Configuring MPAGD to Create a Binary

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  • Опубліковано 27 бер 2019
  • A short video showing how to configure Multi Platform Arcade Game Designer to automatically build a binary file whenever source is exported. MPAGD is a free Windows tool for creating 8-bit computer games and can be downloaded here: jonathan-cauldwell.itch.io/mu...

КОМЕНТАРІ • 7

  • @AntonioSilva-hn5xv
    @AntonioSilva-hn5xv 4 роки тому

    So I suppose this can't be done using spectaculator instead of fuse?

  • @The-GalaxiaN
    @The-GalaxiaN 4 роки тому

    When you ran the binary in fuse,do you not have to select the timex 2048?

    • @jonathancauldwell9822
      @jonathancauldwell9822  4 роки тому

      Yes, I had selected the TC2048 prior to making the video. It's Machine->Select or F9 to change the machine in Fuse. Apologies if that wasn't clear.

  • @Songguy1985
    @Songguy1985 4 роки тому

    Hi Jonathan,
    Please help. I'm using the very latest version of MPAGD (0.7.7) and these instructions do not seem to match up.

    • @jonathancauldwell9822
      @jonathancauldwell9822  4 роки тому

      Much has changed since this video was made. Kees van Oss' build suites have been added, for one thing. Testing your game should be as easy as hitting F5 now. If you download version 0.7.8 you will also be able to export .TAP files with or without a BASIC loader by selecting File->Export game

  • @pugglesworth
    @pugglesworth 5 років тому

    How do I open the window at the beginning?

    • @jonathancauldwell9822
      @jonathancauldwell9822  5 років тому

      Which window? You mean Notepad? There's a DOS command line window and I just CD to the MPAGD directory and type NOTEPAD MPAGD.INI to edit the configuration file. I could just as easily have used File Explorer to navigate to the MPAGD directory and edit the file from there