@@killerb2099 Ahhh that makes sense. I've played around in some similar emulators for genesis that can remove sprites or back ground layers. I hadn't thought about that kind of thing for audio channels. Thanks!
@@Bofner Usually ripping osts from games is done programmatically. Essentially extracting the very files the game actually plays for its music. I don't know the format for gameboy, but nes music files are extracted into .nsf files for example.
GBでこの再現率はすごいwこれはこれで聴きごたえがあるw
BGMがGBソフトとは思えない程、最高に極めている。
中々なかったので助かりますが....音が割れてますね....
How did you rip the songs from the game? Is there a hidden sound test?
I know it's possible to disable sound channels in other emulators, so I'd imagine there's an emulator that can do that for the Game Boy.
@@killerb2099 Ahhh that makes sense. I've played around in some similar emulators for genesis that can remove sprites or back ground layers. I hadn't thought about that kind of thing for audio channels. Thanks!
@@Bofner Usually ripping osts from games is done programmatically. Essentially extracting the very files the game actually plays for its music.
I don't know the format for gameboy, but nes music files are extracted into .nsf files for example.
@@Max-eo7lz I know the gameboy uses the z80 for programming like the master system does, and I think those get ripped to vgm files.