Damn friend, you are dancing around them, slashing through them with ease. I just maxed Psychopomp to 3rd mysterium and I love the close-combat playstyle. Your build is next level and I will sure take inspiration. -Elderspear
@@walkynskorya8142 are you on the official Witchfire Discord server? If not, you should join and we could talk about loadouts and playstyles with the other people there :)
It's crazy how I got here and I'm pretty much using almost identical build. The only difference is that instead of relying cornucopia, I'm relying on Reload arcanas to overstack Hunger and then kill this fatty in 4 bullets. Oh wait, he's lv 91 lmao. My Peninent is only lv 46, but I have 40 Witchcraft, base HP, base Stamina, base Luck, 20 Metanoia. Can't get hit if enemies Are perma stunned.
Very intriguing build. I'm new-ish to the game, so just so I'm clear.... is this like the equivalent of a 'soullevel1' run in a Souls-game showing that you can beat the hardest difficulty without any level advantage , or is Metanoia actually giving you an interaction/synergy that I'm not aware of... Thanks in advance for the insight...
@@quickben1716 Metanoia doesn't give any combat related stats or effects, I merely dumped into that stat to get the elixir slots you unlock at certain ascension levels (I made it back before the Gnosis update actually, where difficulty was also tied to Ascension level so there was double reason to climb ascension levels.) I wouldn't necessarily say it's a die hard challenge run, but I found the game *way* too easy with a well leveled character. I attribute that mostly to spells being plenty strong in the game rn, (In this very video you'll see me jump in, shockwave 5 enemies, shoot like twice, and they're all gone thanks to Lightning :D) so the no-combat stats is aimed at bringing back challenge rather than adding on top.
Great build Subject.
This is probably the wildest build I've seen so far!
Wow
I have no words
Impressive as hell
Damn friend, you are dancing around them, slashing through them with ease.
I just maxed Psychopomp to 3rd mysterium and I love the close-combat playstyle.
Your build is next level and I will sure take inspiration.
-Elderspear
@@walkynskorya8142 are you on the official Witchfire Discord server?
If not, you should join and we could talk about loadouts and playstyles with the other people there :)
Smooth gameplay nice strat too.
Woah! You're good 🤔
More Witchfire content please!
Great build!
Also it's crazy you can play this well with that little stamina!
It's crazy how I got here and I'm pretty much using almost identical build. The only difference is that instead of relying cornucopia, I'm relying on Reload arcanas to overstack Hunger and then kill this fatty in 4 bullets.
Oh wait, he's lv 91 lmao. My Peninent is only lv 46, but I have 40 Witchcraft, base HP, base Stamina, base Luck, 20 Metanoia. Can't get hit if enemies Are perma stunned.
Made me think of getting the game.
@@Myndness a definite recommendation from me at least! :)
@@subjecttochange9320Agree, this game is so good
05:35 He even knows the mushrooms xD
I miss the times when we could melee the bad ones for a bit of Witchfire without ammo usage
Very intriguing build. I'm new-ish to the game, so just so I'm clear.... is this like the equivalent of a 'soullevel1' run in a Souls-game showing that you can beat the hardest difficulty without any level advantage , or is Metanoia actually giving you an interaction/synergy that I'm not aware of... Thanks in advance for the insight...
@@quickben1716 Metanoia doesn't give any combat related stats or effects, I merely dumped into that stat to get the elixir slots you unlock at certain ascension levels (I made it back before the Gnosis update actually, where difficulty was also tied to Ascension level so there was double reason to climb ascension levels.)
I wouldn't necessarily say it's a die hard challenge run, but I found the game *way* too easy with a well leveled character.
I attribute that mostly to spells being plenty strong in the game rn, (In this very video you'll see me jump in, shockwave 5 enemies, shoot like twice, and they're all gone thanks to Lightning :D) so the no-combat stats is aimed at bringing back challenge rather than adding on top.