This is really helpful even though my Ermac can be really sloppy but knowing these and using your "deaths embrace" makes you an absolute threat when you get going. Tip:when you wanna extend 123,grab use back Janet instead of forward Janet cus it doesn't require any timing
I dont know about Sonic Fox, but NinjaKilla played ermac way better than Sonicfox on day1. or any other pro. His optimals, pressure and mix ups was on a whole different level. No fan boy or hate just my honest opinion.
@THEANGRYNEWYORKER yeah true SF's is different. I mean, if NK can apply that kind of skill, imagine if he played more like sonicfox. the difference is to me there is nothing NK can't do. With sonic being unique he knows how to use and abuse pressure to its optimal extent and mix it even his calculation on spacing while doing pressure mix thats why hes deadly in competition. But there is certain skill and out of this world combos NK pulls off that sonic or anyone can't manage to pull off. They all unique to thier own play style but just saying that's just my opinion. I just think NK's ermac was better. But ovc you can't play around with SF. Both Legends
Bro he bout hard as a bitch to pickup. It took me a week just learning his strings, specials and conversions not even thinking about kameos and cancels.
Any tips on Janet hop punch? I mash the R1 but specifically for the back throw or the 123throw string I can only get 2 hop punches to come out…and therefore not enough time to connect tele special. Also thx again for providing excellent guides on dash cancel chars (rain/ermac) :D
Hint: For the back throw the sound/visual queue to call Janet (f+Kameo) is the Mid Air Crunch & the horror like sound from ermac. When dealing with Janet you want to time her leaps. Specifically what I do is I pay attention to when she lands. As soon as she taps the ground I double tap kameo. So hold forward & double tap kameo, double tap kameo, double tap kameo. Just helps with the timing then immediately roll your input to do the teleport. The other string is the same concept.
You right that sonic cancel pressure stands out. Sonic cancel pressure is crazy with the added mix after f4float. Throwing in mb bf1 cancel makes things more safe or plus although I don't know the frame data.
The float cancel is insanely hard for me. How do you get the aerial 14 string after the second F4? The aerial string always whiffs for me and when it does hit only the aerial 1 comes out and Ermac does a standing 4 instead. 12BF1(hold), dash F4DB2, 2, 42DB2, 2, F4DB2, 14, dash 123,1+3 I can do the combo if I skip the second F4 but I want to be optimal.
Maybe make sure you hold forward right after you input float so that he moves forwards a little to get closer to the opponent. That combined with trying to do the f4 earlier (resulting in the opponent being higher) should make it easier
@@mralberonenfgc maybe one for every character :) main suggestion would be Roethor’s Quan chi and roethor’s Rain especially. Arkanones’ Shang Tsung s pretty great too and ofcourse Javier’s scorpion
The one thing i struggle with on Janet Cage is the timing for her Three Punches. To this Day i still can't figure it out. Otherwise, she would absolutely be my go-to for Combos.
Try double taping when you’re calling her first time and double tap again when she shows up for the second time. And don’t forget to hold direction button when you’re calling her
Hot take! Anyone seen Foxy Pops play him ? Plays TOTALLY different than everyone and was clapping folks. He uses Lao and Sonya for neutral to stay in green mode majority of the match and executes the pressure/mix/cancels effectively. He may utilize him the best considering his kit.
cancelling from f2 is hard on it's own...as is cancelling into f4. I understand the struggle there..Get a feel of when your cancel connects right after the f2 and try tapping f4 right after(dont mash it btw). Which will be f2,bf1,ff then immediately f4. Not too soon or it'll not come out and not too late or it wont combo. hope this helps
Ermac can do upwards of 37-42% with kameo without all those unnecessary cancels. Plus the more cancel u do the more the damage scales. Waste of time doing them
Different strokes for different folks. We like the infinite pressure, you like the damage. Nothing wrong with either one. Let's all just enjoy the game.
This is really helpful even though my Ermac can be really sloppy but knowing these and using your "deaths embrace" makes you an absolute threat when you get going.
Tip:when you wanna extend 123,grab use back Janet instead of forward Janet cus it doesn't require any timing
I dont know about Sonic Fox, but NinjaKilla played ermac way better than Sonicfox on day1. or any other pro. His optimals, pressure and mix ups was on a whole different level. No fan boy or hate just my honest opinion.
ninjakilla has always been a high execution player his liu was crazy in mkx nobody played that character like that
Yeah I want to make my video on him about optimising combos and getting safe jumps
His style was different. mostly jump ins and air stuff sonic is more with the cancel pressure
@THEANGRYNEWYORKER yeah true SF's is different. I mean, if NK can apply that kind of skill, imagine if he played more like sonicfox. the difference is to me there is nothing NK can't do. With sonic being unique he knows how to use and abuse pressure to its optimal extent and mix it even his calculation on spacing while doing pressure mix thats why hes deadly in competition. But there is certain skill and out of this world combos NK pulls off that sonic or anyone can't manage to pull off. They all unique to thier own play style but just saying that's just my opinion. I just think NK's ermac was better. But ovc you can't play around with SF. Both Legends
Stop lying sonic better
Ermac gotta be top 5 hardest characters 😂 idk why i wanna learn him so bad
Bro just do the basic stuff and you’ll be fine got him to grandmaster quick
You wanna learn him cause he's a Cool Character. I'm in the same Boat, i know the Pain.
Bro he bout hard as a bitch to pickup. It took me a week just learning his strings, specials and conversions not even thinking about kameos and cancels.
Float cancel is sick
Great video bro keep it up!
The ceiling for ermac is ridiculous i wont be putting this char down for a good long while
im still learning how to play rain like u tho 😅😅😅
Any tips on Janet hop punch? I mash the R1 but specifically for the back throw or the 123throw string I can only get 2 hop punches to come out…and therefore not enough time to connect tele special. Also thx again for providing excellent guides on dash cancel chars (rain/ermac) :D
Hint: For the back throw the sound/visual queue to call Janet (f+Kameo) is the Mid Air Crunch & the horror like sound from ermac. When dealing with Janet you want to time her leaps. Specifically what I do is I pay attention to when she lands. As soon as she taps the ground I double tap kameo. So hold forward & double tap kameo, double tap kameo, double tap kameo. Just helps with the timing then immediately roll your input to do the teleport. The other string is the same concept.
You right that sonic cancel pressure stands out. Sonic cancel pressure is crazy with the added mix after f4float. Throwing in mb bf1 cancel makes things more safe or plus although I don't know the frame data.
Sonic got bodied by Xombat 10-3 using the same character. Get off his nuts 🥜
Oh yeah I forgot the ex can make stuff plus!!
@@NathanKane-f9o xombat is one of my favourite players, but this is an L reply…
Ermacs flashy combos with air cancels don't really provide much damage, although having the ability to cancel keeps good pressure
The float cancel is insanely hard for me. How do you get the aerial 14 string after the second F4? The aerial string always whiffs for me and when it does hit only the aerial 1 comes out and Ermac does a standing 4 instead.
12BF1(hold), dash F4DB2, 2, 42DB2, 2, F4DB2, 14, dash 123,1+3
I can do the combo if I skip the second F4 but I want to be optimal.
Maybe make sure you hold forward right after you input float so that he moves forwards a little to get closer to the opponent. That combined with trying to do the f4 earlier (resulting in the opponent being higher) should make it easier
@@mralberonenfgc thanks I tried it and it worked!
Here's a video where I yap a bit about features of Sonic's gameplay... 😶🌫
Havent watched yet but love the idea 💯 Always tryna study sonic’s gameplay , hopefully this helps cover stuff i miss ✊
It’s pretty surface level but I’m keen to do more pro analysis kind of stuff in the future,
@@mralberonenfgc maybe one for every character :) main suggestion would be Roethor’s Quan chi and roethor’s Rain especially. Arkanones’ Shang Tsung s pretty great too and ofcourse Javier’s scorpion
Not to mention honeybee’s reptile!
Janet is a little harder for me so i use scorpion for the extender
Scorpion is Awesome!!
The one thing i struggle with on Janet Cage is the timing for her Three Punches. To this Day i still can't figure it out. Otherwise, she would absolutely be my go-to for Combos.
Try double taping when you’re calling her first time and double tap again when she shows up for the second time. And don’t forget to hold direction button when you’re calling her
@@ArtemSudakov-j8v I'll give it a whirl. Thanks for the Tip!
Hot take! Anyone seen Foxy Pops play him ? Plays TOTALLY different than everyone and was clapping folks. He uses Lao and Sonya for neutral to stay in green mode majority of the match and executes the pressure/mix/cancels effectively. He may utilize him the best considering his kit.
he has that one meterless combo for like ~33% from 1,2 confirm. SICK. check out Ketchup's Ermac/Cyrax aswell..people are going crazy!
every time i go for the starting float cancel(soul sweep) it makes me teleport any help?
That overhead into f4 seems hard, any tips!
Lab it a few days for muscle memory with only using f2 cancel to f4, without adding the db2 float at the end.
I’m having trouble doing the forward 2 into back forward 2 dash cancel into forward 4 is there any tips the combo always drops
cancelling from f2 is hard on it's own...as is cancelling into f4. I understand the struggle there..Get a feel of when your cancel connects right after the f2 and try tapping f4 right after(dont mash it btw). Which will be f2,bf1,ff then immediately f4. Not too soon or it'll not come out and not too late or it wont combo. hope this helps
The issue I have is doing another float move right after float, 4,3. For some reason the second flight cancel won’t come out. Any tips?
try dialing it in...just press 4,3 then db2 right after without waiting for the animation
How the heck to you cancel out of flying knee into the overhead ?
float after the knee..then jump1/2 into the overhead. Wouldnt work tho...I think
cancel is hardest thing to do
Nah bro, you got this!
You dont wanna be like a furry
Weird comment
@@mralberonenfgcsonicfox is a furry and I hate furries
Weirder comment
@@mralberonenfgc as weird as being a furry?
@@gruuzol6280 yup
You must of not heard or seen Ninjakilla’s Ermac. I guess Sonic’s name will get you more clicks 😂
Nah imma do ninja and tekken master or xombat too
Ermac can do upwards of 37-42% with kameo without all those unnecessary cancels. Plus the more cancel u do the more the damage scales. Waste of time doing them
Different strokes for different folks. We like the infinite pressure, you like the damage. Nothing wrong with either one. Let's all just enjoy the game.
How do u cancel better with emac
Ermac
practice...again and again. Your muscle memory will kick in
Ninjakillas ermac is wayyyyy better just saying i love sonic but killa got that
Tekken master >>>>> sonicfox
I just saw some of his gameplay, it’s amazinggg
انا أيضا اعجبني طريقة لعبه حتى sonicfox أعجبني طريقة لعبه أيضا وانت أيضا دائما اعتمد عليك واتعلم منك في كومبوات المطر❤@@mralberonenfgc
Do I have to become a non-binary black Furby to play like him?
L comment
@@mralberonenfgc L video
Yeah play like the 🌈
☔️