a masterpiece! please do not rush it, take all the time you need/want to polish this great game.
I hope you guys will notice my comment, I can't wait to pre-order it on Day 1 on steam. I hope it wins a game of the year 2023. Great job. Even Elon Musk loves Dead Space. You can find it in his Twitter timeline. Thank you so much. Dead Space should continue like the Resident Evil series. We need VR support. Dead Space 2 and 3 including DLC after this then Dead Space 4, also we want Dead Space Extraction, Dead Space Ignition, and mobile one remake for all platforms. Make John Carver's own story game. Make games out of those 5 novel books and comics. You guys have lots of possibilities and potential. Make us Whole. I also want Dead Space animation movies, tv-series, and live-action movies just like Resident Evil. Please make Dead Space great again. Continue the journey. Keep making Dead Space Make our Dream come true.
Was with you until you said remake 2 and 3. Don’t get me wrong, i love 2; but this remake is not just a passion-project, but also a test run for the rebooting of the franchise.
And yes, i said reboot. I want something new and innovative; and perhaps just as importantly - something that wipes out the silly lore of the third game.
Dead space is horror, not space marine schlock.
@@TheThigh I am all in for ds 4 to be a soft reboot at best . A strait up hard reboot of the franchise , no . That means this remake would be pointless too .
@@Kobalt_Rax_the_one
100%
@@TheThigh "something that wipes out the silly lore of the third game."
Eh, I'll be honest here, I did mostly enjoyed how the lore of Dead Space 3 had turned out.
Emphasis on 'mostly'.
Don't get me wrong, I can see as to how people had some issues with the story, myself included.
@@Kobalt_Rax_the_one this remake isn't entirely pointless. dead space 1 aged well for the most part. but there were some writing issues, a few bugs here and there (only a little and they weren't game breaking) and watching the cutscenes and tutorials over and over again was really becoming annoying.
Awesome, thanks for the in-depth look, I cant wait to see the final suit(s) in game!
how was it?
The changes they've made look mind-blowing...can't believe I'm gonna buy this again!
Will be very interested to see how Nicole and Kendra will be re-modelled. Hopefully Nicole 1 will look more like DS1 than DS2.
Both DS1 Nicole and DS2 Nicole were modelled after their respective voice actresses (as with most other characters in the series), so I imagine it'll entirely depend on who they cast.
@CreativeUnoriginals DS2/3 Isaac was indeed modelled after Gunner Wright lol.
Gunner also voiced Isaac in the first game, although obviously he only did screams and grunts. It's not confirmed if Isaac's apearance in DS1 was modelled after him or not, but I'd say there's definitely a resemblance even if it's not as obvious as in the sequels.
@@rubencastro811 I read that apparently Isaac's face in DS1 was based on developer Glen Schofeld.
@@mattmedrala1947 He was actually modeled after Ben Wanat
Im so Hyped for that Horror splatter Adventure
FUCKING AMAZING
This is a dream come true. Keep up this amazing work.
A curious observation I know, but I have noticed that the slasher(s) that we have seen thus far sport the shaved head look (in terms of the in game models). Will there be details, such as hair strands etc, that will help differentiate between slashers. Greatly appreciate these snippets and all the diligent work. Thank you.
I love the look of icing they took the original model and amplified a bit giving him more of a grimy and kind of dirty design but still looks sort of clean the way you look at it especially with the way that the armor looks and almost looks a little bit dirty but still brand new and I'm excited to see what they're going to bring in with this game I'm going to pre-order it today and I can't wait for it to fully come out In January!
Hope there will be an artbook for all this material! :D
looking forward to the hunter reveal
Imagine a mod where it turns every enemy into a hunter just like resident evil 2 with mr x🤣
This looks awesome, can't wait to try the game out
I hope they're keeping the necromorphs as varied in appearance as the first game. Preferably even more.
I'd hate to have just these ones in different colors.
I loved how necromorphs looked different depending on what area of the ship you're in.
I'd like to see the suit with a thinner rig tube. I can't get used to the new wideness of it.
Agreed
Yes, I searched for this comment.
Such a small thing but then again it is one of the most memorable shapes of Dead Space.
I honestly prefer it this way imo
And it looks even better now
I hope they allow us to change our suits in the remake, in the original it wasn’t possible, if they even add multiply suits
There were multiple different suits in the original game, but most of them were DLC.
Very cool and very exited to see the new game come out💯🔥🤘🏻💯🔥🤘🏻
wow.. this is really in depth
0:44 nice new versión of level 3 suit
Just a few days away now.
That's going to be cool to have different ethnicities! How about heavyset bodies? Latent male and female characteristics? Remnants of different uniforms? I know you'll have to reign in the different combinations/permutations at sime point or it could get overwhelming, but it will be interesting to see what you come up with nonetheless! 😉
don't make all the slashers look the same add different details to them like 3 or 4 other models to make it more realistic
I really hope they keep the suit level upgrade system from the original, or have the suit get progressively more damaged and fucked up as you progress through the game. That’s one of my favorite thing in the first game, that your suit’s appearance changes.
Cool
Wow! 👍👏
Is the helmet gonna be removed by hand or is it gonna be like dead space 2 ??
from the design, and the fact they describe it as low tech, it'll probably be removed by hand. the interior etc looks to be too solid, lacking the mechanisms and seams a ds2 style helmet would need
I really hope they keep that feature from ds 2 and 3
@@Rhodochrone actually, if you look at the helmet now compared to the original, I can imagine very well that it will fold.
First, in the video they stated that they work on the helmet in a separate file because of its complexity, despite not looking a lot more complex (which hints at many different pieces).
Second, I think they even intended to do the feature in the original DS1 but ended up cutting it for other content.
It would definitely eliminate differences between DS1 and the rest of the entries, just like the new zero-G movement.
@CreativeUnoriginals Yeah, wondering about that too.
Especially, the zero-G room where you have to jump past electricity comes to mind.
I have to admit that I am kind of nostalgic about the original's version of zero-G, since I have never in another game felt less like there was some orientation to the space, just like I imagine it would actually feel like.
From DS2 on, it was always possible to orient yourself to the "ground", which you also frequently had to because the rooms sort of required it. In the end, it seemed more like flying than actual zero-G.
I hope they tweak the controls a little, but it's really a minor issue.
I'd rather they nail the visuals. :)
On the other hand, the new zero-G is the perfect way to extend the maps without changing them too much.
Looking very much forward to that.
Anyone thinks metal on the suit is too shiny? I think it should be more matte, like copper pipes.
Also I like all the little details but I don't know, there's something not right about the suit. I wouldn't mind if they added the original one as an alternative outfit. Make it look exactly the same, just add couple details and texturs
I think it's also the broader health bar. It just doesn't look right.
And the plates for sure look more like metal and less like some thick artificial material, which I really liked in the original.
It was very unique.
Hi-Def necromorph models? well shoot Roanoke gaming is going to have a field day with this.
Lowkey ASMR
Miner in Space: The Game
Please lean more toward the Necromorph designs from the first and second game over the 3rd game...
why wouldn't they use DS3 designs, is it because those ones are supposed to look hundreds of years old?
Nah, that couldn't be it.
Tpose was godlike
En el arte es genial el modelo de isaac, pero en el gameplay le sobra un poco de chepa, por lo demás super bien
Epic
I wish the spine and ribcage of the slasher was more visible, the original model looks incomparably better from behind. This update made the thing look less grotesque and scary.
👍
the models are better than resident evil 2 remake
Is it safe to assume that Isaac will remove his helmet whenever he needs to talk?
Not always but he will have more dialogue and scenes to interact with other characters, to make him more deep and human.
@@devvvian Yeah I am looking forward for his interactions with Hammond ,Kendra and of course Kyne and Mercer
Look at the helmet, I can very much imagine the helmets to fold like they do in DS2 and DS3. :)
Wow
mdr c'est 100% un français qui parle vive la france
W
Hoping we'll see female slashers too with unique looks so that they don't all feel so repetitive
Dear EA & The Dead Space Team
I think u guys need to play Doom Eternal. Especially for the Destructible Demon Mechanic they put in.
And yes it's a way more fun game what r guys making or re-making into 😒
U have to understand that no all the players want to Dismember the necro morph. In that old era it was great but now u have step up your game & it product's out line beyond.
Like example what will happen if a player (Isaac) used a Line Gun & Shoot Directly into the Necros torso.
I say again, Not shot in their limbs off ... But shoots directly into their torso.
Will it cut the entire torso entirely Or the weapons needs to be upgraded to their fullest. If the torso is cut then what remains of Necros will it come to attack the player Or will it just die.
Or any other products of your, let's just say the old dead space games they will die without explanation.
Like in the older DS game, here look u shoot direct into my torso & now i am dead with splitting me into half.
Do we'll still see that kind BS in this remakes of yours just games like the older DS 1,2&3 🤦
And one thing why on the lord in heaven The Necro Morphs Doesn't Get Burned By The Flame Thrower, Even If You Fully Upgrade Them 🤦
And lastly why the NM doesn't get blown up when u used powerful weapons like Contact Beam Even You Fully Upgrade Them 🤦
Why we couldn't see their Gibs Mechanics Or their torso getting blown up animation. Is It Hard For You To Guys Animate That 🙄
I don't like this new suit version it's too different from the old design and everything is too colorful
the suit lost this clasical feel... to much bulky.. proportions are fucked up and all the ribs look too rounded.
wow it's soy beuty)
Have about replayability??? New missions? Side missions? What's in it for the returning players? Add meaningful side objectives please. Not just fetch quests and collectables.
Suit still looks wrong. Needs dings and wear. Looks like it’s new outta the box. Gameplay I’ve seen looks cartoony in comparison to OG. Environments too look too clean, shiny and cartoony. Maybe it’s lighting and ray tracing or something, but sorry, gonna skip. I get the feeling playing this will anger me. Even OG DS wasn’t scary enough, but what I’ve seen of trailers so far of this remake looks soulless, with zero atmosphere. So far in trailers, I feel like a Fortnite character is wearing Isaac’s suit. Somehow any semblance of horror has been vacuumed out. And why the heck are you guys showing how the monsters are made? What are you trying to prove? Feels arrogant and unnecessary. If you’re confident, just let your product show in the final product when your customers play it? It’s like you’re trying to convince your buyers you worked hard on it. Meantime, you sapped any and all mystery out of your monster, and broke the fourth wall even before shipping the product? Why do you think people want to see how your sausage is made? Nvm. I don’t know why this remake ticks me off, but it does.
ddint understand nothing. speak english lol
Such an arrogant comment lol, I understood just fine
Try a better brain
Skill issue
Then turns on the CC/subtitles, burro.
making games is harder than playing them, yeah
I really feel like they’re really trying dudes , this game looks like it’s in the right hands can’t wait to play it again. 🥲
re: necromorphs, I'm really hoping they can get the models to look individually different. Ones with different hairstyles, facial hair, varied heights... even if it's a case of using shape keys to alter the skull shape of their base model, mixing and matching additional layers, as making models of this quality is not quick or cheap.