@@HeatherCutright Then it is actually proven: It is fully possible to fit in, and thereby survive, as someone that sucks. Survival of the fittest has yet again triumphed over the fake "survival of the strongest". ^_^
Yeah, there was just.... nothing. Like I wish it was actually supernatural, some sort of aspect, but it was just “oh, it was a hallucination”. I’m definitely disappointed in the ending.
The ship " Ourang Medan" was real. It was a military duch ship that traded illegal-toxic substances after ww2 in the Pacific ocean near Asia. Since it was illegal whenever it went on a harbor it changed its name. So the name "Ourang Medan" had no written records. One day though, some other ship got an SOS message from the ship, but when they arrived everyone was dead. Every single man was found to had died in horror and pain(probably from the toxic substances the ship had). The ourang Medan exploded later and sung.
But if you look at it, the title of the game is The Dark Pictures: Man of Medan, which probably means this will be an ongoing series with the same characters, just with different titling after The Dark Pictures
@NobleRyder I'm having the same problem. I agree the character models aren't necessarily the best, but his reactions kind of threw me out of the usual enjoyment,
@Starscream91 I already thought what it could be, of course. Just thought it was supposed to be told, but something was missing. It is pretty odd when you can't check anywhere if ypu are right, unless there is not right or wrong theory, but as far as I know, only the developers know the answer for that.
@Starscream91 Dunno, why, most likely the storm. But I thought the plane was going to help the army on the ship as in the beginning of the game they requested for help.
**you guys asked to give spoiler alert so spoiler alert and basically the rest of this comment section** his ending saves everyone. he ends up coming back in clutch and saving them all. if you guys are really curious you can look it up online they have all the endings. (also yes he misses the scene where Conrad hallucinates and the nurse) (there’s not that much more to saving Conrad besides little scenes and the fact that he helps with saving them)
I'm so relieved though 😅 I was screaming at him not to do anything (he was even saying "This is a hallucination" lol, so he must have known unconsciously)
I actually remembered that so I did nothing at that part lol I could kind of see it coming, but I'm actually not mad that I was right, for once xD I'm surprised it wasn't mentioned in this game
They Should have had the same reminder. If doing nothing is the right thing to do. Then explain it! Or you are thinking they have to do something. Also would make people reconsider hitting targets.
@@Monius13 Yeah, they really should have put something there in the very beginning to let you know it was an option, for if the player never played "Until Dawn."
@@jacksquatt6082 I agree because when me and my sister played the game we hadn’t known about until dawn yet so we didn’t really consider doing nothing as a choice and she ended up stabbing Julia bc of that
@@minisad2315 I think he was meant to be annoying and cocky at first but as shit went down, he toughened up and became more likeable. Kinda like Mike in Until Dawn, he was a bit of an arrogant ass at the beginning but as the story went on, his character got better.
My issue with the game from a story point of view is that there is no rising tension; theres no real climax. The most intense part of the game is really when their boat gets attacked right near the start. After that, the amount of tension pretty much plateaus. This means that the ending feels unsatisfactory and abrupt, because the game doesn't have a climax at all. Even the big guy with the hammer, who is set up like hes going to be a massive struggle to deal with and fight, just gets taken right away without any participation from the player. Also, a lot of things that get set up dont get explained or dealt with later (I dont know if this is just due to the choices jack made though) which leaves us feeling unsatisfied, as we still have questions to be answered. That whole demonic part with Fliss in the red room and the coffin never even gets mentioned again, wtf was with the two headed skeleton alex found, what was in the other containers, why did apparently multiple people have vivid hallucinations of the same two headed 4 armed thing (and was that in any way related to the two headed skeleton?), who was the figure that kept appearing in the background, what caused the power to suddenly cut out *just* when they needed it for the radio, what did the plane wreck have to do with all this, and, as jack said, what was Brad doing for the first part when the others where on ship?! I'm sure there are more, these are just the few that spring to mind.
A big problem is there's a ton of stuff you're supposed to find in order to get some stuff explained, for example Fliss in the red room. The room itself is a timed area and if he had left through the door you see in the room (instead of looking at the coffin again) once Fliss goes in the room again it's completely different. The coffin no longer has blood but instead the Manchurian gold and the cult book is something different as well, and a lot of information is locked behind online multiplayer because there are clues that you can only find in that mode which is just dumb. The whole game is dumb.
Ok, explanation for most: The red room was just a halucination, none of that was nearly there, if u leave that room before brad enters and get some fresh air, the real room is revealved The soldiers were hallucinating, and they shot the plane down The two headed skeleton was real, the US was experimenting with stuff, and they tried fusing two bodies together, which didnt work and got them killed. Thats why Alex saw a creature with 2 heads and 4 arms instead of Fliss at the end, that hallucination was inspired by the fact alex saw the two headed beast The sudden power cut was just cliche horror, Brad was hiding from the pirates, supposedly he was playing it safe
So for those of you who are curious about the length, the reason Jack's play-through is so short is because Conrad was killed by the 2nd hour. Conrad's segments not only uncover 70% of the story, but also add another (roughly) two hours to the game. He's arguably the main protagonist here in the same regard that Mike was in "Until Dawn".
Thats...kind of very dumb tho, if he is so important to the game it shouldn't be so easy as a slip up to kill him so early in the game. There is also no hint to how important he is, if anything Alex or Julia are more important since you spend the most time with them and they have a story together, Conrad is just the moron brother who pisses of the pirates
I haven't seen anyone play with Conrad yet so I didn't know this. Everyone's assumption has been that it's short because it's about half the price of Until Dawn
51:02 "So there was no real twist!" The twist was that Jack guessed the twist from the beginning and tripped into the best possible ending aside from killing Conrad.
Kinda figured they were hallucinating during the initial sequence playing as the military officers. When you see a ominous fog and then bad things happen soon after it just kinda made it feel like there wasn't much real danger, just had to be careful not to hurt yourselves. On the other hand Until Dawn had a somewhat obvious antagonist in Josh and his revenge but then the Wendigo turned out to be a real threat. This game didn't have that twist.. and that's what made Until Dawn so enjoyable, at least to me.
I agree!!! They already showed on the opening sequence that when this Manchurian Gold chemical leaked, people started dying, it wasn't hard to put two and two together at that point. I was so on-guard the whole time I was playing because I keep thinking that "the chemical is way too obvious, there might be some bigger horror going on like Until Dawn." But then that paranoia or itch for another demon just abruptly subsides once you realize that the game is over and the chemical really is the only thing going on. In a sense, I feel like Man of Medan has a similar format. In UD, it's Josh but then surprise, Wendigos. Then in Man of Medan, it's Pirates but then surprise, Manchurian Gold. It was just poorly executed but it was still a fun play if you haven't finished Until Dawn yet, in my opinion, Man of Medan should've been the first game (on the plus side, Man of Medan was way more advanced in motion graphics and aesthetic though).
i think this game would be a lot more enjoyable with conrad, but i do agree that a more interesting twist would have been better. until dawn was just also scarier to me. in this, its mostly just rats or hallucinations. meanwhile, until dawn made me a little scared to move at night for a couple days. i also prefer the psychological horror of until dawn (josh's mental illness, etc). also, the "dont move" versus the "stay calm" aspect... "dont move" is sooo much scarier and builds so much tension. i dont know about you, but having a wendigo scream in my face while i try to stand still is a lot more terrifying than just having to press a button in time with the heartbeat.
@@aesj8166 I think you present a very good point. The developers should have held onto the chemical weapon card longer and told the story slightly different in the beginning. Maybe they should've given a red herring and make you (the player) think it's a supernatural activity at first, and then later find out it was just a hallucinogen. It would also help connect to what the characters speculated during the storyline too. Also, the story didn't have a good climax, that's the other main problem.
Because of untill dawn, I expected a twist like that to happen, so when I saw the 2 headed skeleton in the coffin, I thought one of those would be walking around on the ship. By the end of the game, I was so convinced that was gonna be the actual enemy, that when Alex saw Fliss as the 2-headed monster, I stabbed Fliss.
I mean yeah. The Quarry tried to solve this but like we knew the werewolves were there and that the hunters were more hunting the werewolves but the hunters never were more dangerous than the werewolves. Also in the Quarry no big meetup between the characters means basically everyone but Laura, Ryan and Travis got sidelined in the end. Like I think they want to make these games different than Until Dawn but when they do that they sacrifice what’s good about Until Dawn. I think making the games shorter is probably a poor idea even with shrinking the cast.
I do agree that there was no major twists or anything throughout the story, from the beginning you could've guessed it was hallucinations especially when the guy said nothing you see is real. With Until Dawn, there was some major plot twists, seeing who the masked person was, who were actually those creatures, etc... This game is pretty decent, but in terms of the richness in story there was plenty of things lacking, although to be honest you missed out on a major ending because the "true ending" is revolved around mainly Conrad, surprisingly the most important character of the game to not have killed, which is why that ending felt abrupt.
They couldn't really go as they wanted, the game is about a US converted freight ship that was lost 1947-1948, the ship was carrying toxic gas produced by the Germans which they gave to the Japanese, a civlian ship found everybody on the ship laying dead with their mouths and eyes open, with their arms freezed in the air, just like they were shocked or scared, even a dog was affected by this, when the civlian ship tried to tow the boat, something happened (can't remember) and they had to detach, the freighter ship exploded and sunk to the bottom of the seas.
Wow, so pretty much if you get Connor killed early, you screw yourself over on the main story, that’s a bit funny in a way, and there’s also the curator mode, so hopefully he checks that out as well
So in this playthrough what did Jack do with Conrad? I watched Pewds playthrough and he killed Conrad bc of a bs tapping instead of clicking quicktime. So what happened here? Was it when the french had just raided them?
I understand there are repercussions. I guess I'm comparing it to D:BH. There are a lot of QTEs based on the choices you made, but missing 1 or 2 was fine because thr choices mattered more that your ability to hit the right button at the right time. Obviously if you miss few in the same sequence you should lose the character(like Connor catching the Eden club deviants, or chasing down the bird den deviant). In this game missing a single heartbeat QTE has huge repercussion. I think it's balanced poorly.
It's a combination of both in my experience with the game. Your decisions are what put the characters to be in a position where QTEs are needed. My Brad was mistakenly killed by another character because of decisions I had made earlier. My Julia was killed because I said the wrong thing in a conversation.
He will always say the next or previous location, cause in little hope he said South Pacific and Arabian desert and in man of Medan he says in little hope (the town not the game)
You killed Connie so you missed like an additional hour of content. You can also play the Curator's version for an alternate story or you can play multiplayer, it explains a lot more story, it has great replay value
so Conrad is never able to get the small boat with his live? that is kinda shitty, given you are given a premonition of him escaping in the goddamn boat.
@@samueldavidbatistaruiz7510 He can get inside the boat to attempt an escape but only after messing up his approach/being seen before hand. If they see him before he pulls away in the boat they pull him out of it. So technically if you start off down the path of Conrad attempting to steal the boat, but choose to try and attack Olsen before running to the boat, Conrad will live. I agree that the choice is very difficult to see the outcome happening. But just like until dawn certain choices seem superficial, until they diverge on a larger scale. The premonition Cut and Run was meant to show you that Olsen will start shooting if Conrad took the boat. A very dangerous situation with a clear high risk, high danger development. Edit Additional: I haven't seen a version of someone attempting the cut and run and completing the QTs to avoid the shots.
@@mimicmemento He actually does add to the game. He could lead to different routes and endings if you bring him onto the ship with you (i.e. attack Olsen instead of escaping), or he could save you (if he escapes properly) and you'd get (I think?) the coast guard ending.
@@RandomPerson-ti7qx Oh, I was confused here, until I realized that whoever I WAS talking to deleted their comment- I guess I won? Lol. Thanks for explaining, but I believe theres been a bit of a misunderstanding- I am well aware that Conrad has a lot of potential to change the story lol
The most valuable lesson videogames tought me: never EVER stab person and/or creature who does not attack you. The most valuable lesson Jack tought me: in any unfamiliar place ALWAYS wear your shoes.
I feel like they missed a massive opportunity to have the creature with the two heads and four arms as the monster on the ship and the characters had to figure what was real and what wasn’t real and the monster was thought to be not be real only for it to be and while you try to get what you need to leave the boat you also need to make sure you live and it doesn’t come with you. I feel like that could have made it a bit better.
See, I thought that would be the case when I saw the skeleton, so I convinced myself that everything beside that monster was fake, but if I ran into that monster, I had to assume it was real. Needless to say... I stabbed Fliss
I could agree with you on a basic level but also... if they had done that it would make this game WAY too similar to Until Dawn. The fake vs real monsters aspect specifically on top of all the other similarities.
My hypothesis; The curator is Death. This could be why he appears in multiple scenes in the ship. He talks about death being inevitable, and then mentions you will see him again inevitably. It could have been a subtle nod to the earlier reference.
That's kind of what I was thinking too! The additional thing that made me feel like that was the song that plays when he walks down the hallway is literally called "Oh death" and they made sure to make the line "I am death" pretty clear. It could be a coincidence though but I love the idea :)
@@morganjolly4227 I certainly agree, that's what I've been thinking about him as well but it's odd at what points he shows up in the game since it doesn't really connect to when the characters are in mortal peril at that exact moment. I'm wondering why he shows up where he shows up.
Heres a lil fun thought, the next game supermassive games are working on is called "Little Hope", this is why when he says 'Til we meet again...maybe in Little Hope, maybe somewhere else" there is also a secret premonition called 'A Little Hope' that shows a clip of the next game :)
Sequel is kind of a misnomer, it's more accurate to say it's the next dark pictures game as none of the dark pictures games will have any connection to each other besides the curator
@@kmann7253 who knows? I have a feeling they are gona do something like they did in stories untold, and with the last game they reveal that actualy everything is connected
The Curator emphasized that it was "inevitable" that they would meet again--he previously emphasized the same word with regard to death. Epileptic Tree Theory: The Curator is Death.
The title 'Man Of Medan' comes from the legendary Dutch ghost ship 'Ourang Medan' (Litterally translated from Indonesian as 'Man from Medan'). The legend goes that a ship went silent after a terrifying SOS. The ship 'Silver Star' picked up the SOS and went there to help, but when entering the ship they saw only the dead bodies of the crew and passengers. They had their mouths gaping open and eyes staring straight ahead, with the corpses resembling horrible caricatures. Just before they wanted to tow the ship, a fire broke out on board in the No. 4 cargo hold. (Maybe a reference in this game) Later this fire caused the ship to explode and sink. Some theories of what happened: -Hazardous materials The Ourang Medan could have been transporting chemical substances such as potassium cyanide and nitroglycerin or even nerve agents. Sea water leaking into the ship would have initiated a chemical reaction with the potassium cyanide, which caused gas to escape and kill the people on board. The nitroglycerin would have exploded, also by contact with the sea water. -Carbon Monoxide There could have been a smouldering fire or malfunction in the ship's boilers, which caused carbon monoxide to escape and cause all the deaths on board. With the fire spreading out of control, the ship eventually exploded and sank. However, the ship was never registered and there was no proof there was ever a rescue mission conducted by the Silver Star. So the story might be completely fictious. Some information is from Wikipedia.
LeviOz so I heard that ships all around the world go missing, almost never to be found again. Not sunk but just floating wherever until they rust. Not in a haunted way, but the sea is a powerful thing
It's been theorized the Ourang Medan was carrying an illegal biological gas that was being developed during world war 2. Much like what it says in this game. The lack of a ship registration could be they changed the ship's name to pass trade routes easier
I hope Sean realizes that this is just the first of 8 installments of The Dark Pictures Anthology. Man of Medan is the the first story. I hope he plays the others.
@@fable23 Especially if each is selling for around £25 a pop, it'll be £200 total to play them all which just seems insanely stupid for a few hours each time
I see that a lot of people are disappointed that the "monsters" weren't real, but I think some of those are the people who don't know the story that this game is based off of. This game is actually very faithfully based on the legend of the Ourang Medan. Sometime between 1947 and 1948, two ships traversing the Straits of Malacca - The City of Baltimore and the Silver Star - received multiple distress signals from a Dutch merchant ship named the Ourang Medan . These messages were in Morse code, but were as follows: - "S.O.S from Ourang Medan." - "We float. All Officers including the Captain, dead in chart room and on the bridge." - "Probably whole of crew dead." - Confused dots and dashes. - "I die." The Silver Star eventually was able to locate the undamaged Ourang Medan and her crew boarded. What they found was a ship full of corpses all frozen in expressions of terror. All of them had their arms reaching up to the sky with mouths agape and eyes wide.There were no survivors and none of the crew (or the single dog) showed any signs of injury. The Silver Star began to prepare the Ourang Medan for tow to a nearby port, but they were unable to to proceed as a fire suddenly broke out in the Number 4 cargo hold aboard the Medan which forced the boarding party to retreat. They watched from their own ship as the Ourang Medan exploded and eventually sank. One of the most popular theories about the Ourang Medan was that the ship was transporting wartime cargo that included hazardous materials and nerve agents. When sea water entered the cargo hold, it reacted with the nerve gas and caused the entire crew to die of asphyxia or poisoning. This theory also suggests that the sea water later reacted with the nitroglycerin which caused the fire and subseqgent explosion. Theorists suggest that the Ourang Medan does not appear in records because the ship was an unregistered cargo vessel used to transport contraband substances, but any proof that the Medan ever existed at all - including her wreck - still evades us. This leads most people to believe that the story was only a legend, but it's a story that fascinates us nonetheless. Edit: did not expect this many likes damn.. thank you(?) it’d be nice if you guys checked my channel out haha 🥰 (i post art)
@@atulkishan3752 anyone who retells the story would write the exact same story lmao, unless you manage to find one of the other articles telling a different version
This is the same point I have made. Supermassive are kings of the industry when it comes to taking Urban myths and Legends, and turning them into choose your own adventure tales. I will stress Man of Medan is not a perfect game. It does comes with flaws.... AS DO ALL GAMES. The way they spun the story with so many plausible outcomes is very intricate and extremely unique using actual points of referance. It is fascinating and impressive in that regard for what its worth. And considering how low a budget this series is on, and a 40$ Cdn price tag... its great value for the cost. Much replayability and multiplayer allowing your fate to be outside your own hands....Very unique on its own. Either way, my only gripe was how early the plot was disclosed.... That said, I still made errors personally due to the split secind nature of the content. It seems each time you dive in, there is a bit more you missed. Would take some time and multiple playthroughs to get everything.
Nothing about Conrad says "main character." Alex was the obvious main character. Conrad was the douchey side character who's meant to die first in every horror movie. Maybe that's not how they meant it, but with how bad the writing was in this game, that was the result.
@William Brock Just because he was douchey doesn't mean he's meant to die early. The game messes with stereotypes that way. Mike from Until Dawn also seemed like the typical horndog jock at first but he turned out to be one of the main protagonist with a big role in the game.
@@YamiYaiba Umm there can be more than one main character, just because he's a jerk doesn't make him not a main character. Emily in Until Dawn was a jerk and she had her own solo section in the game.
When Junior was holding his gun to Julia and Brad and says "Stop" in both playthroughs Jack and Felix both say "Stope" . . . . . Just wanted to point that out
Did you notice what the "curator" said? He said: "But be certain. we will meet again. It's... Inevitable!". He also said in a previous statement: "But you shouldn't fear death. It is, after all... inevitable". So he's.. Death (?)
Alex is in the middel of nowhere on a ghost ship kidnapped by a one eyed fisherman, *but hes still RELAXED??!!* Edit: thank You guys so much this really means a lot to me
The game itself is extremely glitchy. I also "missed" Conrads QTE despite pressing the correct button and killed him on my first playthrough. Plus later (I wont spoil because you didnt get this scene) I killed another character because the game lagged and jumped passed a QTE chance. It was extremely frustrating. I will say a lot of the things that disappointed you as you mentioned at the end can be remedied by collecting all the secrets, you learn a lot more by collecting them just like Until Dawn. Its 100% necessary if you want to understand the full context of the game short of looking it up. However the game does feel highly rushed, the characters lack the depth that Until Dawn has, same for the story. It does have several endings though, which may be worth checking out. For the multiplayer, if you play "Couch" mode its the exact same story for the most part and you pass the controller around. For the two-player online it has an interesting twist where you will play a section and they will play another at the same time, for example- You playing the diving portion as Julia while the situation with Conrad plays out for the other person above deck. It also opens more options for dialogue. The Anthology is going to be a series of different games that have no actual relation to each other besides the format. Lastly there is actually a "trailer" for the next game if you find the last portrait in this one which is the first premonition of the second game in the anthology. I hope this answers some questions for anyone reading it :)
I think there will be some correlation. While the characters and stories are very different, I'm almost certain there is going to be a narrative threat connecting them all. Or, at the very least, you'll have mild references to each other (for example, the 2 headed monster might come back as the enemy in another game, or the pentagram might be important in another installment)
The actors did really well, it's just the writing was really awful, and the actors worked with what they were given. I mean, even on its own without comparing to Until Dawn. In fact, if comparing to Until Dawn, it's even worse imo, cuz Until Dawn was great. What happened? Did they fire all the writing crew? The writing really sucked on this one, the gameplay of it was really not fun even just someone who was watching from here, way too short, they didn't keep up to the quality they given in Until Dawn. There's also the shoes thing Jack kept talking about. I mean, for Fliss, she was kidnapped, maybe didn't got the time to put shoes on, even though Alex and Julia did have shoes. Brad was just an idiot to not put his shoes on, and he was supposed to be considered the smart guy.
@@giladshmueli5831 i think the shoes is the least of all the bad stuff of the game. I mean floss saw some demonic ritual stuff but doesnt mention it at all when theyre asking whts wrong with the ship? this game had the worst storyline ever
Literally though. Like, the only reason Brad didn't get stabbed or Fliss bludgeoned was cause Jack didn't explore enough to get Fliss the knife and happened to not unlock the series of events that leads to Brad getting the wrench.
52:42 I'm fairly certain that the curator is death; he's in the background when a decision comes up that can eventually kill a character. He also gets more enthusiastic with each death. In the beginning of the game, he says death is inevitable; at the end, he says meeting him again is inevitable.
This is a great theory, I believe it. I've heard similar theories about The Quarry which was made by the same team. Someone pointed out that [SPOILERS FOR THE QUARRY!] the Hag only whispers to characters when they are about to face a decision that can kill them, which is why Nick never heard her because his fate was inevitable. Someone else said that you only hear the Hag when the characters are near weapons, likely to guide them into arming themselves bc she wants them to kill the Hacketts. I haven't rewatched the game yet to see which version is true but either way totally fits with the Curator being death. It seems like something the devs would do. I think these correlations are so cool
i feel like it’s the opposite for me, the supernatural would’ve made it cheesy/less scary but the chemical weapon made it more creepy n realistic ya feel
@@Bluesit32 on a boat like that (fliss's ship) , ive always preferred being barefoot. The floor is typically wet and you have better grip barefoot as well as its just comfy to not have wet shoes. I usually bring sooooome kind of shoes though, weird not to, just incase you stop somewhere and need them.
The story should still make sense even if you kill characters off , all other four survived and Conrad died so earily on that they shouln't of made him so crucial to the game. The ending feels rushed like they ran out of time . This game had so much more potential . I hope the next in the series is better .
I feel the scuba gear has an impact also. i think he needs to do another run through of the game i would love to watch Man of Medan playthrough number 2.
megamusicmessenger well people generally try and save all people first. If it doesn’t happen they can always go back to get full story. It makes you want to keep playing and also characters have different options depending on what you find for certain stuff so it’s important that you explore with each character
It's still not that much gameplay with Conrad. It feels like they had to make a deadline and they wanted to do more with it but they just stopped at Olson having a heart attack
Coming back to this after Little Hope's came out I was laughing at the creators creativity with the guy in the office saying "See you somewhere in little hopes."
@@SaphiraTessa They were more common in the cold war as a means of coded communication. Though most number stations were shut down, some are still active.
@@zoeb It's called *"The Dark Pictures:* Man of Medan" and if I remember correctly this will be a series of horror games that are not directly connected, maybe only through the Curator. And I hope every game has a different version of "Oh Death" as intro song :D
Not sequel, but next game in the anthology. The second will release in 2020, they're shooting the third right now, and they have the stories they want for the first 8 games. They have 39 sub-genres of horror they want to do, and they'll continue to make games in the series until someone tells them to stop. Each game is unrelated to the previous; different characters, unrelated stories. Only the curator binds them together.
@@MulleDK19 Already got a teaser out for the next one. It's actually in the credits of the game (Apparently anyways, the title was said in the game however "little hope")
I was reading the comments and the fact that Conrad is so important, is kinda dumb? Like anybody could have made that mistake and would have wasted so much time, not getting everything?
Fucking this! Locking so much of the game behind an expendable character that had no indication of being so important is the epitome of bad game design! (At least, the epitome of bad story-based game design)
Its also not just that its easy to lose Conrad, if he survived it would have played out the same, cos he was still gone. Only way to get Conrad's sections are for him to mess up his escape early enough to not get shot
Also it's a terrible qte with almost no challenge yet nearly everyone I've seen play the game screws it up beacsue the game doesn't like registering the final press for some reason
Also considering just how bad Jack's frame rate was during this, I gotta say he probably would have lost Conrad again. From what I've seen so far of this game Conrad's parts seemed to have quite a lot of QTEs.
Exactly! He is one of the first people that can die and they made him a key to most the exciting gameplay. I was really sad when I saw him get shot for Jacks play through, since I already saw someone else's and realised it wasn't going to be nearly as fun for him.
to anyone wondering 2 years after this video was put out, COSR stands for Combat and Operational Stress Reactions, something commonly seen in those who serve in the military in response to traumatic or stressful events. it's often diagnosed by the observation of psychological injury, physical, emotional, behavioral, or cognitive reactions in response to trauma related stress
I’d be 100% down with watching you replay it so you can save Conrad and get the extra hour of gameplay that you missed out on by getting him killed right off the bat. Also might as well ask Felix to do co-op with you.
"That was really disappointing" Yeah, that's the most common assessment this "game" has gotten so far. There are enough cut corners in the game to turn a cube into a sphere.
Fliss: “There has to be a working radio on this wrecked old cursed ship!” Me: You know where there definitely is a radio? The Duke...On YOUR not wrecked not old not cursed boat!!!
I believe when they crashed into the boat at the very beginning, the radio antenna was the thing that got snapped in half. In the cinematic right before Olson said, "Whooahh" to be precise.
Conrad is that kind of dude that is cocky and arrogant but at the same time very smart and resourceful at vital situations. His atitude also changes as he progress with difficult times. Kind of like a rehab period but in a deadly situation.
I think Man of Medan is disappointing because they haven't created just this game, they are in the middle of a way bigger project with all the upcoming "chapters". My thoughts on this game are not very good tbh but I can see how this could have a lot of potential if you look at the bigger picture once it's complete so I prefer to wait until more of the chapters are out to have a valid opinion on this game. Also, I think the next chapter won't have anything to do with this one in terms of main characters and main story. Little things will connect with each release, with the Curator giving you the clues to put them all together, but that will take time. I have really high hopes on this project and expect to have a really good story at the end of the eighth (and last) chapter. Btw, the next game is named Little Hope, as the Curator already said.
A lot of the story makes little sense, the character's animations and movements are weird and uncanny, there's little to no gameplay and the choices don't really matter. If all the chapters are going to be as rushed and badly written as this one it's going to be a big disappointment.
Clarissadances cuz this “the dark anthology” thing is gonna be spanning multiple games so I guess just none of them are gonna let us spend enough time with the characters or tell it’s story as well as until dawn did
Except it doesn't. Max game length. Even if you really dragged it on would be 5 hours. Most playthroughs have been under 4 hours long. Even with everyone staying alive.
52:44 The hooded man was Brad. You can go outside as Fliss and ‘take a breath of fresh air’ (instead of looking at the coffin) and she stops hallucinating. Instead of the ballroom it is just an old storage room and instead of a hooded figure, you see Brad with a spanner freaking out and attacking you (obviously under the effects of the gas)
I think it was meant to throw you off with Fliss' debt papers, to support Alex's theory of Fliss working with the pirates for money, but that was short lived
I agree with LuxWitch, because you have a chance to bring it up with Fliss on the Duke, as Alex. You can call her out on it, and she'll explain it to him, albeit defensively.
"Our game has replay value!... because most of the endings suck and you're forced to play through it again to actually get any satisfaction". Yup. Game development, 2019.
That’s literally the whole point of games like this???? To play through many times of fully get all the clues and get different ending good bad or great Jesus at least understand the point first before bitching
The Curator: -which we will. It is . . . inevitable. Me: Ohhh so he's Death himself! That's explains why he's in the background a lot! Sean: *at the Curator* Who are you?? o-0
And the radio....I'm surprised those rats didn't eat the dead or the living the only time they tried was when he was going nuts ..... I'm sure those are cannibal rats like what happened in real life because as far as we know this place has been without food since the people died . And well no new people for a veeeeeery long time .
Media: "VIDEO GAMES MAKE YOU VIOLENT!"
Jack: *Concerned for the characters health because they dont have shoes*
Nice profile picture ||-//
Plz spell
Beware!!! Replies will just be about the like that Jack gave...
only fliss and brad dont have them anyways lol
Actually i like u profile better, silver and cold is my fav from that album
"I lived because I suck" - Sean 2019
Lol this comment with your username XD
"I'm amazing"
Also Sean
@@HeatherCutright
Then it is actually proven:
It is fully possible to fit in, and thereby survive, as someone that sucks.
Survival of the fittest has yet again triumphed over the fake "survival of the strongest". ^_^
I suck therefore I am
Lmao
Until Dawn: Frickin Wendigos
Man of Medan: Chemistry
More like biological warfare
Yeah I would rather play Until Dawn again then Man of Medan
A followup to Until Dawn would have been cool IMO. They set it up perfectly for a followup and never did.
@@naclcube6558 Imagine if one of the Until Dawn Characters appeared in this game with the curator
@@barbaro267 biological warfare = chemistry
Start of Game
"This is gonna be awesome!"
End of Game
"That was really disappointing"
Yeah, there was just.... nothing. Like I wish it was actually supernatural, some sort of aspect, but it was just “oh, it was a hallucination”. I’m definitely disappointed in the ending.
If 2020 was a video game
What? It was so amazing! Better than most I’ve ever seen!
@@hammyofdoom8355 sure it was good but it doesn’t live up to until dawn one bit
It was like a synopsis of 2020
The ship " Ourang Medan" was real. It was a military duch ship that traded illegal-toxic substances after ww2 in the Pacific ocean near Asia. Since it was illegal whenever it went on a harbor it changed its name. So the name "Ourang Medan" had no written records. One day though, some other ship got an SOS message from the ship, but when they arrived everyone was dead. Every single man was found to had died in horror and pain(probably from the toxic substances the ship had). The ourang Medan exploded later and sung.
Interesting
And there's where the name came from. Thanks!
It SUNG TO THE HEAVENS! It didn't sink!
Cool :)
Cool
Brad:"I'm gonna go backpacking across the alps"....
*The wendigo appears*
and it'd be even more epic if it was the Josh wendigo :)
This comment is epic win. LOL!
Wendigo: You called?
@@yuukokagami oh I know right? That'd be so cool if they tied that in somehow. :D
But if you look at it, the title of the game is The Dark Pictures: Man of Medan, which probably means this will be an ongoing series with the same characters, just with different titling after The Dark Pictures
"I lived because I suck."
This perfectly explains Mark's playthrough.
I love how it's not even an exaggeration lol, he accidentally failed to act on the quick-time event, which literally saved him a character's life.
@NobleRyder I'm having the same problem. I agree the character models aren't necessarily the best, but his reactions kind of threw me out of the usual enjoyment,
@NobleRyder I literally had to stop watching it. I'm all for having a laugh but he was dicking around far too much for me to care about the gameplay.
That’s how he kept Conrad alive
I still dont know how he managed his timeline
Amazing how the death of 1 character removes 1/3 of the playtime.
Amazing game design
Except it doesn't. Apart for one single chase scene, Conrad is as irrelevant and replaceable in the plot as everyone else.
There should be an explanation for that. Nobody knows that without social media, UA-cam or Google.
What was the connection between the plane and ship? It was never explained. Did Conrad have something to do with it?
@Starscream91 I already thought what it could be, of course. Just thought it was supposed to be told, but something was missing. It is pretty odd when you can't check anywhere if ypu are right, unless there is not right or wrong theory, but as far as I know, only the developers know the answer for that.
@Starscream91 Dunno, why, most likely the storm. But I thought the plane was going to help the army on the ship as in the beginning of the game they requested for help.
JACK!!! You need to go back and play with Conrad, you missed a massive part of the game without Conrad.
What's so important about Conrad?
MRTUPAC 28 ikr
HOPEFULLY JACK SEES THIS
Road to Pro PLEASE!
**you guys asked to give spoiler alert so spoiler alert and basically the rest of this comment section**
his ending saves everyone. he ends up coming back in clutch and saving them all. if you guys are really curious you can look it up online they have all the endings. (also yes he misses the scene where Conrad hallucinates and the nurse) (there’s not that much more to saving Conrad besides little scenes and the fact that he helps with saving them)
characters in game fighting for their lives
Sean: WHERE ARE YOUR SHOES?!?!?!?!?!
I can hear this comment
Knight_Panda Sean sounded like a dad watching his kids play but they never have shoes on, lmao.
Alex: *Has a rat coming out of him*
*Being attacked by a white abombination*
Jack: "I'm gonna do what's called a pro gamer move"
I'm so relieved though 😅 I was screaming at him not to do anything (he was even saying "This is a hallucination" lol, so he must have known unconsciously)
@@blankness8 I was thinking the same thing like "Don't stab them, it could be one of your friends"
Xeno rat chestburster
He was pregnant the whole time!
Lmao
40:58 Sometimes doing NOTHING is the best course of action - Until Dawn.
I actually remembered that so I did nothing at that part lol
I could kind of see it coming, but I'm actually not mad that I was right, for once xD
I'm surprised it wasn't mentioned in this game
They Should have had the same reminder. If doing nothing is the right thing to do. Then explain it! Or you are thinking they have to do something. Also would make people reconsider hitting targets.
@@Monius13 Yeah, they really should have put something there in the very beginning to let you know it was an option, for if the player never played "Until Dawn."
@@jacksquatt6082 I agree because when me and my sister played the game we hadn’t known about until dawn yet so we didn’t really consider doing nothing as a choice and she ended up stabbing Julia bc of that
Yhhh
Sean: "Epic gamer moment! I lived because I suck!"
Yup, that checks out.
When was that?
@@adelboukabous8225 just after Alex faced off against the two-headed thing...41:10, about
Lmaaooo
Need this on a shirt hahahaha
@@brentage5000 thnx
"I have nothing left to fear! Except fake people." Sean 2019
NEVER ANYONE HAVE SPOKEN TRUER WORDS.
Jack somehow only killed the most important character that took 2 hours out of the gameplay
Lowkii wait are you serious????
Stin1331 yeah
Stin1331 conrad is in a sense the main protagonist
@@minisad2315 I think he was meant to be annoying and cocky at first but as shit went down, he toughened up and became more likeable. Kinda like Mike in Until Dawn, he was a bit of an arrogant ass at the beginning but as the story went on, his character got better.
That end scene was so gross
My issue with the game from a story point of view is that there is no rising tension; theres no real climax. The most intense part of the game is really when their boat gets attacked right near the start. After that, the amount of tension pretty much plateaus. This means that the ending feels unsatisfactory and abrupt, because the game doesn't have a climax at all.
Even the big guy with the hammer, who is set up like hes going to be a massive struggle to deal with and fight, just gets taken right away without any participation from the player. Also, a lot of things that get set up dont get explained or dealt with later (I dont know if this is just due to the choices jack made though) which leaves us feeling unsatisfied, as we still have questions to be answered. That whole demonic part with Fliss in the red room and the coffin never even gets mentioned again, wtf was with the two headed skeleton alex found, what was in the other containers, why did apparently multiple people have vivid hallucinations of the same two headed 4 armed thing (and was that in any way related to the two headed skeleton?), who was the figure that kept appearing in the background, what caused the power to suddenly cut out *just* when they needed it for the radio, what did the plane wreck have to do with all this, and, as jack said, what was Brad doing for the first part when the others where on ship?! I'm sure there are more, these are just the few that spring to mind.
Martin the Warrior the plane was shot down by the crew of the ship which was easy to find out
The sledgehammer guy sometimes gets taken out by the player in a different way, but I’m unsure of the trigger.
im guessing the rescue plane flew in and got shot down because the surviving crew deemed it a threat
A big problem is there's a ton of stuff you're supposed to find in order to get some stuff explained, for example Fliss in the red room. The room itself is a timed area and if he had left through the door you see in the room (instead of looking at the coffin again) once Fliss goes in the room again it's completely different. The coffin no longer has blood but instead the Manchurian gold and the cult book is something different as well, and a lot of information is locked behind online multiplayer because there are clues that you can only find in that mode which is just dumb. The whole game is dumb.
Ok, explanation for most:
The red room was just a halucination, none of that was nearly there, if u leave that room before brad enters and get some fresh air, the real room is revealved
The soldiers were hallucinating, and they shot the plane down
The two headed skeleton was real, the US was experimenting with stuff, and they tried fusing two bodies together, which didnt work and got them killed. Thats why Alex saw a creature with 2 heads and 4 arms instead of Fliss at the end, that hallucination was inspired by the fact alex saw the two headed beast
The sudden power cut was just cliche horror,
Brad was hiding from the pirates, supposedly he was playing it safe
So for those of you who are curious about the length, the reason Jack's play-through is so short is because Conrad was killed by the 2nd hour.
Conrad's segments not only uncover 70% of the story, but also add another (roughly) two hours to the game. He's arguably the main protagonist here in the same regard that Mike was in "Until Dawn".
Thats...kind of very dumb tho, if he is so important to the game it shouldn't be so easy as a slip up to kill him so early in the game. There is also no hint to how important he is, if anything Alex or Julia are more important since you spend the most time with them and they have a story together, Conrad is just the moron brother who pisses of the pirates
30$ for a game that is 3 hours or 5 that is not worth at all.
I haven't seen anyone play with Conrad yet so I didn't know this. Everyone's assumption has been that it's short because it's about half the price of Until Dawn
So the main character is the jerk who happens to be the most famous actor in the game and is easy to kill
Charlotte EXACTLY bro like wtf Mike couldn’t get killed until the end for that exact reason, the fuck is happing in MOD honestly
"Now we don't have to worry about anything except fake people."
And QTEs.
Finishes sentence. QTE
Popeye Pnnnto
And if you’re Jack? Fuck up the ONE QTE that matters.
Sean: *opens cabinet to find a dead body and piece of paper*
Sean’s brain: oooooooooooo a note
Ain't that the truth
I just figured that was the joke he was making
MrSirr4231 it’s the truth
@@m3rk4lyfe39 uh ok
51:02 "So there was no real twist!"
The twist was that Jack guessed the twist from the beginning and tripped into the best possible ending aside from killing Conrad.
Jack: *sees sign with Netherlands*
Jack: *immediately swears in Dutch*
I laughed so hard! "The Netherlands! GDI! Thank you! You're welcome!"
Kirstin he said something a little harsher then that
truly iconic
A man after my own heart lol
Game: *characters running around going insane and possibly killing each other or themselves*
Jack: where are your shoes????
Jack being a true dad
@@shiannafoxx we love dadsepticeye
Me: aww the rat is kinda cute when you're holding it
Seán: YEET
Kinda figured they were hallucinating during the initial sequence playing as the military officers. When you see a ominous fog and then bad things happen soon after it just kinda made it feel like there wasn't much real danger, just had to be careful not to hurt yourselves. On the other hand Until Dawn had a somewhat obvious antagonist in Josh and his revenge but then the Wendigo turned out to be a real threat. This game didn't have that twist.. and that's what made Until Dawn so enjoyable, at least to me.
I agree!!! They already showed on the opening sequence that when this Manchurian Gold chemical leaked, people started dying, it wasn't hard to put two and two together at that point. I was so on-guard the whole time I was playing because I keep thinking that "the chemical is way too obvious, there might be some bigger horror going on like Until Dawn." But then that paranoia or itch for another demon just abruptly subsides once you realize that the game is over and the chemical really is the only thing going on.
In a sense, I feel like Man of Medan has a similar format. In UD, it's Josh but then surprise, Wendigos. Then in Man of Medan, it's Pirates but then surprise, Manchurian Gold. It was just poorly executed but it was still a fun play if you haven't finished Until Dawn yet, in my opinion, Man of Medan should've been the first game (on the plus side, Man of Medan was way more advanced in motion graphics and aesthetic though).
i think this game would be a lot more enjoyable with conrad, but i do agree that a more interesting twist would have been better. until dawn was just also scarier to me. in this, its mostly just rats or hallucinations. meanwhile, until dawn made me a little scared to move at night for a couple days. i also prefer the psychological horror of until dawn (josh's mental illness, etc). also, the "dont move" versus the "stay calm" aspect... "dont move" is sooo much scarier and builds so much tension. i dont know about you, but having a wendigo scream in my face while i try to stand still is a lot more terrifying than just having to press a button in time with the heartbeat.
@@aesj8166 I think you present a very good point. The developers should have held onto the chemical weapon card longer and told the story slightly different in the beginning. Maybe they should've given a red herring and make you (the player) think it's a supernatural activity at first, and then later find out it was just a hallucinogen. It would also help connect to what the characters speculated during the storyline too. Also, the story didn't have a good climax, that's the other main problem.
Because of untill dawn, I expected a twist like that to happen, so when I saw the 2 headed skeleton in the coffin, I thought one of those would be walking around on the ship. By the end of the game, I was so convinced that was gonna be the actual enemy, that when Alex saw Fliss as the 2-headed monster, I stabbed Fliss.
I mean yeah. The Quarry tried to solve this but like we knew the werewolves were there and that the hunters were more hunting the werewolves but the hunters never were more dangerous than the werewolves. Also in the Quarry no big meetup between the characters means basically everyone but Laura, Ryan and Travis got sidelined in the end. Like I think they want to make these games different than Until Dawn but when they do that they sacrifice what’s good about Until Dawn. I think making the games shorter is probably a poor idea even with shrinking the cast.
I do agree that there was no major twists or anything throughout the story, from the beginning you could've guessed it was hallucinations especially when the guy said nothing you see is real. With Until Dawn, there was some major plot twists, seeing who the masked person was, who were actually those creatures, etc... This game is pretty decent, but in terms of the richness in story there was plenty of things lacking, although to be honest you missed out on a major ending because the "true ending" is revolved around mainly Conrad, surprisingly the most important character of the game to not have killed, which is why that ending felt abrupt.
They couldn't really go as they wanted, the game is about a US converted freight ship that was lost 1947-1948, the ship was carrying toxic gas produced by the Germans which they gave to the Japanese, a civlian ship found everybody on the ship laying dead with their mouths and eyes open, with their arms freezed in the air, just like they were shocked or scared, even a dog was affected by this, when the civlian ship tried to tow the boat, something happened (can't remember) and they had to detach, the freighter ship exploded and sunk to the bottom of the seas.
@@nyph933 I remember this about based on a video great
Wow, so pretty much if you get Connor killed early, you screw yourself over on the main story, that’s a bit funny in a way, and there’s also the curator mode, so hopefully he checks that out as well
So in this playthrough what did Jack do with Conrad? I watched Pewds playthrough and he killed Conrad bc of a bs tapping instead of clicking quicktime. So what happened here? Was it when the french had just raided them?
Conrad is on the cover tho
Jack in Until Dawn: *gets really unlucky in the last 30 min, getting 5 people killed
Jack in Man of Medan: *gets really lucky by accidentally saving 2
Wasn't it 4 that he saved?
@@Kitsune16-r4h it was two at the same time.
@@banishedair4518 2? You mean Brad and Fliss? Only 1 will die if you do something, not both.
@@DarkBandicoot yes, but both have the potential to die, so in doing nothing you save them both.
@@banishedair4518 Isn't that what I just said? XD Jack would have only gotten 1 killed, which would've been Fliss but ran out of time.
I dunno man, it seems to me like QTEs had a more of an impact on keeping them alive than the decisions you make.
Because there always repercussions.
I understand there are repercussions. I guess I'm comparing it to D:BH. There are a lot of QTEs based on the choices you made, but missing 1 or 2 was fine because thr choices mattered more that your ability to hit the right button at the right time. Obviously if you miss few in the same sequence you should lose the character(like Connor catching the Eden club deviants, or chasing down the bird den deviant). In this game missing a single heartbeat QTE has huge repercussion. I think it's balanced poorly.
It's a combination of both in my experience with the game. Your decisions are what put the characters to be in a position where QTEs are needed. My Brad was mistakenly killed by another character because of decisions I had made earlier. My Julia was killed because I said the wrong thing in a conversation.
What was the connection between the plane and ship? It was never explained. Did Conrad have something to do with it?
@@lauraeisenschenk9386 The female androids in Eden can't kill Connor. Connor can only lose a fight with them. They both can run away or both die.
me watching a year ago: what's little hope?
me now: yo the curator mentioned little hope!
ikr
my same reaction
I am back here after watching Little Hope get played and I saw the "Shroud of Innocence Book" and was like.. 'oh shit!'
He will always say the next or previous location, cause in little hope he said
South Pacific and Arabian desert and in man of Medan he says in little hope (the town not the game)
Me watching 2 years ago: huh, newspaper about missing archeologist. Guess that's just for decoration
Me now: ahh Salim
You killed Connie so you missed like an additional hour of content. You can also play the Curator's version for an alternate story or you can play multiplayer, it explains a lot more story, it has great replay value
To bad the game is buggy and have ugly graphics/animations.
Maybe after a couple of updates...
Mr Schmorgus the graphics are amazing...
@@Schmorgus its like a movie
@@Schmorgus it has amazing graphics! The lag was unreal though- like- j e s u s
@Drew Draws! can u explain what you are suppose to do for this extra hour of content?
Jack you gotta replay with Conrad it changes so much
Jaxon hinds so he can kill Conrad later on
Semi Conrad......hehe get it
He should try multiplayer mode
so Conrad is never able to get the small boat with his live? that is kinda shitty, given you are given a premonition of him escaping in the goddamn boat.
@@samueldavidbatistaruiz7510 He can get inside the boat to attempt an escape but only after messing up his approach/being seen before hand. If they see him before he pulls away in the boat they pull him out of it. So technically if you start off down the path of Conrad attempting to steal the boat, but choose to try and attack Olsen before running to the boat, Conrad will live. I agree that the choice is very difficult to see the outcome happening. But just like until dawn certain choices seem superficial, until they diverge on a larger scale. The premonition Cut and Run was meant to show you that Olsen will start shooting if Conrad took the boat. A very dangerous situation with a clear high risk, high danger development.
Edit Additional: I haven't seen a version of someone attempting the cut and run and completing the QTs to avoid the shots.
"I live because I s u c c"
~Jacksepticeye 2019
same
That should be on a t shirt
NEW JACK MERCH!!??????!?!?!?!?!!!???
Welcome to 2019 bois
Mmmmmm *SUCC*
Sean: "I kept all but one character alive, so I feel like I got most of the story"
Conrad: I'm about to end this man's whole career
@Starscream91 [There was a comment here, but it's gone now- the other person deleted their own reply, so this one no longer had any context]
@@mimicmemento He actually does add to the game. He could lead to different routes and endings if you bring him onto the ship with you (i.e. attack Olsen instead of escaping), or he could save you (if he escapes properly) and you'd get (I think?) the coast guard ending.
@@RandomPerson-ti7qx Oh, I was confused here, until I realized that whoever I WAS talking to deleted their comment- I guess I won? Lol. Thanks for explaining, but I believe theres been a bit of a misunderstanding- I am well aware that Conrad has a lot of potential to change the story lol
"I lived, because i SUCK!"
-Jacksepticeye 2019
Edit: holy shit 500 likes... but why I SUCK
Lmao I was looking for this comment
Lmao was gonna do it but I wanted to make sure someone else hadn't 😂
I relate to this on a spiritual level
At least he didn't die for a third time.
Literally me in every video game I've ever played
The next game is "Little Hope." The curator says it. Their's premonition for it and their is a teaser at the end of the credits! Coming out in 2020
*There. It's not that hard😭😭😭
@@shiannafoxx people like you suck lol
He would've unlocked the teaser trailer if conrad and junior hadn't died
@@officialflikz No, I'm pretty sure it's just because he skipped the credits.
@@invey9506 but it plays after the post credit scenes dont it?
The most valuable lesson videogames tought me: never EVER stab person and/or creature who does not attack you.
The most valuable lesson Jack tought me: in any unfamiliar place ALWAYS wear your shoes.
Tbh the shoes advice isn't all that awful
There is no O in taught
The first one is a bad lesson because the absoluteness of it is un-realistic
I feel like they missed a massive opportunity to have the creature with the two heads and four arms as the monster on the ship and the characters had to figure what was real and what wasn’t real and the monster was thought to be not be real only for it to be and while you try to get what you need to leave the boat you also need to make sure you live and it doesn’t come with you. I feel like that could have made it a bit better.
River Johns Coming in 3 weeks later to say: hell yeah
See, I thought that would be the case when I saw the skeleton, so I convinced myself that everything beside that monster was fake, but if I ran into that monster, I had to assume it was real.
Needless to say... I stabbed Fliss
I could agree with you on a basic level but also... if they had done that it would make this game WAY too similar to Until Dawn. The fake vs real monsters aspect specifically on top of all the other similarities.
Disagree. I thought it was clear the monster was just a hallucination based on the gas
@@cheyennec5807 But that's hella boring and a missed opportunity.
My hypothesis; The curator is Death. This could be why he appears in multiple scenes in the ship. He talks about death being inevitable, and then mentions you will see him again inevitably. It could have been a subtle nod to the earlier reference.
That's kind of what I was thinking too! The additional thing that made me feel like that was the song that plays when he walks down the hallway is literally called "Oh death" and they made sure to make the line "I am death" pretty clear. It could be a coincidence though but I love the idea :)
The song is called “a conversation with death”
great spot he is literally in every scene right before a possible death
@@morganjolly4227 I certainly agree, that's what I've been thinking about him as well but it's odd at what points he shows up in the game since it doesn't really connect to when the characters are in mortal peril at that exact moment. I'm wondering why he shows up where he shows up.
Heres a lil fun thought, the next game supermassive games are working on is called "Little Hope", this is why when he says 'Til we meet again...maybe in Little Hope, maybe somewhere else" there is also a secret premonition called 'A Little Hope' that shows a clip of the next game :)
45:58 when he said “maybe we’ll meet again in LITTLE HOPE” little hope is the sequel to Man of Medan
Sequel is kind of a misnomer, it's more accurate to say it's the next dark pictures game as none of the dark pictures games will have any connection to each other besides the curator
@@kmann7253 well I stand corrected, thank u
@@kmann7253 who knows? I have a feeling they are gona do something like they did in stories untold, and with the last game they reveal that actualy everything is connected
@@rik1405 That line about the repercussions taking a long time makes me suspect a connection as well.
The Curator emphasized that it was "inevitable" that they would meet again--he previously emphasized the same word with regard to death. Epileptic Tree Theory: The Curator is Death.
“I lived because I suck”
(Confused Darwin screams)
(Theory of Evolution book spontaneously combusts)
It was a hallucination, so Darwin is proud he didnt do shit xD
Well sloths survived the ice age coz they sucked too....
Sometimes being dumb is the wiser way out... Lol what did I just say
Kishan Raj you said sometimes being dumber is the wiser choice
Kishan Raj big brain 🧠 iq
I just loudly said bruh when that happened
Jack: "so Manchurian gold is codename for... Drugs"
Drug addicts: ooh me want Manchuroan gold
It kinda does sound like one to be fair.
The title 'Man Of Medan' comes from the legendary Dutch ghost ship 'Ourang Medan' (Litterally translated from Indonesian as 'Man from Medan').
The legend goes that a ship went silent after a terrifying SOS. The ship 'Silver Star' picked up the SOS and went there to help, but when entering the ship they saw only the dead bodies of the crew and passengers. They had their mouths gaping open and eyes staring straight ahead, with the corpses resembling horrible caricatures. Just before they wanted to tow the ship, a fire broke out on board in the No. 4 cargo hold. (Maybe a reference in this game) Later this fire caused the ship to explode and sink.
Some theories of what happened:
-Hazardous materials
The Ourang Medan could have been transporting chemical substances such as potassium cyanide and nitroglycerin or even nerve agents. Sea water leaking into the ship would have initiated a chemical reaction with the potassium cyanide, which caused gas to escape and kill the people on board. The nitroglycerin would have exploded, also by contact with the sea water.
-Carbon Monoxide
There could have been a smouldering fire or malfunction in the ship's boilers, which caused carbon monoxide to escape and cause all the deaths on board. With the fire spreading out of control, the ship eventually exploded and sank.
However, the ship was never registered and there was no proof there was ever a rescue mission conducted by the Silver Star. So the story might be completely fictious.
Some information is from Wikipedia.
It's a fake story, but a hell of a good one.
LeviOz so I heard that ships all around the world go missing, almost never to be found again. Not sunk but just floating wherever until they rust. Not in a haunted way, but the sea is a powerful thing
It's been theorized the Ourang Medan was carrying an illegal biological gas that was being developed during world war 2. Much like what it says in this game. The lack of a ship registration could be they changed the ship's name to pass trade routes easier
@@ericthompson3253 i believe that too .. sea hold more secrets than we can ever imagine
@@justmusic1695 It was probably carrying Tabun
49:22 "First of all, acting, fantastic"
Are you sure about that
Your comment makes me think of Markiplier’s entire playthrough :)
Exactly what I thought :'D
The first episode had poor voice acting with the soldiers. The middle and end of it was better than the start to be fair.
I know right? Like I want to like this game because I loved until dawn but I feel like the acting and writing where kinda meh
Yes
I hope Sean realizes that this is just the first of 8 installments of The Dark Pictures Anthology.
Man of Medan is the the first story.
I hope he plays the others.
He did, about 53:00
Yes, he mentions it at 52:55.
Honestly, if the other installments are as disappointing as this one, I don't think Supermassive is going to be around long enough to release all 8.
@@fable23 Especially if each is selling for around £25 a pop, it'll be £200 total to play them all which just seems insanely stupid for a few hours each time
@@dankestofsouls Until Dawn was a full priced game at around $60, you can't expect it to have the same amount of content.
as a dutch person, I'm very impressed at how well you pronounced godverdomme
Yes I am dutch too😂😂😂 echt geniaal hoe hij dat zei
Having a dutch girlfriend helps
Time?
Azula 24:15
Yeah his girlfriend is Dutch, gab smolders on UA-cam :)
I see that a lot of people are disappointed that the "monsters" weren't real, but I think some of those are the people who don't know the story that this game is based off of.
This game is actually very faithfully based on the legend of the Ourang Medan. Sometime between 1947 and 1948, two ships traversing the Straits of Malacca - The City of Baltimore and the Silver Star - received multiple distress signals from a Dutch merchant ship named the Ourang Medan . These messages were in Morse code, but were as follows:
- "S.O.S from Ourang Medan."
- "We float. All Officers including the Captain, dead in chart room and on the bridge."
- "Probably whole of crew dead."
- Confused dots and dashes.
- "I die."
The Silver Star eventually was able to locate the undamaged Ourang Medan and her crew boarded. What they found was a ship full of corpses all frozen in expressions of terror. All of them had their arms reaching up to the sky with mouths agape and eyes wide.There were no survivors and none of the crew (or the single dog) showed any signs of injury. The Silver Star began to prepare the Ourang Medan for tow to a nearby port, but they were unable to to proceed as a fire suddenly broke out in the Number 4 cargo hold aboard the Medan which forced the boarding party to retreat. They watched from their own ship as the Ourang Medan exploded and eventually sank.
One of the most popular theories about the Ourang Medan was that the ship was transporting wartime cargo that included hazardous materials and nerve agents. When sea water entered the cargo hold, it reacted with the nerve gas and caused the entire crew to die of asphyxia or poisoning. This theory also suggests that the sea water later reacted with the nitroglycerin which caused the fire and subseqgent explosion.
Theorists suggest that the Ourang Medan does not appear in records because the ship was an unregistered cargo vessel used to transport contraband substances, but any proof that the Medan ever existed at all - including her wreck - still evades us. This leads most people to believe that the story was only a legend, but it's a story that fascinates us nonetheless.
Edit: did not expect this many likes damn.. thank you(?)
it’d be nice if you guys checked my channel out haha 🥰 (i post art)
Interesting, nice to know. Thanks
Yeah nice copy pasta Wikipedia.... Very Cool
@@atulkishan3752 anyone who retells the story would write the exact same story lmao, unless you manage to find one of the other articles telling a different version
@@yongironi1367 there are articles which tell a completely different story of Ourang Medan
This is the same point I have made. Supermassive are kings of the industry when it comes to taking Urban myths and Legends, and turning them into choose your own adventure tales.
I will stress Man of Medan is not a perfect game. It does comes with flaws.... AS DO ALL GAMES.
The way they spun the story with so many plausible outcomes is very intricate and extremely unique using actual points of referance. It is fascinating and impressive in that regard for what its worth.
And considering how low a budget this series is on, and a 40$ Cdn price tag... its great value for the cost. Much replayability and multiplayer allowing your fate to be outside your own hands....Very unique on its own.
Either way, my only gripe was how early the plot was disclosed.... That said, I still made errors personally due to the split secind nature of the content. It seems each time you dive in, there is a bit more you missed. Would take some time and multiple playthroughs to get everything.
That's not a death hole, it's the nugget cave!
i understand that
Soft Silver u can’t mix kindergarten and this game it no work
@@reptilianairsoft6971 why? Nugget has some fucked up shit in his Nugget cave
@@reptilianairsoft6971 who fucking cares
nugget HAppy
“Let go of the hose”
Seàn: “that’s what my parents used to say to me when I was a teenager”
I...
InTerEstInG
I was literally at that part when I saw this.
A water hose Obviously he kept spraying his siblings, duh...
Ember StaR tHatS WhAT I meAnT 💀
Fliss: "I'll keep my eyes open"
Jack: "Good. Your eyes closed are of no use to us"
Comedical. Genius.
4:52
jack: this game was short
Conrad: it’s almost like you killed a main character in the first 2 seconds :)
Nothing about Conrad says "main character." Alex was the obvious main character. Conrad was the douchey side character who's meant to die first in every horror movie. Maybe that's not how they meant it, but with how bad the writing was in this game, that was the result.
@William Brock Just because he was douchey doesn't mean he's meant to die early. The game messes with stereotypes that way. Mike from Until Dawn also seemed like the typical horndog jock at first but he turned out to be one of the main protagonist with a big role in the game.
Timmy Turner it’s what made him become my favorite!
@@YamiYaiba Conrad turns out to be a really good character and was my fave, he doesnt stay as ultra douche if he doesnt die
@@YamiYaiba Umm there can be more than one main character, just because he's a jerk doesn't make him not a main character. Emily in Until Dawn was a jerk and she had her own solo section in the game.
Jack - Yeah this game was like 3
hours long.
Conrad - .... Ikr weird..
When Junior was holding his gun to Julia and Brad and says "Stop" in both playthroughs Jack and Felix both say "Stope"
.
.
.
.
.
Just wanted to point that out
100th
Yup same
Maybe they're saying "Stopp", in Swedish?
Theory: They're the same person.
When Brad went into action on the ship they both started with "Let's go gamers!" So that was also nice.
i love how jack has been more scared of the tetanus this entire series than the actual game
Did you notice what the "curator" said? He said: "But be certain. we will meet again. It's... Inevitable!".
He also said in a previous statement: "But you shouldn't fear death. It is, after all... inevitable".
So he's.. Death (?)
Yes.
oh. shit.
That is why he always appears in the background just before a character is in danger of dying
@@mariuslink3849 Exactly!
It's all coming together
It's weird to call it a story based game if QTEs are actually more deciding than the choices you make....
It's a story based game because it has a story... I am assuming you meant choice based.
One dialogue option got all my survivors killed...
Alex is in the middel of nowhere on a ghost ship kidnapped by a one eyed fisherman, *but hes still RELAXED??!!*
Edit: thank You guys so much this really means a lot to me
they weren't fisherman they were pirates
I thought the exact same thing XD
Lmao ikr! (Sean also thought that he hearted it 😂😂)
he is also ... cunning?
At one point, he was also "excited"
The game itself is extremely glitchy. I also "missed" Conrads QTE despite pressing the correct button and killed him on my first playthrough. Plus later (I wont spoil because you didnt get this scene) I killed another character because the game lagged and jumped passed a QTE chance. It was extremely frustrating. I will say a lot of the things that disappointed you as you mentioned at the end can be remedied by collecting all the secrets, you learn a lot more by collecting them just like Until Dawn. Its 100% necessary if you want to understand the full context of the game short of looking it up. However the game does feel highly rushed, the characters lack the depth that Until Dawn has, same for the story. It does have several endings though, which may be worth checking out. For the multiplayer, if you play "Couch" mode its the exact same story for the most part and you pass the controller around. For the two-player online it has an interesting twist where you will play a section and they will play another at the same time, for example- You playing the diving portion as Julia while the situation with Conrad plays out for the other person above deck. It also opens more options for dialogue.
The Anthology is going to be a series of different games that have no actual relation to each other besides the format.
Lastly there is actually a "trailer" for the next game if you find the last portrait in this one which is the first premonition of the second game in the anthology.
I hope this answers some questions for anyone reading it :)
Idk if it's just me but these QTE bugs only happen on PS4 but it never happened to me on PC in my let's play
I think there will be some correlation.
While the characters and stories are very different, I'm almost certain there is going to be a narrative threat connecting them all. Or, at the very least, you'll have mild references to each other (for example, the 2 headed monster might come back as the enemy in another game, or the pentagram might be important in another installment)
Jack: acting, phenomenal
Mark:I’m confused about the story
The actors did really well, it's just the writing was really awful, and the actors worked with what they were given. I mean, even on its own without comparing to Until Dawn.
In fact, if comparing to Until Dawn, it's even worse imo, cuz Until Dawn was great. What happened? Did they fire all the writing crew?
The writing really sucked on this one, the gameplay of it was really not fun even just someone who was watching from here, way too short, they didn't keep up to the quality they given in Until Dawn.
There's also the shoes thing Jack kept talking about. I mean, for Fliss, she was kidnapped, maybe didn't got the time to put shoes on, even though Alex and Julia did have shoes. Brad was just an idiot to not put his shoes on, and he was supposed to be considered the smart guy.
@@giladshmueli5831 i think the shoes is the least of all the bad stuff of the game. I mean floss saw some demonic ritual stuff but doesnt mention it at all when theyre asking whts wrong with the ship? this game had the worst storyline ever
Yeah the story was just average. Anyone can guess the cause of the deaths halfway through but the dialogue was still good for me though. However the gameplay was extremely boring, maybe it was funner for people like jack and felix but for me its just way too simple and doesn have enough fun dialogue. But thats just my thoughts maybe other people enjoyed it more than me
@@OneThiccSamurai-vn5se not what autistic means : )
My god people are ignorant
@@stephenkrahling1634 I used it as an insult you degen.
When jack don't stab Alex himself and fliss.
Jack:epic gamer moment
Me:Well, sometimes you get lucky
Literally though. Like, the only reason Brad didn't get stabbed or Fliss bludgeoned was cause Jack didn't explore enough to get Fliss the knife and happened to not unlock the series of events that leads to Brad getting the wrench.
No I knew right away he was hallucinating. I mean they already explained it in the game, none of the monsters are real.
52:42 I'm fairly certain that the curator is death; he's in the background when a decision comes up that can eventually kill a character. He also gets more enthusiastic with each death. In the beginning of the game, he says death is inevitable; at the end, he says meeting him again is inevitable.
This is a great theory, I believe it. I've heard similar theories about The Quarry which was made by the same team. Someone pointed out that [SPOILERS FOR THE QUARRY!] the Hag only whispers to characters when they are about to face a decision that can kill them, which is why Nick never heard her because his fate was inevitable. Someone else said that you only hear the Hag when the characters are near weapons, likely to guide them into arming themselves bc she wants them to kill the Hacketts. I haven't rewatched the game yet to see which version is true but either way totally fits with the Curator being death. It seems like something the devs would do. I think these correlations are so cool
I have the impression that as soon as I knew it was a chemical weapon more than pure supernatural shits, the scared and the tension just vanished.
saaame. until dawn had explainable turn supernatural, this had supernatural turn explainable and it was a buzzkill
Thats why I was glad at the very least Man of Medan waited until the last half hour to give us that explanation
@@jarrett2211 You could have figured out it was hallucinations as of the end of the prologue though
i feel like it’s the opposite for me, the supernatural would’ve made it cheesy/less scary but the chemical weapon made it more creepy n realistic ya feel
AwesomeKiller8 I knew it from the start of the game. The scene where the gas and the liquid seeps out of the containers gave it all away for me.
Everyone : What is hapening
Jack : Why are they not wearing shoes!!
Hey, that was my question too. Who goes on vacation without shoes? Brad left without shoes, Fliss had no shoes...
It's happening
@@Bluesit32 on a boat like that (fliss's ship) , ive always preferred being barefoot. The floor is typically wet and you have better grip barefoot as well as its just comfy to not have wet shoes. I usually bring sooooome kind of shoes though, weird not to, just incase you stop somewhere and need them.
*Tetanus intensifies*
The lack of shoes was the scariest part of the plot
"I lived because I suck!"
~ Jacksepticeye, 2019
Definitely a random comment but your doggo is adorable 😃
@@kapeelka thank you!! :)
You lost like an hour of game play when connie died and that's why you missed some secrets and the story doesn't seem finished.
The story should still make sense even if you kill characters off , all other four survived and Conrad died so earily on that they shouln't of made him so crucial to the game. The ending feels rushed like they ran out of time . This game had so much more potential . I hope the next in the series is better .
I feel the scuba gear has an impact also. i think he needs to do another run through of the game i would love to watch Man of Medan playthrough number 2.
megamusicmessenger well people generally try and save all people first. If it doesn’t happen they can always go back to get full story. It makes you want to keep playing and also characters have different options depending on what you find for certain stuff so it’s important that you explore with each character
It's still not that much gameplay with Conrad. It feels like they had to make a deadline and they wanted to do more with it but they just stopped at Olson having a heart attack
but it should still be good without conrad. if you are making a choice based game where people can die it should have good storylines no matter what.
Coming back to this after Little Hope's came out I was laughing at the creators creativity with the guy in the office saying "See you somewhere in little hopes."
This game is just a long compilation of what my mind thinks of when I hear noises in my house.
LaoliFin very true like too true tbh
Sean: *Literally finds a "number" station on radio*
Also Sean: "These are all numbers"
MASON, THE NUMBERS, WHAT DO THEY MEAN?
What is the purpose of a number station tho?
@@SaphiraTessa They were more common in the cold war as a means of coded communication. Though most number stations were shut down, some are still active.
I love how the curator was like “maybe we’ll meet in Little Hope” THATS THEIR NEXT GAME, they already announced it
OMW i just wanted to point that out 😱😱👌
The name sounds cute af. But. I don't think anything they do its going to be cute.
44:30 I am still disappointed in the game for letting Conrad die of LAG
Everyone : Man of Medan
Jack : Man of M'dan **tipping fedora**
"Ok we got this, its you and me"
2 seconds later
"AAAAAAAH"
i would love to see you try killing all the characters
Check out call me Kevin he does that
Or will im sure
OMG SAME
10 whole minutes of game play lol
Gadzooks G’Oreal I swear I feel he’s gonna accidentally keep em alive
Jack: mad because he got a lame ending
Me: ACTUALLY boggled that he got the only true ending
jack def got the shorter ending lol, conrad has so much to his story
45:59 till we meet again maybe in "Little Hope"
So Little hope is the sequel to this
I didn't know they had a trailer for the sequel
Oh I didn't know there was a sequel thanks!
@@zoeb It's called *"The Dark Pictures:* Man of Medan" and if I remember correctly this will be a series of horror games that are not directly connected, maybe only through the Curator.
And I hope every game has a different version of "Oh Death" as intro song :D
Not sequel, but next game in the anthology. The second will release in 2020, they're shooting the third right now, and they have the stories they want for the first 8 games. They have 39 sub-genres of horror they want to do, and they'll continue to make games in the series until someone tells them to stop. Each game is unrelated to the previous; different characters, unrelated stories. Only the curator binds them together.
@@MulleDK19 Already got a teaser out for the next one. It's actually in the credits of the game (Apparently anyways, the title was said in the game however "little hope")
i think that he means heaven and that hes death
Jack: I don’t think they’ve talked about the next one
Curator: see you in little hope
Theres also a teaser out.
I was reading the comments and the fact that Conrad is so important, is kinda dumb? Like anybody could have made that mistake and would have wasted so much time, not getting everything?
Fucking this! Locking so much of the game behind an expendable character that had no indication of being so important is the epitome of bad game design! (At least, the epitome of bad story-based game design)
Its also not just that its easy to lose Conrad, if he survived it would have played out the same, cos he was still gone.
Only way to get Conrad's sections are for him to mess up his escape early enough to not get shot
Also it's a terrible qte with almost no challenge yet nearly everyone I've seen play the game screws it up beacsue the game doesn't like registering the final press for some reason
Also considering just how bad Jack's frame rate was during this, I gotta say he probably would have lost Conrad again. From what I've seen so far of this game Conrad's parts seemed to have quite a lot of QTEs.
Exactly! He is one of the first people that can die and they made him a key to most the exciting gameplay. I was really sad when I saw him get shot for Jacks play through, since I already saw someone else's and realised it wasn't going to be nearly as fun for him.
*game ends*
Jack: *visible confusion*
**** Man of Medan Drinking Game: ****
- 1 shot every time Fliss doesn't close her mouth entirely.
That's it.
forreal it looks like she has braces
Whelp I hope you like paying medical bills
Because I accept the challenge
*Sets down 4th bottle of whiskey* “We’re not even 20 minutes in...”
Shit take me to the hospital.
Do you want me to die?
Encore! I vote Jack replays the game like he did Detroit: Become Human!
LET’S GET THOSE ENDINGS!
Mostly because I want Conrad to be alive.... ;)
this time
ONLY CONRAD
FOCUS ALL ON CONRAD LET THE OTHERS DIE :D
typical fangirls lol
Conrad
COMRADE
Diana Maioru what about totally accurate battle simulator? The renaissance faction has been out for a while now and jack is missing out
sameee I liked Conrad sm
to anyone wondering 2 years after this video was put out, COSR stands for Combat and Operational Stress Reactions, something commonly seen in those who serve in the military in response to traumatic or stressful events. it's often diagnosed by the observation of psychological injury, physical, emotional, behavioral, or cognitive reactions in response to trauma related stress
I’d be 100% down with watching you replay it so you can save Conrad and get the extra hour of gameplay that you missed out on by getting him killed right off the bat.
Also might as well ask Felix to do co-op with you.
yesss i really hope so
"That was really disappointing"
Yeah, that's the most common assessment this "game" has gotten so far.
There are enough cut corners in the game to turn a cube into a sphere.
Fliss: “There has to be a working radio on this wrecked old cursed ship!”
Me: You know where there definitely is a radio? The Duke...On YOUR not wrecked not old not cursed boat!!!
That's exactly what I thought. They could have just went to the boat and called for help instead of getting into this whole mess.
It doesn't work without that part i think
How do you think they would get on the Duke,they would have to fall from the deck onto the duke or go through the ship and find where they entered
I believe when they crashed into the boat at the very beginning, the radio antenna was the thing that got snapped in half. In the cinematic right before Olson said, "Whooahh" to be precise.
The antenna got snapped.
Conrad is that kind of dude that is cocky and arrogant but at the same time very smart and resourceful at vital situations. His atitude also changes as he progress with difficult times. Kind of like a rehab period but in a deadly situation.
Like Emily from Until Dawn!
theres more endings my dude. some of them are really hard to get. good luck!
I think Man of Medan is disappointing because they haven't created just this game, they are in the middle of a way bigger project with all the upcoming "chapters".
My thoughts on this game are not very good tbh but I can see how this could have a lot of potential if you look at the bigger picture once it's complete so I prefer to wait until more of the chapters are out to have a valid opinion on this game.
Also, I think the next chapter won't have anything to do with this one in terms of main characters and main story. Little things will connect with each release, with the Curator giving you the clues to put them all together, but that will take time.
I have really high hopes on this project and expect to have a really good story at the end of the eighth (and last) chapter.
Btw, the next game is named Little Hope, as the Curator already said.
A lot of the story makes little sense, the character's animations and movements are weird and uncanny, there's little to no gameplay and the choices don't really matter. If all the chapters are going to be as rushed and badly written as this one it's going to be a big disappointment.
You have high hopes for Little Hope?
Nice
I hate episodic games T__T
It’s still in development jack got it early so maybe it’ll be better
wait wHat? the ending already? it feels like it hasnt even started
Clarissadances cuz this “the dark anthology” thing is gonna be spanning multiple games so I guess just none of them are gonna let us spend enough time with the characters or tell it’s story as well as until dawn did
@@SSlash oh
Cause the game is average
they try to make a game every half year
@@kiandeboeck2205 how does that have to do with the fact that this game is waaay too short plus the fact I didn't have the desire to play it again
15:09 I was doing hw and I just hear:
“Is everybody ok? No broken bones?”
Sean: *MY DICK FELL OFF*
Laural ローラル I read this like how the meme sounds in my head😂
This game could last about 6 hours long if you keep conrad alive
Silly Nilly tf, i would
Except it doesn't. Max game length. Even if you really dragged it on would be 5 hours. Most playthroughs have been under 4 hours long. Even with everyone staying alive.
Still not long enough compared to Until Dawn's duration...
It’s so disappointing that one character affects it so much. Because in this run he technically did really well in keeping all but one person alive.
John Vlad Until Dawn had a lot more playable characters and storylines so...
52:44 The hooded man was Brad. You can go outside as Fliss and ‘take a breath of fresh air’ (instead of looking at the coffin) and she stops hallucinating. Instead of the ballroom it is just an old storage room and instead of a hooded figure, you see Brad with a spanner freaking out and attacking you (obviously under the effects of the gas)
SPOILERS!!!
:(
@@msjincorporated spoilers mate it's the last episode and you decided to read this
Boi this game is basically free roam and he will play it over for all possible outcomes
ITS NOT REALLY THE END XD
Floss: It's a number channel!
Jack: Yeah, these are all numbers.
Me: Hmmm, the floor here is made out of floor.
Edit: over 200 likes, nice
I just had Lost flashbacks when that happened lol
Quick save the president. I hope someone gets that.
46:00 The curator hints at little hope at the end that’s pretty cool
Fliss: Its A Number Channel !
Jack: Oh All I Hear Is Numbers !
*Hmmm Yes The Floor Here Is Made Out Of Floor*
" is made out of floor"
The floor: 👂
(Sorry couldn't resist)
It’s actually Floss thank you very much
Here*
Mr.Chubby *Floss
*here
Oops Sorry Guys !
Thanks For The Correction !
I thought Fliss’s fake boat license would be relevant at some point tbh
I think it was meant to throw you off with Fliss' debt papers, to support Alex's theory of Fliss working with the pirates for money, but that was short lived
Ik it was never addressed
they tried to do too much with the content they had
I think in Matpat and Steph's play through they were able to ask Fliss about the license.
I agree with LuxWitch, because you have a chance to bring it up with Fliss on the Duke, as Alex. You can call her out on it, and she'll explain it to him, albeit defensively.
One painting is a premonition of the new game coming soon...Little Hope
Ronan which one and how so
@@dizzle2k26 it shows different characters and one of a boy I think being hanged
@@dizzle2k26 it's a painting you find playing as Conrad in one of the old bunk rooms
Oh yeah I forgot about that one
Dizzle2k h
"Our game has replay value!... because most of the endings suck and you're forced to play through it again to actually get any satisfaction". Yup. Game development, 2019.
That’s literally the whole point of games like this???? To play through many times of fully get all the clues and get different ending good bad or great Jesus at least understand the point first before bitching
Ship left abandoned without anyone on it for years:- *Power is still on*
Radio needs to be used:- *Power cuts off*
Deus ex powera.
The Curator: -which we will. It is . . . inevitable.
Me: Ohhh so he's Death himself! That's explains why he's in the background a lot!
Sean: *at the Curator* Who are you?? o-0
Do it again but keep Conrad alive jack you must!
yeah theres a different ending with conrad, everyone like this comment so Jack can sed
Yeah jack
and u can prob save the guy that shoots himself
@@tomare its confirmed that you can
"This boat is like from a millenium ago" yet the lights are working 😅
And still on.
Only 80 years
And the radio....I'm surprised those rats didn't eat the dead or the living the only time they tried was when he was going nuts ..... I'm sure those are cannibal rats like what happened in real life because as far as we know this place has been without food since the people died . And well no new people for a veeeeeery long time .