the fact that on the last stretch of the 1st course, u could do donuts to the finish line without losing speed was a tell tale sign at the time that the game was broken to the core, and i still remember the time that me and my cousin were racing together and he bumped our cars as we were jumping the big jump also in the first map and the game went all zany...btw, i think it is a problem with all namco arcade games, i rememebr one time i broke TIME CRISIS since i kept managing to hit the targets even before they appear by precise shots down to the pixel from playing it so much that the game would stutter and start failing to turn up the new targets....it was some fun times.
Great video. It's not unusual for an arcade racer to have some system that can be exploited beyond the dev's original intent to some extent to boost your times, but this is definitely on a whole different level.
That completely explains why Namco never attempted to make a reprogrammed conversion of Rave Racer for PlayStation 1 or even PlayStation 2 when they had a perfect chance to plus the additional problems that happened during the transition to PlayStation 2 where many gamers were way too critical to Ridge Racer V (which was the last true Ridge Racer arcade game before the influence of Fast and the Furious saw nitrous added to RR7 as an arcade game.) Due to the increased speed, complex handling physics during turns and the short sighted criticism towards the jaggy graphics considering RRV was just a launch game. Then Namco made the NamCollection which unfortunately featured a half effort reprogrammed conversion of PS1 Ridge Racer to PS2 instead of a remastered arcade Ridge Racer given the power increase of the Sony PlayStation 2 hardware. Meanwhile the Rave Racer race tracks were included in the PSP games but with the nitrous gameplay mechanics so no further evolution of the RRV hardcore gameplay and iirc that game released before official steering wheels were made for PS2 specifically. I have seen this trick decades ago on some of the very first videos uploaded to the internet back in the day where it just seems like some weird glitch... It is unfortunate that Namco's original Ridge Racer designers and programmers haven't been able to even direct a fully remastered remake of these games and that the RRV gameplay was never expanded upon because of the whole nitrous thing... not that nitrous makes the game easier because in later RR7 stages it clearly doesn't and is fun but adds a bit of an artificial impact to the wins.
Great video bringing back this information over to the non jp speaking audience. I've seen this glitch back then on the mako001 YT channel and always wanted to try it
Interesting stuff. I only played this game once in an airport and as cool as it looked I found the handling model pretty hard to manage vs regular Ridge Racer.
In home versions of Hard Drivin and Race Drivin you could drive through curves at full speed by shifting into neutral gear. But this glitchride is new to me. Are there any tricks to escape the road in Ridge Racer?
Hey Pearl, i just want to apologise for what happened that day. You know, a bunch of comments accusing you of making bad content. At first, i jumped on that bandwagon thinking it was all true but then i realised it was made by someone with alternate accounts and trust me....i am not one of his account. So yeah, just wanna clear some things up. Great content on this channel and you should just delete those comments to avoid future confusion.
It's alright man, I knew that's what happened from the timeline of the events- No bad blood from me though, you're cool with me. Thanks for enjoying my content, I plan to do more commentated stuff in regards to tutorials/scoring documentation/glitch exhibition, but primarily this channel is me posting my replays for games I've cleared/scored/time attacked. The comments are funny.
@@dangunheadachron1603 Paul eales is a known TAS'er , if you weren't a lardAss you'd know just by watching his replay and watching trhe last stage. completely unrealistic gameplay, there's no point in jacking up rank like that and going for no-miss not even experienced player would do that. not to mention all the consistent inhuman dodging.
@@dangunheadachron1603 . Sega Retro - "a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the Sega Saturn in 1998. A major influence for this game was Taito's Gun Frontier." . Publisher: Electronic Arts Developer: Raizing . #raizing #battlegaregga #retrogaming #segasaturn .
the fact that on the last stretch of the 1st course, u could do donuts to the finish line without losing speed was a tell tale sign at the time that the game was broken to the core, and i still remember the time that me and my cousin were racing together and he bumped our cars as we were jumping the big jump also in the first map and the game went all zany...btw, i think it is a problem with all namco arcade games, i rememebr one time i broke TIME CRISIS since i kept managing to hit the targets even before they appear by precise shots down to the pixel from playing it so much that the game would stutter and start failing to turn up the new targets....it was some fun times.
Great video. It's not unusual for an arcade racer to have some system that can be exploited beyond the dev's original intent to some extent to boost your times, but this is definitely on a whole different level.
Thanks its completely bizarre that the game works like this, it makes for a really intense run though. Check out GKK-ROD's videos!
F-ZERO and Initial D come to mind for me lmao.
I bet the first person to show off this trick played that song “let it hit um” as they blew peoples minds
That completely explains why Namco never attempted to make a reprogrammed conversion of Rave Racer for PlayStation 1 or even PlayStation 2 when they had a perfect chance to plus the additional problems that happened during the transition to PlayStation 2 where many gamers were way too critical to Ridge Racer V (which was the last true Ridge Racer arcade game before the influence of Fast and the Furious saw nitrous added to RR7 as an arcade game.) Due to the increased speed, complex handling physics during turns and the short sighted criticism towards the jaggy graphics considering RRV was just a launch game.
Then Namco made the NamCollection which unfortunately featured a half effort reprogrammed conversion of PS1 Ridge Racer to PS2 instead of a remastered arcade Ridge Racer given the power increase of the Sony PlayStation 2 hardware.
Meanwhile the Rave Racer race tracks were included in the PSP games but with the nitrous gameplay mechanics so no further evolution of the RRV hardcore gameplay and iirc that game released before official steering wheels were made for PS2 specifically.
I have seen this trick decades ago on some of the very first videos uploaded to the internet back in the day where it just seems like some weird glitch...
It is unfortunate that Namco's original Ridge Racer designers and programmers haven't been able to even direct a fully remastered remake of these games and that the RRV gameplay was never expanded upon because of the whole nitrous thing... not that nitrous makes the game easier because in later RR7 stages it clearly doesn't and is fun but adds a bit of an artificial impact to the wins.
Helpful vid,been experimenting with breaking Rave on the Arcade1up,360 turns for days, but nice to know more tech.
3:01 the best song in the game
Never played Rave Racer but I played the track remakes in RR PSP, very fun arcade racer it's my fav along with Midnight Club 3
Great video bringing back this information over to the non jp speaking audience. I've seen this glitch back then on the mako001 YT channel and always wanted to try it
Thank you. I adore Ridge Racer, and I adore that era. It was a pleasure to watch this niche content.
Bruh, this is like Drifting at nearly 400 km/h on Ridge Racer 6 or 7!
Interesting stuff. I only played this game once in an airport and as cool as it looked I found the handling model pretty hard to manage vs regular Ridge Racer.
Who needs the boost system when you can shift to 1st gear to achieve 370kmh instantly?
There's a lot of racing ahead!
Absolutely love that intro god damn
I love the ridge racer games , I wish rave racer got a console port , I've never played it or managed to set it up in MAME
GRAAAAA I LOVE RIDGE RACER
Eurobeat Intensifies
In home versions of Hard Drivin and Race Drivin you could drive through curves at full speed by shifting into neutral gear. But this glitchride is new to me. Are there any tricks to escape the road in Ridge Racer?
Great video
MBK stands for marubaku but I can't figure out the rest.
You'd be right for this, often the meaning of teams (GKK, OGA, etc) isnt known very widely, its best to not think too hard about it
So confused on how this is different from ridge racer
It adds two new tracks in addition to the original two. The handling model is very different as well.
Hey Pearl, i just want to apologise for what happened that day. You know, a bunch of comments accusing you of making bad content. At first, i jumped on that bandwagon thinking it was all true but then i realised it was made by someone with alternate accounts and trust me....i am not one of his account. So yeah, just wanna clear some things up. Great content on this channel and you should just delete those comments to avoid future confusion.
It's alright man, I knew that's what happened from the timeline of the events- No bad blood from me though, you're cool with me.
Thanks for enjoying my content, I plan to do more commentated stuff in regards to tutorials/scoring documentation/glitch exhibition, but primarily this channel is me posting my replays for games I've cleared/scored/time attacked.
The comments are funny.
@@ASE-PRL Remember when you accused Paul Eales of TASing Battle Garegga when he actually recorded his run off his Saturn? That was 2 years ago Eric ;)
@@dangunheadachron1603 Paul eales is a known TAS'er , if you weren't a lardAss you'd know just by watching his replay and watching trhe last stage. completely unrealistic gameplay, there's no point in jacking up rank like that and going for no-miss not even experienced player would do that. not to mention all the consistent inhuman dodging.
don't feed them, they're just a troll seeking attention so much they created like 50 different accounts to schizo comments
@@dangunheadachron1603
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Sega Retro - "a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the Sega Saturn in 1998. A major influence for this game was Taito's Gun Frontier."
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Publisher: Electronic Arts
Developer: Raizing
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#raizing
#battlegaregga
#retrogaming
#segasaturn
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What’s the music in the background
The background music during his narration is EXH*NOTES by Namco Sounds while the intro is Rare Hero 3 (Pacific Mix) by Rave Racer.
@@austintandoc8187 thank you!
Nice Video!!
Thank you very much! I hope you enjoyed it.
nice video :)
Ty!
I go
Any link to the tas footage?
@@GamerGee It was a low optimized tas I made to showcase the glitch, never finished.
Subbed!
First!
normally i'd say "cringe" but this is based
@@serraramayfield9230 ikr, "first" is so based!
cringe
Beep Beep
vroom