Fantastic video and it's great to see someone with a high level of attention to detail...someone clearly proud of his work. You also did well in letting folks know about the power of photoshop layers...and a whole lot more! Cheers for this bud.
That s was just what I wanted to see! Great job and fantastic vid. I use Air Manager with the ‘other’ sim and have been trying to work out how to make my own gauges for a custom panel by using actual pics of the real gauges. Thank you so much!
This is amazing .. thank you for showing how to modify a gauge. If you figure out how to create new gauges, please show us how to do so as I would love to learn how to do this.
Your comment is inspiration enough to make me try to figure it out. I have a few videos I need to make first but I promise I will return to this topic ! Thank you friend !
For those of us that don´t use Air Manager....... zzzz zzzz zzzz 🤣 Just kidding, great job! I´m sure that a lot of your followers will now be able to redo their gauges. Hint: there´s a windows tool called "Snipping Tool" better than Ctrl_PrinScreen, just saying. 🤣🤣🤣🤣
Thanks Paulo. I use Photoshop for work. Been using it for 25 years or longer. A lot of the stuff I do is just habitual . I actually disable snipping tool and snag it (similar tool) I love print screen to much . Btw....I was not a fan of aur manager either till I bought a 4th touchscreen . Have you heard of sim dashboard ? Do you use it ? It too also offers gauges and I could do a tutorial on that ! The difference is Sim Dashboard runs on a tablet or extra phone so no tax to your PC from running a 4th display
@@DaSimSimma noops, I´m not using it. I´m a one (actually two) monitor kinda a guy. Would love to have a 3screen cockpit but for now this is what I have. Not a fun of the touchscreen but I know they´re a must for some people. Sim Dashboard I use for my car sim, yes.
You don't really nead to restart AirManager anymore after making changes. Only one instance is when you change that thumbnail (preview.png) a restart is required, because of how AirManager reads in all gauges when you start new AM session. Every other parts (layers) of gauges are re-read in while starting gauge wether in debug mode or a normal panel start. Another piece of advice. You are doing this gauge a bit "be the look" whereas aircraft gauges are really very precise pieces of equippement. If you pay closer attention and compare your gauge and that downloaded one you see that needles don't match certain vaues. You need a bit of a mathematics and programming scripts skills to do it properly. Arround 29:31 of your movie, where you show the gauge in AM, you see the variable. You can just put some number of lets say 40 and the gauge should rotate exactly to 40 scale. You write in 57 and the gauge should show 57. In real world take off speeds difference, based on conditions, between i.e. 70 and 71 could be catastrophic in consequences :) . Of cource in sim it doesn't matter a lot but if you would want to fly "by the book" then precission in showings on gauge is very important. So for this kind of simple gauge (like airspeed), where you have only one rotating point, you can use method of least squares and you can interpolate values. In this case you can direct a needle exactly where you want, based on values from the simulator variable, even if scales are not equaly distributed on the gauge. Some airplains even have this scales uneven by design because a producer wanted to emphasise some airspeed range, making scales more apart from each other and in other aispeed ranges scales are more closer as producer of an airplain thought that they are irrelevant (for example you should never reach that kind of speeds or slow speeds are irrelevant) So you scoop pairs of speed and degree of rotation. For example (30, 43.6), (40, 49.1) etc. (you can grab this values from photoshop by rotating a needle and seek for a degree of rotation when you arrive at wanted scale). So you have this 2 pairs and with the help of "method of least squares" you can interpolate values between this two pairs. Then your neddle will be perfectly on defined points (pairs). When you take a screenshot from 3D cockpit you will always have some sort of geometrical innacuracy which will contribute to wrong indications on a gauge, no matter how well you position a drone camera to take a screenshot or you match the views "by eye". For more complex gauges like for example HSI where you have GSI (Glide Slope Indicator) needle and CDI (Course Deviation Indicator) needle movements that in the same time rotate you really need to go with sinuses and cosinuses because otherwise how you come up with x,y coordinates of rotating needle that is at she same time moving constantly to the left or right. So by pure visual its okey but I wanted to point out that it is not accurate. But I've learned something from you :) I've never come up with an idea of using a DRONE camera to make the screenshot as accurate as possible. So thanks! :)
Thank you so much for all that very important information. I do have to say that I approach these games or simulators as fun hobbies. Which means that honestly, I don't look for exact information or by the book flying. I know that a lot of people in the community do it exactly as you described. Unfortunately, and I mean this. With all due respect, I tried to keep this fun and I don't take it any further than fun and cool visuals. Perhaps I should have noted that in my video to make sure that people don't take these gauges or this way of making them as inaccurate representation. Representation. Again, I think your information was absolutely amazing and I hope that many people will read your comments over time because they are very useful. Thanks again!!
Fantastic video and it's great to see someone with a high level of attention to detail...someone clearly proud of his work. You also did well in letting folks know about the power of photoshop layers...and a whole lot more! Cheers for this bud.
That s was just what I wanted to see! Great job and fantastic vid. I use Air Manager with the ‘other’ sim and have been trying to work out how to make my own gauges for a custom panel by using actual pics of the real gauges. Thank you so much!
This is amazing .. thank you for showing how to modify a gauge. If you figure out how to create new gauges, please show us how to do so as I would love to learn how to do this.
Your comment is inspiration enough to make me try to figure it out. I have a few videos I need to make first but I promise I will return to this topic ! Thank you friend !
Thank you friend! I look forward to seeing more of your videos and in the future of making gauges. There is no videos on how to make them.
Hi mate anyway to pute Garming G5 instead of steam gauges?
For those of us that don´t use Air Manager....... zzzz zzzz zzzz 🤣
Just kidding, great job! I´m sure that a lot of your followers will now be able to redo their gauges.
Hint: there´s a windows tool called "Snipping Tool" better than Ctrl_PrinScreen, just saying.
🤣🤣🤣🤣
Thanks Paulo. I use Photoshop for work. Been using it for 25 years or longer. A lot of the stuff I do is just habitual . I actually disable snipping tool and snag it (similar tool) I love print screen to much . Btw....I was not a fan of aur manager either till I bought a 4th touchscreen . Have you heard of sim dashboard ? Do you use it ? It too also offers gauges and I could do a tutorial on that ! The difference is Sim Dashboard runs on a tablet or extra phone so no tax to your PC from running a 4th display
@@DaSimSimma noops, I´m not using it. I´m a one (actually two) monitor kinda a guy. Would love to have a 3screen cockpit but for now this is what I have. Not a fun of the touchscreen but I know they´re a must for some people. Sim Dashboard I use for my car sim, yes.
@@_PSantos you can use it with flight simulator also ! I've made a whole TBM touch panel for it
You don't really nead to restart AirManager anymore after making changes. Only one instance is when you change that thumbnail (preview.png) a restart is required, because of how AirManager reads in all gauges when you start new AM session. Every other parts (layers) of gauges are re-read in while starting gauge wether in debug mode or a normal panel start.
Another piece of advice. You are doing this gauge a bit "be the look" whereas aircraft gauges are really very precise pieces of equippement. If you pay closer attention and compare your gauge and that downloaded one you see that needles don't match certain vaues.
You need a bit of a mathematics and programming scripts skills to do it properly. Arround 29:31 of your movie, where you show the gauge in AM, you see the variable. You can just put some number of lets say 40 and the gauge should rotate exactly to 40 scale. You write in 57 and the gauge should show 57.
In real world take off speeds difference, based on conditions, between i.e. 70 and 71 could be catastrophic in consequences :) . Of cource in sim it doesn't matter a lot but if you would want to fly "by the book" then precission in showings on gauge is very important.
So for this kind of simple gauge (like airspeed), where you have only one rotating point, you can use method of least squares and you can interpolate values.
In this case you can direct a needle exactly where you want, based on values from the simulator variable, even if scales are not equaly distributed on the gauge. Some airplains even have this scales uneven by design because a producer wanted to emphasise some airspeed range, making scales more apart from each other and in other aispeed ranges scales are more closer as producer of an airplain thought that they are irrelevant (for example you should never reach that kind of speeds or slow speeds are irrelevant)
So you scoop pairs of speed and degree of rotation. For example (30, 43.6), (40, 49.1) etc. (you can grab this values from photoshop by rotating a needle and seek for a degree of rotation when you arrive at wanted scale). So you have this 2 pairs and with the help of "method of least squares" you can interpolate values between this two pairs. Then your neddle will be perfectly on defined points (pairs).
When you take a screenshot from 3D cockpit you will always have some sort of geometrical innacuracy which will contribute to wrong indications on a gauge, no matter how well you position a drone camera to take a screenshot or you match the views "by eye".
For more complex gauges like for example HSI where you have GSI (Glide Slope Indicator) needle and CDI (Course Deviation Indicator) needle movements that in the same time rotate you really need to go with sinuses and cosinuses because otherwise how you come up with x,y coordinates of rotating needle that is at she same time moving constantly to the left or right.
So by pure visual its okey but I wanted to point out that it is not accurate.
But I've learned something from you :) I've never come up with an idea of using a DRONE camera to make the screenshot as accurate as possible. So thanks! :)
Thank you so much for all that very important information. I do have to say that I approach these games or simulators as fun hobbies. Which means that honestly, I don't look for exact information or by the book flying. I know that a lot of people in the community do it exactly as you described. Unfortunately, and I mean this. With all due respect, I tried to keep this fun and I don't take it any further than fun and cool visuals. Perhaps I should have noted that in my video to make sure that people don't take these gauges or this way of making them as inaccurate representation. Representation. Again, I think your information was absolutely amazing and I hope that many people will read your comments over time because they are very useful. Thanks again!!