Have you considered not keeping Player Ownership on new roads? It will save maintenance costs and the roads will automatically upgrade as the city grows
I have a suggestion: you might want to reconfigure your food production in kansas city. You could have the current delivery line drop off it's food by the distillery, where the grain line can pick it up and deliver it on it's way back. This way the grain wouldn't run empty half of the time and the alcohol -food line wouldn't have to go into the city, saving a good chunk of way.
You know the 3 farms actually you're planning on using for booze have a grain/food plant right next to them to be able to feed Alexandria. Should be really cheap to put in.
That's why I appreciate your work because it's something like this your creative you go to extra mile thank you now grab that King and then go on in there and get gorgeous
But you can pick up at both silver mines there's two of them you got one at the end and you got one at the beginning so why not pick up the first one and then when you get to the second one pick up that one and go back through the same place goes back and forth back and forth you're not wasting money you picking up two sides of silver
Update Kansas city grain to get food back during return journey. It will cut the journey time of Alchohol to food trucks.. Result in getting more deliveries with less vehicles.
The "ugly" bridge could have worked (and been cheaper) if you had done it in 2 parts rather than 1 With a steepness change in the middle. Always consider what you are building before comitting Terraforming half the plateau costs 50k at a time and you did it 40 times You had 4 million before building that treacherous road and 2 million after Hell, building a tunnel up there would have been cheaper at that point
A good tip: You can modify truck depot stops to add storage buildings to them. You can add seven large storage depots to a 30 meter truck stop to increase its supply to well over 500 units.
A suggestion. With Cities Skylines you should take an approach CityPlannerPlays does where he purposely builds infrastructure realistically bad knowing it will have to change in the future, but even that change won’t be perfect and it helps to make a more dynamic and real city. It’s almost like it’s his job in real life, omg conspiracy theory! Wow! No but seriously, building things and then taking feedback on how realistic it is, does the intersection need to change, would residential actually be built there etc could help idk. I tend to get burn out from City builders myself
Have you considered not keeping Player Ownership on new roads? It will save maintenance costs and the roads will automatically upgrade as the city grows
I have a suggestion: you might want to reconfigure your food production in kansas city. You could have the current delivery line drop off it's food by the distillery, where the grain line can pick it up and deliver it on it's way back. This way the grain wouldn't run empty half of the time and the alcohol -food line wouldn't have to go into the city, saving a good chunk of way.
in all my hours of TF2 I've never once considered building a road up those cliffs like that... hmmmmmm.... I'mma have to try that!
Love when you start a new transport fever 2 series! Let's make this a long series please!🎉
You know the 3 farms actually you're planning on using for booze have a grain/food plant right next to them to be able to feed Alexandria. Should be really cheap to put in.
That's why I appreciate your work because it's something like this your creative you go to extra mile thank you now grab that King and then go on in there and get gorgeous
One of the world's deadliest road: Dylan's cliff-side road.
When you do Software Inc. Can we do a company really hard on games? feel like that would be cool
So good to have a new series to watch . Hope u are well .
But you can pick up at both silver mines there's two of them you got one at the end and you got one at the beginning so why not pick up the first one and then when you get to the second one pick up that one and go back through the same place goes back and forth back and forth you're not wasting money you picking up two sides of silver
The Kansas City line you can waypoint the direction you wanted to go
Update Kansas city grain to get food back during return journey. It will cut the journey time of Alchohol to food trucks.. Result in getting more deliveries with less vehicles.
The road that reminds me of that road in Bolivia.. The Death Road...
with the emissions, when you get around to do trains, i have seen another channel lowering the train station below the place to reduce the emissions
The "ugly" bridge could have worked (and been cheaper) if you had done it in 2 parts rather than 1
With a steepness change in the middle.
Always consider what you are building before comitting
Terraforming half the plateau costs 50k at a time and you did it 40 times
You had 4 million before building that treacherous road and 2 million after
Hell, building a tunnel up there would have been cheaper at that point
18:44 don't forget to expand the existing stations that you already have
all you have to do to get rich quick in that games is do a crude oil - fuel refinery - city and boom your rich, that's my stategy anyway
My viewing pleasure would increase by at least 23% if Dylan fixed the spelling of alcohol in the Kansas > “Alocohol” > Food Delivery line 😅🤣
Look who decided to grace us with his presence....
nice map...is it available for download
I would hate to be a driver on that mountain road, not even a guard rail on outside just a steer drop a couple hundred feet below.
Let's go to the second video.
A good tip:
You can modify truck depot stops to add storage buildings to them. You can add seven large storage depots to a 30 meter truck stop to increase its supply to well over 500 units.
I see you next time.
Where'd you get the steam truck mods? from
A suggestion. With Cities Skylines you should take an approach CityPlannerPlays does where he purposely builds infrastructure realistically bad knowing it will have to change in the future, but even that change won’t be perfect and it helps to make a more dynamic and real city. It’s almost like it’s his job in real life, omg conspiracy theory! Wow!
No but seriously, building things and then taking feedback on how realistic it is, does the intersection need to change, would residential actually be built there etc could help idk. I tend to get burn out from City builders myself
Hello, how are you doing today? Have you heard of the Supermarket Simulator? Any plans for it?
2019 game and its still laggy.. lol