I feel in love with the paper company for Qing. It is always profitable for me and I need that bureaucracy. I know it isn't as good as the state construction or tech spread but I love bureaucracy.
I've been watching a few of your vods and I love the detail you go into your strategies. I understood MAPI fine from weeks of playing on the beta, but I was generally just putting 1 of everything everywhere which had the best economic impact where I had available labour - then letting auto-construct fill out the gaps. I had missed your very important point about the efficiency of the cumulative impact of EOS up to the caps of 21/31/51% depending on tech. Will keep watching, hope those loud cars shut up soon :D
Considering that the Mosque of Djenne exists it might just be that they want another unbalanced way to gain literacy with Ericsson (which is a late game company also). I read somewhere that the Mosque was nerfed to be local education access which would be pointless, but I haven't checked recently.
Wonder why Steaua Romana was not mentioned. It's apparently an oil rig company which can be established in Wallachia. Plus it gives an oil throughput prosperity bonus of 20%, which would make it 40% throughput bonus in total. On top of that Wallachia is not landlocked, and therefore easily conquerable. Going to give it a try in my next run. Thanks for the video Generalist Gaming!
Can you do a Buildings tier list? I remember that when the game came out you could have 17SOL with brazil just by selling coffee. now you can't even sell more than 300 units.
I'm guessing this video was made before the newest patch because if you have competing industries, aka industries that provide construction bonuses to the same good, they "compete" thus giving even more construction. At 26:40 you mention that it's inconvenient that Spain has two iron+steel companies because they don't add up, but they do. just wanted to clarify that
This was changed on the latest patch? I don't remember reading it in the notes. In any case, it looks like it's both diminishing returns the same as the throughput, as well as marginal efficiency being less valuable so I still think you prefer not to stack companies
I think Nokia also deserves a shoutout. Wood, paper and power plants are all common, it's unlockable early (just 10 paper Mills) and the prosperity bonus combos well with Ericsson if you've formed Scandinavia.
Hey man great video as always! Btw, would you mind if you do another top 5 countries for potential highest gdp? Watching your video is like studying with my campus teach lol
I've reached 6.5 bn gdp as china with Korea Tibet. In 2050 3 bn Pops. Rice is nice. Wood was lacking now you have woodless better tool PM so it should be better
Hey MAPI and SoL question: I should still aim for cheap grain right? And cheap clothing? Because that makes my pops pay less, thus increasing standard of living? Everything else you want to be kind of even or selling at a good price for profits?
man the butchered compañia de ferrocarril y salitre was top tier xD and I dont want to be that guy but that company was founded by a mix of chilean and British capitalist (why would the british not be there) which contributed to tension in the zone that lead to the pacific war. Overall nice video
In your Peru-Boliva part, you mention Klabin Irmãos & Cia, which isn't Peruvian specific, it can be created by any country with 10 paper mills within the strategic region of Brazil, making it kind of difficult for Peru-Bolivia to form given their rather sparsely populated parts of Brazil. I was able to use it by building up 10 paper mills in Uruguay in my Rio de la Plata run.
i'm interested in this, but the way you present it, in-game, is too cluttered and rambling, it'd be cool if you just hit ctrl shift s and took tiny screenshots of each company, and then arranged them in a tierlist format, or something to talk to OTHER than the game engine... like, keep the script the same or similar, but give me an all-on-one-screen takeaway to look at, so i can try to actually remember it... cuz by the time you talk about the usa, i've forgotten about russia, etc etc.
thanks for the tutorials man they helped me enjoy the game a lot. if you do playthroughs or walkthroughs, can you play as Nejd? it’s almost impossible to play as an Arabian Gulf (especially Nejd because you have no pop. and no resources) and be a dominant power in the world.
Lilpop for Russia is beyond broken. Combine that with wood company and you are probably the fastest industrialising country in the game. Add the coal iron steel company as well and it's absurd. As Russia getting 3 company slots isn't the hardest thing to do as well.
@DJ2Play9 That is true but his pronouncing of em was still too high. We can argue about annunciation, but at the end of the day we both will not matter since language is ever changing and shallow pedantic rules are meaningless so long as the message is received. We both understand what he said did we not?
@@Antowan Agreed 😄 Sorry, didn't want to sound pedantic. Only tried to shine that he tried and he mostly was accurate when pronouncing the word, generally speaking.
@DJ2Play9 no your fine. Originally i was not going to post my first comment. Language is supposed to be fun and it does make me sound like the grammar police . In times like this i need to remember what Shaw said. "The single biggest problem with communication is the illusion that it has taken place" There should be only joy in communicating with each other and i failed at that today.
@@Antowan I 100% agree with that 'Shaw' statement. I had to actually look it up who this gentleman was, and I'm glad I learned something today already! Besides that, the fact that my brother is an actual language policeman has made me harsher on what to expect other people to say or even 'correct' others. Alas, my only hope is that I, in return, could teach someone, something. 🏳
I can see why sweden company is nonsense... just couple points... sweden is primary tutorial country from what I remember of my beginnings... it was always a bit overtuned regarding revolutions, standards etc, which is compensated by rather limited ability to expand and low pop in general... so the only part is that it's not culture locked which I think would be best...
Nice video, but I wish it was shorter. With its 34 min i skipped through it a lot. I think the viewer retention would be higher if youd shorten it to fiftteen-twenty mins. Think that about alot of your tutorials.
I have an idea: why doesn't vic3 doesn't have a "factory/building designer" just like hoi4's "division designer"? So players can design each building's specific design just for their needs.
@@generalistgaming 😂 On another note, how about a grand playthrough/guide focused on the USA, with a special focus on managing the economy and a lack of labour… I keep restarting as the US because I’m lazy to micro everything and just keep building factories in +5 blocks, but it’s a disaster for the US as they really don’t have the labour to fill in the huge potential (such as lev 50+ iron mines, etc)… I also hate 2 things that aggravate this: first, they added local prices but no UI element on the map to signify the presence of input resources when deciding where to build a factory…that’s ridiculous, they need to add a sulphur icon on the map when I choose a fertilizer factory or smth… And second, I **hate** the “jobseekers” category in the UI. The more relevant number would be “unemployed peasants”, not “already employed pops that wouldn’t mind working somewhere with a better wage and thus making their current factory devoid of local labour”. These two issues and lack of QOL in the UI are really making a USA playthrough difficult
I feel in love with the paper company for Qing. It is always profitable for me and I need that bureaucracy. I know it isn't as good as the state construction or tech spread but I love bureaucracy.
shout out to the Chinese bureaucracy
@anilicoz yep, until I get telephones I always need a bit more but have to go without.
not the belgian congo, the horror
Horrors will continue until morale improves.
@@generalistgamingmorale can’t improve because they can’t even throw their hands in the air without losing them
But think of the profits!
@@generalistgaming you should really read up on it^^
I've been watching a few of your vods and I love the detail you go into your strategies. I understood MAPI fine from weeks of playing on the beta, but I was generally just putting 1 of everything everywhere which had the best economic impact where I had available labour - then letting auto-construct fill out the gaps. I had missed your very important point about the efficiency of the cumulative impact of EOS up to the caps of 21/31/51% depending on tech. Will keep watching, hope those loud cars shut up soon :D
Would be nice to have an actual visual tier list or summary at the end. Otherwise great video!
Considering that the Mosque of Djenne exists it might just be that they want another unbalanced way to gain literacy with Ericsson (which is a late game company also). I read somewhere that the Mosque was nerfed to be local education access which would be pointless, but I haven't checked recently.
Mosque is just local now, yeah
Wonder why Steaua Romana was not mentioned. It's apparently an oil rig company which can be established in Wallachia. Plus it gives an oil throughput prosperity bonus of 20%, which would make it 40% throughput bonus in total. On top of that Wallachia is not landlocked, and therefore easily conquerable. Going to give it a try in my next run. Thanks for the video Generalist Gaming!
Can you do a Buildings tier list? I remember that when the game came out you could have 17SOL with brazil just by selling coffee. now you can't even sell more than 300 units.
United Fruits require bananas in Latin American subjects tho which may be rng depending on what the ai builds
I'm guessing this video was made before the newest patch because if you have competing industries, aka industries that provide construction bonuses to the same good, they "compete" thus giving even more construction. At 26:40 you mention that it's inconvenient that Spain has two iron+steel companies because they don't add up, but they do. just wanted to clarify that
This was changed on the latest patch? I don't remember reading it in the notes. In any case, it looks like it's both diminishing returns the same as the throughput, as well as marginal efficiency being less valuable so I still think you prefer not to stack companies
I think Nokia also deserves a shoutout. Wood, paper and power plants are all common, it's unlockable early (just 10 paper Mills) and the prosperity bonus combos well with Ericsson if you've formed Scandinavia.
Hey man great video as always! Btw, would you mind if you do another top 5 countries for potential highest gdp? Watching your video is like studying with my campus teach lol
I've reached 6.5 bn gdp as china with Korea Tibet. In 2050 3 bn Pops. Rice is nice. Wood was lacking now you have woodless better tool PM so it should be better
The Swedish education company seemed to be tuned down to +0.5% education access per wealth level, not 5% education access per wealth level.
Standard oil is absolutely cracked. Oil barons consume a ton of transportation making the railways even more profitable.
So it just spirals up gdp.
@generalistgaming Rubber Plantations are not a plantation, so they do not get buffed by United Fruit Company.
Great video thx
No problem 👍
Chile has a very good company that boosts ports and as a prosperity bonus grants 10% convoys aaaaand boosts colonial growth.
Hey MAPI and SoL question:
I should still aim for cheap grain right? And cheap clothing? Because that makes my pops pay less, thus increasing standard of living? Everything else you want to be kind of even or selling at a good price for profits?
Belgians get +50% production for chains and machetes
man the butchered compañia de ferrocarril y salitre was top tier xD and I dont want to be that guy but that company was founded by a mix of chilean and British capitalist (why would the british not be there) which contributed to tension in the zone that lead to the pacific war.
Overall nice video
In your Peru-Boliva part, you mention Klabin Irmãos & Cia, which isn't Peruvian specific, it can be created by any country with 10 paper mills within the strategic region of Brazil, making it kind of difficult for Peru-Bolivia to form given their rather sparsely populated parts of Brazil. I was able to use it by building up 10 paper mills in Uruguay in my Rio de la Plata run.
Peru-Bolivia had a lot of brazilian companies in the video, the Maua, the São Paulo Railway, the Ipanema, Amadeo Rossi, the Pernambuco one...
i'm interested in this, but the way you present it, in-game, is too cluttered and rambling, it'd be cool if you just hit ctrl shift s and took tiny screenshots of each company, and then arranged them in a tierlist format, or something to talk to OTHER than the game engine... like, keep the script the same or similar, but give me an all-on-one-screen takeaway to look at, so i can try to actually remember it... cuz by the time you talk about the usa, i've forgotten about russia, etc etc.
thanks for the tutorials man they helped me enjoy the game a lot.
if you do playthroughs or walkthroughs, can you play as Nejd? it’s almost impossible to play as an Arabian Gulf (especially Nejd because you have no pop. and no resources) and be a dominant power in the world.
Lilpop for Russia is beyond broken. Combine that with wood company and you are probably the fastest industrialising country in the game. Add the coal iron steel company as well and it's absurd. As Russia getting 3 company slots isn't the hardest thing to do as well.
I think a big reason of Russia feeling so good has a bit to do w/ their having the best state bonuses in the game early on.
@@generalistgaming Not only that, they have instant access to the strongest companies in the game.
Empresa is similar to Empress. There is a emphasis on the em.
That is false. It is more similar to the word 'impress', as it relates to the italian word 'impresa'. Emphasis on PRE: em-PRE-sa.
@DJ2Play9
That is true but his pronouncing of em was still too high. We can argue about annunciation, but at the end of the day we both will not matter since language is ever changing and shallow pedantic rules are meaningless so long as the message is received. We both understand what he said did we not?
@@Antowan
Agreed 😄
Sorry, didn't want to sound pedantic. Only tried to shine that he tried and he mostly was accurate when pronouncing the word, generally speaking.
@DJ2Play9 no your fine. Originally i was not going to post my first comment. Language is supposed to be fun and it does make me sound like the grammar police . In times like this i need to remember what Shaw said.
"The single biggest problem with communication is the illusion that it has taken place"
There should be only joy in communicating with each other and i failed at that today.
@@Antowan I 100% agree with that 'Shaw' statement. I had to actually look it up who this gentleman was, and I'm glad I learned something today already!
Besides that, the fact that my brother is an actual language policeman has made me harsher on what to expect other people to say or even 'correct' others.
Alas, my only hope is that I, in return, could teach someone, something. 🏳
But what about Tata from EIC?
It's not that great, throughput is a lot worse than construction efficiency
Gotta love how all of the great companies are known for being evil.
I can see why sweden company is nonsense... just couple points... sweden is primary tutorial country from what I remember of my beginnings... it was always a bit overtuned regarding revolutions, standards etc, which is compensated by rather limited ability to expand and low pop in general... so the only part is that it's not culture locked which I think would be best...
Could you do a MAPI vs EOS intro? Like at this mapi it is better to have 1 in every state and at this eos, tall playing becomes viable
Nice video, but I wish it was shorter. With its 34 min i skipped through it a lot. I think the viewer retention would be higher if youd shorten it to fiftteen-twenty mins. Think that about alot of your tutorials.
I have an idea: why doesn't vic3 doesn't have a "factory/building designer" just like hoi4's "division designer"? So players can design each building's specific design just for their needs.
Panama & Suez seems superior , Am i wrong?
Minting from gold company is generally better when you consider the throughput
Cool Japan when :(
Great video, but your pronunciation of the Belgian companies… ☠️☠️☠️☠️☠️
The truth hurts xD
@@generalistgaming 😂
On another note, how about a grand playthrough/guide focused on the USA, with a special focus on managing the economy and a lack of labour… I keep restarting as the US because I’m lazy to micro everything and just keep building factories in +5 blocks, but it’s a disaster for the US as they really don’t have the labour to fill in the huge potential (such as lev 50+ iron mines, etc)…
I also hate 2 things that aggravate this: first, they added local prices but no UI element on the map to signify the presence of input resources when deciding where to build a factory…that’s ridiculous, they need to add a sulphur icon on the map when I choose a fertilizer factory or smth…
And second, I **hate** the “jobseekers” category in the UI. The more relevant number would be “unemployed peasants”, not “already employed pops that wouldn’t mind working somewhere with a better wage and thus making their current factory devoid of local labour”.
These two issues and lack of QOL in the UI are really making a USA playthrough difficult
Comapny
krakow is the best
prussia has the worst